initial commit

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Kim, Jimin 2021-08-23 20:49:46 +09:00
commit e31dcc097d
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/_/
/WBM/dll
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{
"recommendations": ["esbenp.prettier-vscode", "ms-dotnettools.csharp"]
}

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{
"cSpell.words": ["Behaviour", "headshot", "wbm"],
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.defaultFormatter": "esbenp.prettier-vscode",
"[csharp]": {
"editor.defaultFormatter": "ms-dotnettools.csharp"
}
}

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Copyright (c) 2021 developomp
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.

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# [War Brokers Mods (WBM)](https://github.com/developomp/WBM)
![License: MIT](https://img.shields.io/github/license/developomp/WBM?style=flat-square&color=blue)
e
> **IF YOU USE THIS TO DEVELOP HACKS YOUR MOM IS GAY.**
<p align="center">
<img src="images/WBM.png" alt="WBM logo"/>
</p>
> **WARNING**<br />
> WBM only works with steam clients. It is **NOT compatible with browsers**.
**W**ar **B**rokers **M**ods, AKA **WBM** is a unofficial mod for [War Brokers](https://store.steampowered.com/app/750470).<br />
Example:<br />
![Example](./images/example.png)
## Installation
Officially supported platforms: Windows, MacOS, and Linux
> **WARNING**<br />
> I do not upload WBM anywhere other than github. If you find it elsewhere, IT IS NOT UPLOADED BY ME.
### Installing BepInEx
1. Download the latest version of BepInEx **version 5** from [here](https://github.com/BepInEx/BepInEx/releases).
| Platform | Filename |
| ------------: | :---------------------------- |
| Linux & MacOS | BepInEx_unix\_**5**.Y.Z.W.zip |
| Windows 64bit | BepInEx_x64\_**5**.Y.Z.W.zip |
| Windows 32bit | BepInEx_x86\_**5**.Y.Z.W.zip |
2. Extract (Unzip) the content**s** to where the game executable is located.
![how to find game location](./images/local_files.png)
3. If you are using Linux or MacOS, you must also perform the following setup:
https://docs.bepinex.dev/v5.4.11/articles/advanced/steam_interop.html
4. Run the game at least once to generate necessary files.
### Installing WBM
1. [Download](https://github.com/developomp/WBM/releases/latest) the latest version of WBM
2. Put the dll file in the `<Game foler>BepInEx/plugins` folder.
### Setting up OBS
WIP...
That's it! Now you're a proud user of WBM!
## Features
Full list of features:
- [x] in-game overlays
- [ ] OBS overlays
- [ ] design custom OBS overlays
- [ ] customize game audio, textures, and text.
- available data:
- [ ] kill streak per player
- [x] longest kill per player per match
- [x] kills Elo
- [x] games Elo
- [x] kills Elo earned/lost
- [x] games Elo earned/lost
- [x] total headshot count per player
- [ ] headshot count per player per weapon
- [ ] hit accuracy per match
- [ ] damage dealt per player per match
- [ ] game version
- [ ] game mode
- [ ] team score
- [x] kills per player per match
- [x] deaths per player per match
- [ ] server id
- [ ] streamer ID
- [ ] survivors left in a BR match
- [ ] teammate name
- [ ] played game history (win, lose, and by how much)
- [ ] ping in millisecond per player
- [ ] if a player is a bot or not
- [ ] Daily and history record
# Building
If you are a casual user, this is completely unnecessary. This is only recommended for fellow developers.
> Assumes that working directory is project root.
1. Install .NET sdk.
MacOS:
https://docs.microsoft.com/en-us/dotnet/core/install/macos
Windows:
https://docs.microsoft.com/en-us/dotnet/core/install/windows
Linux:
https://docs.microsoft.com/en-us/dotnet/core/install/linux
Arch linux:
```bash
pacman -S dotnet-sdk
```
2. Clone this repository.
3. Copy the following DLL files from `<WB install path>/war_brokers_Data/Managed` (in WB) to `./WBM/dll`. Create directory if it does not exist.
- `Assembly-CSharp.dll`
- `Assembly-CSharp-firstpass.dll`
- `UnityEngine.*.dll`
4. Run the build command.
Build in debug mode
```bash
dotnet build
```
Build in release mode
```bash
dotnet build --configuration Release
```
5. The built dll can be found at:
- `./WBM/bin/Debug/net48/WBM.dll`
- `./WBM/bin/Release/net48/WBM.dll`
## Bug reports / Suggestions
If you have a cool idea that will make WBM better, or if WBM misbehaves in any way (no matter how minor the problem is), feel free go to the [Issues page](https://github.com/developomp/WBM/issues) and open a new issue!
If you need help, join [my discord server!](https://discord.gg/JWzU496EFZ)
## Contributing
- use GH pull request
- use vscode and install [recommended extensions](.vscode/extensions.json). This is required for code formatting.
## License
This project is licenced under the [MIT License](https://opensource.org/licenses/MIT).
Fonts:
- https://fonts.google.com/specimen/Architects+Daughter : OFL (used in WBM logo)

