`start_needed_transitions()` decides which animations need to be started
based on previous and current style property values. Before this change,
we were using the style value without animations applied as the
"current" value. This caused issues such as starting a new transition
from the animation’s end value when an ongoing animation was
interrupted.
These tests previously only ran on SerenityOS. They needed test input
location changes. The Stream tests also needed to explicitly set
SO_REUSEADDR for the tcp servers.
Swift jobs were failing a test due to the llvm-symbolizer not being
available in the default location next to the clang binary. swift.org
toolchains don't ship this tool, so LSAN suppressions were not being
applied, failing TestWOFF2.
This was hard to reproduce locally, because I have always had a set of
alternatives set up for the full suite of LLVM tools on my machine.
Their cache action only works on their runners. For jobs that run on
other runners, we have use the default cache action. At least until they
update their cache product to work or fallback on other runners.
This makes the build system aware of which macOS version we're
targeting, and will make it an error to newer APIs without explicitly
checking the availability.
Note that the js REPL CI job still sets the deployment target to 11.0
explicitly.
We used to subtract the maximum right margin of any containing box,
but we want to subtract the entire right margin instead. This yielded
incorrect intrusions for right floats not placed in the root.
If a property is uses discrete interpolation and TransitionBehavior is
not set to `AllowDiscrete` that property should be non-transitionable.
This is now true for properties whose animation type is not discrete,
but the animation type falls back to discrete.
Everything that's not self-hosted or macOS is now pointing to
Blacksmith.sh. Nightly jobs and JS artifact builds use 8VCPU machines,
while regular integration builds & tests use 16VCPU machines.
The people over at Blacksmith.sh have generously offered usage of their
runners for our organization, so let's try to switch over some simple
workflows. The runners should be drop-in replacements.
This commit changes `AK::TypeErasedParameter` to store integer,
floating-point and string types as well as characters and booleans
directly instead of through a type-erased `void const*`.
This is advantageous for binary size:
- The compiler no longer needs to push both the parameter value and a
pointer to it to the stack (which contains the argument array);
storing just the value is enough.
- Instead of instantiating `__format_value` for these types and taking
its address (which generates a GOT entry and an ADRP+LDR pair in
assembly), we just store a constant `TypeErasedParameter::Type` value.
- The biggest saving comes from the fact that we used to instantiate a
distinct `__format_value` for each length of string literal. For
LibJS, this meant 69 different functions! We can now just store them
as a `char const*`.
I opted to use a manual tagged union instead of `Variant`: the code
wouldn't be much shorter if we used a `Variant` since we'd have to
handle converting the standard integer types to `u64`/`i64` and custom
types to the type erased wrapper via explicit constructors anyway. And
compile time overhead is smaller this way.
This gives us some nice binary size savings (numbers are from arm64
macOS LibJS):
FILE SIZE VM SIZE
-------------- --------------
+52% +10.3Ki +52% +10.3Ki [__TEXT]
+5.2% +768 +5.2% +768 [__DATA_CONST]
-0.0% -7 -0.0% -7 __TEXT,__cstring
-3.0% -144 -3.0% -144 __TEXT,__stubs
-1.2% -176 -1.2% -176 Function Start Addresses
-11.6% -432 -11.6% -432 Indirect Symbol Table
-1.0% -448 -1.0% -448 Code Signature
-18.1% -768 -18.1% -768 __DATA_CONST,__got
-0.8% -6.83Ki -0.8% -6.83Ki Symbol Table
-1.0% -11.2Ki -1.0% -11.2Ki String Table
-0.9% -26.1Ki -0.9% -26.1Ki __TEXT,__text
-7.2% -20.9Ki -9.6% -28.9Ki [__LINKEDIT]
-1.0% -56.0Ki -1.1% -64.0Ki TOTAL
this commit also introduces GlobalFontConfig class that is now
responsible for fontconfig initialization. it seems sane, even thought
FcInit's docs state that if the default configuration has already been
loaded, this routine does nothing.
the goal is to rely on fontconfig for font directory resolution. it
doesn't seem like it would be appropritate to call to fontconfig funcs
from within the LibCore.
i'm not 100% confident that FontDatabase is the correct place.. seems
okay?
This was the only remaining data type used in display lists that wasn't
atomically ref-counted.
Now that it is, we no longer crash when scrolling on https://vercel.com/
When we try to retrieve benchmark results in the webhook call, we cannot
use the `head_sha` parameter since the workflow run might have a
different `head_sha` associated with it than the upstream workflow run.
This can happen when the JS repl binary workflow runs, a new commit is
pushed to master, followed by a JS benchmarks workflow run causing this
latter run to be associated with a different commit ID.
This extends the webhook payload to include the current run ID, which
can eventually be used by the webhook script to specifically download
the benchmark results associated with the current run.
Additionally, this changes the JS artifact download to use the upstream
run ID which seems nicer to do anyway.
In the following example:
```js
const f = (i) => ({
obj: { a: { x: i }, b: { x: i } },
g: () => {},
});
```
The body of function `f` is initially parsed as an arrow function. As a
result, what is actually an object expression is interpreted as a formal
parameter with a binding pattern. Since duplicate identifiers are not
allowed in this context (`i` in the example), the parser generates an
error, causing the entire script to fail parsing.
This change ignores the "Duplicate parameter names in bindings" error
during arrow function parameter parsing, allowing the parser to continue
and recognize the object expression of the outer arrow function with an
implicit return.
Fixes error on https://chat.openai.com/
The SharedSingleProducerCircularQueue used here has dubious value, This
queue is used to pass commands to the audio thread, such as play/pause/
seek/volume change/etc. We can make do with a simple locked vector, as
we were blocking to enqueue tasks anyways. We can also use an atomic
bool to tell the audio thread when it needs to take a lock on the task
queue, to keep the thread lock-free most of the time.
This is quite a frequent FIXME log on quite a few sites which
does not serve much value at this stage. So instead of marking it
with a FIXME extended IDL attribute, let's just comment it out.