Instead of CSSColorValue holding a Gfx::Color, make it an abstract class
with subclasses for each different color function, to match the Typed-OM
spec. This means moving the color calculations from the parsing code to
the `to_color()` method on the style value.
This lets us have calc() inside a color function, instead of having to
fully resolve the color at parse time. The canvas fillStyle tests have
been updated to reflect this.
The other test change is Screenshot/css-color-functions.html: previously
we produced slightly different colors for an alpha of 0.5 and one of
50%, and this incorrect behavior was baked into the test. So now it's
more correct. :^)
"Parse a style value for <foo>", where we don't care if it's a literal
<foo> or a calculated one, is a really common thing that we previously
didn't have methods for.
A couple of methods we had have been extended to parse calc(), and the
others have been filled in.
The method for parsing the `flex` property's value is renamed
`parse_flex_shorthand_value()` as it conflicted.
For simplicity in user code, the `parse_foo_value()` methods should
parse anything that is a `<foo>`. In these cases, that means a
number/integer or calculation that resolves to them.
These uses in parse_css_value_for_properties() specifically only want a
literal IntegerStyleValue/NumberStyleValue, as calc-parsing is done
elsewhere. So, do the parsing for them locally.
Parsing a `Gfx::Color` no longer makes sense, as CSS has many ways of
defining a color, often in a dynamic way where the color value isn't
known until later. This is a small preparatory change before a much
larger color rewrite.
Soon, CSSColorValue will be an abstract class, and we'll instead create
a CSSRGB, CSSHSL, or other specific color type from the Typed-OM spec.
However, it's still useful to have an easy "just give me a style value
for this color" method. So change the name to distinguish this from the
usual StyleValue::create() methods.
CSS-Typed-OM has the following hierarchy:
CSSStyleValue
- CSSNumericValue
- CSSUnitValue
- CSSMathValue
- ...various math functions...
Somewhat unintuitively, numbers are also stored using CSSUnitValue with
`unit = "number"`.
There are no distinct classes for LengthStyleValue, etc in the spec, but
they're convenient for us, so they are implemented as subclasses of
CSSUnitValue, at least for now.
Always assuming unpremultiplied color data only worked for PNGs (which
are specced as unpremultiplied) and bitmaps with alpha set to 100%.
Properly propagate the Gfx::AlphaType of a bitmap to Skia.
The reference tests were updated to reflect this change, but visually
it's practically impossible to see the difference. A new test was added
to clearly expose this issue.
Fixes#1104
Before this change, we were passing CGColorSpaceCreateDeviceRGB() to
CGImageCreate(), causing the system to assume that the image data is
in a device-specific RGB space without any color profile adjustments.
If your monitor is more vibrant than the assumed profile (for example,
a wide-gamut display), colors may appear over-saturated as there's no
correction applied for how the display actually renders those colors.
We now pass CGColorSpaceCreateWithName(kCGColorSpaceSRGB) instead,
which makes colors look the same in Ladybird as in other browsers. :^)
Instead, it could be applied directly as a clip path in Skia painter.
As a side bonus, we get rid of some DeprecatedPath and
AntiAliasingPainter usage.
We don't have to invalidate style for the entire document when a style
sheet changes inside of a shadow root.
To make this possible, StyleSheetList now keeps track of which
Document-or-ShadowRoot it corresponds to, instead of just tracking the
containing Document.
This avoids a lot of style recomputation on pages with lots of shadow
DOM content (like GitHub).
Before this change, we would go through every known pseudo element and
compute style for it whenever recomputing the style of an element.
This led to disastrous performance on pages with selectors like
`::selection` or `::placeholder`, as they'd effectively match every
single element and thus we'd compute multiple additional styles for
every element in the DOM.
The fix is simple: only recompute `before` and `after` pseudo element
styles, since those are the only two pseudo elements that generate
*new* nodes -- other pseudo elements refer to (possibly) existing
nodes or concepts within the DOM (or internal shadow DOM).
This makes style updates take ~40ms on our GitHub repo instead of
~220ms. It's still slower than it should be, but a huge improvement.
This gives us free devirtualization of some hot calls inside the
bytecode interpreter. Most notably the did_trap() checks.
Modest performance improvement on the https://figma.com/ landing page.
`BrowsingContext::m_parent` has been removed from the spec,
and previously `m_parent` was always null.
`BrowsingContext::is_top_level` was already always returning
true before because of that, and the updated spec algorithm
causes assertions to fail.
This fixes the following example:
```html
<a href="about:blank" target="test">a
<iframe name="test">
```
clicking the link twice no longer causes it to open in a new tab.
This allows us to get identical metrics on macOS and Linux. Without
this, Skia will use CoreText on macOS and give us slightly different
text metrics. That causes layout tests to be slightly different on
different platforms, which is a huge headache. So let's not do that.
You can now launch Ladybird and headless-browser with --force-fontconfig
to load fonts through fontconfig. Tests run in this mode by default.
The CRC2D path should be unaffected by the CRC2D transform changing.
To achieve this, we transform the path to compensate whenever the
CRC2D transform is changed.
SVG and and CSS border rendering now sits on top of SkPath instead of
the old Gfx::DeprecatedPath.
Due to an imperceptible (255, 255, 255) vs (255, 254, 255) color diff
in one ref test, I changed that test to not depend on border rendering
for a positive result, since that was incidental.
This thing is essentially a wrapper around an SkPath, although we do
some indirection via a PathImpl class to keep the door open for
alternative rasterizer/path backends in the future.
We also update the 2D canvas code, since that was the only code that
used Painter+DeprecatedPath, and this allows us to just drop that
code instead of temporarily supporting it until the next commit.
This new painter is written with a virtual interface from the start,
and we begin with a Skia backend.
This patch adds enough to support our basic 2D HTML canvas usecase.
We should only block the escape key from being sent to the web page if
the CloseWatcherManager actually closed something.
We use the escape key in the Inspector to cancel editing a DOM field.
This unconditional early return broke this feature.