v1.6 update. Extended fps cap.
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5 changed files with 82 additions and 18 deletions
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@ -116,6 +116,7 @@ The order of keystroke matter. For example, pressing <kbd>RShift</kbd>+<kbd>A</k
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- reconfigure shortcut keys
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- clear chat
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- clear game messages (kills, deaths, missile launch, bomb diffuse, etc.)
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- Extended fps limit (5~240 => disabled~1000)
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### in-game overlays
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40
WBM/Patches.cs
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40
WBM/Patches.cs
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@ -0,0 +1,40 @@
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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namespace WBM
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{
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[HarmonyPatch(typeof(webguy))]
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[HarmonyPatch("FHBMKCDMGII")]
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class FPSSliderPatch
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{
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private static int defaultTargetFrameRate = -1;
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private static int maxTargetFrameRate = 1000;
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private static GameObject fpsSliderTextObj = GameObject.Find("fpsSlideFuckText");
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private static Slider slider = GameObject.Find("fpsSlider").GetComponent<Slider>();
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private static AccessTools.FieldRef<webguy, float> fpsValueRef = AccessTools.FieldRefAccess<webguy, float>("CLLNACDIPHE");
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static bool Prefix(webguy __instance, float JKNNNLEEIAO)
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{
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fpsValueRef(__instance) = JKNNNLEEIAO;
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int targetFrameRate = (int)(JKNNNLEEIAO * maxTargetFrameRate);
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if (targetFrameRate == 0)
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{
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((InfernalBehaviour)__instance).KKFJBNFGKEP(fpsSliderTextObj, __instance.HNDAMJPNGAE("Disabled"));
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targetFrameRate = defaultTargetFrameRate;
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}
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else
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{
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((InfernalBehaviour)__instance).KKFJBNFGKEP(fpsSliderTextObj, targetFrameRate.ToString());
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}
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if (targetFrameRate > 0 && targetFrameRate < 5) targetFrameRate = 5;
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Application.targetFrameRate = targetFrameRate;
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return false;
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}
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}
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}
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35
WBM/WBM.cs
35
WBM/WBM.cs
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@ -1,5 +1,8 @@
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.Networking;
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@ -9,9 +12,15 @@ using System.Threading.Tasks;
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namespace WBM
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{
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[BepInPlugin("com.developomp.wbm", "War Brokers Mods", "1.5.1.0")]
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[BepInPlugin("com.developomp.wbm", "War Brokers Mods", "1.6.0.0")]
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public partial class WBM : BaseUnityPlugin
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{
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private void Awake()
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{
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this.harmony = new Harmony("com.developomp.wbm");
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this.harmony.PatchAll();
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}
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private async void Start()
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{
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Logger.LogDebug("Initializing");
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@ -189,8 +198,7 @@ namespace WBM
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if (this._showConfig)
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{
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GUI.Box(
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new Rect(Screen.width - 340, 70, 320, 340),
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$@"Configuration
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new Rect(Screen.width - 370, 60, 360, 370), $@"Configuration
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move GUI: LCtrl+LShift+Arrow
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move GUI by pixel: LCtrl+Arrow
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@ -209,7 +217,7 @@ show squad server: {this.showSquadServer.Value} ({this.showSquadServerShortcut.V
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show testing server: {this.showTestingServer.Value} ({this.showTestingServerShortcut.Value})
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shift to crouch: {this.shiftToCrouch.Value} ({this.shiftToCrouchShortcut.Value})
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kill streak SFX: {this.killStreakSFX.Value} ({this.killStreakSFXShortcut.Value})"
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);
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);
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}
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if (!this.showGUI.Value) return;
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@ -218,7 +226,7 @@ kill streak SFX: {this.killStreakSFX.Value} ({this.killStreakSFXShortcut.Value})
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new Rect(this.GUIOffsetX.Value, this.GUIOffsetY.Value, 220, 60),
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@"War Brokers Mods
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Made by [LP] POMP
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v1.5.1.0"
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v1.6.0.0"
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);
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if (this.data.localPlayerIndex >= 0)
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@ -303,14 +311,14 @@ zoom: {Util.getGunZoom(this.personGun)}"
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}
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int teamStatOffset = (this.data.gameState == Data.GameStateEnum.Results) ? 310 : 0;
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GUI.Box(new Rect(Screen.width - 320, 415 + teamStatOffset, 300, 270), "Team Stats");
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GUI.Label(new Rect(Screen.width - 315, 440 + teamStatOffset, 105, 190), teamNames);
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GUI.Label(new Rect(Screen.width - 200, 440 + teamStatOffset, 40, 190), teamKDR);
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GUI.Label(new Rect(Screen.width - 150, 440 + teamStatOffset, 40, 190), teamPoints);
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GUI.Label(new Rect(Screen.width - 100, 440 + teamStatOffset, 70, 190), teamDamage);
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GUI.Box(new Rect(Screen.width - 320, 445 + teamStatOffset, 300, 270), "Team Stats");
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GUI.Label(new Rect(Screen.width - 315, 470 + teamStatOffset, 105, 190), teamNames);
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GUI.Label(new Rect(Screen.width - 200, 470 + teamStatOffset, 40, 190), teamKDR);
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GUI.Label(new Rect(Screen.width - 150, 470 + teamStatOffset, 40, 190), teamPoints);
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GUI.Label(new Rect(Screen.width - 100, 470 + teamStatOffset, 70, 190), teamDamage);
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GUI.Label(
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new Rect(Screen.width - 315, 625 + teamStatOffset, 300, 55),
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new Rect(Screen.width - 315, 655 + teamStatOffset, 300, 55),
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$@"total damage: {teamTotalDamage}
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total deaths: {teamTotalDeaths}
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total kills: {teamTotalKills}"
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@ -323,5 +331,10 @@ total kills: {teamTotalKills}"
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}
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}
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}
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private void onDestroy()
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{
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this.server.Stop();
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}
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}
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}
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@ -28,6 +28,9 @@
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<Reference Include="BepInEx">
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<HintPath>dll\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="HarmonyLib">
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<HintPath>dll\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>dll\Assembly-CSharp.dll</HintPath>
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</Reference>
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@ -46,6 +49,9 @@
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>dll\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>dll\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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<HintPath>dll\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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</Reference>
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@ -1,4 +1,7 @@
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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using System;
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@ -13,6 +16,7 @@ namespace WBM
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{
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// important boy
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private webguy webguy;
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private Harmony harmony;
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private IEnumerator UpdateValues;
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// websocket data stuff
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@ -73,13 +77,13 @@ namespace WBM
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private string audioPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "assets/audio");
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private AudioSource killStreakAudioSource;
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private Dictionary<int, string> killStreakSFXDictionary = new Dictionary<int, string>()
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{
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{10, "rampage"},
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{20, "killing spree"},
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{30, "unstoppable"},
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{50, "godlike"},
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{69, "nice"},
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};
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{
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{10, "rampage"},
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{20, "killing spree"},
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{30, "unstoppable"},
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{50, "godlike"},
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{69, "nice"},
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};
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// memory stuff
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private static BindingFlags bindFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
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