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Fix null error on tracking gamemode
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1 changed files with 2 additions and 1 deletions
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@ -22,4 +22,5 @@ func update_timer_ui(time_left: float) -> void:
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func _on_player_shoot() -> void:
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if _timer.is_stopped():
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_timer.start()
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$PressAny.queue_free()
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if get_node_or_null("PressAny") != null:
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get_node("PressAny").queue_free()
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