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343 lines
12 KiB
C#
343 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using PerformanceCalculatorGUI.Components.TextBoxes;
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namespace PerformanceCalculatorGUI.Components
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{
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public partial class StrainVisualizer : Container
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{
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public readonly Bindable<Skill[]> Skills = new Bindable<Skill[]>();
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private readonly List<Bindable<bool>> graphToggles = new List<Bindable<bool>>();
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public readonly Bindable<int> TimeUntilFirstStrain = new Bindable<int>();
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private ZoomableScrollContainer graphsContainer;
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private FillFlowContainer legendContainer;
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private ColourInfo[] skillColours;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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public StrainVisualizer()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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}
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private float graphAlpha;
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private void updateGraphs(ValueChangedEvent<Skill[]> val)
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{
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graphsContainer.Clear();
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var skills = val.NewValue.Where(x => x is StrainSkill or StrainDecaySkill).ToArray();
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// dont bother if there are no strain skills to draw
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if (skills.Length == 0)
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{
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legendContainer.Clear();
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graphToggles.Clear();
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return;
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}
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graphAlpha = Math.Min(1.5f / skills.Length, 0.9f);
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var strainLists = getStrainLists(skills);
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addStrainBars(skills, strainLists);
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addTooltipBars(strainLists);
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if (val.OldValue == null || !val.NewValue.All(x => val.OldValue.Any(y => y.GetType().Name == x.GetType().Name)))
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{
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// skill list changed - recreate toggles
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legendContainer.Clear();
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graphToggles.Clear();
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for (int i = 0; i < skills.Length; i++)
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{
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// this is ugly, but it works
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var graphToggleBindable = new Bindable<bool>();
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int graphNum = i;
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graphToggleBindable.BindValueChanged(state =>
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{
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if (state.NewValue)
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{
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graphsContainer[graphNum].FadeTo(graphAlpha);
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}
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else
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{
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graphsContainer[graphNum].Hide();
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}
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});
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graphToggles.Add(graphToggleBindable);
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legendContainer.Add(new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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CornerRadius = 10,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5
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},
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new ExtendedOsuCheckbox
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{
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Padding = new MarginPadding(10),
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RelativeSizeAxes = Axes.None,
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Width = 200,
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Current = { BindTarget = graphToggleBindable, Default = true, Value = true },
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LabelText = skills[i].GetType().Name,
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TextColour = skillColours[i % skillColours.Length]
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}
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}
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});
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}
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}
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else
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{
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for (int i = 0; i < skills.Length; i++)
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{
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// graphs are visible by default, we want to hide ones that were disabled before
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if (!graphToggles[i].Value)
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graphsContainer[i].Hide();
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}
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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skillColours = new ColourInfo[]
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{
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colours.Blue,
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colours.Green,
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colours.Red,
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colours.Yellow,
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colours.Pink,
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colours.Cyan
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};
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Add(new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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CornerRadius = ExtendedLabelledTextBox.CORNER_RADIUS,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background6,
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Alpha = 0.6f
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},
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new FillFlowContainer
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{
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Padding = new MarginPadding(10),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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graphsContainer = new ZoomableScrollContainer(1, 100, 1)
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{
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Height = 150,
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RelativeSizeAxes = Axes.X
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},
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legendContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Full,
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Spacing = new Vector2(5)
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}
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}
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}
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}
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});
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Skills.BindValueChanged(updateGraphs);
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}
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private void addStrainBars(Skill[] skills, List<float[]> strainLists)
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{
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float strainMaxValue = strainLists.Max(list => list.Max());
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for (int i = 0; i < skills.Length; i++)
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{
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graphsContainer.AddRange(new Drawable[]
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{
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new BufferedContainer(cachedFrameBuffer: true)
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = graphAlpha,
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Colour = skillColours[i % skillColours.Length],
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Child = new StrainBarGraph
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{
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RelativeSizeAxes = Axes.Both,
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MaxValue = strainMaxValue,
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Values = strainLists[i]
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}
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}
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});
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}
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graphsContainer.Add(new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 10),
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Text = $"{strainMaxValue:0.00}"
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});
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}
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private void addTooltipBars(List<float[]> strainLists, int nBars = 1000)
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{
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double lastStrainTime = strainLists.Max(l => l.Length) * 400;
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var tooltipList = new List<string>();
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for (int i = 0; i < nBars; i++)
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{
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var strainTime = TimeSpan.FromMilliseconds(TimeUntilFirstStrain.Value + lastStrainTime * i / nBars);
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string tooltipText = $"~{strainTime:mm\\:ss\\.ff}";
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tooltipList.Add(tooltipText);
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}
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graphsContainer.AddRange(new Drawable[]
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{
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new BufferedContainer(cachedFrameBuffer: true)
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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Child = new TooltipBarGraph
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{
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RelativeSizeAxes = Axes.Both,
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Values = tooltipList
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}
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}
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});
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}
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private static List<float[]> getStrainLists(Skill[] skills)
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{
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List<float[]> strainLists = new List<float[]>();
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foreach (var skill in skills)
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{
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double[] strains = ((StrainSkill)skill).GetCurrentStrainPeaks().ToArray();
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var skillStrainList = new List<float>();
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for (int i = 0; i < strains.Length; i++)
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{
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double strain = strains[i];
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skillStrainList.Add(((float)strain));
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}
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strainLists.Add(skillStrainList.ToArray());
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}
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return strainLists;
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}
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}
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public partial class StrainBarGraph : FillFlowContainer<Bar>
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{
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/// <summary>
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/// Manually sets the max value, if null <see cref="Enumerable.Max(IEnumerable{float})"/> is instead used
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/// </summary>
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public float? MaxValue { get; set; }
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/// <summary>
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/// A list of floats that defines the length of each <see cref="Bar"/>
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/// </summary>
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public IEnumerable<float> Values
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{
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set
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{
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Clear();
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foreach (float val in value)
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{
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float length = MaxValue ?? value.Max();
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if (length != 0)
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length = val / length;
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float size = value.Count();
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if (size != 0)
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size = 1.0f / size;
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Add(new Bar
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(size, 1),
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Length = length,
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Direction = BarDirection.BottomToTop
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});
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}
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}
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}
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}
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public partial class TooltipBar : Bar, IHasTooltip
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{
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public TooltipBar(string tooltip)
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{
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TooltipText = tooltip;
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}
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public LocalisableString TooltipText { get; }
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}
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public partial class TooltipBarGraph : FillFlowContainer<TooltipBar>
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{
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/// <summary>
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/// A list of strings that defines tooltips, don't make it too big
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/// </summary>
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public IEnumerable<string> Values
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{
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set
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{
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Clear();
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foreach (string tooltip in value)
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{
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float size = value.Count();
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if (size != 0)
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size = 1.0f / size;
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Add(new TooltipBar(tooltip)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(size, 1),
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Direction = BarDirection.BottomToTop
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});
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}
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}
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}
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}
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}
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