made WBM work in v463

This commit is contained in:
Kim, Jimin 2022-04-01 14:52:55 +09:00
parent f9fb8d7a4e
commit 106dc517f5
7 changed files with 49 additions and 49 deletions

View file

@ -9,30 +9,30 @@ namespace WBM
// Variables
//
public const string AKRifleShotClip = "KOPNJGAFJPJ";
public const string SMGShotClip = "NIBJHJKGFGM";
public const string AKRifleShotClip = "KHDFGDJGLNA";
public const string SMGShotClip = "BOFDGEOJHLE";
// fps limit value
public const string fpsValue = "DJINOOHCNED";
public const string showElo = "IGGKIHFPINI";
public const string fpsValue = "OKIPAODOHML";
public const string showElo = "LAKMDFOLAIO";
// show squad servers
public const string isClan = "FOAHJKKGADA";
public const string isClan = "MHFIDMDKODL";
// show testing servers
public const string isTesting = "LHEKKMODFPJ";
public const string chatList = "PCBPHCPLMJJ";
public const string gameState = "EMPEJBNDMDJ";
public const string nickList = "KLPKEAEKILP";
public const string personGun = "AAOANFBKCAP";
public const string localPlayerIndex = "EBIHMNMOAOI";
public const string teamList = "MNPJBKGAIBD";
public const string statsList = "AKABPCKCMKO";
public const string isTesting = "PJGMHLCCEON";
public const string chatList = "NPAMNJJIBCL";
public const string gameState = "MCGHMDECCDD";
public const string nickList = "HGBOHDPBNFC";
public const string personGun = "OBOOOBDIENB";
public const string localPlayerIndex = "MEIGJGLEAGF";
public const string teamList = "OKNOMBELNBF";
public const string statsList = "OHIPIPNCEHO";
//
// functions
//
public const string drawChatMessage = "OODIFGBIKLH";
public const string clearMessages = "IBIHDJMOONL";
public const string onFPSChanged = "LNMOKJEAAIL";
public const string addMessage = "EGKICEMGIAN";
public const string drawChatMessage = "NCNJGLCFKDI";
public const string clearMessages = "KCGJLJDFOHA";
public const string onFPSChanged = "GOFODKNMPIE";
public const string addMessage = "PCEEAAMELIP";
}
}

View file

@ -6,7 +6,7 @@ using System.Text;
using System.IO;
using System.Threading.Tasks;
using System.Runtime.Serialization.Json;
using CPersonGun = LIKCPPJOPCD;
using CPersonGun = LOFEEEEKLNK;
namespace WBM
{
@ -49,31 +49,31 @@ namespace WBM
public static float getGunZoom(CPersonGun gun)
{
// CPersonGun.cameraZoom
return gun.MCGMBFEFIEJ;
return gun.LEEHHOKMFAF;
}
public static float getGunFireTimer(CPersonGun gun)
{
// CPersonGun.fireTimer
return gun.ACHDOADNLGG;
return gun.CDNKHDNPMJG;
}
public static float getGunFireVelocity(CPersonGun gun)
{
// CPersonGun.fireVel
return gun.IALIPLHBOPP;
return gun.LGIHHCNGICI;
}
public static float getGunFireRate(CPersonGun gun)
{
// CPersonGun.fireRate
return gun.GBNPIHJPNEA;
return gun.IMDBDCCAELP;
}
public static float getGunReloadTimer(CPersonGun gun)
{
// CPersonGun.reloadTimer
return gun.NNHNKPHCADL;
return gun.HCPELMPGLNK;
}
}
}

View file

@ -13,7 +13,7 @@ namespace WBM
{
public const string programID = "com.developomp.wbm";
public const string programName = "War Brokers Mods";
public const string programVersion = "1.10.0.0";
public const string programVersion = "1.11.0.0";
/// This function is called as soon as the component becomes active.
/// It is the first event function that's called during the component's lifecycle.

