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Global object initialization is tightly coupled to realm creation, so simply pass it to the function instead of relying on the non-standard 'associated realm' concept, which I'd like to remove later. This works essentially the same way as regular Object::initialize() now. Additionally this allows us to forward the realm to GlobalObject's add_constructor() / initialize_constructor() helpers, so they set the correct realm on the allocated constructor function object.
35 lines
730 B
C++
35 lines
730 B
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Contrib/Test262/$262Object.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS::Test262 {
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class GlobalObject final : public JS::GlobalObject {
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JS_OBJECT(GlobalObject, JS::GlobalObject);
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public:
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GlobalObject(JS::Realm& realm)
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: JS::GlobalObject(realm)
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{
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}
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virtual void initialize_global_object(Realm&) override;
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virtual ~GlobalObject() override = default;
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$262Object* $262() const { return m_$262; }
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private:
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virtual void visit_edges(Visitor&) override;
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$262Object* m_$262 { nullptr };
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JS_DECLARE_NATIVE_FUNCTION(print);
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};
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}
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