diff --git a/.github/workflows/firebase-hosting-merge.yml b/.github/workflows/firebase-hosting-merge.yml new file mode 100644 index 0000000..b0d07b7 --- /dev/null +++ b/.github/workflows/firebase-hosting-merge.yml @@ -0,0 +1,47 @@ +name: Deploy to Firebase Hosting on merge +on: + push: + branches: + - master +jobs: + build: + name: Build + runs-on: ubuntu-latest + steps: + - name: Checkout Repo + uses: actions/checkout@master + - uses: actions/cache@main + with: + path: "**/node_modules" + key: ${{ runner.os }}-modules-${{ hashFiles('**/yarn.lock') }} + - name: Install Dependencies and Build + run: cd source && yarn install && yarn build + - name: Archive Production Artifact + uses: actions/upload-artifact@master + with: + name: build + path: source/build + deploy: + name: Deploy + needs: build + runs-on: ubuntu-latest + steps: + - name: Checkout Repo + uses: actions/checkout@master + - name: Download Artifact + uses: actions/download-artifact@master + with: + name: build + path: source/build + - name: Set target + uses: w9jds/firebase-action@master + with: + args: use developomp-site + env: + FIREBASE_TOKEN: ${{ secrets.FIREBASE_TOKEN }} + - name: Deploy to Firebase + uses: w9jds/firebase-action@master + with: + args: deploy --only hosting + env: + FIREBASE_TOKEN: ${{ secrets.FIREBASE_TOKEN }} diff --git a/.gitignore b/.gitignore index 78b93bf..f34e9e3 100644 --- a/.gitignore +++ b/.gitignore @@ -1,11 +1,28 @@ +# where I keep my notes _/ + +# auto generated files yarn.lock package-lock.json -hexo/source/_drafts +posts.json +posts/ + +# dependencies +.pnp/ +.pnp.js + +# testing +coverage/ + +# production +build/ + +# misc +.DS_Store # unaltered -# Created by https://www.toptal.com/developers/gitignore/api/firebase,node,hexo,git,visualstudiocode -# Edit at https://www.toptal.com/developers/gitignore?templates=firebase,node,hexo,git,visualstudiocode +# Created by https://www.toptal.com/developers/gitignore/api/firebase,node,git,visualstudiocode +# Edit at https://www.toptal.com/developers/gitignore?templates=firebase,node,git,visualstudiocode ### Firebase ### .idea @@ -31,11 +48,6 @@ hexo/source/_drafts *_LOCAL_*.txt *_REMOTE_*.txt -### Hexo ### -db.json -public/ -.deploy_git/ - ### Node ### # Logs logs @@ -92,6 +104,9 @@ typings/ # Optional eslint cache .eslintcache +# Optional stylelint cache +.stylelintcache + # Microbundle cache .rpt2_cache/ .rts2_cache_cjs/ @@ -123,6 +138,14 @@ typings/ .nuxt dist +# Storybook build outputs +.out +.storybook-out +storybook-static + +# rollup.js default build output +dist/ + # Gatsby files .cache/ # Comment in the public line in if your project uses Gatsby and not Next.js @@ -147,10 +170,16 @@ dist # Stores VSCode versions used for testing VSCode extensions .vscode-test +# Temporary folders +tmp/ +temp/ + ### VisualStudioCode ### .vscode/* +!.vscode/settings.json !.vscode/tasks.json !.vscode/launch.json +!.vscode/extensions.json *.code-workspace ### VisualStudioCode Patch ### @@ -158,4 +187,4 @@ dist .history .ionide -# End of https://www.toptal.com/developers/gitignore/api/firebase,node,hexo,git,visualstudiocode +# End of https://www.toptal.com/developers/gitignore/api/firebase,node,git,visualstudiocode diff --git a/.gitmodules b/.gitmodules deleted file mode 100644 index 522e2b1..0000000 --- a/.gitmodules +++ /dev/null @@ -1,3 +0,0 @@ -[submodule "hexo/themes/icarus"] - path = hexo/themes/icarus - url = https://github.com/developomp/hexo-theme-icarus.git diff --git a/.prettierrc b/.prettierrc new file mode 100644 index 0000000..dd59784 --- /dev/null +++ b/.prettierrc @@ -0,0 +1,5 @@ +{ + "tabWidth": 4, + "useTabs": true, + "semi": false +} diff --git a/.prettierrc.js b/.prettierrc.js deleted file mode 100644 index e69de29..0000000 diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100644 index 0000000..15169ac --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,10 @@ +{ + "recommendations": [ + "jpoissonnier.vscode-styled-components", + "esbenp.prettier-vscode", + "dbaeumer.vscode-eslint", + "naumovs.color-highlight", + "streetsidesoftware.code-spell-checker", + "aaron-bond.better-comments" + ] +} diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..ae4e7d4 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,8 @@ +{ + "editor.defaultFormatter": "esbenp.prettier-vscode", + "editor.formatOnPaste": true, + "editor.formatOnSave": true, + "editor.detectIndentation": false, + "editor.insertSpaces": false, + "cSpell.words": ["Fontawesome", "developomp", "developomp's", "dompurify"] +} diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000..a32961e --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,28 @@ +# Contributing + +## Before starting + +tl;dr for dummies: + +- Suggestions and Bug reports here: [GitHub issues page](https://github.com/developomp/developomp-site/issues) +- contribution is only for developers +- code contributions only. No article contribution. + +This document is aimed for developers. Basic level of development knowledge is expected from the contributors. +To be specific, contributors are expected to be familiar with the javascript language, react framework, code analyzers, and formatters. +If you are **not** a developer, but have suggestions and/or bugs you wish to report, feel free to do so in the [GitHub issues page](https://github.com/developomp/developomp-site/issues). + +## Guidelines + +- Usage of vscode is highly recommended. Other IDE are allowed as long as the code style is consistent. +- All contributions must be made in form of a github pull request. Sending code through email or other platform is not welcomed. +- Format code using the [prettier](https://prettier.io) formatter with [this](./.prettierrc) configuration. +- Test your code before making a pull request. +- Make sure to write basic comments to help other people understand your code at first glance. +- Add a comment in the following format for each code file. + +```javascript +/** filename.tsx + * what it does and why it exists + */ +``` diff --git a/LICENSE_OFL b/LICENSE_OFL new file mode 100644 index 0000000..f1a20ac --- /dev/null +++ b/LICENSE_OFL @@ -0,0 +1,97 @@ +Copyright (c) , (), +with Reserved Font Name . +Copyright (c) , (), +with Reserved Font Name . +Copyright (c) , (). + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/README.md b/README.md index b6d0e11..6813967 100644 --- a/README.md +++ b/README.md @@ -1,30 +1,71 @@ -# developomp-site +# developomp-site -Tools used: +Repository for my (developomp's) website. -| Name | Use | -| --------------------------------------: | :-------------------------------------- | -| [Hexo](https://hexo.io) | generating static files | -| [Firebase](https://firebase.google.com) | hosting site (Future: hosting database) | -| [Github](https://github.com) | storing source & automatic deployment | -| [AWS](https://aws.amazon.com) | Domain name purchase & management | +Tools / Frameworks / Packages used: + +| Name | Use | +| ----------------------------------------------------------------------------: | :---------------------------------------------------- | +| [AWS](https://aws.amazon.com) | Domain register | +| [Firebase](https://firebase.google.com) | Static site hosting | +| [Typescript](https://github.com/microsoft/TypeScript) | Static typing for javascript | +| [react](https://reactjs.org) | Front end framework | +| [react-fontawesome](https://github.com/FortAwesome/react-fontawesome) | [Fontawesome](https://fontawesome.com) icons in react | +| [react-helmet-async](https://github.com/staylor/react-helmet-async) | HTML head management | +| [gray-matter](https://github.com/jonschlinkert/gray-matter) | parsing markdown | +| [local-storage-fallback](https://github.com/ripeworks/local-storage-fallback) | storing theme choice | +| [react-tooltip](https://github.com/wwayne/react-tooltip) | Tooltips | +| [react-date-range](https://github.com/hypeserver/react-date-range) | Date picker for search page | +| [query-string](https://github.com/sindresorhus/query-string) | URL query parsing | +| [styled-components](https://github.com/styled-components/styled-components) | easier CSS styling | +| [styled-theming](https://github.com/styled-components/styled-theming) | Theming | +| [eslint](https://github.com/eslint/eslint) | code analysis | +| [prettier](https://github.com/prettier/prettier) | code formatting | +| [ts-node](https://github.com/TypeStrong/ts-node) | running markdown-to-html generator | +| [jest](https://jestjs.io) | code testing | # Setup -Requires: [git](https://git-scm.com), [node](https://nodejs.org), [hexo](https://github.com/hexojs/hexo), [firebase](https://firebase.google.com) +Requirement: -- Clone the repo with git modules - - `git clone --recurse-submodules https://github.com/developomp/developomp-site.git` - - to update: `git submodule foreach git pull origin master` -- Install dependencies - - `cd developomp-site/hexo` - - `yarn` or `npm i` -- Generate files - - `hexo generate` -- (optional, requires firebase setup) deploy it to firebase - - `firebase deploy` +- [node](https://nodejs.org) +- [yarn](https://github.com/yarnpkg/yarn) ([npm](https://github.com/npm/cli) is **not** supported) +- optional: + - [git](https://git-scm.com) + - [vscode](https://code.visualstudio.com) + - [extensions](./.vscode/extensions.json) (also optional but highly recommended): + +Steps: + +- Clone this repository + - `git clone https://github.com/developomp/developomp-site.git` +- Or download as a zip file + - ![download procedure](./downloading.png) +- open [`source`](./source) directory + - `cd source` +- Install dependencies (must be in `source` directory) + - `yarn install` +- start local server in http://localhost:3000 + - `yarn start` + +# Contributing + +Please read the [`CONTRIBUTING.md`](./CONTRIBUTING.md) file. + +# Special thanks + +- [Ruipeng Zhang](https://github.com/ppoffice) for design inspiration ([hexo-icarus-theme](https://github.com/ppoffice/hexo-theme-icarus)) +- [discord](http://discord.com) for dark theme color palette (before the [rebranding of May 2021](https://blog.discord.com/how-were-making-discord-more-welcoming-for-everyone-ee152f198c60)) +- My friend [Aditya Prakash](https://github.com/AdityaPrakash-26) for extensive testing and wonderful suggestions # License -This project is licensed under the MIT License.\ -Check the [LICENSE file](./LICENSE) for more information. +This project is licensed under the MIT License.
+Check the [LICENSE](./LICENSE) file for more information. + +Font license: + +[Open Font License (OFL)](./LICENSE_OFL) ([Source](https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL#5667e9e4)): + +- [Source Code Pro](https://fonts.google.com/specimen/Source+Code+Pro?query=source+code+pro) (monospaced code font) +- [Noto Sans KR](https://fonts.google.com/specimen/Noto+Sans+KR) (Korean and English font) diff --git a/downloading.png b/downloading.png new file mode 100644 index 0000000..fb8eb62 Binary files /dev/null and b/downloading.png differ diff --git a/firebase.json b/firebase.json index 8bbe84b..3a5aa77 100644 --- a/firebase.json +++ b/firebase.json @@ -1,11 +1,16 @@ { - "hosting": { - "cleanUrls": true, - "public": "hexo/public", - "ignore": [ - "firebase.json", - "**/.*", - "**/node_modules/**" - ] - } + "hosting": [ + { + "target": "test", + "cleanUrls": true, + "public": "source/build", + "rewrites": [ + { + "source": "**", + "destination": "/index.html" + } + ], + "ignore": ["firebase.json", "**/.*", "**/node_modules/**"] + } + ] } diff --git a/hexo/_config.icarus.yml b/hexo/_config.icarus.yml deleted file mode 100644 index 53485c4..0000000 --- a/hexo/_config.icarus.yml +++ /dev/null @@ -1,360 +0,0 @@ -# Version of the configuration file -version: 4.0.0 -# Icarus theme variant, can be "default" or "cyberpunk" -variant: default -# Path or URL to the website's logo -logo: /img/icon_circle.svg -# Page metadata configurations -head: - # URL or path to the website's icon - favicon: /img/icon_circle.svg - # Web application manifests configuration - # https://developer.mozilla.org/en-US/docs/Web/Manifest - manifest: - # Name of the web application (default to the site title) - name: - # The displayed name of the web application - # when there is not enough space to display full name - short_name: - # The start URL of the web application - start_url: - # The default theme color for the application - theme_color: - # A placeholder background color for the application page to display - # before its stylesheet is loaded - background_color: - # The preferred display mode for the website - display: standalone - # Image files that can serve as application icons for different contexts - icons: - - - # The path to the image file - src: '' - # A string containing space-separated image dimensions - sizes: '' - # A hint as to the media type of the image - type: - # Open Graph metadata - # https://hexo.io/docs/helpers.html#open-graph - open_graph: - # Page title (og:title) (optional) - # You should leave this blank for most of the time - title: - # Page type (og:type) (optional) - # You should leave this blank for most of the time - type: blog - # Page URL (og:url) (optional) - # You should leave this blank for most of the time - url: - # Page cover (og:image) (optional) - # You should leave this blank for most of the time - image: - # Site name (og:site_name) (optional) - # You should leave this blank for most of the time - site_name: - # Page author (article:author) (optional) - # You should leave this blank for most of the time - author: - # Page description (og:description) (optional) - # You should leave this blank for most of the time - description: - # Twitter card type (twitter:card) - twitter_card: - # Twitter ID (twitter:creator) - twitter_id: - # Twitter Site (twitter:site) - twitter_site: - # Google+ profile link (deprecated) - google_plus: - # Facebook admin ID - fb_admins: - # Facebook App ID - fb_app_id: - # Structured data of the page - # https://developers.google.com/search/docs/guides/intro-structured-data - structured_data: - # Page title (optional) - # You should leave this blank for most of the time - title: - # Page description (optional) - # You should leave this blank for most of the time - description: - # Page URL (optional) - # You should leave this blank for most of the time - url: - # Page author (article:author) (optional) - # You should leave this blank for most of the time - author: - # Page images (optional) - # You should leave this blank for most of the time - image: - # Additional HTML meta tags in an array - meta: - # Meta tag specified in = style - # E.g., name=theme-color;content=#123456 => - - '' - # URL or path to the website's RSS atom.xml - rss: -# Page top navigation bar configurations -navbar: - # Navigation menu items - menu: - Home: / - Archives: /archives - Categories: /categories - Tags: /tags - Explore: /explore - # Links to be shown on the right of the navigation bar - links: - RSS feed: - icon: fas fa-rss - url: /feed - View source: - icon: fab fa-github - url: 'https://github.com/developomp/developomp-site' -# Page footer configurations -footer: - # Links to be shown on the right of the footer section - links: - Creative Commons: - icon: fab fa-creative-commons - url: 'https://creativecommons.org/' - Attribution: - icon: fab fa-creative-commons-by - url: 'https://creativecommons.org/licenses/by/4.0/' -# Article related configurations -article: - # Code highlight settings - highlight: - # Code highlight themes - # https://github.com/highlightjs/highlight.js/tree/master/src/styles - theme: atom-one-light - # Show copy code button - clipboard: true - # Default folding status of the code blocks. Can be "", "folded", "unfolded" - fold: unfolded - # Whether to show estimated article reading time - readtime: true - # Article licensing block - # licenses: - # Creative Commons: - # icon: fab fa-creative-commons - # url: 'https://creativecommons.org/' - # Attribution: - # icon: fab fa-creative-commons-by - # url: 'https://creativecommons.org/licenses/by/4.0/' -# Search plugin configurations -# https://ppoffice.github.io/hexo-theme-icarus/categories/Plugins/Search/ -search: - type: insight -# Comment plugin configurations -# https://ppoffice.github.io/hexo-theme-icarus/categories/Plugins/Comment/ -# comment: - # type: disqus - # Disqus shortname - # shortname: 'developomp' -# Donate plugin configurations -# https://ppoffice.github.io/hexo-theme-icarus/categories/Plugins/Donation/ -# donates: - # "Buy me a coffee" donate button configurations - # - - # type: buymeacoffee - # # URL to the "Buy me a coffee" page - # url: '' - # Patreon donate button configurations - # - - # type: patreon - # # URL to the Patreon page - # url: '' - # Paypal donate button configurations - # - - # type: paypal - # # Paypal business ID or email address - # business: '' - # # Currency code - # currency_code: USD -# Share plugin configurations -# https://ppoffice.github.io/hexo-theme-icarus/categories/Plugins/Share/ -# share: -# type: sharethis -# # URL to the ShareThis share plugin script -# install_url: '' -# Sidebar configurations. -# Please be noted that a sidebar is only visible when it has at least one widget -sidebar: - # Left sidebar configurations - left: - # Whether the sidebar sticks to the top when page scrolls - sticky: false - # Right sidebar configurations - right: - # Whether the sidebar sticks to the top when page scrolls - sticky: false -# Sidebar widget configurations -# http://ppoffice.github.io/hexo-theme-icarus/categories/Widgets/ -widgets: - # Profile widget configurations - # - - # Where should the widget be placed, left sidebar or right sidebar - # position: left - # type: profile - # Author name - # author: developomp - # Author title - # author_title: - # Author's current location - # location: South Korea - # URL or path to the avatar image - # avatar: /img/icon.svg - # Whether show the rounded avatar image - # avatar_rounded: true - # Email address for the Gravatar - # gravatar: - # URL or path for the follow button - # follow_link: - # Links to be shown on the bottom of the profile widget - # social_links: - # Github: - # icon: fab fa-github - # url: 'https://github.com/developomp' - # RSS: - # icon: fas fa-rss - # url: /feed - # Table of contents widget configurations - - - # Where should the widget be placed, left sidebar or right sidebar - position: left - type: toc - # Whether to show the index of each heading - index: true - # Recommendation links widget configurations - # - - # # Where should the widget be placed, left sidebar or right sidebar - # position: left - # type: links - # # Names and URLs of the sites - # links: - # Hexo: 'https://hexo.io' - # Bulma: 'https://bulma.io' - # Categories widget configurations - - - # Where should the widget be placed, left sidebar or right sidebar - position: left - type: categories - # Recent posts widget configurations - - - # Where should the widget be placed, left sidebar or right sidebar - position: left - type: recent_posts - # Archives widget configurations - - - # Where should the widget be placed, left sidebar or right sidebar - position: left - type: archives - # Tags widget configurations - - - # Where should the widget be placed, left sidebar or right sidebar - position: left - type: tags - # Google FeedBurner email subscription widget configurations - # - - # # Where should the widget be placed, left sidebar or right sidebar - # position: left - # type: subscribe_email - # # Hint text under the email input - # description: - # # Feedburner ID - # feedburner_id: '' - # Google AdSense unit configurations - # - - # # Where should the widget be placed, left sidebar or right sidebar - # position: left - # type: adsense - # # AdSense client ID - # client_id: '' - # # AdSense AD unit ID - # slot_id: '' -# Plugin configurations -# https://ppoffice.github.io/hexo-theme-icarus/categories/Plugins/ -plugins: - # Enable page startup animations - animejs: true - # Show the "back to top" button - back_to_top: true - # Baidu Analytics plugin settings - # https://tongji.baidu.com - # baidu_analytics: - # Baidu Analytics tracking ID - # tracking_id: - # Bing Webmaster Tools plugin settings - # https://www.bing.com/toolbox/webmaster/ - # bing_webmaster: - # Bing Webmaster Tools tracking ID in the tag - # tracking_id: - # BuSuanZi site/page view counter - # https://busuanzi.ibruce.info - busuanzi: false - # CNZZ statistics - # https://www.umeng.com/web - # cnzz: - # CNZZ tracker id - # id: - # CNZZ website id - # web_id: - # Alerting users about the use of cookies - # https://www.osano.com/cookieconsent/ - cookie_consent: - # The compliance type. Can be "info", "opt-in", or "opt-out" - type: info - # Theme of the popup. Can be "block", "edgeless", or "classic" - theme: edgeless - # Whether the popup should stay static regardless of the page scrolls - static: false - # Where on the screen the consent popup should display - position: bottom-left - # URL to your site's cookie policy - policyLink: 'https://www.cookiesandyou.com/' - # Enable the lightGallery and Justified Gallery plugins - gallery: true - # Google Analytics plugin settings - # https://analytics.google.com - google_analytics: - # Google Analytics tracking ID - tracking_id: - # Hotjar user feedback plugin - # https://www.hotjar.com/ - hotjar: - # Hotjar site id - site_id: - # Enable the KaTeX math typesetting support - # https://katex.org/ - katex: false - # Enable the MathJax math typesetting support - # https://www.mathjax.org/ - mathjax: false - # Enable the Outdated Browser plugin - # http://outdatedbrowser.com/ - outdated_browser: false - # Show a progress bar at top of the page on page loading - progressbar: true - # Statcounter statistics - # https://statcounter.com/ - statcounter: - # Statcounter project id - project: - # Statcounter project security code - security: - # Twitter conversion tracking plugin settings - # https://business.twitter.com/en/help/campaign-measurement-and-analytics/conversion-tracking-for-websites.html - twitter_conversion_tracking: - # Twitter Pixel ID - pixel_id: -# CDN provider settings -# https://ppoffice.github.io/hexo-theme-icarus/Configuration/Theme/speed-up-your-site-with-custom-cdn/ -providers: - # Name or URL template of the JavaScript and/or stylesheet CDN provider - cdn: jsdelivr - # Name or URL template of the webfont CDN provider - fontcdn: google - # Name or URL of the fontawesome icon font CDN provider - iconcdn: fontawesome diff --git a/hexo/_config.yml b/hexo/_config.yml deleted file mode 100644 index f820223..0000000 --- a/hexo/_config.yml +++ /dev/null @@ -1,89 +0,0 @@ -title: developomp -subtitle: '' -description: developomp's website -keywords: developomp -author: developomp -language: en -timezone: '' -url: 'http://developomp.com' -root: / -permalink: ':title/' -permalink_defaults: - lang: en -pretty_urls: - trailing_index: false - trailing_html: false -source_dir: source -public_dir: public -tag_dir: tags -archive_dir: archives -category_dir: categories -code_dir: downloads/code -i18n_dir: ':lang' -skip_render: - - '*.json' - - '*.unityweb' - - '**/*.html' - - '*.xml' - - '*.js' - - '*.css' - - '*.txt' -feed: - type: - - atom - - rss2 - path: - - atom.xml - - rss2.xml - limit: 10 - hub: null - content: null - content_limit: 140 - content_limit_delim: ' ' - order_by: '-date' - icon: /img/icon_circle.svg - autodiscovery: true - template: null -new_post_name: ':title.md' -default_layout: post -titlecase: false -external_link: - enable: true - field: site - exclude: '' -filename_case: 0 -render_drafts: false -post_asset_folder: false -relative_link: false -future: true -highlight: - enable: true - line_number: true - auto_detect: false - tab_replace: '' - wrap: true - hljs: false -prismjs: - enable: false - preprocess: true - line_number: true - tab_replace: '' -index_generator: - path: '' - per_page: 10 - order_by: '-date' -default_category: uncategorized -category_map: null -tag_map: null -meta_generator: true -date_format: YYYY-MM-DD -time_format: 'HH:mm:ss' -updated_option: mtime -per_page: 10 -pagination_dir: page -include: null -exclude: null -ignore: null -theme: icarus -deploy: - type: '' diff --git a/hexo/package.json b/hexo/package.json deleted file mode 100644 index b2015f3..0000000 --- a/hexo/package.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "name": "developomp.com", - "version": "0.0.0", - "private": true, - "author": "developomp", - "hexo": { - "version": "5.3.0" - }, - "dependencies": { - "bulma-stylus": "^0.8.0", - "hexo": "latest", - "hexo-component-inferno": "latest", - "hexo-generator-archive": "latest", - "hexo-generator-category": "latest", - "hexo-generator-feed": "latest", - "hexo-generator-index": "latest", - "hexo-generator-tag": "latest", - "hexo-renderer-ejs": "latest", - "hexo-renderer-inferno": "latest", - "hexo-renderer-marked": "latest", - "hexo-renderer-stylus": "latest", - "hexo-server": "latest", - "hexo-theme-icarus": "latest", - "inferno": "latest", - "inferno-create-element": "latest" - } -} \ No newline at end of file diff --git a/hexo/scaffolds/post.md b/hexo/scaffolds/post.md deleted file mode 100644 index 5a296da..0000000 --- a/hexo/scaffolds/post.md +++ /dev/null @@ -1,6 +0,0 @@ ---- -title: { { title } } -date: { { date } } -updated: { { date } } -tags: ---- diff --git a/hexo/source/404.md b/hexo/source/404.md deleted file mode 100644 index f8cd1a9..0000000 --- a/hexo/source/404.md +++ /dev/null @@ -1,12 +0,0 @@ ---- -title: -comment: -licenses: -widgets: -article: ---- - -
-

404

-the page you're looking for does not exist. :( -
diff --git a/hexo/source/explore.md b/hexo/source/explore.md deleted file mode 100644 index 25c36c1..0000000 --- a/hexo/source/explore.md +++ /dev/null @@ -1,5 +0,0 @@ ---- -title: explore ---- - -Nothing here. diff --git a/hexo/source/feed.md b/hexo/source/feed.md deleted file mode 100755 index 1065ff6..0000000 --- a/hexo/source/feed.md +++ /dev/null @@ -1,2 +0,0 @@ -- [rss2](/rss2.xml) -- [atom](/atom.xml) diff --git a/hexo/source/feeds.md b/hexo/source/feeds.md deleted file mode 100755 index 1065ff6..0000000 --- a/hexo/source/feeds.md +++ /dev/null @@ -1,2 +0,0 @@ -- [rss2](/rss2.xml) -- [atom](/atom.xml) diff --git a/hexo/source/games/index.md b/hexo/source/games/index.md deleted file mode 100644 index 88974bb..0000000 --- a/hexo/source/games/index.md +++ /dev/null @@ -1,7 +0,0 @@ ---- -title: games -date: 2020-08-16 -tags: ---- - -Nothing here yet. diff --git a/hexo/source/games/tictactoe/index.html b/hexo/source/games/tictactoe/index.html deleted file mode 100644 index 9ff861f..0000000 --- a/hexo/source/games/tictactoe/index.html +++ /dev/null @@ -1,28 +0,0 @@ - - - - - - TicTac Toe - - - - -
-
-
-
-
-
-
-
-
-
-
- -
-
- -
- - diff --git a/hexo/source/projects/3d/index.css b/hexo/source/projects/3d/index.css deleted file mode 100644 index 1f29dcd..0000000 --- a/hexo/source/projects/3d/index.css +++ /dev/null @@ -1,89 +0,0 @@ -body { - margin: 0; - background-color: #282828; - color: #fff; - font-family: Monospace, sans-serif; - font-size: 13px; - line-height: 24px; - overscroll-behavior: none; -} - -canvas { - width: 100%; - height: 100%; - display: block; -} - -a { - color: #ff0; - text-decoration: none; -} - -a:hover { - text-decoration: underline; -} - -button { - cursor: pointer; - text-transform: uppercase; -} - -#info { - position: absolute; - top: 0; - width: 100%; - padding: 10px; - box-sizing: border-box; - text-align: center; - -moz-user-select: none; - -webkit-user-select: none; - -ms-user-select: none; - user-select: none; - pointer-events: none; - z-index: 1; -} - -a, button, input, select { - pointer-events: auto; -} - -.dg.ac { - -moz-user-select: none; - -webkit-user-select: none; - -ms-user-select: none; - user-select: none; - z-index: 2 !important; -} - -#overlay { - position: absolute; - z-index: 2; - top: 0; - left: 0; - width: 100%; - height:100%; - display: flex; - align-items: center; - justify-content: center; - opacity: 1; - background-color: #000000; - color: #ffffff; -} - -#overlay > div { - text-align: center; -} - -#overlay > div > button { - height: 20px; - background: transparent; - color: #ffffff; - outline: 1px solid #ffffff; - border: 0; - cursor: pointer; -} - -#overlay > div > p { - color: #777777; - font-size: 12px; -} diff --git a/hexo/source/projects/3d/index.html b/hexo/source/projects/3d/index.html deleted file mode 100644 index 799848c..0000000 --- a/hexo/source/projects/3d/index.html +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - 3D - - - - - -
- - diff --git a/hexo/source/projects/3d/three.js b/hexo/source/projects/3d/three.js deleted file mode 100644 index 1e35bfe..0000000 --- a/hexo/source/projects/3d/three.js +++ /dev/null @@ -1,49053 +0,0 @@ -(function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : - typeof define === 'function' && define.amd ? define(['exports'], factory) : - (global = global || self, factory(global.THREE = {})); -}(this, function (exports) { 'use strict'; - - // Polyfills - - if ( Number.EPSILON === undefined ) { - - Number.EPSILON = Math.pow( 2, - 52 ); - - } - - if ( Number.isInteger === undefined ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger - - Number.isInteger = function ( value ) { - - return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; - - }; - - } - - // - - if ( Math.sign === undefined ) { - - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign - - Math.sign = function ( x ) { - - return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; - - }; - - } - - if ( 'name' in Function.prototype === false ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name - - Object.defineProperty( Function.prototype, 'name', { - - get: function () { - - return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; - - } - - } ); - - } - - if ( Object.assign === undefined ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign - - ( function () { - - Object.assign = function ( target ) { - - if ( target === undefined || target === null ) { - - throw new TypeError( 'Cannot convert undefined or null to object' ); - - } - - var output = Object( target ); - - for ( var index = 1; index < arguments.length; index ++ ) { - - var source = arguments[ index ]; - - if ( source !== undefined && source !== null ) { - - for ( var nextKey in source ) { - - if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { - - output[ nextKey ] = source[ nextKey ]; - - } - - } - - } - - } - - return output; - - }; - - } )(); - - } - - /** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - - function EventDispatcher() {} - - Object.assign( EventDispatcher.prototype, { - - addEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) this._listeners = {}; - - var listeners = this._listeners; - - if ( listeners[ type ] === undefined ) { - - listeners[ type ] = []; - - } - - if ( listeners[ type ].indexOf( listener ) === - 1 ) { - - listeners[ type ].push( listener ); - - } - - }, - - hasEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return false; - - var listeners = this._listeners; - - return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; - - }, - - removeEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ type ]; - - if ( listenerArray !== undefined ) { - - var index = listenerArray.indexOf( listener ); - - if ( index !== - 1 ) { - - listenerArray.splice( index, 1 ); - - } - - } - - }, - - dispatchEvent: function ( event ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ event.type ]; - - if ( listenerArray !== undefined ) { - - event.target = this; - - var array = listenerArray.slice( 0 ); - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - array[ i ].call( this, event ); - - } - - } - - } - - } ); - - var REVISION = '104'; - var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; - var CullFaceNone = 0; - var CullFaceBack = 1; - var CullFaceFront = 2; - var CullFaceFrontBack = 3; - var FrontFaceDirectionCW = 0; - var FrontFaceDirectionCCW = 1; - var BasicShadowMap = 0; - var PCFShadowMap = 1; - var PCFSoftShadowMap = 2; - var FrontSide = 0; - var BackSide = 1; - var DoubleSide = 2; - var FlatShading = 1; - var SmoothShading = 2; - var NoColors = 0; - var FaceColors = 1; - var VertexColors = 2; - var NoBlending = 0; - var NormalBlending = 1; - var AdditiveBlending = 2; - var SubtractiveBlending = 3; - var MultiplyBlending = 4; - var CustomBlending = 5; - var AddEquation = 100; - var SubtractEquation = 101; - var ReverseSubtractEquation = 102; - var MinEquation = 103; - var MaxEquation = 104; - var ZeroFactor = 200; - var OneFactor = 201; - var SrcColorFactor = 202; - var OneMinusSrcColorFactor = 203; - var SrcAlphaFactor = 204; - var OneMinusSrcAlphaFactor = 205; - var DstAlphaFactor = 206; - var OneMinusDstAlphaFactor = 207; - var DstColorFactor = 208; - var OneMinusDstColorFactor = 209; - var SrcAlphaSaturateFactor = 210; - var NeverDepth = 0; - var AlwaysDepth = 1; - var LessDepth = 2; - var LessEqualDepth = 3; - var EqualDepth = 4; - var GreaterEqualDepth = 5; - var GreaterDepth = 6; - var NotEqualDepth = 7; - var MultiplyOperation = 0; - var MixOperation = 1; - var AddOperation = 2; - var NoToneMapping = 0; - var LinearToneMapping = 1; - var ReinhardToneMapping = 2; - var Uncharted2ToneMapping = 3; - var CineonToneMapping = 4; - var ACESFilmicToneMapping = 5; - - var UVMapping = 300; - var CubeReflectionMapping = 301; - var CubeRefractionMapping = 302; - var EquirectangularReflectionMapping = 303; - var EquirectangularRefractionMapping = 304; - var SphericalReflectionMapping = 305; - var CubeUVReflectionMapping = 306; - var CubeUVRefractionMapping = 307; - var RepeatWrapping = 1000; - var ClampToEdgeWrapping = 1001; - var MirroredRepeatWrapping = 1002; - var NearestFilter = 1003; - var NearestMipMapNearestFilter = 1004; - var NearestMipMapLinearFilter = 1005; - var LinearFilter = 1006; - var LinearMipMapNearestFilter = 1007; - var LinearMipMapLinearFilter = 1008; - var UnsignedByteType = 1009; - var ByteType = 1010; - var ShortType = 1011; - var UnsignedShortType = 1012; - var IntType = 1013; - var UnsignedIntType = 1014; - var FloatType = 1015; - var HalfFloatType = 1016; - var UnsignedShort4444Type = 1017; - var UnsignedShort5551Type = 1018; - var UnsignedShort565Type = 1019; - var UnsignedInt248Type = 1020; - var AlphaFormat = 1021; - var RGBFormat = 1022; - var RGBAFormat = 1023; - var LuminanceFormat = 1024; - var LuminanceAlphaFormat = 1025; - var RGBEFormat = RGBAFormat; - var DepthFormat = 1026; - var DepthStencilFormat = 1027; - var RedFormat = 1028; - var RGB_S3TC_DXT1_Format = 33776; - var RGBA_S3TC_DXT1_Format = 33777; - var RGBA_S3TC_DXT3_Format = 33778; - var RGBA_S3TC_DXT5_Format = 33779; - var RGB_PVRTC_4BPPV1_Format = 35840; - var RGB_PVRTC_2BPPV1_Format = 35841; - var RGBA_PVRTC_4BPPV1_Format = 35842; - var RGBA_PVRTC_2BPPV1_Format = 35843; - var RGB_ETC1_Format = 36196; - var RGBA_ASTC_4x4_Format = 37808; - var RGBA_ASTC_5x4_Format = 37809; - var RGBA_ASTC_5x5_Format = 37810; - var RGBA_ASTC_6x5_Format = 37811; - var RGBA_ASTC_6x6_Format = 37812; - var RGBA_ASTC_8x5_Format = 37813; - var RGBA_ASTC_8x6_Format = 37814; - var RGBA_ASTC_8x8_Format = 37815; - var RGBA_ASTC_10x5_Format = 37816; - var RGBA_ASTC_10x6_Format = 37817; - var RGBA_ASTC_10x8_Format = 37818; - var RGBA_ASTC_10x10_Format = 37819; - var RGBA_ASTC_12x10_Format = 37820; - var RGBA_ASTC_12x12_Format = 37821; - var LoopOnce = 2200; - var LoopRepeat = 2201; - var LoopPingPong = 2202; - var InterpolateDiscrete = 2300; - var InterpolateLinear = 2301; - var InterpolateSmooth = 2302; - var ZeroCurvatureEnding = 2400; - var ZeroSlopeEnding = 2401; - var WrapAroundEnding = 2402; - var TrianglesDrawMode = 0; - var TriangleStripDrawMode = 1; - var TriangleFanDrawMode = 2; - var LinearEncoding = 3000; - var sRGBEncoding = 3001; - var GammaEncoding = 3007; - var RGBEEncoding = 3002; - var LogLuvEncoding = 3003; - var RGBM7Encoding = 3004; - var RGBM16Encoding = 3005; - var RGBDEncoding = 3006; - var BasicDepthPacking = 3200; - var RGBADepthPacking = 3201; - var TangentSpaceNormalMap = 0; - var ObjectSpaceNormalMap = 1; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var _Math = { - - DEG2RAD: Math.PI / 180, - RAD2DEG: 180 / Math.PI, - - generateUUID: ( function () { - - // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 - - var lut = []; - - for ( var i = 0; i < 256; i ++ ) { - - lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ); - - } - - return function generateUUID() { - - var d0 = Math.random() * 0xffffffff | 0; - var d1 = Math.random() * 0xffffffff | 0; - var d2 = Math.random() * 0xffffffff | 0; - var d3 = Math.random() * 0xffffffff | 0; - var uuid = lut[ d0 & 0xff ] + lut[ d0 >> 8 & 0xff ] + lut[ d0 >> 16 & 0xff ] + lut[ d0 >> 24 & 0xff ] + '-' + - lut[ d1 & 0xff ] + lut[ d1 >> 8 & 0xff ] + '-' + lut[ d1 >> 16 & 0x0f | 0x40 ] + lut[ d1 >> 24 & 0xff ] + '-' + - lut[ d2 & 0x3f | 0x80 ] + lut[ d2 >> 8 & 0xff ] + '-' + lut[ d2 >> 16 & 0xff ] + lut[ d2 >> 24 & 0xff ] + - lut[ d3 & 0xff ] + lut[ d3 >> 8 & 0xff ] + lut[ d3 >> 16 & 0xff ] + lut[ d3 >> 24 & 0xff ]; - - // .toUpperCase() here flattens concatenated strings to save heap memory space. - return uuid.toUpperCase(); - - }; - - } )(), - - clamp: function ( value, min, max ) { - - return Math.max( min, Math.min( max, value ) ); - - }, - - // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation - - euclideanModulo: function ( n, m ) { - - return ( ( n % m ) + m ) % m; - - }, - - // Linear mapping from range to range - - mapLinear: function ( x, a1, a2, b1, b2 ) { - - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); - - }, - - // https://en.wikipedia.org/wiki/Linear_interpolation - - lerp: function ( x, y, t ) { - - return ( 1 - t ) * x + t * y; - - }, - - // http://en.wikipedia.org/wiki/Smoothstep - - smoothstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * ( 3 - 2 * x ); - - }, - - smootherstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); - - }, - - // Random integer from interval - - randInt: function ( low, high ) { - - return low + Math.floor( Math.random() * ( high - low + 1 ) ); - - }, - - // Random float from interval - - randFloat: function ( low, high ) { - - return low + Math.random() * ( high - low ); - - }, - - // Random float from <-range/2, range/2> interval - - randFloatSpread: function ( range ) { - - return range * ( 0.5 - Math.random() ); - - }, - - degToRad: function ( degrees ) { - - return degrees * _Math.DEG2RAD; - - }, - - radToDeg: function ( radians ) { - - return radians * _Math.RAD2DEG; - - }, - - isPowerOfTwo: function ( value ) { - - return ( value & ( value - 1 ) ) === 0 && value !== 0; - - }, - - ceilPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); - - }, - - floorPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author philogb / http://blog.thejit.org/ - * @author egraether / http://egraether.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - - function Vector2( x, y ) { - - this.x = x || 0; - this.y = y || 0; - - } - - Object.defineProperties( Vector2.prototype, { - - "width": { - - get: function () { - - return this.x; - - }, - - set: function ( value ) { - - this.x = value; - - } - - }, - - "height": { - - get: function () { - - return this.y; - - }, - - set: function ( value ) { - - this.y = value; - - } - - } - - } ); - - Object.assign( Vector2.prototype, { - - isVector2: true, - - set: function ( x, y ) { - - this.x = x; - this.y = y; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - - return this; - - }, - - multiply: function ( v ) { - - this.x *= v.x; - this.y *= v.y; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - - return this; - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - applyMatrix3: function ( m ) { - - var x = this.x, y = this.y; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - - return this; - - }, - - clampScalar: function ( minVal, maxVal ) { - - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - - return this; - - }, - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y; - - }, - - cross: function ( v ) { - - return this.x * v.y - this.y * v.x; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - angle: function () { - - // computes the angle in radians with respect to the positive x-axis - - var angle = Math.atan2( this.y, this.x ); - - if ( angle < 0 ) angle += 2 * Math.PI; - - return angle; - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; - - }, - - manhattanDistanceTo: function ( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - - return this; - - }, - - rotateAround: function ( center, angle ) { - - var c = Math.cos( angle ), s = Math.sin( angle ); - - var x = this.x - center.x; - var y = this.y - center.y; - - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - - return this; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - - function Quaternion( x, y, z, w ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._w = ( w !== undefined ) ? w : 1; - - } - - Object.assign( Quaternion, { - - slerp: function ( qa, qb, qm, t ) { - - return qm.copy( qa ).slerp( qb, t ); - - }, - - slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { - - // fuzz-free, array-based Quaternion SLERP operation - - var x0 = src0[ srcOffset0 + 0 ], - y0 = src0[ srcOffset0 + 1 ], - z0 = src0[ srcOffset0 + 2 ], - w0 = src0[ srcOffset0 + 3 ], - - x1 = src1[ srcOffset1 + 0 ], - y1 = src1[ srcOffset1 + 1 ], - z1 = src1[ srcOffset1 + 2 ], - w1 = src1[ srcOffset1 + 3 ]; - - if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { - - var s = 1 - t, - - cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - - dir = ( cos >= 0 ? 1 : - 1 ), - sqrSin = 1 - cos * cos; - - // Skip the Slerp for tiny steps to avoid numeric problems: - if ( sqrSin > Number.EPSILON ) { - - var sin = Math.sqrt( sqrSin ), - len = Math.atan2( sin, cos * dir ); - - s = Math.sin( s * len ) / sin; - t = Math.sin( t * len ) / sin; - - } - - var tDir = t * dir; - - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; - - // Normalize in case we just did a lerp: - if ( s === 1 - t ) { - - var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); - - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - - } - - } - - dst[ dstOffset ] = x0; - dst[ dstOffset + 1 ] = y0; - dst[ dstOffset + 2 ] = z0; - dst[ dstOffset + 3 ] = w0; - - } - - } ); - - Object.defineProperties( Quaternion.prototype, { - - x: { - - get: function () { - - return this._x; - - }, - - set: function ( value ) { - - this._x = value; - this.onChangeCallback(); - - } - - }, - - y: { - - get: function () { - - return this._y; - - }, - - set: function ( value ) { - - this._y = value; - this.onChangeCallback(); - - } - - }, - - z: { - - get: function () { - - return this._z; - - }, - - set: function ( value ) { - - this._z = value; - this.onChangeCallback(); - - } - - }, - - w: { - - get: function () { - - return this._w; - - }, - - set: function ( value ) { - - this._w = value; - this.onChangeCallback(); - - } - - } - - } ); - - Object.assign( Quaternion.prototype, { - - isQuaternion: true, - - set: function ( x, y, z, w ) { - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._w ); - - }, - - copy: function ( quaternion ) { - - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this.onChangeCallback(); - - return this; - - }, - - setFromEuler: function ( euler, update ) { - - if ( ! ( euler && euler.isEuler ) ) { - - throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - var x = euler._x, y = euler._y, z = euler._z, order = euler.order; - - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var cos = Math.cos; - var sin = Math.sin; - - var c1 = cos( x / 2 ); - var c2 = cos( y / 2 ); - var c3 = cos( z / 2 ); - - var s1 = sin( x / 2 ); - var s2 = sin( y / 2 ); - var s3 = sin( z / 2 ); - - if ( order === 'XYZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'YXZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'ZXY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'ZYX' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'YZX' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'XZY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromAxisAngle: function ( axis, angle ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - - // assumes axis is normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - - trace = m11 + m22 + m33, - s; - - if ( trace > 0 ) { - - s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = ( m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = ( m12 + m21 ) / s; - this._z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = ( m13 - m31 ) / s; - this._x = ( m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = ( m23 + m32 ) / s; - - } else { - - s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this.onChangeCallback(); - - return this; - - }, - - setFromUnitVectors: function ( vFrom, vTo ) { - - // assumes direction vectors vFrom and vTo are normalized - - var EPS = 0.000001; - - var r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - - this._x = - vFrom.y; - this._y = vFrom.x; - this._z = 0; - this._w = r; - - } else { - - this._x = 0; - this._y = - vFrom.z; - this._z = vFrom.y; - this._w = r; - - } - - } else { - - // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - - this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; - this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; - this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; - this._w = r; - - } - - return this.normalize(); - - }, - - angleTo: function ( q ) { - - return 2 * Math.acos( Math.abs( _Math.clamp( this.dot( q ), - 1, 1 ) ) ); - - }, - - rotateTowards: function ( q, step ) { - - var angle = this.angleTo( q ); - - if ( angle === 0 ) return this; - - var t = Math.min( 1, step / angle ); - - this.slerp( q, t ); - - return this; - - }, - - inverse: function () { - - // quaternion is assumed to have unit length - - return this.conjugate(); - - }, - - conjugate: function () { - - this._x *= - 1; - this._y *= - 1; - this._z *= - 1; - - this.onChangeCallback(); - - return this; - - }, - - dot: function ( v ) { - - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - - }, - - lengthSq: function () { - - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - - }, - - length: function () { - - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - - }, - - normalize: function () { - - var l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - this.onChangeCallback(); - - return this; - - }, - - multiply: function ( q, p ) { - - if ( p !== undefined ) { - - console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); - return this.multiplyQuaternions( q, p ); - - } - - return this.multiplyQuaternions( this, q ); - - }, - - premultiply: function ( q ) { - - return this.multiplyQuaternions( q, this ); - - }, - - multiplyQuaternions: function ( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this.onChangeCallback(); - - return this; - - }, - - slerp: function ( qb, t ) { - - if ( t === 0 ) return this; - if ( t === 1 ) return this.copy( qb ); - - var x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if ( cosHalfTheta < 0 ) { - - this._w = - qb._w; - this._x = - qb._x; - this._y = - qb._y; - this._z = - qb._z; - - cosHalfTheta = - cosHalfTheta; - - } else { - - this.copy( qb ); - - } - - if ( cosHalfTheta >= 1.0 ) { - - this._w = w; - this._x = x; - this._y = y; - this._z = z; - - return this; - - } - - var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; - - if ( sqrSinHalfTheta <= Number.EPSILON ) { - - var s = 1 - t; - this._w = s * w + t * this._w; - this._x = s * x + t * this._x; - this._y = s * y + t * this._y; - this._z = s * z + t * this._z; - - return this.normalize(); - - } - - var sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); - var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this.onChangeCallback(); - - return this; - - }, - - equals: function ( quaternion ) { - - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this._x = array[ offset ]; - this._y = array[ offset + 1 ]; - this._z = array[ offset + 2 ]; - this._w = array[ offset + 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._w; - - return array; - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Vector3( x, y, z ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - - } - - Object.assign( Vector3.prototype, { - - isVector3: true, - - set: function ( x, y, z ) { - - this.x = x; - this.y = y; - this.z = z; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - - return this; - - }, - - multiply: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); - return this.multiplyVectors( v, w ); - - } - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - - return this; - - }, - - multiplyVectors: function ( a, b ) { - - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - - return this; - - }, - - applyEuler: function () { - - var quaternion = new Quaternion(); - - return function applyEuler( euler ) { - - if ( ! ( euler && euler.isEuler ) ) { - - console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - return this.applyQuaternion( quaternion.setFromEuler( euler ) ); - - }; - - }(), - - applyAxisAngle: function () { - - var quaternion = new Quaternion(); - - return function applyAxisAngle( axis, angle ) { - - return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); - - }; - - }(), - - applyMatrix3: function ( m ) { - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; - this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; - - return this; - - }, - - applyMatrix4: function ( m ) { - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); - - this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; - this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; - this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; - - return this; - - }, - - applyQuaternion: function ( q ) { - - var x = this.x, y = this.y, z = this.z; - var qx = q.x, qy = q.y, qz = q.z, qw = q.w; - - // calculate quat * vector - - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = - qx * x - qy * y - qz * z; - - // calculate result * inverse quat - - this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; - this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; - this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; - - return this; - - }, - - project: function ( camera ) { - - return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); - - }, - - unproject: function ( camera ) { - - return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); - - }, - - transformDirection: function ( m ) { - - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; - - return this.normalize(); - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - - return this; - - }, - - clampScalar: function ( minVal, maxVal ) { - - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); - - return this; - - }, - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z; - - }, - - // TODO lengthSquared? - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - cross: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); - return this.crossVectors( v, w ); - - } - - return this.crossVectors( this, v ); - - }, - - crossVectors: function ( a, b ) { - - var ax = a.x, ay = a.y, az = a.z; - var bx = b.x, by = b.y, bz = b.z; - - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - - return this; - - }, - - projectOnVector: function ( vector ) { - - var scalar = vector.dot( this ) / vector.lengthSq(); - - return this.copy( vector ).multiplyScalar( scalar ); - - }, - - projectOnPlane: function () { - - var v1 = new Vector3(); - - return function projectOnPlane( planeNormal ) { - - v1.copy( this ).projectOnVector( planeNormal ); - - return this.sub( v1 ); - - }; - - }(), - - reflect: function () { - - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - - var v1 = new Vector3(); - - return function reflect( normal ) { - - return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); - - }; - - }(), - - angleTo: function ( v ) { - - var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) ); - - // clamp, to handle numerical problems - - return Math.acos( _Math.clamp( theta, - 1, 1 ) ); - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; - - return dx * dx + dy * dy + dz * dz; - - }, - - manhattanDistanceTo: function ( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); - - }, - - setFromSpherical: function ( s ) { - - return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); - - }, - - setFromSphericalCoords: function ( radius, phi, theta ) { - - var sinPhiRadius = Math.sin( phi ) * radius; - - this.x = sinPhiRadius * Math.sin( theta ); - this.y = Math.cos( phi ) * radius; - this.z = sinPhiRadius * Math.cos( theta ); - - return this; - - }, - - setFromCylindrical: function ( c ) { - - return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); - - }, - - setFromCylindricalCoords: function ( radius, theta, y ) { - - this.x = radius * Math.sin( theta ); - this.y = y; - this.z = radius * Math.cos( theta ); - - return this; - - }, - - setFromMatrixPosition: function ( m ) { - - var e = m.elements; - - this.x = e[ 12 ]; - this.y = e[ 13 ]; - this.z = e[ 14 ]; - - return this; - - }, - - setFromMatrixScale: function ( m ) { - - var sx = this.setFromMatrixColumn( m, 0 ).length(); - var sy = this.setFromMatrixColumn( m, 1 ).length(); - var sz = this.setFromMatrixColumn( m, 2 ).length(); - - this.x = sx; - this.y = sy; - this.z = sz; - - return this; - - }, - - setFromMatrixColumn: function ( m, index ) { - - return this.fromArray( m.elements, index * 4 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - * @author tschw - */ - - function Matrix3() { - - this.elements = [ - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ]; - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); - - } - - } - - Object.assign( Matrix3.prototype, { - - isMatrix3: true, - - set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; - te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; - te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new this.constructor().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var te = this.elements; - var me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; - te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; - te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; - - return this; - - }, - - setFromMatrix4: function ( m ) { - - var me = m.elements; - - this.set( - - me[ 0 ], me[ 4 ], me[ 8 ], - me[ 1 ], me[ 5 ], me[ 9 ], - me[ 2 ], me[ 6 ], me[ 10 ] - - ); - - return this; - - }, - - applyToBufferAttribute: function () { - - var v1 = new Vector3(); - - return function applyToBufferAttribute( attribute ) { - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - v1.x = attribute.getX( i ); - v1.y = attribute.getY( i ); - v1.z = attribute.getZ( i ); - - v1.applyMatrix3( this ); - - attribute.setXYZ( i, v1.x, v1.y, v1.z ); - - } - - return attribute; - - }; - - }(), - - multiply: function ( m ) { - - return this.multiplyMatrices( this, m ); - - }, - - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; - var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; - var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; - - var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; - var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; - var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; - te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; - te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; - te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; - te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; - te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; - te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; - te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; - te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; - - return this; - - }, - - determinant: function () { - - var te = this.elements; - - var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], - d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], - g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; - - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - - }, - - getInverse: function ( matrix, throwOnDegenerate ) { - - if ( matrix && matrix.isMatrix4 ) { - - console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." ); - - } - - var me = matrix.elements, - te = this.elements, - - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], - n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], - n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], - - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, - - det = n11 * t11 + n21 * t12 + n31 * t13; - - if ( det === 0 ) { - - var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"; - - if ( throwOnDegenerate === true ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - return this.identity(); - - } - - var detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; - te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; - - te[ 3 ] = t12 * detInv; - te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; - te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; - - te[ 6 ] = t13 * detInv; - te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; - te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; - - return this; - - }, - - transpose: function () { - - var tmp, m = this.elements; - - tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; - tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; - tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; - - return this; - - }, - - getNormalMatrix: function ( matrix4 ) { - - return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); - - }, - - transposeIntoArray: function ( r ) { - - var m = this.elements; - - r[ 0 ] = m[ 0 ]; - r[ 1 ] = m[ 3 ]; - r[ 2 ] = m[ 6 ]; - r[ 3 ] = m[ 1 ]; - r[ 4 ] = m[ 4 ]; - r[ 5 ] = m[ 7 ]; - r[ 6 ] = m[ 2 ]; - r[ 7 ] = m[ 5 ]; - r[ 8 ] = m[ 8 ]; - - return this; - - }, - - setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { - - var c = Math.cos( rotation ); - var s = Math.sin( rotation ); - - this.set( - sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, - - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, - 0, 0, 1 - ); - - }, - - scale: function ( sx, sy ) { - - var te = this.elements; - - te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; - te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; - - return this; - - }, - - rotate: function ( theta ) { - - var c = Math.cos( theta ); - var s = Math.sin( theta ); - - var te = this.elements; - - var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; - var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; - - te[ 0 ] = c * a11 + s * a21; - te[ 3 ] = c * a12 + s * a22; - te[ 6 ] = c * a13 + s * a23; - - te[ 1 ] = - s * a11 + c * a21; - te[ 4 ] = - s * a12 + c * a22; - te[ 7 ] = - s * a13 + c * a23; - - return this; - - }, - - translate: function ( tx, ty ) { - - var te = this.elements; - - te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; - te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 9; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - for ( var i = 0; i < 9; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - - array[ offset + 3 ] = te[ 3 ]; - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - array[ offset + 8 ] = te[ 8 ]; - - return array; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ - - var _canvas; - - var ImageUtils = { - - getDataURL: function ( image ) { - - var canvas; - - if ( typeof HTMLCanvasElement == 'undefined' ) { - - return image.src; - - } else if ( image instanceof HTMLCanvasElement ) { - - canvas = image; - - } else { - - if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - - _canvas.width = image.width; - _canvas.height = image.height; - - var context = _canvas.getContext( '2d' ); - - if ( image instanceof ImageData ) { - - context.putImageData( image, 0, 0 ); - - } else { - - context.drawImage( image, 0, 0, image.width, image.height ); - - } - - canvas = _canvas; - - } - - if ( canvas.width > 2048 || canvas.height > 2048 ) { - - return canvas.toDataURL( 'image/jpeg', 0.6 ); - - } else { - - return canvas.toDataURL( 'image/png' ); - - } - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ - - var textureId = 0; - - function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - Object.defineProperty( this, 'id', { value: textureId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - - this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; - this.mipmaps = []; - - this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; - - this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; - this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; - - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter; - - this.anisotropy = anisotropy !== undefined ? anisotropy : 1; - - this.format = format !== undefined ? format : RGBAFormat; - this.type = type !== undefined ? type : UnsignedByteType; - - this.offset = new Vector2( 0, 0 ); - this.repeat = new Vector2( 1, 1 ); - this.center = new Vector2( 0, 0 ); - this.rotation = 0; - - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); - - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - - // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. - // - // Also changing the encoding after already used by a Material will not automatically make the Material - // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. - this.encoding = encoding !== undefined ? encoding : LinearEncoding; - - this.version = 0; - this.onUpdate = null; - - } - - Texture.DEFAULT_IMAGE = undefined; - Texture.DEFAULT_MAPPING = UVMapping; - - Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Texture, - - isTexture: true, - - updateMatrix: function () { - - this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.image = source.image; - this.mipmaps = source.mipmaps.slice( 0 ); - - this.mapping = source.mapping; - - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - - this.anisotropy = source.anisotropy; - - this.format = source.format; - this.type = source.type; - - this.offset.copy( source.offset ); - this.repeat.copy( source.repeat ); - this.center.copy( source.center ); - this.rotation = source.rotation; - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy( source.matrix ); - - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.encoding = source.encoding; - - return this; - - }, - - toJSON: function ( meta ) { - - var isRootObject = ( meta === undefined || typeof meta === 'string' ); - - if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { - - return meta.textures[ this.uuid ]; - - } - - var output = { - - metadata: { - version: 4.5, - type: 'Texture', - generator: 'Texture.toJSON' - }, - - uuid: this.uuid, - name: this.name, - - mapping: this.mapping, - - repeat: [ this.repeat.x, this.repeat.y ], - offset: [ this.offset.x, this.offset.y ], - center: [ this.center.x, this.center.y ], - rotation: this.rotation, - - wrap: [ this.wrapS, this.wrapT ], - - format: this.format, - type: this.type, - encoding: this.encoding, - - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - - flipY: this.flipY, - - premultiplyAlpha: this.premultiplyAlpha, - unpackAlignment: this.unpackAlignment - - }; - - if ( this.image !== undefined ) { - - // TODO: Move to THREE.Image - - var image = this.image; - - if ( image.uuid === undefined ) { - - image.uuid = _Math.generateUUID(); // UGH - - } - - if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { - - var url; - - if ( Array.isArray( image ) ) { - - // process array of images e.g. CubeTexture - - url = []; - - for ( var i = 0, l = image.length; i < l; i ++ ) { - - url.push( ImageUtils.getDataURL( image[ i ] ) ); - - } - - } else { - - // process single image - - url = ImageUtils.getDataURL( image ); - - } - - meta.images[ image.uuid ] = { - uuid: image.uuid, - url: url - }; - - } - - output.image = image.uuid; - - } - - if ( ! isRootObject ) { - - meta.textures[ this.uuid ] = output; - - } - - return output; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - }, - - transformUv: function ( uv ) { - - if ( this.mapping !== UVMapping ) return uv; - - uv.applyMatrix3( this.matrix ); - - if ( uv.x < 0 || uv.x > 1 ) { - - switch ( this.wrapS ) { - - case RepeatWrapping: - - uv.x = uv.x - Math.floor( uv.x ); - break; - - case ClampToEdgeWrapping: - - uv.x = uv.x < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { - - uv.x = Math.ceil( uv.x ) - uv.x; - - } else { - - uv.x = uv.x - Math.floor( uv.x ); - - } - break; - - } - - } - - if ( uv.y < 0 || uv.y > 1 ) { - - switch ( this.wrapT ) { - - case RepeatWrapping: - - uv.y = uv.y - Math.floor( uv.y ); - break; - - case ClampToEdgeWrapping: - - uv.y = uv.y < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { - - uv.y = Math.ceil( uv.y ) - uv.y; - - } else { - - uv.y = uv.y - Math.floor( uv.y ); - - } - break; - - } - - } - - if ( this.flipY ) { - - uv.y = 1 - uv.y; - - } - - return uv; - - } - - } ); - - Object.defineProperty( Texture.prototype, "needsUpdate", { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Vector4( x, y, z, w ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - this.w = ( w !== undefined ) ? w : 1; - - } - - Object.assign( Vector4.prototype, { - - isVector4: true, - - set: function ( x, y, z, w ) { - - this.x = x; - this.y = y; - this.z = z; - this.w = w; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setW: function ( w ) { - - this.w = w; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - case 3: this.w = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - case 3: return this.w; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z, this.w ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = ( v.w !== undefined ) ? v.w : 1; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - this.w += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - - return this; - - }, - - applyMatrix4: function ( m ) { - - var x = this.x, y = this.y, z = this.z, w = this.w; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; - this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - setAxisAngleFromQuaternion: function ( q ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - - // q is assumed to be normalized - - this.w = 2 * Math.acos( q.w ); - - var s = Math.sqrt( 1 - q.w * q.w ); - - if ( s < 0.0001 ) { - - this.x = 1; - this.y = 0; - this.z = 0; - - } else { - - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - - } - - return this; - - }, - - setAxisAngleFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var angle, x, y, z, // variables for result - epsilon = 0.01, // margin to allow for rounding errors - epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees - - te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - if ( ( Math.abs( m12 - m21 ) < epsilon ) && - ( Math.abs( m13 - m31 ) < epsilon ) && - ( Math.abs( m23 - m32 ) < epsilon ) ) { - - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - - if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && - ( Math.abs( m13 + m31 ) < epsilon2 ) && - ( Math.abs( m23 + m32 ) < epsilon2 ) && - ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - - // this singularity is identity matrix so angle = 0 - - this.set( 1, 0, 0, 0 ); - - return this; // zero angle, arbitrary axis - - } - - // otherwise this singularity is angle = 180 - - angle = Math.PI; - - var xx = ( m11 + 1 ) / 2; - var yy = ( m22 + 1 ) / 2; - var zz = ( m33 + 1 ) / 2; - var xy = ( m12 + m21 ) / 4; - var xz = ( m13 + m31 ) / 4; - var yz = ( m23 + m32 ) / 4; - - if ( ( xx > yy ) && ( xx > zz ) ) { - - // m11 is the largest diagonal term - - if ( xx < epsilon ) { - - x = 0; - y = 0.707106781; - z = 0.707106781; - - } else { - - x = Math.sqrt( xx ); - y = xy / x; - z = xz / x; - - } - - } else if ( yy > zz ) { - - // m22 is the largest diagonal term - - if ( yy < epsilon ) { - - x = 0.707106781; - y = 0; - z = 0.707106781; - - } else { - - y = Math.sqrt( yy ); - x = xy / y; - z = yz / y; - - } - - } else { - - // m33 is the largest diagonal term so base result on this - - if ( zz < epsilon ) { - - x = 0.707106781; - y = 0.707106781; - z = 0; - - } else { - - z = Math.sqrt( zz ); - x = xz / z; - y = yz / z; - - } - - } - - this.set( x, y, z, angle ); - - return this; // return 180 deg rotation - - } - - // as we have reached here there are no singularities so we can handle normally - - var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + - ( m13 - m31 ) * ( m13 - m31 ) + - ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize - - if ( Math.abs( s ) < 0.001 ) s = 1; - - // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = ( m32 - m23 ) / s; - this.y = ( m13 - m31 ) / s; - this.z = ( m21 - m12 ) / s; - this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - this.w = Math.min( this.w, v.w ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - this.w = Math.max( this.w, v.w ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - this.w = Math.max( min.w, Math.min( max.w, this.w ) ); - - return this; - - }, - - clampScalar: function () { - - var min, max; - - return function clampScalar( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new Vector4(); - max = new Vector4(); - - } - - min.set( minVal, minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - this.w = Math.floor( this.w ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - this.w = Math.ceil( this.w ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - this.w = Math.round( this.w ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - this.w = - this.w; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - this.w += ( v.w - this.w ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - this.w = array[ offset + 3 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - array[ offset + 3 ] = this.w; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - this.w = attribute.getW( index ); - - return this; - - } - - } ); - - /** - * @author szimek / https://github.com/szimek/ - * @author alteredq / http://alteredqualia.com/ - * @author Marius Kintel / https://github.com/kintel - */ - - /* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers - */ - function WebGLRenderTarget( width, height, options ) { - - this.width = width; - this.height = height; - - this.scissor = new Vector4( 0, 0, width, height ); - this.scissorTest = false; - - this.viewport = new Vector4( 0, 0, width, height ); - - options = options || {}; - - this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); - - this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; - this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; - - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; - this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; - - } - - WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: WebGLRenderTarget, - - isWebGLRenderTarget: true, - - setSize: function ( width, height ) { - - if ( this.width !== width || this.height !== height ) { - - this.width = width; - this.height = height; - - this.dispose(); - - } - - this.viewport.set( 0, 0, width, height ); - this.scissor.set( 0, 0, width, height ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.width = source.width; - this.height = source.height; - - this.viewport.copy( source.viewport ); - - this.texture = source.texture.clone(); - - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author Mugen87 / https://github.com/Mugen87 - * @author Matt DesLauriers / @mattdesl - */ - - function WebGLMultisampleRenderTarget( width, height, options ) { - - WebGLRenderTarget.call( this, width, height, options ); - - this.samples = 4; - - } - - WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { - - constructor: WebGLMultisampleRenderTarget, - - isWebGLMultisampleRenderTarget: true, - - copy: function ( source ) { - - WebGLRenderTarget.prototype.copy.call( this, source ); - - this.samples = source.samples; - - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com - */ - - function WebGLRenderTargetCube( width, height, options ) { - - WebGLRenderTarget.call( this, width, height, options ); - - } - - WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype ); - WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube; - - WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { data: data, width: width, height: height }; - - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - - } - - DataTexture.prototype = Object.create( Texture.prototype ); - DataTexture.prototype.constructor = DataTexture; - - DataTexture.prototype.isDataTexture = true; - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - - function Box3( min, max ) { - - this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); - - } - - Object.assign( Box3.prototype, { - - isBox3: true, - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromArray: function ( array ) { - - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; - - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var x = array[ i ]; - var y = array[ i + 1 ]; - var z = array[ i + 2 ]; - - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( z < minZ ) minZ = z; - - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - if ( z > maxZ ) maxZ = z; - - } - - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - - return this; - - }, - - setFromBufferAttribute: function ( attribute ) { - - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; - - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - var x = attribute.getX( i ); - var y = attribute.getY( i ); - var z = attribute.getZ( i ); - - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( z < minZ ) minZ = z; - - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - if ( z > maxZ ) maxZ = z; - - } - - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new Vector3(); - - return function setFromCenterAndSize( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }; - - }(), - - setFromObject: function ( object ) { - - this.makeEmpty(); - - return this.expandByObject( object ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = this.min.z = + Infinity; - this.max.x = this.max.y = this.max.z = - Infinity; - - return this; - - }, - - isEmpty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); - - }, - - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getCenter() target is now required' ); - target = new Vector3(); - - } - - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - getSize: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getSize() target is now required' ); - target = new Vector3(); - - } - - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - expandByObject: function () { - - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - - var scope, i, l; - - var v1 = new Vector3(); - - function traverse( node ) { - - var geometry = node.geometry; - - if ( geometry !== undefined ) { - - if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - - for ( i = 0, l = vertices.length; i < l; i ++ ) { - - v1.copy( vertices[ i ] ); - v1.applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } - - } else if ( geometry.isBufferGeometry ) { - - var attribute = geometry.attributes.position; - - if ( attribute !== undefined ) { - - for ( i = 0, l = attribute.count; i < l; i ++ ) { - - v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } - - } - - } - - } - - } - - return function expandByObject( object ) { - - scope = this; - - object.updateMatrixWorld( true ); - - object.traverse( traverse ); - - return this; - - }; - - }(), - - containsPoint: function ( point ) { - - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y || - point.z < this.min.z || point.z > this.max.z ? false : true; - - }, - - containsBox: function ( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y && - this.min.z <= box.min.z && box.max.z <= this.max.z; - - }, - - getParameter: function ( point, target ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getParameter() target is now required' ); - target = new Vector3(); - - } - - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ), - ( point.z - this.min.z ) / ( this.max.z - this.min.z ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 6 splitting planes to rule out intersections. - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y || - box.max.z < this.min.z || box.min.z > this.max.z ? false : true; - - }, - - intersectsSphere: ( function () { - - var closestPoint = new Vector3(); - - return function intersectsSphere( sphere ) { - - // Find the point on the AABB closest to the sphere center. - this.clampPoint( sphere.center, closestPoint ); - - // If that point is inside the sphere, the AABB and sphere intersect. - return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); - - }; - - } )(), - - intersectsPlane: function ( plane ) { - - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. - - var min, max; - - if ( plane.normal.x > 0 ) { - - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - - } else { - - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - - } - - if ( plane.normal.y > 0 ) { - - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - - } else { - - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - - } - - if ( plane.normal.z > 0 ) { - - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - - } else { - - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - - } - - return ( min <= - plane.constant && max >= - plane.constant ); - - }, - - intersectsTriangle: ( function () { - - // triangle centered vertices - var v0 = new Vector3(); - var v1 = new Vector3(); - var v2 = new Vector3(); - - // triangle edge vectors - var f0 = new Vector3(); - var f1 = new Vector3(); - var f2 = new Vector3(); - - var testAxis = new Vector3(); - - var center = new Vector3(); - var extents = new Vector3(); - - var triangleNormal = new Vector3(); - - function satForAxes( axes ) { - - var i, j; - - for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) { - - testAxis.fromArray( axes, i ); - // project the aabb onto the seperating axis - var r = extents.x * Math.abs( testAxis.x ) + extents.y * Math.abs( testAxis.y ) + extents.z * Math.abs( testAxis.z ); - // project all 3 vertices of the triangle onto the seperating axis - var p0 = v0.dot( testAxis ); - var p1 = v1.dot( testAxis ); - var p2 = v2.dot( testAxis ); - // actual test, basically see if either of the most extreme of the triangle points intersects r - if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { - - // points of the projected triangle are outside the projected half-length of the aabb - // the axis is seperating and we can exit - return false; - - } - - } - - return true; - - } - - return function intersectsTriangle( triangle ) { - - if ( this.isEmpty() ) { - - return false; - - } - - // compute box center and extents - this.getCenter( center ); - extents.subVectors( this.max, center ); - - // translate triangle to aabb origin - v0.subVectors( triangle.a, center ); - v1.subVectors( triangle.b, center ); - v2.subVectors( triangle.c, center ); - - // compute edge vectors for triangle - f0.subVectors( v1, v0 ); - f1.subVectors( v2, v1 ); - f2.subVectors( v0, v2 ); - - // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb - // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation - // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) - var axes = [ - 0, - f0.z, f0.y, 0, - f1.z, f1.y, 0, - f2.z, f2.y, - f0.z, 0, - f0.x, f1.z, 0, - f1.x, f2.z, 0, - f2.x, - - f0.y, f0.x, 0, - f1.y, f1.x, 0, - f2.y, f2.x, 0 - ]; - if ( ! satForAxes( axes ) ) { - - return false; - - } - - // test 3 face normals from the aabb - axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; - if ( ! satForAxes( axes ) ) { - - return false; - - } - - // finally testing the face normal of the triangle - // use already existing triangle edge vectors here - triangleNormal.crossVectors( f0, f1 ); - axes = [ triangleNormal.x, triangleNormal.y, triangleNormal.z ]; - return satForAxes( axes ); - - }; - - } )(), - - clampPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .clampPoint() target is now required' ); - target = new Vector3(); - - } - - return target.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new Vector3(); - - return function distanceToPoint( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - getBoundingSphere: function () { - - var v1 = new Vector3(); - - return function getBoundingSphere( target ) { - - if ( target === undefined ) { - - console.error( 'THREE.Box3: .getBoundingSphere() target is now required' ); - //target = new Sphere(); // removed to avoid cyclic dependency - - } - - this.getCenter( target.center ); - - target.radius = this.getSize( v1 ).length() * 0.5; - - return target; - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - if ( this.isEmpty() ) this.makeEmpty(); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - applyMatrix4: function () { - - var points = [ - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3() - ]; - - return function applyMatrix4( matrix ) { - - // transform of empty box is an empty box. - if ( this.isEmpty() ) return this; - - // NOTE: I am using a binary pattern to specify all 2^3 combinations below - points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 - points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 - points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 - points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 - points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 - points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 - points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 - points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 - - this.setFromPoints( points ); - - return this; - - }; - - }(), - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - - function Sphere( center, radius ) { - - this.center = ( center !== undefined ) ? center : new Vector3(); - this.radius = ( radius !== undefined ) ? radius : 0; - - } - - Object.assign( Sphere.prototype, { - - set: function ( center, radius ) { - - this.center.copy( center ); - this.radius = radius; - - return this; - - }, - - setFromPoints: function () { - - var box = new Box3(); - - return function setFromPoints( points, optionalCenter ) { - - var center = this.center; - - if ( optionalCenter !== undefined ) { - - center.copy( optionalCenter ); - - } else { - - box.setFromPoints( points ).getCenter( center ); - - } - - var maxRadiusSq = 0; - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); - - } - - this.radius = Math.sqrt( maxRadiusSq ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( sphere ) { - - this.center.copy( sphere.center ); - this.radius = sphere.radius; - - return this; - - }, - - empty: function () { - - return ( this.radius <= 0 ); - - }, - - containsPoint: function ( point ) { - - return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); - - }, - - distanceToPoint: function ( point ) { - - return ( point.distanceTo( this.center ) - this.radius ); - - }, - - intersectsSphere: function ( sphere ) { - - var radiusSum = this.radius + sphere.radius; - - return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsSphere( this ); - - }, - - intersectsPlane: function ( plane ) { - - return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; - - }, - - clampPoint: function ( point, target ) { - - var deltaLengthSq = this.center.distanceToSquared( point ); - - if ( target === undefined ) { - - console.warn( 'THREE.Sphere: .clampPoint() target is now required' ); - target = new Vector3(); - - } - - target.copy( point ); - - if ( deltaLengthSq > ( this.radius * this.radius ) ) { - - target.sub( this.center ).normalize(); - target.multiplyScalar( this.radius ).add( this.center ); - - } - - return target; - - }, - - getBoundingBox: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' ); - target = new Box3(); - - } - - target.set( this.center, this.center ); - target.expandByScalar( this.radius ); - - return target; - - }, - - applyMatrix4: function ( matrix ) { - - this.center.applyMatrix4( matrix ); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - - return this; - - }, - - translate: function ( offset ) { - - this.center.add( offset ); - - return this; - - }, - - equals: function ( sphere ) { - - return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - function Plane( normal, constant ) { - - // normal is assumed to be normalized - - this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); - this.constant = ( constant !== undefined ) ? constant : 0; - - } - - Object.assign( Plane.prototype, { - - set: function ( normal, constant ) { - - this.normal.copy( normal ); - this.constant = constant; - - return this; - - }, - - setComponents: function ( x, y, z, w ) { - - this.normal.set( x, y, z ); - this.constant = w; - - return this; - - }, - - setFromNormalAndCoplanarPoint: function ( normal, point ) { - - this.normal.copy( normal ); - this.constant = - point.dot( this.normal ); - - return this; - - }, - - setFromCoplanarPoints: function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - - return function setFromCoplanarPoints( a, b, c ) { - - var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); - - // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - this.setFromNormalAndCoplanarPoint( normal, a ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( plane ) { - - this.normal.copy( plane.normal ); - this.constant = plane.constant; - - return this; - - }, - - normalize: function () { - - // Note: will lead to a divide by zero if the plane is invalid. - - var inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar( inverseNormalLength ); - this.constant *= inverseNormalLength; - - return this; - - }, - - negate: function () { - - this.constant *= - 1; - this.normal.negate(); - - return this; - - }, - - distanceToPoint: function ( point ) { - - return this.normal.dot( point ) + this.constant; - - }, - - distanceToSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) - sphere.radius; - - }, - - projectPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Plane: .projectPoint() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); - - }, - - intersectLine: function () { - - var v1 = new Vector3(); - - return function intersectLine( line, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Plane: .intersectLine() target is now required' ); - target = new Vector3(); - - } - - var direction = line.delta( v1 ); - - var denominator = this.normal.dot( direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( this.distanceToPoint( line.start ) === 0 ) { - - return target.copy( line.start ); - - } - - // Unsure if this is the correct method to handle this case. - return undefined; - - } - - var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; - - if ( t < 0 || t > 1 ) { - - return undefined; - - } - - return target.copy( direction ).multiplyScalar( t ).add( line.start ); - - }; - - }(), - - intersectsLine: function ( line ) { - - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - - var startSign = this.distanceToPoint( line.start ); - var endSign = this.distanceToPoint( line.end ); - - return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsPlane( this ); - - }, - - intersectsSphere: function ( sphere ) { - - return sphere.intersectsPlane( this ); - - }, - - coplanarPoint: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Plane: .coplanarPoint() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.normal ).multiplyScalar( - this.constant ); - - }, - - applyMatrix4: function () { - - var v1 = new Vector3(); - var m1 = new Matrix3(); - - return function applyMatrix4( matrix, optionalNormalMatrix ) { - - var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); - - var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix ); - - var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); - - this.constant = - referencePoint.dot( normal ); - - return this; - - }; - - }(), - - translate: function ( offset ) { - - this.constant -= offset.dot( this.normal ); - - return this; - - }, - - equals: function ( plane ) { - - return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / http://clara.io - */ - - function Frustum( p0, p1, p2, p3, p4, p5 ) { - - this.planes = [ - - ( p0 !== undefined ) ? p0 : new Plane(), - ( p1 !== undefined ) ? p1 : new Plane(), - ( p2 !== undefined ) ? p2 : new Plane(), - ( p3 !== undefined ) ? p3 : new Plane(), - ( p4 !== undefined ) ? p4 : new Plane(), - ( p5 !== undefined ) ? p5 : new Plane() - - ]; - - } - - Object.assign( Frustum.prototype, { - - set: function ( p0, p1, p2, p3, p4, p5 ) { - - var planes = this.planes; - - planes[ 0 ].copy( p0 ); - planes[ 1 ].copy( p1 ); - planes[ 2 ].copy( p2 ); - planes[ 3 ].copy( p3 ); - planes[ 4 ].copy( p4 ); - planes[ 5 ].copy( p5 ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( frustum ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - planes[ i ].copy( frustum.planes[ i ] ); - - } - - return this; - - }, - - setFromMatrix: function ( m ) { - - var planes = this.planes; - var me = m.elements; - var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; - var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; - var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; - var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; - - planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); - planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); - planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); - planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); - planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); - planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); - - return this; - - }, - - intersectsObject: function () { - - var sphere = new Sphere(); - - return function intersectsObject( object ) { - - var geometry = object.geometry; - - if ( geometry.boundingSphere === null ) - geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ) - .applyMatrix4( object.matrixWorld ); - - return this.intersectsSphere( sphere ); - - }; - - }(), - - intersectsSprite: function () { - - var sphere = new Sphere(); - - return function intersectsSprite( sprite ) { - - sphere.center.set( 0, 0, 0 ); - sphere.radius = 0.7071067811865476; - sphere.applyMatrix4( sprite.matrixWorld ); - - return this.intersectsSphere( sphere ); - - }; - - }(), - - intersectsSphere: function ( sphere ) { - - var planes = this.planes; - var center = sphere.center; - var negRadius = - sphere.radius; - - for ( var i = 0; i < 6; i ++ ) { - - var distance = planes[ i ].distanceToPoint( center ); - - if ( distance < negRadius ) { - - return false; - - } - - } - - return true; - - }, - - intersectsBox: function () { - - var p = new Vector3(); - - return function intersectsBox( box ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - var plane = planes[ i ]; - - // corner at max distance - - p.x = plane.normal.x > 0 ? box.max.x : box.min.x; - p.y = plane.normal.y > 0 ? box.max.y : box.min.y; - p.z = plane.normal.z > 0 ? box.max.z : box.min.z; - - if ( plane.distanceToPoint( p ) < 0 ) { - - return false; - - } - - } - - return true; - - }; - - }(), - - containsPoint: function ( point ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - if ( planes[ i ].distanceToPoint( point ) < 0 ) { - - return false; - - } - - } - - return true; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author jordi_ros / http://plattsoft.com - * @author D1plo1d / http://github.com/D1plo1d - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author timknip / http://www.floorplanner.com/ - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - - function Matrix4() { - - this.elements = [ - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ]; - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); - - } - - } - - Object.assign( Matrix4.prototype, { - - isMatrix4: true, - - set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; - te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; - te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; - te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new Matrix4().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var te = this.elements; - var me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; - te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; - te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; - te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; - - return this; - - }, - - copyPosition: function ( m ) { - - var te = this.elements, me = m.elements; - - te[ 12 ] = me[ 12 ]; - te[ 13 ] = me[ 13 ]; - te[ 14 ] = me[ 14 ]; - - return this; - - }, - - extractBasis: function ( xAxis, yAxis, zAxis ) { - - xAxis.setFromMatrixColumn( this, 0 ); - yAxis.setFromMatrixColumn( this, 1 ); - zAxis.setFromMatrixColumn( this, 2 ); - - return this; - - }, - - makeBasis: function ( xAxis, yAxis, zAxis ) { - - this.set( - xAxis.x, yAxis.x, zAxis.x, 0, - xAxis.y, yAxis.y, zAxis.y, 0, - xAxis.z, yAxis.z, zAxis.z, 0, - 0, 0, 0, 1 - ); - - return this; - - }, - - extractRotation: function () { - - var v1 = new Vector3(); - - return function extractRotation( m ) { - - // this method does not support reflection matrices - - var te = this.elements; - var me = m.elements; - - var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length(); - var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length(); - var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length(); - - te[ 0 ] = me[ 0 ] * scaleX; - te[ 1 ] = me[ 1 ] * scaleX; - te[ 2 ] = me[ 2 ] * scaleX; - te[ 3 ] = 0; - - te[ 4 ] = me[ 4 ] * scaleY; - te[ 5 ] = me[ 5 ] * scaleY; - te[ 6 ] = me[ 6 ] * scaleY; - te[ 7 ] = 0; - - te[ 8 ] = me[ 8 ] * scaleZ; - te[ 9 ] = me[ 9 ] * scaleZ; - te[ 10 ] = me[ 10 ] * scaleZ; - te[ 11 ] = 0; - - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }; - - }(), - - makeRotationFromEuler: function ( euler ) { - - if ( ! ( euler && euler.isEuler ) ) { - - console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - - } - - var te = this.elements; - - var x = euler.x, y = euler.y, z = euler.z; - var a = Math.cos( x ), b = Math.sin( x ); - var c = Math.cos( y ), d = Math.sin( y ); - var e = Math.cos( z ), f = Math.sin( z ); - - if ( euler.order === 'XYZ' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = - c * f; - te[ 8 ] = d; - - te[ 1 ] = af + be * d; - te[ 5 ] = ae - bf * d; - te[ 9 ] = - b * c; - - te[ 2 ] = bf - ae * d; - te[ 6 ] = be + af * d; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YXZ' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce + df * b; - te[ 4 ] = de * b - cf; - te[ 8 ] = a * d; - - te[ 1 ] = a * f; - te[ 5 ] = a * e; - te[ 9 ] = - b; - - te[ 2 ] = cf * b - de; - te[ 6 ] = df + ce * b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZXY' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce - df * b; - te[ 4 ] = - a * f; - te[ 8 ] = de + cf * b; - - te[ 1 ] = cf + de * b; - te[ 5 ] = a * e; - te[ 9 ] = df - ce * b; - - te[ 2 ] = - a * d; - te[ 6 ] = b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZYX' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = be * d - af; - te[ 8 ] = ae * d + bf; - - te[ 1 ] = c * f; - te[ 5 ] = bf * d + ae; - te[ 9 ] = af * d - be; - - te[ 2 ] = - d; - te[ 6 ] = b * c; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YZX' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = bd - ac * f; - te[ 8 ] = bc * f + ad; - - te[ 1 ] = f; - te[ 5 ] = a * e; - te[ 9 ] = - b * e; - - te[ 2 ] = - d * e; - te[ 6 ] = ad * f + bc; - te[ 10 ] = ac - bd * f; - - } else if ( euler.order === 'XZY' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = - f; - te[ 8 ] = d * e; - - te[ 1 ] = ac * f + bd; - te[ 5 ] = a * e; - te[ 9 ] = ad * f - bc; - - te[ 2 ] = bc * f - ad; - te[ 6 ] = b * e; - te[ 10 ] = bd * f + ac; - - } - - // bottom row - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // last column - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - makeRotationFromQuaternion: function () { - - var zero = new Vector3( 0, 0, 0 ); - var one = new Vector3( 1, 1, 1 ); - - return function makeRotationFromQuaternion( q ) { - - return this.compose( zero, q, one ); - - }; - - }(), - - lookAt: function () { - - var x = new Vector3(); - var y = new Vector3(); - var z = new Vector3(); - - return function lookAt( eye, target, up ) { - - var te = this.elements; - - z.subVectors( eye, target ); - - if ( z.lengthSq() === 0 ) { - - // eye and target are in the same position - - z.z = 1; - - } - - z.normalize(); - x.crossVectors( up, z ); - - if ( x.lengthSq() === 0 ) { - - // up and z are parallel - - if ( Math.abs( up.z ) === 1 ) { - - z.x += 0.0001; - - } else { - - z.z += 0.0001; - - } - - z.normalize(); - x.crossVectors( up, z ); - - } - - x.normalize(); - y.crossVectors( z, x ); - - te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; - te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; - te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; - - return this; - - }; - - }(), - - multiply: function ( m, n ) { - - if ( n !== undefined ) { - - console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); - return this.multiplyMatrices( m, n ); - - } - - return this.multiplyMatrices( this, m ); - - }, - - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; - var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; - var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; - var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; - - var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; - var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; - var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; - var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - - te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; - te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; - te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; - te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; - - return this; - - }, - - applyToBufferAttribute: function () { - - var v1 = new Vector3(); - - return function applyToBufferAttribute( attribute ) { - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - v1.x = attribute.getX( i ); - v1.y = attribute.getY( i ); - v1.z = attribute.getZ( i ); - - v1.applyMatrix4( this ); - - attribute.setXYZ( i, v1.x, v1.y, v1.z ); - - } - - return attribute; - - }; - - }(), - - determinant: function () { - - var te = this.elements; - - var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; - var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; - var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; - var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; - - //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return ( - n41 * ( - + n14 * n23 * n32 - - n13 * n24 * n32 - - n14 * n22 * n33 - + n12 * n24 * n33 - + n13 * n22 * n34 - - n12 * n23 * n34 - ) + - n42 * ( - + n11 * n23 * n34 - - n11 * n24 * n33 - + n14 * n21 * n33 - - n13 * n21 * n34 - + n13 * n24 * n31 - - n14 * n23 * n31 - ) + - n43 * ( - + n11 * n24 * n32 - - n11 * n22 * n34 - - n14 * n21 * n32 - + n12 * n21 * n34 - + n14 * n22 * n31 - - n12 * n24 * n31 - ) + - n44 * ( - - n13 * n22 * n31 - - n11 * n23 * n32 - + n11 * n22 * n33 - + n13 * n21 * n32 - - n12 * n21 * n33 - + n12 * n23 * n31 - ) - - ); - - }, - - transpose: function () { - - var te = this.elements; - var tmp; - - tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; - tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; - tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; - - tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; - tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; - tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; - - return this; - - }, - - setPosition: function ( v ) { - - var te = this.elements; - - te[ 12 ] = v.x; - te[ 13 ] = v.y; - te[ 14 ] = v.z; - - return this; - - }, - - getInverse: function ( m, throwOnDegenerate ) { - - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - var te = this.elements, - me = m.elements, - - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], - n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], - n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], - n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], - - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - - var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - - if ( det === 0 ) { - - var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0"; - - if ( throwOnDegenerate === true ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - return this.identity(); - - } - - var detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; - te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; - te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; - - te[ 4 ] = t12 * detInv; - te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; - te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; - te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; - - te[ 8 ] = t13 * detInv; - te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; - te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; - te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; - - te[ 12 ] = t14 * detInv; - te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; - te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; - te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; - - return this; - - }, - - scale: function ( v ) { - - var te = this.elements; - var x = v.x, y = v.y, z = v.z; - - te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; - te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; - te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; - te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; - - return this; - - }, - - getMaxScaleOnAxis: function () { - - var te = this.elements; - - var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; - var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; - var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; - - return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); - - }, - - makeTranslation: function ( x, y, z ) { - - this.set( - - 1, 0, 0, x, - 0, 1, 0, y, - 0, 0, 1, z, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationX: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - 1, 0, 0, 0, - 0, c, - s, 0, - 0, s, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationY: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, 0, s, 0, - 0, 1, 0, 0, - - s, 0, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationZ: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, - s, 0, 0, - s, c, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationAxis: function ( axis, angle ) { - - // Based on http://www.gamedev.net/reference/articles/article1199.asp - - var c = Math.cos( angle ); - var s = Math.sin( angle ); - var t = 1 - c; - var x = axis.x, y = axis.y, z = axis.z; - var tx = t * x, ty = t * y; - - this.set( - - tx * x + c, tx * y - s * z, tx * z + s * y, 0, - tx * y + s * z, ty * y + c, ty * z - s * x, 0, - tx * z - s * y, ty * z + s * x, t * z * z + c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeScale: function ( x, y, z ) { - - this.set( - - x, 0, 0, 0, - 0, y, 0, 0, - 0, 0, z, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeShear: function ( x, y, z ) { - - this.set( - - 1, y, z, 0, - x, 1, z, 0, - x, y, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - compose: function ( position, quaternion, scale ) { - - var te = this.elements; - - var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; - var x2 = x + x, y2 = y + y, z2 = z + z; - var xx = x * x2, xy = x * y2, xz = x * z2; - var yy = y * y2, yz = y * z2, zz = z * z2; - var wx = w * x2, wy = w * y2, wz = w * z2; - - var sx = scale.x, sy = scale.y, sz = scale.z; - - te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; - te[ 1 ] = ( xy + wz ) * sx; - te[ 2 ] = ( xz - wy ) * sx; - te[ 3 ] = 0; - - te[ 4 ] = ( xy - wz ) * sy; - te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; - te[ 6 ] = ( yz + wx ) * sy; - te[ 7 ] = 0; - - te[ 8 ] = ( xz + wy ) * sz; - te[ 9 ] = ( yz - wx ) * sz; - te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; - te[ 11 ] = 0; - - te[ 12 ] = position.x; - te[ 13 ] = position.y; - te[ 14 ] = position.z; - te[ 15 ] = 1; - - return this; - - }, - - decompose: function () { - - var vector = new Vector3(); - var matrix = new Matrix4(); - - return function decompose( position, quaternion, scale ) { - - var te = this.elements; - - var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); - var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); - var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); - - // if determine is negative, we need to invert one scale - var det = this.determinant(); - if ( det < 0 ) sx = - sx; - - position.x = te[ 12 ]; - position.y = te[ 13 ]; - position.z = te[ 14 ]; - - // scale the rotation part - matrix.copy( this ); - - var invSX = 1 / sx; - var invSY = 1 / sy; - var invSZ = 1 / sz; - - matrix.elements[ 0 ] *= invSX; - matrix.elements[ 1 ] *= invSX; - matrix.elements[ 2 ] *= invSX; - - matrix.elements[ 4 ] *= invSY; - matrix.elements[ 5 ] *= invSY; - matrix.elements[ 6 ] *= invSY; - - matrix.elements[ 8 ] *= invSZ; - matrix.elements[ 9 ] *= invSZ; - matrix.elements[ 10 ] *= invSZ; - - quaternion.setFromRotationMatrix( matrix ); - - scale.x = sx; - scale.y = sy; - scale.z = sz; - - return this; - - }; - - }(), - - makePerspective: function ( left, right, top, bottom, near, far ) { - - if ( far === undefined ) { - - console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); - - } - - var te = this.elements; - var x = 2 * near / ( right - left ); - var y = 2 * near / ( top - bottom ); - - var a = ( right + left ) / ( right - left ); - var b = ( top + bottom ) / ( top - bottom ); - var c = - ( far + near ) / ( far - near ); - var d = - 2 * far * near / ( far - near ); - - te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; - te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; - - return this; - - }, - - makeOrthographic: function ( left, right, top, bottom, near, far ) { - - var te = this.elements; - var w = 1.0 / ( right - left ); - var h = 1.0 / ( top - bottom ); - var p = 1.0 / ( far - near ); - - var x = ( right + left ) * w; - var y = ( top + bottom ) * h; - var z = ( far + near ) * p; - - te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; - te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 16; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - for ( var i = 0; i < 16; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - array[ offset + 3 ] = te[ 3 ]; - - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - - array[ offset + 8 ] = te[ 8 ]; - array[ offset + 9 ] = te[ 9 ]; - array[ offset + 10 ] = te[ 10 ]; - array[ offset + 11 ] = te[ 11 ]; - - array[ offset + 12 ] = te[ 12 ]; - array[ offset + 13 ] = te[ 13 ]; - array[ offset + 14 ] = te[ 14 ]; - array[ offset + 15 ] = te[ 15 ]; - - return array; - - } - - } ); - - var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; - - var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; - - var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; - - var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif"; - - var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; - - var begin_vertex = "vec3 transformed = vec3( position );"; - - var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; - - var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick( specularColor, dotNV );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}"; - - var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; - - var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; - - var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; - - var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif"; - - var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif"; - - var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; - - var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; - - var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; - - var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif"; - - var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}"; - - var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif"; - - var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = normalMatrix * objectTangent;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; - - var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; - - var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif"; - - var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; - - var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; - - var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; - - var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; - - var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; - - var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; - - var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; - - var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; - - var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif"; - - var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif"; - - var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; - - var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; - - var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif"; - - var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif"; - - var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; - - var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif"; - - var lights_pars_begin = "uniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; - - var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif"; - - var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; - - var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; - - var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif"; - - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#endif\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\tfloat clearCoatInv = 1.0 - clearCoatDHR;\n\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec3 singleScattering = vec3( 0.0 );\n\t\tvec3 multiScattering = vec3( 0.0 );\n\t\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\t\tvec3 diffuse = material.diffuseColor;\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering;\n\t\treflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance;\n\t\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\t#else\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#endif\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; - - var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif"; - - var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif"; - - var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, irradiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif"; - - var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; - - var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif"; - - var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; - - var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif"; - - var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; - - var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; - - var map_particle_fragment = "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif"; - - var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif"; - - var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; - - var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; - - var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif"; - - var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; - - var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; - - var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t#endif\n#endif"; - - var normal_fragment_maps = "#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\t#ifdef USE_TANGENT\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy = normalScale * mapN.xy;\n\t\t\tnormal = normalize( vTBN * mapN );\n\t\t#else\n\t\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t\t#endif\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; - - var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif"; - - var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; - - var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; - - var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;"; - - var dithering_fragment = "#if defined( DITHERING )\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; - - var dithering_pars_fragment = "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; - - var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; - - var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; - - var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; - - var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif"; - - var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif"; - - var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}"; - - var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; - - var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; - - var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; - - var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; - - var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; - - var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; - - var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; - - var tonemapping_pars_fragment = "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}"; - - var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif"; - - var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif"; - - var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; - - var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif"; - - var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif"; - - var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; - - var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; - - var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; - - var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; - - var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}"; - - var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; - - var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; - - var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; - - var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; - - var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; - - var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; - - var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphysical_frag = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphysical_vert = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; - - var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; - - var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; - - var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n}"; - - var shadow_vert = "#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}"; - - var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; - - var ShaderChunk = { - alphamap_fragment: alphamap_fragment, - alphamap_pars_fragment: alphamap_pars_fragment, - alphatest_fragment: alphatest_fragment, - aomap_fragment: aomap_fragment, - aomap_pars_fragment: aomap_pars_fragment, - begin_vertex: begin_vertex, - beginnormal_vertex: beginnormal_vertex, - bsdfs: bsdfs, - bumpmap_pars_fragment: bumpmap_pars_fragment, - clipping_planes_fragment: clipping_planes_fragment, - clipping_planes_pars_fragment: clipping_planes_pars_fragment, - clipping_planes_pars_vertex: clipping_planes_pars_vertex, - clipping_planes_vertex: clipping_planes_vertex, - color_fragment: color_fragment, - color_pars_fragment: color_pars_fragment, - color_pars_vertex: color_pars_vertex, - color_vertex: color_vertex, - common: common, - cube_uv_reflection_fragment: cube_uv_reflection_fragment, - defaultnormal_vertex: defaultnormal_vertex, - displacementmap_pars_vertex: displacementmap_pars_vertex, - displacementmap_vertex: displacementmap_vertex, - emissivemap_fragment: emissivemap_fragment, - emissivemap_pars_fragment: emissivemap_pars_fragment, - encodings_fragment: encodings_fragment, - encodings_pars_fragment: encodings_pars_fragment, - envmap_fragment: envmap_fragment, - envmap_pars_fragment: envmap_pars_fragment, - envmap_pars_vertex: envmap_pars_vertex, - envmap_physical_pars_fragment: envmap_physical_pars_fragment, - envmap_vertex: envmap_vertex, - fog_vertex: fog_vertex, - fog_pars_vertex: fog_pars_vertex, - fog_fragment: fog_fragment, - fog_pars_fragment: fog_pars_fragment, - gradientmap_pars_fragment: gradientmap_pars_fragment, - lightmap_fragment: lightmap_fragment, - lightmap_pars_fragment: lightmap_pars_fragment, - lights_lambert_vertex: lights_lambert_vertex, - lights_pars_begin: lights_pars_begin, - lights_phong_fragment: lights_phong_fragment, - lights_phong_pars_fragment: lights_phong_pars_fragment, - lights_physical_fragment: lights_physical_fragment, - lights_physical_pars_fragment: lights_physical_pars_fragment, - lights_fragment_begin: lights_fragment_begin, - lights_fragment_maps: lights_fragment_maps, - lights_fragment_end: lights_fragment_end, - logdepthbuf_fragment: logdepthbuf_fragment, - logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, - logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, - logdepthbuf_vertex: logdepthbuf_vertex, - map_fragment: map_fragment, - map_pars_fragment: map_pars_fragment, - map_particle_fragment: map_particle_fragment, - map_particle_pars_fragment: map_particle_pars_fragment, - metalnessmap_fragment: metalnessmap_fragment, - metalnessmap_pars_fragment: metalnessmap_pars_fragment, - morphnormal_vertex: morphnormal_vertex, - morphtarget_pars_vertex: morphtarget_pars_vertex, - morphtarget_vertex: morphtarget_vertex, - normal_fragment_begin: normal_fragment_begin, - normal_fragment_maps: normal_fragment_maps, - normalmap_pars_fragment: normalmap_pars_fragment, - packing: packing, - premultiplied_alpha_fragment: premultiplied_alpha_fragment, - project_vertex: project_vertex, - dithering_fragment: dithering_fragment, - dithering_pars_fragment: dithering_pars_fragment, - roughnessmap_fragment: roughnessmap_fragment, - roughnessmap_pars_fragment: roughnessmap_pars_fragment, - shadowmap_pars_fragment: shadowmap_pars_fragment, - shadowmap_pars_vertex: shadowmap_pars_vertex, - shadowmap_vertex: shadowmap_vertex, - shadowmask_pars_fragment: shadowmask_pars_fragment, - skinbase_vertex: skinbase_vertex, - skinning_pars_vertex: skinning_pars_vertex, - skinning_vertex: skinning_vertex, - skinnormal_vertex: skinnormal_vertex, - specularmap_fragment: specularmap_fragment, - specularmap_pars_fragment: specularmap_pars_fragment, - tonemapping_fragment: tonemapping_fragment, - tonemapping_pars_fragment: tonemapping_pars_fragment, - uv_pars_fragment: uv_pars_fragment, - uv_pars_vertex: uv_pars_vertex, - uv_vertex: uv_vertex, - uv2_pars_fragment: uv2_pars_fragment, - uv2_pars_vertex: uv2_pars_vertex, - uv2_vertex: uv2_vertex, - worldpos_vertex: worldpos_vertex, - - background_frag: background_frag, - background_vert: background_vert, - cube_frag: cube_frag, - cube_vert: cube_vert, - depth_frag: depth_frag, - depth_vert: depth_vert, - distanceRGBA_frag: distanceRGBA_frag, - distanceRGBA_vert: distanceRGBA_vert, - equirect_frag: equirect_frag, - equirect_vert: equirect_vert, - linedashed_frag: linedashed_frag, - linedashed_vert: linedashed_vert, - meshbasic_frag: meshbasic_frag, - meshbasic_vert: meshbasic_vert, - meshlambert_frag: meshlambert_frag, - meshlambert_vert: meshlambert_vert, - meshmatcap_frag: meshmatcap_frag, - meshmatcap_vert: meshmatcap_vert, - meshphong_frag: meshphong_frag, - meshphong_vert: meshphong_vert, - meshphysical_frag: meshphysical_frag, - meshphysical_vert: meshphysical_vert, - normal_frag: normal_frag, - normal_vert: normal_vert, - points_frag: points_frag, - points_vert: points_vert, - shadow_frag: shadow_frag, - shadow_vert: shadow_vert, - sprite_frag: sprite_frag, - sprite_vert: sprite_vert - }; - - /** - * Uniform Utilities - */ - - function cloneUniforms( src ) { - - var dst = {}; - - for ( var u in src ) { - - dst[ u ] = {}; - - for ( var p in src[ u ] ) { - - var property = src[ u ][ p ]; - - if ( property && ( property.isColor || - property.isMatrix3 || property.isMatrix4 || - property.isVector2 || property.isVector3 || property.isVector4 || - property.isTexture ) ) { - - dst[ u ][ p ] = property.clone(); - - } else if ( Array.isArray( property ) ) { - - dst[ u ][ p ] = property.slice(); - - } else { - - dst[ u ][ p ] = property; - - } - - } - - } - - return dst; - - } - - function mergeUniforms( uniforms ) { - - var merged = {}; - - for ( var u = 0; u < uniforms.length; u ++ ) { - - var tmp = cloneUniforms( uniforms[ u ] ); - - for ( var p in tmp ) { - - merged[ p ] = tmp[ p ]; - - } - - } - - return merged; - - } - - // Legacy - - var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, - 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, - 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, - 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, - 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, - 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, - 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, - 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, - 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, - 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, - 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, - 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, - 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, - 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, - 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, - 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, - 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, - 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, - 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, - 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, - 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, - 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, - 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, - 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; - - function Color( r, g, b ) { - - if ( g === undefined && b === undefined ) { - - // r is THREE.Color, hex or string - return this.set( r ); - - } - - return this.setRGB( r, g, b ); - - } - - Object.assign( Color.prototype, { - - isColor: true, - - r: 1, g: 1, b: 1, - - set: function ( value ) { - - if ( value && value.isColor ) { - - this.copy( value ); - - } else if ( typeof value === 'number' ) { - - this.setHex( value ); - - } else if ( typeof value === 'string' ) { - - this.setStyle( value ); - - } - - return this; - - }, - - setScalar: function ( scalar ) { - - this.r = scalar; - this.g = scalar; - this.b = scalar; - - return this; - - }, - - setHex: function ( hex ) { - - hex = Math.floor( hex ); - - this.r = ( hex >> 16 & 255 ) / 255; - this.g = ( hex >> 8 & 255 ) / 255; - this.b = ( hex & 255 ) / 255; - - return this; - - }, - - setRGB: function ( r, g, b ) { - - this.r = r; - this.g = g; - this.b = b; - - return this; - - }, - - setHSL: function () { - - function hue2rgb( p, q, t ) { - - if ( t < 0 ) t += 1; - if ( t > 1 ) t -= 1; - if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; - if ( t < 1 / 2 ) return q; - if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); - return p; - - } - - return function setHSL( h, s, l ) { - - // h,s,l ranges are in 0.0 - 1.0 - h = _Math.euclideanModulo( h, 1 ); - s = _Math.clamp( s, 0, 1 ); - l = _Math.clamp( l, 0, 1 ); - - if ( s === 0 ) { - - this.r = this.g = this.b = l; - - } else { - - var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); - var q = ( 2 * l ) - p; - - this.r = hue2rgb( q, p, h + 1 / 3 ); - this.g = hue2rgb( q, p, h ); - this.b = hue2rgb( q, p, h - 1 / 3 ); - - } - - return this; - - }; - - }(), - - setStyle: function ( style ) { - - function handleAlpha( string ) { - - if ( string === undefined ) return; - - if ( parseFloat( string ) < 1 ) { - - console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); - - } - - } - - - var m; - - if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { - - // rgb / hsl - - var color; - var name = m[ 1 ]; - var components = m[ 2 ]; - - switch ( name ) { - - case 'rgb': - case 'rgba': - - if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; - this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; - this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; - this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; - this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - break; - - case 'hsl': - case 'hsla': - - if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - var h = parseFloat( color[ 1 ] ) / 360; - var s = parseInt( color[ 2 ], 10 ) / 100; - var l = parseInt( color[ 3 ], 10 ) / 100; - - handleAlpha( color[ 5 ] ); - - return this.setHSL( h, s, l ); - - } - - break; - - } - - } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { - - // hex color - - var hex = m[ 1 ]; - var size = hex.length; - - if ( size === 3 ) { - - // #ff0 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; - - return this; - - } else if ( size === 6 ) { - - // #ff0000 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; - - return this; - - } - - } - - if ( style && style.length > 0 ) { - - // color keywords - var hex = ColorKeywords[ style ]; - - if ( hex !