v1.14 update: made it work in v466
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7 changed files with 48 additions and 48 deletions
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@ -9,30 +9,30 @@ namespace WBM
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// Variables
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//
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public const string AKRifleShotClip = "JMKOGEAHEEO";
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public const string SMGShotClip = "DFFGGCFCLLA";
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public const string AKRifleShotClip = "AJLCLOJGKLF";
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public const string SMGShotClip = "GDKKJENDFOF";
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// fps limit value
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public const string fpsValue = "NMEFNDLAMJO";
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public const string showElo = "NGKFFEHNABD";
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public const string fpsValue = "PFOMGOFNIOE";
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public const string showElo = "JEFPGBDBGFF";
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// show squad servers
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public const string isClan = "LBFNALHNIPM";
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public const string isClan = "GHAAFBAPMMH";
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// show testing servers
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public const string isTesting = "BGPDGOKNOMA";
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public const string chatList = "OHFEDOINKKJ";
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public const string gameState = "LAKHBPCBDHD";
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public const string nickList = "HKCNPKMCEEI";
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public const string personGun = "MKDGGFLFIFB";
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public const string localPlayerIndex = "DNEGCKGOMNI";
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public const string teamList = "NNLNLLFJPCK";
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public const string statsList = "BENNIHEPNHP";
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public const string isTesting = "CIAFOJDAKFA";
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public const string chatList = "CBKINJHGBOM";
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public const string gameState = "HHBJFNILCBJ";
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public const string nickList = "MBFCFOPONAI";
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public const string personGun = "FDHBIGANHOH";
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public const string localPlayerIndex = "INGKMFAPBJC";
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public const string teamList = "GKDEFMOHMGH";
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public const string statsList = "GNKKKHEDFAN";
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//
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// functions
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//
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public const string drawChatMessage = "JEAEIDKGGKL";
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public const string clearMessages = "DAALHBBPELA";
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public const string onFPSChanged = "INDPBMMBCBG";
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public const string addMessage = "FIKLAPEFMDK";
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public const string drawChatMessage = "IACLHANNPED";
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public const string clearMessages = "NFNFPNGMKFD";
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public const string onFPSChanged = "EFDAECNGBEP";
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public const string addMessage = "GPIKJGHDPEA";
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}
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}
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12
WBM/Util.cs
12
WBM/Util.cs
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@ -6,7 +6,7 @@ using System.Text;
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using System.IO;
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using System.Threading.Tasks;
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using System.Runtime.Serialization.Json;
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using CPersonGun = BOKJJMJCNGM;
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using CPersonGun = JABKDMKNMKE;
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namespace WBM
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{
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@ -49,31 +49,31 @@ namespace WBM
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public static float getGunZoom(CPersonGun gun)
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{
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// CPersonGun.cameraZoom
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return gun.KJOHIDPMFGJ;
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return gun.IDOOGDDHKOG;
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}
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public static float getGunFireTimer(CPersonGun gun)
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{
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// CPersonGun.fireTimer
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return gun.LKMIHJFMGMP;
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return gun.ABENIMBBCFL;
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}
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public static float getGunFireVelocity(CPersonGun gun)
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{
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// CPersonGun.fireVel
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return gun.KNBPIMGMICO;
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return gun.EMDMIEBFHDL;
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}
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public static float getGunFireRate(CPersonGun gun)
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{
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// CPersonGun.fireRate
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return gun.AMBMNGKBKHL;
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return gun.EDHPPDGFLEB;
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}
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public static float getGunReloadTimer(CPersonGun gun)
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{
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// CPersonGun.reloadTimer
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return gun.MEEIEBOPDGF;
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return gun.ALNGHNHLNGP;
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}
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}
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}
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@ -13,7 +13,7 @@ namespace WBM
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{
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public const string programID = "com.developomp.wbm";
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public const string programName = "War Brokers Mods";
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public const string programVersion = "1.13.0.0";
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public const string programVersion = "1.14.0.0";
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/// This function is called as soon as the component becomes active.
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/// It is the first event function that's called during the component's lifecycle.
