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osu-tools/PerformanceCalculatorGUI
2025-06-06 11:59:20 +03:00
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Components Replace manual attribute table building with an AttributesTable component 2025-04-04 03:50:40 +05:00
Configuration Fix a few potential nulls 2023-10-05 12:50:42 +09:00
Properties Add hot reload support 2022-04-20 20:15:01 +03:00
Screens Merge branch 'master' into fix_simulate_mania 2025-06-06 11:59:20 +03:00
APIManager.cs Fix compile failures 2025-02-20 09:42:05 +01:00
AttributeConversion.cs Fix various inspections 2022-07-24 23:29:34 +09:00
ExtendedCatchDifficultyCalculator.cs Fix remaining code style issues 2025-01-31 21:27:12 +05:00
ExtendedManiaDifficultyCalculator.cs Fix more incorectly named classes / files 2022-07-24 23:43:08 +09:00
ExtendedOsuDifficultyCalculator.cs Fix remaining code style issues 2025-01-31 21:27:12 +05:00
ExtendedTaikoDifficultyCalculator.cs Fix remaining code style issues 2025-01-31 21:27:12 +05:00
HotReloadCallbackReceiver.cs Add hot reload support 2022-04-20 20:15:01 +03:00
IExtendedDifficultyCalculator.cs Fix remaining code style issues part 2 2025-01-31 21:30:50 +05:00
PerformanceCalculatorGame.cs Disable tablet input handler on start 2024-10-09 00:30:20 +05:00
PerformanceCalculatorGUI.csproj Update packages 2025-05-30 21:54:22 +09:00
PerformanceCalculatorSceneManager.cs Massive simplification 2025-01-31 17:10:50 +00:00
ProcessorScoreDecoder.cs Use LegacyTotalScore if set 2025-05-13 15:04:42 +01:00
ProcessorWorkingBeatmap.cs Fix compile failures 2025-02-20 09:42:05 +01:00
Program.cs Disable tablet input handler on start 2024-10-09 00:30:20 +05:00
README.md Readme update 2022-07-21 03:45:32 +03:00
RulesetHelper.cs Handle both CL and non-CL logic in GUI generateManiaHitResults method 2025-06-06 10:53:06 +02:00

Performance Calculator GUI

A GUI tool for calculating the difficulty of beatmaps, changes in profile scores and leaderboards.

Tweaking

Difficulty and performance calculators for all rulesets may be modified to tweak the output of the calculator. These exist in the following directories:

../osu/osu.Game.Rulesets.Osu/Difficulty
../osu/osu.Game.Rulesets.Taiko/Difficulty
../osu/osu.Game.Rulesets.Catch/Difficulty
../osu/osu.Game.Rulesets.Mania/Difficulty

If you run the tool using dotnet watch the calculations will update in realtime where possible.

Usage

dotnet run