== undefined ) { - - // red - this.setHex( hex ); - - } else { - - // unknown color - console.warn( 'THREE.Color: Unknown color ' + style ); - - } - - } - - return this; - - }, - - clone: function () { - - return new this.constructor( this.r, this.g, this.b ); - - }, - - copy: function ( color ) { - - this.r = color.r; - this.g = color.g; - this.b = color.b; - - return this; - - }, - - copyGammaToLinear: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - this.r = Math.pow( color.r, gammaFactor ); - this.g = Math.pow( color.g, gammaFactor ); - this.b = Math.pow( color.b, gammaFactor ); - - return this; - - }, - - copyLinearToGamma: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; - - this.r = Math.pow( color.r, safeInverse ); - this.g = Math.pow( color.g, safeInverse ); - this.b = Math.pow( color.b, safeInverse ); - - return this; - - }, - - convertGammaToLinear: function ( gammaFactor ) { - - this.copyGammaToLinear( this, gammaFactor ); - - return this; - - }, - - convertLinearToGamma: function ( gammaFactor ) { - - this.copyLinearToGamma( this, gammaFactor ); - - return this; - - }, - - copySRGBToLinear: function () { - - function SRGBToLinear( c ) { - - return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); - - } - - return function copySRGBToLinear( color ) { - - this.r = SRGBToLinear( color.r ); - this.g = SRGBToLinear( color.g ); - this.b = SRGBToLinear( color.b ); - - return this; - - }; - - }(), - - copyLinearToSRGB: function () { - - function LinearToSRGB( c ) { - - return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; - - } - - return function copyLinearToSRGB( color ) { - - this.r = LinearToSRGB( color.r ); - this.g = LinearToSRGB( color.g ); - this.b = LinearToSRGB( color.b ); - - return this; - - }; - - }(), - - convertSRGBToLinear: function () { - - this.copySRGBToLinear( this ); - - return this; - - }, - - convertLinearToSRGB: function () { - - this.copyLinearToSRGB( this ); - - return this; - - }, - - getHex: function () { - - return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; - - }, - - getHexString: function () { - - return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); - - }, - - getHSL: function ( target ) { - - // h,s,l ranges are in 0.0 - 1.0 - - if ( target === undefined ) { - - console.warn( 'THREE.Color: .getHSL() target is now required' ); - target = { h: 0, s: 0, l: 0 }; - - } - - var r = this.r, g = this.g, b = this.b; - - var max = Math.max( r, g, b ); - var min = Math.min( r, g, b ); - - var hue, saturation; - var lightness = ( min + max ) / 2.0; - - if ( min === max ) { - - hue = 0; - saturation = 0; - - } else { - - var delta = max - min; - - saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); - - switch ( max ) { - - case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; - case g: hue = ( b - r ) / delta + 2; break; - case b: hue = ( r - g ) / delta + 4; break; - - } - - hue /= 6; - - } - - target.h = hue; - target.s = saturation; - target.l = lightness; - - return target; - - }, - - getStyle: function () { - - return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; - - }, - - offsetHSL: function () { - - var hsl = {}; - - return function ( h, s, l ) { - - this.getHSL( hsl ); - - hsl.h += h; hsl.s += s; hsl.l += l; - - this.setHSL( hsl.h, hsl.s, hsl.l ); - - return this; - - }; - - }(), - - add: function ( color ) { - - this.r += color.r; - this.g += color.g; - this.b += color.b; - - return this; - - }, - - addColors: function ( color1, color2 ) { - - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - - return this; - - }, - - addScalar: function ( s ) { - - this.r += s; - this.g += s; - this.b += s; - - return this; - - }, - - sub: function ( color ) { - - this.r = Math.max( 0, this.r - color.r ); - this.g = Math.max( 0, this.g - color.g ); - this.b = Math.max( 0, this.b - color.b ); - - return this; - - }, - - multiply: function ( color ) { - - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - - return this; - - }, - - multiplyScalar: function ( s ) { - - this.r *= s; - this.g *= s; - this.b *= s; - - return this; - - }, - - lerp: function ( color, alpha ) { - - this.r += ( color.r - this.r ) * alpha; - this.g += ( color.g - this.g ) * alpha; - this.b += ( color.b - this.b ) * alpha; - - return this; - - }, - - lerpHSL: function () { - - var hslA = { h: 0, s: 0, l: 0 }; - var hslB = { h: 0, s: 0, l: 0 }; - - return function lerpHSL( color, alpha ) { - - this.getHSL( hslA ); - color.getHSL( hslB ); - - var h = _Math.lerp( hslA.h, hslB.h, alpha ); - var s = _Math.lerp( hslA.s, hslB.s, alpha ); - var l = _Math.lerp( hslA.l, hslB.l, alpha ); - - this.setHSL( h, s, l ); - - return this; - - }; - - }(), - - equals: function ( c ) { - - return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.r = array[ offset ]; - this.g = array[ offset + 1 ]; - this.b = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.r; - array[ offset + 1 ] = this.g; - array[ offset + 2 ] = this.b; - - return array; - - }, - - toJSON: function () { - - return this.getHex(); - - } - - } ); - - /** - * Uniforms library for shared webgl shaders - */ - - var UniformsLib = { - - common: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - - map: { value: null }, - uvTransform: { value: new Matrix3() }, - - alphaMap: { value: null }, - - }, - - specularmap: { - - specularMap: { value: null }, - - }, - - envmap: { - - envMap: { value: null }, - flipEnvMap: { value: - 1 }, - reflectivity: { value: 1.0 }, - refractionRatio: { value: 0.98 }, - maxMipLevel: { value: 0 } - - }, - - aomap: { - - aoMap: { value: null }, - aoMapIntensity: { value: 1 } - - }, - - lightmap: { - - lightMap: { value: null }, - lightMapIntensity: { value: 1 } - - }, - - emissivemap: { - - emissiveMap: { value: null } - - }, - - bumpmap: { - - bumpMap: { value: null }, - bumpScale: { value: 1 } - - }, - - normalmap: { - - normalMap: { value: null }, - normalScale: { value: new Vector2( 1, 1 ) } - - }, - - displacementmap: { - - displacementMap: { value: null }, - displacementScale: { value: 1 }, - displacementBias: { value: 0 } - - }, - - roughnessmap: { - - roughnessMap: { value: null } - - }, - - metalnessmap: { - - metalnessMap: { value: null } - - }, - - gradientmap: { - - gradientMap: { value: null } - - }, - - fog: { - - fogDensity: { value: 0.00025 }, - fogNear: { value: 1 }, - fogFar: { value: 2000 }, - fogColor: { value: new Color( 0xffffff ) } - - }, - - lights: { - - ambientLightColor: { value: [] }, - - lightProbe: { value: [] }, - - directionalLights: { value: [], properties: { - direction: {}, - color: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - - directionalShadowMap: { value: [] }, - directionalShadowMatrix: { value: [] }, - - spotLights: { value: [], properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - - spotShadowMap: { value: [] }, - spotShadowMatrix: { value: [] }, - - pointLights: { value: [], properties: { - color: {}, - position: {}, - decay: {}, - distance: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {} - } }, - - pointShadowMap: { value: [] }, - pointShadowMatrix: { value: [] }, - - hemisphereLights: { value: [], properties: { - direction: {}, - skyColor: {}, - groundColor: {} - } }, - - // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src - rectAreaLights: { value: [], properties: { - color: {}, - position: {}, - width: {}, - height: {} - } } - - }, - - points: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - size: { value: 1.0 }, - scale: { value: 1.0 }, - map: { value: null }, - uvTransform: { value: new Matrix3() } - - }, - - sprite: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - center: { value: new Vector2( 0.5, 0.5 ) }, - rotation: { value: 0.0 }, - map: { value: null }, - uvTransform: { value: new Matrix3() } - - } - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - */ - - var ShaderLib = { - - basic: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.meshbasic_vert, - fragmentShader: ShaderChunk.meshbasic_frag - - }, - - lambert: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) } - } - ] ), - - vertexShader: ShaderChunk.meshlambert_vert, - fragmentShader: ShaderChunk.meshlambert_frag - - }, - - phong: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.gradientmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - specular: { value: new Color( 0x111111 ) }, - shininess: { value: 30 } - } - ] ), - - vertexShader: ShaderChunk.meshphong_vert, - fragmentShader: ShaderChunk.meshphong_frag - - }, - - standard: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.roughnessmap, - UniformsLib.metalnessmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - roughness: { value: 0.5 }, - metalness: { value: 0.5 }, - envMapIntensity: { value: 1 } // temporary - } - ] ), - - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - - }, - - matcap: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.fog, - { - matcap: { value: null } - } - ] ), - - vertexShader: ShaderChunk.meshmatcap_vert, - fragmentShader: ShaderChunk.meshmatcap_frag - - }, - - points: { - - uniforms: mergeUniforms( [ - UniformsLib.points, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.points_vert, - fragmentShader: ShaderChunk.points_frag - - }, - - dashed: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.fog, - { - scale: { value: 1 }, - dashSize: { value: 1 }, - totalSize: { value: 2 } - } - ] ), - - vertexShader: ShaderChunk.linedashed_vert, - fragmentShader: ShaderChunk.linedashed_frag - - }, - - depth: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.displacementmap - ] ), - - vertexShader: ShaderChunk.depth_vert, - fragmentShader: ShaderChunk.depth_frag - - }, - - normal: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - { - opacity: { value: 1.0 } - } - ] ), - - vertexShader: ShaderChunk.normal_vert, - fragmentShader: ShaderChunk.normal_frag - - }, - - sprite: { - - uniforms: mergeUniforms( [ - UniformsLib.sprite, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.sprite_vert, - fragmentShader: ShaderChunk.sprite_frag - - }, - - background: { - - uniforms: { - uvTransform: { value: new Matrix3() }, - t2D: { value: null }, - }, - - vertexShader: ShaderChunk.background_vert, - fragmentShader: ShaderChunk.background_frag - - }, - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - - cube: { - - uniforms: { - tCube: { value: null }, - tFlip: { value: - 1 }, - opacity: { value: 1.0 } - }, - - vertexShader: ShaderChunk.cube_vert, - fragmentShader: ShaderChunk.cube_frag - - }, - - equirect: { - - uniforms: { - tEquirect: { value: null }, - }, - - vertexShader: ShaderChunk.equirect_vert, - fragmentShader: ShaderChunk.equirect_frag - - }, - - distanceRGBA: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.displacementmap, - { - referencePosition: { value: new Vector3() }, - nearDistance: { value: 1 }, - farDistance: { value: 1000 } - } - ] ), - - vertexShader: ShaderChunk.distanceRGBA_vert, - fragmentShader: ShaderChunk.distanceRGBA_frag - - }, - - shadow: { - - uniforms: mergeUniforms( [ - UniformsLib.lights, - UniformsLib.fog, - { - color: { value: new Color( 0x00000 ) }, - opacity: { value: 1.0 } - }, - ] ), - - vertexShader: ShaderChunk.shadow_vert, - fragmentShader: ShaderChunk.shadow_frag - - } - - }; - - ShaderLib.physical = { - - uniforms: mergeUniforms( [ - ShaderLib.standard.uniforms, - { - clearCoat: { value: 0 }, - clearCoatRoughness: { value: 0 } - } - ] ), - - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLAnimation() { - - var context = null; - var isAnimating = false; - var animationLoop = null; - - function onAnimationFrame( time, frame ) { - - if ( isAnimating === false ) return; - - animationLoop( time, frame ); - - context.requestAnimationFrame( onAnimationFrame ); - - } - - return { - - start: function () { - - if ( isAnimating === true ) return; - if ( animationLoop === null ) return; - - context.requestAnimationFrame( onAnimationFrame ); - - isAnimating = true; - - }, - - stop: function () { - - isAnimating = false; - - }, - - setAnimationLoop: function ( callback ) { - - animationLoop = callback; - - }, - - setContext: function ( value ) { - - context = value; - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLAttributes( gl ) { - - var buffers = new WeakMap(); - - function createBuffer( attribute, bufferType ) { - - var array = attribute.array; - var usage = attribute.dynamic ? 35048 : 35044; - - var buffer = gl.createBuffer(); - - gl.bindBuffer( bufferType, buffer ); - gl.bufferData( bufferType, array, usage ); - - attribute.onUploadCallback(); - - var type = 5126; - - if ( array instanceof Float32Array ) { - - type = 5126; - - } else if ( array instanceof Float64Array ) { - - console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); - - } else if ( array instanceof Uint16Array ) { - - type = 5123; - - } else if ( array instanceof Int16Array ) { - - type = 5122; - - } else if ( array instanceof Uint32Array ) { - - type = 5125; - - } else if ( array instanceof Int32Array ) { - - type = 5124; - - } else if ( array instanceof Int8Array ) { - - type = 5120; - - } else if ( array instanceof Uint8Array ) { - - type = 5121; - - } - - return { - buffer: buffer, - type: type, - bytesPerElement: array.BYTES_PER_ELEMENT, - version: attribute.version - }; - - } - - function updateBuffer( buffer, attribute, bufferType ) { - - var array = attribute.array; - var updateRange = attribute.updateRange; - - gl.bindBuffer( bufferType, buffer ); - - if ( attribute.dynamic === false ) { - - gl.bufferData( bufferType, array, 35044 ); - - } else if ( updateRange.count === - 1 ) { - - // Not using update ranges - - gl.bufferSubData( bufferType, 0, array ); - - } else if ( updateRange.count === 0 ) { - - console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); - - } else { - - gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, - array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); - - updateRange.count = - 1; // reset range - - } - - } - - // - - function get( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - return buffers.get( attribute ); - - } - - function remove( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - var data = buffers.get( attribute ); - - if ( data ) { - - gl.deleteBuffer( data.buffer ); - - buffers.delete( attribute ); - - } - - } - - function update( attribute, bufferType ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - var data = buffers.get( attribute ); - - if ( data === undefined ) { - - buffers.set( attribute, createBuffer( attribute, bufferType ) ); - - } else if ( data.version < attribute.version ) { - - updateBuffer( data.buffer, attribute, bufferType ); - - data.version = attribute.version; - - } - - } - - return { - - get: get, - remove: remove, - update: update - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Face3( a, b, c, normal, color, materialIndex ) { - - this.a = a; - this.b = b; - this.c = c; - - this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); - this.vertexNormals = Array.isArray( normal ) ? normal : []; - - this.color = ( color && color.isColor ) ? color : new Color(); - this.vertexColors = Array.isArray( color ) ? color : []; - - this.materialIndex = materialIndex !== undefined ? materialIndex : 0; - - } - - Object.assign( Face3.prototype, { - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.a = source.a; - this.b = source.b; - this.c = source.c; - - this.normal.copy( source.normal ); - this.color.copy( source.color ); - - this.materialIndex = source.materialIndex; - - for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { - - this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); - - } - - for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { - - this.vertexColors[ i ] = source.vertexColors[ i ].clone(); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - - function Euler( x, y, z, order ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._order = order || Euler.DefaultOrder; - - } - - Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; - - Euler.DefaultOrder = 'XYZ'; - - Object.defineProperties( Euler.prototype, { - - x: { - - get: function () { - - return this._x; - - }, - - set: function ( value ) { - - this._x = value; - this.onChangeCallback(); - - } - - }, - - y: { - - get: function () { - - return this._y; - - }, - - set: function ( value ) { - - this._y = value; - this.onChangeCallback(); - - } - - }, - - z: { - - get: function () { - - return this._z; - - }, - - set: function ( value ) { - - this._z = value; - this.onChangeCallback(); - - } - - }, - - order: { - - get: function () { - - return this._order; - - }, - - set: function ( value ) { - - this._order = value; - this.onChangeCallback(); - - } - - } - - } ); - - Object.assign( Euler.prototype, { - - isEuler: true, - - set: function ( x, y, z, order ) { - - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._order ); - - }, - - copy: function ( euler ) { - - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m, order, update ) { - - var clamp = _Math.clamp; - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements; - var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; - var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; - var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - order = order || this._order; - - if ( order === 'XYZ' ) { - - this._y = Math.asin( clamp( m13, - 1, 1 ) ); - - if ( Math.abs( m13 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m33 ); - this._z = Math.atan2( - m12, m11 ); - - } else { - - this._x = Math.atan2( m32, m22 ); - this._z = 0; - - } - - } else if ( order === 'YXZ' ) { - - this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - - if ( Math.abs( m23 ) < 0.99999 ) { - - this._y = Math.atan2( m13, m33 ); - this._z = Math.atan2( m21, m22 ); - - } else { - - this._y = Math.atan2( - m31, m11 ); - this._z = 0; - - } - - } else if ( order === 'ZXY' ) { - - this._x = Math.asin( clamp( m32, - 1, 1 ) ); - - if ( Math.abs( m32 ) < 0.99999 ) { - - this._y = Math.atan2( - m31, m33 ); - this._z = Math.atan2( - m12, m22 ); - - } else { - - this._y = 0; - this._z = Math.atan2( m21, m11 ); - - } - - } else if ( order === 'ZYX' ) { - - this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - - if ( Math.abs( m31 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m33 ); - this._z = Math.atan2( m21, m11 ); - - } else { - - this._x = 0; - this._z = Math.atan2( - m12, m22 ); - - } - - } else if ( order === 'YZX' ) { - - this._z = Math.asin( clamp( m21, - 1, 1 ) ); - - if ( Math.abs( m21 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m22 ); - this._y = Math.atan2( - m31, m11 ); - - } else { - - this._x = 0; - this._y = Math.atan2( m13, m33 ); - - } - - } else if ( order === 'XZY' ) { - - this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - - if ( Math.abs( m12 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m22 ); - this._y = Math.atan2( m13, m11 ); - - } else { - - this._x = Math.atan2( - m23, m33 ); - this._y = 0; - - } - - } else { - - console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); - - } - - this._order = order; - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromQuaternion: function () { - - var matrix = new Matrix4(); - - return function setFromQuaternion( q, order, update ) { - - matrix.makeRotationFromQuaternion( q ); - - return this.setFromRotationMatrix( matrix, order, update ); - - }; - - }(), - - setFromVector3: function ( v, order ) { - - return this.set( v.x, v.y, v.z, order || this._order ); - - }, - - reorder: function () { - - // WARNING: this discards revolution information -bhouston - - var q = new Quaternion(); - - return function reorder( newOrder ) { - - q.setFromEuler( this ); - - return this.setFromQuaternion( q, newOrder ); - - }; - - }(), - - equals: function ( euler ) { - - return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - - }, - - fromArray: function ( array ) { - - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._order; - - return array; - - }, - - toVector3: function ( optionalResult ) { - - if ( optionalResult ) { - - return optionalResult.set( this._x, this._y, this._z ); - - } else { - - return new Vector3( this._x, this._y, this._z ); - - } - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Layers() { - - this.mask = 1 | 0; - - } - - Object.assign( Layers.prototype, { - - set: function ( channel ) { - - this.mask = 1 << channel | 0; - - }, - - enable: function ( channel ) { - - this.mask |= 1 << channel | 0; - - }, - - toggle: function ( channel ) { - - this.mask ^= 1 << channel | 0; - - }, - - disable: function ( channel ) { - - this.mask &= ~ ( 1 << channel | 0 ); - - }, - - test: function ( layers ) { - - return ( this.mask & layers.mask ) !== 0; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author elephantatwork / www.elephantatwork.ch - */ - - var object3DId = 0; - - function Object3D() { - - Object.defineProperty( this, 'id', { value: object3DId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Object3D'; - - this.parent = null; - this.children = []; - - this.up = Object3D.DefaultUp.clone(); - - var position = new Vector3(); - var rotation = new Euler(); - var quaternion = new Quaternion(); - var scale = new Vector3( 1, 1, 1 ); - - function onRotationChange() { - - quaternion.setFromEuler( rotation, false ); - - } - - function onQuaternionChange() { - - rotation.setFromQuaternion( quaternion, undefined, false ); - - } - - rotation.onChange( onRotationChange ); - quaternion.onChange( onQuaternionChange ); - - Object.defineProperties( this, { - position: { - configurable: true, - enumerable: true, - value: position - }, - rotation: { - configurable: true, - enumerable: true, - value: rotation - }, - quaternion: { - configurable: true, - enumerable: true, - value: quaternion - }, - scale: { - configurable: true, - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - } ); - - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); - - this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; - - this.layers = new Layers(); - this.visible = true; - - this.castShadow = false; - this.receiveShadow = false; - - this.frustumCulled = true; - this.renderOrder = 0; - - this.userData = {}; - - } - - Object3D.DefaultUp = new Vector3( 0, 1, 0 ); - Object3D.DefaultMatrixAutoUpdate = true; - - Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Object3D, - - isObject3D: true, - - onBeforeRender: function () {}, - onAfterRender: function () {}, - - applyMatrix: function ( matrix ) { - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - this.matrix.premultiply( matrix ); - - this.matrix.decompose( this.position, this.quaternion, this.scale ); - - }, - - applyQuaternion: function ( q ) { - - this.quaternion.premultiply( q ); - - return this; - - }, - - setRotationFromAxisAngle: function ( axis, angle ) { - - // assumes axis is normalized - - this.quaternion.setFromAxisAngle( axis, angle ); - - }, - - setRotationFromEuler: function ( euler ) { - - this.quaternion.setFromEuler( euler, true ); - - }, - - setRotationFromMatrix: function ( m ) { - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - this.quaternion.setFromRotationMatrix( m ); - - }, - - setRotationFromQuaternion: function ( q ) { - - // assumes q is normalized - - this.quaternion.copy( q ); - - }, - - rotateOnAxis: function () { - - // rotate object on axis in object space - // axis is assumed to be normalized - - var q1 = new Quaternion(); - - return function rotateOnAxis( axis, angle ) { - - q1.setFromAxisAngle( axis, angle ); - - this.quaternion.multiply( q1 ); - - return this; - - }; - - }(), - - rotateOnWorldAxis: function () { - - // rotate object on axis in world space - // axis is assumed to be normalized - // method assumes no rotated parent - - var q1 = new Quaternion(); - - return function rotateOnWorldAxis( axis, angle ) { - - q1.setFromAxisAngle( axis, angle ); - - this.quaternion.premultiply( q1 ); - - return this; - - }; - - }(), - - rotateX: function () { - - var v1 = new Vector3( 1, 0, 0 ); - - return function rotateX( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - rotateY: function () { - - var v1 = new Vector3( 0, 1, 0 ); - - return function rotateY( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - rotateZ: function () { - - var v1 = new Vector3( 0, 0, 1 ); - - return function rotateZ( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - translateOnAxis: function () { - - // translate object by distance along axis in object space - // axis is assumed to be normalized - - var v1 = new Vector3(); - - return function translateOnAxis( axis, distance ) { - - v1.copy( axis ).applyQuaternion( this.quaternion ); - - this.position.add( v1.multiplyScalar( distance ) ); - - return this; - - }; - - }(), - - translateX: function () { - - var v1 = new Vector3( 1, 0, 0 ); - - return function translateX( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - translateY: function () { - - var v1 = new Vector3( 0, 1, 0 ); - - return function translateY( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - translateZ: function () { - - var v1 = new Vector3( 0, 0, 1 ); - - return function translateZ( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - localToWorld: function ( vector ) { - - return vector.applyMatrix4( this.matrixWorld ); - - }, - - worldToLocal: function () { - - var m1 = new Matrix4(); - - return function worldToLocal( vector ) { - - return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); - - }; - - }(), - - lookAt: function () { - - // This method does not support objects having non-uniformly-scaled parent(s) - - var q1 = new Quaternion(); - var m1 = new Matrix4(); - var target = new Vector3(); - var position = new Vector3(); - - return function lookAt( x, y, z ) { - - if ( x.isVector3 ) { - - target.copy( x ); - - } else { - - target.set( x, y, z ); - - } - - var parent = this.parent; - - this.updateWorldMatrix( true, false ); - - position.setFromMatrixPosition( this.matrixWorld ); - - if ( this.isCamera || this.isLight ) { - - m1.lookAt( position, target, this.up ); - - } else { - - m1.lookAt( target, position, this.up ); - - } - - this.quaternion.setFromRotationMatrix( m1 ); - - if ( parent ) { - - m1.extractRotation( parent.matrixWorld ); - q1.setFromRotationMatrix( m1 ); - this.quaternion.premultiply( q1.inverse() ); - - } - - }; - - }(), - - add: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.add( arguments[ i ] ); - - } - - return this; - - } - - if ( object === this ) { - - console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); - return this; - - } - - if ( ( object && object.isObject3D ) ) { - - if ( object.parent !== null ) { - - object.parent.remove( object ); - - } - - object.parent = this; - object.dispatchEvent( { type: 'added' } ); - - this.children.push( object ); - - } else { - - console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); - - } - - return this; - - }, - - remove: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.remove( arguments[ i ] ); - - } - - return this; - - } - - var index = this.children.indexOf( object ); - - if ( index !== - 1 ) { - - object.parent = null; - - object.dispatchEvent( { type: 'removed' } ); - - this.children.splice( index, 1 ); - - } - - return this; - - }, - - getObjectById: function ( id ) { - - return this.getObjectByProperty( 'id', id ); - - }, - - getObjectByName: function ( name ) { - - return this.getObjectByProperty( 'name', name ); - - }, - - getObjectByProperty: function ( name, value ) { - - if ( this[ name ] === value ) return this; - - for ( var i = 0, l = this.children.length; i < l; i ++ ) { - - var child = this.children[ i ]; - var object = child.getObjectByProperty( name, value ); - - if ( object !== undefined ) { - - return object; - - } - - } - - return undefined; - - }, - - getWorldPosition: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - return target.setFromMatrixPosition( this.matrixWorld ); - - }, - - getWorldQuaternion: function () { - - var position = new Vector3(); - var scale = new Vector3(); - - return function getWorldQuaternion( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' ); - target = new Quaternion(); - - } - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, target, scale ); - - return target; - - }; - - }(), - - getWorldScale: function () { - - var position = new Vector3(); - var quaternion = new Quaternion(); - - return function getWorldScale( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldScale() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, quaternion, target ); - - return target; - - }; - - }(), - - getWorldDirection: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - var e = this.matrixWorld.elements; - - return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); - - }, - - raycast: function () {}, - - traverse: function ( callback ) { - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverse( callback ); - - } - - }, - - traverseVisible: function ( callback ) { - - if ( this.visible === false ) return; - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverseVisible( callback ); - - } - - }, - - traverseAncestors: function ( callback ) { - - var parent = this.parent; - - if ( parent !== null ) { - - callback( parent ); - - parent.traverseAncestors( callback ); - - } - - }, - - updateMatrix: function () { - - this.matrix.compose( this.position, this.quaternion, this.scale ); - - this.matrixWorldNeedsUpdate = true; - - }, - - updateMatrixWorld: function ( force ) { - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - if ( this.matrixWorldNeedsUpdate || force ) { - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); - - } else { - - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - - } - - this.matrixWorldNeedsUpdate = false; - - force = true; - - } - - // update children - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateMatrixWorld( force ); - - } - - }, - - updateWorldMatrix: function ( updateParents, updateChildren ) { - - var parent = this.parent; - - if ( updateParents === true && parent !== null ) { - - parent.updateWorldMatrix( true, false ); - - } - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); - - } else { - - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - - } - - // update children - - if ( updateChildren === true ) { - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateWorldMatrix( false, true ); - - } - - } - - }, - - toJSON: function ( meta ) { - - // meta is a string when called from JSON.stringify - var isRootObject = ( meta === undefined || typeof meta === 'string' ); - - var output = {}; - - // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - if ( isRootObject ) { - - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {} - }; - - output.metadata = { - version: 4.5, - type: 'Object', - generator: 'Object3D.toJSON' - }; - - } - - // standard Object3D serialization - - var object = {}; - - object.uuid = this.uuid; - object.type = this.type; - - if ( this.name !== '' ) object.name = this.name; - if ( this.castShadow === true ) object.castShadow = true; - if ( this.receiveShadow === true ) object.receiveShadow = true; - if ( this.visible === false ) object.visible = false; - if ( this.frustumCulled === false ) object.frustumCulled = false; - if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder; - if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; - - object.layers = this.layers.mask; - object.matrix = this.matrix.toArray(); - - if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false; - - // object specific properties - - if ( this.isMesh && this.drawMode !== TrianglesDrawMode ) object.drawMode = this.drawMode; - - // - - function serialize( library, element ) { - - if ( library[ element.uuid ] === undefined ) { - - library[ element.uuid ] = element.toJSON( meta ); - - } - - return element.uuid; - - } - - if ( this.isMesh || this.isLine || this.isPoints ) { - - object.geometry = serialize( meta.geometries, this.geometry ); - - var parameters = this.geometry.parameters; - - if ( parameters !== undefined && parameters.shapes !== undefined ) { - - var shapes = parameters.shapes; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - serialize( meta.shapes, shape ); - - } - - } else { - - serialize( meta.shapes, shapes ); - - } - - } - - } - - if ( this.material !== undefined ) { - - if ( Array.isArray( this.material ) ) { - - var uuids = []; - - for ( var i = 0, l = this.material.length; i < l; i ++ ) { - - uuids.push( serialize( meta.materials, this.material[ i ] ) ); - - } - - object.material = uuids; - - } else { - - object.material = serialize( meta.materials, this.material ); - - } - - } - - // - - if ( this.children.length > 0 ) { - - object.children = []; - - for ( var i = 0; i < this.children.length; i ++ ) { - - object.children.push( this.children[ i ].toJSON( meta ).object ); - - } - - } - - if ( isRootObject ) { - - var geometries = extractFromCache( meta.geometries ); - var materials = extractFromCache( meta.materials ); - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - var shapes = extractFromCache( meta.shapes ); - - if ( geometries.length > 0 ) output.geometries = geometries; - if ( materials.length > 0 ) output.materials = materials; - if ( textures.length > 0 ) output.textures = textures; - if ( images.length > 0 ) output.images = images; - if ( shapes.length > 0 ) output.shapes = shapes; - - } - - output.object = object; - - return output; - - // extract data from the cache hash - // remove metadata on each item - // and return as array - function extractFromCache( cache ) { - - var values = []; - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - return values; - - } - - }, - - clone: function ( recursive ) { - - return new this.constructor().copy( this, recursive ); - - }, - - copy: function ( source, recursive ) { - - if ( recursive === undefined ) recursive = true; - - this.name = source.name; - - this.up.copy( source.up ); - - this.position.copy( source.position ); - this.quaternion.copy( source.quaternion ); - this.scale.copy( source.scale ); - - this.matrix.copy( source.matrix ); - this.matrixWorld.copy( source.matrixWorld ); - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - - this.layers.mask = source.layers.mask; - this.visible = source.visible; - - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - if ( recursive === true ) { - - for ( var i = 0; i < source.children.length; i ++ ) { - - var child = source.children[ i ]; - this.add( child.clone() ); - - } - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author bhouston / http://clara.io - */ - - var geometryId = 0; // Geometry uses even numbers as Id - - function Geometry() { - - Object.defineProperty( this, 'id', { value: geometryId += 2 } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Geometry'; - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - - this.morphTargets = []; - this.morphNormals = []; - - this.skinWeights = []; - this.skinIndices = []; - - this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.elementsNeedUpdate = false; - this.verticesNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Geometry, - - isGeometry: true, - - applyMatrix: function ( matrix ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { - - var vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); - - } - - for ( var i = 0, il = this.faces.length; i < il; i ++ ) { - - var face = this.faces[ i ]; - face.normal.applyMatrix3( normalMatrix ).normalize(); - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); - - } - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - - return this; - - }, - - rotateX: function () { - - // rotate geometry around world x-axis - - var m1 = new Matrix4(); - - return function rotateX( angle ) { - - m1.makeRotationX( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateY: function () { - - // rotate geometry around world y-axis - - var m1 = new Matrix4(); - - return function rotateY( angle ) { - - m1.makeRotationY( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1 = new Matrix4(); - - return function rotateZ( angle ) { - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1 = new Matrix4(); - - return function translate( x, y, z ) { - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1 = new Matrix4(); - - return function scale( x, y, z ) { - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj = new Object3D(); - - return function lookAt( vector ) { - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - fromBufferGeometry: function ( geometry ) { - - var scope = this; - - var indices = geometry.index !== null ? geometry.index.array : undefined; - var attributes = geometry.attributes; - - var positions = attributes.position.array; - var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; - var colors = attributes.color !== undefined ? attributes.color.array : undefined; - var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; - var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; - - if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; - - for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { - - scope.vertices.push( new Vector3().fromArray( positions, i ) ); - - if ( colors !== undefined ) { - - scope.colors.push( new Color().fromArray( colors, i ) ); - - } - - } - - function addFace( a, b, c, materialIndex ) { - - var vertexColors = ( colors === undefined ) ? [] : [ - scope.colors[ a ].clone(), - scope.colors[ b ].clone(), - scope.colors[ c ].clone() ]; - - var vertexNormals = ( normals === undefined ) ? [] : [ - new Vector3().fromArray( normals, a * 3 ), - new Vector3().fromArray( normals, b * 3 ), - new Vector3().fromArray( normals, c * 3 ) - ]; - - var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); - - scope.faces.push( face ); - - if ( uvs !== undefined ) { - - scope.faceVertexUvs[ 0 ].push( [ - new Vector2().fromArray( uvs, a * 2 ), - new Vector2().fromArray( uvs, b * 2 ), - new Vector2().fromArray( uvs, c * 2 ) - ] ); - - } - - if ( uvs2 !== undefined ) { - - scope.faceVertexUvs[ 1 ].push( [ - new Vector2().fromArray( uvs2, a * 2 ), - new Vector2().fromArray( uvs2, b * 2 ), - new Vector2().fromArray( uvs2, c * 2 ) - ] ); - - } - - } - - var groups = geometry.groups; - - if ( groups.length > 0 ) { - - for ( var i = 0; i < groups.length; i ++ ) { - - var group = groups[ i ]; - - var start = group.start; - var count = group.count; - - for ( var j = start, jl = start + count; j < jl; j += 3 ) { - - if ( indices !== undefined ) { - - addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); - - } else { - - addFace( j, j + 1, j + 2, group.materialIndex ); - - } - - } - - } - - } else { - - if ( indices !== undefined ) { - - for ( var i = 0; i < indices.length; i += 3 ) { - - addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); - - } - - } else { - - for ( var i = 0; i < positions.length / 3; i += 3 ) { - - addFace( i, i + 1, i + 2 ); - - } - - } - - } - - this.computeFaceNormals(); - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - return this; - - }, - - center: function () { - - var offset = new Vector3(); - - return function center() { - - this.computeBoundingBox(); - - this.boundingBox.getCenter( offset ).negate(); - - this.translate( offset.x, offset.y, offset.z ); - - return this; - - }; - - }(), - - normalize: function () { - - this.computeBoundingSphere(); - - var center = this.boundingSphere.center; - var radius = this.boundingSphere.radius; - - var s = radius === 0 ? 1 : 1.0 / radius; - - var matrix = new Matrix4(); - matrix.set( - s, 0, 0, - s * center.x, - 0, s, 0, - s * center.y, - 0, 0, s, - s * center.z, - 0, 0, 0, 1 - ); - - this.applyMatrix( matrix ); - - return this; - - }, - - computeFaceNormals: function () { - - var cb = new Vector3(), ab = new Vector3(); - - for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { - - var face = this.faces[ f ]; - - var vA = this.vertices[ face.a ]; - var vB = this.vertices[ face.b ]; - var vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - cb.normalize(); - - face.normal.copy( cb ); - - } - - }, - - computeVertexNormals: function ( areaWeighted ) { - - if ( areaWeighted === undefined ) areaWeighted = true; - - var v, vl, f, fl, face, vertices; - - vertices = new Array( this.vertices.length ); - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ] = new Vector3(); - - } - - if ( areaWeighted ) { - - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - - var vA, vB, vC; - var cb = new Vector3(), ab = new Vector3(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vA = this.vertices[ face.a ]; - vB = this.vertices[ face.b ]; - vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - vertices[ face.a ].add( cb ); - vertices[ face.b ].add( cb ); - vertices[ face.c ].add( cb ); - - } - - } else { - - this.computeFaceNormals(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vertices[ face.a ].add( face.normal ); - vertices[ face.b ].add( face.normal ); - vertices[ face.c ].add( face.normal ); - - } - - } - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ].normalize(); - - } - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( vertices[ face.a ] ); - vertexNormals[ 1 ].copy( vertices[ face.b ] ); - vertexNormals[ 2 ].copy( vertices[ face.c ] ); - - } else { - - vertexNormals[ 0 ] = vertices[ face.a ].clone(); - vertexNormals[ 1 ] = vertices[ face.b ].clone(); - vertexNormals[ 2 ] = vertices[ face.c ].clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - }, - - computeFlatVertexNormals: function () { - - var f, fl, face; - - this.computeFaceNormals(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( face.normal ); - vertexNormals[ 1 ].copy( face.normal ); - vertexNormals[ 2 ].copy( face.normal ); - - } else { - - vertexNormals[ 0 ] = face.normal.clone(); - vertexNormals[ 1 ] = face.normal.clone(); - vertexNormals[ 2 ] = face.normal.clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - }, - - computeMorphNormals: function () { - - var i, il, f, fl, face; - - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - if ( ! face.__originalFaceNormal ) { - - face.__originalFaceNormal = face.normal.clone(); - - } else { - - face.__originalFaceNormal.copy( face.normal ); - - } - - if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; - - for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { - - if ( ! face.__originalVertexNormals[ i ] ) { - - face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); - - } else { - - face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); - - } - - } - - } - - // use temp geometry to compute face and vertex normals for each morph - - var tmpGeo = new Geometry(); - tmpGeo.faces = this.faces; - - for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { - - // create on first access - - if ( ! this.morphNormals[ i ] ) { - - this.morphNormals[ i ] = {}; - this.morphNormals[ i ].faceNormals = []; - this.morphNormals[ i ].vertexNormals = []; - - var dstNormalsFace = this.morphNormals[ i ].faceNormals; - var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - faceNormal = new Vector3(); - vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; - - dstNormalsFace.push( faceNormal ); - dstNormalsVertex.push( vertexNormals ); - - } - - } - - var morphNormals = this.morphNormals[ i ]; - - // set vertices to morph target - - tmpGeo.vertices = this.morphTargets[ i ].vertices; - - // compute morph normals - - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); - - // store morph normals - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - faceNormal = morphNormals.faceNormals[ f ]; - vertexNormals = morphNormals.vertexNormals[ f ]; - - faceNormal.copy( face.normal ); - - vertexNormals.a.copy( face.vertexNormals[ 0 ] ); - vertexNormals.b.copy( face.vertexNormals[ 1 ] ); - vertexNormals.c.copy( face.vertexNormals[ 2 ] ); - - } - - } - - // restore original normals - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - face.normal = face.__originalFaceNormal; - face.vertexNormals = face.__originalVertexNormals; - - } - - }, - - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - this.boundingBox.setFromPoints( this.vertices ); - - }, - - computeBoundingSphere: function () { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - this.boundingSphere.setFromPoints( this.vertices ); - - }, - - merge: function ( geometry, matrix, materialIndexOffset ) { - - if ( ! ( geometry && geometry.isGeometry ) ) { - - console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); - return; - - } - - var normalMatrix, - vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - uvs1 = this.faceVertexUvs[ 0 ], - uvs2 = geometry.faceVertexUvs[ 0 ], - colors1 = this.colors, - colors2 = geometry.colors; - - if ( materialIndexOffset === undefined ) materialIndexOffset = 0; - - if ( matrix !== undefined ) { - - normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - } - - // vertices - - for ( var i = 0, il = vertices2.length; i < il; i ++ ) { - - var vertex = vertices2[ i ]; - - var vertexCopy = vertex.clone(); - - if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); - - vertices1.push( vertexCopy ); - - } - - // colors - - for ( var i = 0, il = colors2.length; i < il; i ++ ) { - - colors1.push( colors2[ i ].clone() ); - - } - - // faces - - for ( i = 0, il = faces2.length; i < il; i ++ ) { - - var face = faces2[ i ], faceCopy, normal, color, - faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - - faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - faceCopy.normal.copy( face.normal ); - - if ( normalMatrix !== undefined ) { - - faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); - - } - - for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { - - normal = faceVertexNormals[ j ].clone(); - - if ( normalMatrix !== undefined ) { - - normal.applyMatrix3( normalMatrix ).normalize(); - - } - - faceCopy.vertexNormals.push( normal ); - - } - - faceCopy.color.copy( face.color ); - - for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { - - color = faceVertexColors[ j ]; - faceCopy.vertexColors.push( color.clone() ); - - } - - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - - faces1.push( faceCopy ); - - } - - // uvs - - for ( i = 0, il = uvs2.length; i < il; i ++ ) { - - var uv = uvs2[ i ], uvCopy = []; - - if ( uv === undefined ) { - - continue; - - } - - for ( var j = 0, jl = uv.length; j < jl; j ++ ) { - - uvCopy.push( uv[ j ].clone() ); - - } - - uvs1.push( uvCopy ); - - } - - }, - - mergeMesh: function ( mesh ) { - - if ( ! ( mesh && mesh.isMesh ) ) { - - console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); - return; - - } - - if ( mesh.matrixAutoUpdate ) mesh.updateMatrix(); - - this.merge( mesh.geometry, mesh.matrix ); - - }, - - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - - mergeVertices: function () { - - var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - var unique = [], changes = []; - - var v, key; - var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 - var precision = Math.pow( 10, precisionPoints ); - var i, il, face; - var indices, j, jl; - - for ( i = 0, il = this.vertices.length; i < il; i ++ ) { - - v = this.vertices[ i ]; - key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - - if ( verticesMap[ key ] === undefined ) { - - verticesMap[ key ] = i; - unique.push( this.vertices[ i ] ); - changes[ i ] = unique.length - 1; - - } else { - - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ verticesMap[ key ] ]; - - } - - } - - - // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - var faceIndicesToRemove = []; - - for ( i = 0, il = this.faces.length; i < il; i ++ ) { - - face = this.faces[ i ]; - - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; - - indices = [ face.a, face.b, face.c ]; - - // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - for ( var n = 0; n < 3; n ++ ) { - - if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { - - faceIndicesToRemove.push( i ); - break; - - } - - } - - } - - for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { - - var idx = faceIndicesToRemove[ i ]; - - this.faces.splice( idx, 1 ); - - for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { - - this.faceVertexUvs[ j ].splice( idx, 1 ); - - } - - } - - // Use unique set of vertices - - var diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; - - }, - - setFromPoints: function ( points ) { - - this.vertices = []; - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return this; - - }, - - sortFacesByMaterialIndex: function () { - - var faces = this.faces; - var length = faces.length; - - // tag faces - - for ( var i = 0; i < length; i ++ ) { - - faces[ i ]._id = i; - - } - - // sort faces - - function materialIndexSort( a, b ) { - - return a.materialIndex - b.materialIndex; - - } - - faces.sort( materialIndexSort ); - - // sort uvs - - var uvs1 = this.faceVertexUvs[ 0 ]; - var uvs2 = this.faceVertexUvs[ 1 ]; - - var newUvs1, newUvs2; - - if ( uvs1 && uvs1.length === length ) newUvs1 = []; - if ( uvs2 && uvs2.length === length ) newUvs2 = []; - - for ( var i = 0; i < length; i ++ ) { - - var id = faces[ i ]._id; - - if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); - if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); - - } - - if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; - if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; - - // standard Geometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - var vertices = []; - - for ( var i = 0; i < this.vertices.length; i ++ ) { - - var vertex = this.vertices[ i ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - var faces = []; - var normals = []; - var normalsHash = {}; - var colors = []; - var colorsHash = {}; - var uvs = []; - var uvsHash = {}; - - for ( var i = 0; i < this.faces.length; i ++ ) { - - var face = this.faces[ i ]; - - var hasMaterial = true; - var hasFaceUv = false; // deprecated - var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; - var hasFaceNormal = face.normal.length() > 0; - var hasFaceVertexNormal = face.vertexNormals.length > 0; - var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - var hasFaceVertexColor = face.vertexColors.length > 0; - - var faceType = 0; - - faceType = setBit( faceType, 0, 0 ); // isQuad - faceType = setBit( faceType, 1, hasMaterial ); - faceType = setBit( faceType, 2, hasFaceUv ); - faceType = setBit( faceType, 3, hasFaceVertexUv ); - faceType = setBit( faceType, 4, hasFaceNormal ); - faceType = setBit( faceType, 5, hasFaceVertexNormal ); - faceType = setBit( faceType, 6, hasFaceColor ); - faceType = setBit( faceType, 7, hasFaceVertexColor ); - - faces.push( faceType ); - faces.push( face.a, face.b, face.c ); - faces.push( face.materialIndex ); - - if ( hasFaceVertexUv ) { - - var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; - - faces.push( - getUvIndex( faceVertexUvs[ 0 ] ), - getUvIndex( faceVertexUvs[ 1 ] ), - getUvIndex( faceVertexUvs[ 2 ] ) - ); - - } - - if ( hasFaceNormal ) { - - faces.push( getNormalIndex( face.normal ) ); - - } - - if ( hasFaceVertexNormal ) { - - var vertexNormals = face.vertexNormals; - - faces.push( - getNormalIndex( vertexNormals[ 0 ] ), - getNormalIndex( vertexNormals[ 1 ] ), - getNormalIndex( vertexNormals[ 2 ] ) - ); - - } - - if ( hasFaceColor ) { - - faces.push( getColorIndex( face.color ) ); - - } - - if ( hasFaceVertexColor ) { - - var vertexColors = face.vertexColors; - - faces.push( - getColorIndex( vertexColors[ 0 ] ), - getColorIndex( vertexColors[ 1 ] ), - getColorIndex( vertexColors[ 2 ] ) - ); - - } - - } - - function setBit( value, position, enabled ) { - - return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); - - } - - function getNormalIndex( normal ) { - - var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); - - if ( normalsHash[ hash ] !== undefined ) { - - return normalsHash[ hash ]; - - } - - normalsHash[ hash ] = normals.length / 3; - normals.push( normal.x, normal.y, normal.z ); - - return normalsHash[ hash ]; - - } - - function getColorIndex( color ) { - - var hash = color.r.toString() + color.g.toString() + color.b.toString(); - - if ( colorsHash[ hash ] !== undefined ) { - - return colorsHash[ hash ]; - - } - - colorsHash[ hash ] = colors.length; - colors.push( color.getHex() ); - - return colorsHash[ hash ]; - - } - - function getUvIndex( uv ) { - - var hash = uv.x.toString() + uv.y.toString(); - - if ( uvsHash[ hash ] !== undefined ) { - - return uvsHash[ hash ]; - - } - - uvsHash[ hash ] = uvs.length / 2; - uvs.push( uv.x, uv.y ); - - return uvsHash[ hash ]; - - } - - data.data = {}; - - data.data.vertices = vertices; - data.data.normals = normals; - if ( colors.length > 0 ) data.data.colors = colors; - if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility - data.data.faces = faces; - - return data; - - }, - - clone: function () { - - /* - // Handle primitives - - var parameters = this.parameters; - - if ( parameters !== undefined ) { - - var values = []; - - for ( var key in parameters ) { - - values.push( parameters[ key ] ); - - } - - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - - } - - return new this.constructor().copy( this ); - */ - - return new Geometry().copy( this ); - - }, - - copy: function ( source ) { - - var i, il, j, jl, k, kl; - - // reset - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; - - // name - - this.name = source.name; - - // vertices - - var vertices = source.vertices; - - for ( i = 0, il = vertices.length; i < il; i ++ ) { - - this.vertices.push( vertices[ i ].clone() ); - - } - - // colors - - var colors = source.colors; - - for ( i = 0, il = colors.length; i < il; i ++ ) { - - this.colors.push( colors[ i ].clone() ); - - } - - // faces - - var faces = source.faces; - - for ( i = 0, il = faces.length; i < il; i ++ ) { - - this.faces.push( faces[ i ].clone() ); - - } - - // face vertex uvs - - for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { - - var faceVertexUvs = source.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) { - - this.faceVertexUvs[ i ] = []; - - } - - for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { - - var uvs = faceVertexUvs[ j ], uvsCopy = []; - - for ( k = 0, kl = uvs.length; k < kl; k ++ ) { - - var uv = uvs[ k ]; - - uvsCopy.push( uv.clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } - - // morph targets - - var morphTargets = source.morphTargets; - - for ( i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = {}; - morphTarget.name = morphTargets[ i ].name; - - // vertices - - if ( morphTargets[ i ].vertices !== undefined ) { - - morphTarget.vertices = []; - - for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { - - morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); - - } - - } - - // normals - - if ( morphTargets[ i ].normals !== undefined ) { - - morphTarget.normals = []; - - for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { - - morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); - - } - - } - - this.morphTargets.push( morphTarget ); - - } - - // morph normals - - var morphNormals = source.morphNormals; - - for ( i = 0, il = morphNormals.length; i < il; i ++ ) { - - var morphNormal = {}; - - // vertex normals - - if ( morphNormals[ i ].vertexNormals !== undefined ) { - - morphNormal.vertexNormals = []; - - for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { - - var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; - var destVertexNormal = {}; - - destVertexNormal.a = srcVertexNormal.a.clone(); - destVertexNormal.b = srcVertexNormal.b.clone(); - destVertexNormal.c = srcVertexNormal.c.clone(); - - morphNormal.vertexNormals.push( destVertexNormal ); - - } - - } - - // face normals - - if ( morphNormals[ i ].faceNormals !== undefined ) { - - morphNormal.faceNormals = []; - - for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { - - morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); - - } - - } - - this.morphNormals.push( morphNormal ); - - } - - // skin weights - - var skinWeights = source.skinWeights; - - for ( i = 0, il = skinWeights.length; i < il; i ++ ) { - - this.skinWeights.push( skinWeights[ i ].clone() ); - - } - - // skin indices - - var skinIndices = source.skinIndices; - - for ( i = 0, il = skinIndices.length; i < il; i ++ ) { - - this.skinIndices.push( skinIndices[ i ].clone() ); - - } - - // line distances - - var lineDistances = source.lineDistances; - - for ( i = 0, il = lineDistances.length; i < il; i ++ ) { - - this.lineDistances.push( lineDistances[ i ] ); - - } - - // bounding box - - var boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - var boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // update flags - - this.elementsNeedUpdate = source.elementsNeedUpdate; - this.verticesNeedUpdate = source.verticesNeedUpdate; - this.uvsNeedUpdate = source.uvsNeedUpdate; - this.normalsNeedUpdate = source.normalsNeedUpdate; - this.colorsNeedUpdate = source.colorsNeedUpdate; - this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; - this.groupsNeedUpdate = source.groupsNeedUpdate; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function BufferAttribute( array, itemSize, normalized ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.name = ''; - - this.array = array; - this.itemSize = itemSize; - this.count = array !== undefined ? array.length / itemSize : 0; - this.normalized = normalized === true; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - - } - - Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - Object.assign( BufferAttribute.prototype, { - - isBufferAttribute: true, - - onUploadCallback: function () {}, - - setArray: function ( array ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.count = array !== undefined ? array.length / this.itemSize : 0; - this.array = array; - - return this; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.name = source.name; - this.array = new source.array.constructor( source.array ); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; - - this.dynamic = source.dynamic; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for ( var i = 0, l = this.itemSize; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - copyArray: function ( array ) { - - this.array.set( array ); - - return this; - - }, - - copyColorsArray: function ( colors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = colors.length; i < l; i ++ ) { - - var color = colors[ i ]; - - if ( color === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); - color = new Color(); - - } - - array[ offset ++ ] = color.r; - array[ offset ++ ] = color.g; - array[ offset ++ ] = color.b; - - } - - return this; - - }, - - copyVector2sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); - vector = new Vector2(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - - } - - return this; - - }, - - copyVector3sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); - vector = new Vector3(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - - } - - return this; - - }, - - copyVector4sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); - vector = new Vector4(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - array[ offset ++ ] = vector.w; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - getX: function ( index ) { - - return this.array[ index * this.itemSize ]; - - }, - - setX: function ( index, x ) { - - this.array[ index * this.itemSize ] = x; - - return this; - - }, - - getY: function ( index ) { - - return this.array[ index * this.itemSize + 1 ]; - - }, - - setY: function ( index, y ) { - - this.array[ index * this.itemSize + 1 ] = y; - - return this; - - }, - - getZ: function ( index ) { - - return this.array[ index * this.itemSize + 2 ]; - - }, - - setZ: function ( index, z ) { - - this.array[ index * this.itemSize + 2 ] = z; - - return this; - - }, - - getW: function ( index ) { - - return this.array[ index * this.itemSize + 3 ]; - - }, - - setW: function ( index, w ) { - - this.array[ index * this.itemSize + 3 ] = w; - - return this; - - }, - - setXY: function ( index, x, y ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - this.array[ index + 3 ] = w; - - return this; - - }, - - onUpload: function ( callback ) { - - this.onUploadCallback = callback; - - return this; - - }, - - clone: function () { - - return new this.constructor( this.array, this.itemSize ).copy( this ); - - } - - } ); - - // - - function Int8BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized ); - - } - - Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; - - - function Uint8BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized ); - - } - - Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; - - - function Uint8ClampedBufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized ); - - } - - Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; - - - function Int16BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized ); - - } - - Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; - - - function Uint16BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized ); - - } - - Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; - - - function Int32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized ); - - } - - Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; - - - function Uint32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized ); - - } - - Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; - - - function Float32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized ); - - } - - Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; - - - function Float64BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized ); - - } - - Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function DirectGeometry() { - - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; - - this.groups = []; - - this.morphTargets = {}; - - this.skinWeights = []; - this.skinIndices = []; - - // this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - Object.assign( DirectGeometry.prototype, { - - computeGroups: function ( geometry ) { - - var group; - var groups = []; - var materialIndex = undefined; - - var faces = geometry.faces; - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - // materials - - if ( face.materialIndex !== materialIndex ) { - - materialIndex = face.materialIndex; - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - group = { - start: i * 3, - materialIndex: materialIndex - }; - - } - - } - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - this.groups = groups; - - }, - - fromGeometry: function ( geometry ) { - - var faces = geometry.faces; - var vertices = geometry.vertices; - var faceVertexUvs = geometry.faceVertexUvs; - - var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; - var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; - - // morphs - - var morphTargets = geometry.morphTargets; - var morphTargetsLength = morphTargets.length; - - var morphTargetsPosition; - - if ( morphTargetsLength > 0 ) { - - morphTargetsPosition = []; - - for ( var i = 0; i < morphTargetsLength; i ++ ) { - - morphTargetsPosition[ i ] = { - name: morphTargets[ i ].name, - data: [] - }; - - } - - this.morphTargets.position = morphTargetsPosition; - - } - - var morphNormals = geometry.morphNormals; - var morphNormalsLength = morphNormals.length; - - var morphTargetsNormal; - - if ( morphNormalsLength > 0 ) { - - morphTargetsNormal = []; - - for ( var i = 0; i < morphNormalsLength; i ++ ) { - - morphTargetsNormal[ i ] = { - name: morphNormals[ i ].name, - data: [] - }; - - } - - this.morphTargets.normal = morphTargetsNormal; - - } - - // skins - - var skinIndices = geometry.skinIndices; - var skinWeights = geometry.skinWeights; - - var hasSkinIndices = skinIndices.length === vertices.length; - var hasSkinWeights = skinWeights.length === vertices.length; - - // - - if ( vertices.length > 0 && faces.length === 0 ) { - - console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); - - } - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); - - } else { - - var normal = face.normal; - - this.normals.push( normal, normal, normal ); - - } - - var vertexColors = face.vertexColors; - - if ( vertexColors.length === 3 ) { - - this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); - - } else { - - var color = face.color; - - this.colors.push( color, color, color ); - - } - - if ( hasFaceVertexUv === true ) { - - var vertexUvs = faceVertexUvs[ 0 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); - - this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - if ( hasFaceVertexUv2 === true ) { - - var vertexUvs = faceVertexUvs[ 1 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); - - this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - // morphs - - for ( var j = 0; j < morphTargetsLength; j ++ ) { - - var morphTarget = morphTargets[ j ].vertices; - - morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); - - } - - for ( var j = 0; j < morphNormalsLength; j ++ ) { - - var morphNormal = morphNormals[ j ].vertexNormals[ i ]; - - morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); - - } - - // skins - - if ( hasSkinIndices ) { - - this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); - - } - - if ( hasSkinWeights ) { - - this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); - - } - - } - - this.computeGroups( geometry ); - - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function arrayMax( array ) { - - if ( array.length === 0 ) return - Infinity; - - var max = array[ 0 ]; - - for ( var i = 1, l = array.length; i < l; ++ i ) { - - if ( array[ i ] > max ) max = array[ i ]; - - } - - return max; - - } - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id - - function BufferGeometry() { - - Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'BufferGeometry'; - - this.index = null; - this.attributes = {}; - - this.morphAttributes = {}; - - this.groups = []; - - this.boundingBox = null; - this.boundingSphere = null; - - this.drawRange = { start: 0, count: Infinity }; - - this.userData = {}; - - } - - BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: BufferGeometry, - - isBufferGeometry: true, - - getIndex: function () { - - return this.index; - - }, - - setIndex: function ( index ) { - - if ( Array.isArray( index ) ) { - - this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); - - } else { - - this.index = index; - - } - - }, - - addAttribute: function ( name, attribute ) { - - if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { - - console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); - - return this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); - - } - - if ( name === 'index' ) { - - console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); - this.setIndex( attribute ); - - return this; - - } - - this.attributes[ name ] = attribute; - - return this; - - }, - - getAttribute: function ( name ) { - - return this.attributes[ name ]; - - }, - - removeAttribute: function ( name ) { - - delete this.attributes[ name ]; - - return this; - - }, - - addGroup: function ( start, count, materialIndex ) { - - this.groups.push( { - - start: start, - count: count, - materialIndex: materialIndex !== undefined ? materialIndex : 0 - - } ); - - }, - - clearGroups: function () { - - this.groups = []; - - }, - - setDrawRange: function ( start, count ) { - - this.drawRange.start = start; - this.drawRange.count = count; - - }, - - applyMatrix: function ( matrix ) { - - var position = this.attributes.position; - - if ( position !== undefined ) { - - matrix.applyToBufferAttribute( position ); - position.needsUpdate = true; - - } - - var normal = this.attributes.normal; - - if ( normal !== undefined ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - normalMatrix.applyToBufferAttribute( normal ); - normal.needsUpdate = true; - - } - - var tangent = this.attributes.tangent; - - if ( tangent !== undefined ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - // Tangent is vec4, but the '.w' component is a sign value (+1/-1). - normalMatrix.applyToBufferAttribute( tangent ); - tangent.needsUpdate = true; - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - return this; - - }, - - rotateX: function () { - - // rotate geometry around world x-axis - - var m1 = new Matrix4(); - - return function rotateX( angle ) { - - m1.makeRotationX( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateY: function () { - - // rotate geometry around world y-axis - - var m1 = new Matrix4(); - - return function rotateY( angle ) { - - m1.makeRotationY( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1 = new Matrix4(); - - return function rotateZ( angle ) { - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1 = new Matrix4(); - - return function translate( x, y, z ) { - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1 = new Matrix4(); - - return function scale( x, y, z ) { - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj = new Object3D(); - - return function lookAt( vector ) { - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - center: function () { - - var offset = new Vector3(); - - return function center() { - - this.computeBoundingBox(); - - this.boundingBox.getCenter( offset ).negate(); - - this.translate( offset.x, offset.y, offset.z ); - - return this; - - }; - - }(), - - setFromObject: function ( object ) { - - // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - - var geometry = object.geometry; - - if ( object.isPoints || object.isLine ) { - - var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); - var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); - - this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); - this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - - if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - - var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); - - this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - } else if ( object.isMesh ) { - - if ( geometry && geometry.isGeometry ) { - - this.fromGeometry( geometry ); - - } - - } - - return this; - - }, - - setFromPoints: function ( points ) { - - var position = []; - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - position.push( point.x, point.y, point.z || 0 ); - - } - - this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); - - return this; - - }, - - updateFromObject: function ( object ) { - - var geometry = object.geometry; - - if ( object.isMesh ) { - - var direct = geometry.__directGeometry; - - if ( geometry.elementsNeedUpdate === true ) { - - direct = undefined; - geometry.elementsNeedUpdate = false; - - } - - if ( direct === undefined ) { - - return this.fromGeometry( geometry ); - - } - - direct.verticesNeedUpdate = geometry.verticesNeedUpdate; - direct.normalsNeedUpdate = geometry.normalsNeedUpdate; - direct.colorsNeedUpdate = geometry.colorsNeedUpdate; - direct.uvsNeedUpdate = geometry.uvsNeedUpdate; - direct.groupsNeedUpdate = geometry.groupsNeedUpdate; - - geometry.verticesNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.groupsNeedUpdate = false; - - geometry = direct; - - } - - var attribute; - - if ( geometry.verticesNeedUpdate === true ) { - - attribute = this.attributes.position; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.vertices ); - attribute.needsUpdate = true; - - } - - geometry.verticesNeedUpdate = false; - - } - - if ( geometry.normalsNeedUpdate === true ) { - - attribute = this.attributes.normal; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.normals ); - attribute.needsUpdate = true; - - } - - geometry.normalsNeedUpdate = false; - - } - - if ( geometry.colorsNeedUpdate === true ) { - - attribute = this.attributes.color; - - if ( attribute !== undefined ) { - - attribute.copyColorsArray( geometry.colors ); - attribute.needsUpdate = true; - - } - - geometry.colorsNeedUpdate = false; - - } - - if ( geometry.uvsNeedUpdate ) { - - attribute = this.attributes.uv; - - if ( attribute !== undefined ) { - - attribute.copyVector2sArray( geometry.uvs ); - attribute.needsUpdate = true; - - } - - geometry.uvsNeedUpdate = false; - - } - - if ( geometry.lineDistancesNeedUpdate ) { - - attribute = this.attributes.lineDistance; - - if ( attribute !== undefined ) { - - attribute.copyArray( geometry.lineDistances ); - attribute.needsUpdate = true; - - } - - geometry.lineDistancesNeedUpdate = false; - - } - - if ( geometry.groupsNeedUpdate ) { - - geometry.computeGroups( object.geometry ); - this.groups = geometry.groups; - - geometry.groupsNeedUpdate = false; - - } - - return this; - - }, - - fromGeometry: function ( geometry ) { - - geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); - - return this.fromDirectGeometry( geometry.__directGeometry ); - - }, - - fromDirectGeometry: function ( geometry ) { - - var positions = new Float32Array( geometry.vertices.length * 3 ); - this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); - - if ( geometry.normals.length > 0 ) { - - var normals = new Float32Array( geometry.normals.length * 3 ); - this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); - - } - - if ( geometry.colors.length > 0 ) { - - var colors = new Float32Array( geometry.colors.length * 3 ); - this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); - - } - - if ( geometry.uvs.length > 0 ) { - - var uvs = new Float32Array( geometry.uvs.length * 2 ); - this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); - - } - - if ( geometry.uvs2.length > 0 ) { - - var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); - this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); - - } - - // groups - - this.groups = geometry.groups; - - // morphs - - for ( var name in geometry.morphTargets ) { - - var array = []; - var morphTargets = geometry.morphTargets[ name ]; - - for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { - - var morphTarget = morphTargets[ i ]; - - var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 ); - attribute.name = morphTarget.name; - - array.push( attribute.copyVector3sArray( morphTarget.data ) ); - - } - - this.morphAttributes[ name ] = array; - - } - - // skinning - - if ( geometry.skinIndices.length > 0 ) { - - var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); - this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); - - } - - if ( geometry.skinWeights.length > 0 ) { - - var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); - this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); - - } - - // - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - return this; - - }, - - computeBoundingBox: function () { - - var box = new Box3(); - - return function computeBoundingBox() { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; - - if ( position !== undefined ) { - - this.boundingBox.setFromBufferAttribute( position ); - - // process morph attributes if present - - if ( morphAttributesPosition ) { - - for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - - var morphAttribute = morphAttributesPosition[ i ]; - box.setFromBufferAttribute( morphAttribute ); - - this.boundingBox.expandByPoint( box.min ); - this.boundingBox.expandByPoint( box.max ); - - } - - } - - } else { - - this.boundingBox.makeEmpty(); - - } - - if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); - - } - - }; - - }(), - - computeBoundingSphere: function () { - - var box = new Box3(); - var boxMorphTargets = new Box3(); - var vector = new Vector3(); - - return function computeBoundingSphere() { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; - - if ( position ) { - - // first, find the center of the bounding sphere - - var center = this.boundingSphere.center; - - box.setFromBufferAttribute( position ); - - // process morph attributes if present - - if ( morphAttributesPosition ) { - - for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - - var morphAttribute = morphAttributesPosition[ i ]; - boxMorphTargets.setFromBufferAttribute( morphAttribute ); - - box.expandByPoint( boxMorphTargets.min ); - box.expandByPoint( boxMorphTargets.max ); - - } - - } - - box.getCenter( center ); - - // second, try to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - - var maxRadiusSq = 0; - - for ( var i = 0, il = position.count; i < il; i ++ ) { - - vector.fromBufferAttribute( position, i ); - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); - - } - - // process morph attributes if present - - if ( morphAttributesPosition ) { - - for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - - var morphAttribute = morphAttributesPosition[ i ]; - - for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) { - - vector.fromBufferAttribute( morphAttribute, j ); - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); - - } - - } - - } - - this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); - - if ( isNaN( this.boundingSphere.radius ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); - - } - - } - - }; - - }(), - - computeFaceNormals: function () { - - // backwards compatibility - - }, - - computeVertexNormals: function () { - - var index = this.index; - var attributes = this.attributes; - - if ( attributes.position ) { - - var positions = attributes.position.array; - - if ( attributes.normal === undefined ) { - - this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); - - } else { - - // reset existing normals to zero - - var array = attributes.normal.array; - - for ( var i = 0, il = array.length; i < il; i ++ ) { - - array[ i ] = 0; - - } - - } - - var normals = attributes.normal.array; - - var vA, vB, vC; - var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); - var cb = new Vector3(), ab = new Vector3(); - - // indexed elements - - if ( index ) { - - var indices = index.array; - - for ( var i = 0, il = index.count; i < il; i += 3 ) { - - vA = indices[ i + 0 ] * 3; - vB = indices[ i + 1 ] * 3; - vC = indices[ i + 2 ] * 3; - - pA.fromArray( positions, vA ); - pB.fromArray( positions, vB ); - pC.fromArray( positions, vC ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ vA ] += cb.x; - normals[ vA + 1 ] += cb.y; - normals[ vA + 2 ] += cb.z; - - normals[ vB ] += cb.x; - normals[ vB + 1 ] += cb.y; - normals[ vB + 2 ] += cb.z; - - normals[ vC ] += cb.x; - normals[ vC + 1 ] += cb.y; - normals[ vC + 2 ] += cb.z; - - } - - } else { - - // non-indexed elements (unconnected triangle soup) - - for ( var i = 0, il = positions.length; i < il; i += 9 ) { - - pA.fromArray( positions, i ); - pB.fromArray( positions, i + 3 ); - pC.fromArray( positions, i + 6 ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ i ] = cb.x; - normals[ i + 1 ] = cb.y; - normals[ i + 2 ] = cb.z; - - normals[ i + 3 ] = cb.x; - normals[ i + 4 ] = cb.y; - normals[ i + 5 ] = cb.z; - - normals[ i + 6 ] = cb.x; - normals[ i + 7 ] = cb.y; - normals[ i + 8 ] = cb.z; - - } - - } - - this.normalizeNormals(); - - attributes.normal.needsUpdate = true; - - } - - }, - - merge: function ( geometry, offset ) { - - if ( ! ( geometry && geometry.isBufferGeometry ) ) { - - console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); - return; - - } - - if ( offset === undefined ) { - - offset = 0; - - console.warn( - 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' - + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' - ); - - } - - var attributes = this.attributes; - - for ( var key in attributes ) { - - if ( geometry.attributes[ key ] === undefined ) continue; - - var attribute1 = attributes[ key ]; - var attributeArray1 = attribute1.array; - - var attribute2 = geometry.attributes[ key ]; - var attributeArray2 = attribute2.array; - - var attributeOffset = attribute2.itemSize * offset; - var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset ); - - for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) { - - attributeArray1[ j ] = attributeArray2[ i ]; - - } - - } - - return this; - - }, - - normalizeNormals: function () { - - var vector = new Vector3(); - - return function normalizeNormals() { - - var normals = this.attributes.normal; - - for ( var i = 0, il = normals.count; i < il; i ++ ) { - - vector.x = normals.getX( i ); - vector.y = normals.getY( i ); - vector.z = normals.getZ( i ); - - vector.normalize(); - - normals.setXYZ( i, vector.x, vector.y, vector.z ); - - } - - }; - - }(), - - toNonIndexed: function () { - - function convertBufferAttribute( attribute, indices ) { - - var array = attribute.array; - var itemSize = attribute.itemSize; - - var array2 = new array.constructor( indices.length * itemSize ); - - var index = 0, index2 = 0; - - for ( var i = 0, l = indices.length; i < l; i ++ ) { - - index = indices[ i ] * itemSize; - - for ( var j = 0; j < itemSize; j ++ ) { - - array2[ index2 ++ ] = array[ index ++ ]; - - } - - } - - return new BufferAttribute( array2, itemSize ); - - } - - // - - if ( this.index === null ) { - - console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); - return this; - - } - - var geometry2 = new BufferGeometry(); - - var indices = this.index.array; - var attributes = this.attributes; - - // attributes - - for ( var name in attributes ) { - - var attribute = attributes[ name ]; - - var newAttribute = convertBufferAttribute( attribute, indices ); - - geometry2.addAttribute( name, newAttribute ); - - } - - // morph attributes - - var morphAttributes = this.morphAttributes; - - for ( name in morphAttributes ) { - - var morphArray = []; - var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - - for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) { - - var attribute = morphAttribute[ i ]; - - var newAttribute = convertBufferAttribute( attribute, indices ); - - morphArray.push( newAttribute ); - - } - - geometry2.morphAttributes[ name ] = morphArray; - - } - - // groups - - var groups = this.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - geometry2.addGroup( group.start, group.count, group.materialIndex ); - - } - - return geometry2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; - - // standard BufferGeometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - data.data = { attributes: {} }; - - var index = this.index; - - if ( index !== null ) { - - data.data.index = { - type: index.array.constructor.name, - array: Array.prototype.slice.call( index.array ) - }; - - } - - var attributes = this.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - - var attributeData = { - itemSize: attribute.itemSize, - type: attribute.array.constructor.name, - array: Array.prototype.slice.call( attribute.array ), - normalized: attribute.normalized - }; - - if ( attribute.name !== '' ) attributeData.name = attribute.name; - - data.data.attributes[ key ] = attributeData; - - } - - var morphAttributes = {}; - var hasMorphAttributes = false; - - for ( var key in this.morphAttributes ) { - - var attributeArray = this.morphAttributes[ key ]; - - var array = []; - - for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { - - var attribute = attributeArray[ i ]; - - var attributeData = { - itemSize: attribute.itemSize, - type: attribute.array.constructor.name, - array: Array.prototype.slice.call( attribute.array ), - normalized: attribute.normalized - }; - - if ( attribute.name !== '' ) attributeData.name = attribute.name; - - array.push( attributeData ); - - } - - if ( array.length > 0 ) { - - morphAttributes[ key ] = array; - - hasMorphAttributes = true; - - } - - } - - if ( hasMorphAttributes ) data.data.morphAttributes = morphAttributes; - - var groups = this.groups; - - if ( groups.length > 0 ) { - - data.data.groups = JSON.parse( JSON.stringify( groups ) ); - - } - - var boundingSphere = this.boundingSphere; - - if ( boundingSphere !== null ) { - - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - - } - - return data; - - }, - - clone: function () { - - /* - // Handle primitives - - var parameters = this.parameters; - - if ( parameters !== undefined ) { - - var values = []; - - for ( var key in parameters ) { - - values.push( parameters[ key ] ); - - } - - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - - } - - return new this.constructor().copy( this ); - */ - - return new BufferGeometry().copy( this ); - - }, - - copy: function ( source ) { - - var name, i, l; - - // reset - - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - - // name - - this.name = source.name; - - // index - - var index = source.index; - - if ( index !== null ) { - - this.setIndex( index.clone() ); - - } - - // attributes - - var attributes = source.attributes; - - for ( name in attributes ) { - - var attribute = attributes[ name ]; - this.addAttribute( name, attribute.clone() ); - - } - - // morph attributes - - var morphAttributes = source.morphAttributes; - - for ( name in morphAttributes ) { - - var array = []; - var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - - for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { - - array.push( morphAttribute[ i ].clone() ); - - } - - this.morphAttributes[ name ] = array; - - } - - // groups - - var groups = source.groups; - - for ( i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - this.addGroup( group.start, group.count, group.materialIndex ); - - } - - // bounding box - - var boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - var boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // draw range - - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; - - // user data - - this.userData = source.userData; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // BoxGeometry - - function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { - - Geometry.call( this ); - - this.type = 'BoxGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); - this.mergeVertices(); - - } - - BoxGeometry.prototype = Object.create( Geometry.prototype ); - BoxGeometry.prototype.constructor = BoxGeometry; - - // BoxBufferGeometry - - function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { - - BufferGeometry.call( this ); - - this.type = 'BoxBufferGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - var scope = this; - - width = width || 1; - height = height || 1; - depth = depth || 1; - - // segments - - widthSegments = Math.floor( widthSegments ) || 1; - heightSegments = Math.floor( heightSegments ) || 1; - depthSegments = Math.floor( depthSegments ) || 1; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var numberOfVertices = 0; - var groupStart = 0; - - // build each side of the box geometry - - buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px - buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx - buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py - buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny - buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz - buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { - - var segmentWidth = width / gridX; - var segmentHeight = height / gridY; - - var widthHalf = width / 2; - var heightHalf = height / 2; - var depthHalf = depth / 2; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var vertexCounter = 0; - var groupCount = 0; - - var ix, iy; - - var vector = new Vector3(); - - // generate vertices, normals and uvs - - for ( iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segmentHeight - heightHalf; - - for ( ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segmentWidth - widthHalf; - - // set values to correct vector component - - vector[ u ] = x * udir; - vector[ v ] = y * vdir; - vector[ w ] = depthHalf; - - // now apply vector to vertex buffer - - vertices.push( vector.x, vector.y, vector.z ); - - // set values to correct vector component - - vector[ u ] = 0; - vector[ v ] = 0; - vector[ w ] = depth > 0 ? 1 : - 1; - - // now apply vector to normal buffer - - normals.push( vector.x, vector.y, vector.z ); - - // uvs - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - // counters - - vertexCounter += 1; - - } - - } - - // indices - - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - var a = numberOfVertices + ix + gridX1 * iy; - var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); - var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // increase counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, materialIndex ); - - // calculate new start value for groups - - groupStart += groupCount; - - // update total number of vertices - - numberOfVertices += vertexCounter; - - } - - } - - BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - BoxBufferGeometry.prototype.constructor = BoxBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // PlaneGeometry - - function PlaneGeometry( width, height, widthSegments, heightSegments ) { - - Geometry.call( this ); - - this.type = 'PlaneGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); - this.mergeVertices(); - - } - - PlaneGeometry.prototype = Object.create( Geometry.prototype ); - PlaneGeometry.prototype.constructor = PlaneGeometry; - - // PlaneBufferGeometry - - function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { - - BufferGeometry.call( this ); - - this.type = 'PlaneBufferGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - width = width || 1; - height = height || 1; - - var width_half = width / 2; - var height_half = height / 2; - - var gridX = Math.floor( widthSegments ) || 1; - var gridY = Math.floor( heightSegments ) || 1; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var segment_width = width / gridX; - var segment_height = height / gridY; - - var ix, iy; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // generate vertices, normals and uvs - - for ( iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segment_height - height_half; - - for ( ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segment_width - width_half; - - vertices.push( x, - y, 0 ); - - normals.push( 0, 0, 1 ); - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - } - - } - - // indices - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - var a = ix + gridX1 * iy; - var b = ix + gridX1 * ( iy + 1 ); - var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = ( ix + 1 ) + gridX1 * iy; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - var materialId = 0; - - function Material() { - - Object.defineProperty( this, 'id', { value: materialId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Material'; - - this.fog = true; - this.lights = true; - - this.blending = NormalBlending; - this.side = FrontSide; - this.flatShading = false; - this.vertexTangents = false; - this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors - - this.opacity = 1; - this.transparent = false; - - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; - - this.shadowSide = null; - - this.colorWrite = true; - - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - - this.dithering = false; - - this.alphaTest = 0; - this.premultipliedAlpha = false; - - this.visible = true; - - this.userData = {}; - - this.needsUpdate = true; - - } - - Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Material, - - isMaterial: true, - - onBeforeCompile: function () {}, - - setValues: function ( values ) { - - if ( values === undefined ) return; - - for ( var key in values ) { - - var newValue = values[ key ]; - - if ( newValue === undefined ) { - - console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); - continue; - - } - - // for backward compatability if shading is set in the constructor - if ( key === 'shading' ) { - - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( newValue === FlatShading ) ? true : false; - continue; - - } - - var currentValue = this[ key ]; - - if ( currentValue === undefined ) { - - console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); - continue; - - } - - if ( currentValue && currentValue.isColor ) { - - currentValue.set( newValue ); - - } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { - - currentValue.copy( newValue ); - - } else { - - this[ key ] = newValue; - - } - - } - - }, - - toJSON: function ( meta ) { - - var isRoot = ( meta === undefined || typeof meta === 'string' ); - - if ( isRoot ) { - - meta = { - textures: {}, - images: {} - }; - - } - - var data = { - metadata: { - version: 4.5, - type: 'Material', - generator: 'Material.toJSON' - } - }; - - // standard Material serialization - data.uuid = this.uuid; - data.type = this.type; - - if ( this.name !== '' ) data.name = this.name; - - if ( this.color && this.color.isColor ) data.color = this.color.getHex(); - - if ( this.roughness !== undefined ) data.roughness = this.roughness; - if ( this.metalness !== undefined ) data.metalness = this.metalness; - - if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); - if ( this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; - - if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); - if ( this.shininess !== undefined ) data.shininess = this.shininess; - if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat; - if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness; - - if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; - if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid; - if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; - if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; - - if ( this.aoMap && this.aoMap.isTexture ) { - - data.aoMap = this.aoMap.toJSON( meta ).uuid; - data.aoMapIntensity = this.aoMapIntensity; - - } - - if ( this.bumpMap && this.bumpMap.isTexture ) { - - data.bumpMap = this.bumpMap.toJSON( meta ).uuid; - data.bumpScale = this.bumpScale; - - } - - if ( this.normalMap && this.normalMap.isTexture ) { - - data.normalMap = this.normalMap.toJSON( meta ).uuid; - data.normalMapType = this.normalMapType; - data.normalScale = this.normalScale.toArray(); - - } - - if ( this.displacementMap && this.displacementMap.isTexture ) { - - data.displacementMap = this.displacementMap.toJSON( meta ).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - - } - - if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; - if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; - - if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; - if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; - - if ( this.envMap && this.envMap.isTexture ) { - - data.envMap = this.envMap.toJSON( meta ).uuid; - data.reflectivity = this.reflectivity; // Scale behind envMap - - if ( this.combine !== undefined ) data.combine = this.combine; - if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity; - - } - - if ( this.gradientMap && this.gradientMap.isTexture ) { - - data.gradientMap = this.gradientMap.toJSON( meta ).uuid; - - } - - if ( this.size !== undefined ) data.size = this.size; - if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; - - if ( this.blending !== NormalBlending ) data.blending = this.blending; - if ( this.flatShading === true ) data.flatShading = this.flatShading; - if ( this.side !== FrontSide ) data.side = this.side; - if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors; - - if ( this.opacity < 1 ) data.opacity = this.opacity; - if ( this.transparent === true ) data.transparent = this.transparent; - - data.depthFunc = this.depthFunc; - data.depthTest = this.depthTest; - data.depthWrite = this.depthWrite; - - // rotation (SpriteMaterial) - if ( this.rotation !== 0 ) data.rotation = this.rotation; - - if ( this.polygonOffset === true ) data.polygonOffset = true; - if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor; - if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits; - - if ( this.linewidth !== 1 ) data.linewidth = this.linewidth; - if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; - if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; - if ( this.scale !== undefined ) data.scale = this.scale; - - if ( this.dithering === true ) data.dithering = true; - - if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; - if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; - - if ( this.wireframe === true ) data.wireframe = this.wireframe; - if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; - if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; - if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; - - if ( this.morphTargets === true ) data.morphTargets = true; - if ( this.skinning === true ) data.skinning = true; - - if ( this.visible === false ) data.visible = false; - if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; - - // TODO: Copied from Object3D.toJSON - - function extractFromCache( cache ) { - - var values = []; - - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - - return values; - - } - - if ( isRoot ) { - - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - - if ( textures.length > 0 ) data.textures = textures; - if ( images.length > 0 ) data.images = images; - - } - - return data; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.fog = source.fog; - this.lights = source.lights; - - this.blending = source.blending; - this.side = source.side; - this.flatShading = source.flatShading; - this.vertexColors = source.vertexColors; - - this.opacity = source.opacity; - this.transparent = source.transparent; - - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - - this.colorWrite = source.colorWrite; - - this.precision = source.precision; - - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - - this.dithering = source.dithering; - - this.alphaTest = source.alphaTest; - this.premultipliedAlpha = source.premultipliedAlpha; - - this.visible = source.visible; - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - this.clipShadows = source.clipShadows; - this.clipIntersection = source.clipIntersection; - - var srcPlanes = source.clippingPlanes, - dstPlanes = null; - - if ( srcPlanes !== null ) { - - var n = srcPlanes.length; - dstPlanes = new Array( n ); - - for ( var i = 0; i !== n; ++ i ) - dstPlanes[ i ] = srcPlanes[ i ].clone(); - - } - - this.clippingPlanes = dstPlanes; - - this.shadowSide = source.shadowSide; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; - - var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, - * - * fragmentShader: , - * vertexShader: , - * - * wireframe: , - * wireframeLinewidth: , - * - * lights: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function ShaderMaterial( parameters ) { - - Material.call( this ); - - this.type = 'ShaderMaterial'; - - this.defines = {}; - this.uniforms = {}; - - this.vertexShader = default_vertex; - this.fragmentShader = default_fragment; - - this.linewidth = 1; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; // set to use scene fog - this.lights = false; // set to use scene lights - this.clipping = false; // set to use user-defined clipping planes - - this.skinning = false; // set to use skinning attribute streams - this.morphTargets = false; // set to use morph targets - this.morphNormals = false; // set to use morph normals - - this.extensions = { - derivatives: false, // set to use derivatives - fragDepth: false, // set to use fragment depth values - drawBuffers: false, // set to use draw buffers - shaderTextureLOD: false // set to use shader texture LOD - }; - - // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - this.defaultAttributeValues = { - 'color': [ 1, 1, 1 ], - 'uv': [ 0, 0 ], - 'uv2': [ 0, 0 ] - }; - - this.index0AttributeName = undefined; - this.uniformsNeedUpdate = false; - - if ( parameters !== undefined ) { - - if ( parameters.attributes !== undefined ) { - - console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); - - } - - this.setValues( parameters ); - - } - - } - - ShaderMaterial.prototype = Object.create( Material.prototype ); - ShaderMaterial.prototype.constructor = ShaderMaterial; - - ShaderMaterial.prototype.isShaderMaterial = true; - - ShaderMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - - this.uniforms = cloneUniforms( source.uniforms ); - - this.defines = Object.assign( {}, source.defines ); - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.lights = source.lights; - this.clipping = source.clipping; - - this.skinning = source.skinning; - - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - this.extensions = source.extensions; - - return this; - - }; - - ShaderMaterial.prototype.toJSON = function ( meta ) { - - var data = Material.prototype.toJSON.call( this, meta ); - - data.uniforms = {}; - - for ( var name in this.uniforms ) { - - var uniform = this.uniforms[ name ]; - var value = uniform.value; - - if ( value && value.isTexture ) { - - data.uniforms[ name ] = { - type: 't', - value: value.toJSON( meta ).uuid - }; - - } else if ( value && value.isColor ) { - - data.uniforms[ name ] = { - type: 'c', - value: value.getHex() - }; - - } else if ( value && value.isVector2 ) { - - data.uniforms[ name ] = { - type: 'v2', - value: value.toArray() - }; - - } else if ( value && value.isVector3 ) { - - data.uniforms[ name ] = { - type: 'v3', - value: value.toArray() - }; - - } else if ( value && value.isVector4 ) { - - data.uniforms[ name ] = { - type: 'v4', - value: value.toArray() - }; - - } else if ( value && value.isMatrix3 ) { - - data.uniforms[ name ] = { - type: 'm3', - value: value.toArray() - }; - - } else if ( value && value.isMatrix4 ) { - - data.uniforms[ name ] = { - type: 'm4', - value: value.toArray() - }; - - } else { - - data.uniforms[ name ] = { - value: value - }; - - // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far - - } - - } - - if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines; - - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - - var extensions = {}; - - for ( var key in this.extensions ) { - - if ( this.extensions[ key ] === true ) extensions[ key ] = true; - - } - - if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions; - - return data; - - }; - - /** - * @author bhouston / http://clara.io - */ - - function Ray( origin, direction ) { - - this.origin = ( origin !== undefined ) ? origin : new Vector3(); - this.direction = ( direction !