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Don't limit beatlength for diffcalc
By using the special decoder made for difficulty calculation.
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2 changed files with 4 additions and 1 deletions
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@ -3,6 +3,7 @@
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using McMaster.Extensions.CommandLineUtils;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps.Formats;
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using PerformanceCalculator.Difficulty;
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using PerformanceCalculator.Performance;
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@ -15,6 +16,8 @@ namespace PerformanceCalculator
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{
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public static void Main(string[] args)
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{
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LegacyDifficultyCalculatorBeatmapDecoder.Register();
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Logger.Enabled = false;
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CommandLineApplication.Execute<Program>(args);
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}
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2
osu
2
osu
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@ -1 +1 @@
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Subproject commit 86f11777a709bbc22ea024c6c1b5fbb3c09739db
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Subproject commit b7499fa95627d054e9a3a881420a92808cf12ebe
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