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Don't limit beatlength for diffcalc

By using the special decoder made for difficulty calculation.
This commit is contained in:
smoogipoo 2018-10-09 11:42:46 +09:00
parent e1b6b816f4
commit 6434c95cf7
2 changed files with 4 additions and 1 deletions

View file

@ -3,6 +3,7 @@
using McMaster.Extensions.CommandLineUtils; using McMaster.Extensions.CommandLineUtils;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats;
using PerformanceCalculator.Difficulty; using PerformanceCalculator.Difficulty;
using PerformanceCalculator.Performance; using PerformanceCalculator.Performance;
@ -15,6 +16,8 @@ namespace PerformanceCalculator
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {
LegacyDifficultyCalculatorBeatmapDecoder.Register();
Logger.Enabled = false; Logger.Enabled = false;
CommandLineApplication.Execute<Program>(args); CommandLineApplication.Execute<Program>(args);
} }

2
osu

@ -1 +1 @@
Subproject commit 86f11777a709bbc22ea024c6c1b5fbb3c09739db Subproject commit b7499fa95627d054e9a3a881420a92808cf12ebe