== undefined ) ? direction : new Vector3(); - - } - - Object.assign( Ray.prototype, { - - set: function ( origin, direction ) { - - this.origin.copy( origin ); - this.direction.copy( direction ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( ray ) { - - this.origin.copy( ray.origin ); - this.direction.copy( ray.direction ); - - return this; - - }, - - at: function ( t, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Ray: .at() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.direction ).multiplyScalar( t ).add( this.origin ); - - }, - - lookAt: function ( v ) { - - this.direction.copy( v ).sub( this.origin ).normalize(); - - return this; - - }, - - recast: function () { - - var v1 = new Vector3(); - - return function recast( t ) { - - this.origin.copy( this.at( t, v1 ) ); - - return this; - - }; - - }(), - - closestPointToPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' ); - target = new Vector3(); - - } - - target.subVectors( point, this.origin ); - - var directionDistance = target.dot( this.direction ); - - if ( directionDistance < 0 ) { - - return target.copy( this.origin ); - - } - - return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - }, - - distanceToPoint: function ( point ) { - - return Math.sqrt( this.distanceSqToPoint( point ) ); - - }, - - distanceSqToPoint: function () { - - var v1 = new Vector3(); - - return function distanceSqToPoint( point ) { - - var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); - - // point behind the ray - - if ( directionDistance < 0 ) { - - return this.origin.distanceToSquared( point ); - - } - - v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - return v1.distanceToSquared( point ); - - }; - - }(), - - distanceSqToSegment: function () { - - var segCenter = new Vector3(); - var segDir = new Vector3(); - var diff = new Vector3(); - - return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { - - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - - segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); - segDir.copy( v1 ).sub( v0 ).normalize(); - diff.copy( this.origin ).sub( segCenter ); - - var segExtent = v0.distanceTo( v1 ) * 0.5; - var a01 = - this.direction.dot( segDir ); - var b0 = diff.dot( this.direction ); - var b1 = - diff.dot( segDir ); - var c = diff.lengthSq(); - var det = Math.abs( 1 - a01 * a01 ); - var s0, s1, sqrDist, extDet; - - if ( det > 0 ) { - - // The ray and segment are not parallel. - - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if ( s0 >= 0 ) { - - if ( s1 >= - extDet ) { - - if ( s1 <= extDet ) { - - // region 0 - // Minimum at interior points of ray and segment. - - var invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; - - } else { - - // region 1 - - s1 = segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - // region 5 - - s1 = - segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - if ( s1 <= - extDet ) { - - // region 4 - - s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } else if ( s1 <= extDet ) { - - // region 3 - - s0 = 0; - s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = s1 * ( s1 + 2 * b1 ) + c; - - } else { - - // region 2 - - s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } - - } else { - - // Ray and segment are parallel. - - s1 = ( a01 > 0 ) ? - segExtent : segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - if ( optionalPointOnRay ) { - - optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); - - } - - if ( optionalPointOnSegment ) { - - optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); - - } - - return sqrDist; - - }; - - }(), - - intersectSphere: function () { - - var v1 = new Vector3(); - - return function intersectSphere( sphere, target ) { - - v1.subVectors( sphere.center, this.origin ); - var tca = v1.dot( this.direction ); - var d2 = v1.dot( v1 ) - tca * tca; - var radius2 = sphere.radius * sphere.radius; - - if ( d2 > radius2 ) return null; - - var thc = Math.sqrt( radius2 - d2 ); - - // t0 = first intersect point - entrance on front of sphere - var t0 = tca - thc; - - // t1 = second intersect point - exit point on back of sphere - var t1 = tca + thc; - - // test to see if both t0 and t1 are behind the ray - if so, return null - if ( t0 < 0 && t1 < 0 ) return null; - - // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - if ( t0 < 0 ) return this.at( t1, target ); - - // else t0 is in front of the ray, so return the first collision point scaled by t0 - return this.at( t0, target ); - - }; - - }(), - - intersectsSphere: function ( sphere ) { - - return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); - - }, - - distanceToPlane: function ( plane ) { - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( plane.distanceToPoint( this.origin ) === 0 ) { - - return 0; - - } - - // Null is preferable to undefined since undefined means.... it is undefined - - return null; - - } - - var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; - - // Return if the ray never intersects the plane - - return t >= 0 ? t : null; - - }, - - intersectPlane: function ( plane, target ) { - - var t = this.distanceToPlane( plane ); - - if ( t === null ) { - - return null; - - } - - return this.at( t, target ); - - }, - - intersectsPlane: function ( plane ) { - - // check if the ray lies on the plane first - - var distToPoint = plane.distanceToPoint( this.origin ); - - if ( distToPoint === 0 ) { - - return true; - - } - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator * distToPoint < 0 ) { - - return true; - - } - - // ray origin is behind the plane (and is pointing behind it) - - return false; - - }, - - intersectBox: function ( box, target ) { - - var tmin, tmax, tymin, tymax, tzmin, tzmax; - - var invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - - var origin = this.origin; - - if ( invdirx >= 0 ) { - - tmin = ( box.min.x - origin.x ) * invdirx; - tmax = ( box.max.x - origin.x ) * invdirx; - - } else { - - tmin = ( box.max.x - origin.x ) * invdirx; - tmax = ( box.min.x - origin.x ) * invdirx; - - } - - if ( invdiry >= 0 ) { - - tymin = ( box.min.y - origin.y ) * invdiry; - tymax = ( box.max.y - origin.y ) * invdiry; - - } else { - - tymin = ( box.max.y - origin.y ) * invdiry; - tymax = ( box.min.y - origin.y ) * invdiry; - - } - - if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; - - // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN - - if ( tymin > tmin || tmin !== tmin ) tmin = tymin; - - if ( tymax < tmax || tmax !== tmax ) tmax = tymax; - - if ( invdirz >= 0 ) { - - tzmin = ( box.min.z - origin.z ) * invdirz; - tzmax = ( box.max.z - origin.z ) * invdirz; - - } else { - - tzmin = ( box.max.z - origin.z ) * invdirz; - tzmax = ( box.min.z - origin.z ) * invdirz; - - } - - if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; - - if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; - - if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; - - //return point closest to the ray (positive side) - - if ( tmax < 0 ) return null; - - return this.at( tmin >= 0 ? tmin : tmax, target ); - - }, - - intersectsBox: ( function () { - - var v = new Vector3(); - - return function intersectsBox( box ) { - - return this.intersectBox( box, v ) !== null; - - }; - - } )(), - - intersectTriangle: function () { - - // Compute the offset origin, edges, and normal. - var diff = new Vector3(); - var edge1 = new Vector3(); - var edge2 = new Vector3(); - var normal = new Vector3(); - - return function intersectTriangle( a, b, c, backfaceCulling, target ) { - - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h - - edge1.subVectors( b, a ); - edge2.subVectors( c, a ); - normal.crossVectors( edge1, edge2 ); - - // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - var DdN = this.direction.dot( normal ); - var sign; - - if ( DdN > 0 ) { - - if ( backfaceCulling ) return null; - sign = 1; - - } else if ( DdN < 0 ) { - - sign = - 1; - DdN = - DdN; - - } else { - - return null; - - } - - diff.subVectors( this.origin, a ); - var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); - - // b1 < 0, no intersection - if ( DdQxE2 < 0 ) { - - return null; - - } - - var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); - - // b2 < 0, no intersection - if ( DdE1xQ < 0 ) { - - return null; - - } - - // b1+b2 > 1, no intersection - if ( DdQxE2 + DdE1xQ > DdN ) { - - return null; - - } - - // Line intersects triangle, check if ray does. - var QdN = - sign * diff.dot( normal ); - - // t < 0, no intersection - if ( QdN < 0 ) { - - return null; - - } - - // Ray intersects triangle. - return this.at( QdN / DdN, target ); - - }; - - }(), - - applyMatrix4: function ( matrix4 ) { - - this.origin.applyMatrix4( matrix4 ); - this.direction.transformDirection( matrix4 ); - - return this; - - }, - - equals: function ( ray ) { - - return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - - function Triangle( a, b, c ) { - - this.a = ( a !== undefined ) ? a : new Vector3(); - this.b = ( b !== undefined ) ? b : new Vector3(); - this.c = ( c !== undefined ) ? c : new Vector3(); - - } - - Object.assign( Triangle, { - - getNormal: function () { - - var v0 = new Vector3(); - - return function getNormal( a, b, c, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getNormal() target is now required' ); - target = new Vector3(); - - } - - target.subVectors( c, b ); - v0.subVectors( a, b ); - target.cross( v0 ); - - var targetLengthSq = target.lengthSq(); - if ( targetLengthSq > 0 ) { - - return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); - - } - - return target.set( 0, 0, 0 ); - - }; - - }(), - - // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - getBarycoord: function () { - - var v0 = new Vector3(); - var v1 = new Vector3(); - var v2 = new Vector3(); - - return function getBarycoord( point, a, b, c, target ) { - - v0.subVectors( c, a ); - v1.subVectors( b, a ); - v2.subVectors( point, a ); - - var dot00 = v0.dot( v0 ); - var dot01 = v0.dot( v1 ); - var dot02 = v0.dot( v2 ); - var dot11 = v1.dot( v1 ); - var dot12 = v1.dot( v2 ); - - var denom = ( dot00 * dot11 - dot01 * dot01 ); - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getBarycoord() target is now required' ); - target = new Vector3(); - - } - - // collinear or singular triangle - if ( denom === 0 ) { - - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return target.set( - 2, - 1, - 1 ); - - } - - var invDenom = 1 / denom; - var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; - var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; - - // barycentric coordinates must always sum to 1 - return target.set( 1 - u - v, v, u ); - - }; - - }(), - - containsPoint: function () { - - var v1 = new Vector3(); - - return function containsPoint( point, a, b, c ) { - - Triangle.getBarycoord( point, a, b, c, v1 ); - - return ( v1.x >= 0 ) && ( v1.y >= 0 ) && ( ( v1.x + v1.y ) <= 1 ); - - }; - - }(), - - getUV: function () { - - var barycoord = new Vector3(); - - return function getUV( point, p1, p2, p3, uv1, uv2, uv3, target ) { - - this.getBarycoord( point, p1, p2, p3, barycoord ); - - target.set( 0, 0 ); - target.addScaledVector( uv1, barycoord.x ); - target.addScaledVector( uv2, barycoord.y ); - target.addScaledVector( uv3, barycoord.z ); - - return target; - - }; - - }() - - } ); - - Object.assign( Triangle.prototype, { - - set: function ( a, b, c ) { - - this.a.copy( a ); - this.b.copy( b ); - this.c.copy( c ); - - return this; - - }, - - setFromPointsAndIndices: function ( points, i0, i1, i2 ) { - - this.a.copy( points[ i0 ] ); - this.b.copy( points[ i1 ] ); - this.c.copy( points[ i2 ] ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( triangle ) { - - this.a.copy( triangle.a ); - this.b.copy( triangle.b ); - this.c.copy( triangle.c ); - - return this; - - }, - - getArea: function () { - - var v0 = new Vector3(); - var v1 = new Vector3(); - - return function getArea() { - - v0.subVectors( this.c, this.b ); - v1.subVectors( this.a, this.b ); - - return v0.cross( v1 ).length() * 0.5; - - }; - - }(), - - getMidpoint: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getMidpoint() target is now required' ); - target = new Vector3(); - - } - - return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); - - }, - - getNormal: function ( target ) { - - return Triangle.getNormal( this.a, this.b, this.c, target ); - - }, - - getPlane: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getPlane() target is now required' ); - target = new Vector3(); - - } - - return target.setFromCoplanarPoints( this.a, this.b, this.c ); - - }, - - getBarycoord: function ( point, target ) { - - return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); - - }, - - containsPoint: function ( point ) { - - return Triangle.containsPoint( point, this.a, this.b, this.c ); - - }, - - getUV: function ( point, uv1, uv2, uv3, result ) { - - return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, result ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsTriangle( this ); - - }, - - closestPointToPoint: function () { - - var vab = new Vector3(); - var vac = new Vector3(); - var vbc = new Vector3(); - var vap = new Vector3(); - var vbp = new Vector3(); - var vcp = new Vector3(); - - return function closestPointToPoint( p, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' ); - target = new Vector3(); - - } - - var a = this.a, b = this.b, c = this.c; - var v, w; - - // algorithm thanks to Real-Time Collision Detection by Christer Ericson, - // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., - // under the accompanying license; see chapter 5.1.5 for detailed explanation. - // basically, we're distinguishing which of the voronoi regions of the triangle - // the point lies in with the minimum amount of redundant computation. - - vab.subVectors( b, a ); - vac.subVectors( c, a ); - vap.subVectors( p, a ); - var d1 = vab.dot( vap ); - var d2 = vac.dot( vap ); - if ( d1 <= 0 && d2 <= 0 ) { - - // vertex region of A; barycentric coords (1, 0, 0) - return target.copy( a ); - - } - - vbp.subVectors( p, b ); - var d3 = vab.dot( vbp ); - var d4 = vac.dot( vbp ); - if ( d3 >= 0 && d4 <= d3 ) { - - // vertex region of B; barycentric coords (0, 1, 0) - return target.copy( b ); - - } - - var vc = d1 * d4 - d3 * d2; - if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { - - v = d1 / ( d1 - d3 ); - // edge region of AB; barycentric coords (1-v, v, 0) - return target.copy( a ).addScaledVector( vab, v ); - - } - - vcp.subVectors( p, c ); - var d5 = vab.dot( vcp ); - var d6 = vac.dot( vcp ); - if ( d6 >= 0 && d5 <= d6 ) { - - // vertex region of C; barycentric coords (0, 0, 1) - return target.copy( c ); - - } - - var vb = d5 * d2 - d1 * d6; - if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { - - w = d2 / ( d2 - d6 ); - // edge region of AC; barycentric coords (1-w, 0, w) - return target.copy( a ).addScaledVector( vac, w ); - - } - - var va = d3 * d6 - d5 * d4; - if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { - - vbc.subVectors( c, b ); - w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); - // edge region of BC; barycentric coords (0, 1-w, w) - return target.copy( b ).addScaledVector( vbc, w ); // edge region of BC - - } - - // face region - var denom = 1 / ( va + vb + vc ); - // u = va * denom - v = vb * denom; - w = vc * denom; - return target.copy( a ).addScaledVector( vab, v ).addScaledVector( vac, w ); - - }; - - }(), - - equals: function ( triangle ) { - - return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: - * } - */ - - function MeshBasicMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshBasicMaterial'; - - this.color = new Color( 0xffffff ); // emissive - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - - this.lights = false; - - this.setValues( parameters ); - - } - - MeshBasicMaterial.prototype = Object.create( Material.prototype ); - MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; - - MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - - MeshBasicMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author jonobr1 / http://jonobr1.com/ - */ - - function Mesh( geometry, material ) { - - Object3D.call( this ); - - this.type = 'Mesh'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } ); - - this.drawMode = TrianglesDrawMode; - - this.updateMorphTargets(); - - } - - Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Mesh, - - isMesh: true, - - setDrawMode: function ( value ) { - - this.drawMode = value; - - }, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - this.drawMode = source.drawMode; - - if ( source.morphTargetInfluences !== undefined ) { - - this.morphTargetInfluences = source.morphTargetInfluences.slice(); - - } - - if ( source.morphTargetDictionary !== undefined ) { - - this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); - - } - - return this; - - }, - - updateMorphTargets: function () { - - var geometry = this.geometry; - var m, ml, name; - - if ( geometry.isBufferGeometry ) { - - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { - - var morphAttribute = morphAttributes[ keys[ 0 ] ]; - - if ( morphAttribute !== undefined ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - - name = morphAttribute[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - } else { - - var morphTargets = geometry.morphTargets; - - if ( morphTargets !== undefined && morphTargets.length > 0 ) { - - console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - - } - - } - - }, - - raycast: ( function () { - - var inverseMatrix = new Matrix4(); - var ray = new Ray(); - var sphere = new Sphere(); - - var vA = new Vector3(); - var vB = new Vector3(); - var vC = new Vector3(); - - var tempA = new Vector3(); - var tempB = new Vector3(); - var tempC = new Vector3(); - - var morphA = new Vector3(); - var morphB = new Vector3(); - var morphC = new Vector3(); - - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - var intersectionPoint = new Vector3(); - var intersectionPointWorld = new Vector3(); - - function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { - - var intersect; - - if ( material.side === BackSide ) { - - intersect = ray.intersectTriangle( pC, pB, pA, true, point ); - - } else { - - intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); - - } - - if ( intersect === null ) return null; - - intersectionPointWorld.copy( point ); - intersectionPointWorld.applyMatrix4( object.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); - - if ( distance < raycaster.near || distance > raycaster.far ) return null; - - return { - distance: distance, - point: intersectionPointWorld.clone(), - object: object - }; - - } - - function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, uv, a, b, c ) { - - vA.fromBufferAttribute( position, a ); - vB.fromBufferAttribute( position, b ); - vC.fromBufferAttribute( position, c ); - - var morphInfluences = object.morphTargetInfluences; - - if ( material.morphTargets && morphPosition && morphInfluences ) { - - morphA.set( 0, 0, 0 ); - morphB.set( 0, 0, 0 ); - morphC.set( 0, 0, 0 ); - - for ( var i = 0, il = morphPosition.length; i < il; i ++ ) { - - var influence = morphInfluences[ i ]; - var morphAttribute = morphPosition[ i ]; - - if ( influence === 0 ) continue; - - tempA.fromBufferAttribute( morphAttribute, a ); - tempB.fromBufferAttribute( morphAttribute, b ); - tempC.fromBufferAttribute( morphAttribute, c ); - - morphA.addScaledVector( tempA.sub( vA ), influence ); - morphB.addScaledVector( tempB.sub( vB ), influence ); - morphC.addScaledVector( tempC.sub( vC ), influence ); - - } - - vA.add( morphA ); - vB.add( morphB ); - vC.add( morphC ); - - } - - var intersection = checkIntersection( object, material, raycaster, ray, vA, vB, vC, intersectionPoint ); - - if ( intersection ) { - - if ( uv ) { - - uvA.fromBufferAttribute( uv, a ); - uvB.fromBufferAttribute( uv, b ); - uvC.fromBufferAttribute( uv, c ); - - intersection.uv = Triangle.getUV( intersectionPoint, vA, vB, vC, uvA, uvB, uvC, new Vector2() ); - - } - - var face = new Face3( a, b, c ); - Triangle.getNormal( vA, vB, vC, face.normal ); - - intersection.face = face; - - } - - return intersection; - - } - - return function raycast( raycaster, intersects ) { - - var geometry = this.geometry; - var material = this.material; - var matrixWorld = this.matrixWorld; - - if ( material === undefined ) return; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - // Check boundingBox before continuing - - if ( geometry.boundingBox !== null ) { - - if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; - - } - - var intersection; - - if ( geometry.isBufferGeometry ) { - - var a, b, c; - var index = geometry.index; - var position = geometry.attributes.position; - var morphPosition = geometry.morphAttributes.position; - var uv = geometry.attributes.uv; - var groups = geometry.groups; - var drawRange = geometry.drawRange; - var i, j, il, jl; - var group, groupMaterial; - var start, end; - - if ( index !== null ) { - - // indexed buffer geometry - - if ( Array.isArray( material ) ) { - - for ( i = 0, il = groups.length; i < il; i ++ ) { - - group = groups[ i ]; - groupMaterial = material[ group.materialIndex ]; - - start = Math.max( group.start, drawRange.start ); - end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); - - for ( j = start, jl = end; j < jl; j += 3 ) { - - a = index.getX( j ); - b = index.getX( j + 1 ); - c = index.getX( j + 2 ); - - intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, morphPosition, uv, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); - - } - - } - - } - - } else { - - start = Math.max( 0, drawRange.start ); - end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - - for ( i = start, il = end; i < il; i += 3 ) { - - a = index.getX( i ); - b = index.getX( i + 1 ); - c = index.getX( i + 2 ); - - intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, morphPosition, uv, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } else if ( position !== undefined ) { - - // non-indexed buffer geometry - - if ( Array.isArray( material ) ) { - - for ( i = 0, il = groups.length; i < il; i ++ ) { - - group = groups[ i ]; - groupMaterial = material[ group.materialIndex ]; - - start = Math.max( group.start, drawRange.start ); - end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); - - for ( j = start, jl = end; j < jl; j += 3 ) { - - a = j; - b = j + 1; - c = j + 2; - - intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, morphPosition, uv, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); - - } - - } - - } - - } else { - - start = Math.max( 0, drawRange.start ); - end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); - - for ( i = start, il = end; i < il; i += 3 ) { - - a = i; - b = i + 1; - c = i + 2; - - intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, morphPosition, uv, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } - - } else if ( geometry.isGeometry ) { - - var fvA, fvB, fvC; - var isMultiMaterial = Array.isArray( material ); - - var vertices = geometry.vertices; - var faces = geometry.faces; - var uvs; - - var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; - if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; - - for ( var f = 0, fl = faces.length; f < fl; f ++ ) { - - var face = faces[ f ]; - var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; - - if ( faceMaterial === undefined ) continue; - - fvA = vertices[ face.a ]; - fvB = vertices[ face.b ]; - fvC = vertices[ face.c ]; - - intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); - - if ( intersection ) { - - if ( uvs && uvs[ f ] ) { - - var uvs_f = uvs[ f ]; - uvA.copy( uvs_f[ 0 ] ); - uvB.copy( uvs_f[ 1 ] ); - uvC.copy( uvs_f[ 2 ] ); - - intersection.uv = Triangle.getUV( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC, new Vector2() ); - - } - - intersection.face = face; - intersection.faceIndex = f; - intersects.push( intersection ); - - } - - } - - } - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { - - var clearColor = new Color( 0x000000 ); - var clearAlpha = 0; - - var planeMesh; - var boxMesh; - // Store the current background texture and its `version` - // so we can recompile the material accordingly. - var currentBackground = null; - var currentBackgroundVersion = 0; - - function render( renderList, scene, camera, forceClear ) { - - var background = scene.background; - - // Ignore background in AR - // TODO: Reconsider this. - - var vr = renderer.vr; - var session = vr.getSession && vr.getSession(); - - if ( session && session.environmentBlendMode === 'additive' ) { - - background = null; - - } - - if ( background === null ) { - - setClear( clearColor, clearAlpha ); - currentBackground = null; - currentBackgroundVersion = 0; - - } else if ( background && background.isColor ) { - - setClear( background, 1 ); - forceClear = true; - currentBackground = null; - currentBackgroundVersion = 0; - - } - - if ( renderer.autoClear || forceClear ) { - - renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); - - } - - if ( background && ( background.isCubeTexture || background.isWebGLRenderTargetCube ) ) { - - if ( boxMesh === undefined ) { - - boxMesh = new Mesh( - new BoxBufferGeometry( 1, 1, 1 ), - new ShaderMaterial( { - type: 'BackgroundCubeMaterial', - uniforms: cloneUniforms( ShaderLib.cube.uniforms ), - vertexShader: ShaderLib.cube.vertexShader, - fragmentShader: ShaderLib.cube.fragmentShader, - side: BackSide, - depthTest: false, - depthWrite: false, - fog: false - } ) - ); - - boxMesh.geometry.removeAttribute( 'normal' ); - boxMesh.geometry.removeAttribute( 'uv' ); - - boxMesh.onBeforeRender = function ( renderer, scene, camera ) { - - this.matrixWorld.copyPosition( camera.matrixWorld ); - - }; - - // enable code injection for non-built-in material - Object.defineProperty( boxMesh.material, 'map', { - - get: function () { - - return this.uniforms.tCube.value; - - } - - } ); - - objects.update( boxMesh ); - - } - - var texture = background.isWebGLRenderTargetCube ? background.texture : background; - boxMesh.material.uniforms.tCube.value = texture; - boxMesh.material.uniforms.tFlip.value = ( background.isWebGLRenderTargetCube ) ? 1 : - 1; - - if ( currentBackground !== background || - currentBackgroundVersion !== texture.version ) { - - boxMesh.material.needsUpdate = true; - - currentBackground = background; - currentBackgroundVersion = texture.version; - - } - - // push to the pre-sorted opaque render list - renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); - - } else if ( background && background.isTexture ) { - - if ( planeMesh === undefined ) { - - planeMesh = new Mesh( - new PlaneBufferGeometry( 2, 2 ), - new ShaderMaterial( { - type: 'BackgroundMaterial', - uniforms: cloneUniforms( ShaderLib.background.uniforms ), - vertexShader: ShaderLib.background.vertexShader, - fragmentShader: ShaderLib.background.fragmentShader, - side: FrontSide, - depthTest: false, - depthWrite: false, - fog: false - } ) - ); - - planeMesh.geometry.removeAttribute( 'normal' ); - - // enable code injection for non-built-in material - Object.defineProperty( planeMesh.material, 'map', { - - get: function () { - - return this.uniforms.t2D.value; - - } - - } ); - - objects.update( planeMesh ); - - } - - planeMesh.material.uniforms.t2D.value = background; - - if ( background.matrixAutoUpdate === true ) { - - background.updateMatrix(); - - } - - planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); - - if ( currentBackground !== background || - currentBackgroundVersion !== background.version ) { - - planeMesh.material.needsUpdate = true; - - currentBackground = background; - currentBackgroundVersion = background.version; - - } - - - // push to the pre-sorted opaque render list - renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); - - } - - } - - function setClear( color, alpha ) { - - state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); - - } - - return { - - getClearColor: function () { - - return clearColor; - - }, - setClearColor: function ( color, alpha ) { - - clearColor.set( color ); - clearAlpha = alpha !== undefined ? alpha : 1; - setClear( clearColor, clearAlpha ); - - }, - getClearAlpha: function () { - - return clearAlpha; - - }, - setClearAlpha: function ( alpha ) { - - clearAlpha = alpha; - setClear( clearColor, clearAlpha ); - - }, - render: render - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLBufferRenderer( gl, extensions, info, capabilities ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - function render( start, count ) { - - gl.drawArrays( mode, start, count ); - - info.update( count, mode ); - - } - - function renderInstances( geometry, start, count ) { - - var extension; - - if ( capabilities.isWebGL2 ) { - - extension = gl; - - } else { - - extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - } - - extension[ capabilities.isWebGL2 ? 'drawArraysInstanced' : 'drawArraysInstancedANGLE' ]( mode, start, count, geometry.maxInstancedCount ); - - info.update( count, mode, geometry.maxInstancedCount ); - - } - - // - - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLCapabilities( gl, extensions, parameters ) { - - var maxAnisotropy; - - function getMaxAnisotropy() { - - if ( maxAnisotropy !== undefined ) return maxAnisotropy; - - var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension !== null ) { - - maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); - - } else { - - maxAnisotropy = 0; - - } - - return maxAnisotropy; - - } - - function getMaxPrecision( precision ) { - - if ( precision === 'highp' ) { - - if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 && - gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) { - - return 'highp'; - - } - - precision = 'mediump'; - - } - - if ( precision === 'mediump' ) { - - if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 && - gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) { - - return 'mediump'; - - } - - } - - return 'lowp'; - - } - - var isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext; - - var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; - var maxPrecision = getMaxPrecision( precision ); - - if ( maxPrecision !== precision ) { - - console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); - precision = maxPrecision; - - } - - var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; - - var maxTextures = gl.getParameter( 34930 ); - var maxVertexTextures = gl.getParameter( 35660 ); - var maxTextureSize = gl.getParameter( 3379 ); - var maxCubemapSize = gl.getParameter( 34076 ); - - var maxAttributes = gl.getParameter( 34921 ); - var maxVertexUniforms = gl.getParameter( 36347 ); - var maxVaryings = gl.getParameter( 36348 ); - var maxFragmentUniforms = gl.getParameter( 36349 ); - - var vertexTextures = maxVertexTextures > 0; - var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' ); - var floatVertexTextures = vertexTextures && floatFragmentTextures; - - var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0; - - return { - - isWebGL2: isWebGL2, - - getMaxAnisotropy: getMaxAnisotropy, - getMaxPrecision: getMaxPrecision, - - precision: precision, - logarithmicDepthBuffer: logarithmicDepthBuffer, - - maxTextures: maxTextures, - maxVertexTextures: maxVertexTextures, - maxTextureSize: maxTextureSize, - maxCubemapSize: maxCubemapSize, - - maxAttributes: maxAttributes, - maxVertexUniforms: maxVertexUniforms, - maxVaryings: maxVaryings, - maxFragmentUniforms: maxFragmentUniforms, - - vertexTextures: vertexTextures, - floatFragmentTextures: floatFragmentTextures, - floatVertexTextures: floatVertexTextures, - - maxSamples: maxSamples - - }; - - } - - /** - * @author tschw - */ - - function WebGLClipping() { - - var scope = this, - - globalState = null, - numGlobalPlanes = 0, - localClippingEnabled = false, - renderingShadows = false, - - plane = new Plane(), - viewNormalMatrix = new Matrix3(), - - uniform = { value: null, needsUpdate: false }; - - this.uniform = uniform; - this.numPlanes = 0; - this.numIntersection = 0; - - this.init = function ( planes, enableLocalClipping, camera ) { - - var enabled = - planes.length !== 0 || - enableLocalClipping || - // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - numGlobalPlanes !== 0 || - localClippingEnabled; - - localClippingEnabled = enableLocalClipping; - - globalState = projectPlanes( planes, camera, 0 ); - numGlobalPlanes = planes.length; - - return enabled; - - }; - - this.beginShadows = function () { - - renderingShadows = true; - projectPlanes( null ); - - }; - - this.endShadows = function () { - - renderingShadows = false; - resetGlobalState(); - - }; - - this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { - - if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { - - // there's no local clipping - - if ( renderingShadows ) { - - // there's no global clipping - - projectPlanes( null ); - - } else { - - resetGlobalState(); - - } - - } else { - - var nGlobal = renderingShadows ? 0 : numGlobalPlanes, - lGlobal = nGlobal * 4, - - dstArray = cache.clippingState || null; - - uniform.value = dstArray; // ensure unique state - - dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); - - for ( var i = 0; i !== lGlobal; ++ i ) { - - dstArray[ i ] = globalState[ i ]; - - } - - cache.clippingState = dstArray; - this.numIntersection = clipIntersection ? this.numPlanes : 0; - this.numPlanes += nGlobal; - - } - - - }; - - function resetGlobalState() { - - if ( uniform.value !== globalState ) { - - uniform.value = globalState; - uniform.needsUpdate = numGlobalPlanes > 0; - - } - - scope.numPlanes = numGlobalPlanes; - scope.numIntersection = 0; - - } - - function projectPlanes( planes, camera, dstOffset, skipTransform ) { - - var nPlanes = planes !== null ? planes.length : 0, - dstArray = null; - - if ( nPlanes !== 0 ) { - - dstArray = uniform.value; - - if ( skipTransform !== true || dstArray === null ) { - - var flatSize = dstOffset + nPlanes * 4, - viewMatrix = camera.matrixWorldInverse; - - viewNormalMatrix.getNormalMatrix( viewMatrix ); - - if ( dstArray === null || dstArray.length < flatSize ) { - - dstArray = new Float32Array( flatSize ); - - } - - for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { - - plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); - - plane.normal.toArray( dstArray, i4 ); - dstArray[ i4 + 3 ] = plane.constant; - - } - - } - - uniform.value = dstArray; - uniform.needsUpdate = true; - - } - - scope.numPlanes = nPlanes; - - return dstArray; - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLExtensions( gl ) { - - var extensions = {}; - - return { - - get: function ( name ) { - - if ( extensions[ name ] !== undefined ) { - - return extensions[ name ]; - - } - - var extension; - - switch ( name ) { - - case 'WEBGL_depth_texture': - extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); - break; - - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); - break; - - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); - break; - - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); - break; - - default: - extension = gl.getExtension( name ); - - } - - if ( extension === null ) { - - console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); - - } - - extensions[ name ] = extension; - - return extension; - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLGeometries( gl, attributes, info ) { - - var geometries = {}; - var wireframeAttributes = {}; - - function onGeometryDispose( event ) { - - var geometry = event.target; - var buffergeometry = geometries[ geometry.id ]; - - if ( buffergeometry.index !== null ) { - - attributes.remove( buffergeometry.index ); - - } - - for ( var name in buffergeometry.attributes ) { - - attributes.remove( buffergeometry.attributes[ name ] ); - - } - - geometry.removeEventListener( 'dispose', onGeometryDispose ); - - delete geometries[ geometry.id ]; - - var attribute = wireframeAttributes[ buffergeometry.id ]; - - if ( attribute ) { - - attributes.remove( attribute ); - delete wireframeAttributes[ buffergeometry.id ]; - - } - - // - - info.memory.geometries --; - - } - - function get( object, geometry ) { - - var buffergeometry = geometries[ geometry.id ]; - - if ( buffergeometry ) return buffergeometry; - - geometry.addEventListener( 'dispose', onGeometryDispose ); - - if ( geometry.isBufferGeometry ) { - - buffergeometry = geometry; - - } else if ( geometry.isGeometry ) { - - if ( geometry._bufferGeometry === undefined ) { - - geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); - - } - - buffergeometry = geometry._bufferGeometry; - - } - - geometries[ geometry.id ] = buffergeometry; - - info.memory.geometries ++; - - return buffergeometry; - - } - - function update( geometry ) { - - var index = geometry.index; - var geometryAttributes = geometry.attributes; - - if ( index !== null ) { - - attributes.update( index, 34963 ); - - } - - for ( var name in geometryAttributes ) { - - attributes.update( geometryAttributes[ name ], 34962 ); - - } - - // morph targets - - var morphAttributes = geometry.morphAttributes; - - for ( var name in morphAttributes ) { - - var array = morphAttributes[ name ]; - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - attributes.update( array[ i ], 34962 ); - - } - - } - - } - - function getWireframeAttribute( geometry ) { - - var attribute = wireframeAttributes[ geometry.id ]; - - if ( attribute ) return attribute; - - var indices = []; - - var geometryIndex = geometry.index; - var geometryAttributes = geometry.attributes; - - // console.time( 'wireframe' ); - - if ( geometryIndex !== null ) { - - var array = geometryIndex.array; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var a = array[ i + 0 ]; - var b = array[ i + 1 ]; - var c = array[ i + 2 ]; - - indices.push( a, b, b, c, c, a ); - - } - - } else { - - var array = geometryAttributes.position.array; - - for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { - - var a = i + 0; - var b = i + 1; - var c = i + 2; - - indices.push( a, b, b, c, c, a ); - - } - - } - - // console.timeEnd( 'wireframe' ); - - attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); - - attributes.update( attribute, 34963 ); - - wireframeAttributes[ geometry.id ] = attribute; - - return attribute; - - } - - return { - - get: get, - update: update, - - getWireframeAttribute: getWireframeAttribute - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - var type, bytesPerElement; - - function setIndex( value ) { - - type = value.type; - bytesPerElement = value.bytesPerElement; - - } - - function render( start, count ) { - - gl.drawElements( mode, count, type, start * bytesPerElement ); - - info.update( count, mode ); - - } - - function renderInstances( geometry, start, count ) { - - var extension; - - if ( capabilities.isWebGL2 ) { - - extension = gl; - - } else { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - } - - extension[ capabilities.isWebGL2 ? 'drawElementsInstanced' : 'drawElementsInstancedANGLE' ]( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount ); - - info.update( count, mode, geometry.maxInstancedCount ); - - } - - // - - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - - } - - /** - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WebGLInfo( gl ) { - - var memory = { - geometries: 0, - textures: 0 - }; - - var render = { - frame: 0, - calls: 0, - triangles: 0, - points: 0, - lines: 0 - }; - - function update( count, mode, instanceCount ) { - - instanceCount = instanceCount || 1; - - render.calls ++; - - switch ( mode ) { - - case 4: - render.triangles += instanceCount * ( count / 3 ); - break; - - case 5: - case 6: - render.triangles += instanceCount * ( count - 2 ); - break; - - case 1: - render.lines += instanceCount * ( count / 2 ); - break; - - case 3: - render.lines += instanceCount * ( count - 1 ); - break; - - case 2: - render.lines += instanceCount * count; - break; - - case 0: - render.points += instanceCount * count; - break; - - default: - console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); - break; - - } - - } - - function reset() { - - render.frame ++; - render.calls = 0; - render.triangles = 0; - render.points = 0; - render.lines = 0; - - } - - return { - memory: memory, - render: render, - programs: null, - autoReset: true, - reset: reset, - update: update - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function absNumericalSort( a, b ) { - - return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); - - } - - function WebGLMorphtargets( gl ) { - - var influencesList = {}; - var morphInfluences = new Float32Array( 8 ); - - function update( object, geometry, material, program ) { - - var objectInfluences = object.morphTargetInfluences; - - var length = objectInfluences.length; - - var influences = influencesList[ geometry.id ]; - - if ( influences === undefined ) { - - // initialise list - - influences = []; - - for ( var i = 0; i < length; i ++ ) { - - influences[ i ] = [ i, 0 ]; - - } - - influencesList[ geometry.id ] = influences; - - } - - var morphTargets = material.morphTargets && geometry.morphAttributes.position; - var morphNormals = material.morphNormals && geometry.morphAttributes.normal; - - // Remove current morphAttributes - - for ( var i = 0; i < length; i ++ ) { - - var influence = influences[ i ]; - - if ( influence[ 1 ] !== 0 ) { - - if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i ); - if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i ); - - } - - } - - // Collect influences - - for ( var i = 0; i < length; i ++ ) { - - var influence = influences[ i ]; - - influence[ 0 ] = i; - influence[ 1 ] = objectInfluences[ i ]; - - } - - influences.sort( absNumericalSort ); - - // Add morphAttributes - - for ( var i = 0; i < 8; i ++ ) { - - var influence = influences[ i ]; - - if ( influence ) { - - var index = influence[ 0 ]; - var value = influence[ 1 ]; - - if ( value ) { - - if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] ); - if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] ); - - morphInfluences[ i ] = value; - continue; - - } - - } - - morphInfluences[ i ] = 0; - - } - - program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); - - } - - return { - - update: update - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLObjects( geometries, info ) { - - var updateList = {}; - - function update( object ) { - - var frame = info.render.frame; - - var geometry = object.geometry; - var buffergeometry = geometries.get( object, geometry ); - - // Update once per frame - - if ( updateList[ buffergeometry.id ] !== frame ) { - - if ( geometry.isGeometry ) { - - buffergeometry.updateFromObject( object ); - - } - - geometries.update( buffergeometry ); - - updateList[ buffergeometry.id ] = frame; - - } - - return buffergeometry; - - } - - function dispose() { - - updateList = {}; - - } - - return { - - update: update, - dispose: dispose - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : CubeReflectionMapping; - format = format !== undefined ? format : RGBFormat; - - Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.flipY = false; - - } - - CubeTexture.prototype = Object.create( Texture.prototype ); - CubeTexture.prototype.constructor = CubeTexture; - - CubeTexture.prototype.isCubeTexture = true; - - Object.defineProperty( CubeTexture.prototype, 'images', { - - get: function () { - - return this.image; - - }, - - set: function ( value ) { - - this.image = value; - - } - - } ); - - /** - * @author Takahiro https://github.com/takahirox - */ - - function DataTexture2DArray( data, width, height, depth ) { - - Texture.call( this, null ); - - this.image = { data: data, width: width, height: height, depth: depth }; - - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - - this.wrapR = ClampToEdgeWrapping; - - this.generateMipmaps = false; - this.flipY = false; - - } - - DataTexture2DArray.prototype = Object.create( Texture.prototype ); - DataTexture2DArray.prototype.constructor = DataTexture2DArray; - DataTexture2DArray.prototype.isDataTexture2DArray = true; - - /** - * @author Artur Trzesiok - */ - - function DataTexture3D( data, width, height, depth ) { - - // We're going to add .setXXX() methods for setting properties later. - // Users can still set in DataTexture3D directly. - // - // var texture = new THREE.DataTexture3D( data, width, height, depth ); - // texture.anisotropy = 16; - // - // See #14839 - - Texture.call( this, null ); - - this.image = { data: data, width: width, height: height, depth: depth }; - - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - - this.wrapR = ClampToEdgeWrapping; - - this.generateMipmaps = false; - this.flipY = false; - - } - - DataTexture3D.prototype = Object.create( Texture.prototype ); - DataTexture3D.prototype.constructor = DataTexture3D; - DataTexture3D.prototype.isDataTexture3D = true; - - /** - * @author tschw - * @author Mugen87 / https://github.com/Mugen87 - * @author mrdoob / http://mrdoob.com/ - * - * Uniforms of a program. - * Those form a tree structure with a special top-level container for the root, - * which you get by calling 'new WebGLUniforms( gl, program )'. - * - * - * Properties of inner nodes including the top-level container: - * - * .seq - array of nested uniforms - * .map - nested uniforms by name - * - * - * Methods of all nodes except the top-level container: - * - * .setValue( gl, value, [textures] ) - * - * uploads a uniform value(s) - * the 'textures' parameter is needed for sampler uniforms - * - * - * Static methods of the top-level container (textures factorizations): - * - * .upload( gl, seq, values, textures ) - * - * sets uniforms in 'seq' to 'values[id].value' - * - * .seqWithValue( seq, values ) : filteredSeq - * - * filters 'seq' entries with corresponding entry in values - * - * - * Methods of the top-level container (textures factorizations): - * - * .setValue( gl, name, value, textures ) - * - * sets uniform with name 'name' to 'value' - * - * .setOptional( gl, obj, prop ) - * - * like .set for an optional property of the object - * - */ - - var emptyTexture = new Texture(); - var emptyTexture2dArray = new DataTexture2DArray(); - var emptyTexture3d = new DataTexture3D(); - var emptyCubeTexture = new CubeTexture(); - - // --- Utilities --- - - // Array Caches (provide typed arrays for temporary by size) - - var arrayCacheF32 = []; - var arrayCacheI32 = []; - - // Float32Array caches used for uploading Matrix uniforms - - var mat4array = new Float32Array( 16 ); - var mat3array = new Float32Array( 9 ); - var mat2array = new Float32Array( 4 ); - - // Flattening for arrays of vectors and matrices - - function flatten( array, nBlocks, blockSize ) { - - var firstElem = array[ 0 ]; - - if ( firstElem <= 0 || firstElem > 0 ) return array; - // unoptimized: ! isNaN( firstElem ) - // see http://jacksondunstan.com/articles/983 - - var n = nBlocks * blockSize, - r = arrayCacheF32[ n ]; - - if ( r === undefined ) { - - r = new Float32Array( n ); - arrayCacheF32[ n ] = r; - - } - - if ( nBlocks !== 0 ) { - - firstElem.toArray( r, 0 ); - - for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { - - offset += blockSize; - array[ i ].toArray( r, offset ); - - } - - } - - return r; - - } - - function arraysEqual( a, b ) { - - if ( a.length !== b.length ) return false; - - for ( var i = 0, l = a.length; i < l; i ++ ) { - - if ( a[ i ] !== b[ i ] ) return false; - - } - - return true; - - } - - function copyArray( a, b ) { - - for ( var i = 0, l = b.length; i < l; i ++ ) { - - a[ i ] = b[ i ]; - - } - - } - - // Texture unit allocation - - function allocTexUnits( textures, n ) { - - var r = arrayCacheI32[ n ]; - - if ( r === undefined ) { - - r = new Int32Array( n ); - arrayCacheI32[ n ] = r; - - } - - for ( var i = 0; i !== n; ++ i ) - r[ i ] = textures.allocateTextureUnit(); - - return r; - - } - - // --- Setters --- - - // Note: Defining these methods externally, because they come in a bunch - // and this way their names minify. - - // Single scalar - - function setValue1f( gl, v ) { - - var cache = this.cache; - - if ( cache[ 0 ] === v ) return; - - gl.uniform1f( this.addr, v ); - - cache[ 0 ] = v; - - } - - function setValue1i( gl, v ) { - - var cache = this.cache; - - if ( cache[ 0 ] === v ) return; - - gl.uniform1i( this.addr, v ); - - cache[ 0 ] = v; - - } - - // Single float vector (from flat array or THREE.VectorN) - - function setValue2fv( gl, v ) { - - var cache = this.cache; - - if ( v.x !== undefined ) { - - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { - - gl.uniform2f( this.addr, v.x, v.y ); - - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - - } - - } else { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform2fv( this.addr, v ); - - copyArray( cache, v ); - - } - - } - - function setValue3fv( gl, v ) { - - var cache = this.cache; - - if ( v.x !== undefined ) { - - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { - - gl.uniform3f( this.addr, v.x, v.y, v.z ); - - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - cache[ 2 ] = v.z; - - } - - } else if ( v.r !== undefined ) { - - if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { - - gl.uniform3f( this.addr, v.r, v.g, v.b ); - - cache[ 0 ] = v.r; - cache[ 1 ] = v.g; - cache[ 2 ] = v.b; - - } - - } else { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform3fv( this.addr, v ); - - copyArray( cache, v ); - - } - - } - - function setValue4fv( gl, v ) { - - var cache = this.cache; - - if ( v.x !== undefined ) { - - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { - - gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); - - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - cache[ 2 ] = v.z; - cache[ 3 ] = v.w; - - } - - } else { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform4fv( this.addr, v ); - - copyArray( cache, v ); - - } - - } - - // Single matrix (from flat array or MatrixN) - - function setValue2fm( gl, v ) { - - var cache = this.cache; - var elements = v.elements; - - if ( elements === undefined ) { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniformMatrix2fv( this.addr, false, v ); - - copyArray( cache, v ); - - } else { - - if ( arraysEqual( cache, elements ) ) return; - - mat2array.set( elements ); - - gl.uniformMatrix2fv( this.addr, false, mat2array ); - - copyArray( cache, elements ); - - } - - } - - function setValue3fm( gl, v ) { - - var cache = this.cache; - var elements = v.elements; - - if ( elements === undefined ) { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniformMatrix3fv( this.addr, false, v ); - - copyArray( cache, v ); - - } else { - - if ( arraysEqual( cache, elements ) ) return; - - mat3array.set( elements ); - - gl.uniformMatrix3fv( this.addr, false, mat3array ); - - copyArray( cache, elements ); - - } - - } - - function setValue4fm( gl, v ) { - - var cache = this.cache; - var elements = v.elements; - - if ( elements === undefined ) { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniformMatrix4fv( this.addr, false, v ); - - copyArray( cache, v ); - - } else { - - if ( arraysEqual( cache, elements ) ) return; - - mat4array.set( elements ); - - gl.uniformMatrix4fv( this.addr, false, mat4array ); - - copyArray( cache, elements ); - - } - - } - - // Single texture (2D / Cube) - - function setValueT1( gl, v, textures ) { - - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - textures.safeSetTexture2D( v || emptyTexture, unit ); - - } - - function setValueT2DArray1( gl, v, textures ) { - - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - textures.setTexture2DArray( v || emptyTexture2dArray, unit ); - - } - - function setValueT3D1( gl, v, textures ) { - - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - textures.setTexture3D( v || emptyTexture3d, unit ); - - } - - function setValueT6( gl, v, textures ) { - - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - textures.safeSetTextureCube( v || emptyCubeTexture, unit ); - - } - - // Integer / Boolean vectors or arrays thereof (always flat arrays) - - function setValue2iv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform2iv( this.addr, v ); - - copyArray( cache, v ); - - } - - function setValue3iv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform3iv( this.addr, v ); - - copyArray( cache, v ); - - } - - function setValue4iv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform4iv( this.addr, v ); - - copyArray( cache, v ); - - } - - // Helper to pick the right setter for the singular case - - function getSingularSetter( type ) { - - switch ( type ) { - - case 0x1406: return setValue1f; // FLOAT - case 0x8b50: return setValue2fv; // _VEC2 - case 0x8b51: return setValue3fv; // _VEC3 - case 0x8b52: return setValue4fv; // _VEC4 - - case 0x8b5a: return setValue2fm; // _MAT2 - case 0x8b5b: return setValue3fm; // _MAT3 - case 0x8b5c: return setValue4fm; // _MAT4 - - case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES - case 0x8b5f: return setValueT3D1; // SAMPLER_3D - case 0x8b60: return setValueT6; // SAMPLER_CUBE - case 0x8DC1: return setValueT2DArray1; // SAMPLER_2D_ARRAY - - case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL - case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 - case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 - case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 - - } - - } - - // Array of scalars - - function setValue1fv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform1fv( this.addr, v ); - - copyArray( cache, v ); - - } - function setValue1iv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform1iv( this.addr, v ); - - copyArray( cache, v ); - - } - - // Array of vectors (flat or from THREE classes) - - function setValueV2a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 2 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniform2fv( this.addr, data ); - - this.updateCache( data ); - - } - - function setValueV3a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 3 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniform3fv( this.addr, data ); - - this.updateCache( data ); - - } - - function setValueV4a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 4 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniform4fv( this.addr, data ); - - this.updateCache( data ); - - } - - // Array of matrices (flat or from THREE clases) - - function setValueM2a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 4 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniformMatrix2fv( this.addr, false, data ); - - this.updateCache( data ); - - } - - function setValueM3a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 9 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniformMatrix3fv( this.addr, false, data ); - - this.updateCache( data ); - - } - - function setValueM4a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 16 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniformMatrix4fv( this.addr, false, data ); - - this.updateCache( data ); - - } - - // Array of textures (2D / Cube) - - function setValueT1a( gl, v, textures ) { - - var cache = this.cache; - var n = v.length; - - var units = allocTexUnits( textures, n ); - - if ( arraysEqual( cache, units ) === false ) { - - gl.uniform1iv( this.addr, units ); - copyArray( cache, units ); - - } - - for ( var i = 0; i !== n; ++ i ) { - - textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] ); - - } - - } - - function setValueT6a( gl, v, textures ) { - - var cache = this.cache; - var n = v.length; - - var units = allocTexUnits( textures, n ); - - if ( arraysEqual( cache, units ) === false ) { - - gl.uniform1iv( this.addr, units ); - copyArray( cache, units ); - - } - - for ( var i = 0; i !== n; ++ i ) { - - textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); - - } - - } - - // Helper to pick the right setter for a pure (bottom-level) array - - function getPureArraySetter( type ) { - - switch ( type ) { - - case 0x1406: return setValue1fv; // FLOAT - case 0x8b50: return setValueV2a; // _VEC2 - case 0x8b51: return setValueV3a; // _VEC3 - case 0x8b52: return setValueV4a; // _VEC4 - - case 0x8b5a: return setValueM2a; // _MAT2 - case 0x8b5b: return setValueM3a; // _MAT3 - case 0x8b5c: return setValueM4a; // _MAT4 - - case 0x8b5e: return setValueT1a; // SAMPLER_2D - case 0x8b60: return setValueT6a; // SAMPLER_CUBE - - case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL - case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 - case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 - case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 - - } - - } - - // --- Uniform Classes --- - - function SingleUniform( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.cache = []; - this.setValue = getSingularSetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - } - - function PureArrayUniform( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.cache = []; - this.size = activeInfo.size; - this.setValue = getPureArraySetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - } - - PureArrayUniform.prototype.updateCache = function ( data ) { - - var cache = this.cache; - - if ( data instanceof Float32Array && cache.length !== data.length ) { - - this.cache = new Float32Array( data.length ); - - } - - copyArray( cache, data ); - - }; - - function StructuredUniform( id ) { - - this.id = id; - - this.seq = []; - this.map = {}; - - } - - StructuredUniform.prototype.setValue = function ( gl, value, textures ) { - - var seq = this.seq; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - u.setValue( gl, value[ u.id ], textures ); - - } - - }; - - // --- Top-level --- - - // Parser - builds up the property tree from the path strings - - var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; - - // extracts - // - the identifier (member name or array index) - // - followed by an optional right bracket (found when array index) - // - followed by an optional left bracket or dot (type of subscript) - // - // Note: These portions can be read in a non-overlapping fashion and - // allow straightforward parsing of the hierarchy that WebGL encodes - // in the uniform names. - - function addUniform( container, uniformObject ) { - - container.seq.push( uniformObject ); - container.map[ uniformObject.id ] = uniformObject; - - } - - function parseUniform( activeInfo, addr, container ) { - - var path = activeInfo.name, - pathLength = path.length; - - // reset RegExp object, because of the early exit of a previous run - RePathPart.lastIndex = 0; - - while ( true ) { - - var match = RePathPart.exec( path ), - matchEnd = RePathPart.lastIndex, - - id = match[ 1 ], - idIsIndex = match[ 2 ] === ']', - subscript = match[ 3 ]; - - if ( idIsIndex ) id = id | 0; // convert to integer - - if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { - - // bare name or "pure" bottom-level array "[0]" suffix - - addUniform( container, subscript === undefined ? - new SingleUniform( id, activeInfo, addr ) : - new PureArrayUniform( id, activeInfo, addr ) ); - - break; - - } else { - - // step into inner node / create it in case it doesn't exist - - var map = container.map, next = map[ id ]; - - if ( next === undefined ) { - - next = new StructuredUniform( id ); - addUniform( container, next ); - - } - - container = next; - - } - - } - - } - - // Root Container - - function WebGLUniforms( gl, program ) { - - this.seq = []; - this.map = {}; - - var n = gl.getProgramParameter( program, 35718 ); - - for ( var i = 0; i < n; ++ i ) { - - var info = gl.getActiveUniform( program, i ), - addr = gl.getUniformLocation( program, info.name ); - - parseUniform( info, addr, this ); - - } - - } - - WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) { - - var u = this.map[ name ]; - - if ( u !== undefined ) u.setValue( gl, value, textures ); - - }; - - WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { - - var v = object[ name ]; - - if ( v !== undefined ) this.setValue( gl, name, v ); - - }; - - - // Static interface - - WebGLUniforms.upload = function ( gl, seq, values, textures ) { - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ], - v = values[ u.id ]; - - if ( v.needsUpdate !== false ) { - - // note: always updating when .needsUpdate is undefined - u.setValue( gl, v.value, textures ); - - } - - } - - }; - - WebGLUniforms.seqWithValue = function ( seq, values ) { - - var r = []; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - if ( u.id in values ) r.push( u ); - - } - - return r; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function addLineNumbers( string ) { - - var lines = string.split( '\n' ); - - for ( var i = 0; i < lines.length; i ++ ) { - - lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; - - } - - return lines.join( '\n' ); - - } - - function WebGLShader( gl, type, string, debug ) { - - var shader = gl.createShader( type ); - - gl.shaderSource( shader, string ); - gl.compileShader( shader ); - - if ( debug === true ) { - - if ( gl.getShaderParameter( shader, 35713 ) === false ) { - - console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); - - } - - if ( gl.getShaderInfoLog( shader ) !== '' ) { - - console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === 35633 ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); - - } - - } - - // --enable-privileged-webgl-extension - // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - - return shader; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var programIdCount = 0; - - function getEncodingComponents( encoding ) { - - switch ( encoding ) { - - case LinearEncoding: - return [ 'Linear', '( value )' ]; - case sRGBEncoding: - return [ 'sRGB', '( value )' ]; - case RGBEEncoding: - return [ 'RGBE', '( value )' ]; - case RGBM7Encoding: - return [ 'RGBM', '( value, 7.0 )' ]; - case RGBM16Encoding: - return [ 'RGBM', '( value, 16.0 )' ]; - case RGBDEncoding: - return [ 'RGBD', '( value, 256.0 )' ]; - case GammaEncoding: - return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; - default: - throw new Error( 'unsupported encoding: ' + encoding ); - - } - - } - - function getTexelDecodingFunction( functionName, encoding ) { - - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }'; - - } - - function getTexelEncodingFunction( functionName, encoding ) { - - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }'; - - } - - function getToneMappingFunction( functionName, toneMapping ) { - - var toneMappingName; - - switch ( toneMapping ) { - - case LinearToneMapping: - toneMappingName = 'Linear'; - break; - - case ReinhardToneMapping: - toneMappingName = 'Reinhard'; - break; - - case Uncharted2ToneMapping: - toneMappingName = 'Uncharted2'; - break; - - case CineonToneMapping: - toneMappingName = 'OptimizedCineon'; - break; - - case ACESFilmicToneMapping: - toneMappingName = 'ACESFilmic'; - break; - - default: - throw new Error( 'unsupported toneMapping: ' + toneMapping ); - - } - - return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; - - } - - function generateExtensions( extensions, parameters, rendererExtensions ) { - - extensions = extensions || {}; - - var chunks = [ - ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || ( parameters.normalMap && ! parameters.objectSpaceNormalMap ) || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '', - ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', - ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', - ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '' - ]; - - return chunks.filter( filterEmptyLine ).join( '\n' ); - - } - - function generateDefines( defines ) { - - var chunks = []; - - for ( var name in defines ) { - - var value = defines[ name ]; - - if ( value === false ) continue; - - chunks.push( '#define ' + name + ' ' + value ); - - } - - return chunks.join( '\n' ); - - } - - function fetchAttributeLocations( gl, program ) { - - var attributes = {}; - - var n = gl.getProgramParameter( program, 35721 ); - - for ( var i = 0; i < n; i ++ ) { - - var info = gl.getActiveAttrib( program, i ); - var name = info.name; - - // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); - - attributes[ name ] = gl.getAttribLocation( program, name ); - - } - - return attributes; - - } - - function filterEmptyLine( string ) { - - return string !== ''; - - } - - function replaceLightNums( string, parameters ) { - - return string - .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) - .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) - .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) - .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) - .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ); - - } - - function replaceClippingPlaneNums( string, parameters ) { - - return string - .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) - .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); - - } - - function parseIncludes( string ) { - - var pattern = /^[ \t]*#include +<([\w\d./]+)>/gm; - - function replace( match, include ) { - - var replace = ShaderChunk[ include ]; - - if ( replace === undefined ) { - - throw new Error( 'Can not resolve #include <' + include + '>' ); - - } - - return parseIncludes( replace ); - - } - - return string.replace( pattern, replace ); - - } - - function unrollLoops( string ) { - - var pattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; - - function replace( match, start, end, snippet ) { - - var unroll = ''; - - for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { - - unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' ); - - } - - return unroll; - - } - - return string.replace( pattern, replace ); - - } - - function WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities, textures ) { - - var gl = renderer.context; - - var defines = material.defines; - - var vertexShader = shader.vertexShader; - var fragmentShader = shader.fragmentShader; - - var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - - if ( parameters.shadowMapType === PCFShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - - } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - - } - - var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; - var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - - if ( parameters.envMap ) { - - switch ( material.envMap.mapping ) { - - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; - - case CubeUVReflectionMapping: - case CubeUVRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; - break; - - case EquirectangularReflectionMapping: - case EquirectangularRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; - break; - - case SphericalReflectionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; - break; - - } - - switch ( material.envMap.mapping ) { - - case CubeRefractionMapping: - case EquirectangularRefractionMapping: - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; - - } - - switch ( material.combine ) { - - case MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; - - case MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; - - case AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; - - } - - } - - var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; - - // console.log( 'building new program ' ); - - // - - var customExtensions = capabilities.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions ); - - var customDefines = generateDefines( defines ); - - // - - var program = gl.createProgram(); - - var prefixVertex, prefixFragment; - - if ( material.isRawShaderMaterial ) { - - prefixVertex = [ - - customDefines - - ].filter( filterEmptyLine ).join( '\n' ); - - if ( prefixVertex.length > 0 ) { - - prefixVertex += '\n'; - - } - - prefixFragment = [ - - customExtensions, - customDefines - - ].filter( filterEmptyLine ).join( '\n' ); - - if ( prefixFragment.length > 0 ) { - - prefixFragment += '\n'; - - } - - } else { - - prefixVertex = [ - - 'precision ' + parameters.precision + ' float;', - 'precision ' + parameters.precision + ' int;', - - '#define SHADER_NAME ' + shader.name, - - customDefines, - - parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', - - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - '#define MAX_BONES ' + parameters.maxBones, - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', - - parameters.map ? '#define USE_MAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', - parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - - parameters.vertexTangents ? '#define USE_TANGENT' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.skinning ? '#define USE_SKINNING' : '', - parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', - - parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', - parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - - parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - 'uniform mat4 modelMatrix;', - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 viewMatrix;', - 'uniform mat3 normalMatrix;', - 'uniform vec3 cameraPosition;', - - 'attribute vec3 position;', - 'attribute vec3 normal;', - 'attribute vec2 uv;', - - '#ifdef USE_TANGENT', - - ' attribute vec4 tangent;', - - '#endif', - - '#ifdef USE_COLOR', - - ' attribute vec3 color;', - - '#endif', - - '#ifdef USE_MORPHTARGETS', - - ' attribute vec3 morphTarget0;', - ' attribute vec3 morphTarget1;', - ' attribute vec3 morphTarget2;', - ' attribute vec3 morphTarget3;', - - ' #ifdef USE_MORPHNORMALS', - - ' attribute vec3 morphNormal0;', - ' attribute vec3 morphNormal1;', - ' attribute vec3 morphNormal2;', - ' attribute vec3 morphNormal3;', - - ' #else', - - ' attribute vec3 morphTarget4;', - ' attribute vec3 morphTarget5;', - ' attribute vec3 morphTarget6;', - ' attribute vec3 morphTarget7;', - - ' #endif', - - '#endif', - - '#ifdef USE_SKINNING', - - ' attribute vec4 skinIndex;', - ' attribute vec4 skinWeight;', - - '#endif', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - prefixFragment = [ - - customExtensions, - - 'precision ' + parameters.precision + ' float;', - 'precision ' + parameters.precision + ' int;', - - '#define SHADER_NAME ' + shader.name, - - customDefines, - - parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer - - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', - - parameters.map ? '#define USE_MAP' : '', - parameters.matcap ? '#define USE_MATCAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapTypeDefine : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.envMap ? '#define ' + envMapBlendingDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - - parameters.vertexTangents ? '#define USE_TANGENT' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - - parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - - parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', - - parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - parameters.envMap && ( capabilities.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '', - - 'uniform mat4 viewMatrix;', - 'uniform vec3 cameraPosition;', - - ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', - ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below - ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', - - parameters.dithering ? '#define DITHERING' : '', - - ( parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? - ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below - parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', - parameters.matcapEncoding ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '', - parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', - parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', - parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '', - - parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - } - - vertexShader = parseIncludes( vertexShader ); - vertexShader = replaceLightNums( vertexShader, parameters ); - vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); - - fragmentShader = parseIncludes( fragmentShader ); - fragmentShader = replaceLightNums( fragmentShader, parameters ); - fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); - - vertexShader = unrollLoops( vertexShader ); - fragmentShader = unrollLoops( fragmentShader ); - - if ( capabilities.isWebGL2 && ! material.isRawShaderMaterial ) { - - var isGLSL3ShaderMaterial = false; - - var versionRegex = /^\s*#version\s+300\s+es\s*\n/; - - if ( material.isShaderMaterial && - vertexShader.match( versionRegex ) !== null && - fragmentShader.match( versionRegex ) !== null ) { - - isGLSL3ShaderMaterial = true; - - vertexShader = vertexShader.replace( versionRegex, '' ); - fragmentShader = fragmentShader.replace( versionRegex, '' ); - - } - - // GLSL 3.0 conversion - prefixVertex = [ - '#version 300 es\n', - '#define attribute in', - '#define varying out', - '#define texture2D texture' - ].join( '\n' ) + '\n' + prefixVertex; - - prefixFragment = [ - '#version 300 es\n', - '#define varying in', - isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;', - isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor', - '#define gl_FragDepthEXT gl_FragDepth', - '#define texture2D texture', - '#define textureCube texture', - '#define texture2DProj textureProj', - '#define texture2DLodEXT textureLod', - '#define texture2DProjLodEXT textureProjLod', - '#define textureCubeLodEXT textureLod', - '#define texture2DGradEXT textureGrad', - '#define texture2DProjGradEXT textureProjGrad', - '#define textureCubeGradEXT textureGrad' - ].join( '\n' ) + '\n' + prefixFragment; - - } - - var vertexGlsl = prefixVertex + vertexShader; - var fragmentGlsl = prefixFragment + fragmentShader; - - // console.log( '*VERTEX*', vertexGlsl ); - // console.log( '*FRAGMENT*', fragmentGlsl ); - - var glVertexShader = WebGLShader( gl, 35633, vertexGlsl, renderer.debug.checkShaderErrors ); - var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl, renderer.debug.checkShaderErrors ); - - gl.attachShader( program, glVertexShader ); - gl.attachShader( program, glFragmentShader ); - - // Force a particular attribute to index 0. - - if ( material.index0AttributeName !== undefined ) { - - gl.bindAttribLocation( program, 0, material.index0AttributeName ); - - } else if ( parameters.morphTargets === true ) { - - // programs with morphTargets displace position out of attribute 0 - gl.bindAttribLocation( program, 0, 'position' ); - - } - - gl.linkProgram( program ); - - // check for link errors - if ( renderer.debug.checkShaderErrors ) { - - var programLog = gl.getProgramInfoLog( program ).trim(); - var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); - var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); - - var runnable = true; - var haveDiagnostics = true; - - // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) ); - // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) ); - - if ( gl.getProgramParameter( program, 35714 ) === false ) { - - runnable = false; - - console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog ); - - } else if ( programLog !== '' ) { - - console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); - - } else if ( vertexLog === '' || fragmentLog === '' ) { - - haveDiagnostics = false; - - } - - if ( haveDiagnostics ) { - - this.diagnostics = { - - runnable: runnable, - material: material, - - programLog: programLog, - - vertexShader: { - - log: vertexLog, - prefix: prefixVertex - - }, - - fragmentShader: { - - log: fragmentLog, - prefix: prefixFragment - - } - - }; - - } - - } - - // clean up - - gl.deleteShader( glVertexShader ); - gl.deleteShader( glFragmentShader ); - - // set up caching for uniform locations - - var cachedUniforms; - - this.getUniforms = function () { - - if ( cachedUniforms === undefined ) { - - cachedUniforms = new WebGLUniforms( gl, program, textures ); - - } - - return cachedUniforms; - - }; - - // set up caching for attribute locations - - var cachedAttributes; - - this.getAttributes = function () { - - if ( cachedAttributes === undefined ) { - - cachedAttributes = fetchAttributeLocations( gl, program ); - - } - - return cachedAttributes; - - }; - - // free resource - - this.destroy = function () { - - gl.deleteProgram( program ); - this.program = undefined; - - }; - - // DEPRECATED - - Object.defineProperties( this, { - - uniforms: { - get: function () { - - console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' ); - return this.getUniforms(); - - } - }, - - attributes: { - get: function () { - - console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' ); - return this.getAttributes(); - - } - } - - } ); - - - // - - this.name = shader.name; - this.id = programIdCount ++; - this.code = code; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; - - return this; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLPrograms( renderer, extensions, capabilities, textures ) { - - var programs = []; - - var shaderIDs = { - MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshToonMaterial: 'phong', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - MeshMatcapMaterial: 'matcap', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points', - ShadowMaterial: 'shadow', - SpriteMaterial: 'sprite' - }; - - var parameterNames = [ - "precision", "supportsVertexTextures", "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", - "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "displacementMap", "specularMap", - "roughnessMap", "metalnessMap", "gradientMap", - "alphaMap", "combine", "vertexColors", "vertexTangents", "fog", "useFog", "fogExp", - "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", - "maxBones", "useVertexTexture", "morphTargets", "morphNormals", - "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", - "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", - "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', - "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering" - ]; - - - function allocateBones( object ) { - - var skeleton = object.skeleton; - var bones = skeleton.bones; - - if ( capabilities.floatVertexTextures ) { - - return 1024; - - } else { - - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) - - var nVertexUniforms = capabilities.maxVertexUniforms; - var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); - - var maxBones = Math.min( nVertexMatrices, bones.length ); - - if ( maxBones < bones.length ) { - - console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); - return 0; - - } - - return maxBones; - - } - - } - - function getTextureEncodingFromMap( map, gammaOverrideLinear ) { - - var encoding; - - if ( ! map ) { - - encoding = LinearEncoding; - - } else if ( map.isTexture ) { - - encoding = map.encoding; - - } else if ( map.isWebGLRenderTarget ) { - - console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); - encoding = map.texture.encoding; - - } - - // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point. - if ( encoding === LinearEncoding && gammaOverrideLinear ) { - - encoding = GammaEncoding; - - } - - return encoding; - - } - - this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) { - - var shaderID = shaderIDs[ material.type ]; - - // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; - var precision = capabilities.precision; - - if ( material.precision !== null ) { - - precision = capabilities.getMaxPrecision( material.precision ); - - if ( precision !== material.precision ) { - - console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); - - } - - } - - var currentRenderTarget = renderer.getRenderTarget(); - - var parameters = { - - shaderID: shaderID, - - precision: precision, - supportsVertexTextures: capabilities.vertexTextures, - outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ), - map: !! material.map, - mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ), - matcap: !! material.matcap, - matcapEncoding: getTextureEncodingFromMap( material.matcap, renderer.gammaInput ), - envMap: !! material.envMap, - envMapMode: material.envMap && material.envMap.mapping, - envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ), - envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ), - lightMap: !! material.lightMap, - aoMap: !! material.aoMap, - emissiveMap: !! material.emissiveMap, - emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ), - bumpMap: !! material.bumpMap, - normalMap: !! material.normalMap, - objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, - displacementMap: !! material.displacementMap, - roughnessMap: !! material.roughnessMap, - metalnessMap: !! material.metalnessMap, - specularMap: !! material.specularMap, - alphaMap: !! material.alphaMap, - - gradientMap: !! material.gradientMap, - - combine: material.combine, - - vertexTangents: ( material.normalMap && material.vertexTangents ), - vertexColors: material.vertexColors, - - fog: !! fog, - useFog: material.fog, - fogExp: ( fog && fog.isFogExp2 ), - - flatShading: material.flatShading, - - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer, - - skinning: material.skinning && maxBones > 0, - maxBones: maxBones, - useVertexTexture: capabilities.floatVertexTextures, - - morphTargets: material.morphTargets, - morphNormals: material.morphNormals, - maxMorphTargets: renderer.maxMorphTargets, - maxMorphNormals: renderer.maxMorphNormals, - - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numRectAreaLights: lights.rectArea.length, - numHemiLights: lights.hemi.length, - - numClippingPlanes: nClipPlanes, - numClipIntersection: nClipIntersection, - - dithering: material.dithering, - - shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0, - shadowMapType: renderer.shadowMap.type, - - toneMapping: renderer.toneMapping, - physicallyCorrectLights: renderer.physicallyCorrectLights, - - premultipliedAlpha: material.premultipliedAlpha, - - alphaTest: material.alphaTest, - doubleSided: material.side === DoubleSide, - flipSided: material.side === BackSide, - - depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false - - }; - - return parameters; - - }; - - this.getProgramCode = function ( material, parameters ) { - - var array = []; - - if ( parameters.shaderID ) { - - array.push( parameters.shaderID ); - - } else { - - array.push( material.fragmentShader ); - array.push( material.vertexShader ); - - } - - if ( material.defines !== undefined ) { - - for ( var name in material.defines ) { - - array.push( name ); - array.push( material.defines[ name ] ); - - } - - } - - for ( var i = 0; i < parameterNames.length; i ++ ) { - - array.push( parameters[ parameterNames[ i ] ] ); - - } - - array.push( material.onBeforeCompile.toString() ); - - array.push( renderer.gammaOutput ); - - array.push( renderer.gammaFactor ); - - return array.join(); - - }; - - this.acquireProgram = function ( material, shader, parameters, code ) { - - var program; - - // Check if code has been already compiled - for ( var p = 0, pl = programs.length; p < pl; p ++ ) { - - var programInfo = programs[ p ]; - - if ( programInfo.code === code ) { - - program = programInfo; - ++ program.usedTimes; - - break; - - } - - } - - if ( program === undefined ) { - - program = new WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities, textures ); - programs.push( program ); - - } - - return program; - - }; - - this.releaseProgram = function ( program ) { - - if ( -- program.usedTimes === 0 ) { - - // Remove from unordered set - var i = programs.indexOf( program ); - programs[ i ] = programs[ programs.length - 1 ]; - programs.pop(); - - // Free WebGL resources - program.destroy(); - - } - - }; - - // Exposed for resource monitoring & error feedback via renderer.info: - this.programs = programs; - - } - - /** - * @author fordacious / fordacious.github.io - */ - - function WebGLProperties() { - - var properties = new WeakMap(); - - function get( object ) { - - var map = properties.get( object ); - - if ( map === undefined ) { - - map = {}; - properties.set( object, map ); - - } - - return map; - - } - - function remove( object ) { - - properties.delete( object ); - - } - - function update( object, key, value ) { - - properties.get( object )[ key ] = value; - - } - - function dispose() { - - properties = new WeakMap(); - - } - - return { - get: get, - remove: remove, - update: update, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function painterSortStable( a, b ) { - - if ( a.groupOrder !== b.groupOrder ) { - - return a.groupOrder - b.groupOrder; - - } else if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.program !== b.program ) { - - return a.program.id - b.program.id; - - } else if ( a.material.id !== b.material.id ) { - - return a.material.id - b.material.id; - - } else if ( a.z !== b.z ) { - - return a.z - b.z; - - } else { - - return a.id - b.id; - - } - - } - - function reversePainterSortStable( a, b ) { - - if ( a.groupOrder !== b.groupOrder ) { - - return a.groupOrder - b.groupOrder; - - } else if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.z !== b.z ) { - - return b.z - a.z; - - } else { - - return a.id - b.id; - - } - - } - - - function WebGLRenderList() { - - var renderItems = []; - var renderItemsIndex = 0; - - var opaque = []; - var transparent = []; - - var defaultProgram = { id: - 1 }; - - function init() { - - renderItemsIndex = 0; - - opaque.length = 0; - transparent.length = 0; - - } - - function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { - - var renderItem = renderItems[ renderItemsIndex ]; - - if ( renderItem === undefined ) { - - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - program: material.program || defaultProgram, - groupOrder: groupOrder, - renderOrder: object.renderOrder, - z: z, - group: group - }; - - renderItems[ renderItemsIndex ] = renderItem; - - } else { - - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.program = material.program || defaultProgram; - renderItem.groupOrder = groupOrder; - renderItem.renderOrder = object.renderOrder; - renderItem.z = z; - renderItem.group = group; - - } - - renderItemsIndex ++; - - return renderItem; - - } - - function push( object, geometry, material, groupOrder, z, group ) { - - var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); - - ( material.transparent === true ? transparent : opaque ).push( renderItem ); - - } - - function unshift( object, geometry, material, groupOrder, z, group ) { - - var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); - - ( material.transparent === true ? transparent : opaque ).unshift( renderItem ); - - } - - function sort() { - - if ( opaque.length > 1 ) opaque.sort( painterSortStable ); - if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable ); - - } - - return { - opaque: opaque, - transparent: transparent, - - init: init, - push: push, - unshift: unshift, - - sort: sort - }; - - } - - function WebGLRenderLists() { - - var lists = {}; - - function onSceneDispose( event ) { - - var scene = event.target; - - scene.removeEventListener( 'dispose', onSceneDispose ); - - delete lists[ scene.id ]; - - } - - function get( scene, camera ) { - - var cameras = lists[ scene.id ]; - var list; - if ( cameras === undefined ) { - - list = new WebGLRenderList(); - lists[ scene.id ] = {}; - lists[ scene.id ][ camera.id ] = list; - - scene.addEventListener( 'dispose', onSceneDispose ); - - } else { - - list = cameras[ camera.id ]; - if ( list === undefined ) { - - list = new WebGLRenderList(); - cameras[ camera.id ] = list; - - } - - } - - return list; - - } - - function dispose() { - - lists = {}; - - } - - return { - get: get, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function UniformsCache() { - - var lights = {}; - - return { - - get: function ( light ) { - - if ( lights[ light.id ] !== undefined ) { - - return lights[ light.id ]; - - } - - var uniforms; - - switch ( light.type ) { - - case 'DirectionalLight': - uniforms = { - direction: new Vector3(), - color: new Color(), - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'SpotLight': - uniforms = { - position: new Vector3(), - direction: new Vector3(), - color: new Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'PointLight': - uniforms = { - position: new Vector3(), - color: new Color(), - distance: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2(), - shadowCameraNear: 1, - shadowCameraFar: 1000 - }; - break; - - case 'HemisphereLight': - uniforms = { - direction: new Vector3(), - skyColor: new Color(), - groundColor: new Color() - }; - break; - - case 'RectAreaLight': - uniforms = { - color: new Color(), - position: new Vector3(), - halfWidth: new Vector3(), - halfHeight: new Vector3() - // TODO (abelnation): set RectAreaLight shadow uniforms - }; - break; - - } - - lights[ light.id ] = uniforms; - - return uniforms; - - } - - }; - - } - - var count = 0; - - function WebGLLights() { - - var cache = new UniformsCache(); - - var state = { - - id: count ++, - - hash: { - stateID: - 1, - directionalLength: - 1, - pointLength: - 1, - spotLength: - 1, - rectAreaLength: - 1, - hemiLength: - 1, - shadowsLength: - 1 - }, - - ambient: [ 0, 0, 0 ], - probe: [], - directional: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadowMap: [], - spotShadowMatrix: [], - rectArea: [], - point: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [] - - }; - - for ( var i = 0; i < 9; i ++ ) state.probe.push( new Vector3() ); - - var vector3 = new Vector3(); - var matrix4 = new Matrix4(); - var matrix42 = new Matrix4(); - - function setup( lights, shadows, camera ) { - - var r = 0, g = 0, b = 0; - - for ( var i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 ); - - var directionalLength = 0; - var pointLength = 0; - var spotLength = 0; - var rectAreaLength = 0; - var hemiLength = 0; - - var viewMatrix = camera.matrixWorldInverse; - - for ( var i = 0, l = lights.length; i < l; i ++ ) { - - var light = lights[ i ]; - - var color = light.color; - var intensity = light.intensity; - var distance = light.distance; - - var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; - - if ( light.isAmbientLight ) { - - r += color.r * intensity; - g += color.g * intensity; - b += color.b * intensity; - - } else if ( light.isLightProbe ) { - - for ( var j = 0; j < 9; j ++ ) { - - state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity ); - - } - - } else if ( light.isDirectionalLight ) { - - var uniforms = cache.get( light ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - - } - - state.directionalShadowMap[ directionalLength ] = shadowMap; - state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; - state.directional[ directionalLength ] = uniforms; - - directionalLength ++; - - } else if ( light.isSpotLight ) { - - var uniforms = cache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( color ).multiplyScalar( intensity ); - uniforms.distance = distance; - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.coneCos = Math.cos( light.angle ); - uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); - uniforms.decay = light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - - } - - state.spotShadowMap[ spotLength ] = shadowMap; - state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; - state.spot[ spotLength ] = uniforms; - - spotLength ++; - - } else if ( light.isRectAreaLight ) { - - var uniforms = cache.get( light ); - - // (a) intensity is the total visible light emitted - //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); - - // (b) intensity is the brightness of the light - uniforms.color.copy( color ).multiplyScalar( intensity ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - // extract local rotation of light to derive width/height half vectors - matrix42.identity(); - matrix4.copy( light.matrixWorld ); - matrix4.premultiply( viewMatrix ); - matrix42.extractRotation( matrix4 ); - - uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); - uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); - - uniforms.halfWidth.applyMatrix4( matrix42 ); - uniforms.halfHeight.applyMatrix4( matrix42 ); - - // TODO (abelnation): RectAreaLight distance? - // uniforms.distance = distance; - - state.rectArea[ rectAreaLength ] = uniforms; - - rectAreaLength ++; - - } else if ( light.isPointLight ) { - - var uniforms = cache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.distance = light.distance; - uniforms.decay = light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - uniforms.shadowCameraNear = shadow.camera.near; - uniforms.shadowCameraFar = shadow.camera.far; - - } - - state.pointShadowMap[ pointLength ] = shadowMap; - state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; - state.point[ pointLength ] = uniforms; - - pointLength ++; - - } else if ( light.isHemisphereLight ) { - - var uniforms = cache.get( light ); - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - uniforms.direction.transformDirection( viewMatrix ); - uniforms.direction.normalize(); - - uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); - uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); - - state.hemi[ hemiLength ] = uniforms; - - hemiLength ++; - - } - - } - - state.ambient[ 0 ] = r; - state.ambient[ 1 ] = g; - state.ambient[ 2 ] = b; - - state.directional.length = directionalLength; - state.spot.length = spotLength; - state.rectArea.length = rectAreaLength; - state.point.length = pointLength; - state.hemi.length = hemiLength; - - state.hash.stateID = state.id; - state.hash.directionalLength = directionalLength; - state.hash.pointLength = pointLength; - state.hash.spotLength = spotLength; - state.hash.rectAreaLength = rectAreaLength; - state.hash.hemiLength = hemiLength; - state.hash.shadowsLength = shadows.length; - - } - - return { - setup: setup, - state: state - }; - - } - - /** - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WebGLRenderState() { - - var lights = new WebGLLights(); - - var lightsArray = []; - var shadowsArray = []; - - function init() { - - lightsArray.length = 0; - shadowsArray.length = 0; - - } - - function pushLight( light ) { - - lightsArray.push( light ); - - } - - function pushShadow( shadowLight ) { - - shadowsArray.push( shadowLight ); - - } - - function setupLights( camera ) { - - lights.setup( lightsArray, shadowsArray, camera ); - - } - - var state = { - lightsArray: lightsArray, - shadowsArray: shadowsArray, - - lights: lights - }; - - return { - init: init, - state: state, - setupLights: setupLights, - - pushLight: pushLight, - pushShadow: pushShadow - }; - - } - - function WebGLRenderStates() { - - var renderStates = {}; - - function onSceneDispose( event ) { - - var scene = event.target; - - scene.removeEventListener( 'dispose', onSceneDispose ); - - delete renderStates[ scene.id ]; - - } - - function get( scene, camera ) { - - var renderState; - - if ( renderStates[ scene.id ] === undefined ) { - - renderState = new WebGLRenderState(); - renderStates[ scene.id ] = {}; - renderStates[ scene.id ][ camera.id ] = renderState; - - scene.addEventListener( 'dispose', onSceneDispose ); - - } else { - - if ( renderStates[ scene.id ][ camera.id ] === undefined ) { - - renderState = new WebGLRenderState(); - renderStates[ scene.id ][ camera.id ] = renderState; - - } else { - - renderState = renderStates[ scene.id ][ camera.id ]; - - } - - } - - return renderState; - - } - - function dispose() { - - renderStates = {}; - - } - - return { - get: get, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / https://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * opacity: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * } - */ - - function MeshDepthMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshDepthMaterial'; - - this.depthPacking = BasicDepthPacking; - - this.skinning = false; - this.morphTargets = false; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; - this.lights = false; - - this.setValues( parameters ); - - } - - MeshDepthMaterial.prototype = Object.create( Material.prototype ); - MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; - - MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - - MeshDepthMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.depthPacking = source.depthPacking; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * referencePosition: , - * nearDistance: , - * farDistance: , - * - * skinning: , - * morphTargets: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: - * - * } - */ - - function MeshDistanceMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshDistanceMaterial'; - - this.referencePosition = new Vector3(); - this.nearDistance = 1; - this.farDistance = 1000; - - this.skinning = false; - this.morphTargets = false; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.fog = false; - this.lights = false; - - this.setValues( parameters ); - - } - - MeshDistanceMaterial.prototype = Object.create( Material.prototype ); - MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; - - MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - - MeshDistanceMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.referencePosition.copy( source.referencePosition ); - this.nearDistance = source.nearDistance; - this.farDistance = source.farDistance; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { - - var _frustum = new Frustum(), - _projScreenMatrix = new Matrix4(), - - _shadowMapSize = new Vector2(), - _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ), - - _lookTarget = new Vector3(), - _lightPositionWorld = new Vector3(), - - _MorphingFlag = 1, - _SkinningFlag = 2, - - _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1, - - _depthMaterials = new Array( _NumberOfMaterialVariants ), - _distanceMaterials = new Array( _NumberOfMaterialVariants ), - - _materialCache = {}; - - var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; - - var cubeDirections = [ - new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), - new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) - ]; - - var cubeUps = [ - new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), - new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) - ]; - - var cube2DViewPorts = [ - new Vector4(), new Vector4(), new Vector4(), - new Vector4(), new Vector4(), new Vector4() - ]; - - // init - - for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) { - - var useMorphing = ( i & _MorphingFlag ) !== 0; - var useSkinning = ( i & _SkinningFlag ) !== 0; - - var depthMaterial = new MeshDepthMaterial( { - - depthPacking: RGBADepthPacking, - - morphTargets: useMorphing, - skinning: useSkinning - - } ); - - _depthMaterials[ i ] = depthMaterial; - - // - - var distanceMaterial = new MeshDistanceMaterial( { - - morphTargets: useMorphing, - skinning: useSkinning - - } ); - - _distanceMaterials[ i ] = distanceMaterial; - - } - - // - - var scope = this; - - this.enabled = false; - - this.autoUpdate = true; - this.needsUpdate = false; - - this.type = PCFShadowMap; - - this.render = function ( lights, scene, camera ) { - - if ( scope.enabled === false ) return; - if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; - - if ( lights.length === 0 ) return; - - var currentRenderTarget = _renderer.getRenderTarget(); - - var _state = _renderer.state; - - // Set GL state for depth map. - _state.setBlending( NoBlending ); - _state.buffers.color.setClear( 1, 1, 1, 1 ); - _state.buffers.depth.setTest( true ); - _state.setScissorTest( false ); - - // render depth map - - var faceCount; - - for ( var i = 0, il = lights.length; i < il; i ++ ) { - - var light = lights[ i ]; - var shadow = light.shadow; - var isPointLight = light && light.isPointLight; - - if ( shadow === undefined ) { - - console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); - continue; - - } - - var shadowCamera = shadow.camera; - - _shadowMapSize.copy( shadow.mapSize ); - _shadowMapSize.min( _maxShadowMapSize ); - - if ( isPointLight ) { - - var vpWidth = _shadowMapSize.x; - var vpHeight = _shadowMapSize.y; - - // These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - - // positive X - cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight ); - // negative X - cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight ); - // positive Z - cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight ); - // negative Z - cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight ); - // positive Y - cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight ); - // negative Y - cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight ); - - _shadowMapSize.x *= 4.0; - _shadowMapSize.y *= 2.0; - - } - - if ( shadow.map === null ) { - - var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; - - shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - shadow.map.texture.name = light.name + ".shadowMap"; - - shadowCamera.updateProjectionMatrix(); - - } - - if ( shadow.isSpotLightShadow ) { - - shadow.update( light ); - - } - - var shadowMap = shadow.map; - var shadowMatrix = shadow.matrix; - - _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - shadowCamera.position.copy( _lightPositionWorld ); - - if ( isPointLight ) { - - faceCount = 6; - - // for point lights we set the shadow matrix to be a translation-only matrix - // equal to inverse of the light's position - - shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z ); - - } else { - - faceCount = 1; - - _lookTarget.setFromMatrixPosition( light.target.matrixWorld ); - shadowCamera.lookAt( _lookTarget ); - shadowCamera.updateMatrixWorld(); - - // compute shadow matrix - - shadowMatrix.set( - 0.5, 0.0, 0.0, 0.5, - 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 0.5, 0.5, - 0.0, 0.0, 0.0, 1.0 - ); - - shadowMatrix.multiply( shadowCamera.projectionMatrix ); - shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); - - } - - _renderer.setRenderTarget( shadowMap ); - _renderer.clear(); - - // render shadow map for each cube face (if omni-directional) or - // run a single pass if not - - for ( var face = 0; face < faceCount; face ++ ) { - - if ( isPointLight ) { - - _lookTarget.copy( shadowCamera.position ); - _lookTarget.add( cubeDirections[ face ] ); - shadowCamera.up.copy( cubeUps[ face ] ); - shadowCamera.lookAt( _lookTarget ); - shadowCamera.updateMatrixWorld(); - - var vpDimensions = cube2DViewPorts[ face ]; - _state.viewport( vpDimensions ); - - } - - // update camera matrices and frustum - - _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - // set object matrices & frustum culling - - renderObject( scene, camera, shadowCamera, isPointLight ); - - } - - } - - scope.needsUpdate = false; - - _renderer.setRenderTarget( currentRenderTarget ); - - }; - - function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) { - - var geometry = object.geometry; - - var result = null; - - var materialVariants = _depthMaterials; - var customMaterial = object.customDepthMaterial; - - if ( isPointLight ) { - - materialVariants = _distanceMaterials; - customMaterial = object.customDistanceMaterial; - - } - - if ( ! customMaterial ) { - - var useMorphing = false; - - if ( material.morphTargets ) { - - if ( geometry && geometry.isBufferGeometry ) { - - useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; - - } else if ( geometry && geometry.isGeometry ) { - - useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0; - - } - - } - - if ( object.isSkinnedMesh && material.skinning === false ) { - - console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); - - } - - var useSkinning = object.isSkinnedMesh && material.skinning; - - var variantIndex = 0; - - if ( useMorphing ) variantIndex |= _MorphingFlag; - if ( useSkinning ) variantIndex |= _SkinningFlag; - - result = materialVariants[ variantIndex ]; - - } else { - - result = customMaterial; - - } - - if ( _renderer.localClippingEnabled && - material.clipShadows === true && - material.clippingPlanes.length !== 0 ) { - - // in this case we need a unique material instance reflecting the - // appropriate state - - var keyA = result.uuid, keyB = material.uuid; - - var materialsForVariant = _materialCache[ keyA ]; - - if ( materialsForVariant === undefined ) { - - materialsForVariant = {}; - _materialCache[ keyA ] = materialsForVariant; - - } - - var cachedMaterial = materialsForVariant[ keyB ]; - - if ( cachedMaterial === undefined ) { - - cachedMaterial = result.clone(); - materialsForVariant[ keyB ] = cachedMaterial; - - } - - result = cachedMaterial; - - } - - result.visible = material.visible; - result.wireframe = material.wireframe; - - result.side = ( material.shadowSide != null ) ? material.shadowSide : shadowSide[ material.side ]; - - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.clipIntersection = material.clipIntersection; - - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; - - if ( isPointLight && result.isMeshDistanceMaterial ) { - - result.referencePosition.copy( lightPositionWorld ); - result.nearDistance = shadowCameraNear; - result.farDistance = shadowCameraFar; - - } - - return result; - - } - - function renderObject( object, camera, shadowCamera, isPointLight ) { - - if ( object.visible === false ) return; - - var visible = object.layers.test( camera.layers ); - - if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { - - if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { - - object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); - - var geometry = _objects.update( object ); - var material = object.material; - - if ( Array.isArray( material ) ) { - - var groups = geometry.groups; - - for ( var k = 0, kl = groups.length; k < kl; k ++ ) { - - var group = groups[ k ]; - var groupMaterial = material[ group.materialIndex ]; - - if ( groupMaterial && groupMaterial.visible ) { - - var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far ); - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); - - } - - } - - } else if ( material.visible ) { - - var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far ); - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - renderObject( children[ i ], camera, shadowCamera, isPointLight ); - - } - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLState( gl, extensions, utils, capabilities ) { - - function ColorBuffer() { - - var locked = false; - - var color = new Vector4(); - var currentColorMask = null; - var currentColorClear = new Vector4( 0, 0, 0, 0 ); - - return { - - setMask: function ( colorMask ) { - - if ( currentColorMask !== colorMask && ! locked ) { - - gl.colorMask( colorMask, colorMask, colorMask, colorMask ); - currentColorMask = colorMask; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( r, g, b, a, premultipliedAlpha ) { - - if ( premultipliedAlpha === true ) { - - r *= a; g *= a; b *= a; - - } - - color.set( r, g, b, a ); - - if ( currentColorClear.equals( color ) === false ) { - - gl.clearColor( r, g, b, a ); - currentColorClear.copy( color ); - - } - - }, - - reset: function () { - - locked = false; - - currentColorMask = null; - currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state - - } - - }; - - } - - function DepthBuffer() { - - var locked = false; - - var currentDepthMask = null; - var currentDepthFunc = null; - var currentDepthClear = null; - - return { - - setTest: function ( depthTest ) { - - if ( depthTest ) { - - enable( 2929 ); - - } else { - - disable( 2929 ); - - } - - }, - - setMask: function ( depthMask ) { - - if ( currentDepthMask !== depthMask && ! locked ) { - - gl.depthMask( depthMask ); - currentDepthMask = depthMask; - - } - - }, - - setFunc: function ( depthFunc ) { - - if ( currentDepthFunc !== depthFunc ) { - - if ( depthFunc ) { - - switch ( depthFunc ) { - - case NeverDepth: - - gl.depthFunc( 512 ); - break; - - case AlwaysDepth: - - gl.depthFunc( 519 ); - break; - - case LessDepth: - - gl.depthFunc( 513 ); - break; - - case LessEqualDepth: - - gl.depthFunc( 515 ); - break; - - case EqualDepth: - - gl.depthFunc( 514 ); - break; - - case GreaterEqualDepth: - - gl.depthFunc( 518 ); - break; - - case GreaterDepth: - - gl.depthFunc( 516 ); - break; - - case NotEqualDepth: - - gl.depthFunc( 517 ); - break; - - default: - - gl.depthFunc( 515 ); - - } - - } else { - - gl.depthFunc( 515 ); - - } - - currentDepthFunc = depthFunc; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( depth ) { - - if ( currentDepthClear !== depth ) { - - gl.clearDepth( depth ); - currentDepthClear = depth; - - } - - }, - - reset: function () { - - locked = false; - - currentDepthMask = null; - currentDepthFunc = null; - currentDepthClear = null; - - } - - }; - - } - - function StencilBuffer() { - - var locked = false; - - var currentStencilMask = null; - var currentStencilFunc = null; - var currentStencilRef = null; - var currentStencilFuncMask = null; - var currentStencilFail = null; - var currentStencilZFail = null; - var currentStencilZPass = null; - var currentStencilClear = null; - - return { - - setTest: function ( stencilTest ) { - - if ( stencilTest ) { - - enable( 2960 ); - - } else { - - disable( 2960 ); - - } - - }, - - setMask: function ( stencilMask ) { - - if ( currentStencilMask !== stencilMask && ! locked ) { - - gl.stencilMask( stencilMask ); - currentStencilMask = stencilMask; - - } - - }, - - setFunc: function ( stencilFunc, stencilRef, stencilMask ) { - - if ( currentStencilFunc !== stencilFunc || - currentStencilRef !== stencilRef || - currentStencilFuncMask !== stencilMask ) { - - gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); - - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilFuncMask = stencilMask; - - } - - }, - - setOp: function ( stencilFail, stencilZFail, stencilZPass ) { - - if ( currentStencilFail !== stencilFail || - currentStencilZFail !== stencilZFail || - currentStencilZPass !== stencilZPass ) { - - gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); - - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( stencil ) { - - if ( currentStencilClear !== stencil ) { - - gl.clearStencil( stencil ); - currentStencilClear = stencil; - - } - - }, - - reset: function () { - - locked = false; - - currentStencilMask = null; - currentStencilFunc = null; - currentStencilRef = null; - currentStencilFuncMask = null; - currentStencilFail = null; - currentStencilZFail = null; - currentStencilZPass = null; - currentStencilClear = null; - - } - - }; - - } - - // - - var colorBuffer = new ColorBuffer(); - var depthBuffer = new DepthBuffer(); - var stencilBuffer = new StencilBuffer(); - - var maxVertexAttributes = gl.getParameter( 34921 ); - var newAttributes = new Uint8Array( maxVertexAttributes ); - var enabledAttributes = new Uint8Array( maxVertexAttributes ); - var attributeDivisors = new Uint8Array( maxVertexAttributes ); - - var enabledCapabilities = {}; - - var compressedTextureFormats = null; - - var currentProgram = null; - - var currentBlendingEnabled = null; - var currentBlending = null; - var currentBlendEquation = null; - var currentBlendSrc = null; - var currentBlendDst = null; - var currentBlendEquationAlpha = null; - var currentBlendSrcAlpha = null; - var currentBlendDstAlpha = null; - var currentPremultipledAlpha = false; - - var currentFlipSided = null; - var currentCullFace = null; - - var currentLineWidth = null; - - var currentPolygonOffsetFactor = null; - var currentPolygonOffsetUnits = null; - - var maxTextures = gl.getParameter( 35661 ); - - var lineWidthAvailable = false; - var version = 0; - var glVersion = gl.getParameter( 7938 ); - - if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { - - version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 1.0 ); - - } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { - - version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 2.0 ); - - } - - var currentTextureSlot = null; - var currentBoundTextures = {}; - - var currentScissor = new Vector4(); - var currentViewport = new Vector4(); - - function createTexture( type, target, count ) { - - var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. - var texture = gl.createTexture(); - - gl.bindTexture( type, texture ); - gl.texParameteri( type, 10241, 9728 ); - gl.texParameteri( type, 10240, 9728 ); - - for ( var i = 0; i < count; i ++ ) { - - gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data ); - - } - - return texture; - - } - - var emptyTextures = {}; - emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 ); - emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 ); - - // init - - colorBuffer.setClear( 0, 0, 0, 1 ); - depthBuffer.setClear( 1 ); - stencilBuffer.setClear( 0 ); - - enable( 2929 ); - depthBuffer.setFunc( LessEqualDepth ); - - setFlipSided( false ); - setCullFace( CullFaceBack ); - enable( 2884 ); - - setBlending( NoBlending ); - - // - - function initAttributes() { - - for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { - - newAttributes[ i ] = 0; - - } - - } - - function enableAttribute( attribute ) { - - enableAttributeAndDivisor( attribute, 0 ); - - } - - function enableAttributeAndDivisor( attribute, meshPerAttribute ) { - - newAttributes[ attribute ] = 1; - - if ( enabledAttributes[ attribute ] === 0 ) { - - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; - - } - - if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { - - var extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' ); - - extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute ); - attributeDivisors[ attribute ] = meshPerAttribute; - - } - - } - - function disableUnusedAttributes() { - - for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { - - if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - } - - function enable( id ) { - - if ( enabledCapabilities[ id ] !== true ) { - - gl.enable( id ); - enabledCapabilities[ id ] = true; - - } - - } - - function disable( id ) { - - if ( enabledCapabilities[ id ] !== false ) { - - gl.disable( id ); - enabledCapabilities[ id ] = false; - - } - - } - - function getCompressedTextureFormats() { - - if ( compressedTextureFormats === null ) { - - compressedTextureFormats = []; - - if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || - extensions.get( 'WEBGL_compressed_texture_s3tc' ) || - extensions.get( 'WEBGL_compressed_texture_etc1' ) || - extensions.get( 'WEBGL_compressed_texture_astc' ) ) { - - var formats = gl.getParameter( 34467 ); - - for ( var i = 0; i < formats.length; i ++ ) { - - compressedTextureFormats.push( formats[ i ] ); - - } - - } - - } - - return compressedTextureFormats; - - } - - function useProgram( program ) { - - if ( currentProgram !