From a8c9b424184641f72910305f610508039a313d7a Mon Sep 17 00:00:00 2001 From: antimundo <64472605+antimundo@users.noreply.github.com> Date: Sat, 26 Apr 2025 17:25:47 +0200 Subject: [PATCH] Add configuration warnings to Scenarios --- scenes/game_world/scenario/scenario.gd | 10 +++- scenes/game_world/scenario/scenario.svg | 50 +++++++++++++++++++ .../game_world/scenario/scenario.svg.import | 37 ++++++++++++++ 3 files changed, 96 insertions(+), 1 deletion(-) create mode 100644 scenes/game_world/scenario/scenario.svg create mode 100644 scenes/game_world/scenario/scenario.svg.import diff --git a/scenes/game_world/scenario/scenario.gd b/scenes/game_world/scenario/scenario.gd index 4bae903..fce6ee0 100644 --- a/scenes/game_world/scenario/scenario.gd +++ b/scenes/game_world/scenario/scenario.gd @@ -1,5 +1,7 @@ -extends Node3D +@tool +@icon("res://scenes/game_world/scenario/scenario.svg") class_name Scenario +extends Node3D ## A custom training scenario to be played @warning_ignore("unused_signal") @@ -11,6 +13,12 @@ signal target_hitted @export var _light: DirectionalLight3D +func _get_configuration_warnings() -> PackedStringArray: + var warnings = [] + if _light == null: + warnings.append("There should be a light node.") + return warnings + func initialize() -> void: _update_world_appareance() diff --git a/scenes/game_world/scenario/scenario.svg b/scenes/game_world/scenario/scenario.svg new file mode 100644 index 0000000..010043c --- /dev/null +++ b/scenes/game_world/scenario/scenario.svg @@ -0,0 +1,50 @@ + + + + + + + + + + + + diff --git a/scenes/game_world/scenario/scenario.svg.import b/scenes/game_world/scenario/scenario.svg.import new file mode 100644 index 0000000..d201d92 --- /dev/null +++ b/scenes/game_world/scenario/scenario.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c2tneknkr6pua" +path="res://.godot/imported/scenario.svg-768407f03cc041ba82a21914b3ff43e7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://scenes/game_world/scenario/scenario.svg" +dest_files=["res://.godot/imported/scenario.svg-768407f03cc041ba82a21914b3ff43e7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false