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Fix user sensitivity rounding to 0
User sensitivity was an int instead of a float, a sensitivity of 0.9 leaded to a 0
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1 changed files with 2 additions and 2 deletions
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@ -62,8 +62,8 @@ func _physics_process(delta: float) -> void:
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func _get_mouse_sensitivity() -> float:
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func _get_mouse_sensitivity() -> float:
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const CATEGORY := DataManager.categories.SETTINGS
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const CATEGORY := DataManager.categories.SETTINGS
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var user_sensitivity := 1
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var user_sensitivity: float = 1
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var conversion_sensitivity := 0.022
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var conversion_sensitivity: float = 0.022
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conversion_sensitivity = DataManager.set_parameter_if_exists(CATEGORY, conversion_sensitivity, "sensitivity_game_value")
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conversion_sensitivity = DataManager.set_parameter_if_exists(CATEGORY, conversion_sensitivity, "sensitivity_game_value")
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user_sensitivity = DataManager.set_parameter_if_exists(CATEGORY, user_sensitivity, "sensitivity")
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user_sensitivity = DataManager.set_parameter_if_exists(CATEGORY, user_sensitivity, "sensitivity")
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return user_sensitivity * conversion_sensitivity
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return user_sensitivity * conversion_sensitivity
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