== program ) { - - gl.useProgram( program ); - - currentProgram = program; - - return true; - - } - - return false; - - } - - function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { - - if ( blending === NoBlending ) { - - if ( currentBlendingEnabled ) { - - disable( 3042 ); - currentBlendingEnabled = false; - - } - - return; - - } - - if ( ! currentBlendingEnabled ) { - - enable( 3042 ); - currentBlendingEnabled = true; - - } - - if ( blending !== CustomBlending ) { - - if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { - - if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) { - - gl.blendEquation( 32774 ); - - currentBlendEquation = AddEquation; - currentBlendEquationAlpha = AddEquation; - - } - - if ( premultipliedAlpha ) { - - switch ( blending ) { - - case NormalBlending: - gl.blendFuncSeparate( 1, 771, 1, 771 ); - break; - - case AdditiveBlending: - gl.blendFunc( 1, 1 ); - break; - - case SubtractiveBlending: - gl.blendFuncSeparate( 0, 0, 769, 771 ); - break; - - case MultiplyBlending: - gl.blendFuncSeparate( 0, 768, 0, 770 ); - break; - - default: - console.error( 'THREE.WebGLState: Invalid blending: ', blending ); - break; - - } - - } else { - - switch ( blending ) { - - case NormalBlending: - gl.blendFuncSeparate( 770, 771, 1, 771 ); - break; - - case AdditiveBlending: - gl.blendFunc( 770, 1 ); - break; - - case SubtractiveBlending: - gl.blendFunc( 0, 769 ); - break; - - case MultiplyBlending: - gl.blendFunc( 0, 768 ); - break; - - default: - console.error( 'THREE.WebGLState: Invalid blending: ', blending ); - break; - - } - - } - - currentBlendSrc = null; - currentBlendDst = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; - - } - - return; - - } - - // custom blending - - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; - - if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { - - gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) ); - - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - - } - - if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { - - gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) ); - - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - - } - - currentBlending = blending; - currentPremultipledAlpha = null; - - } - - function setMaterial( material, frontFaceCW ) { - - material.side === DoubleSide - ? disable( 2884 ) - : enable( 2884 ); - - var flipSided = ( material.side === BackSide ); - if ( frontFaceCW ) flipSided = ! flipSided; - - setFlipSided( flipSided ); - - ( material.blending === NormalBlending && material.transparent === false ) - ? setBlending( NoBlending ) - : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); - - depthBuffer.setFunc( material.depthFunc ); - depthBuffer.setTest( material.depthTest ); - depthBuffer.setMask( material.depthWrite ); - colorBuffer.setMask( material.colorWrite ); - - setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); - - } - - // - - function setFlipSided( flipSided ) { - - if ( currentFlipSided !== flipSided ) { - - if ( flipSided ) { - - gl.frontFace( 2304 ); - - } else { - - gl.frontFace( 2305 ); - - } - - currentFlipSided = flipSided; - - } - - } - - function setCullFace( cullFace ) { - - if ( cullFace !== CullFaceNone ) { - - enable( 2884 ); - - if ( cullFace !== currentCullFace ) { - - if ( cullFace === CullFaceBack ) { - - gl.cullFace( 1029 ); - - } else if ( cullFace === CullFaceFront ) { - - gl.cullFace( 1028 ); - - } else { - - gl.cullFace( 1032 ); - - } - - } - - } else { - - disable( 2884 ); - - } - - currentCullFace = cullFace; - - } - - function setLineWidth( width ) { - - if ( width !== currentLineWidth ) { - - if ( lineWidthAvailable ) gl.lineWidth( width ); - - currentLineWidth = width; - - } - - } - - function setPolygonOffset( polygonOffset, factor, units ) { - - if ( polygonOffset ) { - - enable( 32823 ); - - if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { - - gl.polygonOffset( factor, units ); - - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - - } - - } else { - - disable( 32823 ); - - } - - } - - function setScissorTest( scissorTest ) { - - if ( scissorTest ) { - - enable( 3089 ); - - } else { - - disable( 3089 ); - - } - - } - - // texture - - function activeTexture( webglSlot ) { - - if ( webglSlot === undefined ) webglSlot = 33984 + maxTextures - 1; - - if ( currentTextureSlot !== webglSlot ) { - - gl.activeTexture( webglSlot ); - currentTextureSlot = webglSlot; - - } - - } - - function bindTexture( webglType, webglTexture ) { - - if ( currentTextureSlot === null ) { - - activeTexture(); - - } - - var boundTexture = currentBoundTextures[ currentTextureSlot ]; - - if ( boundTexture === undefined ) { - - boundTexture = { type: undefined, texture: undefined }; - currentBoundTextures[ currentTextureSlot ] = boundTexture; - - } - - if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { - - gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); - - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - - } - - } - - function compressedTexImage2D() { - - try { - - gl.compressedTexImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - function texImage2D() { - - try { - - gl.texImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - function texImage3D() { - - try { - - gl.texImage3D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - // - - function scissor( scissor ) { - - if ( currentScissor.equals( scissor ) === false ) { - - gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); - currentScissor.copy( scissor ); - - } - - } - - function viewport( viewport ) { - - if ( currentViewport.equals( viewport ) === false ) { - - gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); - currentViewport.copy( viewport ); - - } - - } - - // - - function reset() { - - for ( var i = 0; i < enabledAttributes.length; i ++ ) { - - if ( enabledAttributes[ i ] === 1 ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - enabledCapabilities = {}; - - compressedTextureFormats = null; - - currentTextureSlot = null; - currentBoundTextures = {}; - - currentProgram = null; - - currentBlending = null; - - currentFlipSided = null; - currentCullFace = null; - - colorBuffer.reset(); - depthBuffer.reset(); - stencilBuffer.reset(); - - } - - return { - - buffers: { - color: colorBuffer, - depth: depthBuffer, - stencil: stencilBuffer - }, - - initAttributes: initAttributes, - enableAttribute: enableAttribute, - enableAttributeAndDivisor: enableAttributeAndDivisor, - disableUnusedAttributes: disableUnusedAttributes, - enable: enable, - disable: disable, - getCompressedTextureFormats: getCompressedTextureFormats, - - useProgram: useProgram, - - setBlending: setBlending, - setMaterial: setMaterial, - - setFlipSided: setFlipSided, - setCullFace: setCullFace, - - setLineWidth: setLineWidth, - setPolygonOffset: setPolygonOffset, - - setScissorTest: setScissorTest, - - activeTexture: activeTexture, - bindTexture: bindTexture, - compressedTexImage2D: compressedTexImage2D, - texImage2D: texImage2D, - texImage3D: texImage3D, - - scissor: scissor, - viewport: viewport, - - reset: reset - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { - - var _videoTextures = {}; - var _canvas; - - // - - var useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'; - - function createCanvas( width, height ) { - - // Use OffscreenCanvas when available. Specially needed in web workers - - return useOffscreenCanvas ? - new OffscreenCanvas( width, height ) : - document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - - } - - function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) { - - var scale = 1; - - // handle case if texture exceeds max size - - if ( image.width > maxSize || image.height > maxSize ) { - - scale = maxSize / Math.max( image.width, image.height ); - - } - - // only perform resize if necessary - - if ( scale < 1 || needsPowerOfTwo === true ) { - - // only perform resize for certain image types - - if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || - ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || - ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { - - var floor = needsPowerOfTwo ? _Math.floorPowerOfTwo : Math.floor; - - var width = floor( scale * image.width ); - var height = floor( scale * image.height ); - - if ( _canvas === undefined ) _canvas = createCanvas( width, height ); - - // cube textures can't reuse the same canvas - - var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; - - canvas.width = width; - canvas.height = height; - - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, width, height ); - - console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' ); - - return canvas; - - } else { - - if ( 'data' in image ) { - - console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' ); - - } - - return image; - - } - - } - - return image; - - } - - function isPowerOfTwo( image ) { - - return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height ); - - } - - function textureNeedsPowerOfTwo( texture ) { - - if ( capabilities.isWebGL2 ) return false; - - return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || - ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); - - } - - function textureNeedsGenerateMipmaps( texture, supportsMips ) { - - return texture.generateMipmaps && supportsMips && - texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - - } - - function generateMipmap( target, texture, width, height ) { - - _gl.generateMipmap( target ); - - var textureProperties = properties.get( texture ); - - // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 - textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E; - - } - - function getInternalFormat( glFormat, glType ) { - - if ( ! capabilities.isWebGL2 ) return glFormat; - - var internalFormat = glFormat; - - if ( glFormat === 6403 ) { - - if ( glType === 5126 ) internalFormat = 33326; - if ( glType === 5131 ) internalFormat = 33325; - if ( glType === 5121 ) internalFormat = 33321; - - } - - if ( glFormat === 6407 ) { - - if ( glType === 5126 ) internalFormat = 34837; - if ( glType === 5131 ) internalFormat = 34843; - if ( glType === 5121 ) internalFormat = 32849; - - } - - if ( glFormat === 6408 ) { - - if ( glType === 5126 ) internalFormat = 34836; - if ( glType === 5131 ) internalFormat = 34842; - if ( glType === 5121 ) internalFormat = 32856; - - } - - if ( internalFormat === 33325 || internalFormat === 33326 || - internalFormat === 34842 || internalFormat === 34836 ) { - - extensions.get( 'EXT_color_buffer_float' ); - - } else if ( internalFormat === 34843 || internalFormat === 34837 ) { - - console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.' ); - - } - - return internalFormat; - - } - - // Fallback filters for non-power-of-2 textures - - function filterFallback( f ) { - - if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) { - - return 9728; - - } - - return 9729; - - } - - // - - function onTextureDispose( event ) { - - var texture = event.target; - - texture.removeEventListener( 'dispose', onTextureDispose ); - - deallocateTexture( texture ); - - if ( texture.isVideoTexture ) { - - delete _videoTextures[ texture.id ]; - - } - - info.memory.textures --; - - } - - function onRenderTargetDispose( event ) { - - var renderTarget = event.target; - - renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); - - deallocateRenderTarget( renderTarget ); - - info.memory.textures --; - - } - - // - - function deallocateTexture( texture ) { - - var textureProperties = properties.get( texture ); - - if ( textureProperties.__webglInit === undefined ) return; - - _gl.deleteTexture( textureProperties.__webglTexture ); - - properties.remove( texture ); - - } - - function deallocateRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - if ( ! renderTarget ) return; - - if ( textureProperties.__webglTexture !== undefined ) { - - _gl.deleteTexture( textureProperties.__webglTexture ); - - } - - if ( renderTarget.depthTexture ) { - - renderTarget.depthTexture.dispose(); - - } - - if ( renderTarget.isWebGLRenderTargetCube ) { - - for ( var i = 0; i < 6; i ++ ) { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); - - } - - } else { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); - - } - - properties.remove( renderTarget.texture ); - properties.remove( renderTarget ); - - } - - // - - var textureUnits = 0; - - function resetTextureUnits() { - - textureUnits = 0; - - } - - function allocateTextureUnit() { - - var textureUnit = textureUnits; - - if ( textureUnit >= capabilities.maxTextures ) { - - console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); - - } - - textureUnits += 1; - - return textureUnit; - - } - - // - - function setTexture2D( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.isVideoTexture ) updateVideoTexture( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - var image = texture.image; - - if ( image === undefined ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' ); - - } else if ( image.complete === false ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); - - } else { - - uploadTexture( textureProperties, texture, slot ); - return; - - } - - } - - state.activeTexture( 33984 + slot ); - state.bindTexture( 3553, textureProperties.__webglTexture ); - - } - - function setTexture2DArray( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - uploadTexture( textureProperties, texture, slot ); - return; - - } - - state.activeTexture( 33984 + slot ); - state.bindTexture( 35866, textureProperties.__webglTexture ); - - } - - function setTexture3D( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - uploadTexture( textureProperties, texture, slot ); - return; - - } - - state.activeTexture( 33984 + slot ); - state.bindTexture( 32879, textureProperties.__webglTexture ); - - } - - function setTextureCube( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.image.length === 6 ) { - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - initTexture( textureProperties, texture ); - - state.activeTexture( 33984 + slot ); - state.bindTexture( 34067, textureProperties.__webglTexture ); - - _gl.pixelStorei( 37440, texture.flipY ); - - var isCompressed = ( texture && texture.isCompressedTexture ); - var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); - - var cubeImage = []; - - for ( var i = 0; i < 6; i ++ ) { - - if ( ! isCompressed && ! isDataTexture ) { - - cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize ); - - } else { - - cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; - - } - - } - - var image = cubeImage[ 0 ], - supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2, - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ), - glInternalFormat = getInternalFormat( glFormat, glType ); - - setTextureParameters( 34067, texture, supportsMips ); - - for ( var i = 0; i < 6; i ++ ) { - - if ( ! isCompressed ) { - - if ( isDataTexture ) { - - state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); - - } else { - - state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); - - } - - } else { - - var mipmap, mipmaps = cubeImage[ i ].mipmaps; - - for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { - - mipmap = mipmaps[ j ]; - - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); - - } - - } else { - - state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - } - - } - - if ( ! isCompressed ) { - - textureProperties.__maxMipLevel = 0; - - } else { - - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } - - if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - - // We assume images for cube map have the same size. - generateMipmap( 34067, texture, image.width, image.height ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } else { - - state.activeTexture( 33984 + slot ); - state.bindTexture( 34067, textureProperties.__webglTexture ); - - } - - } - - } - - function setTextureCubeDynamic( texture, slot ) { - - state.activeTexture( 33984 + slot ); - state.bindTexture( 34067, properties.get( texture ).__webglTexture ); - - } - - function setTextureParameters( textureType, texture, supportsMips ) { - - var extension; - - if ( supportsMips ) { - - _gl.texParameteri( textureType, 10242, utils.convert( texture.wrapS ) ); - _gl.texParameteri( textureType, 10243, utils.convert( texture.wrapT ) ); - - if ( textureType === 32879 || textureType === 35866 ) { - - _gl.texParameteri( textureType, 32882, utils.convert( texture.wrapR ) ); - - } - - _gl.texParameteri( textureType, 10240, utils.convert( texture.magFilter ) ); - _gl.texParameteri( textureType, 10241, utils.convert( texture.minFilter ) ); - - } else { - - _gl.texParameteri( textureType, 10242, 33071 ); - _gl.texParameteri( textureType, 10243, 33071 ); - - if ( textureType === 32879 || textureType === 35866 ) { - - _gl.texParameteri( textureType, 32882, 33071 ); - - } - - if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' ); - - } - - _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) ); - _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) ); - - if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' ); - - } - - } - - extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension ) { - - if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; - if ( texture.type === HalfFloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return; - - if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { - - _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); - properties.get( texture ).__currentAnisotropy = texture.anisotropy; - - } - - } - - } - - function initTexture( textureProperties, texture ) { - - if ( textureProperties.__webglInit === undefined ) { - - textureProperties.__webglInit = true; - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - info.memory.textures ++; - - } - - } - - function uploadTexture( textureProperties, texture, slot ) { - - var textureType = 3553; - - if ( texture.isDataTexture2DArray ) textureType = 35866; - if ( texture.isDataTexture3D ) textureType = 32879; - - initTexture( textureProperties, texture ); - - state.activeTexture( 33984 + slot ); - state.bindTexture( textureType, textureProperties.__webglTexture ); - - _gl.pixelStorei( 37440, texture.flipY ); - _gl.pixelStorei( 37441, texture.premultiplyAlpha ); - _gl.pixelStorei( 3317, texture.unpackAlignment ); - - var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; - var image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize ); - - var supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2, - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ), - glInternalFormat = getInternalFormat( glFormat, glType ); - - setTextureParameters( textureType, texture, supportsMips ); - - var mipmap, mipmaps = texture.mipmaps; - - if ( texture.isDepthTexture ) { - - // populate depth texture with dummy data - - glInternalFormat = 6402; - - if ( texture.type === FloatType ) { - - if ( ! capabilities.isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' ); - glInternalFormat = 36012; - - } else if ( capabilities.isWebGL2 ) { - - // WebGL 2.0 requires signed internalformat for glTexImage2D - glInternalFormat = 33189; - - } - - if ( texture.format === DepthFormat && glInternalFormat === 6402 ) { - - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { - - console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); - - texture.type = UnsignedShortType; - glType = utils.convert( texture.type ); - - } - - } - - // Depth stencil textures need the DEPTH_STENCIL internal format - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.format === DepthStencilFormat ) { - - glInternalFormat = 34041; - - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedInt248Type ) { - - console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); - - texture.type = UnsignedInt248Type; - glType = utils.convert( texture.type ); - - } - - } - - state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); - - } else if ( texture.isDataTexture ) { - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && supportsMips ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else { - - state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; - - } - - } else if ( texture.isCompressedTexture ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); - - } - - } else { - - state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else if ( texture.isDataTexture2DArray ) { - - state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; - - } else if ( texture.isDataTexture3D ) { - - state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; - - } else { - - // regular Texture (image, video, canvas) - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && supportsMips ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap ); - - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else { - - state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image ); - textureProperties.__maxMipLevel = 0; - - } - - } - - if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - - generateMipmap( 3553, texture, image.width, image.height ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } - - // Render targets - - // Setup storage for target texture and bind it to correct framebuffer - function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { - - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - var glInternalFormat = getInternalFormat( glFormat, glType ); - state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); - _gl.bindFramebuffer( 36160, framebuffer ); - _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); - _gl.bindFramebuffer( 36160, null ); - - } - - // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { - - _gl.bindRenderbuffer( 36161, renderbuffer ); - - if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { - - if ( isMultisample ) { - - var samples = getRenderTargetSamples( renderTarget ); - - _gl.renderbufferStorageMultisample( 36161, samples, 33189, renderTarget.width, renderTarget.height ); - - } else { - - _gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height ); - - } - - _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer ); - - } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - - if ( isMultisample ) { - - var samples = getRenderTargetSamples( renderTarget ); - - _gl.renderbufferStorageMultisample( 36161, samples, 34041, renderTarget.width, renderTarget.height ); - - } else { - - _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height ); - - } - - - _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer ); - - } else { - - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - var glInternalFormat = getInternalFormat( glFormat, glType ); - - if ( isMultisample ) { - - var samples = getRenderTargetSamples( renderTarget ); - - _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); - - } else { - - _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); - - } - - } - - _gl.bindRenderbuffer( 36161, null ); - - } - - // Setup resources for a Depth Texture for a FBO (needs an extension) - function setupDepthTexture( framebuffer, renderTarget ) { - - var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); - if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); - - _gl.bindFramebuffer( 36160, framebuffer ); - - if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { - - throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); - - } - - // upload an empty depth texture with framebuffer size - if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || - renderTarget.depthTexture.image.width !== renderTarget.width || - renderTarget.depthTexture.image.height !== renderTarget.height ) { - - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; - - } - - setTexture2D( renderTarget.depthTexture, 0 ); - - var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; - - if ( renderTarget.depthTexture.format === DepthFormat ) { - - _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 ); - - } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { - - _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 ); - - } else { - - throw new Error( 'Unknown depthTexture format' ); - - } - - } - - // Setup GL resources for a non-texture depth buffer - function setupDepthRenderbuffer( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - - var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); - - if ( renderTarget.depthTexture ) { - - if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); - - setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); - - } else { - - if ( isCube ) { - - renderTargetProperties.__webglDepthbuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] ); - renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); - - } - - } else { - - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); - - } - - } - - _gl.bindFramebuffer( 36160, null ); - - } - - // Set up GL resources for the render target - function setupRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - info.memory.textures ++; - - var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); - var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); - var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2; - - // Setup framebuffer - - if ( isCube ) { - - renderTargetProperties.__webglFramebuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); - - } - - } else { - - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - - if ( isMultisample ) { - - if ( capabilities.isWebGL2 ) { - - renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); - - _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer ); - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - var glInternalFormat = getInternalFormat( glFormat, glType ); - var samples = getRenderTargetSamples( renderTarget ); - _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); - - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); - _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer ); - _gl.bindRenderbuffer( 36161, null ); - - if ( renderTarget.depthBuffer ) { - - renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); - - } - - _gl.bindFramebuffer( 36160, null ); - - - } else { - - console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); - - } - - } - - } - - // Setup color buffer - - if ( isCube ) { - - state.bindTexture( 34067, textureProperties.__webglTexture ); - setTextureParameters( 34067, renderTarget.texture, supportsMips ); - - for ( var i = 0; i < 6; i ++ ) { - - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i ); - - } - - if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { - - generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height ); - - } - - state.bindTexture( 34067, null ); - - } else { - - state.bindTexture( 3553, textureProperties.__webglTexture ); - setTextureParameters( 3553, renderTarget.texture, supportsMips ); - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 ); - - if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { - - generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height ); - - } - - state.bindTexture( 3553, null ); - - } - - // Setup depth and stencil buffers - - if ( renderTarget.depthBuffer ) { - - setupDepthRenderbuffer( renderTarget ); - - } - - } - - function updateRenderTargetMipmap( renderTarget ) { - - var texture = renderTarget.texture; - var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2; - - if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - - var target = renderTarget.isWebGLRenderTargetCube ? 34067 : 3553; - var webglTexture = properties.get( texture ).__webglTexture; - - state.bindTexture( target, webglTexture ); - generateMipmap( target, texture, renderTarget.width, renderTarget.height ); - state.bindTexture( target, null ); - - } - - } - - function updateMultisampleRenderTarget( renderTarget ) { - - if ( renderTarget.isWebGLMultisampleRenderTarget ) { - - if ( capabilities.isWebGL2 ) { - - var renderTargetProperties = properties.get( renderTarget ); - - _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer ); - _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer ); - - var width = renderTarget.width; - var height = renderTarget.height; - var mask = 16384; - - if ( renderTarget.depthBuffer ) mask |= 256; - if ( renderTarget.stencilBuffer ) mask |= 1024; - - _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 ); - - } else { - - console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); - - } - - } - - } - - function getRenderTargetSamples( renderTarget ) { - - return ( capabilities.isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ? - Math.min( capabilities.maxSamples, renderTarget.samples ) : 0; - - } - - function updateVideoTexture( texture ) { - - var id = texture.id; - var frame = info.render.frame; - - // Check the last frame we updated the VideoTexture - - if ( _videoTextures[ id ] !== frame ) { - - _videoTextures[ id ] = frame; - texture.update(); - - } - - } - - // backwards compatibility - - var warnedTexture2D = false; - var warnedTextureCube = false; - - function safeSetTexture2D( texture, slot ) { - - if ( texture && texture.isWebGLRenderTarget ) { - - if ( warnedTexture2D === false ) { - - console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." ); - warnedTexture2D = true; - - } - - texture = texture.texture; - - } - - setTexture2D( texture, slot ); - - } - - function safeSetTextureCube( texture, slot ) { - - if ( texture && texture.isWebGLRenderTargetCube ) { - - if ( warnedTextureCube === false ) { - - console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); - warnedTextureCube = true; - - } - - texture = texture.texture; - - } - - // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture - // TODO: unify these code paths - if ( ( texture && texture.isCubeTexture ) || - ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { - - // CompressedTexture can have Array in image :/ - - // this function alone should take care of cube textures - setTextureCube( texture, slot ); - - } else { - - // assumed: texture property of THREE.WebGLRenderTargetCube - setTextureCubeDynamic( texture, slot ); - - } - - } - - // - - this.allocateTextureUnit = allocateTextureUnit; - this.resetTextureUnits = resetTextureUnits; - - this.setTexture2D = setTexture2D; - this.setTexture2DArray = setTexture2DArray; - this.setTexture3D = setTexture3D; - this.setTextureCube = setTextureCube; - this.setTextureCubeDynamic = setTextureCubeDynamic; - this.setupRenderTarget = setupRenderTarget; - this.updateRenderTargetMipmap = updateRenderTargetMipmap; - this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; - - this.safeSetTexture2D = safeSetTexture2D; - this.safeSetTextureCube = safeSetTextureCube; - - } - - /** - * @author thespite / http://www.twitter.com/thespite - */ - - function WebGLUtils( gl, extensions, capabilities ) { - - function convert( p ) { - - var extension; - - if ( p === RepeatWrapping ) return 10497; - if ( p === ClampToEdgeWrapping ) return 33071; - if ( p === MirroredRepeatWrapping ) return 33648; - - if ( p === NearestFilter ) return 9728; - if ( p === NearestMipMapNearestFilter ) return 9984; - if ( p === NearestMipMapLinearFilter ) return 9986; - - if ( p === LinearFilter ) return 9729; - if ( p === LinearMipMapNearestFilter ) return 9985; - if ( p === LinearMipMapLinearFilter ) return 9987; - - if ( p === UnsignedByteType ) return 5121; - if ( p === UnsignedShort4444Type ) return 32819; - if ( p === UnsignedShort5551Type ) return 32820; - if ( p === UnsignedShort565Type ) return 33635; - - if ( p === ByteType ) return 5120; - if ( p === ShortType ) return 5122; - if ( p === UnsignedShortType ) return 5123; - if ( p === IntType ) return 5124; - if ( p === UnsignedIntType ) return 5125; - if ( p === FloatType ) return 5126; - - if ( p === HalfFloatType ) { - - if ( capabilities.isWebGL2 ) return 5131; - - extension = extensions.get( 'OES_texture_half_float' ); - - if ( extension !== null ) return extension.HALF_FLOAT_OES; - - } - - if ( p === AlphaFormat ) return 6406; - if ( p === RGBFormat ) return 6407; - if ( p === RGBAFormat ) return 6408; - if ( p === LuminanceFormat ) return 6409; - if ( p === LuminanceAlphaFormat ) return 6410; - if ( p === DepthFormat ) return 6402; - if ( p === DepthStencilFormat ) return 34041; - if ( p === RedFormat ) return 6403; - - if ( p === AddEquation ) return 32774; - if ( p === SubtractEquation ) return 32778; - if ( p === ReverseSubtractEquation ) return 32779; - - if ( p === ZeroFactor ) return 0; - if ( p === OneFactor ) return 1; - if ( p === SrcColorFactor ) return 768; - if ( p === OneMinusSrcColorFactor ) return 769; - if ( p === SrcAlphaFactor ) return 770; - if ( p === OneMinusSrcAlphaFactor ) return 771; - if ( p === DstAlphaFactor ) return 772; - if ( p === OneMinusDstAlphaFactor ) return 773; - - if ( p === DstColorFactor ) return 774; - if ( p === OneMinusDstColorFactor ) return 775; - if ( p === SrcAlphaSaturateFactor ) return 776; - - if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || - p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - if ( extension !== null ) { - - if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - - } - - } - - if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || - p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - if ( extension !== null ) { - - if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - - } - - } - - if ( p === RGB_ETC1_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); - - if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL; - - } - - if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || - p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || - p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || - p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || - p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_astc' ); - - if ( extension !== null ) { - - return p; - - } - - } - - if ( p === MinEquation || p === MaxEquation ) { - - if ( capabilities.isWebGL2 ) { - - if ( p === MinEquation ) return 32775; - if ( p === MaxEquation ) return 32776; - - } - - extension = extensions.get( 'EXT_blend_minmax' ); - - if ( extension !== null ) { - - if ( p === MinEquation ) return extension.MIN_EXT; - if ( p === MaxEquation ) return extension.MAX_EXT; - - } - - } - - if ( p === UnsignedInt248Type ) { - - if ( capabilities.isWebGL2 ) return 34042; - - extension = extensions.get( 'WEBGL_depth_texture' ); - - if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL; - - } - - return 0; - - } - - return { convert: convert }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Group() { - - Object3D.call( this ); - - this.type = 'Group'; - - } - - Group.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Group, - - isGroup: true - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Camera() { - - Object3D.call( this ); - - this.type = 'Camera'; - - this.matrixWorldInverse = new Matrix4(); - - this.projectionMatrix = new Matrix4(); - this.projectionMatrixInverse = new Matrix4(); - - } - - Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Camera, - - isCamera: true, - - copy: function ( source, recursive ) { - - Object3D.prototype.copy.call( this, source, recursive ); - - this.matrixWorldInverse.copy( source.matrixWorldInverse ); - - this.projectionMatrix.copy( source.projectionMatrix ); - this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); - - return this; - - }, - - getWorldDirection: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Camera: .getWorldDirection() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - var e = this.matrixWorld.elements; - - return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize(); - - }, - - updateMatrixWorld: function ( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - this.matrixWorldInverse.getInverse( this.matrixWorld ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author greggman / http://games.greggman.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author tschw - */ - - function PerspectiveCamera( fov, aspect, near, far ) { - - Camera.call( this ); - - this.type = 'PerspectiveCamera'; - - this.fov = fov !== undefined ? fov : 50; - this.zoom = 1; - - this.near = near !== undefined ? near : 0.1; - this.far = far !== undefined ? far : 2000; - this.focus = 10; - - this.aspect = aspect !== undefined ? aspect : 1; - this.view = null; - - this.filmGauge = 35; // width of the film (default in millimeters) - this.filmOffset = 0; // horizontal film offset (same unit as gauge) - - this.updateProjectionMatrix(); - - } - - PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: PerspectiveCamera, - - isPerspectiveCamera: true, - - copy: function ( source, recursive ) { - - Camera.prototype.copy.call( this, source, recursive ); - - this.fov = source.fov; - this.zoom = source.zoom; - - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - - return this; - - }, - - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - setFocalLength: function ( focalLength ) { - - // see http://www.bobatkins.com/photography/technical/field_of_view.html - var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - - this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); - this.updateProjectionMatrix(); - - }, - - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - getFocalLength: function () { - - var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov ); - - return 0.5 * this.getFilmHeight() / vExtentSlope; - - }, - - getEffectiveFOV: function () { - - return _Math.RAD2DEG * 2 * Math.atan( - Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); - - }, - - getFilmWidth: function () { - - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min( this.aspect, 1 ); - - }, - - getFilmHeight: function () { - - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max( this.aspect, 1 ); - - }, - - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * var w = 1920; - * var h = 1080; - * var fullWidth = w * 3; - * var fullHeight = h * 2; - * - * --A-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - - this.aspect = fullWidth / fullHeight; - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - }, - - clearViewOffset: function () { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - }, - - updateProjectionMatrix: function () { - - var near = this.near, - top = near * Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, - height = 2 * top, - width = this.aspect * height, - left = - 0.5 * width, - view = this.view; - - if ( this.view !== null && this.view.enabled ) { - - var fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - - } - - var skew = this.filmOffset; - if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); - - this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); - - this.projectionMatrixInverse.getInverse( this.projectionMatrix ); - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.fov = this.fov; - data.object.zoom = this.zoom; - - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - - data.object.aspect = this.aspect; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ArrayCamera( array ) { - - PerspectiveCamera.call( this ); - - this.cameras = array || []; - - } - - ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { - - constructor: ArrayCamera, - - isArrayCamera: true - - } ); - - /** - * @author jsantell / https://www.jsantell.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var cameraLPos = new Vector3(); - var cameraRPos = new Vector3(); - - /** - * Assumes 2 cameras that are parallel and share an X-axis, and that - * the cameras' projection and world matrices have already been set. - * And that near and far planes are identical for both cameras. - * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 - */ - function setProjectionFromUnion( camera, cameraL, cameraR ) { - - cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); - cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); - - var ipd = cameraLPos.distanceTo( cameraRPos ); - - var projL = cameraL.projectionMatrix.elements; - var projR = cameraR.projectionMatrix.elements; - - // VR systems will have identical far and near planes, and - // most likely identical top and bottom frustum extents. - // Use the left camera for these values. - var near = projL[ 14 ] / ( projL[ 10 ] - 1 ); - var far = projL[ 14 ] / ( projL[ 10 ] + 1 ); - var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; - var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; - - var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; - var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; - var left = near * leftFov; - var right = near * rightFov; - - // Calculate the new camera's position offset from the - // left camera. xOffset should be roughly half `ipd`. - var zOffset = ipd / ( - leftFov + rightFov ); - var xOffset = zOffset * - leftFov; - - // TODO: Better way to apply this offset? - cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); - camera.translateX( xOffset ); - camera.translateZ( zOffset ); - camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - - // Find the union of the frustum values of the cameras and scale - // the values so that the near plane's position does not change in world space, - // although must now be relative to the new union camera. - var near2 = near + zOffset; - var far2 = far + zOffset; - var left2 = left - xOffset; - var right2 = right + ( ipd - xOffset ); - var top2 = topFov * far / far2 * near2; - var bottom2 = bottomFov * far / far2 * near2; - - camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebVRManager( renderer ) { - - var scope = this; - - var device = null; - var frameData = null; - - var poseTarget = null; - - var controllers = []; - var standingMatrix = new Matrix4(); - var standingMatrixInverse = new Matrix4(); - - var framebufferScaleFactor = 1.0; - - var frameOfReferenceType = 'stage'; - - if ( typeof window !== 'undefined' && 'VRFrameData' in window ) { - - frameData = new window.VRFrameData(); - window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); - - } - - var matrixWorldInverse = new Matrix4(); - var tempQuaternion = new Quaternion(); - var tempPosition = new Vector3(); - - var cameraL = new PerspectiveCamera(); - cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 ); - cameraL.layers.enable( 1 ); - - var cameraR = new PerspectiveCamera(); - cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 ); - cameraR.layers.enable( 2 ); - - var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); - cameraVR.layers.enable( 1 ); - cameraVR.layers.enable( 2 ); - - // - - function isPresenting() { - - return device !== null && device.isPresenting === true; - - } - - var currentSize = new Vector2(), currentPixelRatio; - - function onVRDisplayPresentChange() { - - if ( isPresenting() ) { - - var eyeParameters = device.getEyeParameters( 'left' ); - var renderWidth = eyeParameters.renderWidth * framebufferScaleFactor; - var renderHeight = eyeParameters.renderHeight * framebufferScaleFactor; - - currentPixelRatio = renderer.getPixelRatio(); - renderer.getSize( currentSize ); - - renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 ); - - animation.start(); - - } else { - - if ( scope.enabled ) { - - renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio ); - - } - - animation.stop(); - - } - - } - - // - - var triggers = []; - - function findGamepad( id ) { - - var gamepads = navigator.getGamepads && navigator.getGamepads(); - - for ( var i = 0, j = 0, l = gamepads.length; i < l; i ++ ) { - - var gamepad = gamepads[ i ]; - - if ( gamepad && ( gamepad.id === 'Daydream Controller' || - gamepad.id === 'Gear VR Controller' || gamepad.id === 'Oculus Go Controller' || - gamepad.id === 'OpenVR Gamepad' || gamepad.id.startsWith( 'Oculus Touch' ) || - gamepad.id.startsWith( 'Spatial Controller' ) ) ) { - - if ( j === id ) return gamepad; - - j ++; - - } - - } - - } - - function updateControllers() { - - for ( var i = 0; i < controllers.length; i ++ ) { - - var controller = controllers[ i ]; - - var gamepad = findGamepad( i ); - - if ( gamepad !== undefined && gamepad.pose !== undefined ) { - - if ( gamepad.pose === null ) return; - - // Pose - - var pose = gamepad.pose; - - if ( pose.hasPosition === false ) controller.position.set( 0.2, - 0.6, - 0.05 ); - - if ( pose.position !== null ) controller.position.fromArray( pose.position ); - if ( pose.orientation !== null ) controller.quaternion.fromArray( pose.orientation ); - controller.matrix.compose( controller.position, controller.quaternion, controller.scale ); - controller.matrix.premultiply( standingMatrix ); - controller.matrix.decompose( controller.position, controller.quaternion, controller.scale ); - controller.matrixWorldNeedsUpdate = true; - controller.visible = true; - - // Trigger - - var buttonId = gamepad.id === 'Daydream Controller' ? 0 : 1; - - if ( triggers[ i ] !== gamepad.buttons[ buttonId ].pressed ) { - - triggers[ i ] = gamepad.buttons[ buttonId ].pressed; - - if ( triggers[ i ] === true ) { - - controller.dispatchEvent( { type: 'selectstart' } ); - - } else { - - controller.dispatchEvent( { type: 'selectend' } ); - controller.dispatchEvent( { type: 'select' } ); - - } - - } - - } else { - - controller.visible = false; - - } - - } - - } - - // - - this.enabled = false; - - this.getController = function ( id ) { - - var controller = controllers[ id ]; - - if ( controller === undefined ) { - - controller = new Group(); - controller.matrixAutoUpdate = false; - controller.visible = false; - - controllers[ id ] = controller; - - } - - return controller; - - }; - - this.getDevice = function () { - - return device; - - }; - - this.setDevice = function ( value ) { - - if ( value !== undefined ) device = value; - - animation.setContext( value ); - - }; - - this.setFramebufferScaleFactor = function ( value ) { - - framebufferScaleFactor = value; - - }; - - this.setFrameOfReferenceType = function ( value ) { - - frameOfReferenceType = value; - - }; - - this.setPoseTarget = function ( object ) { - - if ( object !== undefined ) poseTarget = object; - - }; - - this.getCamera = function ( camera ) { - - var userHeight = frameOfReferenceType === 'stage' ? 1.6 : 0; - - if ( isPresenting() === false ) { - - camera.position.set( 0, userHeight, 0 ); - camera.rotation.set( 0, 0, 0 ); - - return camera; - - } - - device.depthNear = camera.near; - device.depthFar = camera.far; - - device.getFrameData( frameData ); - - // - - if ( frameOfReferenceType === 'stage' ) { - - var stageParameters = device.stageParameters; - - if ( stageParameters ) { - - standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); - - } else { - - standingMatrix.makeTranslation( 0, userHeight, 0 ); - - } - - } - - - var pose = frameData.pose; - var poseObject = poseTarget !== null ? poseTarget : camera; - - // We want to manipulate poseObject by its position and quaternion components since users may rely on them. - poseObject.matrix.copy( standingMatrix ); - poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale ); - - if ( pose.orientation !== null ) { - - tempQuaternion.fromArray( pose.orientation ); - poseObject.quaternion.multiply( tempQuaternion ); - - } - - if ( pose.position !== null ) { - - tempQuaternion.setFromRotationMatrix( standingMatrix ); - tempPosition.fromArray( pose.position ); - tempPosition.applyQuaternion( tempQuaternion ); - poseObject.position.add( tempPosition ); - - } - - poseObject.updateMatrixWorld(); - - // - - cameraL.near = camera.near; - cameraR.near = camera.near; - - cameraL.far = camera.far; - cameraR.far = camera.far; - - cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix ); - cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix ); - - // TODO (mrdoob) Double check this code - - standingMatrixInverse.getInverse( standingMatrix ); - - if ( frameOfReferenceType === 'stage' ) { - - cameraL.matrixWorldInverse.multiply( standingMatrixInverse ); - cameraR.matrixWorldInverse.multiply( standingMatrixInverse ); - - } - - var parent = poseObject.parent; - - if ( parent !== null ) { - - matrixWorldInverse.getInverse( parent.matrixWorld ); - - cameraL.matrixWorldInverse.multiply( matrixWorldInverse ); - cameraR.matrixWorldInverse.multiply( matrixWorldInverse ); - - } - - // envMap and Mirror needs camera.matrixWorld - - cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse ); - cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse ); - - cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix ); - cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix ); - - setProjectionFromUnion( cameraVR, cameraL, cameraR ); - - // - - var layers = device.getLayers(); - - if ( layers.length ) { - - var layer = layers[ 0 ]; - - if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) { - - cameraL.bounds.fromArray( layer.leftBounds ); - - } - - if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) { - - cameraR.bounds.fromArray( layer.rightBounds ); - - } - - } - - updateControllers(); - - return cameraVR; - - }; - - this.getStandingMatrix = function () { - - return standingMatrix; - - }; - - this.isPresenting = isPresenting; - - // Animation Loop - - var animation = new WebGLAnimation(); - - this.setAnimationLoop = function ( callback ) { - - animation.setAnimationLoop( callback ); - - if ( isPresenting() ) animation.start(); - - }; - - this.submitFrame = function () { - - if ( isPresenting() ) device.submitFrame(); - - }; - - this.dispose = function () { - - if ( typeof window !== 'undefined' ) { - - window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange ); - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebXRManager( renderer ) { - - var gl = renderer.context; - - var device = null; - var session = null; - - var framebufferScaleFactor = 1.0; - - var frameOfReference = null; - var frameOfReferenceType = 'stage'; - - var pose = null; - - var controllers = []; - var inputSources = []; - - function isPresenting() { - - return session !== null && frameOfReference !== null; - - } - - // - - var cameraL = new PerspectiveCamera(); - cameraL.layers.enable( 1 ); - cameraL.viewport = new Vector4(); - - var cameraR = new PerspectiveCamera(); - cameraR.layers.enable( 2 ); - cameraR.viewport = new Vector4(); - - var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); - cameraVR.layers.enable( 1 ); - cameraVR.layers.enable( 2 ); - - // - - this.enabled = false; - - this.getController = function ( id ) { - - var controller = controllers[ id ]; - - if ( controller === undefined ) { - - controller = new Group(); - controller.matrixAutoUpdate = false; - controller.visible = false; - - controllers[ id ] = controller; - - } - - return controller; - - }; - - this.getDevice = function () { - - return device; - - }; - - this.setDevice = function ( value ) { - - if ( value !== undefined ) device = value; - if ( value instanceof XRDevice ) gl.setCompatibleXRDevice( value ); - - }; - - // - - function onSessionEvent( event ) { - - var controller = controllers[ inputSources.indexOf( event.inputSource ) ]; - if ( controller ) controller.dispatchEvent( { type: event.type } ); - - } - - function onSessionEnd() { - - renderer.setFramebuffer( null ); - renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830 - animation.stop(); - - } - - this.setFramebufferScaleFactor = function ( value ) { - - framebufferScaleFactor = value; - - }; - - this.setFrameOfReferenceType = function ( value ) { - - frameOfReferenceType = value; - - }; - - this.setSession = function ( value ) { - - session = value; - - if ( session !== null ) { - - session.addEventListener( 'select', onSessionEvent ); - session.addEventListener( 'selectstart', onSessionEvent ); - session.addEventListener( 'selectend', onSessionEvent ); - session.addEventListener( 'end', onSessionEnd ); - - session.baseLayer = new XRWebGLLayer( session, gl, { framebufferScaleFactor: framebufferScaleFactor } ); - session.requestFrameOfReference( frameOfReferenceType ).then( function ( value ) { - - frameOfReference = value; - - renderer.setFramebuffer( session.baseLayer.framebuffer ); - - animation.setContext( session ); - animation.start(); - - } ); - - // - - inputSources = session.getInputSources(); - - session.addEventListener( 'inputsourceschange', function () { - - inputSources = session.getInputSources(); - console.log( inputSources ); - - for ( var i = 0; i < controllers.length; i ++ ) { - - var controller = controllers[ i ]; - controller.userData.inputSource = inputSources[ i ]; - - } - - } ); - - } - - }; - - function updateCamera( camera, parent ) { - - if ( parent === null ) { - - camera.matrixWorld.copy( camera.matrix ); - - } else { - - camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); - - } - - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - - } - - this.getCamera = function ( camera ) { - - if ( isPresenting() ) { - - var parent = camera.parent; - var cameras = cameraVR.cameras; - - updateCamera( cameraVR, parent ); - - for ( var i = 0; i < cameras.length; i ++ ) { - - updateCamera( cameras[ i ], parent ); - - } - - // update camera and its children - - camera.matrixWorld.copy( cameraVR.matrixWorld ); - - var children = camera.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateMatrixWorld( true ); - - } - - setProjectionFromUnion( cameraVR, cameraL, cameraR ); - - return cameraVR; - - } - - return camera; - - }; - - this.isPresenting = isPresenting; - - // Animation Loop - - var onAnimationFrameCallback = null; - - function onAnimationFrame( time, frame ) { - - pose = frame.getDevicePose( frameOfReference ); - - if ( pose !== null ) { - - var layer = session.baseLayer; - var views = frame.views; - - for ( var i = 0; i < views.length; i ++ ) { - - var view = views[ i ]; - var viewport = layer.getViewport( view ); - var viewMatrix = pose.getViewMatrix( view ); - - var camera = cameraVR.cameras[ i ]; - camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix ); - camera.projectionMatrix.fromArray( view.projectionMatrix ); - camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); - - if ( i === 0 ) { - - cameraVR.matrix.copy( camera.matrix ); - - } - - } - - } - - // - - for ( var i = 0; i < controllers.length; i ++ ) { - - var controller = controllers[ i ]; - - var inputSource = inputSources[ i ]; - - if ( inputSource ) { - - var inputPose = frame.getInputPose( inputSource, frameOfReference ); - - if ( inputPose !== null ) { - - if ( 'targetRay' in inputPose ) { - - controller.matrix.elements = inputPose.targetRay.transformMatrix; - - } else if ( 'pointerMatrix' in inputPose ) { - - // DEPRECATED - - controller.matrix.elements = inputPose.pointerMatrix; - - } - - controller.matrix.decompose( controller.position, controller.rotation, controller.scale ); - controller.visible = true; - - continue; - - } - - } - - controller.visible = false; - - } - - if ( onAnimationFrameCallback ) onAnimationFrameCallback( time ); - - } - - var animation = new WebGLAnimation(); - animation.setAnimationLoop( onAnimationFrame ); - - this.setAnimationLoop = function ( callback ) { - - onAnimationFrameCallback = callback; - - }; - - this.dispose = function () {}; - - // DEPRECATED - - this.getStandingMatrix = function () { - - console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' ); - return new Matrix4(); - - }; - - this.submitFrame = function () {}; - - } - - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - * @author tschw - */ - - function WebGLRenderer( parameters ) { - - console.log( 'THREE.WebGLRenderer', REVISION ); - - parameters = parameters || {}; - - var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), - _context = parameters.context !== undefined ? parameters.context : null, - - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, - _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default'; - - var currentRenderList = null; - var currentRenderState = null; - - // public properties - - this.domElement = _canvas; - this.context = null; - - // Debug configuration container - this.debug = { - - /** - * Enables error checking and reporting when shader programs are being compiled - * @type {boolean} - */ - checkShaderErrors: false - }; - - // clearing - - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; - - // scene graph - - this.sortObjects = true; - - // user-defined clipping - - this.clippingPlanes = []; - this.localClippingEnabled = false; - - // physically based shading - - this.gammaFactor = 2.0; // for backwards compatibility - this.gammaInput = false; - this.gammaOutput = false; - - // physical lights - - this.physicallyCorrectLights = false; - - // tone mapping - - this.toneMapping = LinearToneMapping; - this.toneMappingExposure = 1.0; - this.toneMappingWhitePoint = 1.0; - - // morphs - - this.maxMorphTargets = 8; - this.maxMorphNormals = 4; - - // internal properties - - var _this = this, - - _isContextLost = false, - - // internal state cache - - _framebuffer = null, - - _currentRenderTarget = null, - _currentFramebuffer = null, - _currentMaterialId = - 1, - - // geometry and program caching - - _currentGeometryProgram = { - geometry: null, - program: null, - wireframe: false - }, - - _currentCamera = null, - _currentArrayCamera = null, - - _currentViewport = new Vector4(), - _currentScissor = new Vector4(), - _currentScissorTest = null, - - // - - _width = _canvas.width, - _height = _canvas.height, - - _pixelRatio = 1, - - _viewport = new Vector4( 0, 0, _width, _height ), - _scissor = new Vector4( 0, 0, _width, _height ), - _scissorTest = false, - - // frustum - - _frustum = new Frustum(), - - // clipping - - _clipping = new WebGLClipping(), - _clippingEnabled = false, - _localClippingEnabled = false, - - // camera matrices cache - - _projScreenMatrix = new Matrix4(), - - _vector3 = new Vector3(); - - function getTargetPixelRatio() { - - return _currentRenderTarget === null ? _pixelRatio : 1; - - } - - // initialize - - var _gl; - - try { - - var contextAttributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer, - powerPreference: _powerPreference - }; - - // event listeners must be registered before WebGL context is created, see #12753 - - _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); - - _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); - - if ( _gl === null ) { - - if ( _canvas.getContext( 'webgl' ) !== null ) { - - throw new Error( 'Error creating WebGL context with your selected attributes.' ); - - } else { - - throw new Error( 'Error creating WebGL context.' ); - - } - - } - - // Some experimental-webgl implementations do not have getShaderPrecisionFormat - - if ( _gl.getShaderPrecisionFormat === undefined ) { - - _gl.getShaderPrecisionFormat = function () { - - return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; - - }; - - } - - } catch ( error ) { - - console.error( 'THREE.WebGLRenderer: ' + error.message ); - throw error; - - } - - var extensions, capabilities, state, info; - var properties, textures, attributes, geometries, objects; - var programCache, renderLists, renderStates; - - var background, morphtargets, bufferRenderer, indexedBufferRenderer; - - var utils; - - function initGLContext() { - - extensions = new WebGLExtensions( _gl ); - - capabilities = new WebGLCapabilities( _gl, extensions, parameters ); - - if ( ! capabilities.isWebGL2 ) { - - extensions.get( 'WEBGL_depth_texture' ); - extensions.get( 'OES_texture_float' ); - extensions.get( 'OES_texture_half_float' ); - extensions.get( 'OES_texture_half_float_linear' ); - extensions.get( 'OES_standard_derivatives' ); - extensions.get( 'OES_element_index_uint' ); - extensions.get( 'ANGLE_instanced_arrays' ); - - } - - extensions.get( 'OES_texture_float_linear' ); - - utils = new WebGLUtils( _gl, extensions, capabilities ); - - state = new WebGLState( _gl, extensions, utils, capabilities ); - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); - - info = new WebGLInfo( _gl ); - properties = new WebGLProperties(); - textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); - attributes = new WebGLAttributes( _gl ); - geometries = new WebGLGeometries( _gl, attributes, info ); - objects = new WebGLObjects( geometries, info ); - morphtargets = new WebGLMorphtargets( _gl ); - programCache = new WebGLPrograms( _this, extensions, capabilities, textures ); - renderLists = new WebGLRenderLists(); - renderStates = new WebGLRenderStates(); - - background = new WebGLBackground( _this, state, objects, _premultipliedAlpha ); - - bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities ); - indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities ); - - info.programs = programCache.programs; - - _this.context = _gl; - _this.capabilities = capabilities; - _this.extensions = extensions; - _this.properties = properties; - _this.renderLists = renderLists; - _this.state = state; - _this.info = info; - - } - - initGLContext(); - - // vr - - var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator ) ? new WebXRManager( _this ) : new WebVRManager( _this ); - - this.vr = vr; - - // shadow map - - var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); - - this.shadowMap = shadowMap; - - // API - - this.getContext = function () { - - return _gl; - - }; - - this.getContextAttributes = function () { - - return _gl.getContextAttributes(); - - }; - - this.forceContextLoss = function () { - - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) extension.loseContext(); - - }; - - this.forceContextRestore = function () { - - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) extension.restoreContext(); - - }; - - this.getPixelRatio = function () { - - return _pixelRatio; - - }; - - this.setPixelRatio = function ( value ) { - - if ( value === undefined ) return; - - _pixelRatio = value; - - this.setSize( _width, _height, false ); - - }; - - this.getSize = function ( target ) { - - if ( target === undefined ) { - - console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' ); - - target = new Vector2(); - - } - - return target.set( _width, _height ); - - }; - - this.setSize = function ( width, height, updateStyle ) { - - if ( vr.isPresenting() ) { - - console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); - return; - - } - - _width = width; - _height = height; - - _canvas.width = width * _pixelRatio; - _canvas.height = height * _pixelRatio; - - if ( updateStyle !== false ) { - - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - - } - - this.setViewport( 0, 0, width, height ); - - }; - - this.getDrawingBufferSize = function ( target ) { - - if ( target === undefined ) { - - console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' ); - - target = new Vector2(); - - } - - return target.set( _width * _pixelRatio, _height * _pixelRatio ); - - }; - - this.setDrawingBufferSize = function ( width, height, pixelRatio ) { - - _width = width; - _height = height; - - _pixelRatio = pixelRatio; - - _canvas.width = width * pixelRatio; - _canvas.height = height * pixelRatio; - - this.setViewport( 0, 0, width, height ); - - }; - - this.getCurrentViewport = function ( target ) { - - if ( target === undefined ) { - - console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' ); - - target = new Vector4(); - - } - - return target.copy( _currentViewport ); - - }; - - this.getViewport = function ( target ) { - - return target.copy( _viewport ); - - }; - - this.setViewport = function ( x, y, width, height ) { - - if ( x.isVector4 ) { - - _viewport.set( x.x, x.y, x.z, x.w ); - - } else { - - _viewport.set( x, y, width, height ); - - } - - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); - - }; - - this.getScissor = function ( target ) { - - return target.copy( _scissor ); - - }; - - this.setScissor = function ( x, y, width, height ) { - - if ( x.isVector4 ) { - - _scissor.set( x.x, x.y, x.z, x.w ); - - } else { - - _scissor.set( x, y, width, height ); - - } - - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); - - }; - - this.getScissorTest = function () { - - return _scissorTest; - - }; - - this.setScissorTest = function ( boolean ) { - - state.setScissorTest( _scissorTest = boolean ); - - }; - - // Clearing - - this.getClearColor = function () { - - return background.getClearColor(); - - }; - - this.setClearColor = function () { - - background.setClearColor.apply( background, arguments ); - - }; - - this.getClearAlpha = function () { - - return background.getClearAlpha(); - - }; - - this.setClearAlpha = function () { - - background.setClearAlpha.apply( background, arguments ); - - }; - - this.clear = function ( color, depth, stencil ) { - - var bits = 0; - - if ( color === undefined || color ) bits |= 16384; - if ( depth === undefined || depth ) bits |= 256; - if ( stencil === undefined || stencil ) bits |= 1024; - - _gl.clear( bits ); - - }; - - this.clearColor = function () { - - this.clear( true, false, false ); - - }; - - this.clearDepth = function () { - - this.clear( false, true, false ); - - }; - - this.clearStencil = function () { - - this.clear( false, false, true ); - - }; - - // - - this.dispose = function () { - - _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); - - renderLists.dispose(); - renderStates.dispose(); - properties.dispose(); - objects.dispose(); - - vr.dispose(); - - animation.stop(); - - }; - - // Events - - function onContextLost( event ) { - - event.preventDefault(); - - console.log( 'THREE.WebGLRenderer: Context Lost.' ); - - _isContextLost = true; - - } - - function onContextRestore( /* event */ ) { - - console.log( 'THREE.WebGLRenderer: Context Restored.' ); - - _isContextLost = false; - - initGLContext(); - - } - - function onMaterialDispose( event ) { - - var material = event.target; - - material.removeEventListener( 'dispose', onMaterialDispose ); - - deallocateMaterial( material ); - - } - - // Buffer deallocation - - function deallocateMaterial( material ) { - - releaseMaterialProgramReference( material ); - - properties.remove( material ); - - } - - - function releaseMaterialProgramReference( material ) { - - var programInfo = properties.get( material ).program; - - material.program = undefined; - - if ( programInfo !== undefined ) { - - programCache.releaseProgram( programInfo ); - - } - - } - - // Buffer rendering - - function renderObjectImmediate( object, program ) { - - object.render( function ( object ) { - - _this.renderBufferImmediate( object, program ); - - } ); - - } - - this.renderBufferImmediate = function ( object, program ) { - - state.initAttributes(); - - var buffers = properties.get( object ); - - if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); - if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); - if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); - if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); - - var programAttributes = program.getAttributes(); - - if ( object.hasPositions ) { - - _gl.bindBuffer( 34962, buffers.position ); - _gl.bufferData( 34962, object.positionArray, 35048 ); - - state.enableAttribute( programAttributes.position ); - _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 ); - - } - - if ( object.hasNormals ) { - - _gl.bindBuffer( 34962, buffers.normal ); - _gl.bufferData( 34962, object.normalArray, 35048 ); - - state.enableAttribute( programAttributes.normal ); - _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 ); - - } - - if ( object.hasUvs ) { - - _gl.bindBuffer( 34962, buffers.uv ); - _gl.bufferData( 34962, object.uvArray, 35048 ); - - state.enableAttribute( programAttributes.uv ); - _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 ); - - } - - if ( object.hasColors ) { - - _gl.bindBuffer( 34962, buffers.color ); - _gl.bufferData( 34962, object.colorArray, 35048 ); - - state.enableAttribute( programAttributes.color ); - _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 ); - - } - - state.disableUnusedAttributes(); - - _gl.drawArrays( 4, 0, object.count ); - - object.count = 0; - - }; - - this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { - - var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); - - state.setMaterial( material, frontFaceCW ); - - var program = setProgram( camera, fog, material, object ); - - var updateBuffers = false; - - if ( _currentGeometryProgram.geometry !== geometry.id || - _currentGeometryProgram.program !== program.id || - _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) { - - _currentGeometryProgram.geometry = geometry.id; - _currentGeometryProgram.program = program.id; - _currentGeometryProgram.wireframe = material.wireframe === true; - updateBuffers = true; - - } - - if ( object.morphTargetInfluences ) { - - morphtargets.update( object, geometry, material, program ); - - updateBuffers = true; - - } - - // - - var index = geometry.index; - var position = geometry.attributes.position; - var rangeFactor = 1; - - if ( material.wireframe === true ) { - - index = geometries.getWireframeAttribute( geometry ); - rangeFactor = 2; - - } - - var attribute; - var renderer = bufferRenderer; - - if ( index !== null ) { - - attribute = attributes.get( index ); - - renderer = indexedBufferRenderer; - renderer.setIndex( attribute ); - - } - - if ( updateBuffers ) { - - setupVertexAttributes( material, program, geometry ); - - if ( index !== null ) { - - _gl.bindBuffer( 34963, attribute.buffer ); - - } - - } - - // - - var dataCount = Infinity; - - if ( index !== null ) { - - dataCount = index.count; - - } else if ( position !== undefined ) { - - dataCount = position.count; - - } - - var rangeStart = geometry.drawRange.start * rangeFactor; - var rangeCount = geometry.drawRange.count * rangeFactor; - - var groupStart = group !== null ? group.start * rangeFactor : 0; - var groupCount = group !== null ? group.count * rangeFactor : Infinity; - - var drawStart = Math.max( rangeStart, groupStart ); - var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; - - var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); - - if ( drawCount === 0 ) return; - - // - - if ( object.isMesh ) { - - if ( material.wireframe === true ) { - - state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); - renderer.setMode( 1 ); - - } else { - - switch ( object.drawMode ) { - - case TrianglesDrawMode: - renderer.setMode( 4 ); - break; - - case TriangleStripDrawMode: - renderer.setMode( 5 ); - break; - - case TriangleFanDrawMode: - renderer.setMode( 6 ); - break; - - } - - } - - - } else if ( object.isLine ) { - - var lineWidth = material.linewidth; - - if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material - - state.setLineWidth( lineWidth * getTargetPixelRatio() ); - - if ( object.isLineSegments ) { - - renderer.setMode( 1 ); - - } else if ( object.isLineLoop ) { - - renderer.setMode( 2 ); - - } else { - - renderer.setMode( 3 ); - - } - - } else if ( object.isPoints ) { - - renderer.setMode( 0 ); - - } else if ( object.isSprite ) { - - renderer.setMode( 4 ); - - } - - if ( geometry && geometry.isInstancedBufferGeometry ) { - - if ( geometry.maxInstancedCount > 0 ) { - - renderer.renderInstances( geometry, drawStart, drawCount ); - - } - - } else { - - renderer.render( drawStart, drawCount ); - - } - - }; - - function setupVertexAttributes( material, program, geometry ) { - - if ( geometry && geometry.isInstancedBufferGeometry && ! capabilities.isWebGL2 ) { - - if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { - - console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - } - - state.initAttributes(); - - var geometryAttributes = geometry.attributes; - - var programAttributes = program.getAttributes(); - - var materialDefaultAttributeValues = material.defaultAttributeValues; - - for ( var name in programAttributes ) { - - var programAttribute = programAttributes[ name ]; - - if ( programAttribute >= 0 ) { - - var geometryAttribute = geometryAttributes[ name ]; - - if ( geometryAttribute !== undefined ) { - - var normalized = geometryAttribute.normalized; - var size = geometryAttribute.itemSize; - - var attribute = attributes.get( geometryAttribute ); - - // TODO Attribute may not be available on context restore - - if ( attribute === undefined ) continue; - - var buffer = attribute.buffer; - var type = attribute.type; - var bytesPerElement = attribute.bytesPerElement; - - if ( geometryAttribute.isInterleavedBufferAttribute ) { - - var data = geometryAttribute.data; - var stride = data.stride; - var offset = geometryAttribute.offset; - - if ( data && data.isInstancedInterleavedBuffer ) { - - state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = data.meshPerAttribute * data.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( 34962, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement ); - - } else { - - if ( geometryAttribute.isInstancedBufferAttribute ) { - - state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( 34962, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 ); - - } - - } else if ( materialDefaultAttributeValues !== undefined ) { - - var value = materialDefaultAttributeValues[ name ]; - - if ( value !== undefined ) { - - switch ( value.length ) { - - case 2: - _gl.vertexAttrib2fv( programAttribute, value ); - break; - - case 3: - _gl.vertexAttrib3fv( programAttribute, value ); - break; - - case 4: - _gl.vertexAttrib4fv( programAttribute, value ); - break; - - default: - _gl.vertexAttrib1fv( programAttribute, value ); - - } - - } - - } - - } - - } - - state.disableUnusedAttributes(); - - } - - // Compile - - this.compile = function ( scene, camera ) { - - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); - - scene.traverse( function ( object ) { - - if ( object.isLight ) { - - currentRenderState.pushLight( object ); - - if ( object.castShadow ) { - - currentRenderState.pushShadow( object ); - - } - - } - - } ); - - currentRenderState.setupLights( camera ); - - scene.traverse( function ( object ) { - - if ( object.material ) { - - if ( Array.isArray( object.material ) ) { - - for ( var i = 0; i < object.material.length; i ++ ) { - - initMaterial( object.material[ i ], scene.fog, object ); - - } - - } else { - - initMaterial( object.material, scene.fog, object ); - - } - - } - - } ); - - }; - - // Animation Loop - - var onAnimationFrameCallback = null; - - function onAnimationFrame( time ) { - - if ( vr.isPresenting() ) return; - if ( onAnimationFrameCallback ) onAnimationFrameCallback( time ); - - } - - var animation = new WebGLAnimation(); - animation.setAnimationLoop( onAnimationFrame ); - - if ( typeof window !== 'undefined' ) animation.setContext( window ); - - this.setAnimationLoop = function ( callback ) { - - onAnimationFrameCallback = callback; - vr.setAnimationLoop( callback ); - - animation.start(); - - }; - - // Rendering - - this.render = function ( scene, camera ) { - - var renderTarget, forceClear; - - if ( arguments[ 2 ] !== undefined ) { - - console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' ); - renderTarget = arguments[ 2 ]; - - } - - if ( arguments[ 3 ] !== undefined ) { - - console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' ); - forceClear = arguments[ 3 ]; - - } - - if ( ! ( camera && camera.isCamera ) ) { - - console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); - return; - - } - - if ( _isContextLost ) return; - - // reset caching for this frame - - _currentGeometryProgram.geometry = null; - _currentGeometryProgram.program = null; - _currentGeometryProgram.wireframe = false; - _currentMaterialId = - 1; - _currentCamera = null; - - // update scene graph - - if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); - - // update camera matrices and frustum - - if ( camera.parent === null ) camera.updateMatrixWorld(); - - if ( vr.enabled ) { - - camera = vr.getCamera( camera ); - - } - - // - - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); - - scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget ); - - _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - _localClippingEnabled = this.localClippingEnabled; - _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); - - currentRenderList = renderLists.get( scene, camera ); - currentRenderList.init(); - - projectObject( scene, camera, 0, _this.sortObjects ); - - if ( _this.sortObjects === true ) { - - currentRenderList.sort(); - - } - - // - - if ( _clippingEnabled ) _clipping.beginShadows(); - - var shadowsArray = currentRenderState.state.shadowsArray; - - shadowMap.render( shadowsArray, scene, camera ); - - currentRenderState.setupLights( camera ); - - if ( _clippingEnabled ) _clipping.endShadows(); - - // - - if ( this.info.autoReset ) this.info.reset(); - - if ( renderTarget !== undefined ) { - - this.setRenderTarget( renderTarget ); - - } - - // - - background.render( currentRenderList, scene, camera, forceClear ); - - // render scene - - var opaqueObjects = currentRenderList.opaque; - var transparentObjects = currentRenderList.transparent; - - if ( scene.overrideMaterial ) { - - var overrideMaterial = scene.overrideMaterial; - - if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial ); - if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial ); - - } else { - - // opaque pass (front-to-back order) - - if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera ); - - // transparent pass (back-to-front order) - - if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera ); - - } - - // - - scene.onAfterRender( _this, scene, camera ); - - // - - if ( _currentRenderTarget !== null ) { - - // Generate mipmap if we're using any kind of mipmap filtering - - textures.updateRenderTargetMipmap( _currentRenderTarget ); - - // resolve multisample renderbuffers to a single-sample texture if necessary - - textures.updateMultisampleRenderTarget( _currentRenderTarget ); - - } - - // Ensure depth buffer writing is enabled so it can be cleared on next render - - state.buffers.depth.setTest( true ); - state.buffers.depth.setMask( true ); - state.buffers.color.setMask( true ); - - state.setPolygonOffset( false ); - - if ( vr.enabled ) { - - vr.submitFrame(); - - } - - // _gl.finish(); - - currentRenderList = null; - currentRenderState = null; - - }; - - function projectObject( object, camera, groupOrder, sortObjects ) { - - if ( object.visible === false ) return; - - var visible = object.layers.test( camera.layers ); - - if ( visible ) { - - if ( object.isGroup ) { - - groupOrder = object.renderOrder; - - } else if ( object.isLight ) { - - currentRenderState.pushLight( object ); - - if ( object.castShadow ) { - - currentRenderState.pushShadow( object ); - - } - - } else if ( object.isSprite ) { - - if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - var geometry = objects.update( object ); - var material = object.material; - - if ( material.visible ) { - - currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); - - } - - } - - } else if ( object.isImmediateRenderObject ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null ); - - } else if ( object.isMesh || object.isLine || object.isPoints ) { - - if ( object.isSkinnedMesh ) { - - object.skeleton.update(); - - } - - if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - var geometry = objects.update( object ); - var material = object.material; - - if ( Array.isArray( material ) ) { - - var groups = geometry.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - var groupMaterial = material[ group.materialIndex ]; - - if ( groupMaterial && groupMaterial.visible ) { - - currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group ); - - } - - } - - } else if ( material.visible ) { - - currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); - - } - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - projectObject( children[ i ], camera, groupOrder, sortObjects ); - - } - - } - - function renderObjects( renderList, scene, camera, overrideMaterial ) { - - for ( var i = 0, l = renderList.length; i < l; i ++ ) { - - var renderItem = renderList[ i ]; - - var object = renderItem.object; - var geometry = renderItem.geometry; - var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; - var group = renderItem.group; - - if ( camera.isArrayCamera ) { - - _currentArrayCamera = camera; - - var cameras = camera.cameras; - - for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { - - var camera2 = cameras[ j ]; - - if ( object.layers.test( camera2.layers ) ) { - - if ( 'viewport' in camera2 ) { // XR - - state.viewport( _currentViewport.copy( camera2.viewport ) ); - - } else { - - var bounds = camera2.bounds; - - var x = bounds.x * _width; - var y = bounds.y * _height; - var width = bounds.z * _width; - var height = bounds.w * _height; - - state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) ); - - } - - currentRenderState.setupLights( camera2 ); - - renderObject( object, scene, camera2, geometry, material, group ); - - } - - } - - } else { - - _currentArrayCamera = null; - - renderObject( object, scene, camera, geometry, material, group ); - - } - - } - - } - - function renderObject( object, scene, camera, geometry, material, group ) { - - object.onBeforeRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); - - if ( object.isImmediateRenderObject ) { - - state.setMaterial( material ); - - var program = setProgram( camera, scene.fog, material, object ); - - _currentGeometryProgram.geometry = null; - _currentGeometryProgram.program = null; - _currentGeometryProgram.wireframe = false; - - renderObjectImmediate( object, program ); - - } else { - - _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group ); - - } - - object.onAfterRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - - } - - function initMaterial( material, fog, object ) { - - var materialProperties = properties.get( material ); - - var lights = currentRenderState.state.lights; - var shadowsArray = currentRenderState.state.shadowsArray; - - var lightsHash = materialProperties.lightsHash; - var lightsStateHash = lights.state.hash; - - var parameters = programCache.getParameters( - material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object ); - - var code = programCache.getProgramCode( material, parameters ); - - var program = materialProperties.program; - var programChange = true; - - if ( program === undefined ) { - - // new material - material.addEventListener( 'dispose', onMaterialDispose ); - - } else if ( program.code !== code ) { - - // changed glsl or parameters - releaseMaterialProgramReference( material ); - - } else if ( lightsHash.stateID !== lightsStateHash.stateID || - lightsHash.directionalLength !== lightsStateHash.directionalLength || - lightsHash.pointLength !== lightsStateHash.pointLength || - lightsHash.spotLength !== lightsStateHash.spotLength || - lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength || - lightsHash.hemiLength !== lightsStateHash.hemiLength || - lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) { - - lightsHash.stateID = lightsStateHash.stateID; - lightsHash.directionalLength = lightsStateHash.directionalLength; - lightsHash.pointLength = lightsStateHash.pointLength; - lightsHash.spotLength = lightsStateHash.spotLength; - lightsHash.rectAreaLength = lightsStateHash.rectAreaLength; - lightsHash.hemiLength = lightsStateHash.hemiLength; - lightsHash.shadowsLength = lightsStateHash.shadowsLength; - - programChange = false; - - } else if ( parameters.shaderID !== undefined ) { - - // same glsl and uniform list - return; - - } else { - - // only rebuild uniform list - programChange = false; - - } - - if ( programChange ) { - - if ( parameters.shaderID ) { - - var shader = ShaderLib[ parameters.shaderID ]; - - materialProperties.shader = { - name: material.type, - uniforms: cloneUniforms( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader - }; - - } else { - - materialProperties.shader = { - name: material.type, - uniforms: material.uniforms, - vertexShader: material.vertexShader, - fragmentShader: material.fragmentShader - }; - - } - - material.onBeforeCompile( materialProperties.shader, _this ); - - // Computing code again as onBeforeCompile may have changed the shaders - code = programCache.getProgramCode( material, parameters ); - - program = programCache.acquireProgram( material, materialProperties.shader, parameters, code ); - - materialProperties.program = program; - material.program = program; - - } - - var programAttributes = program.getAttributes(); - - if ( material.morphTargets ) { - - material.numSupportedMorphTargets = 0; - - for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { - - if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { - - material.numSupportedMorphTargets ++; - - } - - } - - } - - if ( material.morphNormals ) { - - material.numSupportedMorphNormals = 0; - - for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { - - if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { - - material.numSupportedMorphNormals ++; - - } - - } - - } - - var uniforms = materialProperties.shader.uniforms; - - if ( ! material.isShaderMaterial && - ! material.isRawShaderMaterial || - material.clipping === true ) { - - materialProperties.numClippingPlanes = _clipping.numPlanes; - materialProperties.numIntersection = _clipping.numIntersection; - uniforms.clippingPlanes = _clipping.uniform; - - } - - materialProperties.fog = fog; - - // store the light setup it was created for - if ( lightsHash === undefined ) { - - materialProperties.lightsHash = lightsHash = {}; - - } - - lightsHash.stateID = lightsStateHash.stateID; - lightsHash.directionalLength = lightsStateHash.directionalLength; - lightsHash.pointLength = lightsStateHash.pointLength; - lightsHash.spotLength = lightsStateHash.spotLength; - lightsHash.rectAreaLength = lightsStateHash.rectAreaLength; - lightsHash.hemiLength = lightsStateHash.hemiLength; - lightsHash.shadowsLength = lightsStateHash.shadowsLength; - - if ( material.lights ) { - - // wire up the material to this renderer's lighting state - - uniforms.ambientLightColor.value = lights.state.ambient; - uniforms.lightProbe.value = lights.state.probe; - uniforms.directionalLights.value = lights.state.directional; - uniforms.spotLights.value = lights.state.spot; - uniforms.rectAreaLights.value = lights.state.rectArea; - uniforms.pointLights.value = lights.state.point; - uniforms.hemisphereLights.value = lights.state.hemi; - - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; - uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; - uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; - uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; - // TODO (abelnation): add area lights shadow info to uniforms - - } - - var progUniforms = materialProperties.program.getUniforms(), - uniformsList = - WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); - - materialProperties.uniformsList = uniformsList; - - } - - function setProgram( camera, fog, material, object ) { - - textures.resetTextureUnits(); - - var materialProperties = properties.get( material ); - var lights = currentRenderState.state.lights; - - var lightsHash = materialProperties.lightsHash; - var lightsStateHash = lights.state.hash; - - if ( _clippingEnabled ) { - - if ( _localClippingEnabled || camera !== _currentCamera ) { - - var useCache = - camera === _currentCamera && - material.id === _currentMaterialId; - - // we might want to call this function with some ClippingGroup - // object instead of the material, once it becomes feasible - // (#8465, #8379) - _clipping.setState( - material.clippingPlanes, material.clipIntersection, material.clipShadows, - camera, materialProperties, useCache ); - - } - - } - - if ( material.needsUpdate === false ) { - - if ( materialProperties.program === undefined ) { - - material.needsUpdate = true; - - } else if ( material.fog && materialProperties.fog !== fog ) { - - material.needsUpdate = true; - - } else if ( material.lights && ( lightsHash.stateID !== lightsStateHash.stateID || - lightsHash.directionalLength !== lightsStateHash.directionalLength || - lightsHash.pointLength !== lightsStateHash.pointLength || - lightsHash.spotLength !== lightsStateHash.spotLength || - lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength || - lightsHash.hemiLength !== lightsStateHash.hemiLength || - lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) ) { - - material.needsUpdate = true; - - } else if ( materialProperties.numClippingPlanes !== undefined && - ( materialProperties.numClippingPlanes !== _clipping.numPlanes || - materialProperties.numIntersection !== _clipping.numIntersection ) ) { - - material.needsUpdate = true; - - } - - } - - if ( material.needsUpdate ) { - - initMaterial( material, fog, object ); - material.needsUpdate = false; - - } - - var refreshProgram = false; - var refreshMaterial = false; - var refreshLights = false; - - var program = materialProperties.program, - p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.shader.uniforms; - - if ( state.useProgram( program.program ) ) { - - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - - } - - if ( material.id !== _currentMaterialId ) { - - _currentMaterialId = material.id; - - refreshMaterial = true; - - } - - if ( refreshProgram || _currentCamera !== camera ) { - - p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); - - if ( capabilities.logarithmicDepthBuffer ) { - - p_uniforms.setValue( _gl, 'logDepthBufFC', - 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); - - } - - if ( _currentCamera !== camera ) { - - _currentCamera = camera; - - // lighting uniforms depend on the camera so enforce an update - // now, in case this material supports lights - or later, when - // the next material that does gets activated: - - refreshMaterial = true; // set to true on material change - refreshLights = true; // remains set until update done - - } - - // load material specific uniforms - // (shader material also gets them for the sake of genericity) - - if ( material.isShaderMaterial || - material.isMeshPhongMaterial || - material.isMeshStandardMaterial || - material.envMap ) { - - var uCamPos = p_uniforms.map.cameraPosition; - - if ( uCamPos !== undefined ) { - - uCamPos.setValue( _gl, - _vector3.setFromMatrixPosition( camera.matrixWorld ) ); - - } - - } - - if ( material.isMeshPhongMaterial || - material.isMeshLambertMaterial || - material.isMeshBasicMaterial || - material.isMeshStandardMaterial || - material.isShaderMaterial || - material.skinning ) { - - p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); - - } - - } - - // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // not sure why, but otherwise weird things happen - - if ( material.skinning ) { - - p_uniforms.setOptional( _gl, object, 'bindMatrix' ); - p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); - - var skeleton = object.skeleton; - - if ( skeleton ) { - - var bones = skeleton.bones; - - if ( capabilities.floatVertexTextures ) { - - if ( skeleton.boneTexture === undefined ) { - - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - - - var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix - size = _Math.ceilPowerOfTwo( size ); - size = Math.max( size, 4 ); - - var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel - boneMatrices.set( skeleton.boneMatrices ); // copy current values - - var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); - boneTexture.needsUpdate = true; - - skeleton.boneMatrices = boneMatrices; - skeleton.boneTexture = boneTexture; - skeleton.boneTextureSize = size; - - } - - p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures ); - p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); - - } else { - - p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); - - } - - } - - } - - if ( refreshMaterial ) { - - p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); - p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); - - if ( material.lights ) { - - // the current material requires lighting info - - // note: all lighting uniforms are always set correctly - // they simply reference the renderer's state for their - // values - // - // use the current material's .needsUpdate flags to set - // the GL state when required - - markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); - - } - - // refresh uniforms common to several materials - - if ( fog && material.fog ) { - - refreshUniformsFog( m_uniforms, fog ); - - } - - if ( material.isMeshBasicMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - } else if ( material.isMeshLambertMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsLambert( m_uniforms, material ); - - } else if ( material.isMeshPhongMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - if ( material.isMeshToonMaterial ) { - - refreshUniformsToon( m_uniforms, material ); - - } else { - - refreshUniformsPhong( m_uniforms, material ); - - } - - } else if ( material.isMeshStandardMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - if ( material.isMeshPhysicalMaterial ) { - - refreshUniformsPhysical( m_uniforms, material ); - - } else { - - refreshUniformsStandard( m_uniforms, material ); - - } - - } else if ( material.isMeshMatcapMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - refreshUniformsMatcap( m_uniforms, material ); - - } else if ( material.isMeshDepthMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDepth( m_uniforms, material ); - - } else if ( material.isMeshDistanceMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDistance( m_uniforms, material ); - - } else if ( material.isMeshNormalMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsNormal( m_uniforms, material ); - - } else if ( material.isLineBasicMaterial ) { - - refreshUniformsLine( m_uniforms, material ); - - if ( material.isLineDashedMaterial ) { - - refreshUniformsDash( m_uniforms, material ); - - } - - } else if ( material.isPointsMaterial ) { - - refreshUniformsPoints( m_uniforms, material ); - - } else if ( material.isSpriteMaterial ) { - - refreshUniformsSprites( m_uniforms, material ); - - } else if ( material.isShadowMaterial ) { - - m_uniforms.color.value.copy( material.color ); - m_uniforms.opacity.value = material.opacity; - - } - - // RectAreaLight Texture - // TODO (mrdoob): Find a nicer implementation - - if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1; - if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2; - - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); - - } - - if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { - - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); - material.uniformsNeedUpdate = false; - - } - - if ( material.isSpriteMaterial ) { - - p_uniforms.setValue( _gl, 'center', object.center ); - - } - - // common matrices - - p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); - p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); - p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); - - return program; - - } - - // Uniforms (refresh uniforms objects) - - function refreshUniformsCommon( uniforms, material ) { - - uniforms.opacity.value = material.opacity; - - if ( material.color ) { - - uniforms.diffuse.value.copy( material.color ); - - } - - if ( material.emissive ) { - - uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); - - } - - if ( material.map ) { - - uniforms.map.value = material.map; - - } - - if ( material.alphaMap ) { - - uniforms.alphaMap.value = material.alphaMap; - - } - - if ( material.specularMap ) { - - uniforms.specularMap.value = material.specularMap; - - } - - if ( material.envMap ) { - - uniforms.envMap.value = material.envMap; - - // don't flip CubeTexture envMaps, flip everything else: - // WebGLRenderTargetCube will be flipped for backwards compatibility - // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture - // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future - uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1; - - uniforms.reflectivity.value = material.reflectivity; - uniforms.refractionRatio.value = material.refractionRatio; - - uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel; - - } - - if ( material.lightMap ) { - - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - - } - - if ( material.aoMap ) { - - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - - } - - // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. normal map - // 4. bump map - // 5. alpha map - // 6. emissive map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; - - } else if ( material.specularMap ) { - - uvScaleMap = material.specularMap; - - } else if ( material.displacementMap ) { - - uvScaleMap = material.displacementMap; - - } else if ( material.normalMap ) { - - uvScaleMap = material.normalMap; - - } else if ( material.bumpMap ) { - - uvScaleMap = material.bumpMap; - - } else if ( material.roughnessMap ) { - - uvScaleMap = material.roughnessMap; - - } else if ( material.metalnessMap ) { - - uvScaleMap = material.metalnessMap; - - } else if ( material.alphaMap ) { - - uvScaleMap = material.alphaMap; - - } else if ( material.emissiveMap ) { - - uvScaleMap = material.emissiveMap; - - } - - if ( uvScaleMap !== undefined ) { - - // backwards compatibility - if ( uvScaleMap.isWebGLRenderTarget ) { - - uvScaleMap = uvScaleMap.texture; - - } - - if ( uvScaleMap.matrixAutoUpdate === true ) { - - uvScaleMap.updateMatrix(); - - } - - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - - } - - } - - function refreshUniformsLine( uniforms, material ) { - - uniforms.diffuse.value.copy( material.color ); - uniforms.opacity.value = material.opacity; - - } - - function refreshUniformsDash( uniforms, material ) { - - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - - } - - function refreshUniformsPoints( uniforms, material ) { - - uniforms.diffuse.value.copy( material.color ); - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * _pixelRatio; - uniforms.scale.value = _height * 0.5; - - uniforms.map.value = material.map; - - if ( material.map !== null ) { - - if ( material.map.matrixAutoUpdate === true ) { - - material.map.updateMatrix(); - - } - - uniforms.uvTransform.value.copy( material.map.matrix ); - - } - - } - - function refreshUniformsSprites( uniforms, material ) { - - uniforms.diffuse.value.copy( material.color ); - uniforms.opacity.value = material.opacity; - uniforms.rotation.value = material.rotation; - uniforms.map.value = material.map; - - if ( material.map !== null ) { - - if ( material.map.matrixAutoUpdate === true ) { - - material.map.updateMatrix(); - - } - - uniforms.uvTransform.value.copy( material.map.matrix ); - - } - - } - - function refreshUniformsFog( uniforms, fog ) { - - uniforms.fogColor.value.copy( fog.color ); - - if ( fog.isFog ) { - - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - - } else if ( fog.isFogExp2 ) { - - uniforms.fogDensity.value = fog.density; - - } - - } - - function refreshUniformsLambert( uniforms, material ) { - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - } - - function refreshUniformsPhong( uniforms, material ) { - - uniforms.specular.value.copy( material.specular ); - uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsToon( uniforms, material ) { - - refreshUniformsPhong( uniforms, material ); - - if ( material.gradientMap ) { - - uniforms.gradientMap.value = material.gradientMap; - - } - - } - - function refreshUniformsStandard( uniforms, material ) { - - uniforms.roughness.value = material.roughness; - uniforms.metalness.value = material.metalness; - - if ( material.roughnessMap ) { - - uniforms.roughnessMap.value = material.roughnessMap; - - } - - if ( material.metalnessMap ) { - - uniforms.metalnessMap.value = material.metalnessMap; - - } - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - if ( material.envMap ) { - - //uniforms.envMap.value = material.envMap; // part of uniforms common - uniforms.envMapIntensity.value = material.envMapIntensity; - - } - - } - - function refreshUniformsPhysical( uniforms, material ) { - - refreshUniformsStandard( uniforms, material ); - - uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common - - uniforms.clearCoat.value = material.clearCoat; - uniforms.clearCoatRoughness.value = material.clearCoatRoughness; - - } - - function refreshUniformsMatcap( uniforms, material ) { - - if ( material.matcap ) { - - uniforms.matcap.value = material.matcap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsDepth( uniforms, material ) { - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsDistance( uniforms, material ) { - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - uniforms.referencePosition.value.copy( material.referencePosition ); - uniforms.nearDistance.value = material.nearDistance; - uniforms.farDistance.value = material.farDistance; - - } - - function refreshUniformsNormal( uniforms, material ) { - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - // If uniforms are marked as clean, they don't need to be loaded to the GPU. - - function markUniformsLightsNeedsUpdate( uniforms, value ) { - - uniforms.ambientLightColor.needsUpdate = value; - uniforms.lightProbe.needsUpdate = value; - - uniforms.directionalLights.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.rectAreaLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; - - } - - // - - this.setFramebuffer = function ( value ) { - - _framebuffer = value; - - }; - - this.getRenderTarget = function () { - - return _currentRenderTarget; - - }; - - this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipMapLevel ) { - - _currentRenderTarget = renderTarget; - - if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { - - textures.setupRenderTarget( renderTarget ); - - } - - var framebuffer = _framebuffer; - var isCube = false; - - if ( renderTarget ) { - - var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( renderTarget.isWebGLRenderTargetCube ) { - - framebuffer = __webglFramebuffer[ activeCubeFace || 0 ]; - isCube = true; - - } else if ( renderTarget.isWebGLMultisampleRenderTarget ) { - - framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer; - - } else { - - framebuffer = __webglFramebuffer; - - } - - _currentViewport.copy( renderTarget.viewport ); - _currentScissor.copy( renderTarget.scissor ); - _currentScissorTest = renderTarget.scissorTest; - - } else { - - _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ); - _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ); - _currentScissorTest = _scissorTest; - - } - - if ( _currentFramebuffer !== framebuffer ) { - - _gl.bindFramebuffer( 36160, framebuffer ); - _currentFramebuffer = framebuffer; - - } - - state.viewport( _currentViewport ); - state.scissor( _currentScissor ); - state.setScissorTest( _currentScissorTest ); - - if ( isCube ) { - - var textureProperties = properties.get( renderTarget.texture ); - _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipMapLevel || 0 ); - - } - - }; - - this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) { - - if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); - return; - - } - - var framebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( framebuffer ) { - - var restore = false; - - if ( framebuffer !== _currentFramebuffer ) { - - _gl.bindFramebuffer( 36160, framebuffer ); - - restore = true; - - } - - try { - - var texture = renderTarget.texture; - var textureFormat = texture.format; - var textureType = texture.type; - - if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); - return; - - } - - if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513) - ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox - ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); - return; - - } - - if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) { - - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - - if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { - - _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); - - } - - } else { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); - - } - - } finally { - - if ( restore ) { - - _gl.bindFramebuffer( 36160, _currentFramebuffer ); - - } - - } - - } - - }; - - this.copyFramebufferToTexture = function ( position, texture, level ) { - - var width = texture.image.width; - var height = texture.image.height; - var glFormat = utils.convert( texture.format ); - - textures.setTexture2D( texture, 0 ); - - _gl.copyTexImage2D( 3553, level || 0, glFormat, position.x, position.y, width, height, 0 ); - - }; - - this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) { - - var width = srcTexture.image.width; - var height = srcTexture.image.height; - var glFormat = utils.convert( dstTexture.format ); - var glType = utils.convert( dstTexture.type ); - - textures.setTexture2D( dstTexture, 0 ); - - if ( srcTexture.isDataTexture ) { - - _gl.texSubImage2D( 3553, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data ); - - } else { - - _gl.texSubImage2D( 3553, level || 0, position.x, position.y, glFormat, glType, srcTexture.image ); - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function FogExp2( color, density ) { - - this.name = ''; - - this.color = new Color( color ); - this.density = ( density !== undefined ) ? density : 0.00025; - - } - - Object.assign( FogExp2.prototype, { - - isFogExp2: true, - - clone: function () { - - return new FogExp2( this.color, this.density ); - - }, - - toJSON: function ( /* meta */ ) { - - return { - type: 'FogExp2', - color: this.color.getHex(), - density: this.density - }; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Fog( color, near, far ) { - - this.name = ''; - - this.color = new Color( color ); - - this.near = ( near !== undefined ) ? near : 1; - this.far = ( far !== undefined ) ? far : 1000; - - } - - Object.assign( Fog.prototype, { - - isFog: true, - - clone: function () { - - return new Fog( this.color, this.near, this.far ); - - }, - - toJSON: function ( /* meta */ ) { - - return { - type: 'Fog', - color: this.color.getHex(), - near: this.near, - far: this.far - }; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Scene() { - - Object3D.call( this ); - - this.type = 'Scene'; - - this.background = null; - this.fog = null; - this.overrideMaterial = null; - - this.autoUpdate = true; // checked by the renderer - - } - - Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Scene, - - isScene: true, - - copy: function ( source, recursive ) { - - Object3D.prototype.copy.call( this, source, recursive ); - - if ( source.background !== null ) this.background = source.background.clone(); - if ( source.fog !== null ) this.fog = source.fog.clone(); - if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); - - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - if ( this.background !== null ) data.object.background = this.background.toJSON( meta ); - if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); - - return data; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InterleavedBuffer( array, stride ) { - - this.array = array; - this.stride = stride; - this.count = array !== undefined ? array.length / stride : 0; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - - } - - Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - Object.assign( InterleavedBuffer.prototype, { - - isInterleavedBuffer: true, - - onUploadCallback: function () {}, - - setArray: function ( array ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.count = array !== undefined ? array.length / this.stride : 0; - this.array = array; - - return this; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.array = new source.array.constructor( source.array ); - this.count = source.count; - this.stride = source.stride; - this.dynamic = source.dynamic; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.stride; - index2 *= attribute.stride; - - for ( var i = 0, l = this.stride; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - onUpload: function ( callback ) { - - this.onUploadCallback = callback; - - return this; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { - - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - - this.normalized = normalized === true; - - } - - Object.defineProperties( InterleavedBufferAttribute.prototype, { - - count: { - - get: function () { - - return this.data.count; - - } - - }, - - array: { - - get: function () { - - return this.data.array; - - } - - } - - } ); - - Object.assign( InterleavedBufferAttribute.prototype, { - - isInterleavedBufferAttribute: true, - - setX: function ( index, x ) { - - this.data.array[ index * this.data.stride + this.offset ] = x; - - return this; - - }, - - setY: function ( index, y ) { - - this.data.array[ index * this.data.stride + this.offset + 1 ] = y; - - return this; - - }, - - setZ: function ( index, z ) { - - this.data.array[ index * this.data.stride + this.offset + 2 ] = z; - - return this; - - }, - - setW: function ( index, w ) { - - this.data.array[ index * this.data.stride + this.offset + 3 ] = w; - - return this; - - }, - - getX: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset ]; - - }, - - getY: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 1 ]; - - }, - - getZ: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 2 ]; - - }, - - getW: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 3 ]; - - }, - - setXY: function ( index, x, y ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - this.data.array[ index + 3 ] = w; - - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * map: new THREE.Texture( ), - * rotation: , - * sizeAttenuation: - * } - */ - - function SpriteMaterial( parameters ) { - - Material.call( this ); - - this.type = 'SpriteMaterial'; - - this.color = new Color( 0xffffff ); - this.map = null; - - this.rotation = 0; - - this.sizeAttenuation = true; - - this.lights = false; - this.transparent = true; - - this.setValues( parameters ); - - } - - SpriteMaterial.prototype = Object.create( Material.prototype ); - SpriteMaterial.prototype.constructor = SpriteMaterial; - SpriteMaterial.prototype.isSpriteMaterial = true; - - SpriteMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.map = source.map; - - this.rotation = source.rotation; - - this.sizeAttenuation = source.sizeAttenuation; - - return this; - - }; - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - - var geometry; - - function Sprite( material ) { - - Object3D.call( this ); - - this.type = 'Sprite'; - - if ( geometry === undefined ) { - - geometry = new BufferGeometry(); - - var float32Array = new Float32Array( [ - - 0.5, - 0.5, 0, 0, 0, - 0.5, - 0.5, 0, 1, 0, - 0.5, 0.5, 0, 1, 1, - - 0.5, 0.5, 0, 0, 1 - ] ); - - var interleavedBuffer = new InterleavedBuffer( float32Array, 5 ); - - geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] ); - geometry.addAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) ); - geometry.addAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) ); - - } - - this.geometry = geometry; - this.material = ( material !== undefined ) ? material : new SpriteMaterial(); - - this.center = new Vector2( 0.5, 0.5 ); - - } - - Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Sprite, - - isSprite: true, - - raycast: ( function () { - - var intersectPoint = new Vector3(); - var worldScale = new Vector3(); - var mvPosition = new Vector3(); - - var alignedPosition = new Vector2(); - var rotatedPosition = new Vector2(); - var viewWorldMatrix = new Matrix4(); - - var vA = new Vector3(); - var vB = new Vector3(); - var vC = new Vector3(); - - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { - - // compute position in camera space - alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale ); - - // to check if rotation is not zero - if ( sin !== undefined ) { - - rotatedPosition.x = ( cos * alignedPosition.x ) - ( sin * alignedPosition.y ); - rotatedPosition.y = ( sin * alignedPosition.x ) + ( cos * alignedPosition.y ); - - } else { - - rotatedPosition.copy( alignedPosition ); - - } - - - vertexPosition.copy( mvPosition ); - vertexPosition.x += rotatedPosition.x; - vertexPosition.y += rotatedPosition.y; - - // transform to world space - vertexPosition.applyMatrix4( viewWorldMatrix ); - - } - - return function raycast( raycaster, intersects ) { - - worldScale.setFromMatrixScale( this.matrixWorld ); - viewWorldMatrix.getInverse( this.modelViewMatrix ).premultiply( this.matrixWorld ); - mvPosition.setFromMatrixPosition( this.modelViewMatrix ); - - var rotation = this.material.rotation; - var sin, cos; - if ( rotation !== 0 ) { - - cos = Math.cos( rotation ); - sin = Math.sin( rotation ); - - } - - var center = this.center; - - transformVertex( vA.set( - 0.5, - 0.5, 0 ), mvPosition, center, worldScale, sin, cos ); - transformVertex( vB.set( 0.5, - 0.5, 0 ), mvPosition, center, worldScale, sin, cos ); - transformVertex( vC.set( 0.5, 0.5, 0 ), mvPosition, center, worldScale, sin, cos ); - - uvA.set( 0, 0 ); - uvB.set( 1, 0 ); - uvC.set( 1, 1 ); - - // check first triangle - var intersect = raycaster.ray.intersectTriangle( vA, vB, vC, false, intersectPoint ); - - if ( intersect === null ) { - - // check second triangle - transformVertex( vB.set( - 0.5, 0.5, 0 ), mvPosition, center, worldScale, sin, cos ); - uvB.set( 0, 1 ); - - intersect = raycaster.ray.intersectTriangle( vA, vC, vB, false, intersectPoint ); - if ( intersect === null ) { - - return; - - } - - } - - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - point: intersectPoint.clone(), - uv: Triangle.getUV( intersectPoint, vA, vB, vC, uvA, uvB, uvC, new Vector2() ), - face: null, - object: this - - } ); - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.material ).copy( this ); - - }, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - if ( source.center !== undefined ) this.center.copy( source.center ); - - return this; - - } - - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function LOD() { - - Object3D.call( this ); - - this.type = 'LOD'; - - Object.defineProperties( this, { - levels: { - enumerable: true, - value: [] - } - } ); - - } - - LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: LOD, - - isLOD: true, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source, false ); - - var levels = source.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - this.addLevel( level.object.clone(), level.distance ); - - } - - return this; - - }, - - addLevel: function ( object, distance ) { - - if ( distance === undefined ) distance = 0; - - distance = Math.abs( distance ); - - var levels = this.