removed unused libraries
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parent
dc3135bd88
commit
28fd7e894c
1 changed files with 9 additions and 192 deletions
201
WBM/WBM.csproj
201
WBM/WBM.csproj
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@ -25,218 +25,35 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="WebSocketSharp">
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<HintPath>dll\websocket-sharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>dll\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="WebSocketSharp">
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<HintPath>dll\websocket-sharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>dll\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>dll\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Analytics.DataPrivacy">
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<HintPath>dll\Unity.Analytics.DataPrivacy.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>dll\Unity.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline">
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<HintPath>dll\Unity.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>dll\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>dll\UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Advertisements">
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<HintPath>dll\UnityEngine.Advertisements.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>dll\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>dll\UnityEngine.AndroidJNIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>dll\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClothModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterRendererModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>dll\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.DirectorModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DSPGraphModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.DSPGraphModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GridModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.GridModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>dll\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>dll\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>dll\UnityEngine.JSONSerializeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.LocalizationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.LocalizationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Monetization">
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<HintPath>dll\UnityEngine.Monetization.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PerformanceReportingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.PerformanceReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.Physics2DModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ProfilerModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.ProfilerModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ScreenCaptureModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.ScreenCaptureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SharedInternalsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.SharedInternalsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteMaskModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.SpriteMaskModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteShapeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.SpriteShapeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StreamingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.StreamingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubstanceModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.SubstanceModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubsystemsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.SubsystemsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.TerrainModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainPhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.TerrainPhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.TextCoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.TilemapModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TLSModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.TLSModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UmbraModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UmbraModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UNETModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UNETModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityAnalyticsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UnityAnalyticsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityConnectModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UnityConnectModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityTestProtocolModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UnityTestProtocolModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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<HintPath>dll\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>dll\UnityEngine.UnityWebRequestModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VehiclesModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.VehiclesModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VFXModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.VFXModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.VideoModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.VRModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.WindModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.WindModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dll\UnityEngine.XRModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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