Add configuration warnings to Scenarios

This commit is contained in:
antimundo 2025-04-26 17:25:47 +02:00
parent 1a5be4f603
commit a8c9b42418
3 changed files with 96 additions and 1 deletions

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@ -1,5 +1,7 @@
extends Node3D
@tool
@icon("res://scenes/game_world/scenario/scenario.svg")
class_name Scenario
extends Node3D
## A custom training scenario to be played
@warning_ignore("unused_signal")
@ -11,6 +13,12 @@ signal target_hitted
@export var _light: DirectionalLight3D
func _get_configuration_warnings() -> PackedStringArray:
var warnings = []
if _light == null:
warnings.append("There should be a light node.")
return warnings
func initialize() -> void:
_update_world_appareance()

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@ -0,0 +1,50 @@
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inkscape:version="1.3 (0e150ed6c4, 2023-07-21)"
sodipodi:docname="scenario.svg"
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xmlns="http://www.w3.org/2000/svg"
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After

Width:  |  Height:  |  Size: 2.1 KiB

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@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c2tneknkr6pua"
path="res://.godot/imported/scenario.svg-768407f03cc041ba82a21914b3ff43e7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://scenes/game_world/scenario/scenario.svg"
dest_files=["res://.godot/imported/scenario.svg-768407f03cc041ba82a21914b3ff43e7.ctex"]
[params]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false