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - if ( distance < levels[ l ].distance ) { - - break; - - } - - } - - levels.splice( l, 0, { distance: distance, object: object } ); - - this.add( object ); - - return this; - - }, - - getObjectForDistance: function ( distance ) { - - var levels = this.levels; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance < levels[ i ].distance ) { - - break; - - } - - } - - return levels[ i - 1 ].object; - - }, - - raycast: ( function () { - - var matrixPosition = new Vector3(); - - return function raycast( raycaster, intersects ) { - - matrixPosition.setFromMatrixPosition( this.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( matrixPosition ); - - this.getObjectForDistance( distance ).raycast( raycaster, intersects ); - - }; - - }() ), - - update: function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - - return function update( camera ) { - - var levels = this.levels; - - if ( levels.length > 1 ) { - - v1.setFromMatrixPosition( camera.matrixWorld ); - v2.setFromMatrixPosition( this.matrixWorld ); - - var distance = v1.distanceTo( v2 ); - - levels[ 0 ].object.visible = true; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance >= levels[ i ].distance ) { - - levels[ i - 1 ].object.visible = false; - levels[ i ].object.visible = true; - - } else { - - break; - - } - - } - - for ( ; i < l; i ++ ) { - - levels[ i ].object.visible = false; - - } - - } - - }; - - }(), - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.levels = []; - - var levels = this.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - data.object.levels.push( { - object: level.object.uuid, - distance: level.distance - } ); - - } - - return data; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - - function SkinnedMesh( geometry, material ) { - - if ( geometry && geometry.isGeometry ) { - - console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - - } - - Mesh.call( this, geometry, material ); - - this.type = 'SkinnedMesh'; - - this.bindMode = 'attached'; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); - - } - - SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { - - constructor: SkinnedMesh, - - isSkinnedMesh: true, - - bind: function ( skeleton, bindMatrix ) { - - this.skeleton = skeleton; - - if ( bindMatrix === undefined ) { - - this.updateMatrixWorld( true ); - - this.skeleton.calculateInverses(); - - bindMatrix = this.matrixWorld; - - } - - this.bindMatrix.copy( bindMatrix ); - this.bindMatrixInverse.getInverse( bindMatrix ); - - }, - - pose: function () { - - this.skeleton.pose(); - - }, - - normalizeSkinWeights: function () { - - var vector = new Vector4(); - - var skinWeight = this.geometry.attributes.skinWeight; - - for ( var i = 0, l = skinWeight.count; i < l; i ++ ) { - - vector.x = skinWeight.getX( i ); - vector.y = skinWeight.getY( i ); - vector.z = skinWeight.getZ( i ); - vector.w = skinWeight.getW( i ); - - var scale = 1.0 / vector.manhattanLength(); - - if ( scale !== Infinity ) { - - vector.multiplyScalar( scale ); - - } else { - - vector.set( 1, 0, 0, 0 ); // do something reasonable - - } - - skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); - - } - - }, - - updateMatrixWorld: function ( force ) { - - Mesh.prototype.updateMatrixWorld.call( this, force ); - - if ( this.bindMode === 'attached' ) { - - this.bindMatrixInverse.getInverse( this.matrixWorld ); - - } else if ( this.bindMode === 'detached' ) { - - this.bindMatrixInverse.getInverse( this.bindMatrix ); - - } else { - - console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); - - } - - }, - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author michael guerrero / http://realitymeltdown.com - * @author ikerr / http://verold.com - */ - - function Skeleton( bones, boneInverses ) { - - // copy the bone array - - bones = bones || []; - - this.bones = bones.slice( 0 ); - this.boneMatrices = new Float32Array( this.bones.length * 16 ); - - // use the supplied bone inverses or calculate the inverses - - if ( boneInverses === undefined ) { - - this.calculateInverses(); - - } else { - - if ( this.bones.length === boneInverses.length ) { - - this.boneInverses = boneInverses.slice( 0 ); - - } else { - - console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); - - this.boneInverses = []; - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - this.boneInverses.push( new Matrix4() ); - - } - - } - - } - - } - - Object.assign( Skeleton.prototype, { - - calculateInverses: function () { - - this.boneInverses = []; - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - var inverse = new Matrix4(); - - if ( this.bones[ i ] ) { - - inverse.getInverse( this.bones[ i ].matrixWorld ); - - } - - this.boneInverses.push( inverse ); - - } - - }, - - pose: function () { - - var bone, i, il; - - // recover the bind-time world matrices - - for ( i = 0, il = this.bones.length; i < il; i ++ ) { - - bone = this.bones[ i ]; - - if ( bone ) { - - bone.matrixWorld.getInverse( this.boneInverses[ i ] ); - - } - - } - - // compute the local matrices, positions, rotations and scales - - for ( i = 0, il = this.bones.length; i < il; i ++ ) { - - bone = this.bones[ i ]; - - if ( bone ) { - - if ( bone.parent && bone.parent.isBone ) { - - bone.matrix.getInverse( bone.parent.matrixWorld ); - bone.matrix.multiply( bone.matrixWorld ); - - } else { - - bone.matrix.copy( bone.matrixWorld ); - - } - - bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); - - } - - } - - }, - - update: ( function () { - - var offsetMatrix = new Matrix4(); - var identityMatrix = new Matrix4(); - - return function update() { - - var bones = this.bones; - var boneInverses = this.boneInverses; - var boneMatrices = this.boneMatrices; - var boneTexture = this.boneTexture; - - // flatten bone matrices to array - - for ( var i = 0, il = bones.length; i < il; i ++ ) { - - // compute the offset between the current and the original transform - - var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix; - - offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); - offsetMatrix.toArray( boneMatrices, i * 16 ); - - } - - if ( boneTexture !== undefined ) { - - boneTexture.needsUpdate = true; - - } - - }; - - } )(), - - clone: function () { - - return new Skeleton( this.bones, this.boneInverses ); - - }, - - getBoneByName: function ( name ) { - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - var bone = this.bones[ i ]; - - if ( bone.name === name ) { - - return bone; - - } - - } - - return undefined; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - - function Bone() { - - Object3D.call( this ); - - this.type = 'Bone'; - - } - - Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Bone, - - isBone: true - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * linecap: "round", - * linejoin: "round" - * } - */ - - function LineBasicMaterial( parameters ) { - - Material.call( this ); - - this.type = 'LineBasicMaterial'; - - this.color = new Color( 0xffffff ); - - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - - this.lights = false; - - this.setValues( parameters ); - - } - - LineBasicMaterial.prototype = Object.create( Material.prototype ); - LineBasicMaterial.prototype.constructor = LineBasicMaterial; - - LineBasicMaterial.prototype.isLineBasicMaterial = true; - - LineBasicMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Line( geometry, material, mode ) { - - if ( mode === 1 ) { - - console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' ); - - } - - Object3D.call( this ); - - this.type = 'Line'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } ); - - } - - Line.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Line, - - isLine: true, - - computeLineDistances: ( function () { - - var start = new Vector3(); - var end = new Vector3(); - - return function computeLineDistances() { - - var geometry = this.geometry; - - if ( geometry.isBufferGeometry ) { - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - var positionAttribute = geometry.attributes.position; - var lineDistances = [ 0 ]; - - for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) { - - start.fromBufferAttribute( positionAttribute, i - 1 ); - end.fromBufferAttribute( positionAttribute, i ); - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += start.distanceTo( end ); - - } - - geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; - - lineDistances[ 0 ] = 0; - - for ( var i = 1, l = vertices.length; i < l; i ++ ) { - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] ); - - } - - } - - return this; - - }; - - }() ), - - raycast: ( function () { - - var inverseMatrix = new Matrix4(); - var ray = new Ray(); - var sphere = new Sphere(); - - return function raycast( raycaster, intersects ) { - - var precision = raycaster.linePrecision; - - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - sphere.radius += precision; - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - var localPrecision = precision / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localPrecisionSq = localPrecision * localPrecision; - - var vStart = new Vector3(); - var vEnd = new Vector3(); - var interSegment = new Vector3(); - var interRay = new Vector3(); - var step = ( this && this.isLineSegments ) ? 2 : 1; - - if ( geometry.isBufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, l = indices.length - 1; i < l; i += step ) { - - var a = indices[ i ]; - var b = indices[ i + 1 ]; - - vStart.fromArray( positions, a * 3 ); - vEnd.fromArray( positions, b * 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > localPrecisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { - - vStart.fromArray( positions, 3 * i ); - vEnd.fromArray( positions, 3 * i + 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > localPrecisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var nbVertices = vertices.length; - - for ( var i = 0; i < nbVertices - 1; i += step ) { - - var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); - - if ( distSq > localPrecisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LineSegments( geometry, material ) { - - Line.call( this, geometry, material ); - - this.type = 'LineSegments'; - - } - - LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { - - constructor: LineSegments, - - isLineSegments: true, - - computeLineDistances: ( function () { - - var start = new Vector3(); - var end = new Vector3(); - - return function computeLineDistances() { - - var geometry = this.geometry; - - if ( geometry.isBufferGeometry ) { - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - var positionAttribute = geometry.attributes.position; - var lineDistances = []; - - for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { - - start.fromBufferAttribute( positionAttribute, i ); - end.fromBufferAttribute( positionAttribute, i + 1 ); - - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); - - } - - geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; - - for ( var i = 0, l = vertices.length; i < l; i += 2 ) { - - start.copy( vertices[ i ] ); - end.copy( vertices[ i + 1 ] ); - - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); - - } - - } - - return this; - - }; - - }() ) - - } ); - - /** - * @author mgreter / http://github.com/mgreter - */ - - function LineLoop( geometry, material ) { - - Line.call( this, geometry, material ); - - this.type = 'LineLoop'; - - } - - LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { - - constructor: LineLoop, - - isLineLoop: true, - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * size: , - * sizeAttenuation: - * - * morphTargets: - * } - */ - - function PointsMaterial( parameters ) { - - Material.call( this ); - - this.type = 'PointsMaterial'; - - this.color = new Color( 0xffffff ); - - this.map = null; - - this.size = 1; - this.sizeAttenuation = true; - - this.morphTargets = false; - - this.lights = false; - - this.setValues( parameters ); - - } - - PointsMaterial.prototype = Object.create( Material.prototype ); - PointsMaterial.prototype.constructor = PointsMaterial; - - PointsMaterial.prototype.isPointsMaterial = true; - - PointsMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - - this.morphTargets = source.morphTargets; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Points( geometry, material ) { - - Object3D.call( this ); - - this.type = 'Points'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } ); - - } - - Points.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Points, - - isPoints: true, - - raycast: ( function () { - - var inverseMatrix = new Matrix4(); - var ray = new Ray(); - var sphere = new Sphere(); - - return function raycast( raycaster, intersects ) { - - var object = this; - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Points.threshold; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - sphere.radius += threshold; - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localThresholdSq = localThreshold * localThreshold; - var position = new Vector3(); - var intersectPoint = new Vector3(); - - function testPoint( point, index ) { - - var rayPointDistanceSq = ray.distanceSqToPoint( point ); - - if ( rayPointDistanceSq < localThresholdSq ) { - - ray.closestPointToPoint( point, intersectPoint ); - intersectPoint.applyMatrix4( matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - distanceToRay: Math.sqrt( rayPointDistanceSq ), - point: intersectPoint.clone(), - index: index, - face: null, - object: object - - } ); - - } - - } - - if ( geometry.isBufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, il = indices.length; i < il; i ++ ) { - - var a = indices[ i ]; - - position.fromArray( positions, a * 3 ); - - testPoint( position, a ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { - - position.fromArray( positions, i * 3 ); - - testPoint( position, i ); - - } - - } - - } else { - - var vertices = geometry.vertices; - - for ( var i = 0, l = vertices.length; i < l; i ++ ) { - - testPoint( vertices[ i ], i ); - - } - - } - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.format = format !== undefined ? format : RGBFormat; - - this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - - this.generateMipmaps = false; - - } - - VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), { - - constructor: VideoTexture, - - isVideoTexture: true, - - update: function () { - - var video = this.image; - - if ( video.readyState >= video.HAVE_CURRENT_DATA ) { - - this.needsUpdate = true; - - } - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { width: width, height: height }; - this.mipmaps = mipmaps; - - // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) - - this.flipY = false; - - // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files - - this.generateMipmaps = false; - - } - - CompressedTexture.prototype = Object.create( Texture.prototype ); - CompressedTexture.prototype.constructor = CompressedTexture; - - CompressedTexture.prototype.isCompressedTexture = true; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.needsUpdate = true; - - } - - CanvasTexture.prototype = Object.create( Texture.prototype ); - CanvasTexture.prototype.constructor = CanvasTexture; - CanvasTexture.prototype.isCanvasTexture = true; - - /** - * @author Matt DesLauriers / @mattdesl - * @author atix / arthursilber.de - */ - - function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { - - format = format !== undefined ? format : DepthFormat; - - if ( format !== DepthFormat && format !== DepthStencilFormat ) { - - throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); - - } - - if ( type === undefined && format === DepthFormat ) type = UnsignedShortType; - if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.image = { width: width, height: height }; - - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - - this.flipY = false; - this.generateMipmaps = false; - - } - - DepthTexture.prototype = Object.create( Texture.prototype ); - DepthTexture.prototype.constructor = DepthTexture; - DepthTexture.prototype.isDepthTexture = true; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WireframeGeometry( geometry ) { - - BufferGeometry.call( this ); - - this.type = 'WireframeGeometry'; - - // buffer - - var vertices = []; - - // helper variables - - var i, j, l, o, ol; - var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; - var vertex; - - // different logic for Geometry and BufferGeometry - - if ( geometry && geometry.isGeometry ) { - - // create a data structure that contains all edges without duplicates - - var faces = geometry.faces; - - for ( i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( j = 0; j < 3; j ++ ) { - - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - e = edges[ key ]; - - vertex = geometry.vertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex = geometry.vertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } else if ( geometry && geometry.isBufferGeometry ) { - - var position, indices, groups; - var group, start, count; - var index1, index2; - - vertex = new Vector3(); - - if ( geometry.index !== null ) { - - // indexed BufferGeometry - - position = geometry.attributes.position; - indices = geometry.index; - groups = geometry.groups; - - if ( groups.length === 0 ) { - - groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; - - } - - // create a data structure that contains all eges without duplicates - - for ( o = 0, ol = groups.length; o < ol; ++ o ) { - - group = groups[ o ]; - - start = group.start; - count = group.count; - - for ( i = start, l = ( start + count ); i < l; i += 3 ) { - - for ( j = 0; j < 3; j ++ ) { - - edge1 = indices.getX( i + j ); - edge2 = indices.getX( i + ( j + 1 ) % 3 ); - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - - } - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - e = edges[ key ]; - - vertex.fromBufferAttribute( position, e.index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex.fromBufferAttribute( position, e.index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } else { - - // non-indexed BufferGeometry - - position = geometry.attributes.position; - - for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { - - for ( j = 0; j < 3; j ++ ) { - - // three edges per triangle, an edge is represented as (index1, index2) - // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) - - index1 = 3 * i + j; - vertex.fromBufferAttribute( position, index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - index2 = 3 * i + ( ( j + 1 ) % 3 ); - vertex.fromBufferAttribute( position, index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - } - - } - - // build geometry - - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); - WireframeGeometry.prototype.constructor = WireframeGeometry; - - /** - * @author zz85 / https://github.com/zz85 - * @author Mugen87 / https://github.com/Mugen87 - * - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 - */ - - // ParametricGeometry - - function ParametricGeometry( func, slices, stacks ) { - - Geometry.call( this ); - - this.type = 'ParametricGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); - this.mergeVertices(); - - } - - ParametricGeometry.prototype = Object.create( Geometry.prototype ); - ParametricGeometry.prototype.constructor = ParametricGeometry; - - // ParametricBufferGeometry - - function ParametricBufferGeometry( func, slices, stacks ) { - - BufferGeometry.call( this ); - - this.type = 'ParametricBufferGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - var EPS = 0.00001; - - var normal = new Vector3(); - - var p0 = new Vector3(), p1 = new Vector3(); - var pu = new Vector3(), pv = new Vector3(); - - var i, j; - - if ( func.length < 3 ) { - - console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' ); - - } - - // generate vertices, normals and uvs - - var sliceCount = slices + 1; - - for ( i = 0; i <= stacks; i ++ ) { - - var v = i / stacks; - - for ( j = 0; j <= slices; j ++ ) { - - var u = j / slices; - - // vertex - - func( u, v, p0 ); - vertices.push( p0.x, p0.y, p0.z ); - - // normal - - // approximate tangent vectors via finite differences - - if ( u - EPS >= 0 ) { - - func( u - EPS, v, p1 ); - pu.subVectors( p0, p1 ); - - } else { - - func( u + EPS, v, p1 ); - pu.subVectors( p1, p0 ); - - } - - if ( v - EPS >= 0 ) { - - func( u, v - EPS, p1 ); - pv.subVectors( p0, p1 ); - - } else { - - func( u, v + EPS, p1 ); - pv.subVectors( p1, p0 ); - - } - - // cross product of tangent vectors returns surface normal - - normal.crossVectors( pu, pv ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, v ); - - } - - } - - // generate indices - - for ( i = 0; i < stacks; i ++ ) { - - for ( j = 0; j < slices; j ++ ) { - - var a = i * sliceCount + j; - var b = i * sliceCount + j + 1; - var c = ( i + 1 ) * sliceCount + j + 1; - var d = ( i + 1 ) * sliceCount + j; - - // faces one and two - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; - - /** - * @author clockworkgeek / https://github.com/clockworkgeek - * @author timothypratley / https://github.com/timothypratley - * @author WestLangley / http://github.com/WestLangley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // PolyhedronGeometry - - function PolyhedronGeometry( vertices, indices, radius, detail ) { - - Geometry.call( this ); - - this.type = 'PolyhedronGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); - this.mergeVertices(); - - } - - PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); - PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; - - // PolyhedronBufferGeometry - - function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { - - BufferGeometry.call( this ); - - this.type = 'PolyhedronBufferGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - radius = radius || 1; - detail = detail || 0; - - // default buffer data - - var vertexBuffer = []; - var uvBuffer = []; - - // the subdivision creates the vertex buffer data - - subdivide( detail ); - - // all vertices should lie on a conceptual sphere with a given radius - - appplyRadius( radius ); - - // finally, create the uv data - - generateUVs(); - - // build non-indexed geometry - - this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); - - if ( detail === 0 ) { - - this.computeVertexNormals(); // flat normals - - } else { - - this.normalizeNormals(); // smooth normals - - } - - // helper functions - - function subdivide( detail ) { - - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - - // iterate over all faces and apply a subdivison with the given detail value - - for ( var i = 0; i < indices.length; i += 3 ) { - - // get the vertices of the face - - getVertexByIndex( indices[ i + 0 ], a ); - getVertexByIndex( indices[ i + 1 ], b ); - getVertexByIndex( indices[ i + 2 ], c ); - - // perform subdivision - - subdivideFace( a, b, c, detail ); - - } - - } - - function subdivideFace( a, b, c, detail ) { - - var cols = Math.pow( 2, detail ); - - // we use this multidimensional array as a data structure for creating the subdivision - - var v = []; - - var i, j; - - // construct all of the vertices for this subdivision - - for ( i = 0; i <= cols; i ++ ) { - - v[ i ] = []; - - var aj = a.clone().lerp( c, i / cols ); - var bj = b.clone().lerp( c, i / cols ); - - var rows = cols - i; - - for ( j = 0; j <= rows; j ++ ) { - - if ( j === 0 && i === cols ) { - - v[ i ][ j ] = aj; - - } else { - - v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); - - } - - } - - } - - // construct all of the faces - - for ( i = 0; i < cols; i ++ ) { - - for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { - - var k = Math.floor( j / 2 ); - - if ( j % 2 === 0 ) { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - pushVertex( v[ i ][ k ] ); - - } else { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - - } - - } - - } - - } - - function appplyRadius( radius ) { - - var vertex = new Vector3(); - - // iterate over the entire buffer and apply the radius to each vertex - - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - vertex.normalize().multiplyScalar( radius ); - - vertexBuffer[ i + 0 ] = vertex.x; - vertexBuffer[ i + 1 ] = vertex.y; - vertexBuffer[ i + 2 ] = vertex.z; - - } - - } - - function generateUVs() { - - var vertex = new Vector3(); - - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - var u = azimuth( vertex ) / 2 / Math.PI + 0.5; - var v = inclination( vertex ) / Math.PI + 0.5; - uvBuffer.push( u, 1 - v ); - - } - - correctUVs(); - - correctSeam(); - - } - - function correctSeam() { - - // handle case when face straddles the seam, see #3269 - - for ( var i = 0; i < uvBuffer.length; i += 6 ) { - - // uv data of a single face - - var x0 = uvBuffer[ i + 0 ]; - var x1 = uvBuffer[ i + 2 ]; - var x2 = uvBuffer[ i + 4 ]; - - var max = Math.max( x0, x1, x2 ); - var min = Math.min( x0, x1, x2 ); - - // 0.9 is somewhat arbitrary - - if ( max > 0.9 && min < 0.1 ) { - - if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1; - if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1; - if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1; - - } - - } - - } - - function pushVertex( vertex ) { - - vertexBuffer.push( vertex.x, vertex.y, vertex.z ); - - } - - function getVertexByIndex( index, vertex ) { - - var stride = index * 3; - - vertex.x = vertices[ stride + 0 ]; - vertex.y = vertices[ stride + 1 ]; - vertex.z = vertices[ stride + 2 ]; - - } - - function correctUVs() { - - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - - var centroid = new Vector3(); - - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { - - a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); - b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); - c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); - - uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); - uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); - uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); - - centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); - - var azi = azimuth( centroid ); - - correctUV( uvA, j + 0, a, azi ); - correctUV( uvB, j + 2, b, azi ); - correctUV( uvC, j + 4, c, azi ); - - } - - } - - function correctUV( uv, stride, vector, azimuth ) { - - if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { - - uvBuffer[ stride ] = uv.x - 1; - - } - - if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { - - uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; - - } - - } - - // Angle around the Y axis, counter-clockwise when looking from above. - - function azimuth( vector ) { - - return Math.atan2( vector.z, - vector.x ); - - } - - - // Angle above the XZ plane. - - function inclination( vector ) { - - return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); - - } - - } - - PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // TetrahedronGeometry - - function TetrahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'TetrahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); - TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; - - // TetrahedronBufferGeometry - - function TetrahedronBufferGeometry( radius, detail ) { - - var vertices = [ - 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 - ]; - - var indices = [ - 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'TetrahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // OctahedronGeometry - - function OctahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'OctahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - OctahedronGeometry.prototype = Object.create( Geometry.prototype ); - OctahedronGeometry.prototype.constructor = OctahedronGeometry; - - // OctahedronBufferGeometry - - function OctahedronBufferGeometry( radius, detail ) { - - var vertices = [ - 1, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, - 1, 0, 0, 0, 1, 0, 0, - 1 - ]; - - var indices = [ - 0, 2, 4, 0, 4, 3, 0, 3, 5, - 0, 5, 2, 1, 2, 5, 1, 5, 3, - 1, 3, 4, 1, 4, 2 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'OctahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // IcosahedronGeometry - - function IcosahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'IcosahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); - IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; - - // IcosahedronBufferGeometry - - function IcosahedronBufferGeometry( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - - var vertices = [ - - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, - 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, - t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 - ]; - - var indices = [ - 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, - 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, - 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, - 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'IcosahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; - - /** - * @author Abe Pazos / https://hamoid.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - // DodecahedronGeometry - - function DodecahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'DodecahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); - DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; - - // DodecahedronBufferGeometry - - function DodecahedronBufferGeometry( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - var r = 1 / t; - - var vertices = [ - - // (±1, ±1, ±1) - - 1, - 1, - 1, - 1, - 1, 1, - - 1, 1, - 1, - 1, 1, 1, - 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, 1, 1, 1, - - // (0, ±1/φ, ±φ) - 0, - r, - t, 0, - r, t, - 0, r, - t, 0, r, t, - - // (±1/φ, ±φ, 0) - - r, - t, 0, - r, t, 0, - r, - t, 0, r, t, 0, - - // (±φ, 0, ±1/φ) - - t, 0, - r, t, 0, - r, - - t, 0, r, t, 0, r - ]; - - var indices = [ - 3, 11, 7, 3, 7, 15, 3, 15, 13, - 7, 19, 17, 7, 17, 6, 7, 6, 15, - 17, 4, 8, 17, 8, 10, 17, 10, 6, - 8, 0, 16, 8, 16, 2, 8, 2, 10, - 0, 12, 1, 0, 1, 18, 0, 18, 16, - 6, 10, 2, 6, 2, 13, 6, 13, 15, - 2, 16, 18, 2, 18, 3, 2, 3, 13, - 18, 1, 9, 18, 9, 11, 18, 11, 3, - 4, 14, 12, 4, 12, 0, 4, 0, 8, - 11, 9, 5, 11, 5, 19, 11, 19, 7, - 19, 5, 14, 19, 14, 4, 19, 4, 17, - 1, 12, 14, 1, 14, 5, 1, 5, 9 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'DodecahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; - - /** - * @author oosmoxiecode / https://github.com/oosmoxiecode - * @author WestLangley / https://github.com/WestLangley - * @author zz85 / https://github.com/zz85 - * @author miningold / https://github.com/miningold - * @author jonobr1 / https://github.com/jonobr1 - * @author Mugen87 / https://github.com/Mugen87 - * - */ - - // TubeGeometry - - function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { - - Geometry.call( this ); - - this.type = 'TubeGeometry'; - - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - - if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' ); - - var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); - - // expose internals - - this.tangents = bufferGeometry.tangents; - this.normals = bufferGeometry.normals; - this.binormals = bufferGeometry.binormals; - - // create geometry - - this.fromBufferGeometry( bufferGeometry ); - this.mergeVertices(); - - } - - TubeGeometry.prototype = Object.create( Geometry.prototype ); - TubeGeometry.prototype.constructor = TubeGeometry; - - // TubeBufferGeometry - - function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { - - BufferGeometry.call( this ); - - this.type = 'TubeBufferGeometry'; - - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - - tubularSegments = tubularSegments || 64; - radius = radius || 1; - radialSegments = radialSegments || 8; - closed = closed || false; - - var frames = path.computeFrenetFrames( tubularSegments, closed ); - - // expose internals - - this.tangents = frames.tangents; - this.normals = frames.normals; - this.binormals = frames.binormals; - - // helper variables - - var vertex = new Vector3(); - var normal = new Vector3(); - var uv = new Vector2(); - var P = new Vector3(); - - var i, j; - - // buffer - - var vertices = []; - var normals = []; - var uvs = []; - var indices = []; - - // create buffer data - - generateBufferData(); - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // functions - - function generateBufferData() { - - for ( i = 0; i < tubularSegments; i ++ ) { - - generateSegment( i ); - - } - - // if the geometry is not closed, generate the last row of vertices and normals - // at the regular position on the given path - // - // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) - - generateSegment( ( closed === false ) ? tubularSegments : 0 ); - - // uvs are generated in a separate function. - // this makes it easy compute correct values for closed geometries - - generateUVs(); - - // finally create faces - - generateIndices(); - - } - - function generateSegment( i ) { - - // we use getPointAt to sample evenly distributed points from the given path - - P = path.getPointAt( i / tubularSegments, P ); - - // retrieve corresponding normal and binormal - - var N = frames.normals[ i ]; - var B = frames.binormals[ i ]; - - // generate normals and vertices for the current segment - - for ( j = 0; j <= radialSegments; j ++ ) { - - var v = j / radialSegments * Math.PI * 2; - - var sin = Math.sin( v ); - var cos = - Math.cos( v ); - - // normal - - normal.x = ( cos * N.x + sin * B.x ); - normal.y = ( cos * N.y + sin * B.y ); - normal.z = ( cos * N.z + sin * B.z ); - normal.normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // vertex - - vertex.x = P.x + radius * normal.x; - vertex.y = P.y + radius * normal.y; - vertex.z = P.z + radius * normal.z; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - function generateIndices() { - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { - - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - } - - function generateUVs() { - - for ( i = 0; i <= tubularSegments; i ++ ) { - - for ( j = 0; j <= radialSegments; j ++ ) { - - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - - uvs.push( uv.x, uv.y ); - - } - - } - - } - - } - - TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; - - TubeBufferGeometry.prototype.toJSON = function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - data.path = this.parameters.path.toJSON(); - - return data; - - }; - - /** - * @author oosmoxiecode - * @author Mugen87 / https://github.com/Mugen87 - * - * based on http://www.blackpawn.com/texts/pqtorus/ - */ - - // TorusKnotGeometry - - function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { - - Geometry.call( this ); - - this.type = 'TorusKnotGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); - - this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); - this.mergeVertices(); - - } - - TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); - TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; - - // TorusKnotBufferGeometry - - function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { - - BufferGeometry.call( this ); - - this.type = 'TorusKnotBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - radius = radius || 1; - tube = tube || 0.4; - tubularSegments = Math.floor( tubularSegments ) || 64; - radialSegments = Math.floor( radialSegments ) || 8; - p = p || 2; - q = q || 3; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var i, j; - - var vertex = new Vector3(); - var normal = new Vector3(); - - var P1 = new Vector3(); - var P2 = new Vector3(); - - var B = new Vector3(); - var T = new Vector3(); - var N = new Vector3(); - - // generate vertices, normals and uvs - - for ( i = 0; i <= tubularSegments; ++ i ) { - - // the radian "u" is used to calculate the position on the torus curve of the current tubular segement - - var u = i / tubularSegments * p * Math.PI * 2; - - // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - - calculatePositionOnCurve( u, p, q, radius, P1 ); - calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); - - // calculate orthonormal basis - - T.subVectors( P2, P1 ); - N.addVectors( P2, P1 ); - B.crossVectors( T, N ); - N.crossVectors( B, T ); - - // normalize B, N. T can be ignored, we don't use it - - B.normalize(); - N.normalize(); - - for ( j = 0; j <= radialSegments; ++ j ) { - - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - - var v = j / radialSegments * Math.PI * 2; - var cx = - tube * Math.cos( v ); - var cy = tube * Math.sin( v ); - - // now calculate the final vertex position. - // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve - - vertex.x = P1.x + ( cx * N.x + cy * B.x ); - vertex.y = P1.y + ( cx * N.y + cy * B.y ); - vertex.z = P1.z + ( cx * N.z + cy * B.z ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) - - normal.subVectors( vertex, P1 ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { - - // indices - - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // this function calculates the current position on the torus curve - - function calculatePositionOnCurve( u, p, q, radius, position ) { - - var cu = Math.cos( u ); - var su = Math.sin( u ); - var quOverP = q / p * u; - var cs = Math.cos( quOverP ); - - position.x = radius * ( 2 + cs ) * 0.5 * cu; - position.y = radius * ( 2 + cs ) * su * 0.5; - position.z = radius * Math.sin( quOverP ) * 0.5; - - } - - } - - TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; - - /** - * @author oosmoxiecode - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // TorusGeometry - - function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { - - Geometry.call( this ); - - this.type = 'TorusGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); - this.mergeVertices(); - - } - - TorusGeometry.prototype = Object.create( Geometry.prototype ); - TorusGeometry.prototype.constructor = TorusGeometry; - - // TorusBufferGeometry - - function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { - - BufferGeometry.call( this ); - - this.type = 'TorusBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - radius = radius || 1; - tube = tube || 0.4; - radialSegments = Math.floor( radialSegments ) || 8; - tubularSegments = Math.floor( tubularSegments ) || 6; - arc = arc || Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var center = new Vector3(); - var vertex = new Vector3(); - var normal = new Vector3(); - - var j, i; - - // generate vertices, normals and uvs - - for ( j = 0; j <= radialSegments; j ++ ) { - - for ( i = 0; i <= tubularSegments; i ++ ) { - - var u = i / tubularSegments * arc; - var v = j / radialSegments * Math.PI * 2; - - // vertex - - vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); - vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); - vertex.z = tube * Math.sin( v ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - center.x = radius * Math.cos( u ); - center.y = radius * Math.sin( u ); - normal.subVectors( vertex, center ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( j = 1; j <= radialSegments; j ++ ) { - - for ( i = 1; i <= tubularSegments; i ++ ) { - - // indices - - var a = ( tubularSegments + 1 ) * j + i - 1; - var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; - var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; - var d = ( tubularSegments + 1 ) * j + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; - - /** - * @author Mugen87 / https://github.com/Mugen87 - * Port from https://github.com/mapbox/earcut (v2.1.2) - */ - - var Earcut = { - - triangulate: function ( data, holeIndices, dim ) { - - dim = dim || 2; - - var hasHoles = holeIndices && holeIndices.length, - outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length, - outerNode = linkedList( data, 0, outerLen, dim, true ), - triangles = []; - - if ( ! outerNode ) return triangles; - - var minX, minY, maxX, maxY, x, y, invSize; - - if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); - - // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox - - if ( data.length > 80 * dim ) { - - minX = maxX = data[ 0 ]; - minY = maxY = data[ 1 ]; - - for ( var i = dim; i < outerLen; i += dim ) { - - x = data[ i ]; - y = data[ i + 1 ]; - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - - } - - // minX, minY and invSize are later used to transform coords into integers for z-order calculation - - invSize = Math.max( maxX - minX, maxY - minY ); - invSize = invSize !== 0 ? 1 / invSize : 0; - - } - - earcutLinked( outerNode, triangles, dim, minX, minY, invSize ); - - return triangles; - - } - - }; - - // create a circular doubly linked list from polygon points in the specified winding order - - function linkedList( data, start, end, dim, clockwise ) { - - var i, last; - - if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { - - for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } else { - - for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } - - if ( last && equals( last, last.next ) ) { - - removeNode( last ); - last = last.next; - - } - - return last; - - } - - // eliminate colinear or duplicate points - - function filterPoints( start, end ) { - - if ( ! start ) return start; - if ( ! end ) end = start; - - var p = start, again; - - do { - - again = false; - - if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { - - removeNode( p ); - p = end = p.prev; - if ( p === p.next ) break; - again = true; - - } else { - - p = p.next; - - } - - } while ( again || p !== end ); - - return end; - - } - - // main ear slicing loop which triangulates a polygon (given as a linked list) - - function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { - - if ( ! ear ) return; - - // interlink polygon nodes in z-order - - if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize ); - - var stop = ear, prev, next; - - // iterate through ears, slicing them one by one - - while ( ear.prev !== ear.next ) { - - prev = ear.prev; - next = ear.next; - - if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { - - // cut off the triangle - triangles.push( prev.i / dim ); - triangles.push( ear.i / dim ); - triangles.push( next.i / dim ); - - removeNode( ear ); - - // skipping the next vertice leads to less sliver triangles - ear = next.next; - stop = next.next; - - continue; - - } - - ear = next; - - // if we looped through the whole remaining polygon and can't find any more ears - - if ( ear === stop ) { - - // try filtering points and slicing again - - if ( ! pass ) { - - earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); - - // if this didn't work, try curing all small self-intersections locally - - } else if ( pass === 1 ) { - - ear = cureLocalIntersections( ear, triangles, dim ); - earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); - - // as a last resort, try splitting the remaining polygon into two - - } else if ( pass === 2 ) { - - splitEarcut( ear, triangles, dim, minX, minY, invSize ); - - } - - break; - - } - - } - - } - - // check whether a polygon node forms a valid ear with adjacent nodes - - function isEar( ear ) { - - var a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - // now make sure we don't have other points inside the potential ear - var p = ear.next.next; - - while ( p !== ear.prev ) { - - if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) { - - return false; - - } - - p = p.next; - - } - - return true; - - } - - function isEarHashed( ear, minX, minY, invSize ) { - - var a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - // triangle bbox; min & max are calculated like this for speed - - var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ), - minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ), - maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ), - maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y ); - - // z-order range for the current triangle bbox; - - var minZ = zOrder( minTX, minTY, minX, minY, invSize ), - maxZ = zOrder( maxTX, maxTY, minX, minY, invSize ); - - // first look for points inside the triangle in increasing z-order - - var p = ear.nextZ; - - while ( p && p.z <= maxZ ) { - - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - p = p.nextZ; - - } - - // then look for points in decreasing z-order - - p = ear.prevZ; - - while ( p && p.z >= minZ ) { - - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - - p = p.prevZ; - - } - - return true; - - } - - // go through all polygon nodes and cure small local self-intersections - - function cureLocalIntersections( start, triangles, dim ) { - - var p = start; - - do { - - var a = p.prev, b = p.next.next; - - if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { - - triangles.push( a.i / dim ); - triangles.push( p.i / dim ); - triangles.push( b.i / dim ); - - // remove two nodes involved - - removeNode( p ); - removeNode( p.next ); - - p = start = b; - - } - - p = p.next; - - } while ( p !== start ); - - return p; - - } - - // try splitting polygon into two and triangulate them independently - - function splitEarcut( start, triangles, dim, minX, minY, invSize ) { - - // look for a valid diagonal that divides the polygon into two - - var a = start; - - do { - - var b = a.next.next; - - while ( b !== a.prev ) { - - if ( a.i !== b.i && isValidDiagonal( a, b ) ) { - - // split the polygon in two by the diagonal - - var c = splitPolygon( a, b ); - - // filter colinear points around the cuts - - a = filterPoints( a, a.next ); - c = filterPoints( c, c.next ); - - // run earcut on each half - - earcutLinked( a, triangles, dim, minX, minY, invSize ); - earcutLinked( c, triangles, dim, minX, minY, invSize ); - return; - - } - - b = b.next; - - } - - a = a.next; - - } while ( a !== start ); - - } - - // link every hole into the outer loop, producing a single-ring polygon without holes - - function eliminateHoles( data, holeIndices, outerNode, dim ) { - - var queue = [], i, len, start, end, list; - - for ( i = 0, len = holeIndices.length; i < len; i ++ ) { - - start = holeIndices[ i ] * dim; - end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; - list = linkedList( data, start, end, dim, false ); - if ( list === list.next ) list.steiner = true; - queue.push( getLeftmost( list ) ); - - } - - queue.sort( compareX ); - - // process holes from left to right - - for ( i = 0; i < queue.length; i ++ ) { - - eliminateHole( queue[ i ], outerNode ); - outerNode = filterPoints( outerNode, outerNode.next ); - - } - - return outerNode; - - } - - function compareX( a, b ) { - - return a.x - b.x; - - } - - // find a bridge between vertices that connects hole with an outer ring and and link it - - function eliminateHole( hole, outerNode ) { - - outerNode = findHoleBridge( hole, outerNode ); - - if ( outerNode ) { - - var b = splitPolygon( outerNode, hole ); - - filterPoints( b, b.next ); - - } - - } - - // David Eberly's algorithm for finding a bridge between hole and outer polygon - - function findHoleBridge( hole, outerNode ) { - - var p = outerNode, - hx = hole.x, - hy = hole.y, - qx = - Infinity, - m; - - // find a segment intersected by a ray from the hole's leftmost point to the left; - // segment's endpoint with lesser x will be potential connection point - - do { - - if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { - - var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); - - if ( x <= hx && x > qx ) { - - qx = x; - - if ( x === hx ) { - - if ( hy === p.y ) return p; - if ( hy === p.next.y ) return p.next; - - } - - m = p.x < p.next.x ? p : p.next; - - } - - } - - p = p.next; - - } while ( p !== outerNode ); - - if ( ! m ) return null; - - if ( hx === qx ) return m.prev; // hole touches outer segment; pick lower endpoint - - // look for points inside the triangle of hole point, segment intersection and endpoint; - // if there are no points found, we have a valid connection; - // otherwise choose the point of the minimum angle with the ray as connection point - - var stop = m, - mx = m.x, - my = m.y, - tanMin = Infinity, - tan; - - p = m.next; - - while ( p !== stop ) { - - if ( hx >= p.x && p.x >= mx && hx !== p.x && - pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { - - tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential - - if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) { - - m = p; - tanMin = tan; - - } - - } - - p = p.next; - - } - - return m; - - } - - // interlink polygon nodes in z-order - - function indexCurve( start, minX, minY, invSize ) { - - var p = start; - - do { - - if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize ); - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; - - } while ( p !== start ); - - p.prevZ.nextZ = null; - p.prevZ = null; - - sortLinked( p ); - - } - - // Simon Tatham's linked list merge sort algorithm - // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html - - function sortLinked( list ) { - - var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1; - - do { - - p = list; - list = null; - tail = null; - numMerges = 0; - - while ( p ) { - - numMerges ++; - q = p; - pSize = 0; - - for ( i = 0; i < inSize; i ++ ) { - - pSize ++; - q = q.nextZ; - if ( ! q ) break; - - } - - qSize = inSize; - - while ( pSize > 0 || ( qSize > 0 && q ) ) { - - if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { - - e = p; - p = p.nextZ; - pSize --; - - } else { - - e = q; - q = q.nextZ; - qSize --; - - } - - if ( tail ) tail.nextZ = e; - else list = e; - - e.prevZ = tail; - tail = e; - - } - - p = q; - - } - - tail.nextZ = null; - inSize *= 2; - - } while ( numMerges > 1 ); - - return list; - - } - - // z-order of a point given coords and inverse of the longer side of data bbox - - function zOrder( x, y, minX, minY, invSize ) { - - // coords are transformed into non-negative 15-bit integer range - - x = 32767 * ( x - minX ) * invSize; - y = 32767 * ( y - minY ) * invSize; - - x = ( x | ( x << 8 ) ) & 0x00FF00FF; - x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; - x = ( x | ( x << 2 ) ) & 0x33333333; - x = ( x | ( x << 1 ) ) & 0x55555555; - - y = ( y | ( y << 8 ) ) & 0x00FF00FF; - y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; - y = ( y | ( y << 2 ) ) & 0x33333333; - y = ( y | ( y << 1 ) ) & 0x55555555; - - return x | ( y << 1 ); - - } - - // find the leftmost node of a polygon ring - - function getLeftmost( start ) { - - var p = start, leftmost = start; - - do { - - if ( p.x < leftmost.x ) leftmost = p; - p = p.next; - - } while ( p !== start ); - - return leftmost; - - } - - // check if a point lies within a convex triangle - - function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { - - return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 && - ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 && - ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0; - - } - - // check if a diagonal between two polygon nodes is valid (lies in polygon interior) - - function isValidDiagonal( a, b ) { - - return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && - locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ); - - } - - // signed area of a triangle - - function area( p, q, r ) { - - return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); - - } - - // check if two points are equal - - function equals( p1, p2 ) { - - return p1.x === p2.x && p1.y === p2.y; - - } - - // check if two segments intersect - - function intersects( p1, q1, p2, q2 ) { - - if ( ( equals( p1, q1 ) && equals( p2, q2 ) ) || - ( equals( p1, q2 ) && equals( p2, q1 ) ) ) return true; - - return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 && - area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0; - - } - - // check if a polygon diagonal intersects any polygon segments - - function intersectsPolygon( a, b ) { - - var p = a; - - do { - - if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && - intersects( p, p.next, a, b ) ) { - - return true; - - } - - p = p.next; - - } while ( p !== a ); - - return false; - - } - - // check if a polygon diagonal is locally inside the polygon - - function locallyInside( a, b ) { - - return area( a.prev, a, a.next ) < 0 ? - area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : - area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; - - } - - // check if the middle point of a polygon diagonal is inside the polygon - - function middleInside( a, b ) { - - var p = a, - inside = false, - px = ( a.x + b.x ) / 2, - py = ( a.y + b.y ) / 2; - - do { - - if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && - ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) { - - inside = ! inside; - - } - - p = p.next; - - } while ( p !== a ); - - return inside; - - } - - // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; - // if one belongs to the outer ring and another to a hole, it merges it into a single ring - - function splitPolygon( a, b ) { - - var a2 = new Node( a.i, a.x, a.y ), - b2 = new Node( b.i, b.x, b.y ), - an = a.next, - bp = b.prev; - - a.next = b; - b.prev = a; - - a2.next = an; - an.prev = a2; - - b2.next = a2; - a2.prev = b2; - - bp.next = b2; - b2.prev = bp; - - return b2; - - } - - // create a node and optionally link it with previous one (in a circular doubly linked list) - - function insertNode( i, x, y, last ) { - - var p = new Node( i, x, y ); - - if ( ! last ) { - - p.prev = p; - p.next = p; - - } else { - - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; - - } - - return p; - - } - - function removeNode( p ) { - - p.next.prev = p.prev; - p.prev.next = p.next; - - if ( p.prevZ ) p.prevZ.nextZ = p.nextZ; - if ( p.nextZ ) p.nextZ.prevZ = p.prevZ; - - } - - function Node( i, x, y ) { - - // vertice index in coordinates array - this.i = i; - - // vertex coordinates - this.x = x; - this.y = y; - - // previous and next vertice nodes in a polygon ring - this.prev = null; - this.next = null; - - // z-order curve value - this.z = null; - - // previous and next nodes in z-order - this.prevZ = null; - this.nextZ = null; - - // indicates whether this is a steiner point - this.steiner = false; - - } - - function signedArea( data, start, end, dim ) { - - var sum = 0; - - for ( var i = start, j = end - dim; i < end; i += dim ) { - - sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); - j = i; - - } - - return sum; - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - - var ShapeUtils = { - - // calculate area of the contour polygon - - area: function ( contour ) { - - var n = contour.length; - var a = 0.0; - - for ( var p = n - 1, q = 0; q < n; p = q ++ ) { - - a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; - - } - - return a * 0.5; - - }, - - isClockWise: function ( pts ) { - - return ShapeUtils.area( pts ) < 0; - - }, - - triangulateShape: function ( contour, holes ) { - - var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] - var holeIndices = []; // array of hole indices - var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] - - removeDupEndPts( contour ); - addContour( vertices, contour ); - - // - - var holeIndex = contour.length; - - holes.forEach( removeDupEndPts ); - - for ( var i = 0; i < holes.length; i ++ ) { - - holeIndices.push( holeIndex ); - holeIndex += holes[ i ].length; - addContour( vertices, holes[ i ] ); - - } - - // - - var triangles = Earcut.triangulate( vertices, holeIndices ); - - // - - for ( var i = 0; i < triangles.length; i += 3 ) { - - faces.push( triangles.slice( i, i + 3 ) ); - - } - - return faces; - - } - - }; - - function removeDupEndPts( points ) { - - var l = points.length; - - if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { - - points.pop(); - - } - - } - - function addContour( vertices, contour ) { - - for ( var i = 0; i < contour.length; i ++ ) { - - vertices.push( contour[ i ].x ); - vertices.push( contour[ i ].y ); - - } - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Creates extruded geometry from a path shape. - * - * parameters = { - * - * curveSegments: , // number of points on the curves - * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too - * depth: , // Depth to extrude the shape - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into the original shape bevel goes - * bevelSize: , // how far from shape outline (including bevelOffset) is bevel - * bevelOffset: , // how far from shape outline does bevel start - * bevelSegments: , // number of bevel layers - * - * extrudePath: // curve to extrude shape along - * - * UVGenerator: // object that provides UV generator functions - * - * } - */ - - // ExtrudeGeometry - - function ExtrudeGeometry( shapes, options ) { - - Geometry.call( this ); - - this.type = 'ExtrudeGeometry'; - - this.parameters = { - shapes: shapes, - options: options - }; - - this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); - this.mergeVertices(); - - } - - ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); - ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; - - ExtrudeGeometry.prototype.toJSON = function () { - - var data = Geometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - var options = this.parameters.options; - - return toJSON( shapes, options, data ); - - }; - - // ExtrudeBufferGeometry - - function ExtrudeBufferGeometry( shapes, options ) { - - BufferGeometry.call( this ); - - this.type = 'ExtrudeBufferGeometry'; - - this.parameters = { - shapes: shapes, - options: options - }; - - shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; - - var scope = this; - - var verticesArray = []; - var uvArray = []; - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - addShape( shape ); - - } - - // build geometry - - this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); - - this.computeVertexNormals(); - - // functions - - function addShape( shape ) { - - var placeholder = []; - - // options - - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - var steps = options.steps !== undefined ? options.steps : 1; - var depth = options.depth !== undefined ? options.depth : 100; - - var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; - var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; - var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; - var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; - var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - - var extrudePath = options.extrudePath; - - var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; - - // deprecated options - - if ( options.amount !== undefined ) { - - console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' ); - depth = options.amount; - - } - - // - - var extrudePts, extrudeByPath = false; - var splineTube, binormal, normal, position2; - - if ( extrudePath ) { - - extrudePts = extrudePath.getSpacedPoints( steps ); - - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - - // SETUP TNB variables - - // TODO1 - have a .isClosed in spline? - - splineTube = extrudePath.computeFrenetFrames( steps, false ); - - // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); - - } - - // Safeguards if bevels are not enabled - - if ( ! bevelEnabled ) { - - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - bevelOffset = 0; - - } - - // Variables initialization - - var ahole, h, hl; // looping of holes - - var shapePoints = shape.extractPoints( curveSegments ); - - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - - var reverse = ! ShapeUtils.isClockWise( vertices ); - - if ( reverse ) { - - vertices = vertices.reverse(); - - // Maybe we should also check if holes are in the opposite direction, just to be safe ... - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - if ( ShapeUtils.isClockWise( ahole ) ) { - - holes[ h ] = ahole.reverse(); - - } - - } - - } - - - var faces = ShapeUtils.triangulateShape( vertices, holes ); - - /* Vertices */ - - var contour = vertices; // vertices has all points but contour has only points of circumference - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - vertices = vertices.concat( ahole ); - - } - - - function scalePt2( pt, vec, size ) { - - if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); - - return vec.clone().multiplyScalar( size ).add( pt ); - - } - - var b, bs, t, z, - vert, vlen = vertices.length, - face, flen = faces.length; - - - // Find directions for point movement - - - function getBevelVec( inPt, inPrev, inNext ) { - - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. - - var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt - - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html - - var v_prev_x = inPt.x - inPrev.x, - v_prev_y = inPt.y - inPrev.y; - var v_next_x = inNext.x - inPt.x, - v_next_y = inNext.y - inPt.y; - - var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); - - // check for collinear edges - var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - if ( Math.abs( collinear0 ) > Number.EPSILON ) { - - // not collinear - - // length of vectors for normalizing - - var v_prev_len = Math.sqrt( v_prev_lensq ); - var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); - - // shift adjacent points by unit vectors to the left - - var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); - var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); - - var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); - var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); - - // scaling factor for v_prev to intersection point - - var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - - ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / - ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - // vector from inPt to intersection point - - v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); - v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); - - // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); - if ( v_trans_lensq <= 2 ) { - - return new Vector2( v_trans_x, v_trans_y ); - - } else { - - shrink_by = Math.sqrt( v_trans_lensq / 2 ); - - } - - } else { - - // handle special case of collinear edges - - var direction_eq = false; // assumes: opposite - if ( v_prev_x > Number.EPSILON ) { - - if ( v_next_x > Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( v_prev_x < - Number.EPSILON ) { - - if ( v_next_x < - Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { - - direction_eq = true; - - } - - } - - } - - if ( direction_eq ) { - - // console.log("Warning: lines are a straight sequence"); - v_trans_x = - v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt( v_prev_lensq ); - - } else { - - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt( v_prev_lensq / 2 ); - - } - - } - - return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); - - } - - - var contourMovements = []; - - for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) - - contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); - - } - - var holesMovements = [], - oneHoleMovements, verticesMovements = contourMovements.concat(); - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - oneHoleMovements = []; - - for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); - - } - - holesMovements.push( oneHoleMovements ); - verticesMovements = verticesMovements.concat( oneHoleMovements ); - - } - - - // Loop bevelSegments, 1 for the front, 1 for the back - - for ( b = 0; b < bevelSegments; b ++ ) { - - //for ( b = bevelSegments; b > 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - } - - } - - bs = bevelSize + bevelOffset; - - // Back facing vertices - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, 0 ); - - } else { - - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - - normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - // Add stepped vertices... - // Including front facing vertices - - var s; - - for ( s = 1; s <= steps; s ++ ) { - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, depth / steps * s ); - - } else { - - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - - normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - } - - - // Add bevel segments planes - - //for ( b = 1; b <= bevelSegments; b ++ ) { - for ( b = bevelSegments - 1; b >= 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - v( vert.x, vert.y, depth + z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, depth + z ); - - } else { - - v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); - - } - - } - - } - - } - - /* Faces */ - - // Top and bottom faces - - buildLidFaces(); - - // Sides faces - - buildSideFaces(); - - - ///// Internal functions - - function buildLidFaces() { - - var start = verticesArray.length / 3; - - if ( bevelEnabled ) { - - var layer = 0; // steps + 1 - var offset = vlen * layer; - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); - - } - - layer = steps + bevelSegments * 2; - offset = vlen * layer; - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); - - } - - } else { - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ], face[ 1 ], face[ 0 ] ); - - } - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); - - } - - } - - scope.addGroup( start, verticesArray.length / 3 - start, 0 ); - - } - - // Create faces for the z-sides of the shape - - function buildSideFaces() { - - var start = verticesArray.length / 3; - var layeroffset = 0; - sidewalls( contour, layeroffset ); - layeroffset += contour.length; - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - sidewalls( ahole, layeroffset ); - - //, true - layeroffset += ahole.length; - - } - - - scope.addGroup( start, verticesArray.length / 3 - start, 1 ); - - - } - - function sidewalls( contour, layeroffset ) { - - var j, k; - i = contour.length; - - while ( -- i >= 0 ) { - - j = i; - k = i - 1; - if ( k < 0 ) k = contour.length - 1; - - //console.log('b', i,j, i-1, k,vertices.length); - - var s = 0, - sl = steps + bevelSegments * 2; - - for ( s = 0; s < sl; s ++ ) { - - var slen1 = vlen * s; - var slen2 = vlen * ( s + 1 ); - - var a = layeroffset + j + slen1, - b = layeroffset + k + slen1, - c = layeroffset + k + slen2, - d = layeroffset + j + slen2; - - f4( a, b, c, d ); - - } - - } - - } - - function v( x, y, z ) { - - placeholder.push( x ); - placeholder.push( y ); - placeholder.push( z ); - - } - - - function f3( a, b, c ) { - - addVertex( a ); - addVertex( b ); - addVertex( c ); - - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - - } - - function f4( a, b, c, d ) { - - addVertex( a ); - addVertex( b ); - addVertex( d ); - - addVertex( b ); - addVertex( c ); - addVertex( d ); - - - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 3 ] ); - - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - addUV( uvs[ 3 ] ); - - } - - function addVertex( index ) { - - verticesArray.push( placeholder[ index * 3 + 0 ] ); - verticesArray.push( placeholder[ index * 3 + 1 ] ); - verticesArray.push( placeholder[ index * 3 + 2 ] ); - - } - - - function addUV( vector2 ) { - - uvArray.push( vector2.x ); - uvArray.push( vector2.y ); - - } - - } - - } - - ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; - - ExtrudeBufferGeometry.prototype.toJSON = function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - var options = this.parameters.options; - - return toJSON( shapes, options, data ); - - }; - - // - - var WorldUVGenerator = { - - generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { - - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; - - return [ - new Vector2( a_x, a_y ), - new Vector2( b_x, b_y ), - new Vector2( c_x, c_y ) - ]; - - }, - - generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { - - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var a_z = vertices[ indexA * 3 + 2 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var b_z = vertices[ indexB * 3 + 2 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; - var c_z = vertices[ indexC * 3 + 2 ]; - var d_x = vertices[ indexD * 3 ]; - var d_y = vertices[ indexD * 3 + 1 ]; - var d_z = vertices[ indexD * 3 + 2 ]; - - if ( Math.abs( a_y - b_y ) < 0.01 ) { - - return [ - new Vector2( a_x, 1 - a_z ), - new Vector2( b_x, 1 - b_z ), - new Vector2( c_x, 1 - c_z ), - new Vector2( d_x, 1 - d_z ) - ]; - - } else { - - return [ - new Vector2( a_y, 1 - a_z ), - new Vector2( b_y, 1 - b_z ), - new Vector2( c_y, 1 - c_z ), - new Vector2( d_y, 1 - d_z ) - ]; - - } - - } - }; - - function toJSON( shapes, options, data ) { - - // - - data.shapes = []; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - data.shapes.push( shape.uuid ); - - } - - } else { - - data.shapes.push( shapes.uuid ); - - } - - // - - if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON(); - - return data; - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author alteredq / http://alteredqualia.com/ - * - * Text = 3D Text - * - * parameters = { - * font: , // font - * - * size: , // size of the text - * height: , // thickness to extrude text - * curveSegments: , // number of points on the curves - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into text bevel goes - * bevelSize: , // how far from text outline (including bevelOffset) is bevel - * bevelOffset: // how far from text outline does bevel start - * } - */ - - // TextGeometry - - function TextGeometry( text, parameters ) { - - Geometry.call( this ); - - this.type = 'TextGeometry'; - - this.parameters = { - text: text, - parameters: parameters - }; - - this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); - this.mergeVertices(); - - } - - TextGeometry.prototype = Object.create( Geometry.prototype ); - TextGeometry.prototype.constructor = TextGeometry; - - // TextBufferGeometry - - function TextBufferGeometry( text, parameters ) { - - parameters = parameters || {}; - - var font = parameters.font; - - if ( ! ( font && font.isFont ) ) { - - console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); - return new Geometry(); - - } - - var shapes = font.generateShapes( text, parameters.size ); - - // translate parameters to ExtrudeGeometry API - - parameters.depth = parameters.height !== undefined ? parameters.height : 50; - - // defaults - - if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; - if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; - if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; - - ExtrudeBufferGeometry.call( this, shapes, parameters ); - - this.type = 'TextBufferGeometry'; - - } - - TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); - TextBufferGeometry.prototype.constructor = TextBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author benaadams / https://twitter.com/ben_a_adams - * @author Mugen87 / https://github.com/Mugen87 - */ - - // SphereGeometry - - function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'SphereGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - SphereGeometry.prototype = Object.create( Geometry.prototype ); - SphereGeometry.prototype.constructor = SphereGeometry; - - // SphereBufferGeometry - - function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'SphereBufferGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 1; - - widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); - heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); - - phiStart = phiStart !== undefined ? phiStart : 0; - phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; - - var thetaEnd = thetaStart + thetaLength; - - var ix, iy; - - var index = 0; - var grid = []; - - var vertex = new Vector3(); - var normal = new Vector3(); - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // generate vertices, normals and uvs - - for ( iy = 0; iy <= heightSegments; iy ++ ) { - - var verticesRow = []; - - var v = iy / heightSegments; - - // special case for the poles - - var uOffset = ( iy == 0 ) ? 0.5 / widthSegments : ( ( iy == heightSegments ) ? - 0.5 / widthSegments : 0 ); - - for ( ix = 0; ix <= widthSegments; ix ++ ) { - - var u = ix / widthSegments; - - // vertex - - vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); - vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.copy( vertex ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u + uOffset, 1 - v ); - - verticesRow.push( index ++ ); - - } - - grid.push( verticesRow ); - - } - - // indices - - for ( iy = 0; iy < heightSegments; iy ++ ) { - - for ( ix = 0; ix < widthSegments; ix ++ ) { - - var a = grid[ iy ][ ix + 1 ]; - var b = grid[ iy ][ ix ]; - var c = grid[ iy + 1 ][ ix ]; - var d = grid[ iy + 1 ][ ix + 1 ]; - - if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); - if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; - - /** - * @author Kaleb Murphy - * @author Mugen87 / https://github.com/Mugen87 - */ - - // RingGeometry - - function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'RingGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - RingGeometry.prototype = Object.create( Geometry.prototype ); - RingGeometry.prototype.constructor = RingGeometry; - - // RingBufferGeometry - - function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'RingBufferGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - innerRadius = innerRadius || 0.5; - outerRadius = outerRadius || 1; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; - phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // some helper variables - - var segment; - var radius = innerRadius; - var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); - var vertex = new Vector3(); - var uv = new Vector2(); - var j, i; - - // generate vertices, normals and uvs - - for ( j = 0; j <= phiSegments; j ++ ) { - - for ( i = 0; i <= thetaSegments; i ++ ) { - - // values are generate from the inside of the ring to the outside - - segment = thetaStart + i / thetaSegments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uv - - uv.x = ( vertex.x / outerRadius + 1 ) / 2; - uv.y = ( vertex.y / outerRadius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // increase the radius for next row of vertices - - radius += radiusStep; - - } - - // indices - - for ( j = 0; j < phiSegments; j ++ ) { - - var thetaSegmentLevel = j * ( thetaSegments + 1 ); - - for ( i = 0; i < thetaSegments; i ++ ) { - - segment = i + thetaSegmentLevel; - - var a = segment; - var b = segment + thetaSegments + 1; - var c = segment + thetaSegments + 2; - var d = segment + 1; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - RingBufferGeometry.prototype.constructor = RingBufferGeometry; - - /** - * @author zz85 / https://github.com/zz85 - * @author bhouston / http://clara.io - * @author Mugen87 / https://github.com/Mugen87 - */ - - // LatheGeometry - - function LatheGeometry( points, segments, phiStart, phiLength ) { - - Geometry.call( this ); - - this.type = 'LatheGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); - this.mergeVertices(); - - } - - LatheGeometry.prototype = Object.create( Geometry.prototype ); - LatheGeometry.prototype.constructor = LatheGeometry; - - // LatheBufferGeometry - - function LatheBufferGeometry( points, segments, phiStart, phiLength ) { - - BufferGeometry.call( this ); - - this.type = 'LatheBufferGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - segments = Math.floor( segments ) || 12; - phiStart = phiStart || 0; - phiLength = phiLength || Math.PI * 2; - - // clamp phiLength so it's in range of [ 0, 2PI ] - - phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 ); - - - // buffers - - var indices = []; - var vertices = []; - var uvs = []; - - // helper variables - - var base; - var inverseSegments = 1.0 / segments; - var vertex = new Vector3(); - var uv = new Vector2(); - var i, j; - - // generate vertices and uvs - - for ( i = 0; i <= segments; i ++ ) { - - var phi = phiStart + i * inverseSegments * phiLength; - - var sin = Math.sin( phi ); - var cos = Math.cos( phi ); - - for ( j = 0; j <= ( points.length - 1 ); j ++ ) { - - // vertex - - vertex.x = points[ j ].x * sin; - vertex.y = points[ j ].y; - vertex.z = points[ j ].x * cos; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // uv - - uv.x = i / segments; - uv.y = j / ( points.length - 1 ); - - uvs.push( uv.x, uv.y ); - - - } - - } - - // indices - - for ( i = 0; i < segments; i ++ ) { - - for ( j = 0; j < ( points.length - 1 ); j ++ ) { - - base = j + i * points.length; - - var a = base; - var b = base + points.length; - var c = base + points.length + 1; - var d = base + 1; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // generate normals - - this.computeVertexNormals(); - - // if the geometry is closed, we need to average the normals along the seam. - // because the corresponding vertices are identical (but still have different UVs). - - if ( phiLength === Math.PI * 2 ) { - - var normals = this.attributes.normal.array; - var n1 = new Vector3(); - var n2 = new Vector3(); - var n = new Vector3(); - - // this is the buffer offset for the last line of vertices - - base = segments * points.length * 3; - - for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { - - // select the normal of the vertex in the first line - - n1.x = normals[ j + 0 ]; - n1.y = normals[ j + 1 ]; - n1.z = normals[ j + 2 ]; - - // select the normal of the vertex in the last line - - n2.x = normals[ base + j + 0 ]; - n2.y = normals[ base + j + 1 ]; - n2.z = normals[ base + j + 2 ]; - - // average normals - - n.addVectors( n1, n2 ).normalize(); - - // assign the new values to both normals - - normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; - normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; - normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; - - } - - } - - } - - LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; - - /** - * @author jonobr1 / http://jonobr1.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - // ShapeGeometry - - function ShapeGeometry( shapes, curveSegments ) { - - Geometry.call( this ); - - this.type = 'ShapeGeometry'; - - if ( typeof curveSegments === 'object' ) { - - console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); - - curveSegments = curveSegments.curveSegments; - - } - - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); - this.mergeVertices(); - - } - - ShapeGeometry.prototype = Object.create( Geometry.prototype ); - ShapeGeometry.prototype.constructor = ShapeGeometry; - - ShapeGeometry.prototype.toJSON = function () { - - var data = Geometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - - return toJSON$1( shapes, data ); - - }; - - // ShapeBufferGeometry - - function ShapeBufferGeometry( shapes, curveSegments ) { - - BufferGeometry.call( this ); - - this.type = 'ShapeBufferGeometry'; - - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - curveSegments = curveSegments || 12; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var groupStart = 0; - var groupCount = 0; - - // allow single and array values for "shapes" parameter - - if ( Array.isArray( shapes ) === false ) { - - addShape( shapes ); - - } else { - - for ( var i = 0; i < shapes.length; i ++ ) { - - addShape( shapes[ i ] ); - - this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support - - groupStart += groupCount; - groupCount = 0; - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - - // helper functions - - function addShape( shape ) { - - var i, l, shapeHole; - - var indexOffset = vertices.length / 3; - var points = shape.extractPoints( curveSegments ); - - var shapeVertices = points.shape; - var shapeHoles = points.holes; - - // check direction of vertices - - if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { - - shapeVertices = shapeVertices.reverse(); - - } - - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { - - shapeHole = shapeHoles[ i ]; - - if ( ShapeUtils.isClockWise( shapeHole ) === true ) { - - shapeHoles[ i ] = shapeHole.reverse(); - - } - - } - - var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); - - // join vertices of inner and outer paths to a single array - - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { - - shapeHole = shapeHoles[ i ]; - shapeVertices = shapeVertices.concat( shapeHole ); - - } - - // vertices, normals, uvs - - for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { - - var vertex = shapeVertices[ i ]; - - vertices.push( vertex.x, vertex.y, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( vertex.x, vertex.y ); // world uvs - - } - - // incides - - for ( i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var a = face[ 0 ] + indexOffset; - var b = face[ 1 ] + indexOffset; - var c = face[ 2 ] + indexOffset; - - indices.push( a, b, c ); - groupCount += 3; - - } - - } - - } - - ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; - - ShapeBufferGeometry.prototype.toJSON = function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - - return toJSON$1( shapes, data ); - - }; - - // - - function toJSON$1( shapes, data ) { - - data.shapes = []; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - data.shapes.push( shape.uuid ); - - } - - } else { - - data.shapes.push( shapes.uuid ); - - } - - return data; - - } - - /** - * @author WestLangley / http://github.com/WestLangley - * @author Mugen87 / https://github.com/Mugen87 - */ - - function EdgesGeometry( geometry, thresholdAngle ) { - - BufferGeometry.call( this ); - - this.type = 'EdgesGeometry'; - - this.parameters = { - thresholdAngle: thresholdAngle - }; - - thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; - - // buffer - - var vertices = []; - - // helper variables - - var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle ); - var edge = [ 0, 0 ], edges = {}, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; - - // prepare source geometry - - var geometry2; - - if ( geometry.isBufferGeometry ) { - - geometry2 = new Geometry(); - geometry2.fromBufferGeometry( geometry ); - - } else { - - geometry2 = geometry.clone(); - - } - - geometry2.mergeVertices(); - geometry2.computeFaceNormals(); - - var sourceVertices = geometry2.vertices; - var faces = geometry2.faces; - - // now create a data structure where each entry represents an edge with its adjoining faces - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0; j < 3; j ++ ) { - - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; - - } else { - - edges[ key ].face2 = i; - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - var e = edges[ key ]; - - // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. - - if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { - - var vertex = sourceVertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex = sourceVertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - // build geometry - - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); - EdgesGeometry.prototype.constructor = EdgesGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // CylinderGeometry - - function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'CylinderGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - CylinderGeometry.prototype = Object.create( Geometry.prototype ); - CylinderGeometry.prototype.constructor = CylinderGeometry; - - // CylinderBufferGeometry - - function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'CylinderBufferGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - var scope = this; - - radiusTop = radiusTop !== undefined ? radiusTop : 1; - radiusBottom = radiusBottom !== undefined ? radiusBottom : 1; - height = height || 1; - - radialSegments = Math.floor( radialSegments ) || 8; - heightSegments = Math.floor( heightSegments ) || 1; - - openEnded = openEnded !== undefined ? openEnded : false; - thetaStart = thetaStart !== undefined ? thetaStart : 0.0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var index = 0; - var indexArray = []; - var halfHeight = height / 2; - var groupStart = 0; - - // generate geometry - - generateTorso(); - - if ( openEnded === false ) { - - if ( radiusTop > 0 ) generateCap( true ); - if ( radiusBottom > 0 ) generateCap( false ); - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function generateTorso() { - - var x, y; - var normal = new Vector3(); - var vertex = new Vector3(); - - var groupCount = 0; - - // this will be used to calculate the normal - var slope = ( radiusBottom - radiusTop ) / height; - - // generate vertices, normals and uvs - - for ( y = 0; y <= heightSegments; y ++ ) { - - var indexRow = []; - - var v = y / heightSegments; - - // calculate the radius of the current row - - var radius = v * ( radiusBottom - radiusTop ) + radiusTop; - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - - var theta = u * thetaLength + thetaStart; - - var sinTheta = Math.sin( theta ); - var cosTheta = Math.cos( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = - v * height + halfHeight; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.set( sinTheta, slope, cosTheta ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, 1 - v ); - - // save index of vertex in respective row - - indexRow.push( index ++ ); - - } - - // now save vertices of the row in our index array - - indexArray.push( indexRow ); - - } - - // generate indices - - for ( x = 0; x < radialSegments; x ++ ) { - - for ( y = 0; y < heightSegments; y ++ ) { - - // we use the index array to access the correct indices - - var a = indexArray[ y ][ x ]; - var b = indexArray[ y + 1 ][ x ]; - var c = indexArray[ y + 1 ][ x + 1 ]; - var d = indexArray[ y ][ x + 1 ]; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // update group counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, 0 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - function generateCap( top ) { - - var x, centerIndexStart, centerIndexEnd; - - var uv = new Vector2(); - var vertex = new Vector3(); - - var groupCount = 0; - - var radius = ( top === true ) ? radiusTop : radiusBottom; - var sign = ( top === true ) ? 1 : - 1; - - // save the index of the first center vertex - centerIndexStart = index; - - // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment - - for ( x = 1; x <= radialSegments; x ++ ) { - - // vertex - - vertices.push( 0, halfHeight * sign, 0 ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uvs.push( 0.5, 0.5 ); - - // increase index - - index ++; - - } - - // save the index of the last center vertex - - centerIndexEnd = index; - - // now we generate the surrounding vertices, normals and uvs - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - var theta = u * thetaLength + thetaStart; - - var cosTheta = Math.cos( theta ); - var sinTheta = Math.sin( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = halfHeight * sign; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uv.x = ( cosTheta * 0.5 ) + 0.5; - uv.y = ( sinTheta * 0.5 * sign ) + 0.5; - uvs.push( uv.x, uv.y ); - - // increase index - - index ++; - - } - - // generate indices - - for ( x = 0; x < radialSegments; x ++ ) { - - var c = centerIndexStart + x; - var i = centerIndexEnd + x; - - if ( top === true ) { - - // face top - - indices.push( i, i + 1, c ); - - } else { - - // face bottom - - indices.push( i + 1, i, c ); - - } - - groupCount += 3; - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - } - - CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; - - /** - * @author abelnation / http://github.com/abelnation - */ - - // ConeGeometry - - function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - - this.type = 'ConeGeometry'; - - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - } - - ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); - ConeGeometry.prototype.constructor = ConeGeometry; - - // ConeBufferGeometry - - function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - - this.type = 'ConeBufferGeometry'; - - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - } - - ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); - ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; - - /** - * @author benaadams / https://twitter.com/ben_a_adams - * @author Mugen87 / https://github.com/Mugen87 - * @author hughes - */ - - // CircleGeometry - - function CircleGeometry( radius, segments, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'CircleGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - CircleGeometry.prototype = Object.create( Geometry.prototype ); - CircleGeometry.prototype.constructor = CircleGeometry; - - // CircleBufferGeometry - - function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'CircleBufferGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 1; - segments = segments !== undefined ? Math.max( 3, segments ) : 8; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var i, s; - var vertex = new Vector3(); - var uv = new Vector2(); - - // center point - - vertices.push( 0, 0, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( 0.5, 0.5 ); - - for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { - - var segment = thetaStart + s / segments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uvs - - uv.x = ( vertices[ i ] / radius + 1 ) / 2; - uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // indices - - for ( i = 1; i <= segments; i ++ ) { - - indices.push( i, i + 1, 0 ); - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; - - - - var Geometries = /*#__PURE__*/Object.freeze({ - WireframeGeometry: WireframeGeometry, - ParametricGeometry: ParametricGeometry, - ParametricBufferGeometry: ParametricBufferGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TetrahedronBufferGeometry: TetrahedronBufferGeometry, - OctahedronGeometry: OctahedronGeometry, - OctahedronBufferGeometry: OctahedronBufferGeometry, - IcosahedronGeometry: IcosahedronGeometry, - IcosahedronBufferGeometry: IcosahedronBufferGeometry, - DodecahedronGeometry: DodecahedronGeometry, - DodecahedronBufferGeometry: DodecahedronBufferGeometry, - PolyhedronGeometry: PolyhedronGeometry, - PolyhedronBufferGeometry: PolyhedronBufferGeometry, - TubeGeometry: TubeGeometry, - TubeBufferGeometry: TubeBufferGeometry, - TorusKnotGeometry: TorusKnotGeometry, - TorusKnotBufferGeometry: TorusKnotBufferGeometry, - TorusGeometry: TorusGeometry, - TorusBufferGeometry: TorusBufferGeometry, - TextGeometry: TextGeometry, - TextBufferGeometry: TextBufferGeometry, - SphereGeometry: SphereGeometry, - SphereBufferGeometry: SphereBufferGeometry, - RingGeometry: RingGeometry, - RingBufferGeometry: RingBufferGeometry, - PlaneGeometry: PlaneGeometry, - PlaneBufferGeometry: PlaneBufferGeometry, - LatheGeometry: LatheGeometry, - LatheBufferGeometry: LatheBufferGeometry, - ShapeGeometry: ShapeGeometry, - ShapeBufferGeometry: ShapeBufferGeometry, - ExtrudeGeometry: ExtrudeGeometry, - ExtrudeBufferGeometry: ExtrudeBufferGeometry, - EdgesGeometry: EdgesGeometry, - ConeGeometry: ConeGeometry, - ConeBufferGeometry: ConeBufferGeometry, - CylinderGeometry: CylinderGeometry, - CylinderBufferGeometry: CylinderBufferGeometry, - CircleGeometry: CircleGeometry, - CircleBufferGeometry: CircleBufferGeometry, - BoxGeometry: BoxGeometry, - BoxBufferGeometry: BoxBufferGeometry - }); - - /** - * @author mrdoob / http://mrdoob.com/ - * - * parameters = { - * color: - * } - */ - - function ShadowMaterial( parameters ) { - - Material.call( this ); - - this.type = 'ShadowMaterial'; - - this.color = new Color( 0x000000 ); - this.transparent = true; - - this.setValues( parameters ); - - } - - ShadowMaterial.prototype = Object.create( Material.prototype ); - ShadowMaterial.prototype.constructor = ShadowMaterial; - - ShadowMaterial.prototype.isShadowMaterial = true; - - ShadowMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function RawShaderMaterial( parameters ) { - - ShaderMaterial.call( this, parameters ); - - this.type = 'RawShaderMaterial'; - - } - - RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); - RawShaderMaterial.prototype.constructor = RawShaderMaterial; - - RawShaderMaterial.prototype.isRawShaderMaterial = true; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * color: , - * roughness: , - * metalness: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * roughnessMap: new THREE.Texture( ), - * - * metalnessMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * envMapIntensity: - * - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshStandardMaterial( parameters ) { - - Material.call( this ); - - this.defines = { 'STANDARD': '' }; - - this.type = 'MeshStandardMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.roughness = 0.5; - this.metalness = 0.5; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.roughnessMap = null; - - this.metalnessMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.envMapIntensity = 1.0; - - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshStandardMaterial.prototype = Object.create( Material.prototype ); - MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; - - MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - - MeshStandardMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.defines = { 'STANDARD': '' }; - - this.color.copy( source.color ); - this.roughness = source.roughness; - this.metalness = source.metalness; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.roughnessMap = source.roughnessMap; - - this.metalnessMap = source.metalnessMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.envMapIntensity = source.envMapIntensity; - - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * reflectivity: - * clearCoat: - * clearCoatRoughness: - * } - */ - - function MeshPhysicalMaterial( parameters ) { - - MeshStandardMaterial.call( this ); - - this.defines = { 'PHYSICAL': '' }; - - this.type = 'MeshPhysicalMaterial'; - - this.reflectivity = 0.5; // maps to F0 = 0.04 - - this.clearCoat = 0.0; - this.clearCoatRoughness = 0.0; - - this.setValues( parameters ); - - } - - MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); - MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; - - MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - - MeshPhysicalMaterial.prototype.copy = function ( source ) { - - MeshStandardMaterial.prototype.copy.call( this, source ); - - this.defines = { 'PHYSICAL': '' }; - - this.reflectivity = source.reflectivity; - - this.clearCoat = source.clearCoat; - this.clearCoatRoughness = source.clearCoatRoughness; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * specular: , - * shininess: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshPhongMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshPhongMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.specular = new Color( 0x111111 ); - this.shininess = 30; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshPhongMaterial.prototype = Object.create( Material.prototype ); - MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; - - MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - - MeshPhongMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.specular.copy( source.specular ); - this.shininess = source.shininess; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author takahirox / http://github.com/takahirox - * - * parameters = { - * gradientMap: new THREE.Texture( ) - * } - */ - - function MeshToonMaterial( parameters ) { - - MeshPhongMaterial.call( this ); - - this.defines = { 'TOON': '' }; - - this.type = 'MeshToonMaterial'; - - this.gradientMap = null; - - this.setValues( parameters ); - - } - - MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype ); - MeshToonMaterial.prototype.constructor = MeshToonMaterial; - - MeshToonMaterial.prototype.isMeshToonMaterial = true; - - MeshToonMaterial.prototype.copy = function ( source ) { - - MeshPhongMaterial.prototype.copy.call( this, source ); - - this.gradientMap = source.gradientMap; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * opacity: , - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshNormalMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshNormalMaterial'; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; - this.lights = false; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshNormalMaterial.prototype = Object.create( Material.prototype ); - MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; - - MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - - MeshNormalMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshLambertMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshLambertMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshLambertMaterial.prototype = Object.create( Material.prototype ); - MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; - - MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - - MeshLambertMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * color: , - * opacity: , - * - * matcap: new THREE.Texture( ), - * - * map: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * alphaMap: new THREE.Texture( ), - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshMatcapMaterial( parameters ) { - - Material.call( this ); - - this.defines = { 'MATCAP': '' }; - - this.type = 'MeshMatcapMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - - this.matcap = null; - - this.map = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.alphaMap = null; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.lights = false; - - this.setValues( parameters ); - - } - - MeshMatcapMaterial.prototype = Object.create( Material.prototype ); - MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; - - MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; - - MeshMatcapMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.defines = { 'MATCAP': '' }; - - this.color.copy( source.color ); - - this.matcap = source.matcap; - - this.map = source.map; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.alphaMap = source.alphaMap; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * - * scale: , - * dashSize: , - * gapSize: - * } - */ - - function LineDashedMaterial( parameters ) { - - LineBasicMaterial.call( this ); - - this.type = 'LineDashedMaterial'; - - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - - this.setValues( parameters ); - - } - - LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); - LineDashedMaterial.prototype.constructor = LineDashedMaterial; - - LineDashedMaterial.prototype.isLineDashedMaterial = true; - - LineDashedMaterial.prototype.copy = function ( source ) { - - LineBasicMaterial.prototype.copy.call( this, source ); - - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - - return this; - - }; - - - - var Materials = /*#__PURE__*/Object.freeze({ - ShadowMaterial: ShadowMaterial, - SpriteMaterial: SpriteMaterial, - RawShaderMaterial: RawShaderMaterial, - ShaderMaterial: ShaderMaterial, - PointsMaterial: PointsMaterial, - MeshPhysicalMaterial: MeshPhysicalMaterial, - MeshStandardMaterial: MeshStandardMaterial, - MeshPhongMaterial: MeshPhongMaterial, - MeshToonMaterial: MeshToonMaterial, - MeshNormalMaterial: MeshNormalMaterial, - MeshLambertMaterial: MeshLambertMaterial, - MeshDepthMaterial: MeshDepthMaterial, - MeshDistanceMaterial: MeshDistanceMaterial, - MeshBasicMaterial: MeshBasicMaterial, - MeshMatcapMaterial: MeshMatcapMaterial, - LineDashedMaterial: LineDashedMaterial, - LineBasicMaterial: LineBasicMaterial, - Material: Material - }); - - /** - * @author tschw - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - - var AnimationUtils = { - - // same as Array.prototype.slice, but also works on typed arrays - arraySlice: function ( array, from, to ) { - - if ( AnimationUtils.isTypedArray( array ) ) { - - // in ios9 array.subarray(from, undefined) will return empty array - // but array.subarray(from) or array.subarray(from, len) is correct - return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); - - } - - return array.slice( from, to ); - - }, - - // converts an array to a specific type - convertArray: function ( array, type, forceClone ) { - - if ( ! array || // let 'undefined' and 'null' pass - ! forceClone && array.constructor === type ) return array; - - if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { - - return new type( array ); // create typed array - - } - - return Array.prototype.slice.call( array ); // create Array - - }, - - isTypedArray: function ( object ) { - - return ArrayBuffer.isView( object ) && - ! ( object instanceof DataView ); - - }, - - // returns an array by which times and values can be sorted - getKeyframeOrder: function ( times ) { - - function compareTime( i, j ) { - - return times[ i ] - times[ j ]; - - } - - var n = times.length; - var result = new Array( n ); - for ( var i = 0; i !== n; ++ i ) result[ i ] = i; - - result.sort( compareTime ); - - return result; - - }, - - // uses the array previously returned by 'getKeyframeOrder' to sort data - sortedArray: function ( values, stride, order ) { - - var nValues = values.length; - var result = new values.constructor( nValues ); - - for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { - - var srcOffset = order[ i ] * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - result[ dstOffset ++ ] = values[ srcOffset + j ]; - - } - - } - - return result; - - }, - - // function for parsing AOS keyframe formats - flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { - - var i = 1, key = jsonKeys[ 0 ]; - - while ( key !== undefined && key[ valuePropertyName ] === undefined ) { - - key = jsonKeys[ i ++ ]; - - } - - if ( key === undefined ) return; // no data - - var value = key[ valuePropertyName ]; - if ( value === undefined ) return; // no data - - if ( Array.isArray( value ) ) { - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push.apply( values, value ); // push all elements - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else if ( value.toArray !== undefined ) { - - // ...assume THREE.Math-ish - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - value.toArray( values, values.length ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else { - - // otherwise push as-is - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push( value ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } - - } - - }; - - /** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - * @author tschw - */ - - function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - - this.resultBuffer = resultBuffer !== undefined ? - resultBuffer : new sampleValues.constructor( sampleSize ); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - - } - - Object.assign( Interpolant.prototype, { - - evaluate: function ( t ) { - - var pp = this.parameterPositions, - i1 = this._cachedIndex, - - t1 = pp[ i1 ], - t0 = pp[ i1 - 1 ]; - - validate_interval: { - - seek: { - - var right; - - linear_scan: { - - //- See http://jsperf.com/comparison-to-undefined/3 - //- slower code: - //- - //- if ( t >= t1 || t1 === undefined ) { - forward_scan: if ( ! ( t < t1 ) ) { - - for ( var giveUpAt = i1 + 2; ; ) { - - if ( t1 === undefined ) { - - if ( t < t0 ) break forward_scan; - - // after end - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t, t0 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t0 = t1; - t1 = pp[ ++ i1 ]; - - if ( t < t1 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the right side of the index - right = pp.length; - break linear_scan; - - } - - //- slower code: - //- if ( t < t0 || t0 === undefined ) { - if ( ! ( t >= t0 ) ) { - - // looping? - - var t1global = pp[ 1 ]; - - if ( t < t1global ) { - - i1 = 2; // + 1, using the scan for the details - t0 = t1global; - - } - - // linear reverse scan - - for ( var giveUpAt = i1 - 2; ; ) { - - if ( t0 === undefined ) { - - // before start - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t1 = t0; - t0 = pp[ -- i1 - 1 ]; - - if ( t >= t0 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the left side of the index - right = i1; - i1 = 0; - break linear_scan; - - } - - // the interval is valid - - break validate_interval; - - } // linear scan - - // binary search - - while ( i1 < right ) { - - var mid = ( i1 + right ) >>> 1; - - if ( t < pp[ mid ] ) { - - right = mid; - - } else { - - i1 = mid + 1; - - } - - } - - t1 = pp[ i1 ]; - t0 = pp[ i1 - 1 ]; - - // check boundary cases, again - - if ( t0 === undefined ) { - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( t1 === undefined ) { - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t0, t ); - - } - - } // seek - - this._cachedIndex = i1; - - this.intervalChanged_( i1, t0, t1 ); - - } // validate_interval - - return this.interpolate_( i1, t0, t, t1 ); - - }, - - settings: null, // optional, subclass-specific settings structure - // Note: The indirection allows central control of many interpolants. - - // --- Protected interface - - DefaultSettings_: {}, - - getSettings_: function () { - - return this.settings || this.DefaultSettings_; - - }, - - copySampleValue_: function ( index ) { - - // copies a sample value to the result buffer - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = values[ offset + i ]; - - } - - return result; - - }, - - // Template methods for derived classes: - - interpolate_: function ( /* i1, t0, t, t1 */ ) { - - throw new Error( 'call to abstract method' ); - // implementations shall return this.resultBuffer - - }, - - intervalChanged_: function ( /* i1, t0, t1 */ ) { - - // empty - - } - - } ); - - //!\ DECLARE ALIAS AFTER assign prototype ! - Object.assign( Interpolant.prototype, { - - //( 0, t, t0 ), returns this.resultBuffer - beforeStart_: Interpolant.prototype.copySampleValue_, - - //( N-1, tN-1, t ), returns this.resultBuffer - afterEnd_: Interpolant.prototype.copySampleValue_, - - } ); - - /** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - * - * @author tschw - */ - - function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - this._weightPrev = - 0; - this._offsetPrev = - 0; - this._weightNext = - 0; - this._offsetNext = - 0; - - } - - CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: CubicInterpolant, - - DefaultSettings_: { - - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - - }, - - intervalChanged_: function ( i1, t0, t1 ) { - - var pp = this.parameterPositions, - iPrev = i1 - 2, - iNext = i1 + 1, - - tPrev = pp[ iPrev ], - tNext = pp[ iNext ]; - - if ( tPrev === undefined ) { - - switch ( this.getSettings_().endingStart ) { - - case ZeroSlopeEnding: - - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; - - } - - } - - if ( tNext === undefined ) { - - switch ( this.getSettings_().endingEnd ) { - - case ZeroSlopeEnding: - - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[ 1 ] - pp[ 0 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; - - } - - } - - var halfDt = ( t1 - t0 ) * 0.5, - stride = this.valueSize; - - this._weightPrev = halfDt / ( t0 - tPrev ); - this._weightNext = halfDt / ( tNext - t1 ); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - - }, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - o1 = i1 * stride, o0 = o1 - stride, - oP = this._offsetPrev, oN = this._offsetNext, - wP = this._weightPrev, wN = this._weightNext, - - p = ( t - t0 ) / ( t1 - t0 ), - pp = p * p, - ppp = pp * p; - - // evaluate polynomials - - var sP = - wP * ppp + 2 * wP * pp - wP * p; - var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; - var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; - var sN = wN * ppp - wN * pp; - - // combine data linearly - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - sP * values[ oP + i ] + - s0 * values[ o0 + i ] + - s1 * values[ o1 + i ] + - sN * values[ oN + i ]; - - } - - return result; - - } - - } ); - - /** - * @author tschw - */ - - function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: LinearInterpolant, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset1 = i1 * stride, - offset0 = offset1 - stride, - - weight1 = ( t - t0 ) / ( t1 - t0 ), - weight0 = 1 - weight1; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - values[ offset0 + i ] * weight0 + - values[ offset1 + i ] * weight1; - - } - - return result; - - } - - } ); - - /** - * - * Interpolant that evaluates to the sample value at the position preceeding - * the parameter. - * - * @author tschw - */ - - function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: DiscreteInterpolant, - - interpolate_: function ( i1 /*, t0, t, t1 */ ) { - - return this.copySampleValue_( i1 - 1 ); - - } - - } ); - - /** - * - * A timed sequence of keyframes for a specific property. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function KeyframeTrack( name, times, values, interpolation ) { - - if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); - if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); - - this.name = name; - - this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); - this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); - - this.setInterpolation( interpolation || this.DefaultInterpolation ); - - } - - // Static methods - - Object.assign( KeyframeTrack, { - - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - - toJSON: function ( track ) { - - var trackType = track.constructor; - - var json; - - // derived classes can define a static toJSON method - if ( trackType.toJSON !== undefined ) { - - json = trackType.toJSON( track ); - - } else { - - // by default, we assume the data can be serialized as-is - json = { - - 'name': track.name, - 'times': AnimationUtils.convertArray( track.times, Array ), - 'values': AnimationUtils.convertArray( track.values, Array ) - - }; - - var interpolation = track.getInterpolation(); - - if ( interpolation !== track.DefaultInterpolation ) { - - json.interpolation = interpolation; - - } - - } - - json.type = track.ValueTypeName; // mandatory - - return json; - - } - - } ); - - Object.assign( KeyframeTrack.prototype, { - - constructor: KeyframeTrack, - - TimeBufferType: Float32Array, - - ValueBufferType: Float32Array, - - DefaultInterpolation: InterpolateLinear, - - InterpolantFactoryMethodDiscrete: function ( result ) { - - return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodLinear: function ( result ) { - - return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: function ( result ) { - - return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - setInterpolation: function ( interpolation ) { - - var factoryMethod; - - switch ( interpolation ) { - - case InterpolateDiscrete: - - factoryMethod = this.InterpolantFactoryMethodDiscrete; - - break; - - case InterpolateLinear: - - factoryMethod = this.InterpolantFactoryMethodLinear; - - break; - - case InterpolateSmooth: - - factoryMethod = this.InterpolantFactoryMethodSmooth; - - break; - - } - - if ( factoryMethod === undefined ) { - - var message = "unsupported interpolation for " + - this.ValueTypeName + " keyframe track named " + this.name; - - if ( this.createInterpolant === undefined ) { - - // fall back to default, unless the default itself is messed up - if ( interpolation !== this.DefaultInterpolation ) { - - this.setInterpolation( this.DefaultInterpolation ); - - } else { - - throw new Error( message ); // fatal, in this case - - } - - } - - console.warn( 'THREE.KeyframeTrack:', message ); - return this; - - } - - this.createInterpolant = factoryMethod; - - return this; - - }, - - getInterpolation: function () { - - switch ( this.createInterpolant ) { - - case this.InterpolantFactoryMethodDiscrete: - - return InterpolateDiscrete; - - case this.InterpolantFactoryMethodLinear: - - return InterpolateLinear; - - case this.InterpolantFactoryMethodSmooth: - - return InterpolateSmooth; - - } - - }, - - getValueSize: function () { - - return this.values.length / this.times.length; - - }, - - // move all keyframes either forwards or backwards in time - shift: function ( timeOffset ) { - - if ( timeOffset !== 0.0 ) { - - var times = this.times; - - for ( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] += timeOffset; - - } - - } - - return this; - - }, - - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale: function ( timeScale ) { - - if ( timeScale !== 1.0 ) { - - var times = this.times; - - for ( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] *= timeScale; - - } - - } - - return this; - - }, - - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim: function ( startTime, endTime ) { - - var times = this.times, - nKeys = times.length, - from = 0, - to = nKeys - 1; - - while ( from !== nKeys && times[ from ] < startTime ) { - - ++ from; - - } - - while ( to !== - 1 && times[ to ] > endTime ) { - - -- to; - - } - - ++ to; // inclusive -> exclusive bound - - if ( from !== 0 || to !== nKeys ) { - - // empty tracks are forbidden, so keep at least one keyframe - if ( from >= to ) to = Math.max( to, 1 ), from = to - 1; - - var stride = this.getValueSize(); - this.times = AnimationUtils.arraySlice( times, from, to ); - this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride ); - - } - - return this; - - }, - - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate: function () { - - var valid = true; - - var valueSize = this.getValueSize(); - if ( valueSize - Math.floor( valueSize ) !== 0 ) { - - console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); - valid = false; - - } - - var times = this.times, - values = this.values, - - nKeys = times.length; - - if ( nKeys === 0 ) { - - console.error( 'THREE.KeyframeTrack: Track is empty.', this ); - valid = false; - - } - - var prevTime = null; - - for ( var i = 0; i !== nKeys; i ++ ) { - - var currTime = times[ i ]; - - if ( typeof currTime === 'number' && isNaN( currTime ) ) { - - console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); - valid = false; - break; - - } - - if ( prevTime !== null && prevTime > currTime ) { - - console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); - valid = false; - break; - - } - - prevTime = currTime; - - } - - if ( values !== undefined ) { - - if ( AnimationUtils.isTypedArray( values ) ) { - - for ( var i = 0, n = values.length; i !== n; ++ i ) { - - var value = values[ i ]; - - if ( isNaN( value ) ) { - - console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); - valid = false; - break; - - } - - } - - } - - } - - return valid; - - }, - - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize: function () { - - var times = this.times, - values = this.values, - stride = this.getValueSize(), - - smoothInterpolation = this.getInterpolation() === InterpolateSmooth, - - writeIndex = 1, - lastIndex = times.length - 1; - - for ( var i = 1; i < lastIndex; ++ i ) { - - var keep = false; - - var time = times[ i ]; - var timeNext = times[ i + 1 ]; - - // remove adjacent keyframes scheduled at the same time - - if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { - - if ( ! smoothInterpolation ) { - - // remove unnecessary keyframes same as their neighbors - - var offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; - - for ( var j = 0; j !