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@ -9,8 +9,8 @@ using System.IO;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using CPersonGun = BOKJJMJCNGM;
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using SPlayerStats = AOCINPBCGCH;
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using CPersonGun = JABKDMKNMKE;
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using SPlayerStats = INPDBACNIGK;
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namespace WBM
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{
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@ -109,18 +109,18 @@ namespace WBM
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result[i] = new Data.PlayerStatsStruct
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{
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kills = currentlyParsing.GDAAGFMFLNI,
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deaths = currentlyParsing.CCJMDIHCBDP,
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damage = currentlyParsing.OCGEPPGBDNH,
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longestKill = currentlyParsing.CBALDOLFIHK,
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points = currentlyParsing.AIEMHCIHIFN,
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headShots = currentlyParsing.JGFCAIPDMIF,
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vote = currentlyParsing.KHEHPPEJLFP,
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mapVote = currentlyParsing.DDIINLJFLFD,
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gamesElo = currentlyParsing.MHLFOIJHBAC,
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gamesEloDelta = currentlyParsing.HFHOJIAHLIH,
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killsElo = currentlyParsing.MKKAAMMOBJB,
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killsEloDelta = currentlyParsing.CJLEKFIHJBM,
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kills = currentlyParsing.JJEIOHLJMHO,
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deaths = currentlyParsing.CADBJPEGEAL,
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damage = currentlyParsing.MBNBFDFDBAN,
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longestKill = currentlyParsing.FNOCIFHHINH,
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points = currentlyParsing.AIDBBHHNCAK,
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headShots = currentlyParsing.FJPBIMILEPN,
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vote = currentlyParsing.ILNFHPIOPCI,
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mapVote = currentlyParsing.DPMNDAMAHML,
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gamesElo = currentlyParsing.OPMKKKJPDON,
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gamesEloDelta = currentlyParsing.BIFCAPOBMIO,
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killsElo = currentlyParsing.ICIBGMLJNHJ,
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killsEloDelta = currentlyParsing.ONICDMLDBFL,
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};
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}
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@ -17,19 +17,19 @@ namespace WBM
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private static Slider slider = GameObject.Find("fpsSlider").GetComponent<Slider>();
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private static AccessTools.FieldRef<webguy, float> fpsValueRef = AccessTools.FieldRefAccess<webguy, float>(MangledNames.fpsValue);
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static bool Prefix(webguy __instance, float LFJDCBMHKHF)
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static bool Prefix(webguy __instance, float CNFIJGNCMNE)
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{
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fpsValueRef(__instance) = LFJDCBMHKHF;
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int targetFrameRate = (int)(LFJDCBMHKHF * maxTargetFrameRate);
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fpsValueRef(__instance) = CNFIJGNCMNE;
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int targetFrameRate = (int)(CNFIJGNCMNE * maxTargetFrameRate);
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if (targetFrameRate == 0)
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{
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((InfernalBehaviour)__instance).PNINPKEBNNF(fpsSliderTextObj, __instance.PECHBMNCFBF("Disabled"));
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((InfernalBehaviour)__instance).CEHBKMNGHPG(fpsSliderTextObj, __instance.ILCOAONDEKP("Disabled"));
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targetFrameRate = defaultTargetFrameRate;
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}
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else
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{
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((InfernalBehaviour)__instance).PNINPKEBNNF(fpsSliderTextObj, targetFrameRate.ToString());
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((InfernalBehaviour)__instance).CEHBKMNGHPG(fpsSliderTextObj, targetFrameRate.ToString());
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}
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if (targetFrameRate > 0 && targetFrameRate < 5) targetFrameRate = 5;
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@ -3,7 +3,7 @@ using BepInEx.Configuration;
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using System;
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using System.Reflection;
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using CAudioClip = EGMGOCHNIAA;
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using CAudioClip = KGEACBNNOIM;
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namespace WBM
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{
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@ -43,13 +43,13 @@ namespace WBM
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this.oldGunSound = new CAudioClip("Sound/gun_shot", 1f, 0f);
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this.oldGunSound.GFHPMKOJOEA(50f, 1_000f);
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this.oldGunSound.DMMKODLJJGP(50f, 1_000f);
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this.newAKSound = new CAudioClip("Sound/AK47_Krinkov_Close_Single", 1f, 0f);
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this.newAKSound.GFHPMKOJOEA(50f, 1_000f);
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this.newAKSound.DMMKODLJJGP(50f, 1_000f);
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this.newSMGSound = new CAudioClip("Sound/smg_gun_shot", 1f, 0f);
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this.newSMGSound.GFHPMKOJOEA(50f, 1_000f);
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this.newSMGSound.DMMKODLJJGP(50f, 1_000f);
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this.onOldGunSoundChange(new object(), new EventArgs());
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}
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@ -41,7 +41,7 @@ namespace WBM
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private void setCrouchState(bool crouchState)
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{
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// CFPSGuy.inSt.isCrouching
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ELELEGKEADF.AMCHCJJPCJJ.OHALNEDGBNG = crouchState;
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HGIJNAOOGIC.AIPINJPLLIN.GDKHEALABDI = crouchState;
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}
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}
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}
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