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ladybird/Libraries/LibWeb/WebGL/WebGLShader.h
Luke Wilde aa99853a5c LibWeb/WebGL: Track the shaders attached to a program
This is required to return original references to the shaders attached
to a program from getAttachedShaders. This is required for Figma (and
likely all other Emscripten compiled applications that use WebGL) to
get it's own generated shader IDs from the shaders returned from
getAttachedShaders.
2025-01-21 21:36:05 +01:00

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/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
class WebGLShader final : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLShader, WebGLObject);
GC_DECLARE_ALLOCATOR(WebGLShader);
public:
static GC::Ref<WebGLShader> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle, GLenum type);
virtual ~WebGLShader();
GLenum type() const { return m_type; }
protected:
explicit WebGLShader(JS::Realm&, WebGLRenderingContextBase&, GLuint handle, GLenum type);
virtual void initialize(JS::Realm&) override;
private:
GLenum m_type { 0 };
};
}