== stride; ++ j ) { - - var value = values[ offset + j ]; - - if ( value !== values[ offsetP + j ] || - value !== values[ offsetN + j ] ) { - - keep = true; - break; - - } - - } - - } else { - - keep = true; - - } - - } - - // in-place compaction - - if ( keep ) { - - if ( i !== writeIndex ) { - - times[ writeIndex ] = times[ i ]; - - var readOffset = i * stride, - writeOffset = writeIndex * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - } - - ++ writeIndex; - - } - - } - - // flush last keyframe (compaction looks ahead) - - if ( lastIndex > 0 ) { - - times[ writeIndex ] = times[ lastIndex ]; - - for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - ++ writeIndex; - - } - - if ( writeIndex !== times.length ) { - - this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); - this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); - - } - - return this; - - }, - - clone: function () { - - var times = AnimationUtils.arraySlice( this.times, 0 ); - var values = AnimationUtils.arraySlice( this.values, 0 ); - - var TypedKeyframeTrack = this.constructor; - var track = new TypedKeyframeTrack( this.name, times, values ); - - // Interpolant argument to constructor is not saved, so copy the factory method directly. - track.createInterpolant = this.createInterpolant; - - return track; - - } - - } ); - - /** - * - * A Track of Boolean keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function BooleanKeyframeTrack( name, times, values ) { - - KeyframeTrack.call( this, name, times, values ); - - } - - BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: BooleanKeyframeTrack, - - ValueTypeName: 'bool', - ValueBufferType: Array, - - DefaultInterpolation: InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined - - // Note: Actually this track could have a optimized / compressed - // representation of a single value and a custom interpolant that - // computes "firstValue ^ isOdd( index )". - - } ); - - /** - * - * A Track of keyframe values that represent color. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function ColorKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: ColorKeyframeTrack, - - ValueTypeName: 'color' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - // Note: Very basic implementation and nothing special yet. - // However, this is the place for color space parameterization. - - } ); - - /** - * - * A Track of numeric keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function NumberKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: NumberKeyframeTrack, - - ValueTypeName: 'number' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - } ); - - /** - * Spherical linear unit quaternion interpolant. - * - * @author tschw - */ - - function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: QuaternionLinearInterpolant, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset = i1 * stride, - - alpha = ( t - t0 ) / ( t1 - t0 ); - - for ( var end = offset + stride; offset !== end; offset += 4 ) { - - Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); - - } - - return result; - - } - - } ); - - /** - * - * A Track of quaternion keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function QuaternionKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: QuaternionKeyframeTrack, - - ValueTypeName: 'quaternion', - - // ValueBufferType is inherited - - DefaultInterpolation: InterpolateLinear, - - InterpolantFactoryMethodLinear: function ( result ) { - - return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: undefined // not yet implemented - - } ); - - /** - * - * A Track that interpolates Strings - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function StringKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: StringKeyframeTrack, - - ValueTypeName: 'string', - ValueBufferType: Array, - - DefaultInterpolation: InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - - InterpolantFactoryMethodSmooth: undefined - - } ); - - /** - * - * A Track of vectored keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function VectorKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: VectorKeyframeTrack, - - ValueTypeName: 'vector' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - } ); - - /** - * - * Reusable set of Tracks that represent an animation. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - - function AnimationClip( name, duration, tracks ) { - - this.name = name; - this.tracks = tracks; - this.duration = ( duration !== undefined ) ? duration : - 1; - - this.uuid = _Math.generateUUID(); - - // this means it should figure out its duration by scanning the tracks - if ( this.duration < 0 ) { - - this.resetDuration(); - - } - - } - - function getTrackTypeForValueTypeName( typeName ) { - - switch ( typeName.toLowerCase() ) { - - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': - - return NumberKeyframeTrack; - - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': - - return VectorKeyframeTrack; - - case 'color': - - return ColorKeyframeTrack; - - case 'quaternion': - - return QuaternionKeyframeTrack; - - case 'bool': - case 'boolean': - - return BooleanKeyframeTrack; - - case 'string': - - return StringKeyframeTrack; - - } - - throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); - - } - - function parseKeyframeTrack( json ) { - - if ( json.type === undefined ) { - - throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); - - } - - var trackType = getTrackTypeForValueTypeName( json.type ); - - if ( json.times === undefined ) { - - var times = [], values = []; - - AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); - - json.times = times; - json.values = values; - - } - - // derived classes can define a static parse method - if ( trackType.parse !== undefined ) { - - return trackType.parse( json ); - - } else { - - // by default, we assume a constructor compatible with the base - return new trackType( json.name, json.times, json.values, json.interpolation ); - - } - - } - - Object.assign( AnimationClip, { - - parse: function ( json ) { - - var tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / ( json.fps || 1.0 ); - - for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { - - tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) ); - - } - - return new AnimationClip( json.name, json.duration, tracks ); - - }, - - toJSON: function ( clip ) { - - var tracks = [], - clipTracks = clip.tracks; - - var json = { - - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks, - 'uuid': clip.uuid - - }; - - for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { - - tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); - - } - - return json; - - }, - - CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { - - var numMorphTargets = morphTargetSequence.length; - var tracks = []; - - for ( var i = 0; i < numMorphTargets; i ++ ) { - - var times = []; - var values = []; - - times.push( - ( i + numMorphTargets - 1 ) % numMorphTargets, - i, - ( i + 1 ) % numMorphTargets ); - - values.push( 0, 1, 0 ); - - var order = AnimationUtils.getKeyframeOrder( times ); - times = AnimationUtils.sortedArray( times, 1, order ); - values = AnimationUtils.sortedArray( values, 1, order ); - - // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - if ( ! noLoop && times[ 0 ] === 0 ) { - - times.push( numMorphTargets ); - values.push( values[ 0 ] ); - - } - - tracks.push( - new NumberKeyframeTrack( - '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', - times, values - ).scale( 1.0 / fps ) ); - - } - - return new AnimationClip( name, - 1, tracks ); - - }, - - findByName: function ( objectOrClipArray, name ) { - - var clipArray = objectOrClipArray; - - if ( ! Array.isArray( objectOrClipArray ) ) { - - var o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; - - } - - for ( var i = 0; i < clipArray.length; i ++ ) { - - if ( clipArray[ i ].name === name ) { - - return clipArray[ i ]; - - } - - } - - return null; - - }, - - CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { - - var animationToMorphTargets = {}; - - // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - var pattern = /^([\w-]*?)([\d]+)$/; - - // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 - for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = morphTargets[ i ]; - var parts = morphTarget.name.match( pattern ); - - if ( parts && parts.length > 1 ) { - - var name = parts[ 1 ]; - - var animationMorphTargets = animationToMorphTargets[ name ]; - if ( ! animationMorphTargets ) { - - animationToMorphTargets[ name ] = animationMorphTargets = []; - - } - - animationMorphTargets.push( morphTarget ); - - } - - } - - var clips = []; - - for ( var name in animationToMorphTargets ) { - - clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); - - } - - return clips; - - }, - - // parse the animation.hierarchy format - parseAnimation: function ( animation, bones ) { - - if ( ! animation ) { - - console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); - return null; - - } - - var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { - - // only return track if there are actually keys. - if ( animationKeys.length !== 0 ) { - - var times = []; - var values = []; - - AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); - - // empty keys are filtered out, so check again - if ( times.length !== 0 ) { - - destTracks.push( new trackType( trackName, times, values ) ); - - } - - } - - }; - - var tracks = []; - - var clipName = animation.name || 'default'; - // automatic length determination in AnimationClip. - var duration = animation.length || - 1; - var fps = animation.fps || 30; - - var hierarchyTracks = animation.hierarchy || []; - - for ( var h = 0; h < hierarchyTracks.length; h ++ ) { - - var animationKeys = hierarchyTracks[ h ].keys; - - // skip empty tracks - if ( ! animationKeys || animationKeys.length === 0 ) continue; - - // process morph targets - if ( animationKeys[ 0 ].morphTargets ) { - - // figure out all morph targets used in this track - var morphTargetNames = {}; - - for ( var k = 0; k < animationKeys.length; k ++ ) { - - if ( animationKeys[ k ].morphTargets ) { - - for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { - - morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; - - } - - } - - } - - // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. - for ( var morphTargetName in morphTargetNames ) { - - var times = []; - var values = []; - - for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { - - var animationKey = animationKeys[ k ]; - - times.push( animationKey.time ); - values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); - - } - - tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); - - } - - duration = morphTargetNames.length * ( fps || 1.0 ); - - } else { - - // ...assume skeletal animation - - var boneName = '.bones[' + bones[ h ].name + ']'; - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.position', - animationKeys, 'pos', tracks ); - - addNonemptyTrack( - QuaternionKeyframeTrack, boneName + '.quaternion', - animationKeys, 'rot', tracks ); - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.scale', - animationKeys, 'scl', tracks ); - - } - - } - - if ( tracks.length === 0 ) { - - return null; - - } - - var clip = new AnimationClip( clipName, duration, tracks ); - - return clip; - - } - - } ); - - Object.assign( AnimationClip.prototype, { - - resetDuration: function () { - - var tracks = this.tracks, duration = 0; - - for ( var i = 0, n = tracks.length; i !== n; ++ i ) { - - var track = this.tracks[ i ]; - - duration = Math.max( duration, track.times[ track.times.length - 1 ] ); - - } - - this.duration = duration; - - return this; - - }, - - trim: function () { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].trim( 0, this.duration ); - - } - - return this; - - }, - - validate: function () { - - var valid = true; - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - valid = valid && this.tracks[ i ].validate(); - - } - - return valid; - - }, - - optimize: function () { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].optimize(); - - } - - return this; - - }, - - - clone: function () { - - var tracks = []; - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - tracks.push( this.tracks[ i ].clone() ); - - } - - return new AnimationClip( this.name, this.duration, tracks ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var Cache = { - - enabled: false, - - files: {}, - - add: function ( key, file ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[ key ] = file; - - }, - - get: function ( key ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[ key ]; - - }, - - remove: function ( key ) { - - delete this.files[ key ]; - - }, - - clear: function () { - - this.files = {}; - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LoadingManager( onLoad, onProgress, onError ) { - - var scope = this; - - var isLoading = false; - var itemsLoaded = 0; - var itemsTotal = 0; - var urlModifier = undefined; - - // Refer to #5689 for the reason why we don't set .onStart - // in the constructor - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function ( url ) { - - itemsTotal ++; - - if ( isLoading === false ) { - - if ( scope.onStart !== undefined ) { - - scope.onStart( url, itemsLoaded, itemsTotal ); - - } - - } - - isLoading = true; - - }; - - this.itemEnd = function ( url ) { - - itemsLoaded ++; - - if ( scope.onProgress !== undefined ) { - - scope.onProgress( url, itemsLoaded, itemsTotal ); - - } - - if ( itemsLoaded === itemsTotal ) { - - isLoading = false; - - if ( scope.onLoad !== undefined ) { - - scope.onLoad(); - - } - - } - - }; - - this.itemError = function ( url ) { - - if ( scope.onError !== undefined ) { - - scope.onError( url ); - - } - - }; - - this.resolveURL = function ( url ) { - - if ( urlModifier ) { - - return urlModifier( url ); - - } - - return url; - - }; - - this.setURLModifier = function ( transform ) { - - urlModifier = transform; - return this; - - }; - - } - - var DefaultLoadingManager = new LoadingManager(); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var loading = {}; - - function FileLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( FileLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - // Check if request is duplicate - - if ( loading[ url ] !== undefined ) { - - loading[ url ].push( { - - onLoad: onLoad, - onProgress: onProgress, - onError: onError - - } ); - - return; - - } - - // Check for data: URI - var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; - var dataUriRegexResult = url.match( dataUriRegex ); - - // Safari can not handle Data URIs through XMLHttpRequest so process manually - if ( dataUriRegexResult ) { - - var mimeType = dataUriRegexResult[ 1 ]; - var isBase64 = !! dataUriRegexResult[ 2 ]; - var data = dataUriRegexResult[ 3 ]; - - data = decodeURIComponent( data ); - - if ( isBase64 ) data = atob( data ); - - try { - - var response; - var responseType = ( this.responseType || '' ).toLowerCase(); - - switch ( responseType ) { - - case 'arraybuffer': - case 'blob': - - var view = new Uint8Array( data.length ); - - for ( var i = 0; i < data.length; i ++ ) { - - view[ i ] = data.charCodeAt( i ); - - } - - if ( responseType === 'blob' ) { - - response = new Blob( [ view.buffer ], { type: mimeType } ); - - } else { - - response = view.buffer; - - } - - break; - - case 'document': - - var parser = new DOMParser(); - response = parser.parseFromString( data, mimeType ); - - break; - - case 'json': - - response = JSON.parse( data ); - - break; - - default: // 'text' or other - - response = data; - - break; - - } - - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - setTimeout( function () { - - if ( onLoad ) onLoad( response ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - } catch ( error ) { - - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - setTimeout( function () { - - if ( onError ) onError( error ); - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - }, 0 ); - - } - - } else { - - // Initialise array for duplicate requests - - loading[ url ] = []; - - loading[ url ].push( { - - onLoad: onLoad, - onProgress: onProgress, - onError: onError - - } ); - - var request = new XMLHttpRequest(); - - request.open( 'GET', url, true ); - - request.addEventListener( 'load', function ( event ) { - - var response = this.response; - - Cache.add( url, response ); - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - if ( this.status === 200 || this.status === 0 ) { - - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. - - if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onLoad ) callback.onLoad( response ); - - } - - scope.manager.itemEnd( url ); - - } else { - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } - - }, false ); - - request.addEventListener( 'progress', function ( event ) { - - var callbacks = loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onProgress ) callback.onProgress( event ); - - } - - }, false ); - - request.addEventListener( 'error', function ( event ) { - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - }, false ); - - request.addEventListener( 'abort', function ( event ) { - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - }, false ); - - if ( this.responseType !== undefined ) request.responseType = this.responseType; - if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; - - if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); - - for ( var header in this.requestHeader ) { - - request.setRequestHeader( header, this.requestHeader[ header ] ); - - } - - request.send( null ); - - } - - scope.manager.itemStart( url ); - - return request; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - }, - - setResponseType: function ( value ) { - - this.responseType = value; - return this; - - }, - - setWithCredentials: function ( value ) { - - this.withCredentials = value; - return this; - - }, - - setMimeType: function ( value ) { - - this.mimeType = value; - return this; - - }, - - setRequestHeader: function ( value ) { - - this.requestHeader = value; - return this; - - } - - } ); - - /** - * @author bhouston / http://clara.io/ - */ - - function AnimationLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( AnimationLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - var animations = []; - - for ( var i = 0; i < json.length; i ++ ) { - - var clip = AnimationClip.parse( json[ i ] ); - - animations.push( clip ); - - } - - return animations; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * - * Abstract Base class to block based textures loader (dds, pvr, ...) - */ - - function CompressedTextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - // override in sub classes - this._parser = null; - - } - - Object.assign( CompressedTextureLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var images = []; - - var texture = new CompressedTexture(); - texture.image = images; - - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setResponseType( 'arraybuffer' ); - - function loadTexture( i ) { - - loader.load( url[ i ], function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - images[ i ] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - - loaded += 1; - - if ( loaded === 6 ) { - - if ( texDatas.mipmapCount === 1 ) - texture.minFilter = LinearFilter; - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, onProgress, onError ); - - } - - if ( Array.isArray( url ) ) { - - var loaded = 0; - - for ( var i = 0, il = url.length; i < il; ++ i ) { - - loadTexture( i ); - - } - - } else { - - // compressed cubemap texture stored in a single DDS file - - loader.load( url, function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - if ( texDatas.isCubemap ) { - - var faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for ( var f = 0; f < faces; f ++ ) { - - images[ f ] = { mipmaps: [] }; - - for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { - - images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); - images[ f ].format = texDatas.format; - images[ f ].width = texDatas.width; - images[ f ].height = texDatas.height; - - } - - } - - } else { - - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - - } - - if ( texDatas.mipmapCount === 1 ) { - - texture.minFilter = LinearFilter; - - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - }, onProgress, onError ); - - } - - return texture; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author Nikos M. / https://github.com/foo123/ - * - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - */ - - function DataTextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - // override in sub classes - this._parser = null; - - } - - Object.assign( DataTextureLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texture = new DataTexture(); - - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.setPath( this.path ); - loader.load( url, function ( buffer ) { - - var texData = scope._parser( buffer ); - - if ( ! texData ) return; - - if ( texData.image !== undefined ) { - - texture.image = texData.image; - - } else if ( texData.data !== undefined ) { - - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - - } - - texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; - - texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; - texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearMipMapLinearFilter; - - texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; - - if ( texData.format !== undefined ) { - - texture.format = texData.format; - - } - if ( texData.type !== undefined ) { - - texture.type = texData.type; - - } - - if ( texData.mipmaps !== undefined ) { - - texture.mipmaps = texData.mipmaps; - - } - - if ( texData.mipmapCount === 1 ) { - - texture.minFilter = LinearFilter; - - } - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture, texData ); - - }, onProgress, onError ); - - - return texture; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function ImageLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( ImageLoader.prototype, { - - crossOrigin: 'anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); - - function onImageLoad() { - - image.removeEventListener( 'load', onImageLoad, false ); - image.removeEventListener( 'error', onImageError, false ); - - Cache.add( url, this ); - - if ( onLoad ) onLoad( this ); - - scope.manager.itemEnd( url ); - - } - - function onImageError( event ) { - - image.removeEventListener( 'load', onImageLoad, false ); - image.removeEventListener( 'error', onImageError, false ); - - if ( onError ) onError( event ); - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } - - image.addEventListener( 'load', onImageLoad, false ); - image.addEventListener( 'error', onImageError, false ); - - if ( url.substr( 0, 5 ) !== 'data:' ) { - - if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; - - } - - scope.manager.itemStart( url ); - - image.src = url; - - return image; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function CubeTextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( CubeTextureLoader.prototype, { - - crossOrigin: 'anonymous', - - load: function ( urls, onLoad, onProgress, onError ) { - - var texture = new CubeTexture(); - - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - var loaded = 0; - - function loadTexture( i ) { - - loader.load( urls[ i ], function ( image ) { - - texture.images[ i ] = image; - - loaded ++; - - if ( loaded === 6 ) { - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, undefined, onError ); - - } - - for ( var i = 0; i < urls.length; ++ i ) { - - loadTexture( i ); - - } - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function TextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( TextureLoader.prototype, { - - crossOrigin: 'anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - var texture = new Texture(); - - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - loader.load( url, function ( image ) { - - texture.image = image; - - // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. - var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; - - texture.format = isJPEG ? RGBFormat : RGBAFormat; - texture.needsUpdate = true; - - if ( onLoad !== undefined ) { - - onLoad( texture ); - - } - - }, onProgress, onError ); - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Extensible curve object - * - * Some common of curve methods: - * .getPoint( t, optionalTarget ), .getTangent( t ) - * .getPointAt( u, optionalTarget ), .getTangentAt( u ) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following curves inherit from THREE.Curve: - * - * -- 2D curves -- - * THREE.ArcCurve - * THREE.CubicBezierCurve - * THREE.EllipseCurve - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.SplineCurve - * - * -- 3D curves -- - * THREE.CatmullRomCurve3 - * THREE.CubicBezierCurve3 - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * - * A series of curves can be represented as a THREE.CurvePath. - * - **/ - - /************************************************************** - * Abstract Curve base class - **************************************************************/ - - function Curve() { - - this.type = 'Curve'; - - this.arcLengthDivisions = 200; - - } - - Object.assign( Curve.prototype, { - - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - - getPoint: function ( /* t, optionalTarget */ ) { - - console.warn( 'THREE.Curve: .getPoint() not implemented.' ); - return null; - - }, - - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - - getPointAt: function ( u, optionalTarget ) { - - var t = this.getUtoTmapping( u ); - return this.getPoint( t, optionalTarget ); - - }, - - // Get sequence of points using getPoint( t ) - - getPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 5; - - var points = []; - - for ( var d = 0; d <= divisions; d ++ ) { - - points.push( this.getPoint( d / divisions ) ); - - } - - return points; - - }, - - // Get sequence of points using getPointAt( u ) - - getSpacedPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 5; - - var points = []; - - for ( var d = 0; d <= divisions; d ++ ) { - - points.push( this.getPointAt( d / divisions ) ); - - } - - return points; - - }, - - // Get total curve arc length - - getLength: function () { - - var lengths = this.getLengths(); - return lengths[ lengths.length - 1 ]; - - }, - - // Get list of cumulative segment lengths - - getLengths: function ( divisions ) { - - if ( divisions === undefined ) divisions = this.arcLengthDivisions; - - if ( this.cacheArcLengths && - ( this.cacheArcLengths.length === divisions + 1 ) && - ! this.needsUpdate ) { - - return this.cacheArcLengths; - - } - - this.needsUpdate = false; - - var cache = []; - var current, last = this.getPoint( 0 ); - var p, sum = 0; - - cache.push( 0 ); - - for ( p = 1; p <= divisions; p ++ ) { - - current = this.getPoint( p / divisions ); - sum += current.distanceTo( last ); - cache.push( sum ); - last = current; - - } - - this.cacheArcLengths = cache; - - return cache; // { sums: cache, sum: sum }; Sum is in the last element. - - }, - - updateArcLengths: function () { - - this.needsUpdate = true; - this.getLengths(); - - }, - - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - - getUtoTmapping: function ( u, distance ) { - - var arcLengths = this.getLengths(); - - var i = 0, il = arcLengths.length; - - var targetArcLength; // The targeted u distance value to get - - if ( distance ) { - - targetArcLength = distance; - - } else { - - targetArcLength = u * arcLengths[ il - 1 ]; - - } - - // binary search for the index with largest value smaller than target u distance - - var low = 0, high = il - 1, comparison; - - while ( low <= high ) { - - i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - - comparison = arcLengths[ i ] - targetArcLength; - - if ( comparison < 0 ) { - - low = i + 1; - - } else if ( comparison > 0 ) { - - high = i - 1; - - } else { - - high = i; - break; - - // DONE - - } - - } - - i = high; - - if ( arcLengths[ i ] === targetArcLength ) { - - return i / ( il - 1 ); - - } - - // we could get finer grain at lengths, or use simple interpolation between two points - - var lengthBefore = arcLengths[ i ]; - var lengthAfter = arcLengths[ i + 1 ]; - - var segmentLength = lengthAfter - lengthBefore; - - // determine where we are between the 'before' and 'after' points - - var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; - - // add that fractional amount to t - - var t = ( i + segmentFraction ) / ( il - 1 ); - - return t; - - }, - - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - - getTangent: function ( t ) { - - var delta = 0.0001; - var t1 = t - delta; - var t2 = t + delta; - - // Capping in case of danger - - if ( t1 < 0 ) t1 = 0; - if ( t2 > 1 ) t2 = 1; - - var pt1 = this.getPoint( t1 ); - var pt2 = this.getPoint( t2 ); - - var vec = pt2.clone().sub( pt1 ); - return vec.normalize(); - - }, - - getTangentAt: function ( u ) { - - var t = this.getUtoTmapping( u ); - return this.getTangent( t ); - - }, - - computeFrenetFrames: function ( segments, closed ) { - - // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - - var normal = new Vector3(); - - var tangents = []; - var normals = []; - var binormals = []; - - var vec = new Vector3(); - var mat = new Matrix4(); - - var i, u, theta; - - // compute the tangent vectors for each segment on the curve - - for ( i = 0; i <= segments; i ++ ) { - - u = i / segments; - - tangents[ i ] = this.getTangentAt( u ); - tangents[ i ].normalize(); - - } - - // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the minimum tangent xyz component - - normals[ 0 ] = new Vector3(); - binormals[ 0 ] = new Vector3(); - var min = Number.MAX_VALUE; - var tx = Math.abs( tangents[ 0 ].x ); - var ty = Math.abs( tangents[ 0 ].y ); - var tz = Math.abs( tangents[ 0 ].z ); - - if ( tx <= min ) { - - min = tx; - normal.set( 1, 0, 0 ); - - } - - if ( ty <= min ) { - - min = ty; - normal.set( 0, 1, 0 ); - - } - - if ( tz <= min ) { - - normal.set( 0, 0, 1 ); - - } - - vec.crossVectors( tangents[ 0 ], normal ).normalize(); - - normals[ 0 ].crossVectors( tangents[ 0 ], vec ); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); - - - // compute the slowly-varying normal and binormal vectors for each segment on the curve - - for ( i = 1; i <= segments; i ++ ) { - - normals[ i ] = normals[ i - 1 ].clone(); - - binormals[ i ] = binormals[ i - 1 ].clone(); - - vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); - - if ( vec.length() > Number.EPSILON ) { - - vec.normalize(); - - theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors - - normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); - - } - - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - - if ( closed === true ) { - - theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); - theta /= segments; - - if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { - - theta = - theta; - - } - - for ( i = 1; i <= segments; i ++ ) { - - // twist a little... - normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - } - - return { - tangents: tangents, - normals: normals, - binormals: binormals - }; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.arcLengthDivisions = source.arcLengthDivisions; - - return this; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'Curve', - generator: 'Curve.toJSON' - } - }; - - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; - - return data; - - }, - - fromJSON: function ( json ) { - - this.arcLengthDivisions = json.arcLengthDivisions; - - return this; - - } - - } ); - - function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - Curve.call( this ); - - this.type = 'EllipseCurve'; - - this.aX = aX || 0; - this.aY = aY || 0; - - this.xRadius = xRadius || 1; - this.yRadius = yRadius || 1; - - this.aStartAngle = aStartAngle || 0; - this.aEndAngle = aEndAngle || 2 * Math.PI; - - this.aClockwise = aClockwise || false; - - this.aRotation = aRotation || 0; - - } - - EllipseCurve.prototype = Object.create( Curve.prototype ); - EllipseCurve.prototype.constructor = EllipseCurve; - - EllipseCurve.prototype.isEllipseCurve = true; - - EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var twoPi = Math.PI * 2; - var deltaAngle = this.aEndAngle - this.aStartAngle; - var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; - - // ensures that deltaAngle is 0 .. 2 PI - while ( deltaAngle < 0 ) deltaAngle += twoPi; - while ( deltaAngle > twoPi ) deltaAngle -= twoPi; - - if ( deltaAngle < Number.EPSILON ) { - - if ( samePoints ) { - - deltaAngle = 0; - - } else { - - deltaAngle = twoPi; - - } - - } - - if ( this.aClockwise === true && ! samePoints ) { - - if ( deltaAngle === twoPi ) { - - deltaAngle = - twoPi; - - } else { - - deltaAngle = deltaAngle - twoPi; - - } - - } - - var angle = this.aStartAngle + t * deltaAngle; - var x = this.aX + this.xRadius * Math.cos( angle ); - var y = this.aY + this.yRadius * Math.sin( angle ); - - if ( this.aRotation !== 0 ) { - - var cos = Math.cos( this.aRotation ); - var sin = Math.sin( this.aRotation ); - - var tx = x - this.aX; - var ty = y - this.aY; - - // Rotate the point about the center of the ellipse. - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; - - } - - return point.set( x, y ); - - }; - - EllipseCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.aX = source.aX; - this.aY = source.aY; - - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; - - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; - - this.aClockwise = source.aClockwise; - - this.aRotation = source.aRotation; - - return this; - - }; - - - EllipseCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.aX = this.aX; - data.aY = this.aY; - - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; - - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; - - data.aClockwise = this.aClockwise; - - data.aRotation = this.aRotation; - - return data; - - }; - - EllipseCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.aX = json.aX; - this.aY = json.aY; - - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; - - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; - - this.aClockwise = json.aClockwise; - - this.aRotation = json.aRotation; - - return this; - - }; - - function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - this.type = 'ArcCurve'; - - } - - ArcCurve.prototype = Object.create( EllipseCurve.prototype ); - ArcCurve.prototype.constructor = ArcCurve; - - ArcCurve.prototype.isArcCurve = true; - - /** - * @author zz85 https://github.com/zz85 - * - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - - - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM - - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ - - function CubicPoly() { - - var c0 = 0, c1 = 0, c2 = 0, c3 = 0; - - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - function init( x0, x1, t0, t1 ) { - - c0 = x0; - c1 = t0; - c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; - - } - - return { - - initCatmullRom: function ( x0, x1, x2, x3, tension ) { - - init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); - - }, - - initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { - - // compute tangents when parameterized in [t1,t2] - var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; - var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; - - // rescale tangents for parametrization in [0,1] - t1 *= dt1; - t2 *= dt1; - - init( x1, x2, t1, t2 ); - - }, - - calc: function ( t ) { - - var t2 = t * t; - var t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; - - } - - }; - - } - - // - - var tmp = new Vector3(); - var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly(); - - function CatmullRomCurve3( points, closed, curveType, tension ) { - - Curve.call( this ); - - this.type = 'CatmullRomCurve3'; - - this.points = points || []; - this.closed = closed || false; - this.curveType = curveType || 'centripetal'; - this.tension = tension || 0.5; - - } - - CatmullRomCurve3.prototype = Object.create( Curve.prototype ); - CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; - - CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - - CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var points = this.points; - var l = points.length; - - var p = ( l - ( this.closed ? 0 : 1 ) ) * t; - var intPoint = Math.floor( p ); - var weight = p - intPoint; - - if ( this.closed ) { - - intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; - - } else if ( weight === 0 && intPoint === l - 1 ) { - - intPoint = l - 2; - weight = 1; - - } - - var p0, p1, p2, p3; // 4 points - - if ( this.closed || intPoint > 0 ) { - - p0 = points[ ( intPoint - 1 ) % l ]; - - } else { - - // extrapolate first point - tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); - p0 = tmp; - - } - - p1 = points[ intPoint % l ]; - p2 = points[ ( intPoint + 1 ) % l ]; - - if ( this.closed || intPoint + 2 < l ) { - - p3 = points[ ( intPoint + 2 ) % l ]; - - } else { - - // extrapolate last point - tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); - p3 = tmp; - - } - - if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { - - // init Centripetal / Chordal Catmull-Rom - var pow = this.curveType === 'chordal' ? 0.5 : 0.25; - var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); - var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); - var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); - - // safety check for repeated points - if ( dt1 < 1e-4 ) dt1 = 1.0; - if ( dt0 < 1e-4 ) dt0 = dt1; - if ( dt2 < 1e-4 ) dt2 = dt1; - - px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); - py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); - pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); - - } else if ( this.curveType === 'catmullrom' ) { - - px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); - py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); - pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); - - } - - point.set( - px.calc( weight ), - py.calc( weight ), - pz.calc( weight ) - ); - - return point; - - }; - - CatmullRomCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.points = []; - - for ( var i = 0, l = source.points.length; i < l; i ++ ) { - - var point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; - - return this; - - }; - - CatmullRomCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.points = []; - - for ( var i = 0, l = this.points.length; i < l; i ++ ) { - - var point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; - - return data; - - }; - - CatmullRomCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.points = []; - - for ( var i = 0, l = json.points.length; i < l; i ++ ) { - - var point = json.points[ i ]; - this.points.push( new Vector3().fromArray( point ) ); - - } - - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; - - return this; - - }; - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Bezier Curves formulas obtained from - * http://en.wikipedia.org/wiki/Bézier_curve - */ - - function CatmullRom( t, p0, p1, p2, p3 ) { - - var v0 = ( p2 - p0 ) * 0.5; - var v1 = ( p3 - p1 ) * 0.5; - var t2 = t * t; - var t3 = t * t2; - return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; - - } - - // - - function QuadraticBezierP0( t, p ) { - - var k = 1 - t; - return k * k * p; - - } - - function QuadraticBezierP1( t, p ) { - - return 2 * ( 1 - t ) * t * p; - - } - - function QuadraticBezierP2( t, p ) { - - return t * t * p; - - } - - function QuadraticBezier( t, p0, p1, p2 ) { - - return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + - QuadraticBezierP2( t, p2 ); - - } - - // - - function CubicBezierP0( t, p ) { - - var k = 1 - t; - return k * k * k * p; - - } - - function CubicBezierP1( t, p ) { - - var k = 1 - t; - return 3 * k * k * t * p; - - } - - function CubicBezierP2( t, p ) { - - return 3 * ( 1 - t ) * t * t * p; - - } - - function CubicBezierP3( t, p ) { - - return t * t * t * p; - - } - - function CubicBezier( t, p0, p1, p2, p3 ) { - - return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + - CubicBezierP3( t, p3 ); - - } - - function CubicBezierCurve( v0, v1, v2, v3 ) { - - Curve.call( this ); - - this.type = 'CubicBezierCurve'; - - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - this.v3 = v3 || new Vector2(); - - } - - CubicBezierCurve.prototype = Object.create( Curve.prototype ); - CubicBezierCurve.prototype.constructor = CubicBezierCurve; - - CubicBezierCurve.prototype.isCubicBezierCurve = true; - - CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) - ); - - return point; - - }; - - CubicBezierCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - }; - - CubicBezierCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - }; - - CubicBezierCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - }; - - function CubicBezierCurve3( v0, v1, v2, v3 ) { - - Curve.call( this ); - - this.type = 'CubicBezierCurve3'; - - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - this.v3 = v3 || new Vector3(); - - } - - CubicBezierCurve3.prototype = Object.create( Curve.prototype ); - CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; - - CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - - CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), - CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) - ); - - return point; - - }; - - CubicBezierCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - }; - - CubicBezierCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - }; - - CubicBezierCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - }; - - function LineCurve( v1, v2 ) { - - Curve.call( this ); - - this.type = 'LineCurve'; - - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - - } - - LineCurve.prototype = Object.create( Curve.prototype ); - LineCurve.prototype.constructor = LineCurve; - - LineCurve.prototype.isLineCurve = true; - - LineCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - }; - - // Line curve is linear, so we can overwrite default getPointAt - - LineCurve.prototype.getPointAt = function ( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - }; - - LineCurve.prototype.getTangent = function ( /* t */ ) { - - var tangent = this.v2.clone().sub( this.v1 ); - - return tangent.normalize(); - - }; - - LineCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - LineCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - LineCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function LineCurve3( v1, v2 ) { - - Curve.call( this ); - - this.type = 'LineCurve3'; - - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - - } - - LineCurve3.prototype = Object.create( Curve.prototype ); - LineCurve3.prototype.constructor = LineCurve3; - - LineCurve3.prototype.isLineCurve3 = true; - - LineCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - }; - - // Line curve is linear, so we can overwrite default getPointAt - - LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - }; - - LineCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - LineCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - LineCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function QuadraticBezierCurve( v0, v1, v2 ) { - - Curve.call( this ); - - this.type = 'QuadraticBezierCurve'; - - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - - } - - QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; - - QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - - QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ) - ); - - return point; - - }; - - QuadraticBezierCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - QuadraticBezierCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - QuadraticBezierCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function QuadraticBezierCurve3( v0, v1, v2 ) { - - Curve.call( this ); - - this.type = 'QuadraticBezierCurve3'; - - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - - } - - QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; - - QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - - QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ), - QuadraticBezier( t, v0.z, v1.z, v2.z ) - ); - - return point; - - }; - - QuadraticBezierCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - QuadraticBezierCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - QuadraticBezierCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function SplineCurve( points /* array of Vector2 */ ) { - - Curve.call( this ); - - this.type = 'SplineCurve'; - - this.points = points || []; - - } - - SplineCurve.prototype = Object.create( Curve.prototype ); - SplineCurve.prototype.constructor = SplineCurve; - - SplineCurve.prototype.isSplineCurve = true; - - SplineCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var points = this.points; - var p = ( points.length - 1 ) * t; - - var intPoint = Math.floor( p ); - var weight = p - intPoint; - - var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; - var p1 = points[ intPoint ]; - var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; - var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - - point.set( - CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), - CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) - ); - - return point; - - }; - - SplineCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.points = []; - - for ( var i = 0, l = source.points.length; i < l; i ++ ) { - - var point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - return this; - - }; - - SplineCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.points = []; - - for ( var i = 0, l = this.points.length; i < l; i ++ ) { - - var point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - return data; - - }; - - SplineCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.points = []; - - for ( var i = 0, l = json.points.length; i < l; i ++ ) { - - var point = json.points[ i ]; - this.points.push( new Vector2().fromArray( point ) ); - - } - - return this; - - }; - - - - var Curves = /*#__PURE__*/Object.freeze({ - ArcCurve: ArcCurve, - CatmullRomCurve3: CatmullRomCurve3, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - EllipseCurve: EllipseCurve, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - SplineCurve: SplineCurve - }); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - **/ - - /************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - - function CurvePath() { - - Curve.call( this ); - - this.type = 'CurvePath'; - - this.curves = []; - this.autoClose = false; // Automatically closes the path - - } - - CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { - - constructor: CurvePath, - - add: function ( curve ) { - - this.curves.push( curve ); - - }, - - closePath: function () { - - // Add a line curve if start and end of lines are not connected - var startPoint = this.curves[ 0 ].getPoint( 0 ); - var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); - - if ( ! startPoint.equals( endPoint ) ) { - - this.curves.push( new LineCurve( endPoint, startPoint ) ); - - } - - }, - - // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: - - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') - - getPoint: function ( t ) { - - var d = t * this.getLength(); - var curveLengths = this.getCurveLengths(); - var i = 0; - - // To think about boundaries points. - - while ( i < curveLengths.length ) { - - if ( curveLengths[ i ] >= d ) { - - var diff = curveLengths[ i ] - d; - var curve = this.curves[ i ]; - - var segmentLength = curve.getLength(); - var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - - return curve.getPointAt( u ); - - } - - i ++; - - } - - return null; - - // loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { - - points.push( points[ 0 ] ); - - } - - return points; - - }, - - copy: function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.curves = []; - - for ( var i = 0, l = source.curves.length; i < l; i ++ ) { - - var curve = source.curves[ i ]; - - this.curves.push( curve.clone() ); - - } - - this.autoClose = source.autoClose; - - return this; - - }, - - toJSON: function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.autoClose = this.autoClose; - data.curves = []; - - for ( var i = 0, l = this.curves.length; i < l; i ++ ) { - - var curve = this.curves[ i ]; - data.curves.push( curve.toJSON() ); - - } - - return data; - - }, - - fromJSON: function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.autoClose = json.autoClose; - this.curves = []; - - for ( var i = 0, l = json.curves.length; i < l; i ++ ) { - - var curve = json.curves[ i ]; - this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); - - } - - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Creates free form 2d path using series of points, lines or curves. - **/ - - function Path( points ) { - - CurvePath.call( this ); - - this.type = 'Path'; - - this.currentPoint = new Vector2(); - - if ( points ) { - - this.setFromPoints( points ); - - } - - } - - Path.prototype = Object.assign( Object.create( CurvePath.prototype ), { - - constructor: Path, - - setFromPoints: function ( points ) { - - this.moveTo( points[ 0 ].x, points[ 0 ].y ); - - for ( var i = 1, l = points.length; i < l; i ++ ) { - - this.lineTo( points[ i ].x, points[ i ].y ); - - } - - }, - - moveTo: function ( x, y ) { - - this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? - - }, - - lineTo: function ( x, y ) { - - var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); - this.curves.push( curve ); - - this.currentPoint.set( x, y ); - - }, - - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - - var curve = new QuadraticBezierCurve( - this.currentPoint.clone(), - new Vector2( aCPx, aCPy ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - }, - - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - var curve = new CubicBezierCurve( - this.currentPoint.clone(), - new Vector2( aCP1x, aCP1y ), - new Vector2( aCP2x, aCP2y ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - }, - - splineThru: function ( pts /*Array of Vector*/ ) { - - var npts = [ this.currentPoint.clone() ].concat( pts ); - - var curve = new SplineCurve( npts ); - this.curves.push( curve ); - - this.currentPoint.copy( pts[ pts.length - 1 ] ); - - }, - - arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - - this.absarc( aX + x0, aY + y0, aRadius, - aStartAngle, aEndAngle, aClockwise ); - - }, - - absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - }, - - ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - - this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - }, - - absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - if ( this.curves.length > 0 ) { - - // if a previous curve is present, attempt to join - var firstPoint = curve.getPoint( 0 ); - - if ( ! firstPoint.equals( this.currentPoint ) ) { - - this.lineTo( firstPoint.x, firstPoint.y ); - - } - - } - - this.curves.push( curve ); - - var lastPoint = curve.getPoint( 1 ); - this.currentPoint.copy( lastPoint ); - - }, - - copy: function ( source ) { - - CurvePath.prototype.copy.call( this, source ); - - this.currentPoint.copy( source.currentPoint ); - - return this; - - }, - - toJSON: function () { - - var data = CurvePath.prototype.toJSON.call( this ); - - data.currentPoint = this.currentPoint.toArray(); - - return data; - - }, - - fromJSON: function ( json ) { - - CurvePath.prototype.fromJSON.call( this, json ); - - this.currentPoint.fromArray( json.currentPoint ); - - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Defines a 2d shape plane using paths. - **/ - - // STEP 1 Create a path. - // STEP 2 Turn path into shape. - // STEP 3 ExtrudeGeometry takes in Shape/Shapes - // STEP 3a - Extract points from each shape, turn to vertices - // STEP 3b - Triangulate each shape, add faces. - - function Shape( points ) { - - Path.call( this, points ); - - this.uuid = _Math.generateUUID(); - - this.type = 'Shape'; - - this.holes = []; - - } - - Shape.prototype = Object.assign( Object.create( Path.prototype ), { - - constructor: Shape, - - getPointsHoles: function ( divisions ) { - - var holesPts = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - holesPts[ i ] = this.holes[ i ].getPoints( divisions ); - - } - - return holesPts; - - }, - - // get points of shape and holes (keypoints based on segments parameter) - - extractPoints: function ( divisions ) { - - return { - - shape: this.getPoints( divisions ), - holes: this.getPointsHoles( divisions ) - - }; - - }, - - copy: function ( source ) { - - Path.prototype.copy.call( this, source ); - - this.holes = []; - - for ( var i = 0, l = source.holes.length; i < l; i ++ ) { - - var hole = source.holes[ i ]; - - this.holes.push( hole.clone() ); - - } - - return this; - - }, - - toJSON: function () { - - var data = Path.prototype.toJSON.call( this ); - - data.uuid = this.uuid; - data.holes = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - var hole = this.holes[ i ]; - data.holes.push( hole.toJSON() ); - - } - - return data; - - }, - - fromJSON: function ( json ) { - - Path.prototype.fromJSON.call( this, json ); - - this.uuid = json.uuid; - this.holes = []; - - for ( var i = 0, l = json.holes.length; i < l; i ++ ) { - - var hole = json.holes[ i ]; - this.holes.push( new Path().fromJSON( hole ) ); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Light( color, intensity ) { - - Object3D.call( this ); - - this.type = 'Light'; - - this.color = new Color( color ); - this.intensity = intensity !== undefined ? intensity : 1; - - this.receiveShadow = undefined; - - } - - Light.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Light, - - isLight: true, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.intensity = source.intensity; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - - if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); - - if ( this.distance !== undefined ) data.object.distance = this.distance; - if ( this.angle !== undefined ) data.object.angle = this.angle; - if ( this.decay !== undefined ) data.object.decay = this.decay; - if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; - - if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); - - return data; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function HemisphereLight( skyColor, groundColor, intensity ) { - - Light.call( this, skyColor, intensity ); - - this.type = 'HemisphereLight'; - - this.castShadow = undefined; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.groundColor = new Color( groundColor ); - - } - - HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: HemisphereLight, - - isHemisphereLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.groundColor.copy( source.groundColor ); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LightShadow( camera ) { - - this.camera = camera; - - this.bias = 0; - this.radius = 1; - - this.mapSize = new Vector2( 512, 512 ); - - this.map = null; - this.matrix = new Matrix4(); - - } - - Object.assign( LightShadow.prototype, { - - copy: function ( source ) { - - this.camera = source.camera.clone(); - - this.bias = source.bias; - this.radius = source.radius; - - this.mapSize.copy( source.mapSize ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - toJSON: function () { - - var object = {}; - - if ( this.bias !== 0 ) object.bias = this.bias; - if ( this.radius !== 1 ) object.radius = this.radius; - if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); - - object.camera = this.camera.toJSON( false ).object; - delete object.camera.matrix; - - return object; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function SpotLightShadow() { - - LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); - - } - - SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - - constructor: SpotLightShadow, - - isSpotLightShadow: true, - - update: function ( light ) { - - var camera = this.camera; - - var fov = _Math.RAD2DEG * 2 * light.angle; - var aspect = this.mapSize.width / this.mapSize.height; - var far = light.distance || camera.far; - - if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { - - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); - - } - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function SpotLight( color, intensity, distance, angle, penumbra, decay ) { - - Light.call( this, color, intensity ); - - this.type = 'SpotLight'; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.target = new Object3D(); - - Object.defineProperty( this, 'power', { - get: function () { - - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * Math.PI; - - }, - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / Math.PI; - - } - } ); - - this.distance = ( distance !== undefined ) ? distance : 0; - this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; - this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new SpotLightShadow(); - - } - - SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: SpotLight, - - isSpotLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function PointLight( color, intensity, distance, decay ) { - - Light.call( this, color, intensity ); - - this.type = 'PointLight'; - - Object.defineProperty( this, 'power', { - get: function () { - - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * 4 * Math.PI; - - }, - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / ( 4 * Math.PI ); - - } - } ); - - this.distance = ( distance !== undefined ) ? distance : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) ); - - } - - PointLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: PointLight, - - isPointLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.decay = source.decay; - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author arose / http://github.com/arose - */ - - function OrthographicCamera( left, right, top, bottom, near, far ) { - - Camera.call( this ); - - this.type = 'OrthographicCamera'; - - this.zoom = 1; - this.view = null; - - this.left = ( left !== undefined ) ? left : - 1; - this.right = ( right !== undefined ) ? right : 1; - this.top = ( top !== undefined ) ? top : 1; - this.bottom = ( bottom !== undefined ) ? bottom : - 1; - - this.near = ( near !== undefined ) ? near : 0.1; - this.far = ( far !== undefined ) ? far : 2000; - - this.updateProjectionMatrix(); - - } - - OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: OrthographicCamera, - - isOrthographicCamera: true, - - copy: function ( source, recursive ) { - - Camera.prototype.copy.call( this, source, recursive ); - - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - return this; - - }, - - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - }, - - clearViewOffset: function () { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - }, - - updateProjectionMatrix: function () { - - var dx = ( this.right - this.left ) / ( 2 * this.zoom ); - var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); - var cx = ( this.right + this.left ) / 2; - var cy = ( this.top + this.bottom ) / 2; - - var left = cx - dx; - var right = cx + dx; - var top = cy + dy; - var bottom = cy - dy; - - if ( this.view !== null && this.view.enabled ) { - - var zoomW = this.zoom / ( this.view.width / this.view.fullWidth ); - var zoomH = this.zoom / ( this.view.height / this.view.fullHeight ); - var scaleW = ( this.right - this.left ) / this.view.width; - var scaleH = ( this.top - this.bottom ) / this.view.height; - - left += scaleW * ( this.view.offsetX / zoomW ); - right = left + scaleW * ( this.view.width / zoomW ); - top -= scaleH * ( this.view.offsetY / zoomH ); - bottom = top - scaleH * ( this.view.height / zoomH ); - - } - - this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); - - this.projectionMatrixInverse.getInverse( this.projectionMatrix ); - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function DirectionalLightShadow( ) { - - LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); - - } - - DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - - constructor: DirectionalLightShadow - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function DirectionalLight( color, intensity ) { - - Light.call( this, color, intensity ); - - this.type = 'DirectionalLight'; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.target = new Object3D(); - - this.shadow = new DirectionalLightShadow(); - - } - - DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: DirectionalLight, - - isDirectionalLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AmbientLight( color, intensity ) { - - Light.call( this, color, intensity ); - - this.type = 'AmbientLight'; - - this.castShadow = undefined; - - } - - AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: AmbientLight, - - isAmbientLight: true - - } ); - - /** - * @author abelnation / http://github.com/abelnation - */ - - function RectAreaLight( color, intensity, width, height ) { - - Light.call( this, color, intensity ); - - this.type = 'RectAreaLight'; - - this.width = ( width !== undefined ) ? width : 10; - this.height = ( height !== undefined ) ? height : 10; - - } - - RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: RectAreaLight, - - isRectAreaLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.width = source.width; - this.height = source.height; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Light.prototype.toJSON.call( this, meta ); - - data.object.width = this.width; - data.object.height = this.height; - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function MaterialLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - this.textures = {}; - - } - - Object.assign( MaterialLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - var textures = this.textures; - - function getTexture( name ) { - - if ( textures[ name ] === undefined ) { - - console.warn( 'THREE.MaterialLoader: Undefined texture', name ); - - } - - return textures[ name ]; - - } - - var material = new Materials[ json.type ](); - - if ( json.uuid !== undefined ) material.uuid = json.uuid; - if ( json.name !== undefined ) material.name = json.name; - if ( json.color !== undefined ) material.color.setHex( json.color ); - if ( json.roughness !== undefined ) material.roughness = json.roughness; - if ( json.metalness !== undefined ) material.metalness = json.metalness; - if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); - if ( json.specular !== undefined ) material.specular.setHex( json.specular ); - if ( json.shininess !== undefined ) material.shininess = json.shininess; - if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat; - if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness; - if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; - if ( json.fog !== undefined ) material.fog = json.fog; - if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; - if ( json.blending !== undefined ) material.blending = json.blending; - if ( json.combine !== undefined ) material.combine = json.combine; - if ( json.side !== undefined ) material.side = json.side; - if ( json.opacity !== undefined ) material.opacity = json.opacity; - if ( json.transparent !== undefined ) material.transparent = json.transparent; - if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; - if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; - if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; - if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; - if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; - if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; - if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; - if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; - - if ( json.rotation !== undefined ) material.rotation = json.rotation; - - if ( json.linewidth !== 1 ) material.linewidth = json.linewidth; - if ( json.dashSize !== undefined ) material.dashSize = json.dashSize; - if ( json.gapSize !== undefined ) material.gapSize = json.gapSize; - if ( json.scale !== undefined ) material.scale = json.scale; - - if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset; - if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor; - if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits; - - if ( json.skinning !== undefined ) material.skinning = json.skinning; - if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets; - if ( json.dithering !== undefined ) material.dithering = json.dithering; - - if ( json.visible !== undefined ) material.visible = json.visible; - if ( json.userData !== undefined ) material.userData = json.userData; - - // Shader Material - - if ( json.uniforms !== undefined ) { - - for ( var name in json.uniforms ) { - - var uniform = json.uniforms[ name ]; - - material.uniforms[ name ] = {}; - - switch ( uniform.type ) { - - case 't': - material.uniforms[ name ].value = getTexture( uniform.value ); - break; - - case 'c': - material.uniforms[ name ].value = new Color().setHex( uniform.value ); - break; - - case 'v2': - material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); - break; - - case 'v3': - material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); - break; - - case 'v4': - material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); - break; - - case 'm3': - material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); - - case 'm4': - material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); - break; - - default: - material.uniforms[ name ].value = uniform.value; - - } - - } - - } - - if ( json.defines !== undefined ) material.defines = json.defines; - if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; - if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; - - if ( json.extensions !== undefined ) { - - for ( var key in json.extensions ) { - - material.extensions[ key ] = json.extensions[ key ]; - - } - - } - - // Deprecated - - if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading - - // for PointsMaterial - - if ( json.size !== undefined ) material.size = json.size; - if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; - - // maps - - if ( json.map !== undefined ) material.map = getTexture( json.map ); - if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap ); - - if ( json.alphaMap !== undefined ) { - - material.alphaMap = getTexture( json.alphaMap ); - material.transparent = true; - - } - - if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); - if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; - - if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); - if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType; - if ( json.normalScale !== undefined ) { - - var normalScale = json.normalScale; - - if ( Array.isArray( normalScale ) === false ) { - - // Blender exporter used to export a scalar. See #7459 - - normalScale = [ normalScale, normalScale ]; - - } - - material.normalScale = new Vector2().fromArray( normalScale ); - - } - - if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); - if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; - if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; - - if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); - if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); - - if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); - if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; - - if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); - - if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); - if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity; - - if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; - - if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); - if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; - - if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); - if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; - - if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); - - return material; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - }, - - setTextures: function ( value ) { - - this.textures = value; - return this; - - } - - } ); - - /** - * @author Don McCurdy / https://www.donmccurdy.com - */ - - var LoaderUtils = { - - decodeText: function ( array ) { - - if ( typeof TextDecoder !== 'undefined' ) { - - return new TextDecoder().decode( array ); - - } - - // Avoid the String.fromCharCode.apply(null, array) shortcut, which - // throws a "maximum call stack size exceeded" error for large arrays. - - var s = ''; - - for ( var i = 0, il = array.length; i < il; i ++ ) { - - // Implicitly assumes little-endian. - s += String.fromCharCode( array[ i ] ); - - } - - // Merges multi-byte utf-8 characters. - return decodeURIComponent( escape( s ) ); - - }, - - extractUrlBase: function ( url ) { - - var index = url.lastIndexOf( '/' ); - - if ( index === - 1 ) return './'; - - return url.substr( 0, index + 1 ); - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function BufferGeometryLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( BufferGeometryLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - var geometry = new BufferGeometry(); - - var index = json.data.index; - - if ( index !== undefined ) { - - var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); - geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); - - } - - var attributes = json.data.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); - - var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); - if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; - geometry.addAttribute( key, bufferAttribute ); - - } - - var morphAttributes = json.data.morphAttributes; - - if ( morphAttributes ) { - - for ( var key in morphAttributes ) { - - var attributeArray = morphAttributes[ key ]; - - var array = []; - - for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { - - var attribute = attributeArray[ i ]; - var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); - - var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); - if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; - array.push( bufferAttribute ); - - } - - geometry.morphAttributes[ key ] = array; - - } - - } - - var groups = json.data.groups || json.data.drawcalls || json.data.offsets; - - if ( groups !== undefined ) { - - for ( var i = 0, n = groups.length; i !== n; ++ i ) { - - var group = groups[ i ]; - - geometry.addGroup( group.start, group.count, group.materialIndex ); - - } - - } - - var boundingSphere = json.data.boundingSphere; - - if ( boundingSphere !== undefined ) { - - var center = new Vector3(); - - if ( boundingSphere.center !== undefined ) { - - center.fromArray( boundingSphere.center ); - - } - - geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); - - } - - if ( json.name ) geometry.name = json.name; - if ( json.userData ) geometry.userData = json.userData; - - return geometry; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - var TYPED_ARRAYS = { - Int8Array: Int8Array, - Uint8Array: Uint8Array, - // Workaround for IE11 pre KB2929437. See #11440 - Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, - Int16Array: Int16Array, - Uint16Array: Uint16Array, - Int32Array: Int32Array, - Uint32Array: Uint32Array, - Float32Array: Float32Array, - Float64Array: Float64Array - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ObjectLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - this.resourcePath = ''; - - } - - Object.assign( ObjectLoader.prototype, { - - crossOrigin: 'anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var path = ( this.path === undefined ) ? LoaderUtils.extractUrlBase( url ) : this.path; - this.resourcePath = this.resourcePath || path; - - var loader = new FileLoader( scope.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { - - var json = null; - - try { - - json = JSON.parse( text ); - - } catch ( error ) { - - if ( onError !== undefined ) onError( error ); - - console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); - - return; - - } - - var metadata = json.metadata; - - if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { - - console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); - return; - - } - - scope.parse( json, onLoad ); - - }, onProgress, onError ); - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - }, - - setResourcePath: function ( value ) { - - this.resourcePath = value; - return this; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - parse: function ( json, onLoad ) { - - var shapes = this.parseShape( json.shapes ); - var geometries = this.parseGeometries( json.geometries, shapes ); - - var images = this.parseImages( json.images, function () { - - if ( onLoad !== undefined ) onLoad( object ); - - } ); - - var textures = this.parseTextures( json.textures, images ); - var materials = this.parseMaterials( json.materials, textures ); - - var object = this.parseObject( json.object, geometries, materials ); - - if ( json.animations ) { - - object.animations = this.parseAnimations( json.animations ); - - } - - if ( json.images === undefined || json.images.length === 0 ) { - - if ( onLoad !== undefined ) onLoad( object ); - - } - - return object; - - }, - - parseShape: function ( json ) { - - var shapes = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var shape = new Shape().fromJSON( json[ i ] ); - - shapes[ shape.uuid ] = shape; - - } - - } - - return shapes; - - }, - - parseGeometries: function ( json, shapes ) { - - var geometries = {}; - - if ( json !== undefined ) { - - var bufferGeometryLoader = new BufferGeometryLoader(); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var geometry; - var data = json[ i ]; - - switch ( data.type ) { - - case 'PlaneGeometry': - case 'PlaneBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.widthSegments, - data.heightSegments - ); - - break; - - case 'BoxGeometry': - case 'BoxBufferGeometry': - case 'CubeGeometry': // backwards compatible - - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.depth, - data.widthSegments, - data.heightSegments, - data.depthSegments - ); - - break; - - case 'CircleGeometry': - case 'CircleBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.segments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'CylinderGeometry': - case 'CylinderBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radiusTop, - data.radiusBottom, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'ConeGeometry': - case 'ConeBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'SphereGeometry': - case 'SphereBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.widthSegments, - data.heightSegments, - data.phiStart, - data.phiLength, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'DodecahedronGeometry': - case 'DodecahedronBufferGeometry': - case 'IcosahedronGeometry': - case 'IcosahedronBufferGeometry': - case 'OctahedronGeometry': - case 'OctahedronBufferGeometry': - case 'TetrahedronGeometry': - case 'TetrahedronBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.detail - ); - - break; - - case 'RingGeometry': - case 'RingBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.innerRadius, - data.outerRadius, - data.thetaSegments, - data.phiSegments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'TorusGeometry': - case 'TorusBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.radialSegments, - data.tubularSegments, - data.arc - ); - - break; - - case 'TorusKnotGeometry': - case 'TorusKnotBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.tubularSegments, - data.radialSegments, - data.p, - data.q - ); - - break; - - case 'TubeGeometry': - case 'TubeBufferGeometry': - - // This only works for built-in curves (e.g. CatmullRomCurve3). - // User defined curves or instances of CurvePath will not be deserialized. - geometry = new Geometries[ data.type ]( - new Curves[ data.path.type ]().fromJSON( data.path ), - data.tubularSegments, - data.radius, - data.radialSegments, - data.closed - ); - - break; - - case 'LatheGeometry': - case 'LatheBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.points, - data.segments, - data.phiStart, - data.phiLength - ); - - break; - - case 'PolyhedronGeometry': - case 'PolyhedronBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.vertices, - data.indices, - data.radius, - data.details - ); - - break; - - case 'ShapeGeometry': - case 'ShapeBufferGeometry': - - var geometryShapes = []; - - for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { - - var shape = shapes[ data.shapes[ j ] ]; - - geometryShapes.push( shape ); - - } - - geometry = new Geometries[ data.type ]( - geometryShapes, - data.curveSegments - ); - - break; - - - case 'ExtrudeGeometry': - case 'ExtrudeBufferGeometry': - - var geometryShapes = []; - - for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { - - var shape = shapes[ data.shapes[ j ] ]; - - geometryShapes.push( shape ); - - } - - var extrudePath = data.options.extrudePath; - - if ( extrudePath !== undefined ) { - - data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); - - } - - geometry = new Geometries[ data.type ]( - geometryShapes, - data.options - ); - - break; - - case 'BufferGeometry': - - geometry = bufferGeometryLoader.parse( data ); - - break; - - case 'Geometry': - - if ( 'THREE' in window && 'LegacyJSONLoader' in THREE ) { - - var geometryLoader = new THREE.LegacyJSONLoader(); - geometry = geometryLoader.parse( data, this.resourcePath ).geometry; - - - } else { - - console.error( 'THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".' ); - - } - - break; - - default: - - console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); - - continue; - - } - - geometry.uuid = data.uuid; - - if ( data.name !== undefined ) geometry.name = data.name; - if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData; - - geometries[ data.uuid ] = geometry; - - } - - } - - return geometries; - - }, - - parseMaterials: function ( json, textures ) { - - var cache = {}; // MultiMaterial - var materials = {}; - - if ( json !== undefined ) { - - var loader = new MaterialLoader(); - loader.setTextures( textures ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.type === 'MultiMaterial' ) { - - // Deprecated - - var array = []; - - for ( var j = 0; j < data.materials.length; j ++ ) { - - var material = data.materials[ j ]; - - if ( cache[ material.uuid ] === undefined ) { - - cache[ material.uuid ] = loader.parse( material ); - - } - - array.push( cache[ material.uuid ] ); - - } - - materials[ data.uuid ] = array; - - } else { - - if ( cache[ data.uuid ] === undefined ) { - - cache[ data.uuid ] = loader.parse( data ); - - } - - materials[ data.uuid ] = cache[ data.uuid ]; - - } - - } - - } - - return materials; - - }, - - parseAnimations: function ( json ) { - - var animations = []; - - for ( var i = 0; i < json.length; i ++ ) { - - var data = json[ i ]; - - var clip = AnimationClip.parse( data ); - - if ( data.uuid !== undefined ) clip.uuid = data.uuid; - - animations.push( clip ); - - } - - return animations; - - }, - - parseImages: function ( json, onLoad ) { - - var scope = this; - var images = {}; - - function loadImage( url ) { - - scope.manager.itemStart( url ); - - return loader.load( url, function () { - - scope.manager.itemEnd( url ); - - }, undefined, function () { - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } ); - - } - - if ( json !== undefined && json.length > 0 ) { - - var manager = new LoadingManager( onLoad ); - - var loader = new ImageLoader( manager ); - loader.setCrossOrigin( this.crossOrigin ); - - for ( var i = 0, il = json.length; i < il; i ++ ) { - - var image = json[ i ]; - var url = image.url; - - if ( Array.isArray( url ) ) { - - // load array of images e.g CubeTexture - - images[ image.uuid ] = []; - - for ( var j = 0, jl = url.length; j < jl; j ++ ) { - - var currentUrl = url[ j ]; - - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl; - - images[ image.uuid ].push( loadImage( path ) ); - - } - - } else { - - // load single image - - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url; - - images[ image.uuid ] = loadImage( path ); - - } - - } - - } - - return images; - - }, - - parseTextures: function ( json, images ) { - - function parseConstant( value, type ) { - - if ( typeof value === 'number' ) return value; - - console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); - - return type[ value ]; - - } - - var textures = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.image === undefined ) { - - console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); - - } - - if ( images[ data.image ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); - - } - - var texture; - - if ( Array.isArray( images[ data.image ] ) ) { - - texture = new CubeTexture( images[ data.image ] ); - - } else { - - texture = new Texture( images[ data.image ] ); - - } - - texture.needsUpdate = true; - - texture.uuid = data.uuid; - - if ( data.name !== undefined ) texture.name = data.name; - - if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); - - if ( data.offset !== undefined ) texture.offset.fromArray( data.offset ); - if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat ); - if ( data.center !== undefined ) texture.center.fromArray( data.center ); - if ( data.rotation !== undefined ) texture.rotation = data.rotation; - - if ( data.wrap !== undefined ) { - - texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); - texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); - - } - - if ( data.format !== undefined ) texture.format = data.format; - if ( data.type !== undefined ) texture.type = data.type; - if ( data.encoding !== undefined ) texture.encoding = data.encoding; - - if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); - if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); - if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; - - if ( data.flipY !== undefined ) texture.flipY = data.flipY; - - if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha; - if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment; - - textures[ data.uuid ] = texture; - - } - - } - - return textures; - - }, - - parseObject: function ( data, geometries, materials ) { - - var object; - - function getGeometry( name ) { - - if ( geometries[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); - - } - - return geometries[ name ]; - - } - - function getMaterial( name ) { - - if ( name === undefined ) return undefined; - - if ( Array.isArray( name ) ) { - - var array = []; - - for ( var i = 0, l = name.length; i < l; i ++ ) { - - var uuid = name[ i ]; - - if ( materials[ uuid ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); - - } - - array.push( materials[ uuid ] ); - - } - - return array; - - } - - if ( materials[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', name ); - - } - - return materials[ name ]; - - } - - switch ( data.type ) { - - case 'Scene': - - object = new Scene(); - - if ( data.background !== undefined ) { - - if ( Number.isInteger( data.background ) ) { - - object.background = new Color( data.background ); - - } - - } - - if ( data.fog !== undefined ) { - - if ( data.fog.type === 'Fog' ) { - - object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); - - } else if ( data.fog.type === 'FogExp2' ) { - - object.fog = new FogExp2( data.fog.color, data.fog.density ); - - } - - } - - break; - - case 'PerspectiveCamera': - - object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); - - if ( data.focus !== undefined ) object.focus = data.focus; - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; - if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'OrthographicCamera': - - object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); - - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'AmbientLight': - - object = new AmbientLight( data.color, data.intensity ); - - break; - - case 'DirectionalLight': - - object = new DirectionalLight( data.color, data.intensity ); - - break; - - case 'PointLight': - - object = new PointLight( data.color, data.intensity, data.distance, data.decay ); - - break; - - case 'RectAreaLight': - - object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); - - break; - - case 'SpotLight': - - object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); - - break; - - case 'HemisphereLight': - - object = new HemisphereLight( data.color, data.groundColor, data.intensity ); - - break; - - case 'SkinnedMesh': - - console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); - - case 'Mesh': - - var geometry = getGeometry( data.geometry ); - var material = getMaterial( data.material ); - - if ( geometry.bones && geometry.bones.length > 0 ) { - - object = new SkinnedMesh( geometry, material ); - - } else { - - object = new Mesh( geometry, material ); - - } - - if ( data.drawMode !== undefined ) object.setDrawMode( data.drawMode ); - - break; - - case 'LOD': - - object = new LOD(); - - break; - - case 'Line': - - object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); - - break; - - case 'LineLoop': - - object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'LineSegments': - - object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'PointCloud': - case 'Points': - - object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'Sprite': - - object = new Sprite( getMaterial( data.material ) ); - - break; - - case 'Group': - - object = new Group(); - - break; - - default: - - object = new Object3D(); - - } - - object.uuid = data.uuid; - - if ( data.name !== undefined ) object.name = data.name; - - if ( data.matrix !== undefined ) { - - object.matrix.fromArray( data.matrix ); - - if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate; - if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale ); - - } else { - - if ( data.position !== undefined ) object.position.fromArray( data.position ); - if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); - if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion ); - if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); - - } - - if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; - if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; - - if ( data.shadow ) { - - if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias; - if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius; - if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize ); - if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera ); - - } - - if ( data.visible !== undefined ) object.visible = data.visible; - if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled; - if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder; - if ( data.userData !== undefined ) object.userData = data.userData; - if ( data.layers !== undefined ) object.layers.mask = data.layers; - - if ( data.children !== undefined ) { - - var children = data.children; - - for ( var i = 0; i < children.length; i ++ ) { - - object.add( this.parseObject( children[ i ], geometries, materials ) ); - - } - - } - - if ( data.type === 'LOD' ) { - - var levels = data.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - var level = levels[ l ]; - var child = object.getObjectByProperty( 'uuid', level.object ); - - if ( child !== undefined ) { - - object.addLevel( child, level.distance ); - - } - - } - - } - - return object; - - } - - } ); - - var TEXTURE_MAPPING = { - UVMapping: UVMapping, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - SphericalReflectionMapping: SphericalReflectionMapping, - CubeUVReflectionMapping: CubeUVReflectionMapping, - CubeUVRefractionMapping: CubeUVRefractionMapping - }; - - var TEXTURE_WRAPPING = { - RepeatWrapping: RepeatWrapping, - ClampToEdgeWrapping: ClampToEdgeWrapping, - MirroredRepeatWrapping: MirroredRepeatWrapping - }; - - var TEXTURE_FILTER = { - NearestFilter: NearestFilter, - NearestMipMapNearestFilter: NearestMipMapNearestFilter, - NearestMipMapLinearFilter: NearestMipMapLinearFilter, - LinearFilter: LinearFilter, - LinearMipMapNearestFilter: LinearMipMapNearestFilter, - LinearMipMapLinearFilter: LinearMipMapLinearFilter - }; - - /** - * @author thespite / http://clicktorelease.com/ - */ - - - function ImageBitmapLoader( manager ) { - - if ( typeof createImageBitmap === 'undefined' ) { - - console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); - - } - - if ( typeof fetch === 'undefined' ) { - - console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); - - } - - this.manager = manager !== undefined ? manager : DefaultLoadingManager; - this.options = undefined; - - } - - ImageBitmapLoader.prototype = { - - constructor: ImageBitmapLoader, - - setOptions: function setOptions( options ) { - - this.options = options; - - return this; - - }, - - load: function ( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - fetch( url ).then( function ( res ) { - - return res.blob(); - - } ).then( function ( blob ) { - - if ( scope.options === undefined ) { - - // Workaround for FireFox. It causes an error if you pass options. - return createImageBitmap( blob ); - - } else { - - return createImageBitmap( blob, scope.options ); - - } - - } ).then( function ( imageBitmap ) { - - Cache.add( url, imageBitmap ); - - if ( onLoad ) onLoad( imageBitmap ); - - scope.manager.itemEnd( url ); - - } ).catch( function ( e ) { - - if ( onError ) onError( e ); - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } ); - - scope.manager.itemStart( url ); - - }, - - setCrossOrigin: function ( /* value */ ) { - - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - }; - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" - **/ - - function ShapePath() { - - this.type = 'ShapePath'; - - this.color = new Color(); - - this.subPaths = []; - this.currentPath = null; - - } - - Object.assign( ShapePath.prototype, { - - moveTo: function ( x, y ) { - - this.currentPath = new Path(); - this.subPaths.push( this.currentPath ); - this.currentPath.moveTo( x, y ); - - }, - - lineTo: function ( x, y ) { - - this.currentPath.lineTo( x, y ); - - }, - - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - - this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); - - }, - - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); - - }, - - splineThru: function ( pts ) { - - this.currentPath.splineThru( pts ); - - }, - - toShapes: function ( isCCW, noHoles ) { - - function toShapesNoHoles( inSubpaths ) { - - var shapes = []; - - for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { - - var tmpPath = inSubpaths[ i ]; - - var tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - - shapes.push( tmpShape ); - - } - - return shapes; - - } - - function isPointInsidePolygon( inPt, inPolygon ) { - - var polyLen = inPolygon.length; - - // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - var inside = false; - for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { - - var edgeLowPt = inPolygon[ p ]; - var edgeHighPt = inPolygon[ q ]; - - var edgeDx = edgeHighPt.x - edgeLowPt.x; - var edgeDy = edgeHighPt.y - edgeLowPt.y; - - if ( Math.abs( edgeDy ) > Number.EPSILON ) { - - // not parallel - if ( edgeDy < 0 ) { - - edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; - edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; - - } - if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; - - if ( inPt.y === edgeLowPt.y ) { - - if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - - } else { - - var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); - if ( perpEdge === 0 ) return true; // inPt is on contour ? - if ( perpEdge < 0 ) continue; - inside = ! inside; // true intersection left of inPt - - } - - } else { - - // parallel or collinear - if ( inPt.y !== edgeLowPt.y ) continue; // parallel - // edge lies on the same horizontal line as inPt - if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || - ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! - // continue; - - } - - } - - return inside; - - } - - var isClockWise = ShapeUtils.isClockWise; - - var subPaths = this.subPaths; - if ( subPaths.length === 0 ) return []; - - if ( noHoles === true ) return toShapesNoHoles( subPaths ); - - - var solid, tmpPath, tmpShape, shapes = []; - - if ( subPaths.length === 1 ) { - - tmpPath = subPaths[ 0 ]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push( tmpShape ); - return shapes; - - } - - var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); - holesFirst = isCCW ? ! holesFirst : holesFirst; - - // console.log("Holes first", holesFirst); - - var betterShapeHoles = []; - var newShapes = []; - var newShapeHoles = []; - var mainIdx = 0; - var tmpPoints; - - newShapes[ mainIdx ] = undefined; - newShapeHoles[ mainIdx ] = []; - - for ( var i = 0, l = subPaths.length; i < l; i ++ ) { - - tmpPath = subPaths[ i ]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise( tmpPoints ); - solid = isCCW ? ! solid : solid; - - if ( solid ) { - - if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; - - newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; - newShapes[ mainIdx ].s.curves = tmpPath.curves; - - if ( holesFirst ) mainIdx ++; - newShapeHoles[ mainIdx ] = []; - - //console.log('cw', i); - - } else { - - newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); - - //console.log('ccw', i); - - } - - } - - // only Holes? -> probably all Shapes with wrong orientation - if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); - - - if ( newShapes.length > 1 ) { - - var ambiguous = false; - var toChange = []; - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - betterShapeHoles[ sIdx ] = []; - - } - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - var sho = newShapeHoles[ sIdx ]; - - for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { - - var ho = sho[ hIdx ]; - var hole_unassigned = true; - - for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { - - if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { - - if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); - if ( hole_unassigned ) { - - hole_unassigned = false; - betterShapeHoles[ s2Idx ].push( ho ); - - } else { - - ambiguous = true; - - } - - } - - } - if ( hole_unassigned ) { - - betterShapeHoles[ sIdx ].push( ho ); - - } - - } - - } - // console.log("ambiguous: ", ambiguous); - if ( toChange.length > 0 ) { - - // console.log("to change: ", toChange); - if ( ! ambiguous ) newShapeHoles = betterShapeHoles; - - } - - } - - var tmpHoles; - - for ( var i = 0, il = newShapes.length; i < il; i ++ ) { - - tmpShape = newShapes[ i ].s; - shapes.push( tmpShape ); - tmpHoles = newShapeHoles[ i ]; - - for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { - - tmpShape.holes.push( tmpHoles[ j ].h ); - - } - - } - - //console.log("shape", shapes); - - return shapes; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author mrdoob / http://mrdoob.com/ - */ - - - function Font( data ) { - - this.type = 'Font'; - - this.data = data; - - } - - Object.assign( Font.prototype, { - - isFont: true, - - generateShapes: function ( text, size ) { - - if ( size === undefined ) size = 100; - - var shapes = []; - var paths = createPaths( text, size, this.data ); - - for ( var p = 0, pl = paths.length; p < pl; p ++ ) { - - Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); - - } - - return shapes; - - } - - } ); - - function createPaths( text, size, data ) { - - var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988 - var scale = size / data.resolution; - var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; - - var paths = []; - - var offsetX = 0, offsetY = 0; - - for ( var i = 0; i < chars.length; i ++ ) { - - var char = chars[ i ]; - - if ( char === '\n' ) { - - offsetX = 0; - offsetY -= line_height; - - } else { - - var ret = createPath( char, scale, offsetX, offsetY, data ); - offsetX += ret.offsetX; - paths.push( ret.path ); - - } - - } - - return paths; - - } - - function createPath( char, scale, offsetX, offsetY, data ) { - - var glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; - - if ( ! glyph ) return; - - var path = new ShapePath(); - - var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; - - if ( glyph.o ) { - - var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); - - for ( var i = 0, l = outline.length; i < l; ) { - - var action = outline[ i ++ ]; - - switch ( action ) { - - case 'm': // moveTo - - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; - - path.moveTo( x, y ); - - break; - - case 'l': // lineTo - - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; - - path.lineTo( x, y ); - - break; - - case 'q': // quadraticCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - - path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); - - break; - - case 'b': // bezierCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - cpx2 = outline[ i ++ ] * scale + offsetX; - cpy2 = outline[ i ++ ] * scale + offsetY; - - path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); - - break; - - } - - } - - } - - return { offsetX: glyph.ha * scale, path: path }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function FontLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( FontLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { - - var json; - - try { - - json = JSON.parse( text ); - - } catch ( e ) { - - console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); - json = JSON.parse( text.substring( 65, text.length - 2 ) ); - - } - - var font = scope.parse( json ); - - if ( onLoad ) onLoad( font ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - return new Font( json ); - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Loader() {} - - Loader.Handlers = { - - handlers: [], - - add: function ( regex, loader ) { - - this.handlers.push( regex, loader ); - - }, - - get: function ( file ) { - - var handlers = this.handlers; - - for ( var i = 0, l = handlers.length; i < l; i += 2 ) { - - var regex = handlers[ i ]; - var loader = handlers[ i + 1 ]; - - if ( regex.test( file ) ) { - - return loader; - - } - - } - - return null; - - } - - }; - - Object.assign( Loader.prototype, { - - crossOrigin: 'anonymous', - - onLoadStart: function () {}, - - onLoadProgress: function () {}, - - onLoadComplete: function () {}, - - initMaterials: function ( materials, texturePath, crossOrigin ) { - - var array = []; - - for ( var i = 0; i < materials.length; ++ i ) { - - array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); - - } - - return array; - - }, - - createMaterial: ( function () { - - var BlendingMode = { - NoBlending: NoBlending, - NormalBlending: NormalBlending, - AdditiveBlending: AdditiveBlending, - SubtractiveBlending: SubtractiveBlending, - MultiplyBlending: MultiplyBlending, - CustomBlending: CustomBlending - }; - - var color = new Color(); - var textureLoader = new TextureLoader(); - var materialLoader = new MaterialLoader(); - - return function createMaterial( m, texturePath, crossOrigin ) { - - // convert from old material format - - var textures = {}; - - function loadTexture( path, repeat, offset, wrap, anisotropy ) { - - var fullPath = texturePath + path; - var loader = Loader.Handlers.get( fullPath ); - - var texture; - - if ( loader !== null ) { - - texture = loader.load( fullPath ); - - } else { - - textureLoader.setCrossOrigin( crossOrigin ); - texture = textureLoader.load( fullPath ); - - } - - if ( repeat !== undefined ) { - - texture.repeat.fromArray( repeat ); - - if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping; - if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping; - - } - - if ( offset !== undefined ) { - - texture.offset.fromArray( offset ); - - } - - if ( wrap !== undefined ) { - - if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping; - if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping; - - if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping; - if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping; - - } - - if ( anisotropy !== undefined ) { - - texture.anisotropy = anisotropy; - - } - - var uuid = _Math.generateUUID(); - - textures[ uuid ] = texture; - - return uuid; - - } - - // - - var json = { - uuid: _Math.generateUUID(), - type: 'MeshLambertMaterial' - }; - - for ( var name in m ) { - - var value = m[ name ]; - - switch ( name ) { - - case 'DbgColor': - case 'DbgIndex': - case 'opticalDensity': - case 'illumination': - break; - case 'DbgName': - json.name = value; - break; - case 'blending': - json.blending = BlendingMode[ value ]; - break; - case 'colorAmbient': - case 'mapAmbient': - console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' ); - break; - case 'colorDiffuse': - json.color = color.fromArray( value ).getHex(); - break; - case 'colorSpecular': - json.specular = color.fromArray( value ).getHex(); - break; - case 'colorEmissive': - json.emissive = color.fromArray( value ).getHex(); - break; - case 'specularCoef': - json.shininess = value; - break; - case 'shading': - if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; - if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; - if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial'; - break; - case 'mapDiffuse': - json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); - break; - case 'mapDiffuseRepeat': - case 'mapDiffuseOffset': - case 'mapDiffuseWrap': - case 'mapDiffuseAnisotropy': - break; - case 'mapEmissive': - json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy ); - break; - case 'mapEmissiveRepeat': - case 'mapEmissiveOffset': - case 'mapEmissiveWrap': - case 'mapEmissiveAnisotropy': - break; - case 'mapLight': - json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); - break; - case 'mapLightRepeat': - case 'mapLightOffset': - case 'mapLightWrap': - case 'mapLightAnisotropy': - break; - case 'mapAO': - json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); - break; - case 'mapAORepeat': - case 'mapAOOffset': - case 'mapAOWrap': - case 'mapAOAnisotropy': - break; - case 'mapBump': - json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); - break; - case 'mapBumpScale': - json.bumpScale = value; - break; - case 'mapBumpRepeat': - case 'mapBumpOffset': - case 'mapBumpWrap': - case 'mapBumpAnisotropy': - break; - case 'mapNormal': - json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); - break; - case 'mapNormalFactor': - json.normalScale = value; - break; - case 'mapNormalRepeat': - case 'mapNormalOffset': - case 'mapNormalWrap': - case 'mapNormalAnisotropy': - break; - case 'mapSpecular': - json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); - break; - case 'mapSpecularRepeat': - case 'mapSpecularOffset': - case 'mapSpecularWrap': - case 'mapSpecularAnisotropy': - break; - case 'mapMetalness': - json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy ); - break; - case 'mapMetalnessRepeat': - case 'mapMetalnessOffset': - case 'mapMetalnessWrap': - case 'mapMetalnessAnisotropy': - break; - case 'mapRoughness': - json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy ); - break; - case 'mapRoughnessRepeat': - case 'mapRoughnessOffset': - case 'mapRoughnessWrap': - case 'mapRoughnessAnisotropy': - break; - case 'mapAlpha': - json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); - break; - case 'mapAlphaRepeat': - case 'mapAlphaOffset': - case 'mapAlphaWrap': - case 'mapAlphaAnisotropy': - break; - case 'flipSided': - json.side = BackSide; - break; - case 'doubleSided': - json.side = DoubleSide; - break; - case 'transparency': - console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' ); - json.opacity = value; - break; - case 'depthTest': - case 'depthWrite': - case 'colorWrite': - case 'opacity': - case 'reflectivity': - case 'transparent': - case 'visible': - case 'wireframe': - json[ name ] = value; - break; - case 'vertexColors': - if ( value === true ) json.vertexColors = VertexColors; - if ( value === 'face' ) json.vertexColors = FaceColors; - break; - default: - console.error( 'THREE.Loader.createMaterial: Unsupported', name, value ); - break; - - } - - } - - if ( json.type === 'MeshBasicMaterial' ) delete json.emissive; - if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; - - if ( json.opacity < 1 ) json.transparent = true; - - materialLoader.setTextures( textures ); - - return materialLoader.parse( json ); - - }; - - } )() - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var context; - - var AudioContext = { - - getContext: function () { - - if ( context === undefined ) { - - context = new ( window.AudioContext || window.webkitAudioContext )(); - - } - - return context; - - }, - - setContext: function ( value ) { - - context = value; - - } - - }; - - /** - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - - function AudioLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( AudioLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.setPath( this.path ); - loader.load( url, function ( buffer ) { - - // Create a copy of the buffer. The `decodeAudioData` method - // detaches the buffer when complete, preventing reuse. - var bufferCopy = buffer.slice( 0 ); - - var context = AudioContext.getContext(); - context.decodeAudioData( bufferCopy, function ( audioBuffer ) { - - onLoad( audioBuffer ); - - } ); - - }, onProgress, onError ); - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * Primary reference: - * https://graphics.stanford.edu/papers/envmap/envmap.pdf - * - * Secondary reference: - * https://www.ppsloan.org/publications/StupidSH36.pdf - */ - - // 3-band SH defined by 9 coefficients - - function SphericalHarmonics3() { - - this.coefficients = []; - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients.push( new Vector3() ); - - } - - } - - Object.assign( SphericalHarmonics3.prototype, { - - isSphericalHarmonics3: true, - - set: function ( coefficients ) { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].copy( coefficients[ i ] ); - - } - - return this; - - }, - - zero: function () { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].set( 0, 0, 0 ); - - } - - return this; - - }, - - // get the radiance in the direction of the normal - // target is a Vector3 - getAt: function ( normal, target ) { - - // normal is assumed to be unit length - - var x = normal.x, y = normal.y, z = normal.z; - - var coeff = this.coefficients; - - // band 0 - target = coeff[ 0 ] * 0.282095; - - // band 1 - target += coeff[ 1 ] * 0.488603 * y; - target += coeff[ 2 ] * 0.488603 * z; - target += coeff[ 3 ] * 0.488603 * x; - - // band 2 - target += coeff[ 4 ] * 1.092548 * ( x * y ); - target += coeff[ 5 ] * 1.092548 * ( y * z ); - target += coeff[ 6 ] * 0.315392 * ( 3.0 * z * z - 1.0 ); - target += coeff[ 7 ] * 1.092548 * ( x * z ); - target += coeff[ 8 ] * 0.546274 * ( x * x - y * y ); - - return target; - - }, - - // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal - // target is a Vector3 - // https://graphics.stanford.edu/papers/envmap/envmap.pdf - getIrradianceAt: function ( normal, target ) { - - // normal is assumed to be unit length - - var x = normal.x, y = normal.y, z = normal.z; - - var coeff = this.coefficients; - - // band 0 - target = coeff[ 0 ] * 0.886227; // π * 0.282095 - - // band 1 - target += coeff[ 1 ] * 2.0 * 0.511664 * y; // ( 2 * π / 3 ) * 0.488603 - target += coeff[ 2 ] * 2.0 * 0.511664 * z; - target += coeff[ 3 ] * 2.0 * 0.511664 * x; - - // band 2 - target += coeff[ 4 ] * 2.0 * 0.429043 * x * y; // ( π / 4 ) * 1.092548 - target += coeff[ 5 ] * 2.0 * 0.429043 * y * z; - target += coeff[ 6 ] * ( 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 - target += coeff[ 7 ] * 2.0 * 0.429043 * x * z; - target += coeff[ 8 ] * 0.429043 * ( x * x - y * y ); // ( π / 4 ) * 0.546274 - - return target; - - }, - - add: function ( sh ) { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].add( sh.coefficients[ i ] ); - - } - - return this; - - }, - - - scale: function ( s ) { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].multiplyScalar( s ); - - } - - return this; - - }, - - lerp: function ( sh, alpha ) { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); - - } - - return this; - - }, - - equals: function ( sh ) { - - for ( var i = 0; i < 9; i ++ ) { - - if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { - - return false; - - } - - } - - return true; - - }, - - copy: function ( sh ) { - - return this.set( sh.coefficients ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - fromArray: function ( array ) { - - var coefficients = this.coefficients; - - for ( var i = 0; i < 9; i ++ ) { - - coefficients[ i ].fromArray( array, i * 3 ); - - } - - return this; - - }, - - toArray: function () { - - var array = []; - var coefficients = this.coefficients; - - for ( var i = 0; i < 9; i ++ ) { - - coefficients[ i ].toArray( array, i * 3 ); - - } - - return array; - - } - - } ); - - Object.assign( SphericalHarmonics3, { - - // evaluate the basis functions - // shBasis is an Array[ 9 ] - getBasisAt: function ( normal, shBasis ) { - - // normal is assumed to be unit length - - var x = normal.x, y = normal.y, z = normal.z; - - // band 0 - shBasis[ 0 ] = 0.282095; - - // band 1 - shBasis[ 1 ] = 0.488603 * y; - shBasis[ 2 ] = 0.488603 * z; - shBasis[ 3 ] = 0.488603 * x; - - // band 2 - shBasis[ 4 ] = 1.092548 * x * y; - shBasis[ 5 ] = 1.092548 * y * z; - shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); - shBasis[ 7 ] = 1.092548 * x * z; - shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); - - } - - } ); - - /** - * @author WestLangley / http://github.com/WestLangley - * - * A LightProbe is a source of indirect-diffuse light - */ - - function LightProbe( sh, intensity ) { - - Light.call( this, undefined, intensity ); - - this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3(); - - } - - LightProbe.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: LightProbe, - - isLightProbe: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.sh.copy( source.sh ); - this.intensity = source.intensity; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Light.prototype.toJSON.call( this, meta ); - - // data.sh = this.sh.toArray(); // todo - - return data; - - } - - } ); - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function HemisphereLightProbe( skyColor, groundColor, intensity ) { - - LightProbe.call( this, undefined, intensity ); - - var color1 = new Color().set( skyColor ); - var color2 = new Color().set( groundColor ); - - var sky = new Vector3( color1.r, color1.g, color1.b ); - var ground = new Vector3( color2.r, color2.g, color2.b ); - - // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); - var c0 = Math.sqrt( Math.PI ); - var c1 = c0 * Math.sqrt( 0.75 ); - - this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 ); - this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 ); - - } - - HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { - - constructor: HemisphereLightProbe, - - isHemisphereLightProbe: true, - - copy: function ( source ) { // modifying colors not currently supported - - LightProbe.prototype.copy.call( this, source ); - - return this; - - }, - - toJSON: function ( meta ) { - - var data = LightProbe.prototype.toJSON.call( this, meta ); - - // data.sh = this.sh.toArray(); // todo - - return data; - - } - - } ); - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function AmbientLightProbe( color, intensity ) { - - LightProbe.call( this, undefined, intensity ); - - var color1 = new Color().set( color ); - - // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); - this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) ); - - } - - AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { - - constructor: AmbientLightProbe, - - isAmbientLightProbe: true, - - copy: function ( source ) { // modifying color not currently supported - - LightProbe.prototype.copy.call( this, source ); - - return this; - - }, - - toJSON: function ( meta ) { - - var data = LightProbe.prototype.toJSON.call( this, meta ); - - // data.sh = this.sh.toArray(); // todo - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function StereoCamera() { - - this.type = 'StereoCamera'; - - this.aspect = 1; - - this.eyeSep = 0.064; - - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable( 1 ); - this.cameraL.matrixAutoUpdate = false; - - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable( 2 ); - this.cameraR.matrixAutoUpdate = false; - - } - - Object.assign( StereoCamera.prototype, { - - update: ( function () { - - var instance, focus, fov, aspect, near, far, zoom, eyeSep; - - var eyeRight = new Matrix4(); - var eyeLeft = new Matrix4(); - - return function update( camera ) { - - var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov || - aspect !== camera.aspect * this.aspect || near !