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![]() Global object initialization is tightly coupled to realm creation, so simply pass it to the function instead of relying on the non-standard 'associated realm' concept, which I'd like to remove later. This works essentially the same way as regular Object::initialize() now. Additionally this allows us to forward the realm to GlobalObject's add_constructor() / initialize_constructor() helpers, so they set the correct realm on the allocated constructor function object. |
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.. | ||
$262Object.cpp | ||
$262Object.h | ||
AgentObject.cpp | ||
AgentObject.h | ||
GlobalObject.cpp | ||
GlobalObject.h | ||
IsHTMLDDA.cpp | ||
IsHTMLDDA.h |