diff --git a/scenes/game_world/player/player_manager.gd b/scenes/game_world/player/player_manager.gd index 07c6019..cf02565 100644 --- a/scenes/game_world/player/player_manager.gd +++ b/scenes/game_world/player/player_manager.gd @@ -62,8 +62,8 @@ func _physics_process(delta: float) -> void: func _get_mouse_sensitivity() -> float: const CATEGORY := DataManager.categories.SETTINGS - var user_sensitivity := 1 - var conversion_sensitivity := 0.022 + var user_sensitivity: float = 1 + var conversion_sensitivity: float = 0.022 conversion_sensitivity = DataManager.set_parameter_if_exists(CATEGORY, conversion_sensitivity, "sensitivity_game_value") user_sensitivity = DataManager.set_parameter_if_exists(CATEGORY, user_sensitivity, "sensitivity") return user_sensitivity * conversion_sensitivity