This exposed a few bugs which caused the following tests to behave
incorrectly:
- `tab-size-text-wrap.html`: This previously relied on a bug where we
incorrectly treated `white-space: pre` as allowing text wrapping. The
fix here is to implement the text-wrap CSS shorthand property.
- `execCommand-preserveWhitespace.html`: We don't correctly serialize
shorthand properties. This is covered by an existing FIXME in
`CSSStyleProperties::serialized()`
- `white-space-shorthand.html`: The last 5 subtests here fail as we
don't correctly handle shorthand properties in
`CSSStyleProperties::remove_property()`. This is covered by an
existing FIXME in said function.
This commit enables building and testing js.exe for windows. Needed
libraries are built in CI, and tests for those which pass were added.
Tests for LibJS which don't require javascripttestrunner were added but
the rest need to wait for that to be ported to windows.
This commit allows building js.cpp on windows. The repl functionality is
ifdef'ed out. To decrease the number of ifdefs the code that runs the
repl on Linux was moved into one place. Some globals that are unused as
a result of that are markes maybe_unused. The following commit enables
building and testing js in cmake for windows.
This commit adds the minimal export macros needed to run js.exe on
windows. A followup commit is planned to move to explicit export
entirely.
A static_assert for the size of a struct is also ifdef'ed out as the
semantics around object layout and inheritance are different on MSVC abi
and the struct IteratorRecord ends up being 40 bytes not 32.
We can't iterate over m_cached_list_of_options and call set_selected()
in the loop, since that may end up rebuilding m_cached_list_of_options,
disrupting iteration.
Make copies of the animation timeline list and animations to dispatch
events at before iterating over them. This ensures that they can't be
modified during iteration.
We move m_pending_nodes_for_style_invalidation_due_to_presence_of_has to
a local variable before iterating over it. This ensures that nothing can
be added to it while iterating.
`start_needed_transitions()` decides which animations need to be started
based on previous and current style property values. Before this change,
we were using the style value without animations applied as the
"current" value. This caused issues such as starting a new transition
from the animation’s end value when an ongoing animation was
interrupted.
These tests previously only ran on SerenityOS. They needed test input
location changes. The Stream tests also needed to explicitly set
SO_REUSEADDR for the tcp servers.
Swift jobs were failing a test due to the llvm-symbolizer not being
available in the default location next to the clang binary. swift.org
toolchains don't ship this tool, so LSAN suppressions were not being
applied, failing TestWOFF2.
This was hard to reproduce locally, because I have always had a set of
alternatives set up for the full suite of LLVM tools on my machine.
Their cache action only works on their runners. For jobs that run on
other runners, we have use the default cache action. At least until they
update their cache product to work or fallback on other runners.
This makes the build system aware of which macOS version we're
targeting, and will make it an error to newer APIs without explicitly
checking the availability.
Note that the js REPL CI job still sets the deployment target to 11.0
explicitly.
We used to subtract the maximum right margin of any containing box,
but we want to subtract the entire right margin instead. This yielded
incorrect intrusions for right floats not placed in the root.
If a property is uses discrete interpolation and TransitionBehavior is
not set to `AllowDiscrete` that property should be non-transitionable.
This is now true for properties whose animation type is not discrete,
but the animation type falls back to discrete.
Everything that's not self-hosted or macOS is now pointing to
Blacksmith.sh. Nightly jobs and JS artifact builds use 8VCPU machines,
while regular integration builds & tests use 16VCPU machines.
The people over at Blacksmith.sh have generously offered usage of their
runners for our organization, so let's try to switch over some simple
workflows. The runners should be drop-in replacements.