== camera.near || - far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep; - - if ( needsUpdate ) { - - instance = this; - focus = camera.focus; - fov = camera.fov; - aspect = camera.aspect * this.aspect; - near = camera.near; - far = camera.far; - zoom = camera.zoom; - - // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ - - var projectionMatrix = camera.projectionMatrix.clone(); - eyeSep = this.eyeSep / 2; - var eyeSepOnProjection = eyeSep * near / focus; - var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom; - var xmin, xmax; - - // translate xOffset - - eyeLeft.elements[ 12 ] = - eyeSep; - eyeRight.elements[ 12 ] = eyeSep; - - // for left eye - - xmin = - ymax * aspect + eyeSepOnProjection; - xmax = ymax * aspect + eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraL.projectionMatrix.copy( projectionMatrix ); - - // for right eye - - xmin = - ymax * aspect - eyeSepOnProjection; - xmax = ymax * aspect - eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraR.projectionMatrix.copy( projectionMatrix ); - - } - - this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft ); - this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight ); - - }; - - } )() - - } ); - - /** - * Camera for rendering cube maps - * - renders scene into axis-aligned cube - * - * @author alteredq / http://alteredqualia.com/ - */ - - var fov = 90, aspect = 1; - - function CubeCamera( near, far, cubeResolution, options ) { - - Object3D.call( this ); - - this.type = 'CubeCamera'; - - var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); - cameraPX.up.set( 0, - 1, 0 ); - cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); - this.add( cameraPX ); - - var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); - cameraNX.up.set( 0, - 1, 0 ); - cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); - this.add( cameraNX ); - - var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); - cameraPY.up.set( 0, 0, 1 ); - cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); - this.add( cameraPY ); - - var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); - cameraNY.up.set( 0, 0, - 1 ); - cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); - this.add( cameraNY ); - - var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraPZ.up.set( 0, - 1, 0 ); - cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); - this.add( cameraPZ ); - - var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraNZ.up.set( 0, - 1, 0 ); - cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); - this.add( cameraNZ ); - - options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; - - this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); - this.renderTarget.texture.name = "CubeCamera"; - - this.update = function ( renderer, scene ) { - - if ( this.parent === null ) this.updateMatrixWorld(); - - var currentRenderTarget = renderer.getRenderTarget(); - - var renderTarget = this.renderTarget; - var generateMipmaps = renderTarget.texture.generateMipmaps; - - renderTarget.texture.generateMipmaps = false; - - renderer.setRenderTarget( renderTarget, 0 ); - renderer.render( scene, cameraPX ); - - renderer.setRenderTarget( renderTarget, 1 ); - renderer.render( scene, cameraNX ); - - renderer.setRenderTarget( renderTarget, 2 ); - renderer.render( scene, cameraPY ); - - renderer.setRenderTarget( renderTarget, 3 ); - renderer.render( scene, cameraNY ); - - renderer.setRenderTarget( renderTarget, 4 ); - renderer.render( scene, cameraPZ ); - - renderTarget.texture.generateMipmaps = generateMipmaps; - - renderer.setRenderTarget( renderTarget, 5 ); - renderer.render( scene, cameraNZ ); - - renderer.setRenderTarget( currentRenderTarget ); - - }; - - this.clear = function ( renderer, color, depth, stencil ) { - - var currentRenderTarget = renderer.getRenderTarget(); - - var renderTarget = this.renderTarget; - - for ( var i = 0; i < 6; i ++ ) { - - renderer.setRenderTarget( renderTarget, i ); - - renderer.clear( color, depth, stencil ); - - } - - renderer.setRenderTarget( currentRenderTarget ); - - }; - - } - - CubeCamera.prototype = Object.create( Object3D.prototype ); - CubeCamera.prototype.constructor = CubeCamera; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Clock( autoStart ) { - - this.autoStart = ( autoStart !== undefined ) ? autoStart : true; - - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - - this.running = false; - - } - - Object.assign( Clock.prototype, { - - start: function () { - - this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 - - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; - - }, - - stop: function () { - - this.getElapsedTime(); - this.running = false; - this.autoStart = false; - - }, - - getElapsedTime: function () { - - this.getDelta(); - return this.elapsedTime; - - }, - - getDelta: function () { - - var diff = 0; - - if ( this.autoStart && ! this.running ) { - - this.start(); - return 0; - - } - - if ( this.running ) { - - var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); - - diff = ( newTime - this.oldTime ) / 1000; - this.oldTime = newTime; - - this.elapsedTime += diff; - - } - - return diff; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AudioListener() { - - Object3D.call( this ); - - this.type = 'AudioListener'; - - this.context = AudioContext.getContext(); - - this.gain = this.context.createGain(); - this.gain.connect( this.context.destination ); - - this.filter = null; - - this.timeDelta = 0; - - } - - AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: AudioListener, - - getInput: function () { - - return this.gain; - - }, - - removeFilter: function ( ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - this.gain.connect( this.context.destination ); - this.filter = null; - - } - - return this; - - }, - - getFilter: function () { - - return this.filter; - - }, - - setFilter: function ( value ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - - } else { - - this.gain.disconnect( this.context.destination ); - - } - - this.filter = value; - this.gain.connect( this.filter ); - this.filter.connect( this.context.destination ); - - return this; - - }, - - getMasterVolume: function () { - - return this.gain.gain.value; - - }, - - setMasterVolume: function ( value ) { - - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - - return this; - - }, - - updateMatrixWorld: ( function () { - - var position = new Vector3(); - var quaternion = new Quaternion(); - var scale = new Vector3(); - - var orientation = new Vector3(); - var clock = new Clock(); - - return function updateMatrixWorld( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - var listener = this.context.listener; - var up = this.up; - - this.timeDelta = clock.getDelta(); - - this.matrixWorld.decompose( position, quaternion, scale ); - - orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); - - if ( listener.positionX ) { - - // code path for Chrome (see #14393) - - var endTime = this.context.currentTime + this.timeDelta; - - listener.positionX.linearRampToValueAtTime( position.x, endTime ); - listener.positionY.linearRampToValueAtTime( position.y, endTime ); - listener.positionZ.linearRampToValueAtTime( position.z, endTime ); - listener.forwardX.linearRampToValueAtTime( orientation.x, endTime ); - listener.forwardY.linearRampToValueAtTime( orientation.y, endTime ); - listener.forwardZ.linearRampToValueAtTime( orientation.z, endTime ); - listener.upX.linearRampToValueAtTime( up.x, endTime ); - listener.upY.linearRampToValueAtTime( up.y, endTime ); - listener.upZ.linearRampToValueAtTime( up.z, endTime ); - - } else { - - listener.setPosition( position.x, position.y, position.z ); - listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); - - } - - }; - - } )() - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - - function Audio( listener ) { - - Object3D.call( this ); - - this.type = 'Audio'; - - this.listener = listener; - this.context = listener.context; - - this.gain = this.context.createGain(); - this.gain.connect( listener.getInput() ); - - this.autoplay = false; - - this.buffer = null; - this.detune = 0; - this.loop = false; - this.startTime = 0; - this.offset = 0; - this.playbackRate = 1; - this.isPlaying = false; - this.hasPlaybackControl = true; - this.sourceType = 'empty'; - - this.filters = []; - - } - - Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Audio, - - getOutput: function () { - - return this.gain; - - }, - - setNodeSource: function ( audioNode ) { - - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); - - return this; - - }, - - setMediaElementSource: function ( mediaElement ) { - - this.hasPlaybackControl = false; - this.sourceType = 'mediaNode'; - this.source = this.context.createMediaElementSource( mediaElement ); - this.connect(); - - return this; - - }, - - setBuffer: function ( audioBuffer ) { - - this.buffer = audioBuffer; - this.sourceType = 'buffer'; - - if ( this.autoplay ) this.play(); - - return this; - - }, - - play: function () { - - if ( this.isPlaying === true ) { - - console.warn( 'THREE.Audio: Audio is already playing.' ); - return; - - } - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - var source = this.context.createBufferSource(); - - source.buffer = this.buffer; - source.loop = this.loop; - source.onended = this.onEnded.bind( this ); - this.startTime = this.context.currentTime; - source.start( this.startTime, this.offset ); - - this.isPlaying = true; - - this.source = source; - - this.setDetune( this.detune ); - this.setPlaybackRate( this.playbackRate ); - - return this.connect(); - - }, - - pause: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - if ( this.isPlaying === true ) { - - this.source.stop(); - this.source.onended = null; - this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate; - this.isPlaying = false; - - } - - return this; - - }, - - stop: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.source.stop(); - this.source.onended = null; - this.offset = 0; - this.isPlaying = false; - - return this; - - }, - - connect: function () { - - if ( this.filters.length > 0 ) { - - this.source.connect( this.filters[ 0 ] ); - - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].connect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); - - } else { - - this.source.connect( this.getOutput() ); - - } - - return this; - - }, - - disconnect: function () { - - if ( this.filters.length > 0 ) { - - this.source.disconnect( this.filters[ 0 ] ); - - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].disconnect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); - - } else { - - this.source.disconnect( this.getOutput() ); - - } - - return this; - - }, - - getFilters: function () { - - return this.filters; - - }, - - setFilters: function ( value ) { - - if ( ! value ) value = []; - - if ( this.isPlaying === true ) { - - this.disconnect(); - this.filters = value; - this.connect(); - - } else { - - this.filters = value; - - } - - return this; - - }, - - setDetune: function ( value ) { - - this.detune = value; - - if ( this.source.detune === undefined ) return; // only set detune when available - - if ( this.isPlaying === true ) { - - this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); - - } - - return this; - - }, - - getDetune: function () { - - return this.detune; - - }, - - getFilter: function () { - - return this.getFilters()[ 0 ]; - - }, - - setFilter: function ( filter ) { - - return this.setFilters( filter ? [ filter ] : [] ); - - }, - - setPlaybackRate: function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.playbackRate = value; - - if ( this.isPlaying === true ) { - - this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); - - } - - return this; - - }, - - getPlaybackRate: function () { - - return this.playbackRate; - - }, - - onEnded: function () { - - this.isPlaying = false; - - }, - - getLoop: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return false; - - } - - return this.loop; - - }, - - setLoop: function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.loop = value; - - if ( this.isPlaying === true ) { - - this.source.loop = this.loop; - - } - - return this; - - }, - - getVolume: function () { - - return this.gain.gain.value; - - }, - - setVolume: function ( value ) { - - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function PositionalAudio( listener ) { - - Audio.call( this, listener ); - - this.panner = this.context.createPanner(); - this.panner.connect( this.gain ); - - } - - PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { - - constructor: PositionalAudio, - - getOutput: function () { - - return this.panner; - - }, - - getRefDistance: function () { - - return this.panner.refDistance; - - }, - - setRefDistance: function ( value ) { - - this.panner.refDistance = value; - - return this; - - }, - - getRolloffFactor: function () { - - return this.panner.rolloffFactor; - - }, - - setRolloffFactor: function ( value ) { - - this.panner.rolloffFactor = value; - - return this; - - }, - - getDistanceModel: function () { - - return this.panner.distanceModel; - - }, - - setDistanceModel: function ( value ) { - - this.panner.distanceModel = value; - - return this; - - }, - - getMaxDistance: function () { - - return this.panner.maxDistance; - - }, - - setMaxDistance: function ( value ) { - - this.panner.maxDistance = value; - - return this; - - }, - - setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) { - - this.panner.coneInnerAngle = coneInnerAngle; - this.panner.coneOuterAngle = coneOuterAngle; - this.panner.coneOuterGain = coneOuterGain; - - return this; - - }, - - updateMatrixWorld: ( function () { - - var position = new Vector3(); - var quaternion = new Quaternion(); - var scale = new Vector3(); - - var orientation = new Vector3(); - - return function updateMatrixWorld( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - if ( this.hasPlaybackControl === true && this.isPlaying === false ) return; - - this.matrixWorld.decompose( position, quaternion, scale ); - - orientation.set( 0, 0, 1 ).applyQuaternion( quaternion ); - - var panner = this.panner; - - if ( panner.positionX ) { - - // code path for Chrome and Firefox (see #14393) - - var endTime = this.context.currentTime + this.listener.timeDelta; - - panner.positionX.linearRampToValueAtTime( position.x, endTime ); - panner.positionY.linearRampToValueAtTime( position.y, endTime ); - panner.positionZ.linearRampToValueAtTime( position.z, endTime ); - panner.orientationX.linearRampToValueAtTime( orientation.x, endTime ); - panner.orientationY.linearRampToValueAtTime( orientation.y, endTime ); - panner.orientationZ.linearRampToValueAtTime( orientation.z, endTime ); - - } else { - - panner.setPosition( position.x, position.y, position.z ); - panner.setOrientation( orientation.x, orientation.y, orientation.z ); - - } - - }; - - } )() - - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AudioAnalyser( audio, fftSize ) { - - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; - - this.data = new Uint8Array( this.analyser.frequencyBinCount ); - - audio.getOutput().connect( this.analyser ); - - } - - Object.assign( AudioAnalyser.prototype, { - - getFrequencyData: function () { - - this.analyser.getByteFrequencyData( this.data ); - - return this.data; - - }, - - getAverageFrequency: function () { - - var value = 0, data = this.getFrequencyData(); - - for ( var i = 0; i < data.length; i ++ ) { - - value += data[ i ]; - - } - - return value / data.length; - - } - - } ); - - /** - * - * Buffered scene graph property that allows weighted accumulation. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function PropertyMixer( binding, typeName, valueSize ) { - - this.binding = binding; - this.valueSize = valueSize; - - var bufferType = Float64Array, - mixFunction; - - switch ( typeName ) { - - case 'quaternion': - mixFunction = this._slerp; - break; - - case 'string': - case 'bool': - bufferType = Array; - mixFunction = this._select; - break; - - default: - mixFunction = this._lerp; - - } - - this.buffer = new bufferType( valueSize * 4 ); - // layout: [ incoming | accu0 | accu1 | orig ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - - this._mixBufferRegion = mixFunction; - - this.cumulativeWeight = 0; - - this.useCount = 0; - this.referenceCount = 0; - - } - - Object.assign( PropertyMixer.prototype, { - - // accumulate data in the 'incoming' region into 'accu' - accumulate: function ( accuIndex, weight ) { - - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place - - var buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride, - - currentWeight = this.cumulativeWeight; - - if ( currentWeight === 0 ) { - - // accuN := incoming * weight - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ offset + i ] = buffer[ i ]; - - } - - currentWeight = weight; - - } else { - - // accuN := accuN + incoming * weight - - currentWeight += weight; - var mix = weight / currentWeight; - this._mixBufferRegion( buffer, offset, 0, mix, stride ); - - } - - this.cumulativeWeight = currentWeight; - - }, - - // apply the state of 'accu' to the binding when accus differ - apply: function ( accuIndex ) { - - var stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, - - weight = this.cumulativeWeight, - - binding = this.binding; - - this.cumulativeWeight = 0; - - if ( weight < 1 ) { - - // accuN := accuN + original * ( 1 - cumulativeWeight ) - - var originalValueOffset = stride * 3; - - this._mixBufferRegion( - buffer, offset, originalValueOffset, 1 - weight, stride ); - - } - - for ( var i = stride, e = stride + stride; i !== e; ++ i ) { - - if ( buffer[ i ] !== buffer[ i + stride ] ) { - - // value has changed -> update scene graph - - binding.setValue( buffer, offset ); - break; - - } - - } - - }, - - // remember the state of the bound property and copy it to both accus - saveOriginalState: function () { - - var binding = this.binding; - - var buffer = this.buffer, - stride = this.valueSize, - - originalValueOffset = stride * 3; - - binding.getValue( buffer, originalValueOffset ); - - // accu[0..1] := orig -- initially detect changes against the original - for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { - - buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; - - } - - this.cumulativeWeight = 0; - - }, - - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState: function () { - - var originalValueOffset = this.valueSize * 3; - this.binding.setValue( this.buffer, originalValueOffset ); - - }, - - - // mix functions - - _select: function ( buffer, dstOffset, srcOffset, t, stride ) { - - if ( t >= 0.5 ) { - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; - - } - - } - - }, - - _slerp: function ( buffer, dstOffset, srcOffset, t ) { - - Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); - - }, - - _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { - - var s = 1 - t; - - for ( var i = 0; i !== stride; ++ i ) { - - var j = dstOffset + i; - - buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; - - } - - } - - } ); - - /** - * - * A reference to a real property in the scene graph. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - // Characters [].:/ are reserved for track binding syntax. - var RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; - - function Composite( targetGroup, path, optionalParsedPath ) { - - var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); - - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_( path, parsedPath ); - - } - - Object.assign( Composite.prototype, { - - getValue: function ( array, offset ) { - - this.bind(); // bind all binding - - var firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[ firstValidIndex ]; - - // and only call .getValue on the first - if ( binding !== undefined ) binding.getValue( array, offset ); - - }, - - setValue: function ( array, offset ) { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].setValue( array, offset ); - - } - - }, - - bind: function () { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].bind(); - - } - - }, - - unbind: function () { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].unbind(); - - } - - } - - } ); - - - function PropertyBinding( rootNode, path, parsedPath ) { - - this.path = path; - this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); - - this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; - - this.rootNode = rootNode; - - } - - Object.assign( PropertyBinding, { - - Composite: Composite, - - create: function ( root, path, parsedPath ) { - - if ( ! ( root && root.isAnimationObjectGroup ) ) { - - return new PropertyBinding( root, path, parsedPath ); - - } else { - - return new PropertyBinding.Composite( root, path, parsedPath ); - - } - - }, - - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - sanitizeNodeName: ( function () { - - var reservedRe = new RegExp( '[' + RESERVED_CHARS_RE + ']', 'g' ); - - return function sanitizeNodeName( name ) { - - return name.replace( /\s/g, '_' ).replace( reservedRe, '' ); - - }; - - }() ), - - parseTrackName: function () { - - // Attempts to allow node names from any language. ES5's `\w` regexp matches - // only latin characters, and the unicode \p{L} is not yet supported. So - // instead, we exclude reserved characters and match everything else. - var wordChar = '[^' + RESERVED_CHARS_RE + ']'; - var wordCharOrDot = '[^' + RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; - - // Parent directories, delimited by '/' or ':'. Currently unused, but must - // be matched to parse the rest of the track name. - var directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', wordChar ); - - // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. - var nodeRe = /(WCOD+)?/.source.replace( 'WCOD', wordCharOrDot ); - - // Object on target node, and accessor. May not contain reserved - // characters. Accessor may contain any character except closing bracket. - var objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', wordChar ); - - // Property and accessor. May not contain reserved characters. Accessor may - // contain any non-bracket characters. - var propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', wordChar ); - - var trackRe = new RegExp( '' - + '^' - + directoryRe - + nodeRe - + objectRe - + propertyRe - + '$' - ); - - var supportedObjectNames = [ 'material', 'materials', 'bones' ]; - - return function parseTrackName( trackName ) { - - var matches = trackRe.exec( trackName ); - - if ( ! matches ) { - - throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); - - } - - var results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[ 2 ], - objectName: matches[ 3 ], - objectIndex: matches[ 4 ], - propertyName: matches[ 5 ], // required - propertyIndex: matches[ 6 ] - }; - - var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); - - if ( lastDot !== undefined && lastDot !== - 1 ) { - - var objectName = results.nodeName.substring( lastDot + 1 ); - - // Object names must be checked against a whitelist. Otherwise, there - // is no way to parse 'foo.bar.baz': 'baz' must be a property, but - // 'bar' could be the objectName, or part of a nodeName (which can - // include '.' characters). - if ( supportedObjectNames.indexOf( objectName ) !== - 1 ) { - - results.nodeName = results.nodeName.substring( 0, lastDot ); - results.objectName = objectName; - - } - - } - - if ( results.propertyName === null || results.propertyName.length === 0 ) { - - throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); - - } - - return results; - - }; - - }(), - - findNode: function ( root, nodeName ) { - - if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { - - return root; - - } - - // search into skeleton bones. - if ( root.skeleton ) { - - var bone = root.skeleton.getBoneByName( nodeName ); - - if ( bone !== undefined ) { - - return bone; - - } - - } - - // search into node subtree. - if ( root.children ) { - - var searchNodeSubtree = function ( children ) { - - for ( var i = 0; i < children.length; i ++ ) { - - var childNode = children[ i ]; - - if ( childNode.name === nodeName || childNode.uuid === nodeName ) { - - return childNode; - - } - - var result = searchNodeSubtree( childNode.children ); - - if ( result ) return result; - - } - - return null; - - }; - - var subTreeNode = searchNodeSubtree( root.children ); - - if ( subTreeNode ) { - - return subTreeNode; - - } - - } - - return null; - - } - - } ); - - Object.assign( PropertyBinding.prototype, { // prototype, continued - - // these are used to "bind" a nonexistent property - _getValue_unavailable: function () {}, - _setValue_unavailable: function () {}, - - BindingType: { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 - }, - - Versioning: { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 - }, - - GetterByBindingType: [ - - function getValue_direct( buffer, offset ) { - - buffer[ offset ] = this.node[ this.propertyName ]; - - }, - - function getValue_array( buffer, offset ) { - - var source = this.resolvedProperty; - - for ( var i = 0, n = source.length; i !== n; ++ i ) { - - buffer[ offset ++ ] = source[ i ]; - - } - - }, - - function getValue_arrayElement( buffer, offset ) { - - buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; - - }, - - function getValue_toArray( buffer, offset ) { - - this.resolvedProperty.toArray( buffer, offset ); - - } - - ], - - SetterByBindingTypeAndVersioning: [ - - [ - // Direct - - function setValue_direct( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - - }, - - function setValue_direct_setNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // EntireArray - - function setValue_array( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - }, - - function setValue_array_setNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.needsUpdate = true; - - }, - - function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // ArrayElement - - function setValue_arrayElement( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - - }, - - function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // HasToFromArray - - function setValue_fromArray( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - - }, - - function setValue_fromArray_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.needsUpdate = true; - - }, - - function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ] - - ], - - getValue: function getValue_unbound( targetArray, offset ) { - - this.bind(); - this.getValue( targetArray, offset ); - - // Note: This class uses a State pattern on a per-method basis: - // 'bind' sets 'this.getValue' / 'setValue' and shadows the - // prototype version of these methods with one that represents - // the bound state. When the property is not found, the methods - // become no-ops. - - }, - - setValue: function getValue_unbound( sourceArray, offset ) { - - this.bind(); - this.setValue( sourceArray, offset ); - - }, - - // create getter / setter pair for a property in the scene graph - bind: function () { - - var targetObject = this.node, - parsedPath = this.parsedPath, - - objectName = parsedPath.objectName, - propertyName = parsedPath.propertyName, - propertyIndex = parsedPath.propertyIndex; - - if ( ! targetObject ) { - - targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; - - this.node = targetObject; - - } - - // set fail state so we can just 'return' on error - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; - - // ensure there is a value node - if ( ! targetObject ) { - - console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); - return; - - } - - if ( objectName ) { - - var objectIndex = parsedPath.objectIndex; - - // special cases were we need to reach deeper into the hierarchy to get the face materials.... - switch ( objectName ) { - - case 'materials': - - if ( ! targetObject.material ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); - return; - - } - - if ( ! targetObject.material.materials ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); - return; - - } - - targetObject = targetObject.material.materials; - - break; - - case 'bones': - - if ( ! targetObject.skeleton ) { - - console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); - return; - - } - - // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. - - targetObject = targetObject.skeleton.bones; - - // support resolving morphTarget names into indices. - for ( var i = 0; i < targetObject.length; i ++ ) { - - if ( targetObject[ i ].name === objectIndex ) { - - objectIndex = i; - break; - - } - - } - - break; - - default: - - if ( targetObject[ objectName ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); - return; - - } - - targetObject = targetObject[ objectName ]; - - } - - - if ( objectIndex !== undefined ) { - - if ( targetObject[ objectIndex ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); - return; - - } - - targetObject = targetObject[ objectIndex ]; - - } - - } - - // resolve property - var nodeProperty = targetObject[ propertyName ]; - - if ( nodeProperty === undefined ) { - - var nodeName = parsedPath.nodeName; - - console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + - '.' + propertyName + ' but it wasn\'t found.', targetObject ); - return; - - } - - // determine versioning scheme - var versioning = this.Versioning.None; - - this.targetObject = targetObject; - - if ( targetObject.needsUpdate !== undefined ) { // material - - versioning = this.Versioning.NeedsUpdate; - - } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform - - versioning = this.Versioning.MatrixWorldNeedsUpdate; - - } - - // determine how the property gets bound - var bindingType = this.BindingType.Direct; - - if ( propertyIndex !== undefined ) { - - // access a sub element of the property array (only primitives are supported right now) - - if ( propertyName === "morphTargetInfluences" ) { - - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - - // support resolving morphTarget names into indices. - if ( ! targetObject.geometry ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); - return; - - } - - if ( targetObject.geometry.isBufferGeometry ) { - - if ( ! targetObject.geometry.morphAttributes ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); - return; - - } - - for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { - - if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { - - propertyIndex = i; - break; - - } - - } - - - } else { - - if ( ! targetObject.geometry.morphTargets ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); - return; - - } - - for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { - - if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { - - propertyIndex = i; - break; - - } - - } - - } - - } - - bindingType = this.BindingType.ArrayElement; - - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - - } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { - - // must use copy for Object3D.Euler/Quaternion - - bindingType = this.BindingType.HasFromToArray; - - this.resolvedProperty = nodeProperty; - - } else if ( Array.isArray( nodeProperty ) ) { - - bindingType = this.BindingType.EntireArray; - - this.resolvedProperty = nodeProperty; - - } else { - - this.propertyName = propertyName; - - } - - // select getter / setter - this.getValue = this.GetterByBindingType[ bindingType ]; - this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; - - }, - - unbind: function () { - - this.node = null; - - // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - - } - - } ); - - //!\ DECLARE ALIAS AFTER assign prototype ! - Object.assign( PropertyBinding.prototype, { - - // initial state of these methods that calls 'bind' - _getValue_unbound: PropertyBinding.prototype.getValue, - _setValue_unbound: PropertyBinding.prototype.setValue, - - } ); - - /** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - * - * @author tschw - */ - - function AnimationObjectGroup() { - - this.uuid = _Math.generateUUID(); - - // cached objects followed by the active ones - this._objects = Array.prototype.slice.call( arguments ); - - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite - - var indices = {}; - this._indicesByUUID = indices; // for bookkeeping - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - indices[ arguments[ i ].uuid ] = i; - - } - - this._paths = []; // inside: string - this._parsedPaths = []; // inside: { we don't care, here } - this._bindings = []; // inside: Array< PropertyBinding > - this._bindingsIndicesByPath = {}; // inside: indices in these arrays - - var scope = this; - - this.stats = { - - objects: { - get total() { - - return scope._objects.length; - - }, - get inUse() { - - return this.total - scope.nCachedObjects_; - - } - }, - get bindingsPerObject() { - - return scope._bindings.length; - - } - - }; - - } - - Object.assign( AnimationObjectGroup.prototype, { - - isAnimationObjectGroup: true, - - add: function () { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length, - knownObject = undefined; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index === undefined ) { - - // unknown object -> add it to the ACTIVE region - - index = nObjects ++; - indicesByUUID[ uuid ] = index; - objects.push( object ); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); - - } - - } else if ( index < nCachedObjects ) { - - knownObject = objects[ index ]; - - // move existing object to the ACTIVE region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ]; - - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - indicesByUUID[ uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = lastCached; - - if ( binding === undefined ) { - - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist - - binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); - - } - - bindingsForPath[ firstActiveIndex ] = binding; - - } - - } else if ( objects[ index ] !== knownObject ) { - - console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + - 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); - - } // else the object is already where we want it to be - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - remove: function () { - - var objects = this._objects, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined && index >= nCachedObjects ) { - - // move existing object into the CACHED region - - var lastCachedIndex = nCachedObjects ++, - firstActiveObject = objects[ lastCachedIndex ]; - - indicesByUUID[ firstActiveObject.uuid ] = index; - objects[ index ] = firstActiveObject; - - indicesByUUID[ uuid ] = lastCachedIndex; - objects[ lastCachedIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - firstActive = bindingsForPath[ lastCachedIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = firstActive; - bindingsForPath[ lastCachedIndex ] = binding; - - } - - } - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // remove & forget - uncache: function () { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined ) { - - delete indicesByUUID[ uuid ]; - - if ( index < nCachedObjects ) { - - // object is cached, shrink the CACHED region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ], - lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - // last cached object takes this object's place - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - // last object goes to the activated slot and pop - indicesByUUID[ lastObject.uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - last = bindingsForPath[ lastIndex ]; - - bindingsForPath[ index ] = lastCached; - bindingsForPath[ firstActiveIndex ] = last; - bindingsForPath.pop(); - - } - - } else { - - // object is active, just swap with the last and pop - - var lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - indicesByUUID[ lastObject.uuid ] = index; - objects[ index ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ]; - - bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; - bindingsForPath.pop(); - - } - - } // cached or active - - } // if object is known - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // Internal interface used by befriended PropertyBinding.Composite: - - subscribe_: function ( path, parsedPath ) { - - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ], - bindings = this._bindings; - - if ( index !== undefined ) return bindings[ index ]; - - var paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array( nObjects ); - - index = bindings.length; - - indicesByPath[ path ] = index; - - paths.push( path ); - parsedPaths.push( parsedPath ); - bindings.push( bindingsForPath ); - - for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { - - var object = objects[ i ]; - bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); - - } - - return bindingsForPath; - - }, - - unsubscribe_: function ( path ) { - - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ]; - - if ( index !== undefined ) { - - var paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[ lastBindingsIndex ], - lastBindingsPath = path[ lastBindingsIndex ]; - - indicesByPath[ lastBindingsPath ] = index; - - bindings[ index ] = lastBindings; - bindings.pop(); - - parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; - parsedPaths.pop(); - - paths[ index ] = paths[ lastBindingsIndex ]; - paths.pop(); - - } - - } - - } ); - - /** - * - * Action provided by AnimationMixer for scheduling clip playback on specific - * objects. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - * - */ - - function AnimationAction( mixer, clip, localRoot ) { - - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot || null; - - var tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array( nTracks ); - - var interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - - for ( var i = 0; i !== nTracks; ++ i ) { - - var interpolant = tracks[ i ].createInterpolant( null ); - interpolants[ i ] = interpolant; - interpolant.settings = interpolantSettings; - - } - - this._interpolantSettings = interpolantSettings; - - this._interpolants = interpolants; // bound by the mixer - - // inside: PropertyMixer (managed by the mixer) - this._propertyBindings = new Array( nTracks ); - - this._cacheIndex = null; // for the memory manager - this._byClipCacheIndex = null; // for the memory manager - - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - - this.loop = LoopRepeat; - this._loopCount = - 1; - - // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action - this._startTime = null; - - // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop - this.time = 0; - - this.timeScale = 1; - this._effectiveTimeScale = 1; - - this.weight = 1; - this._effectiveWeight = 1; - - this.repetitions = Infinity; // no. of repetitions when looping - - this.paused = false; // true -> zero effective time scale - this.enabled = true; // false -> zero effective weight - - this.clampWhenFinished = false;// keep feeding the last frame? - - this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate - this.zeroSlopeAtEnd = true;// clips for start, loop and end - - } - - Object.assign( AnimationAction.prototype, { - - // State & Scheduling - - play: function () { - - this._mixer._activateAction( this ); - - return this; - - }, - - stop: function () { - - this._mixer._deactivateAction( this ); - - return this.reset(); - - }, - - reset: function () { - - this.paused = false; - this.enabled = true; - - this.time = 0; // restart clip - this._loopCount = - 1;// forget previous loops - this._startTime = null;// forget scheduling - - return this.stopFading().stopWarping(); - - }, - - isRunning: function () { - - return this.enabled && ! this.paused && this.timeScale !== 0 && - this._startTime === null && this._mixer._isActiveAction( this ); - - }, - - // return true when play has been called - isScheduled: function () { - - return this._mixer._isActiveAction( this ); - - }, - - startAt: function ( time ) { - - this._startTime = time; - - return this; - - }, - - setLoop: function ( mode, repetitions ) { - - this.loop = mode; - this.repetitions = repetitions; - - return this; - - }, - - // Weight - - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - setEffectiveWeight: function ( weight ) { - - this.weight = weight; - - // note: same logic as when updated at runtime - this._effectiveWeight = this.enabled ? weight : 0; - - return this.stopFading(); - - }, - - // return the weight considering fading and .enabled - getEffectiveWeight: function () { - - return this._effectiveWeight; - - }, - - fadeIn: function ( duration ) { - - return this._scheduleFading( duration, 0, 1 ); - - }, - - fadeOut: function ( duration ) { - - return this._scheduleFading( duration, 1, 0 ); - - }, - - crossFadeFrom: function ( fadeOutAction, duration, warp ) { - - fadeOutAction.fadeOut( duration ); - this.fadeIn( duration ); - - if ( warp ) { - - var fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, - - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; - - fadeOutAction.warp( 1.0, startEndRatio, duration ); - this.warp( endStartRatio, 1.0, duration ); - - } - - return this; - - }, - - crossFadeTo: function ( fadeInAction, duration, warp ) { - - return fadeInAction.crossFadeFrom( this, duration, warp ); - - }, - - stopFading: function () { - - var weightInterpolant = this._weightInterpolant; - - if ( weightInterpolant !== null ) { - - this._weightInterpolant = null; - this._mixer._takeBackControlInterpolant( weightInterpolant ); - - } - - return this; - - }, - - // Time Scale Control - - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - setEffectiveTimeScale: function ( timeScale ) { - - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; - - return this.stopWarping(); - - }, - - // return the time scale considering warping and .paused - getEffectiveTimeScale: function () { - - return this._effectiveTimeScale; - - }, - - setDuration: function ( duration ) { - - this.timeScale = this._clip.duration / duration; - - return this.stopWarping(); - - }, - - syncWith: function ( action ) { - - this.time = action.time; - this.timeScale = action.timeScale; - - return this.stopWarping(); - - }, - - halt: function ( duration ) { - - return this.warp( this._effectiveTimeScale, 0, duration ); - - }, - - warp: function ( startTimeScale, endTimeScale, duration ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._timeScaleInterpolant, - - timeScale = this.timeScale; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; - times[ 1 ] = now + duration; - - values[ 0 ] = startTimeScale / timeScale; - values[ 1 ] = endTimeScale / timeScale; - - return this; - - }, - - stopWarping: function () { - - var timeScaleInterpolant = this._timeScaleInterpolant; - - if ( timeScaleInterpolant !== null ) { - - this._timeScaleInterpolant = null; - this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); - - } - - return this; - - }, - - // Object Accessors - - getMixer: function () { - - return this._mixer; - - }, - - getClip: function () { - - return this._clip; - - }, - - getRoot: function () { - - return this._localRoot || this._mixer._root; - - }, - - // Interna - - _update: function ( time, deltaTime, timeDirection, accuIndex ) { - - // called by the mixer - - if ( ! this.enabled ) { - - // call ._updateWeight() to update ._effectiveWeight - - this._updateWeight( time ); - return; - - } - - var startTime = this._startTime; - - if ( startTime !== null ) { - - // check for scheduled start of action - - var timeRunning = ( time - startTime ) * timeDirection; - if ( timeRunning < 0 || timeDirection === 0 ) { - - return; // yet to come / don't decide when delta = 0 - - } - - // start - - this._startTime = null; // unschedule - deltaTime = timeDirection * timeRunning; - - } - - // apply time scale and advance time - - deltaTime *= this._updateTimeScale( time ); - var clipTime = this._updateTime( deltaTime ); - - // note: _updateTime may disable the action resulting in - // an effective weight of 0 - - var weight = this._updateWeight( time ); - - if ( weight > 0 ) { - - var interpolants = this._interpolants; - var propertyMixers = this._propertyBindings; - - for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { - - interpolants[ j ].evaluate( clipTime ); - propertyMixers[ j ].accumulate( accuIndex, weight ); - - } - - } - - }, - - _updateWeight: function ( time ) { - - var weight = 0; - - if ( this.enabled ) { - - weight = this.weight; - var interpolant = this._weightInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - weight *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopFading(); - - if ( interpolantValue === 0 ) { - - // faded out, disable - this.enabled = false; - - } - - } - - } - - } - - this._effectiveWeight = weight; - return weight; - - }, - - _updateTimeScale: function ( time ) { - - var timeScale = 0; - - if ( ! this.paused ) { - - timeScale = this.timeScale; - - var interpolant = this._timeScaleInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - timeScale *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopWarping(); - - if ( timeScale === 0 ) { - - // motion has halted, pause - this.paused = true; - - } else { - - // warp done - apply final time scale - this.timeScale = timeScale; - - } - - } - - } - - } - - this._effectiveTimeScale = timeScale; - return timeScale; - - }, - - _updateTime: function ( deltaTime ) { - - var time = this.time + deltaTime; - var duration = this._clip.duration; - var loop = this.loop; - var loopCount = this._loopCount; - - var pingPong = ( loop === LoopPingPong ); - - if ( deltaTime === 0 ) { - - if ( loopCount === - 1 ) return time; - - return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time; - - } - - if ( loop === LoopOnce ) { - - if ( loopCount === - 1 ) { - - // just started - - this._loopCount = 0; - this._setEndings( true, true, false ); - - } - - handle_stop: { - - if ( time >= duration ) { - - time = duration; - - } else if ( time < 0 ) { - - time = 0; - - } else break handle_stop; - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime < 0 ? - 1 : 1 - } ); - - } - - } else { // repetitive Repeat or PingPong - - if ( loopCount === - 1 ) { - - // just started - - if ( deltaTime >= 0 ) { - - loopCount = 0; - - this._setEndings( true, this.repetitions === 0, pingPong ); - - } else { - - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 - - this._setEndings( this.repetitions === 0, true, pingPong ); - - } - - } - - if ( time >= duration || time < 0 ) { - - // wrap around - - var loopDelta = Math.floor( time / duration ); // signed - time -= duration * loopDelta; - - loopCount += Math.abs( loopDelta ); - - var pending = this.repetitions - loopCount; - - if ( pending <= 0 ) { - - // have to stop (switch state, clamp time, fire event) - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - time = deltaTime > 0 ? duration : 0; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime > 0 ? 1 : - 1 - } ); - - } else { - - // keep running - - if ( pending === 1 ) { - - // entering the last round - - var atStart = deltaTime < 0; - this._setEndings( atStart, ! atStart, pingPong ); - - } else { - - this._setEndings( false, false, pingPong ); - - } - - this._loopCount = loopCount; - - this._mixer.dispatchEvent( { - type: 'loop', action: this, loopDelta: loopDelta - } ); - - } - - } - - if ( pingPong && ( loopCount & 1 ) === 1 ) { - - // invert time for the "pong round" - - this.time = time; - return duration - time; - - } - - } - - this.time = time; - return time; - - }, - - _setEndings: function ( atStart, atEnd, pingPong ) { - - var settings = this._interpolantSettings; - - if ( pingPong ) { - - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; - - } else { - - // assuming for LoopOnce atStart == atEnd == true - - if ( atStart ) { - - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingStart = WrapAroundEnding; - - } - - if ( atEnd ) { - - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingEnd = WrapAroundEnding; - - } - - } - - }, - - _scheduleFading: function ( duration, weightNow, weightThen ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._weightInterpolant; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; - values[ 0 ] = weightNow; - times[ 1 ] = now + duration; - values[ 1 ] = weightThen; - - return this; - - } - - } ); - - /** - * - * Player for AnimationClips. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function AnimationMixer( root ) { - - this._root = root; - this._initMemoryManager(); - this._accuIndex = 0; - - this.time = 0; - - this.timeScale = 1.0; - - } - - AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: AnimationMixer, - - _bindAction: function ( action, prototypeAction ) { - - var root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName, - bindingsByName = bindingsByRoot[ rootUuid ]; - - if ( bindingsByName === undefined ) { - - bindingsByName = {}; - bindingsByRoot[ rootUuid ] = bindingsByName; - - } - - for ( var i = 0; i !== nTracks; ++ i ) { - - var track = tracks[ i ], - trackName = track.name, - binding = bindingsByName[ trackName ]; - - if ( binding !== undefined ) { - - bindings[ i ] = binding; - - } else { - - binding = bindings[ i ]; - - if ( binding !== undefined ) { - - // existing binding, make sure the cache knows - - if ( binding._cacheIndex === null ) { - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - } - - continue; - - } - - var path = prototypeAction && prototypeAction. - _propertyBindings[ i ].binding.parsedPath; - - binding = new PropertyMixer( - PropertyBinding.create( root, trackName, path ), - track.ValueTypeName, track.getValueSize() ); - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - bindings[ i ] = binding; - - } - - interpolants[ i ].resultBuffer = binding.buffer; - - } - - }, - - _activateAction: function ( action ) { - - if ( ! this._isActiveAction( action ) ) { - - if ( action._cacheIndex === null ) { - - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind - - var rootUuid = ( action._localRoot || this._root ).uuid, - clipUuid = action._clip.uuid, - actionsForClip = this._actionsByClip[ clipUuid ]; - - this._bindAction( action, - actionsForClip && actionsForClip.knownActions[ 0 ] ); - - this._addInactiveAction( action, clipUuid, rootUuid ); - - } - - var bindings = action._propertyBindings; - - // increment reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( binding.useCount ++ === 0 ) { - - this._lendBinding( binding ); - binding.saveOriginalState(); - - } - - } - - this._lendAction( action ); - - } - - }, - - _deactivateAction: function ( action ) { - - if ( this._isActiveAction( action ) ) { - - var bindings = action._propertyBindings; - - // decrement reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.useCount === 0 ) { - - binding.restoreOriginalState(); - this._takeBackBinding( binding ); - - } - - } - - this._takeBackAction( action ); - - } - - }, - - // Memory manager - - _initMemoryManager: function () { - - this._actions = []; // 'nActiveActions' followed by inactive ones - this._nActiveActions = 0; - - this._actionsByClip = {}; - // inside: - // { - // knownActions: Array< AnimationAction > - used as prototypes - // actionByRoot: AnimationAction - lookup - // } - - - this._bindings = []; // 'nActiveBindings' followed by inactive ones - this._nActiveBindings = 0; - - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - - - this._controlInterpolants = []; // same game as above - this._nActiveControlInterpolants = 0; - - var scope = this; - - this.stats = { - - actions: { - get total() { - - return scope._actions.length; - - }, - get inUse() { - - return scope._nActiveActions; - - } - }, - bindings: { - get total() { - - return scope._bindings.length; - - }, - get inUse() { - - return scope._nActiveBindings; - - } - }, - controlInterpolants: { - get total() { - - return scope._controlInterpolants.length; - - }, - get inUse() { - - return scope._nActiveControlInterpolants; - - } - } - - }; - - }, - - // Memory management for AnimationAction objects - - _isActiveAction: function ( action ) { - - var index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - - }, - - _addInactiveAction: function ( action, clipUuid, rootUuid ) { - - var actions = this._actions, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip === undefined ) { - - actionsForClip = { - - knownActions: [ action ], - actionByRoot: {} - - }; - - action._byClipCacheIndex = 0; - - actionsByClip[ clipUuid ] = actionsForClip; - - } else { - - var knownActions = actionsForClip.knownActions; - - action._byClipCacheIndex = knownActions.length; - knownActions.push( action ); - - } - - action._cacheIndex = actions.length; - actions.push( action ); - - actionsForClip.actionByRoot[ rootUuid ] = action; - - }, - - _removeInactiveAction: function ( action ) { - - var actions = this._actions, - lastInactiveAction = actions[ actions.length - 1 ], - cacheIndex = action._cacheIndex; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - action._cacheIndex = null; - - - var clipUuid = action._clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ], - knownActionsForClip = actionsForClip.knownActions, - - lastKnownAction = - knownActionsForClip[ knownActionsForClip.length - 1 ], - - byClipCacheIndex = action._byClipCacheIndex; - - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; - knownActionsForClip.pop(); - - action._byClipCacheIndex = null; - - - var actionByRoot = actionsForClip.actionByRoot, - rootUuid = ( action._localRoot || this._root ).uuid; - - delete actionByRoot[ rootUuid ]; - - if ( knownActionsForClip.length === 0 ) { - - delete actionsByClip[ clipUuid ]; - - } - - this._removeInactiveBindingsForAction( action ); - - }, - - _removeInactiveBindingsForAction: function ( action ) { - - var bindings = action._propertyBindings; - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.referenceCount === 0 ) { - - this._removeInactiveBinding( binding ); - - } - - } - - }, - - _lendAction: function ( action ) { - - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s - - var actions = this._actions, - prevIndex = action._cacheIndex, - - lastActiveIndex = this._nActiveActions ++, - - firstInactiveAction = actions[ lastActiveIndex ]; - - action._cacheIndex = lastActiveIndex; - actions[ lastActiveIndex ] = action; - - firstInactiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = firstInactiveAction; - - }, - - _takeBackAction: function ( action ) { - - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a - - var actions = this._actions, - prevIndex = action._cacheIndex, - - firstInactiveIndex = -- this._nActiveActions, - - lastActiveAction = actions[ firstInactiveIndex ]; - - action._cacheIndex = firstInactiveIndex; - actions[ firstInactiveIndex ] = action; - - lastActiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = lastActiveAction; - - }, - - // Memory management for PropertyMixer objects - - _addInactiveBinding: function ( binding, rootUuid, trackName ) { - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - bindings = this._bindings; - - if ( bindingByName === undefined ) { - - bindingByName = {}; - bindingsByRoot[ rootUuid ] = bindingByName; - - } - - bindingByName[ trackName ] = binding; - - binding._cacheIndex = bindings.length; - bindings.push( binding ); - - }, - - _removeInactiveBinding: function ( binding ) { - - var bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - lastInactiveBinding = bindings[ bindings.length - 1 ], - cacheIndex = binding._cacheIndex; - - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[ cacheIndex ] = lastInactiveBinding; - bindings.pop(); - - delete bindingByName[ trackName ]; - - remove_empty_map: { - - for ( var _ in bindingByName ) break remove_empty_map; // eslint-disable-line no-unused-vars - - delete bindingsByRoot[ rootUuid ]; - - } - - }, - - _lendBinding: function ( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - lastActiveIndex = this._nActiveBindings ++, - - firstInactiveBinding = bindings[ lastActiveIndex ]; - - binding._cacheIndex = lastActiveIndex; - bindings[ lastActiveIndex ] = binding; - - firstInactiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = firstInactiveBinding; - - }, - - _takeBackBinding: function ( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - firstInactiveIndex = -- this._nActiveBindings, - - lastActiveBinding = bindings[ firstInactiveIndex ]; - - binding._cacheIndex = firstInactiveIndex; - bindings[ firstInactiveIndex ] = binding; - - lastActiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = lastActiveBinding; - - }, - - - // Memory management of Interpolants for weight and time scale - - _lendControlInterpolant: function () { - - var interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants ++, - interpolant = interpolants[ lastActiveIndex ]; - - if ( interpolant === undefined ) { - - interpolant = new LinearInterpolant( - new Float32Array( 2 ), new Float32Array( 2 ), - 1, this._controlInterpolantsResultBuffer ); - - interpolant.__cacheIndex = lastActiveIndex; - interpolants[ lastActiveIndex ] = interpolant; - - } - - return interpolant; - - }, - - _takeBackControlInterpolant: function ( interpolant ) { - - var interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, - - firstInactiveIndex = -- this._nActiveControlInterpolants, - - lastActiveInterpolant = interpolants[ firstInactiveIndex ]; - - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[ firstInactiveIndex ] = interpolant; - - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[ prevIndex ] = lastActiveInterpolant; - - }, - - _controlInterpolantsResultBuffer: new Float32Array( 1 ), - - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction: function ( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, - - clipUuid = clipObject !== null ? clipObject.uuid : clip, - - actionsForClip = this._actionsByClip[ clipUuid ], - prototypeAction = null; - - if ( actionsForClip !== undefined ) { - - var existingAction = - actionsForClip.actionByRoot[ rootUuid ]; - - if ( existingAction !== undefined ) { - - return existingAction; - - } - - // we know the clip, so we don't have to parse all - // the bindings again but can just copy - prototypeAction = actionsForClip.knownActions[ 0 ]; - - // also, take the clip from the prototype action - if ( clipObject === null ) - clipObject = prototypeAction._clip; - - } - - // clip must be known when specified via string - if ( clipObject === null ) return null; - - // allocate all resources required to run it - var newAction = new AnimationAction( this, clipObject, optionalRoot ); - - this._bindAction( newAction, prototypeAction ); - - // and make the action known to the memory manager - this._addInactiveAction( newAction, clipUuid, rootUuid ); - - return newAction; - - }, - - // get an existing action - existingAction: function ( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, - - clipUuid = clipObject ? clipObject.uuid : clip, - - actionsForClip = this._actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - return actionsForClip.actionByRoot[ rootUuid ] || null; - - } - - return null; - - }, - - // deactivates all previously scheduled actions - stopAllAction: function () { - - var actions = this._actions, - nActions = this._nActiveActions, - bindings = this._bindings, - nBindings = this._nActiveBindings; - - this._nActiveActions = 0; - this._nActiveBindings = 0; - - for ( var i = 0; i !== nActions; ++ i ) { - - actions[ i ].reset(); - - } - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].useCount = 0; - - } - - return this; - - }, - - // advance the time and update apply the animation - update: function ( deltaTime ) { - - deltaTime *= this.timeScale; - - var actions = this._actions, - nActions = this._nActiveActions, - - time = this.time += deltaTime, - timeDirection = Math.sign( deltaTime ), - - accuIndex = this._accuIndex ^= 1; - - // run active actions - - for ( var i = 0; i !== nActions; ++ i ) { - - var action = actions[ i ]; - - action._update( time, deltaTime, timeDirection, accuIndex ); - - } - - // update scene graph - - var bindings = this._bindings, - nBindings = this._nActiveBindings; - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].apply( accuIndex ); - - } - - return this; - - }, - - // return this mixer's root target object - getRoot: function () { - - return this._root; - - }, - - // free all resources specific to a particular clip - uncacheClip: function ( clip ) { - - var actions = this._actions, - clipUuid = clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away - - var actionsToRemove = actionsForClip.knownActions; - - for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { - - var action = actionsToRemove[ i ]; - - this._deactivateAction( action ); - - var cacheIndex = action._cacheIndex, - lastInactiveAction = actions[ actions.length - 1 ]; - - action._cacheIndex = null; - action._byClipCacheIndex = null; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - this._removeInactiveBindingsForAction( action ); - - } - - delete actionsByClip[ clipUuid ]; - - } - - }, - - // free all resources specific to a particular root target object - uncacheRoot: function ( root ) { - - var rootUuid = root.uuid, - actionsByClip = this._actionsByClip; - - for ( var clipUuid in actionsByClip ) { - - var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, - action = actionByRoot[ rootUuid ]; - - if ( action !== undefined ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ]; - - if ( bindingByName !== undefined ) { - - for ( var trackName in bindingByName ) { - - var binding = bindingByName[ trackName ]; - binding.restoreOriginalState(); - this._removeInactiveBinding( binding ); - - } - - } - - }, - - // remove a targeted clip from the cache - uncacheAction: function ( clip, optionalRoot ) { - - var action = this.existingAction( clip, optionalRoot ); - - if ( action !== null ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Uniform( value ) { - - if ( typeof value === 'string' ) { - - console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); - value = arguments[ 1 ]; - - } - - this.value = value; - - } - - Uniform.prototype.clone = function () { - - return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); - - }; - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedBufferGeometry() { - - BufferGeometry.call( this ); - - this.type = 'InstancedBufferGeometry'; - this.maxInstancedCount = undefined; - - } - - InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { - - constructor: InstancedBufferGeometry, - - isInstancedBufferGeometry: true, - - copy: function ( source ) { - - BufferGeometry.prototype.copy.call( this, source ); - - this.maxInstancedCount = source.maxInstancedCount; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { - - InterleavedBuffer.call( this, array, stride ); - - this.meshPerAttribute = meshPerAttribute || 1; - - } - - InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { - - constructor: InstancedInterleavedBuffer, - - isInstancedInterleavedBuffer: true, - - copy: function ( source ) { - - InterleavedBuffer.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) { - - if ( typeof ( normalized ) === 'number' ) { - - meshPerAttribute = normalized; - - normalized = false; - - console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' ); - - } - - BufferAttribute.call( this, array, itemSize, normalized ); - - this.meshPerAttribute = meshPerAttribute || 1; - - } - - InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { - - constructor: InstancedBufferAttribute, - - isInstancedBufferAttribute: true, - - copy: function ( source ) { - - BufferAttribute.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author bhouston / http://clara.io/ - * @author stephomi / http://stephaneginier.com/ - */ - - function Raycaster( origin, direction, near, far ) { - - this.ray = new Ray( origin, direction ); - // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near || 0; - this.far = far || Infinity; - - this.params = { - Mesh: {}, - Line: {}, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {} - }; - - Object.defineProperties( this.params, { - PointCloud: { - get: function () { - - console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); - return this.Points; - - } - } - } ); - - } - - function ascSort( a, b ) { - - return a.distance - b.distance; - - } - - function intersectObject( object, raycaster, intersects, recursive ) { - - if ( object.visible === false ) return; - - object.raycast( raycaster, intersects ); - - if ( recursive === true ) { - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - intersectObject( children[ i ], raycaster, intersects, true ); - - } - - } - - } - - Object.assign( Raycaster.prototype, { - - linePrecision: 1, - - set: function ( origin, direction ) { - - // direction is assumed to be normalized (for accurate distance calculations) - - this.ray.set( origin, direction ); - - }, - - setFromCamera: function ( coords, camera ) { - - if ( ( camera && camera.isPerspectiveCamera ) ) { - - this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); - this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); - - } else if ( ( camera && camera.isOrthographicCamera ) ) { - - this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera - this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); - - } else { - - console.error( 'THREE.Raycaster: Unsupported camera type.' ); - - } - - }, - - intersectObject: function ( object, recursive, optionalTarget ) { - - var intersects = optionalTarget || []; - - intersectObject( object, this, intersects, recursive ); - - intersects.sort( ascSort ); - - return intersects; - - }, - - intersectObjects: function ( objects, recursive, optionalTarget ) { - - var intersects = optionalTarget || []; - - if ( Array.isArray( objects ) === false ) { - - console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); - return intersects; - - } - - for ( var i = 0, l = objects.length; i < l; i ++ ) { - - intersectObject( objects[ i ], this, intersects, recursive ); - - } - - intersects.sort( ascSort ); - - return intersects; - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. - * The azimuthal angle (theta) is measured from the positive z-axiz. - */ - - function Spherical( radius, phi, theta ) { - - this.radius = ( radius !== undefined ) ? radius : 1.0; - this.phi = ( phi !== undefined ) ? phi : 0; // polar angle - this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle - - return this; - - } - - Object.assign( Spherical.prototype, { - - set: function ( radius, phi, theta ) { - - this.radius = radius; - this.phi = phi; - this.theta = theta; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( other ) { - - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; - - return this; - - }, - - // restrict phi to be betwee EPS and PI-EPS - makeSafe: function () { - - var EPS = 0.000001; - this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); - - return this; - - }, - - setFromVector3: function ( v ) { - - return this.setFromCartesianCoords( v.x, v.y, v.z ); - - }, - - setFromCartesianCoords: function ( x, y, z ) { - - this.radius = Math.sqrt( x * x + y * y + z * z ); - - if ( this.radius === 0 ) { - - this.theta = 0; - this.phi = 0; - - } else { - - this.theta = Math.atan2( x, z ); - this.phi = Math.acos( _Math.clamp( y / this.radius, - 1, 1 ) ); - - } - - return this; - - } - - } ); - - /** - * @author Mugen87 / https://github.com/Mugen87 - * - * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - * - */ - - function Cylindrical( radius, theta, y ) { - - this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane - this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis - this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane - - return this; - - } - - Object.assign( Cylindrical.prototype, { - - set: function ( radius, theta, y ) { - - this.radius = radius; - this.theta = theta; - this.y = y; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( other ) { - - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; - - return this; - - }, - - setFromVector3: function ( v ) { - - return this.setFromCartesianCoords( v.x, v.y, v.z ); - - }, - - setFromCartesianCoords: function ( x, y, z ) { - - this.radius = Math.sqrt( x * x + z * z ); - this.theta = Math.atan2( x, z ); - this.y = y; - - return this; - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - function Box2( min, max ) { - - this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); - - } - - Object.assign( Box2.prototype, { - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new Vector2(); - - return function setFromCenterAndSize( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = + Infinity; - this.max.x = this.max.y = - Infinity; - - return this; - - }, - - isEmpty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); - - }, - - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getCenter() target is now required' ); - target = new Vector2(); - - } - - return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - getSize: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getSize() target is now required' ); - target = new Vector2(); - - } - - return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - containsPoint: function ( point ) { - - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y ? false : true; - - }, - - containsBox: function ( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y; - - }, - - getParameter: function ( point, target ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getParameter() target is now required' ); - target = new Vector2(); - - } - - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 4 splitting planes to rule out intersections - - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y ? false : true; - - }, - - clampPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .clampPoint() target is now required' ); - target = new Vector2(); - - } - - return target.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new Vector2(); - - return function distanceToPoint( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - function Line3( start, end ) { - - this.start = ( start !== undefined ) ? start : new Vector3(); - this.end = ( end !== undefined ) ? end : new Vector3(); - - } - - Object.assign( Line3.prototype, { - - set: function ( start, end ) { - - this.start.copy( start ); - this.end.copy( end ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( line ) { - - this.start.copy( line.start ); - this.end.copy( line.end ); - - return this; - - }, - - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .getCenter() target is now required' ); - target = new Vector3(); - - } - - return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); - - }, - - delta: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .delta() target is now required' ); - target = new Vector3(); - - } - - return target.subVectors( this.end, this.start ); - - }, - - distanceSq: function () { - - return this.start.distanceToSquared( this.end ); - - }, - - distance: function () { - - return this.start.distanceTo( this.end ); - - }, - - at: function ( t, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .at() target is now required' ); - target = new Vector3(); - - } - - return this.delta( target ).multiplyScalar( t ).add( this.start ); - - }, - - closestPointToPointParameter: function () { - - var startP = new Vector3(); - var startEnd = new Vector3(); - - return function closestPointToPointParameter( point, clampToLine ) { - - startP.subVectors( point, this.start ); - startEnd.subVectors( this.end, this.start ); - - var startEnd2 = startEnd.dot( startEnd ); - var startEnd_startP = startEnd.dot( startP ); - - var t = startEnd_startP / startEnd2; - - if ( clampToLine ) { - - t = _Math.clamp( t, 0, 1 ); - - } - - return t; - - }; - - }(), - - closestPointToPoint: function ( point, clampToLine, target ) { - - var t = this.closestPointToPointParameter( point, clampToLine ); - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' ); - target = new Vector3(); - - } - - return this.delta( target ).multiplyScalar( t ).add( this.start ); - - }, - - applyMatrix4: function ( matrix ) { - - this.start.applyMatrix4( matrix ); - this.end.applyMatrix4( matrix ); - - return this; - - }, - - equals: function ( line ) { - - return line.start.equals( this.start ) && line.end.equals( this.end ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function ImmediateRenderObject( material ) { - - Object3D.call( this ); - - this.material = material; - this.render = function ( /* renderCallback */ ) {}; - - } - - ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); - ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; - - ImmediateRenderObject.prototype.isImmediateRenderObject = true; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function VertexNormalsHelper( object, size, hex, linewidth ) { - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xff0000; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - nNormals = objGeometry.faces.length * 3; - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { - - nNormals = objGeometry.attributes.normal.count; - - } - - // - - var geometry = new BufferGeometry(); - - var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); - - geometry.addAttribute( 'position', positions ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - - this.update(); - - } - - VertexNormalsHelper.prototype = Object.create( LineSegments.prototype ); - VertexNormalsHelper.prototype.constructor = VertexNormalsHelper; - - VertexNormalsHelper.prototype.update = ( function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - var normalMatrix = new Matrix3(); - - return function update() { - - var keys = [ 'a', 'b', 'c' ]; - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - var vertex = vertices[ face[ keys[ j ] ] ]; - - var normal = face.vertexNormals[ j ]; - - v1.copy( vertex ).applyMatrix4( matrixWorld ); - - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - } - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { - - var objPos = objGeometry.attributes.position; - - var objNorm = objGeometry.attributes.normal; - - var idx = 0; - - // for simplicity, ignore index and drawcalls, and render every normal - - for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { - - v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); - - v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); - - v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - } - - position.needsUpdate = true; - - }; - - }() ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function SpotLightHelper( light, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var geometry = new BufferGeometry(); - - var positions = [ - 0, 0, 0, 0, 0, 1, - 0, 0, 0, 1, 0, 1, - 0, 0, 0, - 1, 0, 1, - 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, - 1, 1 - ]; - - for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { - - var p1 = ( i / l ) * Math.PI * 2; - var p2 = ( j / l ) * Math.PI * 2; - - positions.push( - Math.cos( p1 ), Math.sin( p1 ), 1, - Math.cos( p2 ), Math.sin( p2 ), 1 - ); - - } - - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - var material = new LineBasicMaterial( { fog: false } ); - - this.cone = new LineSegments( geometry, material ); - this.add( this.cone ); - - this.update(); - - } - - SpotLightHelper.prototype = Object.create( Object3D.prototype ); - SpotLightHelper.prototype.constructor = SpotLightHelper; - - SpotLightHelper.prototype.dispose = function () { - - this.cone.geometry.dispose(); - this.cone.material.dispose(); - - }; - - SpotLightHelper.prototype.update = function () { - - var vector = new Vector3(); - - return function update() { - - this.light.updateMatrixWorld(); - - var coneLength = this.light.distance ? this.light.distance : 1000; - var coneWidth = coneLength * Math.tan( this.light.angle ); - - this.cone.scale.set( coneWidth, coneWidth, coneLength ); - - vector.setFromMatrixPosition( this.light.target.matrixWorld ); - - this.cone.lookAt( vector ); - - if ( this.color !== undefined ) { - - this.cone.material.color.set( this.color ); - - } else { - - this.cone.material.color.copy( this.light.color ); - - } - - }; - - }(); - - /** - * @author Sean Griffin / http://twitter.com/sgrif - * @author Michael Guerrero / http://realitymeltdown.com - * @author mrdoob / http://mrdoob.com/ - * @author ikerr / http://verold.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - function getBoneList( object ) { - - var boneList = []; - - if ( object && object.isBone ) { - - boneList.push( object ); - - } - - for ( var i = 0; i < object.children.length; i ++ ) { - - boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); - - } - - return boneList; - - } - - function SkeletonHelper( object ) { - - var bones = getBoneList( object ); - - var geometry = new BufferGeometry(); - - var vertices = []; - var colors = []; - - var color1 = new Color( 0, 0, 1 ); - var color2 = new Color( 0, 1, 0 ); - - for ( var i = 0; i < bones.length; i ++ ) { - - var bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - vertices.push( 0, 0, 0 ); - vertices.push( 0, 0, 0 ); - colors.push( color1.r, color1.g, color1.b ); - colors.push( color2.r, color2.g, color2.b ); - - } - - } - - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } ); - - LineSegments.call( this, geometry, material ); - - this.root = object; - this.bones = bones; - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - - } - - SkeletonHelper.prototype = Object.create( LineSegments.prototype ); - SkeletonHelper.prototype.constructor = SkeletonHelper; - - SkeletonHelper.prototype.updateMatrixWorld = function () { - - var vector = new Vector3(); - - var boneMatrix = new Matrix4(); - var matrixWorldInv = new Matrix4(); - - return function updateMatrixWorld( force ) { - - var bones = this.bones; - - var geometry = this.geometry; - var position = geometry.getAttribute( 'position' ); - - matrixWorldInv.getInverse( this.root.matrixWorld ); - - for ( var i = 0, j = 0; i < bones.length; i ++ ) { - - var bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld ); - vector.setFromMatrixPosition( boneMatrix ); - position.setXYZ( j, vector.x, vector.y, vector.z ); - - boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld ); - vector.setFromMatrixPosition( boneMatrix ); - position.setXYZ( j + 1, vector.x, vector.y, vector.z ); - - j += 2; - - } - - } - - geometry.getAttribute( 'position' ).needsUpdate = true; - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - }(); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function PointLightHelper( light, sphereSize, color ) { - - this.light = light; - this.light.updateMatrixWorld(); - - this.color = color; - - var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); - var material = new MeshBasicMaterial( { wireframe: true, fog: false } ); - - Mesh.call( this, geometry, material ); - - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; - - this.update(); - - - /* - var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); - var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - - var d = light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.scale.set( d, d, d ); - - } - - this.add( this.lightDistance ); - */ - - } - - PointLightHelper.prototype = Object.create( Mesh.prototype ); - PointLightHelper.prototype.constructor = PointLightHelper; - - PointLightHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - - }; - - PointLightHelper.prototype.update = function () { - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - this.material.color.copy( this.light.color ); - - } - - /* - var d = this.light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - - } - */ - - }; - - /** - * @author abelnation / http://github.com/abelnation - * @author Mugen87 / http://github.com/Mugen87 - * @author WestLangley / http://github.com/WestLangley - * - * This helper must be added as a child of the light - */ - - function RectAreaLightHelper( light, color ) { - - this.type = 'RectAreaLightHelper'; - - this.light = light; - - this.color = color; // optional hardwired color for the helper - - var positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - geometry.computeBoundingSphere(); - - var material = new LineBasicMaterial( { fog: false } ); - - Line.call( this, geometry, material ); - - // - - var positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; - - var geometry2 = new BufferGeometry(); - geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); - geometry2.computeBoundingSphere(); - - this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) ); - - this.update(); - - } - - RectAreaLightHelper.prototype = Object.create( Line.prototype ); - RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; - - RectAreaLightHelper.prototype.update = function () { - - this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 ); - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - this.children[ 0 ].material.color.set( this.color ); - - } else { - - this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - // prevent hue shift - var c = this.material.color; - var max = Math.max( c.r, c.g, c.b ); - if ( max > 1 ) c.multiplyScalar( 1 / max ); - - this.children[ 0 ].material.color.copy( this.material.color ); - - } - - }; - - RectAreaLightHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - function HemisphereLightHelper( light, size, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var geometry = new OctahedronBufferGeometry( size ); - geometry.rotateY( Math.PI * 0.5 ); - - this.material = new MeshBasicMaterial( { wireframe: true, fog: false } ); - if ( this.color === undefined ) this.material.vertexColors = VertexColors; - - var position = geometry.getAttribute( 'position' ); - var colors = new Float32Array( position.count * 3 ); - - geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) ); - - this.add( new Mesh( geometry, this.material ) ); - - this.update(); - - } - - HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); - HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; - - HemisphereLightHelper.prototype.dispose = function () { - - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - }; - - HemisphereLightHelper.prototype.update = function () { - - var vector = new Vector3(); - - var color1 = new Color(); - var color2 = new Color(); - - return function update() { - - var mesh = this.children[ 0 ]; - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - var colors = mesh.geometry.getAttribute( 'color' ); - - color1.copy( this.light.color ); - color2.copy( this.light.groundColor ); - - for ( var i = 0, l = colors.count; i < l; i ++ ) { - - var color = ( i < ( l / 2 ) ) ? color1 : color2; - - colors.setXYZ( i, color.r, color.g, color.b ); - - } - - colors.needsUpdate = true; - - } - - mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); - - }; - - }(); - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function LightProbeHelper( lightProbe, size ) { - - this.lightProbe = lightProbe; - - this.size = size; - - var defines = {}; - defines[ 'GAMMA_OUTPUT' ] = ""; - - // material - var material = new ShaderMaterial( { - - defines: defines, - - uniforms: { - - sh: { value: this.lightProbe.sh.coefficients }, // by reference - - intensity: { value: this.lightProbe.intensity } - - }, - - vertexShader: [ - - 'varying vec3 vNormal;', - - 'void main() {', - - ' vNormal = normalize( normalMatrix * normal );', - - ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', - - '}', - - ].join( '\n' ), - - fragmentShader: [ - - '#define RECIPROCAL_PI 0.318309886', - - 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {', - - ' // matrix is assumed to be orthogonal', - - ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );', - - '}', - - 'vec3 linearToOutput( in vec3 a ) {', - - ' #ifdef GAMMA_OUTPUT', - - ' return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );', - - ' #else', - - ' return a;', - - ' #endif', - - '}', - - '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf', - 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {', - - ' // normal is assumed to have unit length', - - ' float x = normal.x, y = normal.y, z = normal.z;', - - ' // band 0', - ' vec3 result = shCoefficients[ 0 ] * 0.886227;', - - ' // band 1', - ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;', - ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;', - ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;', - - ' // band 2', - ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;', - ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;', - ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );', - ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;', - ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );', - - ' return result;', - - '}', - - 'uniform vec3 sh[ 9 ]; // sh coefficients', - - 'uniform float intensity; // light probe intensity', - - 'varying vec3 vNormal;', - - 'void main() {', - - ' vec3 normal = normalize( vNormal );', - - ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', - - ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );', - - ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;', - - ' outgoingLight = linearToOutput( outgoingLight );', - - ' gl_FragColor = vec4( outgoingLight, 1.0 );', - - '}' - - ].join( '\n' ) - - } ); - - var geometry = new SphereBufferGeometry( 1, 32, 16 ); - - Mesh.call( this, geometry, material ); - - this.onBeforeRender(); - - } - - LightProbeHelper.prototype = Object.create( Mesh.prototype ); - LightProbeHelper.prototype.constructor = LightProbeHelper; - - LightProbeHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - - }; - - LightProbeHelper.prototype.onBeforeRender = function () { - - return function update() { - - this.position.copy( this.lightProbe.position ); - - this.scale.set( 1, 1, 1 ).multiplyScalar( this.size ); - - this.material.uniforms.intensity.value = this.lightProbe.intensity; - - }; - - }(); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function GridHelper( size, divisions, color1, color2 ) { - - size = size || 10; - divisions = divisions || 10; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - - var center = divisions / 2; - var step = size / divisions; - var halfSize = size / 2; - - var vertices = [], colors = []; - - for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { - - vertices.push( - halfSize, 0, k, halfSize, 0, k ); - vertices.push( k, 0, - halfSize, k, 0, halfSize ); - - var color = i === center ? color1 : color2; - - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - - } - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - GridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), { - - constructor: GridHelper, - - copy: function ( source ) { - - LineSegments.prototype.copy.call( this, source ); - - this.geometry.copy( source.geometry ); - this.material.copy( source.material ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - * @author Hectate / http://www.github.com/Hectate - */ - - function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { - - radius = radius || 10; - radials = radials || 16; - circles = circles || 8; - divisions = divisions || 64; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - - var vertices = []; - var colors = []; - - var x, z; - var v, i, j, r, color; - - // create the radials - - for ( i = 0; i <= radials; i ++ ) { - - v = ( i / radials ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * radius; - z = Math.cos( v ) * radius; - - vertices.push( 0, 0, 0 ); - vertices.push( x, 0, z ); - - color = ( i & 1 ) ? color1 : color2; - - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); - - } - - // create the circles - - for ( i = 0; i <= circles; i ++ ) { - - color = ( i & 1 ) ? color1 : color2; - - r = radius - ( radius / circles * i ); - - for ( j = 0; j < divisions; j ++ ) { - - // first vertex - - v = ( j / divisions ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - // second vertex - - v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - } - - } - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - PolarGridHelper.prototype = Object.create( LineSegments.prototype ); - PolarGridHelper.prototype.constructor = PolarGridHelper; - - /** - * @author Mugen87 / http://github.com/Mugen87 - */ - - function PositionalAudioHelper( audio, range, divisionsInnerAngle, divisionsOuterAngle ) { - - this.audio = audio; - this.range = range || 1; - this.divisionsInnerAngle = divisionsInnerAngle || 16; - this.divisionsOuterAngle = divisionsOuterAngle || 2; - - var geometry = new BufferGeometry(); - var divisions = this.divisionsInnerAngle + this.divisionsOuterAngle * 2; - var positions = new Float32Array( ( divisions * 3 + 3 ) * 3 ); - geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) ); - - var materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } ); - var materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } ); - - Line.call( this, geometry, [ materialOuterAngle, materialInnerAngle ] ); - - this.update(); - - } - - PositionalAudioHelper.prototype = Object.create( Line.prototype ); - PositionalAudioHelper.prototype.constructor = PositionalAudioHelper; - - PositionalAudioHelper.prototype.update = function () { - - var audio = this.audio; - var range = this.range; - var divisionsInnerAngle = this.divisionsInnerAngle; - var divisionsOuterAngle = this.divisionsOuterAngle; - - var coneInnerAngle = _Math.degToRad( audio.panner.coneInnerAngle ); - var coneOuterAngle = _Math.degToRad( audio.panner.coneOuterAngle ); - - var halfConeInnerAngle = coneInnerAngle / 2; - var halfConeOuterAngle = coneOuterAngle / 2; - - var start = 0; - var count = 0; - var i, stride; - - var geometry = this.geometry; - var positionAttribute = geometry.attributes.position; - - geometry.clearGroups(); - - // - - function generateSegment( from, to, divisions, materialIndex ) { - - var step = ( to - from ) / divisions; - - positionAttribute.setXYZ( start, 0, 0, 0 ); - count ++; - - for ( i = from; i < to; i += step ) { - - stride = start + count; - - positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range ); - positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range ); - positionAttribute.setXYZ( stride + 2, 0, 0, 0 ); - - count += 3; - - } - - geometry.addGroup( start, count, materialIndex ); - - start += count; - count = 0; - - } - - // - - generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 ); - generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 ); - generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 ); - - // - - positionAttribute.needsUpdate = true; - - if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false; - - }; - - PositionalAudioHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material[ 0 ].dispose(); - this.material[ 1 ].dispose(); - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function FaceNormalsHelper( object, size, hex, linewidth ) { - - // FaceNormalsHelper only supports THREE.Geometry - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - nNormals = objGeometry.faces.length; - - } else { - - console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); - - } - - // - - var geometry = new BufferGeometry(); - - var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); - - geometry.addAttribute( 'position', positions ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - this.update(); - - } - - FaceNormalsHelper.prototype = Object.create( LineSegments.prototype ); - FaceNormalsHelper.prototype.constructor = FaceNormalsHelper; - - FaceNormalsHelper.prototype.update = ( function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - var normalMatrix = new Matrix3(); - - return function update() { - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var normal = face.normal; - - v1.copy( vertices[ face.a ] ) - .add( vertices[ face.b ] ) - .add( vertices[ face.c ] ) - .divideScalar( 3 ) - .applyMatrix4( matrixWorld ); - - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - position.needsUpdate = true; - - }; - - }() ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function DirectionalLightHelper( light, size, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - if ( size === undefined ) size = 1; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( [ - - size, size, 0, - size, size, 0, - size, - size, 0, - - size, - size, 0, - - size, size, 0 - ], 3 ) ); - - var material = new LineBasicMaterial( { fog: false } ); - - this.lightPlane = new Line( geometry, material ); - this.add( this.lightPlane ); - - geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); - - this.targetLine = new Line( geometry, material ); - this.add( this.targetLine ); - - this.update(); - - } - - DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); - DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; - - DirectionalLightHelper.prototype.dispose = function () { - - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - - }; - - DirectionalLightHelper.prototype.update = function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - var v3 = new Vector3(); - - return function update() { - - v1.setFromMatrixPosition( this.light.matrixWorld ); - v2.setFromMatrixPosition( this.light.target.matrixWorld ); - v3.subVectors( v2, v1 ); - - this.lightPlane.lookAt( v2 ); - - if ( this.color !== undefined ) { - - this.lightPlane.material.color.set( this.color ); - this.targetLine.material.color.set( this.color ); - - } else { - - this.lightPlane.material.color.copy( this.light.color ); - this.targetLine.material.color.copy( this.light.color ); - - } - - this.targetLine.lookAt( v2 ); - this.targetLine.scale.z = v3.length(); - - }; - - }(); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author Mugen87 / https://github.com/Mugen87 - * - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ - - function CameraHelper( camera ) { - - var geometry = new BufferGeometry(); - var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } ); - - var vertices = []; - var colors = []; - - var pointMap = {}; - - // colors - - var colorFrustum = new Color( 0xffaa00 ); - var colorCone = new Color( 0xff0000 ); - var colorUp = new Color( 0x00aaff ); - var colorTarget = new Color( 0xffffff ); - var colorCross = new Color( 0x333333 ); - - // near - - addLine( 'n1', 'n2', colorFrustum ); - addLine( 'n2', 'n4', colorFrustum ); - addLine( 'n4', 'n3', colorFrustum ); - addLine( 'n3', 'n1', colorFrustum ); - - // far - - addLine( 'f1', 'f2', colorFrustum ); - addLine( 'f2', 'f4', colorFrustum ); - addLine( 'f4', 'f3', colorFrustum ); - addLine( 'f3', 'f1', colorFrustum ); - - // sides - - addLine( 'n1', 'f1', colorFrustum ); - addLine( 'n2', 'f2', colorFrustum ); - addLine( 'n3', 'f3', colorFrustum ); - addLine( 'n4', 'f4', colorFrustum ); - - // cone - - addLine( 'p', 'n1', colorCone ); - addLine( 'p', 'n2', colorCone ); - addLine( 'p', 'n3', colorCone ); - addLine( 'p', 'n4', colorCone ); - - // up - - addLine( 'u1', 'u2', colorUp ); - addLine( 'u2', 'u3', colorUp ); - addLine( 'u3', 'u1', colorUp ); - - // target - - addLine( 'c', 't', colorTarget ); - addLine( 'p', 'c', colorCross ); - - // cross - - addLine( 'cn1', 'cn2', colorCross ); - addLine( 'cn3', 'cn4', colorCross ); - - addLine( 'cf1', 'cf2', colorCross ); - addLine( 'cf3', 'cf4', colorCross ); - - function addLine( a, b, color ) { - - addPoint( a, color ); - addPoint( b, color ); - - } - - function addPoint( id, color ) { - - vertices.push( 0, 0, 0 ); - colors.push( color.r, color.g, color.b ); - - if ( pointMap[ id ] === undefined ) { - - pointMap[ id ] = []; - - } - - pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); - - } - - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - LineSegments.call( this, geometry, material ); - - this.camera = camera; - if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix(); - - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; - - this.pointMap = pointMap; - - this.update(); - - } - - CameraHelper.prototype = Object.create( LineSegments.prototype ); - CameraHelper.prototype.constructor = CameraHelper; - - CameraHelper.prototype.update = function () { - - var geometry, pointMap; - - var vector = new Vector3(); - var camera = new Camera(); - - function setPoint( point, x, y, z ) { - - vector.set( x, y, z ).unproject( camera ); - - var points = pointMap[ point ]; - - if ( points !== undefined ) { - - var position = geometry.getAttribute( 'position' ); - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - position.setXYZ( points[ i ], vector.x, vector.y, vector.z ); - - } - - } - - } - - return function update() { - - geometry = this.geometry; - pointMap = this.pointMap; - - var w = 1, h = 1; - - // we need just camera projection matrix inverse - // world matrix must be identity - - camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse ); - - // center / target - - setPoint( 'c', 0, 0, - 1 ); - setPoint( 't', 0, 0, 1 ); - - // near - - setPoint( 'n1', - w, - h, - 1 ); - setPoint( 'n2', w, - h, - 1 ); - setPoint( 'n3', - w, h, - 1 ); - setPoint( 'n4', w, h, - 1 ); - - // far - - setPoint( 'f1', - w, - h, 1 ); - setPoint( 'f2', w, - h, 1 ); - setPoint( 'f3', - w, h, 1 ); - setPoint( 'f4', w, h, 1 ); - - // up - - setPoint( 'u1', w * 0.7, h * 1.1, - 1 ); - setPoint( 'u2', - w * 0.7, h * 1.1, - 1 ); - setPoint( 'u3', 0, h * 2, - 1 ); - - // cross - - setPoint( 'cf1', - w, 0, 1 ); - setPoint( 'cf2', w, 0, 1 ); - setPoint( 'cf3', 0, - h, 1 ); - setPoint( 'cf4', 0, h, 1 ); - - setPoint( 'cn1', - w, 0, - 1 ); - setPoint( 'cn2', w, 0, - 1 ); - setPoint( 'cn3', 0, - h, - 1 ); - setPoint( 'cn4', 0, h, - 1 ); - - geometry.getAttribute( 'position' ).needsUpdate = true; - - }; - - }(); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - */ - - function BoxHelper( object, color ) { - - this.object = object; - - if ( color === undefined ) color = 0xffff00; - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - var positions = new Float32Array( 8 * 3 ); - - var geometry = new BufferGeometry(); - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - this.matrixAutoUpdate = false; - - this.update(); - - } - - BoxHelper.prototype = Object.create( LineSegments.prototype ); - BoxHelper.prototype.constructor = BoxHelper; - - BoxHelper.prototype.update = ( function () { - - var box = new Box3(); - - return function update( object ) { - - if ( object !== undefined ) { - - console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); - - } - - if ( this.object !== undefined ) { - - box.setFromObject( this.object ); - - } - - if ( box.isEmpty() ) return; - - var min = box.min; - var max = box.max; - - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ - - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ - - var position = this.geometry.attributes.position; - var array = position.array; - - array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; - array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; - array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; - array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; - array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; - array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; - array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; - array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; - - position.needsUpdate = true; - - this.geometry.computeBoundingSphere(); - - }; - - } )(); - - BoxHelper.prototype.setFromObject = function ( object ) { - - this.object = object; - this.update(); - - return this; - - }; - - BoxHelper.prototype.copy = function ( source ) { - - LineSegments.prototype.copy.call( this, source ); - - this.object = source.object; - - return this; - - }; - - BoxHelper.prototype.clone = function () { - - return new this.constructor().copy( this ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function Box3Helper( box, hex ) { - - this.type = 'Box3Helper'; - - this.box = box; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - - var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; - - var geometry = new BufferGeometry(); - - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - this.geometry.computeBoundingSphere(); - - } - - Box3Helper.prototype = Object.create( LineSegments.prototype ); - Box3Helper.prototype.constructor = Box3Helper; - - Box3Helper.prototype.updateMatrixWorld = function ( force ) { - - var box = this.box; - - if ( box.isEmpty() ) return; - - box.getCenter( this.position ); - - box.getSize( this.scale ); - - this.scale.multiplyScalar( 0.5 ); - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function PlaneHelper( plane, size, hex ) { - - this.type = 'PlaneHelper'; - - this.plane = plane; - - this.size = ( size === undefined ) ? 1 : size; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - geometry.computeBoundingSphere(); - - Line.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - // - - var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; - - var geometry2 = new BufferGeometry(); - geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); - geometry2.computeBoundingSphere(); - - this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) ); - - } - - PlaneHelper.prototype = Object.create( Line.prototype ); - PlaneHelper.prototype.constructor = PlaneHelper; - - PlaneHelper.prototype.updateMatrixWorld = function ( force ) { - - var scale = - this.plane.constant; - - if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter - - this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); - - this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here - - this.lookAt( this.plane.normal ); - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * @author zz85 / http://github.com/zz85 - * @author bhouston / http://clara.io - * - * Creates an arrow for visualizing directions - * - * Parameters: - * dir - Vector3 - * origin - Vector3 - * length - Number - * color - color in hex value - * headLength - Number - * headWidth - Number - */ - - var lineGeometry, coneGeometry; - - function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { - - // dir is assumed to be normalized - - Object3D.call( this ); - - if ( dir === undefined ) dir = new Vector3( 0, 0, 1 ); - if ( origin === undefined ) origin = new Vector3( 0, 0, 0 ); - if ( length === undefined ) length = 1; - if ( color === undefined ) color = 0xffff00; - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - if ( lineGeometry === undefined ) { - - lineGeometry = new BufferGeometry(); - lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); - - coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); - coneGeometry.translate( 0, - 0.5, 0 ); - - } - - this.position.copy( origin ); - - this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) ); - this.line.matrixAutoUpdate = false; - this.add( this.line ); - - this.cone = new Mesh( coneGeometry, new MeshBasicMaterial( { color: color } ) ); - this.cone.matrixAutoUpdate = false; - this.add( this.cone ); - - this.setDirection( dir ); - this.setLength( length, headLength, headWidth ); - - } - - ArrowHelper.prototype = Object.create( Object3D.prototype ); - ArrowHelper.prototype.constructor = ArrowHelper; - - ArrowHelper.prototype.setDirection = ( function () { - - var axis = new Vector3(); - var radians; - - return function setDirection( dir ) { - - // dir is assumed to be normalized - - if ( dir.y > 0.99999 ) { - - this.quaternion.set( 0, 0, 0, 1 ); - - } else if ( dir.y < - 0.99999 ) { - - this.quaternion.set( 1, 0, 0, 0 ); - - } else { - - axis.set( dir.z, 0, - dir.x ).normalize(); - - radians = Math.acos( dir.y ); - - this.quaternion.setFromAxisAngle( axis, radians ); - - } - - }; - - }() ); - - ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { - - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 ); - this.line.updateMatrix(); - - this.cone.scale.set( headWidth, headLength, headWidth ); - this.cone.position.y = length; - this.cone.updateMatrix(); - - }; - - ArrowHelper.prototype.setColor = function ( color ) { - - this.line.material.color.copy( color ); - this.cone.material.color.copy( color ); - - }; - - ArrowHelper.prototype.copy = function ( source ) { - - Object3D.prototype.copy.call( this, source, false ); - - this.line.copy( source.line ); - this.cone.copy( source.cone ); - - return this; - - }; - - ArrowHelper.prototype.clone = function () { - - return new this.constructor().copy( this ); - - }; - - /** - * @author sroucheray / http://sroucheray.org/ - * @author mrdoob / http://mrdoob.com/ - */ - - function AxesHelper( size ) { - - size = size || 1; - - var vertices = [ - 0, 0, 0, size, 0, 0, - 0, 0, 0, 0, size, 0, - 0, 0, 0, 0, 0, size - ]; - - var colors = [ - 1, 0, 0, 1, 0.6, 0, - 0, 1, 0, 0.6, 1, 0, - 0, 0, 1, 0, 0.6, 1 - ]; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - AxesHelper.prototype = Object.create( LineSegments.prototype ); - AxesHelper.prototype.constructor = AxesHelper; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Face4( a, b, c, d, normal, color, materialIndex ) { - - console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); - return new Face3( a, b, c, normal, color, materialIndex ); - - } - - var LineStrip = 0; - - var LinePieces = 1; - - function MeshFaceMaterial( materials ) { - - console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); - return materials; - - } - - function MultiMaterial( materials ) { - - if ( materials === undefined ) materials = []; - - console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); - materials.isMultiMaterial = true; - materials.materials = materials; - materials.clone = function () { - - return materials.slice(); - - }; - return materials; - - } - - function PointCloud( geometry, material ) { - - console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); - return new Points( geometry, material ); - - } - - function Particle( material ) { - - console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); - return new Sprite( material ); - - } - - function ParticleSystem( geometry, material ) { - - console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); - return new Points( geometry, material ); - - } - - function PointCloudMaterial( parameters ) { - - console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); - - } - - function ParticleBasicMaterial( parameters ) { - - console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); - - } - - function ParticleSystemMaterial( parameters ) { - - console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); - - } - - function Vertex( x, y, z ) { - - console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); - return new Vector3( x, y, z ); - - } - - // - - function DynamicBufferAttribute( array, itemSize ) { - - console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); - return new BufferAttribute( array, itemSize ).setDynamic( true ); - - } - - function Int8Attribute( array, itemSize ) { - - console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); - return new Int8BufferAttribute( array, itemSize ); - - } - - function Uint8Attribute( array, itemSize ) { - - console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); - return new Uint8BufferAttribute( array, itemSize ); - - } - - function Uint8ClampedAttribute( array, itemSize ) { - - console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); - return new Uint8ClampedBufferAttribute( array, itemSize ); - - } - - function Int16Attribute( array, itemSize ) { - - console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); - return new Int16BufferAttribute( array, itemSize ); - - } - - function Uint16Attribute( array, itemSize ) { - - console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); - return new Uint16BufferAttribute( array, itemSize ); - - } - - function Int32Attribute( array, itemSize ) { - - console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); - return new Int32BufferAttribute( array, itemSize ); - - } - - function Uint32Attribute( array, itemSize ) { - - console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); - return new Uint32BufferAttribute( array, itemSize ); - - } - - function Float32Attribute( array, itemSize ) { - - console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); - return new Float32BufferAttribute( array, itemSize ); - - } - - function Float64Attribute( array, itemSize ) { - - console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); - return new Float64BufferAttribute( array, itemSize ); - - } - - // - - Curve.create = function ( construct, getPoint ) { - - console.log( 'THREE.Curve.create() has been deprecated' ); - - construct.prototype = Object.create( Curve.prototype ); - construct.prototype.constructor = construct; - construct.prototype.getPoint = getPoint; - - return construct; - - }; - - // - - Object.assign( CurvePath.prototype, { - - createPointsGeometry: function ( divisions ) { - - console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - // generate geometry from path points (for Line or Points objects) - - var pts = this.getPoints( divisions ); - return this.createGeometry( pts ); - - }, - - createSpacedPointsGeometry: function ( divisions ) { - - console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - // generate geometry from equidistant sampling along the path - - var pts = this.getSpacedPoints( divisions ); - return this.createGeometry( pts ); - - }, - - createGeometry: function ( points ) { - - console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - var geometry = new Geometry(); - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return geometry; - - } - - } ); - - // - - Object.assign( Path.prototype, { - - fromPoints: function ( points ) { - - console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' ); - this.setFromPoints( points ); - - } - - } ); - - // - - function ClosedSplineCurve3( points ) { - - console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - this.closed = true; - - } - - ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); - - // - - function SplineCurve3( points ) { - - console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - - } - - SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); - - // - - function Spline( points ) { - - console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - - } - - Spline.prototype = Object.create( CatmullRomCurve3.prototype ); - - Object.assign( Spline.prototype, { - - initFromArray: function ( /* a */ ) { - - console.error( 'THREE.Spline: .initFromArray() has been removed.' ); - - }, - getControlPointsArray: function ( /* optionalTarget */ ) { - - console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); - - }, - reparametrizeByArcLength: function ( /* samplingCoef */ ) { - - console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); - - } - - } ); - - // - - function AxisHelper( size ) { - - console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' ); - return new AxesHelper( size ); - - } - - function BoundingBoxHelper( object, color ) { - - console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); - return new BoxHelper( object, color ); - - } - - function EdgesHelper( object, hex ) { - - console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); - return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); - - } - - GridHelper.prototype.setColors = function () { - - console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); - - }; - - SkeletonHelper.prototype.update = function () { - - console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); - - }; - - function WireframeHelper( object, hex ) { - - console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); - return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); - - } - - // - - Object.assign( Loader.prototype, { - - extractUrlBase: function ( url ) { - - console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' ); - return LoaderUtils.extractUrlBase( url ); - - } - - } ); - - function XHRLoader( manager ) { - - console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); - return new FileLoader( manager ); - - } - - function BinaryTextureLoader( manager ) { - - console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); - return new DataTextureLoader( manager ); - - } - - Object.assign( ObjectLoader.prototype, { - - setTexturePath: function ( value ) { - - console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' ); - return this.setResourcePath( value ); - - } - - } ); - - // - - Object.assign( Box2.prototype, { - - center: function ( optionalTarget ) { - - console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }, - empty: function () { - - console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - - }, - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - size: function ( optionalTarget ) { - - console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); - - } - } ); - - Object.assign( Box3.prototype, { - - center: function ( optionalTarget ) { - - console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }, - empty: function () { - - console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - - }, - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - isIntersectionSphere: function ( sphere ) { - - console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - - }, - size: function ( optionalTarget ) { - - console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); - - } - } ); - - Line3.prototype.center = function ( optionalTarget ) { - - console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }; - - Object.assign( _Math, { - - random16: function () { - - console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' ); - return Math.random(); - - }, - - nearestPowerOfTwo: function ( value ) { - - console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' ); - return _Math.floorPowerOfTwo( value ); - - }, - - nextPowerOfTwo: function ( value ) { - - console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' ); - return _Math.ceilPowerOfTwo( value ); - - } - - } ); - - Object.assign( Matrix3.prototype, { - - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); - - }, - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); - return vector.applyMatrix3( this ); - - }, - multiplyVector3Array: function ( /* a */ ) { - - console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); - - }, - applyToBuffer: function ( buffer /*, offset, length */ ) { - - console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); - return this.applyToBufferAttribute( buffer ); - - }, - applyToVector3Array: function ( /* array, offset, length */ ) { - - console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); - - } - - } ); - - Object.assign( Matrix4.prototype, { - - extractPosition: function ( m ) { - - console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); - return this.copyPosition( m ); - - }, - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); - - }, - getPosition: function () { - - var v1; - - return function getPosition() { - - if ( v1 === undefined ) v1 = new Vector3(); - console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); - return v1.setFromMatrixColumn( this, 3 ); - - }; - - }(), - setRotationFromQuaternion: function ( q ) { - - console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); - return this.makeRotationFromQuaternion( q ); - - }, - multiplyToArray: function () { - - console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); - - }, - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - multiplyVector4: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - multiplyVector3Array: function ( /* a */ ) { - - console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); - - }, - rotateAxis: function ( v ) { - - console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); - v.transformDirection( this ); - - }, - crossVector: function ( vector ) { - - console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - translate: function () { - - console.error( 'THREE.Matrix4: .translate() has been removed.' ); - - }, - rotateX: function () { - - console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); - - }, - rotateY: function () { - - console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); - - }, - rotateZ: function () { - - console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); - - }, - rotateByAxis: function () { - - console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); - - }, - applyToBuffer: function ( buffer /*, offset, length */ ) { - - console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); - return this.applyToBufferAttribute( buffer ); - - }, - applyToVector3Array: function ( /* array, offset, length */ ) { - - console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); - - }, - makeFrustum: function ( left, right, bottom, top, near, far ) { - - console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); - return this.makePerspective( left, right, top, bottom, near, far ); - - } - - } ); - - Plane.prototype.isIntersectionLine = function ( line ) { - - console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); - return this.intersectsLine( line ); - - }; - - Quaternion.prototype.multiplyVector3 = function ( vector ) { - - console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); - return vector.applyQuaternion( this ); - - }; - - Object.assign( Ray.prototype, { - - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - isIntersectionPlane: function ( plane ) { - - console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); - return this.intersectsPlane( plane ); - - }, - isIntersectionSphere: function ( sphere ) { - - console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - - } - - } ); - - Object.assign( Triangle.prototype, { - - area: function () { - - console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' ); - return this.getArea(); - - }, - barycoordFromPoint: function ( point, target ) { - - console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); - return this.getBarycoord( point, target ); - - }, - midpoint: function ( target ) { - - console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' ); - return this.getMidpoint( target ); - - }, - normal: function ( target ) { - - console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); - return this.getNormal( target ); - - }, - plane: function ( target ) { - - console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' ); - return this.getPlane( target ); - - } - - } ); - - Object.assign( Triangle, { - - barycoordFromPoint: function ( point, a, b, c, target ) { - - console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); - return Triangle.getBarycoord( point, a, b, c, target ); - - }, - normal: function ( a, b, c, target ) { - - console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); - return Triangle.getNormal( a, b, c, target ); - - } - - } ); - - Object.assign( Shape.prototype, { - - extractAllPoints: function ( divisions ) { - - console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' ); - return this.extractPoints( divisions ); - - }, - extrude: function ( options ) { - - console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); - return new ExtrudeGeometry( this, options ); - - }, - makeGeometry: function ( options ) { - - console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); - return new ShapeGeometry( this, options ); - - } - - } ); - - Object.assign( Vector2.prototype, { - - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - distanceToManhattan: function ( v ) { - - console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - Object.assign( Vector3.prototype, { - - setEulerFromRotationMatrix: function () { - - console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); - - }, - setEulerFromQuaternion: function () { - - console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); - - }, - getPositionFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); - return this.setFromMatrixPosition( m ); - - }, - getScaleFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); - return this.setFromMatrixScale( m ); - - }, - getColumnFromMatrix: function ( index, matrix ) { - - console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); - return this.setFromMatrixColumn( matrix, index ); - - }, - applyProjection: function ( m ) { - - console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); - return this.applyMatrix4( m ); - - }, - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - distanceToManhattan: function ( v ) { - - console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - Object.assign( Vector4.prototype, { - - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - // - - Object.assign( Geometry.prototype, { - - computeTangents: function () { - - console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); - - }, - computeLineDistances: function () { - - console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); - - } - - } ); - - Object.assign( Object3D.prototype, { - - getChildByName: function ( name ) { - - console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); - return this.getObjectByName( name ); - - }, - renderDepth: function () { - - console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); - - }, - translate: function ( distance, axis ) { - - console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); - return this.translateOnAxis( axis, distance ); - - }, - getWorldRotation: function () { - - console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' ); - - } - - } ); - - Object.defineProperties( Object3D.prototype, { - - eulerOrder: { - get: function () { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - return this.rotation.order; - - }, - set: function ( value ) { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - this.rotation.order = value; - - } - }, - useQuaternion: { - get: function () { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - }, - set: function () { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - } - } - - } ); - - Object.defineProperties( LOD.prototype, { - - objects: { - get: function () { - - console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); - return this.levels; - - } - } - - } ); - - Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { - - get: function () { - - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); - - } - - } ); - - SkinnedMesh.prototype.initBones = function () { - - console.error( 'THREE.SkinnedMesh: initBones() has been removed.' ); - - }; - - Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { - - get: function () { - - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - return this.arcLengthDivisions; - - }, - set: function ( value ) { - - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - this.arcLengthDivisions = value; - - } - - } ); - - // - - PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { - - console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + - "Use .setFocalLength and .filmGauge for a photographic setup." ); - - if ( filmGauge !