From 6434c95cf701ab5c162db9dfc3bdf7948bd7db96 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 9 Oct 2018 11:42:46 +0900 Subject: [PATCH] Don't limit beatlength for diffcalc By using the special decoder made for difficulty calculation. --- PerformanceCalculator/Program.cs | 3 +++ osu | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/PerformanceCalculator/Program.cs b/PerformanceCalculator/Program.cs index 02f5c22..d6a3914 100644 --- a/PerformanceCalculator/Program.cs +++ b/PerformanceCalculator/Program.cs @@ -3,6 +3,7 @@ using McMaster.Extensions.CommandLineUtils; using osu.Framework.Logging; +using osu.Game.Beatmaps.Formats; using PerformanceCalculator.Difficulty; using PerformanceCalculator.Performance; @@ -15,6 +16,8 @@ namespace PerformanceCalculator { public static void Main(string[] args) { + LegacyDifficultyCalculatorBeatmapDecoder.Register(); + Logger.Enabled = false; CommandLineApplication.Execute(args); } diff --git a/osu b/osu index 86f1177..b7499fa 160000 --- a/osu +++ b/osu @@ -1 +1 @@ -Subproject commit 86f11777a709bbc22ea024c6c1b5fbb3c09739db +Subproject commit b7499fa95627d054e9a3a881420a92808cf12ebe