moved get game path logic to separate function
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b521039687
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5e5a9869c1
1 changed files with 24 additions and 14 deletions
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@ -48,21 +48,10 @@ pub async fn install(window: Window, game_path: String) -> i64 {
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// get game path
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//
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let game_path = if game_path.is_empty() {
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// if game_path argument is empty, get the default path
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let game_path = match get_game_path(game_path) {
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Ok(game_path) => game_path,
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let default_game_path = util::get_default_game_path();
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if default_game_path.is_none() {
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// failed to find game install location.
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// Prompt user to manually choose the game location.
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return InstallResult::FailedToGetGamePath as i64;
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}
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default_game_path.unwrap()
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} else {
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// otherwise, use the passed value
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// todo: check if game path is valid
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game_path
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Err(err) => return err as i64,
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};
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let game_path = game_path.as_str();
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@ -100,6 +89,27 @@ pub async fn install(window: Window, game_path: String) -> i64 {
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return InstallResult::NoErr as i64;
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}
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fn get_game_path(game_path: String) -> Result<String, InstallResult> {
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let game_path = if game_path.is_empty() {
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// if game_path argument is empty, get the default path
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let default_game_path = util::get_default_game_path();
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if default_game_path.is_none() {
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// failed to find game install location.
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// Prompt user to manually choose the game location.
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return Err(InstallResult::FailedToGetGamePath);
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}
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default_game_path.unwrap()
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} else {
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// otherwise, use the passed value
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// todo: check if game path is valid
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game_path
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};
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return Ok(game_path);
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}
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async fn install_bepinex(window: &Window, game_path: &str) -> Result<(), InstallResult> {
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println!("Installing BepInEx");
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