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.6.30114.105
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WBM", "WBM\WBM.csproj", "{E68CB773-9142-4185-AC1D-B216F4DD23C9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
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GlobalSection(SolutionProperties) = preSolution
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{E68CB773-9142-4185-AC1D-B216F4DD23C9}.Debug|x86.ActiveCfg = Debug|Any CPU
{E68CB773-9142-4185-AC1D-B216F4DD23C9}.Debug|x86.Build.0 = Debug|Any CPU
{E68CB773-9142-4185-AC1D-B216F4DD23C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E68CB773-9142-4185-AC1D-B216F4DD23C9}.Release|Any CPU.Build.0 = Release|Any CPU
{E68CB773-9142-4185-AC1D-B216F4DD23C9}.Release|x64.ActiveCfg = Release|Any CPU
{E68CB773-9142-4185-AC1D-B216F4DD23C9}.Release|x64.Build.0 = Release|Any CPU
{E68CB773-9142-4185-AC1D-B216F4DD23C9}.Release|x86.ActiveCfg = Release|Any CPU
{E68CB773-9142-4185-AC1D-B216F4DD23C9}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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namespace WBM
{
public class Data
{
public enum TeamEnum
{
None,
Red,
Blue
}
public struct PlayerStatsStruct
{
public int kills;
public int deaths;
public int damage;
public int longestKill;
public int points;
public int headShots;
public int vote;
public int mapVote;
public int gamesElo;
public int gamesEloDelta;
public int killsElo;
public int killsEloDelta;
}
public struct TeamInfoStruct
{
public int index;
public int score;
public int deaths;
}
}
}

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namespace WBM
{
class Util
{
}
}

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using BepInEx;
using UnityEngine;
namespace WBM
{
[BepInPlugin("com.developomp.wbm", "War Brokers Mods", "1.0.0.0")]
public partial class WBM : BaseUnityPlugin
{
private void Start()
{
Logger.LogDebug("WBM: Initializing");
this._webguy = FindObjectOfType<webguy>();
System.Type webguyType = typeof(webguy);
showEloRef = webguyType.GetField("KDOBENAOLLF", bindFlags);
showSquadServerRef = webguyType.GetField("PHPIBBCFKFI", bindFlags);
showTestingServerRef = webguyType.GetField("LHHEGFHLNJE", bindFlags);
playerStatsArrayRef = webguyType.GetField("NAFCGDLLFJC", bindFlags);
currentAreaRef = webguyType.GetField("FLJLJNLDFAM", bindFlags);
playersActiveRef = webguyType.GetField("EPNEEBOFKHA", bindFlags);
killListRef = webguyType.GetField("IKKEILIBONF", bindFlags);
teamListRef = webguyType.GetField("MNEJLPDLMBH", bindFlags);
localPlayerIndexRef = webguyType.GetField("ALEJJPEPFOG", bindFlags);
showElo = true;
showSquadServer = true;
showTestingServer = true;
Logger.LogDebug("WBM: Ready!");
}
private void OnGUI()
{
int xOffset = 40;
int yOffset = 325;
GUI.skin.box.fontSize = 15;
GUI.Box(
new Rect(xOffset, yOffset, 200, 60),
@"War Brokers Mods
Made by [LP] POMP
v1.0.0.0"
);
if (localPlayerIndex > 0)
{
Data.PlayerStatsStruct playerStat = this.MyPlayerStats;
string killsEloDeltaSign = playerStat.killsEloDelta >= 0 ? "+" : "";
string gamesEloDeltaSign = playerStat.gamesEloDelta >= 0 ? "+" : "";
GUI.Box(
new Rect(xOffset, yOffset + 65, 200, 130),
$@"kills Elo: {playerStat.killsElo} {killsEloDeltaSign}{playerStat.killsEloDelta}
games Elo: {playerStat.gamesElo} {gamesEloDeltaSign}{playerStat.gamesEloDelta}
K/D: {playerStat.kills} / {playerStat.deaths}
Damage: {playerStat.damage}
Longest Kill: {playerStat.longestKill}
Points: {playerStat.points}
HeadShots: {playerStat.headShots}"
);
}
}
}
}