View file

@ -9,8 +9,8 @@ using System.IO;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using CPersonGun = LIKCPPJOPCD;
using SPlayerStats = HCBAGAMOGBP;
using CPersonGun = LOFEEEEKLNK;
using SPlayerStats = CGGGFGDBICC;
namespace WBM
{
@ -109,18 +109,18 @@ namespace WBM
result[i] = new Data.PlayerStatsStruct
{
kills = currentlyParsing.PCMKHOLBIOA,
deaths = currentlyParsing.GIPNKMBEJBC,
damage = currentlyParsing.PGANOPIJICP,
longestKill = currentlyParsing.AJGPPDGOCLB,
points = currentlyParsing.CMLHIAPNBKF,
headShots = currentlyParsing.FCKHPEPKJKO,
vote = currentlyParsing.LAMDMJMNOAI,
mapVote = currentlyParsing.FKBOEOGLBOJ,
gamesElo = currentlyParsing.DGCDKMFAIBO,
gamesEloDelta = currentlyParsing.HEGLGPOHIOC,
killsElo = currentlyParsing.KIHFGLMLLIC,
killsEloDelta = currentlyParsing.AOLLNAKLLAE,
kills = currentlyParsing.MMJJANKJGNN,
deaths = currentlyParsing.BEPKMLPKKLN,
damage = currentlyParsing.NEBBOEAFJCH,
longestKill = currentlyParsing.GPJCJAOICMD,
points = currentlyParsing.IFLMEICPABL,
headShots = currentlyParsing.AKHGGOMGELJ,
vote = currentlyParsing.APDCPBDBOFM,
mapVote = currentlyParsing.LHPMMCNLELO,
gamesElo = currentlyParsing.IIKAGCMAHNB,
gamesEloDelta = currentlyParsing.AAOMAGGJLDN,
killsElo = currentlyParsing.EFALDDFKNNE,
killsEloDelta = currentlyParsing.DKMEKAGNELA,
};
}

View file

@ -17,19 +17,19 @@ namespace WBM
private static Slider slider = GameObject.Find("fpsSlider").GetComponent<Slider>();
private static AccessTools.FieldRef<webguy, float> fpsValueRef = AccessTools.FieldRefAccess<webguy, float>(MangledNames.fpsValue);
static bool Prefix(webguy __instance, float HJPKONHFKEC)
static bool Prefix(webguy __instance, float AHCNKEEBHGH)
{
fpsValueRef(__instance) = HJPKONHFKEC;
int targetFrameRate = (int)(HJPKONHFKEC * maxTargetFrameRate);
fpsValueRef(__instance) = AHCNKEEBHGH;
int targetFrameRate = (int)(AHCNKEEBHGH * maxTargetFrameRate);
if (targetFrameRate == 0)
{
((InfernalBehaviour)__instance).CBBJNPBJGEO(fpsSliderTextObj, __instance.JFNBHCLAPNI("Disabled"));
((InfernalBehaviour)__instance).CNLEOCADDNL(fpsSliderTextObj, __instance.CMPKGMGJIKF("Disabled"));
targetFrameRate = defaultTargetFrameRate;
}
else
{
((InfernalBehaviour)__instance).CBBJNPBJGEO(fpsSliderTextObj, targetFrameRate.ToString());
((InfernalBehaviour)__instance).CNLEOCADDNL(fpsSliderTextObj, targetFrameRate.ToString());
}
if (targetFrameRate > 0 && targetFrameRate < 5) targetFrameRate = 5;

View file

@ -3,7 +3,7 @@ using BepInEx.Configuration;
using System;
using System.Reflection;
using CAudioClip = IMCFFHCAJHO;
using CAudioClip = PAOOAGCPNAC;
namespace WBM
{
@ -42,13 +42,13 @@ namespace WBM
this.SMGSoundRef = webguyType.GetField(MangledNames.SMGShotClip, bindFlags);
this.oldGunSound = new CAudioClip("Sound/gun_shot", 1f, 0f);
this.oldGunSound.NBELPEEPNEG(50f, 1_000f);
this.oldGunSound.ENBBLJKNKIG(50f, 1_000f);
this.newAKSound = new CAudioClip("Sound/AK47_Krinkov_Close_Single", 1f, 0f);
this.newAKSound.NBELPEEPNEG(50f, 1_000f);
this.newAKSound.ENBBLJKNKIG(50f, 1_000f);
this.newSMGSound = new CAudioClip("Sound/smg_gun_shot", 1f, 0f);
this.newSMGSound.NBELPEEPNEG(50f, 1_000f);
this.newSMGSound.ENBBLJKNKIG(50f, 1_000f);
this.onOldGunSoundChange(new object(), new EventArgs());
}

View file

@ -1,7 +1,7 @@
using BepInEx.Configuration;
using UnityEngine;
using CFPSGuy = NNAPHAANNBH;
using CFPSGuy = MPFNCCPKLMG;
namespace WBM
{
@ -42,7 +42,7 @@ namespace WBM
private void setCrouchState(bool crouchState)
{
// CFPSGuy.inSt.isCrouching
CFPSGuy.IEEOONGMDCO.ELHNALDDABE = crouchState;
MPFNCCPKLMG.MPPOBOJEEKB.BEJAPOIAHJA = crouchState;
}
}
}