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osu-tools/PerformanceCalculatorGUI
2025-01-27 03:06:52 +05:00
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Components Add an option to include pinned scores when calculating a profile 2025-01-27 02:50:40 +05:00
Configuration Fix a few potential nulls 2023-10-05 12:50:42 +09:00
Properties Add hot reload support 2022-04-20 20:15:01 +03:00
Screens Use new checkbox type, fix score positions 2025-01-27 03:06:52 +05:00
APIManager.cs Fix some remaining CI issues 2022-07-24 23:32:42 +09:00
AttributeConversion.cs Fix various inspections 2022-07-24 23:29:34 +09:00
ExtendedCatchDifficultyCalculator.cs Fix more incorectly named classes / files 2022-07-24 23:43:08 +09:00
ExtendedManiaDifficultyCalculator.cs Fix more incorectly named classes / files 2022-07-24 23:43:08 +09:00
ExtendedOsuDifficultyCalculator.cs Fix more incorectly named classes / files 2022-07-24 23:43:08 +09:00
ExtendedTaikoDifficultyCalculator.cs Fix more incorectly named classes / files 2022-07-24 23:43:08 +09:00
HotReloadCallbackReceiver.cs Add hot reload support 2022-04-20 20:15:01 +03:00
IExtendedDifficultyCalculator.cs Fix some remaining CI issues 2022-07-24 23:32:42 +09:00
PerformanceCalculatorGame.cs Disable tablet input handler on start 2024-10-09 00:30:20 +05:00
PerformanceCalculatorGUI.csproj Update packages 2024-10-28 16:43:21 +05:00
PerformanceCalculatorSceneManager.cs Add default OverlayColourProvider 2024-10-01 19:32:12 +05:00
ProcessorScoreDecoder.cs Fix oversight in GUI implementation 2024-01-30 12:28:40 +01:00
ProcessorWorkingBeatmap.cs Match osu DotSettings 2023-10-05 12:42:17 +09:00
Program.cs Disable tablet input handler on start 2024-10-09 00:30:20 +05:00
README.md Readme update 2022-07-21 03:45:32 +03:00
RulesetHelper.cs Update RulesetHelper.cs 2024-11-15 18:29:22 +02:00

Performance Calculator GUI

A GUI tool for calculating the difficulty of beatmaps, changes in profile scores and leaderboards.

Tweaking

Difficulty and performance calculators for all rulesets may be modified to tweak the output of the calculator. These exist in the following directories:

../osu/osu.Game.Rulesets.Osu/Difficulty
../osu/osu.Game.Rulesets.Taiko/Difficulty
../osu/osu.Game.Rulesets.Catch/Difficulty
../osu/osu.Game.Rulesets.Mania/Difficulty

If you run the tool using dotnet watch the calculations will update in realtime where possible.

Usage

dotnet run