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<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ErrorOnDuplicatePublishOutputFiles>true</ErrorOnDuplicatePublishOutputFiles>
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<DebugType>full</DebugType>
<Optimize>false</Optimize>
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173
WBM/WBMVariable.cs Normal file
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@ -0,0 +1,173 @@
using System.Reflection;
namespace WBM
{
public partial class WBM
{
private webguy _webguy;
// private ushort serverPort = 24601;
private static BindingFlags bindFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
private FieldInfo showEloRef;
private bool showElo
{
get
{
return (bool)showEloRef.GetValue(this._webguy);
}
set
{
showEloRef.SetValue(this._webguy, value);
}
}
private FieldInfo showSquadServerRef;
private bool showSquadServer
{
get
{
return (bool)showSquadServerRef.GetValue(this._webguy);
}
set
{
showSquadServerRef.SetValue(this._webguy, value);
}
}
private FieldInfo showTestingServerRef;
private bool showTestingServer
{
get
{
return (bool)showTestingServerRef.GetValue(this._webguy);
}
set
{
showTestingServerRef.SetValue(this._webguy, value);
}
}
private FieldInfo playerStatsArrayRef;
private Data.PlayerStatsStruct[] playerStatsArray
{
get
{
PDEMAFHPNBD[] rawPlayerStatsArray = (PDEMAFHPNBD[])playerStatsArrayRef.GetValue(this._webguy);
Data.PlayerStatsStruct[] result = new Data.PlayerStatsStruct[rawPlayerStatsArray.Length];
for (int i = 0; i < rawPlayerStatsArray.Length; i++)
{
PDEMAFHPNBD currentlyParsing = rawPlayerStatsArray[i];
result[i] = new Data.PlayerStatsStruct
{
kills = currentlyParsing.CFMGCOGACPA,
deaths = currentlyParsing.GABHLIIJHBJ,
damage = currentlyParsing.CECNBFABADA,
longestKill = currentlyParsing.GDFIBEEKMJA,
points = currentlyParsing.HNHFAABONHO,
headShots = currentlyParsing.GJLLOFLEHHD,
vote = currentlyParsing.JCBAKMONPGC,
mapVote = currentlyParsing.BOFANBBCNOH,
gamesElo = currentlyParsing.IBHFIBAOKCB,
gamesEloDelta = currentlyParsing.JMGOHGIGLPI,
killsElo = currentlyParsing.GBIABKEEFOC,
killsEloDelta = currentlyParsing.JAAKOCPIGJL,
};
}
return result;
}
}
private Data.PlayerStatsStruct MyPlayerStats
{
get
{
PDEMAFHPNBD[] rawPlayerStatsArray = (PDEMAFHPNBD[])playerStatsArrayRef.GetValue(this._webguy); ;
PDEMAFHPNBD currentlyParsing = rawPlayerStatsArray[localPlayerIndex];
return new Data.PlayerStatsStruct
{
kills = currentlyParsing.CFMGCOGACPA,
deaths = currentlyParsing.GABHLIIJHBJ,
damage = currentlyParsing.CECNBFABADA,
longestKill = currentlyParsing.GDFIBEEKMJA,
points = currentlyParsing.HNHFAABONHO,
headShots = currentlyParsing.GJLLOFLEHHD,
vote = currentlyParsing.JCBAKMONPGC,
mapVote = currentlyParsing.BOFANBBCNOH,
gamesElo = currentlyParsing.IBHFIBAOKCB,
gamesEloDelta = currentlyParsing.JMGOHGIGLPI,
killsElo = currentlyParsing.GBIABKEEFOC,
killsEloDelta = currentlyParsing.JAAKOCPIGJL,
};
}
}
private FieldInfo currentAreaRef;
private int currentArea
{
get
{
return (int)currentAreaRef.GetValue(this._webguy);
}
set
{
currentAreaRef.SetValue(this._webguy, value);
}
}
private FieldInfo playersActiveRef;
private bool[] playersActive
{
get
{
return (bool[])playersActiveRef.GetValue(this._webguy);
}
set
{
playersActiveRef.SetValue(this._webguy, value);
}
}
private FieldInfo killListRef;
private int[] killList
{
get
{
return (int[])killListRef.GetValue(this._webguy);
}
set
{
killListRef.SetValue(this._webguy, value);
}
}
private FieldInfo teamListRef;
private Data.TeamEnum[] teamList
{
get
{
return (Data.TeamEnum[])teamListRef.GetValue(this._webguy);
}
set
{
teamListRef.SetValue(this._webguy, value);
}
}
private FieldInfo localPlayerIndexRef;
private int localPlayerIndex
{
get
{
return (int)localPlayerIndexRef.GetValue(this._webguy);
}
set
{
localPlayerIndexRef.SetValue(this._webguy, value);
}
}
}
}

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