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osu-tools/PerformanceCalculatorGUI
2024-02-14 21:24:46 +02:00
..
Components Update packages 2024-01-23 17:00:07 +06:00
Configuration Fix a few potential nulls 2023-10-05 12:50:42 +09:00
Properties Add hot reload support 2022-04-20 20:15:01 +03:00
Screens Fix inspection 2024-02-04 17:21:34 +09:00
APIManager.cs Fix some remaining CI issues 2022-07-24 23:32:42 +09:00
AttributeConversion.cs Fix various inspections 2022-07-24 23:29:34 +09:00
ExtendedCatchDifficultyCalculator.cs Fix more incorectly named classes / files 2022-07-24 23:43:08 +09:00
ExtendedManiaDifficultyCalculator.cs Fix more incorectly named classes / files 2022-07-24 23:43:08 +09:00
ExtendedOsuDifficultyCalculator.cs Fix more incorectly named classes / files 2022-07-24 23:43:08 +09:00
ExtendedTaikoDifficultyCalculator.cs Fix more incorectly named classes / files 2022-07-24 23:43:08 +09:00
HotReloadCallbackReceiver.cs Add hot reload support 2022-04-20 20:15:01 +03:00
IExtendedDifficultyCalculator.cs Fix some remaining CI issues 2022-07-24 23:32:42 +09:00
PerformanceCalculatorGame.cs Match osu DotSettings 2023-10-05 12:42:17 +09:00
PerformanceCalculatorGUI.csproj Update to .NET 8 2024-02-03 01:09:50 +09:00
PerformanceCalculatorSceneManager.cs Update packages, change buttons to RoundedButton 2022-11-30 01:23:18 +03:00
ProcessorScoreDecoder.cs Fix oversight in GUI implementation 2024-01-30 12:28:40 +01:00
ProcessorWorkingBeatmap.cs Match osu DotSettings 2023-10-05 12:42:17 +09:00
Program.cs Move out API request handling 2022-04-20 20:15:01 +03:00
README.md Readme update 2022-07-21 03:45:32 +03:00
RulesetHelper.cs Added VERY detailed commentaries on algorithm 2024-02-14 21:24:46 +02:00

Performance Calculator GUI

A GUI tool for calculating the difficulty of beatmaps, changes in profile scores and leaderboards.

Tweaking

Difficulty and performance calculators for all rulesets may be modified to tweak the output of the calculator. These exist in the following directories:

../osu/osu.Game.Rulesets.Osu/Difficulty
../osu/osu.Game.Rulesets.Taiko/Difficulty
../osu/osu.Game.Rulesets.Catch/Difficulty
../osu/osu.Game.Rulesets.Mania/Difficulty

If you run the tool using dotnet watch the calculations will update in realtime where possible.

Usage

dotnet run