Fix user sensitivity rounding to 0

User sensitivity was an int instead of a float, a sensitivity of 0.9 leaded to a 0
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antimundo 2024-04-16 19:30:58 +02:00
parent 066c03d029
commit ecf9d50a45
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@ -62,8 +62,8 @@ func _physics_process(delta: float) -> void:
func _get_mouse_sensitivity() -> float:
const CATEGORY := DataManager.categories.SETTINGS
var user_sensitivity := 1
var conversion_sensitivity := 0.022
var user_sensitivity: float = 1
var conversion_sensitivity: float = 0.022
conversion_sensitivity = DataManager.set_parameter_if_exists(CATEGORY, conversion_sensitivity, "sensitivity_game_value")
user_sensitivity = DataManager.set_parameter_if_exists(CATEGORY, user_sensitivity, "sensitivity")
return user_sensitivity * conversion_sensitivity