== undefined ) this.filmGauge = filmGauge; - this.setFocalLength( focalLength ); - - }; - - // - - Object.defineProperties( Light.prototype, { - onlyShadow: { - set: function () { - - console.warn( 'THREE.Light: .onlyShadow has been removed.' ); - - } - }, - shadowCameraFov: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); - this.shadow.camera.fov = value; - - } - }, - shadowCameraLeft: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); - this.shadow.camera.left = value; - - } - }, - shadowCameraRight: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); - this.shadow.camera.right = value; - - } - }, - shadowCameraTop: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); - this.shadow.camera.top = value; - - } - }, - shadowCameraBottom: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); - this.shadow.camera.bottom = value; - - } - }, - shadowCameraNear: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); - this.shadow.camera.near = value; - - } - }, - shadowCameraFar: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); - this.shadow.camera.far = value; - - } - }, - shadowCameraVisible: { - set: function () { - - console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); - - } - }, - shadowBias: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); - this.shadow.bias = value; - - } - }, - shadowDarkness: { - set: function () { - - console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); - - } - }, - shadowMapWidth: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); - this.shadow.mapSize.width = value; - - } - }, - shadowMapHeight: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); - this.shadow.mapSize.height = value; - - } - } - } ); - - // - - Object.defineProperties( BufferAttribute.prototype, { - - length: { - get: function () { - - console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); - return this.array.length; - - } - }, - copyIndicesArray: function ( /* indices */ ) { - - console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' ); - - } - - } ); - - Object.assign( BufferGeometry.prototype, { - - addIndex: function ( index ) { - - console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); - this.setIndex( index ); - - }, - addDrawCall: function ( start, count, indexOffset ) { - - if ( indexOffset !== undefined ) { - - console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); - - } - console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); - this.addGroup( start, count ); - - }, - clearDrawCalls: function () { - - console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); - this.clearGroups(); - - }, - computeTangents: function () { - - console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); - - }, - computeOffsets: function () { - - console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); - - } - - } ); - - Object.defineProperties( BufferGeometry.prototype, { - - drawcalls: { - get: function () { - - console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); - return this.groups; - - } - }, - offsets: { - get: function () { - - console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); - return this.groups; - - } - } - - } ); - - // - - Object.assign( ExtrudeBufferGeometry.prototype, { - - getArrays: function () { - - console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' ); - - }, - - addShapeList: function () { - - console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' ); - - }, - - addShape: function () { - - console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' ); - - } - - } ); - - // - - Object.defineProperties( Uniform.prototype, { - - dynamic: { - set: function () { - - console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); - - } - }, - onUpdate: { - value: function () { - - console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); - return this; - - } - } - - } ); - - // - - Object.defineProperties( Material.prototype, { - - wrapAround: { - get: function () { - - console.warn( 'THREE.Material: .wrapAround has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Material: .wrapAround has been removed.' ); - - } - }, - - overdraw: { - get: function () { - - console.warn( 'THREE.Material: .overdraw has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Material: .overdraw has been removed.' ); - - } - }, - - wrapRGB: { - get: function () { - - console.warn( 'THREE.Material: .wrapRGB has been removed.' ); - return new Color(); - - } - }, - - shading: { - get: function () { - - console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - - }, - set: function ( value ) { - - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( value === FlatShading ); - - } - } - - } ); - - Object.defineProperties( MeshPhongMaterial.prototype, { - - metal: { - get: function () { - - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); - return false; - - }, - set: function () { - - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); - - } - } - - } ); - - Object.defineProperties( ShaderMaterial.prototype, { - - derivatives: { - get: function () { - - console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - return this.extensions.derivatives; - - }, - set: function ( value ) { - - console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - this.extensions.derivatives = value; - - } - } - - } ); - - // - - Object.assign( WebGLRenderer.prototype, { - - clearTarget: function ( renderTarget, color, depth, stencil ) { - - console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' ); - this.setRenderTarget( renderTarget ); - this.clear( color, depth, stencil ); - - }, - animate: function ( callback ) { - - console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' ); - this.setAnimationLoop( callback ); - - }, - getCurrentRenderTarget: function () { - - console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); - return this.getRenderTarget(); - - }, - getMaxAnisotropy: function () { - - console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); - return this.capabilities.getMaxAnisotropy(); - - }, - getPrecision: function () { - - console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); - return this.capabilities.precision; - - }, - resetGLState: function () { - - console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' ); - return this.state.reset(); - - }, - supportsFloatTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); - return this.extensions.get( 'OES_texture_float' ); - - }, - supportsHalfFloatTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); - return this.extensions.get( 'OES_texture_half_float' ); - - }, - supportsStandardDerivatives: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); - return this.extensions.get( 'OES_standard_derivatives' ); - - }, - supportsCompressedTextureS3TC: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - }, - supportsCompressedTexturePVRTC: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - }, - supportsBlendMinMax: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); - return this.extensions.get( 'EXT_blend_minmax' ); - - }, - supportsVertexTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); - return this.capabilities.vertexTextures; - - }, - supportsInstancedArrays: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); - return this.extensions.get( 'ANGLE_instanced_arrays' ); - - }, - enableScissorTest: function ( boolean ) { - - console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); - this.setScissorTest( boolean ); - - }, - initMaterial: function () { - - console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); - - }, - addPrePlugin: function () { - - console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); - - }, - addPostPlugin: function () { - - console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); - - }, - updateShadowMap: function () { - - console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); - - }, - setFaceCulling: function () { - - console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' ); - - }, - allocTextureUnit: function () { - - console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' ); - - }, - setTexture: function () { - - console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' ); - - }, - setTexture2D: function () { - - console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' ); - - }, - setTextureCube: function () { - - console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' ); - - } - - } ); - - Object.defineProperties( WebGLRenderer.prototype, { - - shadowMapEnabled: { - get: function () { - - return this.shadowMap.enabled; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); - this.shadowMap.enabled = value; - - } - }, - shadowMapType: { - get: function () { - - return this.shadowMap.type; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); - this.shadowMap.type = value; - - } - }, - shadowMapCullFace: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function ( /* value */ ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); - - } - } - } ); - - Object.defineProperties( WebGLShadowMap.prototype, { - - cullFace: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function ( /* cullFace */ ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); - - } - }, - renderReverseSided: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); - - } - }, - renderSingleSided: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); - - } - } - - } ); - - // - - Object.defineProperties( WebGLRenderTargetCube.prototype, { - - activeCubeFace: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebGLRenderTargetCube: .activeCubeFace has been removed. It is now the second parameter of WebGLRenderer.setRenderTarget().' ); - - } - }, - activeMipMapLevel: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebGLRenderTargetCube: .activeMipMapLevel has been removed. It is now the third parameter of WebGLRenderer.setRenderTarget().' ); - - } - } - - } ); - - // - - Object.defineProperties( WebGLRenderTarget.prototype, { - - wrapS: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - return this.texture.wrapS; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - this.texture.wrapS = value; - - } - }, - wrapT: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - return this.texture.wrapT; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - this.texture.wrapT = value; - - } - }, - magFilter: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - return this.texture.magFilter; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - this.texture.magFilter = value; - - } - }, - minFilter: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - return this.texture.minFilter; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - this.texture.minFilter = value; - - } - }, - anisotropy: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - return this.texture.anisotropy; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - this.texture.anisotropy = value; - - } - }, - offset: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - return this.texture.offset; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - this.texture.offset = value; - - } - }, - repeat: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - return this.texture.repeat; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - this.texture.repeat = value; - - } - }, - format: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - return this.texture.format; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - this.texture.format = value; - - } - }, - type: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - return this.texture.type; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - this.texture.type = value; - - } - }, - generateMipmaps: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - return this.texture.generateMipmaps; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - this.texture.generateMipmaps = value; - - } - } - - } ); - - // - - Object.defineProperties( WebVRManager.prototype, { - - standing: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebVRManager: .standing has been removed.' ); - - } - }, - userHeight: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebVRManager: .userHeight has been removed.' ); - - } - } - - } ); - - // - - Audio.prototype.load = function ( file ) { - - console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); - var scope = this; - var audioLoader = new AudioLoader(); - audioLoader.load( file, function ( buffer ) { - - scope.setBuffer( buffer ); - - } ); - return this; - - }; - - AudioAnalyser.prototype.getData = function () { - - console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); - return this.getFrequencyData(); - - }; - - // - - CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { - - console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); - return this.update( renderer, scene ); - - }; - - // - - var GeometryUtils = { - - merge: function ( geometry1, geometry2, materialIndexOffset ) { - - console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); - var matrix; - - if ( geometry2.isMesh ) { - - geometry2.matrixAutoUpdate && geometry2.updateMatrix(); - - matrix = geometry2.matrix; - geometry2 = geometry2.geometry; - - } - - geometry1.merge( geometry2, matrix, materialIndexOffset ); - - }, - - center: function ( geometry ) { - - console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); - return geometry.center(); - - } - - }; - - ImageUtils.crossOrigin = undefined; - - ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) { - - console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); - - var loader = new TextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var texture = loader.load( url, onLoad, undefined, onError ); - - if ( mapping ) texture.mapping = mapping; - - return texture; - - }; - - ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) { - - console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); - - var loader = new CubeTextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var texture = loader.load( urls, onLoad, undefined, onError ); - - if ( mapping ) texture.mapping = mapping; - - return texture; - - }; - - ImageUtils.loadCompressedTexture = function () { - - console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); - - }; - - ImageUtils.loadCompressedTextureCube = function () { - - console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); - - }; - - // - - function Projector() { - - console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' ); - - this.projectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); - vector.project( camera ); - - }; - - this.unprojectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); - vector.unproject( camera ); - - }; - - this.pickingRay = function () { - - console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); - - }; - - } - - // - - function CanvasRenderer() { - - console.error( 'THREE.CanvasRenderer has been removed' ); - - } - - // - - function JSONLoader() { - - console.error( 'THREE.JSONLoader has been removed.' ); - - } - - // - - var SceneUtils = { - - createMultiMaterialObject: function ( /* geometry, materials */ ) { - - console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); - - }, - - detach: function ( /* child, parent, scene */ ) { - - console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); - - }, - - attach: function ( /* child, scene, parent */ ) { - - console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); - - } - - }; - - // - - function LensFlare() { - - console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' ); - - } - - exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget; - exports.WebGLRenderTargetCube = WebGLRenderTargetCube; - exports.WebGLRenderTarget = WebGLRenderTarget; - exports.WebGLRenderer = WebGLRenderer; - exports.ShaderLib = ShaderLib; - exports.UniformsLib = UniformsLib; - exports.UniformsUtils = UniformsUtils; - exports.ShaderChunk = ShaderChunk; - exports.FogExp2 = FogExp2; - exports.Fog = Fog; - exports.Scene = Scene; - exports.Sprite = Sprite; - exports.LOD = LOD; - exports.SkinnedMesh = SkinnedMesh; - exports.Skeleton = Skeleton; - exports.Bone = Bone; - exports.Mesh = Mesh; - exports.LineSegments = LineSegments; - exports.LineLoop = LineLoop; - exports.Line = Line; - exports.Points = Points; - exports.Group = Group; - exports.VideoTexture = VideoTexture; - exports.DataTexture = DataTexture; - exports.DataTexture2DArray = DataTexture2DArray; - exports.DataTexture3D = DataTexture3D; - exports.CompressedTexture = CompressedTexture; - exports.CubeTexture = CubeTexture; - exports.CanvasTexture = CanvasTexture; - exports.DepthTexture = DepthTexture; - exports.Texture = Texture; - exports.AnimationLoader = AnimationLoader; - exports.CompressedTextureLoader = CompressedTextureLoader; - exports.DataTextureLoader = DataTextureLoader; - exports.CubeTextureLoader = CubeTextureLoader; - exports.TextureLoader = TextureLoader; - exports.ObjectLoader = ObjectLoader; - exports.MaterialLoader = MaterialLoader; - exports.BufferGeometryLoader = BufferGeometryLoader; - exports.DefaultLoadingManager = DefaultLoadingManager; - exports.LoadingManager = LoadingManager; - exports.ImageLoader = ImageLoader; - exports.ImageBitmapLoader = ImageBitmapLoader; - exports.FontLoader = FontLoader; - exports.FileLoader = FileLoader; - exports.Loader = Loader; - exports.LoaderUtils = LoaderUtils; - exports.Cache = Cache; - exports.AudioLoader = AudioLoader; - exports.SpotLightShadow = SpotLightShadow; - exports.SpotLight = SpotLight; - exports.PointLight = PointLight; - exports.RectAreaLight = RectAreaLight; - exports.HemisphereLight = HemisphereLight; - exports.HemisphereLightProbe = HemisphereLightProbe; - exports.DirectionalLightShadow = DirectionalLightShadow; - exports.DirectionalLight = DirectionalLight; - exports.AmbientLight = AmbientLight; - exports.AmbientLightProbe = AmbientLightProbe; - exports.LightShadow = LightShadow; - exports.Light = Light; - exports.LightProbe = LightProbe; - exports.StereoCamera = StereoCamera; - exports.PerspectiveCamera = PerspectiveCamera; - exports.OrthographicCamera = OrthographicCamera; - exports.CubeCamera = CubeCamera; - exports.ArrayCamera = ArrayCamera; - exports.Camera = Camera; - exports.AudioListener = AudioListener; - exports.PositionalAudio = PositionalAudio; - exports.AudioContext = AudioContext; - exports.AudioAnalyser = AudioAnalyser; - exports.Audio = Audio; - exports.VectorKeyframeTrack = VectorKeyframeTrack; - exports.StringKeyframeTrack = StringKeyframeTrack; - exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; - exports.NumberKeyframeTrack = NumberKeyframeTrack; - exports.ColorKeyframeTrack = ColorKeyframeTrack; - exports.BooleanKeyframeTrack = BooleanKeyframeTrack; - exports.PropertyMixer = PropertyMixer; - exports.PropertyBinding = PropertyBinding; - exports.KeyframeTrack = KeyframeTrack; - exports.AnimationUtils = AnimationUtils; - exports.AnimationObjectGroup = AnimationObjectGroup; - exports.AnimationMixer = AnimationMixer; - exports.AnimationClip = AnimationClip; - exports.Uniform = Uniform; - exports.InstancedBufferGeometry = InstancedBufferGeometry; - exports.BufferGeometry = BufferGeometry; - exports.Geometry = Geometry; - exports.InterleavedBufferAttribute = InterleavedBufferAttribute; - exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; - exports.InterleavedBuffer = InterleavedBuffer; - exports.InstancedBufferAttribute = InstancedBufferAttribute; - exports.Face3 = Face3; - exports.Object3D = Object3D; - exports.Raycaster = Raycaster; - exports.Layers = Layers; - exports.EventDispatcher = EventDispatcher; - exports.Clock = Clock; - exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; - exports.LinearInterpolant = LinearInterpolant; - exports.DiscreteInterpolant = DiscreteInterpolant; - exports.CubicInterpolant = CubicInterpolant; - exports.Interpolant = Interpolant; - exports.Triangle = Triangle; - exports.Math = _Math; - exports.Spherical = Spherical; - exports.Cylindrical = Cylindrical; - exports.Plane = Plane; - exports.Frustum = Frustum; - exports.Sphere = Sphere; - exports.Ray = Ray; - exports.Matrix4 = Matrix4; - exports.Matrix3 = Matrix3; - exports.Box3 = Box3; - exports.Box2 = Box2; - exports.Line3 = Line3; - exports.Euler = Euler; - exports.Vector4 = Vector4; - exports.Vector3 = Vector3; - exports.Vector2 = Vector2; - exports.Quaternion = Quaternion; - exports.Color = Color; - exports.SphericalHarmonics3 = SphericalHarmonics3; - exports.ImmediateRenderObject = ImmediateRenderObject; - exports.VertexNormalsHelper = VertexNormalsHelper; - exports.SpotLightHelper = SpotLightHelper; - exports.SkeletonHelper = SkeletonHelper; - exports.PointLightHelper = PointLightHelper; - exports.RectAreaLightHelper = RectAreaLightHelper; - exports.HemisphereLightHelper = HemisphereLightHelper; - exports.LightProbeHelper = LightProbeHelper; - exports.GridHelper = GridHelper; - exports.PolarGridHelper = PolarGridHelper; - exports.PositionalAudioHelper = PositionalAudioHelper; - exports.FaceNormalsHelper = FaceNormalsHelper; - exports.DirectionalLightHelper = DirectionalLightHelper; - exports.CameraHelper = CameraHelper; - exports.BoxHelper = BoxHelper; - exports.Box3Helper = Box3Helper; - exports.PlaneHelper = PlaneHelper; - exports.ArrowHelper = ArrowHelper; - exports.AxesHelper = AxesHelper; - exports.Shape = Shape; - exports.Path = Path; - exports.ShapePath = ShapePath; - exports.Font = Font; - exports.CurvePath = CurvePath; - exports.Curve = Curve; - exports.ImageUtils = ImageUtils; - exports.ShapeUtils = ShapeUtils; - exports.WebGLUtils = WebGLUtils; - exports.WireframeGeometry = WireframeGeometry; - exports.ParametricGeometry = ParametricGeometry; - exports.ParametricBufferGeometry = ParametricBufferGeometry; - exports.TetrahedronGeometry = TetrahedronGeometry; - exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; - exports.OctahedronGeometry = OctahedronGeometry; - exports.OctahedronBufferGeometry = OctahedronBufferGeometry; - exports.IcosahedronGeometry = IcosahedronGeometry; - exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; - exports.DodecahedronGeometry = DodecahedronGeometry; - exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; - exports.PolyhedronGeometry = PolyhedronGeometry; - exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; - exports.TubeGeometry = TubeGeometry; - exports.TubeBufferGeometry = TubeBufferGeometry; - exports.TorusKnotGeometry = TorusKnotGeometry; - exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; - exports.TorusGeometry = TorusGeometry; - exports.TorusBufferGeometry = TorusBufferGeometry; - exports.TextGeometry = TextGeometry; - exports.TextBufferGeometry = TextBufferGeometry; - exports.SphereGeometry = SphereGeometry; - exports.SphereBufferGeometry = SphereBufferGeometry; - exports.RingGeometry = RingGeometry; - exports.RingBufferGeometry = RingBufferGeometry; - exports.PlaneGeometry = PlaneGeometry; - exports.PlaneBufferGeometry = PlaneBufferGeometry; - exports.LatheGeometry = LatheGeometry; - exports.LatheBufferGeometry = LatheBufferGeometry; - exports.ShapeGeometry = ShapeGeometry; - exports.ShapeBufferGeometry = ShapeBufferGeometry; - exports.ExtrudeGeometry = ExtrudeGeometry; - exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; - exports.EdgesGeometry = EdgesGeometry; - exports.ConeGeometry = ConeGeometry; - exports.ConeBufferGeometry = ConeBufferGeometry; - exports.CylinderGeometry = CylinderGeometry; - exports.CylinderBufferGeometry = CylinderBufferGeometry; - exports.CircleGeometry = CircleGeometry; - exports.CircleBufferGeometry = CircleBufferGeometry; - exports.BoxGeometry = BoxGeometry; - exports.CubeGeometry = BoxGeometry; - exports.BoxBufferGeometry = BoxBufferGeometry; - exports.ShadowMaterial = ShadowMaterial; - exports.SpriteMaterial = SpriteMaterial; - exports.RawShaderMaterial = RawShaderMaterial; - exports.ShaderMaterial = ShaderMaterial; - exports.PointsMaterial = PointsMaterial; - exports.MeshPhysicalMaterial = MeshPhysicalMaterial; - exports.MeshStandardMaterial = MeshStandardMaterial; - exports.MeshPhongMaterial = MeshPhongMaterial; - exports.MeshToonMaterial = MeshToonMaterial; - exports.MeshNormalMaterial = MeshNormalMaterial; - exports.MeshLambertMaterial = MeshLambertMaterial; - exports.MeshDepthMaterial = MeshDepthMaterial; - exports.MeshDistanceMaterial = MeshDistanceMaterial; - exports.MeshBasicMaterial = MeshBasicMaterial; - exports.MeshMatcapMaterial = MeshMatcapMaterial; - exports.LineDashedMaterial = LineDashedMaterial; - exports.LineBasicMaterial = LineBasicMaterial; - exports.Material = Material; - exports.Float64BufferAttribute = Float64BufferAttribute; - exports.Float32BufferAttribute = Float32BufferAttribute; - exports.Uint32BufferAttribute = Uint32BufferAttribute; - exports.Int32BufferAttribute = Int32BufferAttribute; - exports.Uint16BufferAttribute = Uint16BufferAttribute; - exports.Int16BufferAttribute = Int16BufferAttribute; - exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; - exports.Uint8BufferAttribute = Uint8BufferAttribute; - exports.Int8BufferAttribute = Int8BufferAttribute; - exports.BufferAttribute = BufferAttribute; - exports.ArcCurve = ArcCurve; - exports.CatmullRomCurve3 = CatmullRomCurve3; - exports.CubicBezierCurve = CubicBezierCurve; - exports.CubicBezierCurve3 = CubicBezierCurve3; - exports.EllipseCurve = EllipseCurve; - exports.LineCurve = LineCurve; - exports.LineCurve3 = LineCurve3; - exports.QuadraticBezierCurve = QuadraticBezierCurve; - exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; - exports.SplineCurve = SplineCurve; - exports.REVISION = REVISION; - exports.MOUSE = MOUSE; - exports.CullFaceNone = CullFaceNone; - exports.CullFaceBack = CullFaceBack; - exports.CullFaceFront = CullFaceFront; - exports.CullFaceFrontBack = CullFaceFrontBack; - exports.FrontFaceDirectionCW = FrontFaceDirectionCW; - exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW; - exports.BasicShadowMap = BasicShadowMap; - exports.PCFShadowMap = PCFShadowMap; - exports.PCFSoftShadowMap = PCFSoftShadowMap; - exports.FrontSide = FrontSide; - exports.BackSide = BackSide; - exports.DoubleSide = DoubleSide; - exports.FlatShading = FlatShading; - exports.SmoothShading = SmoothShading; - exports.NoColors = NoColors; - exports.FaceColors = FaceColors; - exports.VertexColors = VertexColors; - exports.NoBlending = NoBlending; - exports.NormalBlending = NormalBlending; - exports.AdditiveBlending = AdditiveBlending; - exports.SubtractiveBlending = SubtractiveBlending; - exports.MultiplyBlending = MultiplyBlending; - exports.CustomBlending = CustomBlending; - exports.AddEquation = AddEquation; - exports.SubtractEquation = SubtractEquation; - exports.ReverseSubtractEquation = ReverseSubtractEquation; - exports.MinEquation = MinEquation; - exports.MaxEquation = MaxEquation; - exports.ZeroFactor = ZeroFactor; - exports.OneFactor = OneFactor; - exports.SrcColorFactor = SrcColorFactor; - exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; - exports.SrcAlphaFactor = SrcAlphaFactor; - exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; - exports.DstAlphaFactor = DstAlphaFactor; - exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; - exports.DstColorFactor = DstColorFactor; - exports.OneMinusDstColorFactor = OneMinusDstColorFactor; - exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; - exports.NeverDepth = NeverDepth; - exports.AlwaysDepth = AlwaysDepth; - exports.LessDepth = LessDepth; - exports.LessEqualDepth = LessEqualDepth; - exports.EqualDepth = EqualDepth; - exports.GreaterEqualDepth = GreaterEqualDepth; - exports.GreaterDepth = GreaterDepth; - exports.NotEqualDepth = NotEqualDepth; - exports.MultiplyOperation = MultiplyOperation; - exports.MixOperation = MixOperation; - exports.AddOperation = AddOperation; - exports.NoToneMapping = NoToneMapping; - exports.LinearToneMapping = LinearToneMapping; - exports.ReinhardToneMapping = ReinhardToneMapping; - exports.Uncharted2ToneMapping = Uncharted2ToneMapping; - exports.CineonToneMapping = CineonToneMapping; - exports.ACESFilmicToneMapping = ACESFilmicToneMapping; - exports.UVMapping = UVMapping; - exports.CubeReflectionMapping = CubeReflectionMapping; - exports.CubeRefractionMapping = CubeRefractionMapping; - exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; - exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; - exports.SphericalReflectionMapping = SphericalReflectionMapping; - exports.CubeUVReflectionMapping = CubeUVReflectionMapping; - exports.CubeUVRefractionMapping = CubeUVRefractionMapping; - exports.RepeatWrapping = RepeatWrapping; - exports.ClampToEdgeWrapping = ClampToEdgeWrapping; - exports.MirroredRepeatWrapping = MirroredRepeatWrapping; - exports.NearestFilter = NearestFilter; - exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; - exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; - exports.LinearFilter = LinearFilter; - exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; - exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; - exports.UnsignedByteType = UnsignedByteType; - exports.ByteType = ByteType; - exports.ShortType = ShortType; - exports.UnsignedShortType = UnsignedShortType; - exports.IntType = IntType; - exports.UnsignedIntType = UnsignedIntType; - exports.FloatType = FloatType; - exports.HalfFloatType = HalfFloatType; - exports.UnsignedShort4444Type = UnsignedShort4444Type; - exports.UnsignedShort5551Type = UnsignedShort5551Type; - exports.UnsignedShort565Type = UnsignedShort565Type; - exports.UnsignedInt248Type = UnsignedInt248Type; - exports.AlphaFormat = AlphaFormat; - exports.RGBFormat = RGBFormat; - exports.RGBAFormat = RGBAFormat; - exports.LuminanceFormat = LuminanceFormat; - exports.LuminanceAlphaFormat = LuminanceAlphaFormat; - exports.RGBEFormat = RGBEFormat; - exports.DepthFormat = DepthFormat; - exports.DepthStencilFormat = DepthStencilFormat; - exports.RedFormat = RedFormat; - exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; - exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; - exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; - exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; - exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; - exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; - exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; - exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; - exports.RGB_ETC1_Format = RGB_ETC1_Format; - exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; - exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; - exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; - exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; - exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; - exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; - exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; - exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; - exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; - exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; - exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; - exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; - exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; - exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; - exports.LoopOnce = LoopOnce; - exports.LoopRepeat = LoopRepeat; - exports.LoopPingPong = LoopPingPong; - exports.InterpolateDiscrete = InterpolateDiscrete; - exports.InterpolateLinear = InterpolateLinear; - exports.InterpolateSmooth = InterpolateSmooth; - exports.ZeroCurvatureEnding = ZeroCurvatureEnding; - exports.ZeroSlopeEnding = ZeroSlopeEnding; - exports.WrapAroundEnding = WrapAroundEnding; - exports.TrianglesDrawMode = TrianglesDrawMode; - exports.TriangleStripDrawMode = TriangleStripDrawMode; - exports.TriangleFanDrawMode = TriangleFanDrawMode; - exports.LinearEncoding = LinearEncoding; - exports.sRGBEncoding = sRGBEncoding; - exports.GammaEncoding = GammaEncoding; - exports.RGBEEncoding = RGBEEncoding; - exports.LogLuvEncoding = LogLuvEncoding; - exports.RGBM7Encoding = RGBM7Encoding; - exports.RGBM16Encoding = RGBM16Encoding; - exports.RGBDEncoding = RGBDEncoding; - exports.BasicDepthPacking = BasicDepthPacking; - exports.RGBADepthPacking = RGBADepthPacking; - exports.TangentSpaceNormalMap = TangentSpaceNormalMap; - exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; - exports.Face4 = Face4; - exports.LineStrip = LineStrip; - exports.LinePieces = LinePieces; - exports.MeshFaceMaterial = MeshFaceMaterial; - exports.MultiMaterial = MultiMaterial; - exports.PointCloud = PointCloud; - exports.Particle = Particle; - exports.ParticleSystem = ParticleSystem; - exports.PointCloudMaterial = PointCloudMaterial; - exports.ParticleBasicMaterial = ParticleBasicMaterial; - exports.ParticleSystemMaterial = ParticleSystemMaterial; - exports.Vertex = Vertex; - exports.DynamicBufferAttribute = DynamicBufferAttribute; - exports.Int8Attribute = Int8Attribute; - exports.Uint8Attribute = Uint8Attribute; - exports.Uint8ClampedAttribute = Uint8ClampedAttribute; - exports.Int16Attribute = Int16Attribute; - exports.Uint16Attribute = Uint16Attribute; - exports.Int32Attribute = Int32Attribute; - exports.Uint32Attribute = Uint32Attribute; - exports.Float32Attribute = Float32Attribute; - exports.Float64Attribute = Float64Attribute; - exports.ClosedSplineCurve3 = ClosedSplineCurve3; - exports.SplineCurve3 = SplineCurve3; - exports.Spline = Spline; - exports.AxisHelper = AxisHelper; - exports.BoundingBoxHelper = BoundingBoxHelper; - exports.EdgesHelper = EdgesHelper; - exports.WireframeHelper = WireframeHelper; - exports.XHRLoader = XHRLoader; - exports.BinaryTextureLoader = BinaryTextureLoader; - exports.GeometryUtils = GeometryUtils; - exports.Projector = Projector; - exports.CanvasRenderer = CanvasRenderer; - exports.JSONLoader = JSONLoader; - exports.SceneUtils = SceneUtils; - exports.LensFlare = LensFlare; - - Object.defineProperty(exports, '__esModule', { value: true }); - -})); diff --git a/hexo/source/robots.txt b/hexo/source/robots.txt deleted file mode 100755 index 05a99af..0000000 --- a/hexo/source/robots.txt +++ /dev/null @@ -1,3 +0,0 @@ -User-agent: * -Allow: / -Sitemap: /sitemap.xml diff --git a/hexo/themes/icarus b/hexo/themes/icarus deleted file mode 160000 index 645cffa..0000000 --- a/hexo/themes/icarus +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 645cffa7a885409f6959a0263410015c1c486c30 diff --git a/source/.eslintignore b/source/.eslintignore new file mode 100644 index 0000000..c2658d7 --- /dev/null +++ b/source/.eslintignore @@ -0,0 +1 @@ +node_modules/ diff --git a/source/.eslintrc b/source/.eslintrc new file mode 100644 index 0000000..8dd509d --- /dev/null +++ b/source/.eslintrc @@ -0,0 +1,31 @@ +{ + "extends": [ + "eslint:recommended", + "plugin:@typescript-eslint/recommended", + "plugin:react/recommended", + "plugin:json/recommended", + "prettier" + ], + "settings": { + "node": { + "tryExtensions": [".js", ".jsx", ".json"] + }, + "react": { + "version": "17.0" + } + }, + "parser": "@typescript-eslint/parser", + "parserOptions": { + "ecmaFeatures": { + "jsx": true + }, + "sourceType": "module" + }, + "plugins": ["react", "@typescript-eslint"], + "rules": { + "@typescript-eslint/no-empty-interface": "off", + "@typescript-eslint/explicit-module-boundary-types": "off", + "react/jsx-uses-vars": "error", + "react/react-in-jsx-scope": ["off"] + } +} diff --git a/source/generate.ts b/source/generate.ts new file mode 100644 index 0000000..9e5bba9 --- /dev/null +++ b/source/generate.ts @@ -0,0 +1,190 @@ +/** + * It reads markdown files and write its content and metadata to json files that can be imported by React. + * - Files and directories names starting with a underscore (_) will be ignored + * - Symbolic links are ignored as of the moment + * - Filename-to-url encoder is not perfect. Some non-url-friendly filenames might cause problems + */ + +import fs from "fs" // read and write files +import path from "path" // get relative path +import matter from "gray-matter" // parse markdown metadata +import toc from "markdown-toc" // table of contents generation + +const dirPath = "./markdown" // where it will look for markdown documents +const outPath = "./src/data" // path to the json database + +// data that will be converted to JSON string +const result = { + date: {}, + tags: {}, + posts: {}, +} + +// creates directory/directories +// https://stackoverflow.com/a/40686946/12979111 +function mkDirByPathSync(targetDir, { isRelativeToScript = false } = {}) { + const sep = path.sep + const initDir = path.isAbsolute(targetDir) ? sep : "" + const baseDir = isRelativeToScript ? __dirname : "." + + return targetDir.split(sep).reduce((parentDir, childDir) => { + const curDir = path.resolve(baseDir, parentDir, childDir) + try { + fs.mkdirSync(curDir) + } catch (err) { + if (err.code === "EEXIST") { + // curDir already exists! + return curDir + } + + // To avoid `EISDIR` error on Mac and `EACCES`-->`ENOENT` and `EPERM` on Windows. + if (err.code === "ENOENT") { + // Throw the original parentDir error on curDir `ENOENT` failure. + throw new Error( + `EACCES: permission denied, mkdir '${parentDir}'` + ) + } + + const caughtErr = + ["EACCES", "EPERM", "EISDIR"].indexOf(err.code) > -1 + if ( + !caughtErr || + (caughtErr && curDir === path.resolve(targetDir)) + ) { + throw err // Throw if it's just the last created dir. + } + } + + return curDir + }, initDir) +} + +// only supports folders and files (no symbolic links) +// does not scale well for large number of folders +// it calls itself for every directory it finds +function recursiveParser(fileOrFolderPath: string) { + // ignore if file/directory name starts with a underscore + const fileOrFolderName = fileOrFolderPath.substring( + fileOrFolderPath.lastIndexOf("/") + 1 + ) + if (fileOrFolderName.startsWith("_")) return + + // not perfect. Some filenames might cause problems. + const stats = fs.lstatSync(fileOrFolderPath) // checks if the path leads to a directory or a file + + // don't use replaceAll + const urlPath = `/${path.relative(dirPath, fileOrFolderPath)}` // path that will be used as site url + .replace(/\.[^/.]+$/, "") // remove file extension + .replace(/ /g, "-") // replace space with a dash "-" + + // if it's a directory, apply this function to every files/folders in it + // if it's a file, parse and save it to file + if (stats.isDirectory()) { + fs.readdirSync(fileOrFolderPath).map((child) => + recursiveParser(`${fileOrFolderPath}/${child}`) + ) + } else if (stats.isFile()) { + // skip if file is not a markdown file + if (!fileOrFolderName.endsWith(".md")) { + console.log(`Ignoring non markdown file at: ${fileOrFolderPath}`) + return + } + + const parsedMarkdown = matter(fs.readFileSync(fileOrFolderPath, "utf8")) // parse markdown metadata + const contentJSONFile = `${outPath}/posts${urlPath}.json` + + mkDirByPathSync( + contentJSONFile.substring(0, contentJSONFile.lastIndexOf("/") + 1) + ) + + // write content to json file + fs.writeFileSync( + contentJSONFile, + JSON.stringify({ + content: parsedMarkdown.content, + }) + ) + + result.posts[urlPath] = parsedMarkdown.data + + // preview + // might cut mid html tag + result.posts[urlPath].preview = + parsedMarkdown.content.split(" ").slice(0, 20).join(" ") + " ..." + + // date + if (!result.posts[urlPath].date) { + throw Error(`Date does not exist in file: ${urlPath}`) + } + const postDate = new Date(parsedMarkdown.data.date) + result.posts[urlPath].date = postDate.toLocaleString("default", { + month: "short", + day: "numeric", + year: "numeric", + }) + + const YYYYMMDD = new Date( + postDate.getTime() - postDate.getTimezoneOffset() * 60 * 1000 + ) + .toISOString() + .split("T")[0] + + if (result.date[YYYYMMDD]) result.date[YYYYMMDD].push(urlPath) + else result.date[YYYYMMDD] = [urlPath] + + //tags + if (result.posts[urlPath].tags) { + result.posts[urlPath].tags.forEach((tag) => { + if (result.tags[tag]) result.tags[tag].push(urlPath) + else result.tags[tag] = [urlPath] + }) + } + + // toc + result.posts[urlPath].toc = toc(result.posts[urlPath].content).content + } +} + +/** Step 1 + * Deleting existing files + */ +try { + fs.rmSync(`${outPath}/posts`, { recursive: true }) + // eslint-disable-next-line no-empty +} catch (err) {} + +try { + fs.unlinkSync(`${outPath}/posts.json`) + // eslint-disable-next-line no-empty +} catch (err) {} + +/** Step 2 + * Populate result and write to src/data/posts/ + */ + +// check if it's a directory and start recursive function +if (fs.lstatSync(dirPath).isDirectory()) { + recursiveParser(dirPath) +} else { + throw Error("Initial path given does not lead to a directory") +} + +let dateKeys: string[] = [] +for (const dateKey in result.date) { + dateKeys.push(dateKey) +} + +dateKeys = dateKeys.sort() + +const resultDate = result.date +result.date = {} + +dateKeys.forEach( + (sortedDateKey) => (result.date[sortedDateKey] = resultDate[sortedDateKey]) +) + +/** Step 3 + * write to src/data/posts.json + */ + +fs.writeFileSync(`${outPath}/posts.json`, JSON.stringify(result) + "\n") diff --git a/source/markdown/about.md b/source/markdown/about.md new file mode 100644 index 0000000..31bf81f --- /dev/null +++ b/source/markdown/about.md @@ -0,0 +1,15 @@ +--- +title: About +date: 2021-04-20 +--- + +About page + +- about me + + - email: developomp@gmail.com + - discord: developomp#0001 (yes I have nitro) + - [github profile](https://github.com/developomp) + - me as a person + - [goals](/goals) + - [Portfolio](/portfolio) diff --git a/source/markdown/games.md b/source/markdown/games.md new file mode 100644 index 0000000..2343091 --- /dev/null +++ b/source/markdown/games.md @@ -0,0 +1,8 @@ +--- +title: games +date: 2020-08-16 +--- + +- [TicTacToe](/games/tictactoe) +- [pong](/games/pong) +- [click](/games/click) diff --git a/source/markdown/goals.md b/source/markdown/goals.md new file mode 100644 index 0000000..c2b24c3 --- /dev/null +++ b/source/markdown/goals.md @@ -0,0 +1,16 @@ +--- +title: goals +date: 2021-05-11 +--- + +- skill + - type 400 letters per minute (both english and korean) +- milestone + - make a high quality video with at least 1M views on YouTube + - 1000 star on a gh repository + - completely switch to RISC based CPU powered laptop +- project + - create fully functional discord clone from scratch + - make a multiplayer game that can pay for itself + - assemble my own linux distro + - assemble my own mechanical keyboard diff --git a/hexo/source/_posts/quotes/1.md b/source/markdown/quotes/1.md similarity index 90% rename from hexo/source/_posts/quotes/1.md rename to source/markdown/quotes/1.md index 1c7c552..d4f4507 100644 --- a/hexo/source/_posts/quotes/1.md +++ b/source/markdown/quotes/1.md @@ -1,7 +1,8 @@ --- title: Quote NO.1 date: 2020-08-16 -tags: quotes +tags: + - quotes --- > "Get the fuck out of my lawn" diff --git a/hexo/source/_posts/quotes/2.md b/source/markdown/quotes/2.md similarity index 94% rename from hexo/source/_posts/quotes/2.md rename to source/markdown/quotes/2.md index d3f8a61..e2ae1a3 100644 --- a/hexo/source/_posts/quotes/2.md +++ b/source/markdown/quotes/2.md @@ -1,14 +1,15 @@ --- title: Quote NO.2 date: 2021-02-20 -tags: quotes +tags: + - quotes --- In a Q&A session in Aalto Talk with Linus Torvalds, hosted by Aalto Center for Entrepreneurship (ACE) in Otaniemi. +> "Nvidia, Fuck you!" +

->"Nvidia, Fuck you!" -
- Linus Torvalds (2012)
diff --git a/hexo/source/_posts/quotes/3.md b/source/markdown/quotes/3.md similarity index 95% rename from hexo/source/_posts/quotes/3.md rename to source/markdown/quotes/3.md index e5d7edd..67cb49e 100644 --- a/hexo/source/_posts/quotes/3.md +++ b/source/markdown/quotes/3.md @@ -1,7 +1,8 @@ --- title: Quote NO.3 date: 2021-03-18 -tags: quotes +tags: + - quotes --- In the introduction of one of his book: "The Future of the mind" (9th paragraph) diff --git a/source/markdown/quotes/me/1.md b/source/markdown/quotes/me/1.md new file mode 100644 index 0000000..b52466e --- /dev/null +++ b/source/markdown/quotes/me/1.md @@ -0,0 +1,15 @@ +--- +title: My Quote NO.1 +date: 2021-03-22 +tags: + - quotes +--- + +> Let's find problems in ourselves first + +
- developomp 2019
+ +To fix a problem, one should first understand the problem. +If one tries to fix what is not the problem, it will make the problem worse, or make another problem. +And the first place to look for problems is not other than ourselves. +Because often times, solution to our problems turns out to be, or in ourselves.
diff --git a/source/markdown/quotes/me/10.md b/source/markdown/quotes/me/10.md new file mode 100755 index 0000000..9daaaf5 --- /dev/null +++ b/source/markdown/quotes/me/10.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.10 +date: 2021-03-22 +tags: + - quotes +--- + +> Don't forget what you planned to be + +
- developomp 2019
diff --git a/source/markdown/quotes/me/11.md b/source/markdown/quotes/me/11.md new file mode 100755 index 0000000..f49ac86 --- /dev/null +++ b/source/markdown/quotes/me/11.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.11 +date: 2021-03-22 +tags: + - quotes +--- + +> Yesterday is a lecture for today + +
- developomp 2019
diff --git a/source/markdown/quotes/me/12.md b/source/markdown/quotes/me/12.md new file mode 100755 index 0000000..399b547 --- /dev/null +++ b/source/markdown/quotes/me/12.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.12 +date: 2021-03-22 +tags: + - quotes +--- + +> Practice isn't a action. Its a formation. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/13.md b/source/markdown/quotes/me/13.md new file mode 100755 index 0000000..2bed068 --- /dev/null +++ b/source/markdown/quotes/me/13.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.13 +date: 2021-03-22 +tags: + - quotes +--- + +> Don't forget the peaks and the valleys of your life. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/14.md b/source/markdown/quotes/me/14.md new file mode 100755 index 0000000..1a7c3f1 --- /dev/null +++ b/source/markdown/quotes/me/14.md @@ -0,0 +1,12 @@ +--- +title: My Quote NO.14 +date: 2021-03-22 +tags: + - quotes +--- + +> Those who see only the present lose their future.
+> Those who see only the future lose both the present and the future.
+> Only those who can see both the present and the future are given the future. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/15.md b/source/markdown/quotes/me/15.md new file mode 100755 index 0000000..c9fdeab --- /dev/null +++ b/source/markdown/quotes/me/15.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.15 +date: 2021-03-22 +tags: + - quotes +--- + +> The depth of a proverb is proportional to the depth of the reader's thoughts. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/16.md b/source/markdown/quotes/me/16.md new file mode 100755 index 0000000..be52117 --- /dev/null +++ b/source/markdown/quotes/me/16.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.16 +date: 2021-03-22 +tags: + - quotes +--- + +> Words of wisdom deepens the more you think about it. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/17.md b/source/markdown/quotes/me/17.md new file mode 100755 index 0000000..53e2aa9 --- /dev/null +++ b/source/markdown/quotes/me/17.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.17 +date: 2021-03-22 +tags: + - quotes +--- + +> God didn't bless us with the best, so let's do it ourself. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/18.md b/source/markdown/quotes/me/18.md new file mode 100755 index 0000000..4a9891c --- /dev/null +++ b/source/markdown/quotes/me/18.md @@ -0,0 +1,11 @@ +--- +title: My Quote NO.18 +date: 2021-03-22 +tags: + - quotes +--- + +> I got a purpose now, so why sit down?
+> I got ceilings to break and things to do. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/19.md b/source/markdown/quotes/me/19.md new file mode 100755 index 0000000..7676a2e --- /dev/null +++ b/source/markdown/quotes/me/19.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.19 +date: 2021-03-22 +tags: + - quotes +--- + +> Finding the problem is the first step to solving anything + +
- developomp 2019
diff --git a/source/markdown/quotes/me/2.md b/source/markdown/quotes/me/2.md new file mode 100644 index 0000000..bbe0b48 --- /dev/null +++ b/source/markdown/quotes/me/2.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.2 +date: 2021-03-22 +tags: + - quotes +--- + +> Don't be great for your fame, but be famous for your greatness. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/20.md b/source/markdown/quotes/me/20.md new file mode 100755 index 0000000..223d6d9 --- /dev/null +++ b/source/markdown/quotes/me/20.md @@ -0,0 +1,11 @@ +--- +title: My Quote NO.20 +date: 2021-03-22 +tags: + - quotes +--- + +> Look at the clock and wait for the next minute to come.
+> You'll see the preciousness of time. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/21.md b/source/markdown/quotes/me/21.md new file mode 100755 index 0000000..9669a1c --- /dev/null +++ b/source/markdown/quotes/me/21.md @@ -0,0 +1,11 @@ +--- +title: My Quote NO.21 +date: 2021-03-22 +tags: + - quotes +--- + +> Kill an ant. Throw it and try to find it.
+> That's how almost all life ended. Forgotten. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/22.md b/source/markdown/quotes/me/22.md new file mode 100755 index 0000000..e355934 --- /dev/null +++ b/source/markdown/quotes/me/22.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.22 +date: 2021-03-22 +tags: + - quotes +--- + +> Lot of things learned, nothing useful. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/23.md b/source/markdown/quotes/me/23.md new file mode 100755 index 0000000..9a931f7 --- /dev/null +++ b/source/markdown/quotes/me/23.md @@ -0,0 +1,11 @@ +--- +title: My Quote NO.23 +date: 2021-03-22 +tags: + - quotes +--- + +> To give 10, one should know a 100. +> So when someone gives a 10, don't think he's in the same level as you. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/24.md b/source/markdown/quotes/me/24.md new file mode 100755 index 0000000..7f4c22e --- /dev/null +++ b/source/markdown/quotes/me/24.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.24 +date: 2021-03-22 +tags: + - quotes +--- + +> Think about everything + +
- developomp 2019
diff --git a/source/markdown/quotes/me/25.md b/source/markdown/quotes/me/25.md new file mode 100644 index 0000000..ad086a7 --- /dev/null +++ b/source/markdown/quotes/me/25.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.25 +date: 2021-03-22 +tags: + - quotes +--- + +> Challenge yourself to give your best at all time. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/26.md b/source/markdown/quotes/me/26.md new file mode 100644 index 0000000..246effe --- /dev/null +++ b/source/markdown/quotes/me/26.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.26 +date: 2021-03-22 +tags: + - quotes +--- + +> Escape from the valleys of life doesn't happen in an instant. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/27.md b/source/markdown/quotes/me/27.md new file mode 100644 index 0000000..76e8c2e --- /dev/null +++ b/source/markdown/quotes/me/27.md @@ -0,0 +1,13 @@ +--- +title: My Quote NO.27 +date: 2021-03-22 +tags: + - quotes +--- + +> Sometimes I am amazed by the fact that I am aware of anything. + +
- developomp 2019
+ +Learning about AI +This folded sheet of protein is capable to understand the laws that govern the universe diff --git a/source/markdown/quotes/me/28.md b/source/markdown/quotes/me/28.md new file mode 100644 index 0000000..71be51d --- /dev/null +++ b/source/markdown/quotes/me/28.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.28 +date: 2021-03-22 +tags: + - quotes +--- + +> Mind is like a sword. It will be dull if you stop sharpening it. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/29.md b/source/markdown/quotes/me/29.md new file mode 100644 index 0000000..4f48da3 --- /dev/null +++ b/source/markdown/quotes/me/29.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.29 +date: 2021-03-22 +tags: + - quotes +--- + +> Even if the day comes when we can live for hundreds of years, we'll still make a world where hard working is a necessity. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/3.md b/source/markdown/quotes/me/3.md new file mode 100644 index 0000000..712db82 --- /dev/null +++ b/source/markdown/quotes/me/3.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.3 +date: 2021-03-22 +tags: + - quotes +--- + +> If you have a proverbs, record it. Treat it as if it's a jewel. In the future, this fine gem will be the eyes of many, and a lamp to light the ways of people. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/30.md b/source/markdown/quotes/me/30.md new file mode 100644 index 0000000..5d18be2 --- /dev/null +++ b/source/markdown/quotes/me/30.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.30 +date: 2021-03-22 +tags: + - quotes +--- + +> If you think too much about the answer, you'll forget what the question was. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/31.md b/source/markdown/quotes/me/31.md new file mode 100644 index 0000000..c6c296d --- /dev/null +++ b/source/markdown/quotes/me/31.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.31 +date: 2021-03-22 +tags: + - quotes +--- + +> People earns highest respect from me are those who appreciate critiques. + +
- developomp 2020
diff --git a/source/markdown/quotes/me/32.md b/source/markdown/quotes/me/32.md new file mode 100644 index 0000000..2e0637f --- /dev/null +++ b/source/markdown/quotes/me/32.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.32 +date: 2021-05-10 +tags: + - quotes +--- + +> Any field is fascinating as long as there are no exams. + +
- developomp 2021
diff --git a/source/markdown/quotes/me/4.md b/source/markdown/quotes/me/4.md new file mode 100644 index 0000000..56b65cf --- /dev/null +++ b/source/markdown/quotes/me/4.md @@ -0,0 +1,15 @@ +--- +title: My Quote NO.4 +date: 2021-03-22 +tags: + - quotes +--- + +> I don't want to call it learning that I didn't learn with my heart when I learn. + +
- developomp 2019
+ +When we learn in school, we systematically memorize and recite information and immediately forget everything after an exam. +Some of us may remember some of it, but most of us don't remember most of the information we were taught. +I don't want to call that learning. Learning for me is when I know that topic of that subject by heart. +Something that you don't just get information, but the spirit of it too. diff --git a/source/markdown/quotes/me/5.md b/source/markdown/quotes/me/5.md new file mode 100644 index 0000000..cc8e4f3 --- /dev/null +++ b/source/markdown/quotes/me/5.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.5 +date: 2021-03-22 +tags: + - quotes +--- + +> Don't define anything different from normality as a failure. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/6.md b/source/markdown/quotes/me/6.md new file mode 100644 index 0000000..bc0743d --- /dev/null +++ b/source/markdown/quotes/me/6.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.6 +date: 2021-03-22 +tags: + - quotes +--- + +> What did you do when everyone in the world ran? + +
- developomp 2019
diff --git a/source/markdown/quotes/me/7.md b/source/markdown/quotes/me/7.md new file mode 100755 index 0000000..a5b7587 --- /dev/null +++ b/source/markdown/quotes/me/7.md @@ -0,0 +1,11 @@ +--- +title: My Quote NO.7 +date: 2021-03-22 +tags: + - quotes +--- + +> The 1000 miles you've walked so far are not important. What's important is +> that you still have the will to walk another mile. + +
- developomp 2019
diff --git a/source/markdown/quotes/me/8.md b/source/markdown/quotes/me/8.md new file mode 100755 index 0000000..d5eec50 --- /dev/null +++ b/source/markdown/quotes/me/8.md @@ -0,0 +1,15 @@ +--- +title: My Quote NO.8 +date: 2021-03-22 +tags: + - quotes +--- + +> Out of all the thing you've done and haven't done, which one do you regret more? + +
- developomp 2019
+ +Many people regret not doing something +... +To them I want to ask this one question: +"So, what are the things you need to do now?" diff --git a/source/markdown/quotes/me/9.md b/source/markdown/quotes/me/9.md new file mode 100755 index 0000000..c3d6018 --- /dev/null +++ b/source/markdown/quotes/me/9.md @@ -0,0 +1,10 @@ +--- +title: My Quote NO.9 +date: 2021-03-22 +tags: + - quotes +--- + +> People who don't know what they're talking about are the poorest people in the world. + +
- developomp 2019
diff --git a/source/package.json b/source/package.json new file mode 100644 index 0000000..6e78b72 --- /dev/null +++ b/source/package.json @@ -0,0 +1,75 @@ +{ + "name": "developomp-site", + "version": "1.0.0", + "description": "website source for https://developomp.com", + "author": "developomp ", + "homepage": "/", + "repository": "https://github.com/developomp/developomp-site.git", + "bugs": { + "url": "https://github.com/developomp/developomp-site/issues" + }, + "private": true, + "license": "MIT", + "scripts": { + "generate": "ts-node -O '{\"module\":\"commonjs\"}' ./generate.ts", + "start": "yarn generate && react-scripts start", + "build": "yarn generate && react-scripts build", + "test": "yarn generate && react-scripts test", + "pretty": "yarn generate && prettier --write ./source" + }, + "dependencies": { + "@fortawesome/fontawesome-svg-core": "^1.2.35", + "@fortawesome/free-brands-svg-icons": "^5.15.3", + "@fortawesome/free-regular-svg-icons": "^5.15.3", + "@fortawesome/free-solid-svg-icons": "^5.15.3", + "@fortawesome/react-fontawesome": "^0.1.14", + "@testing-library/jest-dom": "^5.14.1", + "@testing-library/react": "^11.2.7", + "@testing-library/user-event": "^13.1.9", + "date-fns": "^2.22.1", + "gray-matter": "^4.0.3", + "local-storage-fallback": "^4.1.2", + "markdown-toc": "^1.2.0", + "marked": "^2.1.1", + "query-string": "^7.0.1", + "react": "^17.0.2", + "react-date-range": "^1.3.0", + "react-device-detect": "^1.17.0", + "react-dom": "^17.0.2", + "react-helmet-async": "^1.0.9", + "react-router-dom": "^5.2.0", + "react-scripts": "^4.0.3", + "react-tooltip": "^4.2.21", + "styled-components": "^5.3.0", + "web-vitals": "^2.0.1" + }, + "devDependencies": { + "@types/jest": "^26.0.23", + "@types/node": "^15.12.4", + "@types/react": "^17.0.11", + "@types/react-dom": "^17.0.8", + "@types/styled-components": "^5.1.10", + "@typescript-eslint/eslint-plugin": "^4.28.0", + "@typescript-eslint/parser": "^4.28.0", + "eslint": "^7.29.0", + "eslint-config-prettier": "^8.3.0", + "eslint-plugin-json": "^3.0.0", + "eslint-plugin-react": "^7.24.0", + "prettier": "^2.3.1", + "ts-node": "^10.0.0", + "tslint-config-prettier": "^1.18.0", + "typescript": "^4.3.4" + }, + "browserslist": { + "production": [ + ">0.2%", + "not dead", + "not op_mini all" + ], + "development": [ + "last 1 chrome version", + "last 1 firefox version", + "last 1 safari version" + ] + } +} diff --git a/source/public/games/click/index.css b/source/public/games/click/index.css new file mode 100644 index 0000000..e5e3a6a --- /dev/null +++ b/source/public/games/click/index.css @@ -0,0 +1,53 @@ +*, *::after, *::before { + box-sizing: border-box; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +:root { + --main-color: white; + --background-color: black; +} + +body { + margin: 0; + background-color: var(--background-color); +} + +.menu { + margin: 0 auto; + padding: 10px; + position: relative; +} + +.clicker { + border-radius: 50%; + background-color: var(--main-color); + position: absolute; +} + +.winner.show { + display: flex; +} + +#timer { + color: var(--main-color); + font-size: 5rem; +} + +.gameArea { + border: 0; + margin: auto auto auto auto; +} + +.primer { + border: 0; + width: 10vw; + height: 10vw; + margin: auto auto auto auto; + background-color: var(--main-color); +} \ No newline at end of file diff --git a/source/public/games/click/index.html b/source/public/games/click/index.html new file mode 100644 index 0000000..d67229a --- /dev/null +++ b/source/public/games/click/index.html @@ -0,0 +1,15 @@ + + + + + + Click! + + + + +

+
+
+ + diff --git a/source/public/games/click/index.js b/source/public/games/click/index.js new file mode 100644 index 0000000..2f02e09 --- /dev/null +++ b/source/public/games/click/index.js @@ -0,0 +1,96 @@ +// todo: add cross-hair +// todo: continuous reaction speed reading +// todo: better font +// todo: average reaction speed +// todo: reaction speed graph +// todo: put mouse over to restart +// todo: click order +// todo: sound effect +// todo: X if miss +// todo: settings +// todo: remaining clickers + +const gameArea = document.getElementsByClassName("gameArea")[0] +const primer = document.getElementById("primer") +const timerText = document.getElementById("timer") + +let clickerSize = 1.3 +let initClickerCount = 10 +let clickerCount = initClickerCount +let timer, startTime, clickable + +primer.addEventListener("mousedown", () => {prime()}) +document.addEventListener("keydown", (event) => { + if ("zq".includes(event.key.toLowerCase())) { + removeClicker() + } + + if (event.key.toLowerCase() === "a") { + // todo: pause + } + else if (event.key.toLowerCase() === "q") { + // todo: end measurement + } +}) + +function prime() { + primer.style.display = "none" + clearInterval(timer) + clearClicker() + initializeTimer() + addClicker() +} + +function addClicker() { + let newClicker = document.createElement("div") + newClicker.addEventListener("mousedown", removeClicker, {once: true}) + newClicker.addEventListener("mouseenter", () => {clickable = newClicker}) + newClicker.addEventListener("mouseleave", clearClickable) + + newClicker.classList.add("clicker") + + newClicker.style.width = `${clickerSize}in` + newClicker.style.height = `${clickerSize}in` + + let x = Math.random() * 100, y = Math.random() * 100 + // todo: always make clicker appear in the screen + newClicker.style.top = `${x}%` + newClicker.style.left = `${y}%` + + gameArea.appendChild(newClicker) +} + +function removeClicker() { + if (clickable === undefined) return + clickerCount -= 1 + + if (clickerCount > 0) { + addClicker() + } + else if (clickerCount === 0) { + primer.style.display = "block" + clearInterval(timer) + clearClicker() + clickerCount = initClickerCount + clearClickable() + return + } + clickable.remove() + clearClickable() +} + +function clearClicker() { + gameArea.textContent = ""; + clearClickable() +} + +function clearClickable() { + clickable = undefined +} + +function initializeTimer() { + startTime = Date.now() + timer = setInterval(() => { + timerText.innerHTML = ((Date.now() - startTime) / 1000).toFixed(2) + }, 10) +} diff --git a/source/public/games/pong/Build/7.data.unityweb b/source/public/games/pong/Build/7.data.unityweb new file mode 100755 index 0000000..4e94fe1 Binary files /dev/null and b/source/public/games/pong/Build/7.data.unityweb differ diff --git a/source/public/games/pong/Build/7.json b/source/public/games/pong/Build/7.json new file mode 100755 index 0000000..9d3c073 --- /dev/null +++ b/source/public/games/pong/Build/7.json @@ -0,0 +1,13 @@ +{ +"companyName": "AnonymousPomp", +"productName": "PONG", +"dataUrl": "7.data.unityweb", +"wasmCodeUrl": "7.wasm.code.unityweb", +"wasmFrameworkUrl": "7.wasm.framework.unityweb", +"TOTAL_MEMORY": 268435456, +"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"], +"webglContextAttributes": {"preserveDrawingBuffer": false}, +"splashScreenStyle": "Dark", +"backgroundColor": "#231F20", +"cacheControl": {"default": "must-revalidate"} +} \ No newline at end of file diff --git a/source/public/games/pong/Build/7.wasm.code.unityweb b/source/public/games/pong/Build/7.wasm.code.unityweb new file mode 100755 index 0000000..97f9930 Binary files /dev/null and b/source/public/games/pong/Build/7.wasm.code.unityweb differ diff --git a/source/public/games/pong/Build/7.wasm.framework.unityweb b/source/public/games/pong/Build/7.wasm.framework.unityweb new file mode 100755 index 0000000..50df4b9 Binary files /dev/null and b/source/public/games/pong/Build/7.wasm.framework.unityweb differ diff --git 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e;d--,f+=o[i++]<>>=me,h-=me,r.lens[r.have++]=ye;else{if(16===ye){for(ke=me+2;h>>=me,h-=me,0===r.have){e.msg="invalid bit length repeat",r.mode=fe;break}Ue=r.lens[r.have-1],m=3+(3&f),f>>>=2,h-=2}else if(17===ye){for(ke=me+3;h>>=me,h-=me,Ue=0,m=3+(7&f),f>>>=3,h-=3}else{for(ke=me+7;h>>=me,h-=me,Ue=0,m=11+(127&f),f>>>=7,h-=7}if(r.have+m>r.nlen+r.ndist){e.msg="invalid bit length repeat",r.mode=fe;break}for(;m--;)r.lens[r.have++]=Ue}}if(r.mode===fe)break;if(0===r.lens[256]){e.msg="invalid code -- missing end-of-block",r.mode=fe;break}if(r.lenbits=9,Ee={bits:r.lenbits},xe=U(E,r.lens,0,r.nlen,r.lencode,0,r.work,Ee),r.lenbits=Ee.bits,xe){e.msg="invalid literal/lengths set",r.mode=fe;break}if(r.distbits=6,r.distcode=r.distdyn,Ee={bits:r.distbits},xe=U(k,r.lens,r.nlen,r.ndist,r.distcode,0,r.work,Ee),r.distbits=Ee.bits,xe){e.msg="invalid distances set",r.mode=fe;break}if(r.mode=re,t===W)break e;case re:r.mode=ne;case ne:if(d>=6&&l>=258){e.next_out=s,e.avail_out=l,e.next_in=i,e.avail_in=d,r.hold=f,r.bits=h,A(e,w),s=e.next_out,a=e.output,l=e.avail_out,i=e.next_in,o=e.input,d=e.avail_in,f=r.hold,h=r.bits,r.mode===j&&(r.back=-1);break}for(r.back=0;Be=r.lencode[f&(1<>>24,be=Be>>>16&255,ye=65535&Be,!(me<=h);){if(0===d)break e;d--,f+=o[i++]<>ge)],me=Be>>>24,be=Be>>>16&255,ye=65535&Be,!(ge+me<=h);){if(0===d)break e;d--,f+=o[i++]<>>=ge,h-=ge,r.back+=ge}if(f>>>=me,h-=me,r.back+=me,r.length=ye,0===be){r.mode=de;break}if(32&be){r.back=-1,r.mode=j;break}if(64&be){e.msg="invalid literal/length code",r.mode=fe;break}r.extra=15&be,r.mode=oe;case oe:if(r.extra){for(ke=r.extra;h>>=r.extra,h-=r.extra,r.back+=r.extra}r.was=r.length,r.mode=ae;case ae:for(;Be=r.distcode[f&(1<>>24,be=Be>>>16&255,ye=65535&Be,!(me<=h);){if(0===d)break e;d--,f+=o[i++]<>ge)],me=Be>>>24,be=Be>>>16&255,ye=65535&Be,!(ge+me<=h);){if(0===d)break e;d--,f+=o[i++]<>>=ge,h-=ge,r.back+=ge}if(f>>>=me,h-=me,r.back+=me,64&be){e.msg="invalid distance code",r.mode=fe;break}r.offset=ye,r.extra=15&be,r.mode=ie;case ie:if(r.extra){for(ke=r.extra;h>>=r.extra,h-=r.extra,r.back+=r.extra}if(r.offset>r.dmax){e.msg="invalid distance too far back",r.mode=fe;break}r.mode=se;case se:if(0===l)break e;if(m=w-l,r.offset>m){if(m=r.offset-m,m>r.whave&&r.sane){e.msg="invalid distance too far back",r.mode=fe;break}m>r.wnext?(m-=r.wnext,b=r.wsize-m):b=r.wnext-m,m>r.length&&(m=r.length),we=r.window}else we=a,b=s-r.offset,m=r.length;m>l&&(m=l),l-=m,r.length-=m;do a[s++]=we[b++];while(--m);0===r.length&&(r.mode=ne);break;case de:if(0===l)break e;a[s++]=r.length,l--,r.mode=ne;break;case le:if(r.wrap){for(;h<32;){if(0===d)break e;d--,f|=o[i++]<>>16&65535|0,i=0;0!==r;){i=r>2e3?2e3:r,r-=i;do o=o+t[n++]|0,a=a+o|0;while(--i);o%=65521,a%=65521}return o|a<<16|0}t.exports=n},"zlib/crc32.js":function(e,t,r){"use strict";function n(){for(var e,t=[],r=0;r<256;r++){e=r;for(var n=0;n<8;n++)e=1&e?3988292384^e>>>1:e>>>1;t[r]=e}return t}function o(e,t,r,n){var o=a,i=n+r;e^=-1;for(var s=n;s>>8^o[255&(e^t[s])];return e^-1}var a=n();t.exports=o},"zlib/inffast.js":function(e,t,r){"use strict";var n=30,o=12;t.exports=function(e,t){var r,a,i,s,d,l,u,c,f,h,p,w,m,b,y,g,v,A,U,x,E,k,B,L,W;r=e.state,a=e.next_in,L=e.input,i=a+(e.avail_in-5),s=e.next_out,W=e.output,d=s-(t-e.avail_out),l=s+(e.avail_out-257),u=r.dmax,c=r.wsize,f=r.whave,h=r.wnext,p=r.window,w=r.hold,m=r.bits,b=r.lencode,y=r.distcode,g=(1<>>24,w>>>=U,m-=U,U=A>>>16&255,0===U)W[s++]=65535&A;else{if(!(16&U)){if(0===(64&U)){A=b[(65535&A)+(w&(1<>>=U,m-=U),m<15&&(w+=L[a++]<>>24,w>>>=U,m-=U,U=A>>>16&255,!(16&U)){if(0===(64&U)){A=y[(65535&A)+(w&(1<u){e.msg="invalid distance too far back",r.mode=n;break e}if(w>>>=U,m-=U,U=s-d,E>U){if(U=E-U,U>f&&r.sane){e.msg="invalid distance too far back",r.mode=n;break e}if(k=0,B=p,0===h){if(k+=c-U,U2;)W[s++]=B[k++],W[s++]=B[k++],W[s++]=B[k++],x-=3;x&&(W[s++]=B[k++],x>1&&(W[s++]=B[k++]))}else{k=s-E;do W[s++]=W[k++],W[s++]=W[k++],W[s++]=W[k++],x-=3;while(x>2);x&&(W[s++]=W[k++],x>1&&(W[s++]=W[k++]))}break}}break}}while(a>3,a-=x,m-=x<<3,w&=(1<=1&&0===q[R];R--);if(C>R&&(C=R),0===R)return w[m++]=20971520,w[m++]=20971520,y.bits=1,0;for(N=1;N0&&(e===s||1!==R))return-1;for(V[1]=0,O=1;Oa||e===l&&P>i)return 1;for(;;){k=O-I,b[M]E?(B=z[Z+b[M]],L=T[F+b[M]]):(B=96,L=0),g=1<>I)+v]=k<<24|B<<16|L|0;while(0!==v);for(g=1<>=1;if(0!==g?(D&=g-1,D+=g):D=0,M++,0===--q[O]){if(O===R)break;O=t[r+b[M]]}if(O>C&&(D&U)!==A){for(0===I&&(I=C),x+=N,H=O-I,S=1<a||e===l&&P>i)return 1;A=D&U,w[A]=C<<24|H<<16|x-m|0}}return 0!==D&&(w[x+D]=O-I<<24|64<<16|0),y.bits=C,0}}};for(var r in t)t[r].folder=r.substring(0,r.lastIndexOf("/")+1);var n=function(e){var r=[];return e=e.split("/").every(function(e){return".."==e?r.pop():"."==e||""==e||r.push(e)})?r.join("/"):null,e?t[e]||t[e+".js"]||t[e+"/index.js"]:null},o=function(e,t){return e?n(e.folder+"node_modules/"+t)||o(e.parent,t):null},a=function(e,t){var r=t.match(/^\//)?null:e?t.match(/^\.\.?\//)?n(e.folder+t):o(e,t):n(t);if(!r)throw"module not found: "+t;return r.exports||(r.parent=e,r(a.bind(null,r),r,r.exports={})),r.exports};return a(null,e)},decompress:function(e){this.exports||(this.exports=this.require("inflate.js"));try{return this.exports.inflate(e)}catch(e){}},hasUnityMarker:function(e){var t=10,r="UnityWeb Compressed Content (gzip)";if(t>e.length||31!=e[0]||139!=e[1])return!1;var n=e[3];if(4&n){if(t+2>e.length)return!1;if(t+=2+e[t]+(e[t+1]<<8),t>e.length)return!1}if(8&n){for(;te.length)return!1;t++}return 16&n&&String.fromCharCode.apply(null,e.subarray(t,t+r.length+1))==r+"\0"}},brotli:{require:function(e){var t={"decompress.js":function(e,t,r){t.exports=e("./dec/decode").BrotliDecompressBuffer},"dec/bit_reader.js":function(e,t,r){function n(e){this.buf_=new Uint8Array(a),this.input_=e,this.reset()}const o=4096,a=8224,i=8191,s=new Uint32Array([0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535,131071,262143,524287,1048575,2097151,4194303,8388607,16777215]);n.READ_SIZE=o,n.IBUF_MASK=i,n.prototype.reset=function(){this.buf_ptr_=0,this.val_=0,this.pos_=0,this.bit_pos_=0,this.bit_end_pos_=0,this.eos_=0,this.readMoreInput();for(var e=0;e<4;e++)this.val_|=this.buf_[this.pos_]<<8*e,++this.pos_;return this.bit_end_pos_>0},n.prototype.readMoreInput=function(){if(!(this.bit_end_pos_>256))if(this.eos_){if(this.bit_pos_>this.bit_end_pos_)throw new Error("Unexpected end of input "+this.bit_pos_+" "+this.bit_end_pos_)}else{var e=this.buf_ptr_,t=this.input_.read(this.buf_,e,o);if(t<0)throw new Error("Unexpected end of input");if(t=8;)this.val_>>>=8,this.val_|=this.buf_[this.pos_&i]<<24,++this.pos_,this.bit_pos_=this.bit_pos_-8>>>0,this.bit_end_pos_=this.bit_end_pos_-8>>>0},n.prototype.readBits=function(e){32-this.bit_pos_>>this.bit_pos_&s[e];return this.bit_pos_+=e,t},t.exports=n},"dec/context.js":function(e,t,r){r.lookup=new 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this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],w=i[5],b=i[8];return r[0]=s*m+a*v+o*_,r[3]=s*f+a*y+o*w,r[6]=s*g+a*x+o*b,r[1]=l*m+c*v+h*_,r[4]=l*f+c*y+h*w,r[7]=l*g+c*x+h*b,r[2]=u*m+d*v+p*_,r[5]=u*f+d*y+p*w,r[8]=u*g+d*x+p*b,this}multiplyScalar(t){const e=this.elements;return 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this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let xt;yt.prototype.isMatrix3=!0;class _t{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===xt&&(xt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),xt.width=t.width,xt.height=t.height;const n=xt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=xt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let wt=0;class bt extends rt{constructor(t=bt.DEFAULT_IMAGE,e=bt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:wt++}),this.uuid=ct(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new vt(0,0),this.repeat=new vt(1,1),this.center=new vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new yt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ct()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case h:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case h:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function Mt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?_t.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class St{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ht(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}At.prototype.isQuaternion=!0;class Lt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Ct.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Ct.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Rt.copy(this).projectOnVector(t),this.sub(Rt)}reflect(t){return this.sub(Rt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ht(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Lt.prototype.isVector3=!0;const Rt=new Lt,Ct=new At;class Pt{constructor(t=new Lt(1/0,1/0,1/0),e=new Lt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Lt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ut),kt.subVectors(this.max,Ut),Bt.subVectors(t.a,Ut),zt.subVectors(t.b,Ut),Ft.subVectors(t.c,Ut),Ot.subVectors(zt,Bt),Ht.subVectors(Ft,zt),Gt.subVectors(Bt,Ft);let e=[0,-Ot.z,Ot.y,0,-Ht.z,Ht.y,0,-Gt.z,Gt.y,Ot.z,0,-Ot.x,Ht.z,0,-Ht.x,Gt.z,0,-Gt.x,-Ot.y,Ot.x,0,-Ht.y,Ht.x,0,-Gt.y,Gt.x,0];return!!jt(e,Bt,zt,Ft,kt)&&(e=[1,0,0,0,1,0,0,0,1],!!jt(e,Bt,zt,Ft,kt)&&(Vt.crossVectors(Ot,Ht),e=[Vt.x,Vt.y,Vt.z],jt(e,Bt,zt,Ft,kt)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Lt),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Dt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Dt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Dt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Dt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Dt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Dt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Dt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Dt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Dt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Pt.prototype.isBox3=!0;const Dt=[new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt],It=new Lt,Nt=new Pt,Bt=new Lt,zt=new Lt,Ft=new Lt,Ot=new Lt,Ht=new Lt,Gt=new Lt,Ut=new Lt,kt=new Lt,Vt=new Lt,Wt=new Lt;function jt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Wt.fromArray(t,s);const a=r.x*Math.abs(Wt.x)+r.y*Math.abs(Wt.y)+r.z*Math.abs(Wt.z),o=e.dot(Wt),l=n.dot(Wt),c=i.dot(Wt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const qt=new Pt,Xt=new Lt,Yt=new Lt,Zt=new Lt;class Jt{constructor(t=new Lt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):qt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Pt),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Yt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Xt.copy(t.center).add(Yt)),this.expandByPoint(Xt.copy(t.center).sub(Yt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Qt=new Lt,Kt=new Lt,$t=new Lt,te=new Lt,ee=new Lt,ne=new Lt,ie=new Lt;class re{constructor(t=new Lt,e=new Lt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Lt),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Qt)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Lt),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Qt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Qt.copy(this.direction).multiplyScalar(e).add(this.origin),Qt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),$t.copy(e).sub(t).normalize(),te.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot($t),a=te.dot(this.direction),o=-te.dot($t),l=te.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy($t).multiplyScalar(u).add(Kt),d}intersectSphere(t,e){Qt.subVectors(t.center,this.origin);const n=Qt.dot(this.direction),i=Qt.dot(Qt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Qt)}intersectTriangle(t,e,n,i,r){ee.subVectors(e,t),ne.subVectors(n,t),ie.crossVectors(ee,ne);let s,a=this.direction.dot(ie);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}te.subVectors(this.origin,t);const o=s*this.direction.dot(ne.crossVectors(te,ne));if(o<0)return null;const l=s*this.direction.dot(ee.cross(te));if(l<0)return null;if(o+l>a)return null;const c=-s*te.dot(ie);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class se{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new se).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/ae.setFromMatrixColumn(t,0).length(),r=1/ae.setFromMatrixColumn(t,1).length(),s=1/ae.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(le,t,ce)}lookAt(t,e,n){const i=this.elements;return de.subVectors(t,e),0===de.lengthSq()&&(de.z=1),de.normalize(),he.crossVectors(n,de),0===he.lengthSq()&&(1===Math.abs(n.z)?de.x+=1e-4:de.z+=1e-4,de.normalize(),he.crossVectors(n,de)),he.normalize(),ue.crossVectors(de,he),i[0]=he.x,i[4]=ue.x,i[8]=de.x,i[1]=he.y,i[5]=ue.y,i[9]=de.y,i[2]=he.z,i[6]=ue.z,i[10]=de.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],w=i[0],b=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],D=i[14],I=i[3],N=i[7],B=i[11],z=i[15];return r[0]=s*w+a*T+o*R+l*I,r[4]=s*b+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*B,r[12]=s*S+a*L+o*D+l*z,r[1]=c*w+h*T+u*R+d*I,r[5]=c*b+h*E+u*C+d*N,r[9]=c*M+h*A+u*P+d*B,r[13]=c*S+h*L+u*D+d*z,r[2]=p*w+m*T+f*R+g*I,r[6]=p*b+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*B,r[14]=p*S+m*L+f*D+g*z,r[3]=v*w+y*T+x*R+_*I,r[7]=v*b+y*E+x*C+_*N,r[11]=v*M+y*A+x*P+_*B,r[15]=v*S+y*L+x*D+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,y=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,w=e*v+n*y+i*x+r*_;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return t[0]=v*b,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*b,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*b,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*b,t[4]=y*b,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*b,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*b,t[8]=x*b,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*b,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*b,t[12]=_*b,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*b,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*b,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,y=o*c,x=o*h,_=n.x,w=n.y,b=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(u+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*b,i[9]=(f-v)*b,i[10]=(1-(u+m))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=ae.set(i[0],i[1],i[2]).length();const s=ae.set(i[4],i[5],i[6]).length(),a=ae.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],oe.copy(this);const o=1/r,l=1/s,c=1/a;return oe.elements[0]*=o,oe.elements[1]*=o,oe.elements[2]*=o,oe.elements[4]*=l,oe.elements[5]*=l,oe.elements[6]*=l,oe.elements[8]*=c,oe.elements[9]*=c,oe.elements[10]*=c,e.setFromRotationMatrix(oe),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}se.prototype.isMatrix4=!0;const ae=new Lt,oe=new se,le=new Lt(0,0,0),ce=new Lt(1,1,1),he=new Lt,ue=new Lt,de=new Lt,pe=new se,me=new At;class fe{constructor(t=0,e=0,n=0,i=fe.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(ht(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ht(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ht(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ht(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ht(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ht(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return pe.makeRotationFromQuaternion(t),this.setFromRotationMatrix(pe,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return me.setFromEuler(this),this.setFromQuaternion(me,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Lt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}fe.prototype.isEuler=!0,fe.DefaultOrder="XYZ",fe.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ge{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Lt),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||Ie.getNormalMatrix(t),i=this.coplanarPoint(Pe).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}Ne.prototype.isPlane=!0;const Be=new Lt,ze=new Lt,Fe=new Lt,Oe=new Lt,He=new Lt,Ge=new Lt,Ue=new Lt,ke=new Lt,Ve=new Lt,We=new Lt;class je{constructor(t=new Lt,e=new Lt,n=new Lt){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Lt),i.subVectors(n,e),Be.subVectors(t,e),i.cross(Be);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Be.subVectors(i,e),ze.subVectors(n,e),Fe.subVectors(t,e);const s=Be.dot(Be),a=Be.dot(ze),o=Be.dot(Fe),l=ze.dot(ze),c=ze.dot(Fe),h=s*l-a*a;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new Lt),0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Oe),Oe.x>=0&&Oe.y>=0&&Oe.x+Oe.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,Oe),o.set(0,0),o.addScaledVector(r,Oe.x),o.addScaledVector(s,Oe.y),o.addScaledVector(a,Oe.z),o}static isFrontFacing(t,e,n,i){return Be.subVectors(n,e),ze.subVectors(t,e),Be.cross(ze).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return 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s,a;He.subVectors(i,n),Ge.subVectors(r,n),ke.subVectors(t,n);const o=He.dot(ke),l=Ge.dot(ke);if(o<=0&&l<=0)return e.copy(n);Ve.subVectors(t,i);const c=He.dot(Ve),h=Ge.dot(Ve);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(He,s);We.subVectors(t,r);const d=He.dot(We),p=Ge.dot(We);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Ge,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Ue.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Ue,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(He,s).addScaledVector(Ge,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let qe=0;function Xe(){Object.defineProperty(this,"id",{value:qe++}),this.uuid=ct(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tt,this.stencilZFail=tt,this.stencilZPass=tt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}Xe.prototype=Object.assign(Object.create(rt.prototype),{constructor:Xe,isMaterial:!0,onBuild:function(){},onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Xe.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});const Ye={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ze={h:0,s:0,l:0},Je={h:0,s:0,l:0};function Qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Ke(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function $e(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class tn{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ht(e,0,1),n=ht(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Qe(r,i,t+1/3),this.g=Qe(r,i,t),this.b=Qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ye[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Ke(t.r),this.g=Ke(t.g),this.b=Ke(t.b),this}copyLinearToSRGB(t){return this.r=$e(t.r),this.g=$e(t.g),this.b=$e(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const vn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function yn(t,e){return new vn[t](e)}let xn=0;const _n=new se,wn=new Ce,bn=new Lt,Mn=new Pt,Sn=new Pt,Tn=new Lt;class En extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:xn++}),this.uuid=ct(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(gn(t)>65535?dn:hn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new yt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}rotateX(t){return _n.makeRotationX(t),this.applyMatrix4(_n),this}rotateY(t){return _n.makeRotationY(t),this.applyMatrix4(_n),this}rotateZ(t){return _n.makeRotationZ(t),this.applyMatrix4(_n),this}translate(t,e,n){return _n.makeTranslation(t,e,n),this.applyMatrix4(_n),this}scale(t,e,n){return _n.makeScale(t,e,n),this.applyMatrix4(_n),this}lookAt(t){return wn.lookAt(t),wn.updateMatrix(),this.applyMatrix4(wn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(bn).negate(),this.translate(bn.x,bn.y,bn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new En).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Rn.copy(n.boundingSphere),Rn.applyMatrix4(r),!1===t.ray.intersectsSphere(Rn))return;if(An.copy(r).invert(),Ln.copy(t.ray).applyMatrix4(An),null!==n.boundingBox&&!1===Ln.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;nn.far?null:{distance:c,point:Vn.clone(),object:t}}(t,e,n,i,Cn,Pn,Dn,kn);if(p){o&&(Hn.fromBufferAttribute(o,c),Gn.fromBufferAttribute(o,h),Un.fromBufferAttribute(o,u),p.uv=je.getUV(kn,Cn,Pn,Dn,Hn,Gn,Un,new vt)),l&&(Hn.fromBufferAttribute(l,c),Gn.fromBufferAttribute(l,h),Un.fromBufferAttribute(l,u),p.uv2=je.getUV(kn,Cn,Pn,Dn,Hn,Gn,Un,new vt));const t={a:c,b:h,c:u,normal:new Lt,materialIndex:0};je.getNormal(Cn,Pn,Dn,t.normal),p.face=t}return p}Wn.prototype.isMesh=!0;class qn extends En{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,w=p/2,b=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new Lt;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Jn.prototype.isShaderMaterial=!0;class Qn extends Ce{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new se,this.projectionMatrix=new se,this.projectionMatrixInverse=new se}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Qn.prototype.isCamera=!0;class Kn extends Qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ot*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*lt*Math.atan(Math.tan(.5*ot*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ot*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Kn.prototype.isPerspectiveCamera=!0;const $n=90;class ti extends Ce{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Kn($n,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Lt(1,0,0)),this.add(i);const r=new Kn($n,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Lt(-1,0,0)),this.add(r);const s=new Kn($n,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Lt(0,1,0)),this.add(s);const a=new Kn($n,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Lt(0,-1,0)),this.add(a);const o=new Kn($n,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Lt(0,0,1)),this.add(o);const l=new Kn($n,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Lt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class ei extends bt{constructor(t,e,n,i,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,h),this._needsFlipEnvMap=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}ei.prototype.isCubeTexture=!0;class ni extends Tt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new ei(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new qn(5,5,5),r=new Jn({name:"CubemapFromEquirect",uniforms:Xn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Wn(i,r),a=e.minFilter;e.minFilter===y&&(e.minFilter=g);return new ti(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}ni.prototype.isWebGLCubeRenderTarget=!0;class ii extends bt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==l?l:p,this.minFilter=void 0!==c?c:p,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}ii.prototype.isDataTexture=!0;const ri=new Jt,si=new Lt;class ai{constructor(t=new Ne,e=new Ne,n=new Ne,i=new Ne,r=new Ne,s=new Ne){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,m-u,y-f).normalize(),e[1].setComponents(a+i,h+o,m+u,y+f).normalize(),e[2].setComponents(a+r,h+l,m+d,y+g).normalize(),e[3].setComponents(a-r,h-l,m-d,y-g).normalize(),e[4].setComponents(a-s,h-c,m-p,y-v).normalize(),e[5].setComponents(a+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ri.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSprite(t){return ri.center.set(0,0,0),ri.radius=.7071067811865476,ri.applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,si.y=i.normal.y>0?t.max.y:t.min.y,si.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(si)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function oi(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function li(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP 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t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ui.LTC_FLOAT_1,r.rectAreaLTC2=ui.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ui.LTC_HALF_1,r.rectAreaLTC2=ui.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=l;const v=r.hash;v.directionalLength===c&&v.pointLength===h&&v.spotLength===u&&v.rectAreaLength===d&&v.hemiLength===p&&v.numDirectionalShadows===m&&v.numPointShadows===f&&v.numSpotShadows===g||(r.directional.length=c,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=p,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=f,r.pointShadowMap.length=f,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=f,r.spotShadowMatrix.length=g,v.directionalLength=c,v.pointLength=h,v.spotLength=u,v.rectAreaLength=d,v.hemiLength=p,v.numDirectionalShadows=m,v.numPointShadows=f,v.numSpotShadows=g,r.version=rs++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(s=new os(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class cs extends Xe{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}cs.prototype.isMeshDepthMaterial=!0;class hs extends Xe{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new 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Use their .texture property instead."),tt=!0),t=t.texture),V(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===et&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),et=!0),t=t.texture),W(t,e)}}function ms(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(t===x)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(t===_)return 5123;if(1013===t)return 5124;if(t===w)return 5125;if(t===b)return 5126;if(t===M)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(t===T)return 6407;if(t===E)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(t===A)return 6402;if(t===L)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(t===R||t===C||t===P||t===D){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(t===R)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(t===C)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(t===P)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===D)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===I||t===N||t===B||t===z){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(t===I)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===N)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===B)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===z)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===F||t===O)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(t===F)return n.COMPRESSED_RGB8_ETC2;if(t===O)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):36492===t?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):t===S?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}class fs extends Kn{constructor(t=[]){super(),this.cameras=t}}fs.prototype.isArrayCamera=!0;class gs extends Ce{constructor(){super(),this.type="Group"}}gs.prototype.isGroup=!0;class vs{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new gs,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new gs,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new gs,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale))),l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new gs;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class ys extends rt{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o="local-floor",l=null;const c=[],h=new Map,u=new Kn;u.layers.enable(1),u.viewport=new St;const d=new Kn;d.layers.enable(2),d.viewport=new St;const p=[u,d],m=new fs;m.layers.enable(1),m.layers.enable(2);let f=null,g=null;function v(t){const e=h.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function y(){h.forEach((function(t,e){t.disconnect(e)})),h.clear(),f=null,g=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function x(t){const e=r.inputSources;for(let t=0;t0&&Rt(s,t,e),a.length>0&&Rt(a,t,e),null!==_&&(J.updateRenderTargetMipmap(_),J.updateMultisampleRenderTarget(_)),!0===t.isScene&&t.onAfterRender(f,t,e),q.buffers.depth.setTest(!0),q.buffers.depth.setMask(!0),q.buffers.color.setMask(!0),q.setPolygonOffset(!1),dt.resetDefaultState(),w=-1,S=null,m.pop(),d=m.length>0?m[m.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return v},this.getActiveMipmapLevel=function(){return y},this.getRenderTarget=function(){return _},this.setRenderTarget=function(t,e=0,n=0){_=t,v=e,y=n,t&&void 0===Z.get(t).__webglFramebuffer&&J.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=Z.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?Z.get(t).__webglMultisampledFramebuffer:a,T.copy(t.viewport),A.copy(t.scissor),L=t.scissorTest}else T.copy(N).multiplyScalar(P).floor(),A.copy(B).multiplyScalar(P).floor(),L=z;if(q.bindFramebuffer(36160,i),q.viewport(T),q.scissor(A),q.setScissorTest(L),r){const i=Z.get(t.texture);pt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}else if(s){const i=Z.get(t.texture),r=e||0;pt.framebufferTextureLayer(36160,36064,i.__webglTexture,n||0,r)}},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=Z.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){q.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==E&&ut.convert(o)!==pt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===M&&(W.has("EXT_color_buffer_half_float")||j.isWebGL2&&W.has("EXT_color_buffer_float"));if(!(l===x||ut.convert(l)===pt.getParameter(35738)||l===b&&(j.isWebGL2||W.has("OES_texture_float")||W.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===pt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&pt.readPixels(e,n,i,r,ut.convert(o),ut.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==_?Z.get(_).__webglFramebuffer:null;q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i),a=ut.convert(e.format);J.setTexture2D(e,0),pt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=ut.convert(n.format),o=ut.convert(n.type);J.setTexture2D(n,0),pt.pixelStorei(37440,n.flipY),pt.pixelStorei(37441,n.premultiplyAlpha),pt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?pt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?pt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):pt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&pt.generateMipmap(3553),q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(f.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const{width:s,height:a,data:o}=n.image,l=ut.convert(i.format),c=ut.convert(i.type);let h;if(i.isDataTexture3D)J.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");J.setTexture2DArray(i,0),h=35866}pt.pixelStorei(37440,i.flipY),pt.pixelStorei(37441,i.premultiplyAlpha),pt.pixelStorei(3317,i.unpackAlignment);const u=pt.getParameter(3314),d=pt.getParameter(32878),p=pt.getParameter(3316),m=pt.getParameter(3315),g=pt.getParameter(32877);pt.pixelStorei(3314,s),pt.pixelStorei(32878,a),pt.pixelStorei(3316,t.min.x),pt.pixelStorei(3315,t.min.y),pt.pixelStorei(32877,t.min.z),pt.texSubImage3D(h,r,e.x,e.y,e.z,t.max.x-t.min.x+1,t.max.y-t.min.y+1,t.max.z-t.min.z+1,l,c,o),pt.pixelStorei(3314,u),pt.pixelStorei(32878,d),pt.pixelStorei(3316,p),pt.pixelStorei(3315,m),pt.pixelStorei(32877,g),0===r&&i.generateMipmaps&&pt.generateMipmap(h),q.unbindTexture()},this.initTexture=function(t){J.setTexture2D(t,0),q.unbindTexture()},this.resetState=function(){v=0,y=0,_=null,q.reset(),dt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class ws extends _s{}ws.prototype.isWebGL1Renderer=!0;class bs{constructor(t,e=25e-5){this.name="",this.color=new tn(t),this.density=e}clone(){return new bs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}bs.prototype.isFogExp2=!0;class Ms{constructor(t,e=1,n=1e3){this.name="",this.color=new tn(t),this.near=e,this.far=n}clone(){return new Ms(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Ms.prototype.isFog=!0;class Ss extends Ce{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ss.prototype.isScene=!0;class Ts{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ct(),this.onUploadCallback=function(){}}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Cs.clone(),uv:je.getUV(Cs,zs,Fs,Os,Hs,Gs,Us,new vt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function Vs(t,e,n,i,r,s){Is.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(Ns.x=s*Is.x-r*Is.y,Ns.y=r*Is.x+s*Is.y):Ns.copy(Is),t.copy(e),t.x+=Ns.x,t.y+=Ns.y,t.applyMatrix4(Bs)}ks.prototype.isSprite=!0;const Ws=new Lt,js=new Lt;class qs extends Ce{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){Ws.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(Ws);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){Ws.setFromMatrixPosition(t.matrixWorld),js.setFromMatrixPosition(this.matrixWorld);const n=Ws.distanceTo(js)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}ma.prototype.isLine=!0;const fa=new Lt,ga=new Lt;class va extends ma{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Ta(t,e,n,i,r,s,a){const o=wa.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Sa.prototype.isPoints=!0;class Ea extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Ea.prototype.isVideoTexture=!0;class Aa extends bt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Aa.prototype.isCompressedTexture=!0;class La extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}La.prototype.isCanvasTexture=!0;class Ra extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=_),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ra.prototype.isDepthTexture=!0;class Ca extends En{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Lt,c=new vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new mn(s,3)),this.setAttribute("normal",new mn(a,3)),this.setAttribute("uv",new mn(o,2))}}class Pa extends En{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new vt,m=new Lt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new mn(h,3)),this.setAttribute("normal",new mn(u,3)),this.setAttribute("uv",new mn(d,2))}}class Da extends Pa{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}}class Ia extends En{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new mn(r,3)),this.setAttribute("normal",new mn(r.slice(),3)),this.setAttribute("uv",new mn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class Na extends Ia{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}}const Ba=new Lt,za=new Lt,Fa=new Lt,Oa=new je;class Ha extends En{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. 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t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new vt(i/s,r/s)}const P=[];for(let t=0,e=E.length,n=e-1,i=t+1;t=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=E.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(i-o,p,h),u.subVectors(c,h)):(t(i+o,p,h),u.subVectors(h,c)),p-o>=0?(t(i,p-o,h),d.subVectors(c,h)):(t(i,p+o,h),d.subVectors(h,c)),l.crossVectors(u,d).normalize(),s.push(l.x,l.y,l.z),a.push(i,p)}}for(let t=0;t0)&&d.push(e,r,l),(t!==n-1||o=i)){l.push(e.times[t]);for(let n=0;ns.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*l+o,e=t+l-o;d=ko.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=ko.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new At).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=ko.arraySlice(n,r,s),this.values=ko.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&ko.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=ko.arraySlice(this.times),e=ko.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===U,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=ko.arraySlice(t,0,s),this.values=ko.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=ko.arraySlice(this.times,0),e=ko.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Xo.prototype.TimeBufferType=Float32Array,Xo.prototype.ValueBufferType=Float32Array,Xo.prototype.DefaultInterpolation=G;class Yo extends Xo{}Yo.prototype.ValueTypeName="bool",Yo.prototype.ValueBufferType=Array,Yo.prototype.DefaultInterpolation=H,Yo.prototype.InterpolantFactoryMethodLinear=void 0,Yo.prototype.InterpolantFactoryMethodSmooth=void 0;class Zo extends Xo{}Zo.prototype.ValueTypeName="color";class Jo extends Xo{}Jo.prototype.ValueTypeName="number";class Qo extends Vo{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)At.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ko extends Xo{InterpolantFactoryMethodLinear(t){return new Qo(this.times,this.values,this.getValueSize(),t)}}Ko.prototype.ValueTypeName="quaternion",Ko.prototype.DefaultInterpolation=G,Ko.prototype.InterpolantFactoryMethodSmooth=void 0;class $o extends Xo{}$o.prototype.ValueTypeName="string",$o.prototype.ValueBufferType=Array,$o.prototype.DefaultInterpolation=H,$o.prototype.InterpolantFactoryMethodLinear=void 0,$o.prototype.InterpolantFactoryMethodSmooth=void 0;class tl extends Xo{}tl.prototype.ValueTypeName="vector";class el{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ct(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(nl(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Xo.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];ko.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class pl{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new vt:new Lt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Lt,i=[],r=[],s=[],a=new Lt,o=new se;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Lt),i[e].normalize()}r[0]=new Lt,s[0]=new Lt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ht(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(ht(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class ml extends pl{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new vt,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(vl.subVectors(i[0],i[1]).add(i[0]),a=vl);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(bl(a,o.x,l.x,c.x,h.x),bl(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class Bl extends Nl{constructor(t){super(t),this.uuid=ct(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new tn).setHex(r.value);break;case"v2":i.uniforms[e].value=(new vt).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Lt).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new St).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new yt).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new se).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new vt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i}setTextures(t){return this.textures=t,this}}class ic{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=uo.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new Bl,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e1){let t=!1;const e=[];for(let t=0,e=d.length;t0&&(t||(f=u))}for(let t=0,e=d.length;t0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){At.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;At.multiplyQuaternionsFlat(t,s,t,e,t,n),At.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const Nc="\\[\\]\\.:\\/",Bc=new RegExp("[\\[\\]\\.:\\/]","g"),zc="[^\\[\\]\\.:\\/]",Fc="[^"+Nc.replace("\\.","")+"]",Oc=/((?:WC+[\/:])*)/.source.replace("WC",zc),Hc=/(WCOD+)?/.source.replace("WCOD",Fc),Gc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",zc),Uc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",zc),kc=new RegExp("^"+Oc+Hc+Gc+Uc+"$"),Vc=["material","materials","bones"];class Wc{constructor(t,e,n){this.path=e,this.parsedPath=n||Wc.parseTrackName(e),this.node=Wc.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new Wc.Composite(t,e,n):new Wc(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Bc,"")}static parseTrackName(t){const e=kc.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Vc.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new Wc(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}jc.prototype.isAnimationObjectGroup=!0;class qc{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:k,endingEnd:k};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:k:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:k:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class Xc extends rt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new Ic(Wc.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new vt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new vt),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return $c.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}th.prototype.isBox2=!0;const eh=new Lt,nh=new Lt;class ih{constructor(t=new Lt,e=new Lt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Lt),t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Lt),t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Lt),this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){eh.subVectors(t,this.start),nh.subVectors(this.end,this.start);const n=nh.dot(nh);let i=nh.dot(eh)/n;return e&&(i=ht(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Lt),this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class rh extends Ce{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}rh.prototype.isImmediateRenderObject=!0;const sh=new Lt;const ah=new Lt,oh=new se,lh=new se;class ch extends va{constructor(t){const e=hh(t),n=new En,i=[],r=[],s=new tn(0,0,1),a=new tn(0,1,0);for(let t=0;t4?a=Ch[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*u),v=new Float32Array(m*d*u),y=new Float32Array(f*d*u);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new En;x.setAttribute("position",new sn(g,p)),x.setAttribute("uv",new sn(v,m)),x.setAttribute("faceIndex",new sn(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Yh(t){const e=new Tt(3*Rh,3*Rh,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Zh(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Jh(){const t=new vt(1,1);return new Do({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Ih[3e3]},outputEncoding:{value:Ih[3e3]}},vertexShader:Kh(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${$h()}\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Qh(){return new Do({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Ih[3e3]},outputEncoding:{value:Ih[3e3]}},vertexShader:Kh(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${$h()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Kh(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function $h(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}pl.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(pl.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Nl.prototype.fromPoints=function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)},mh.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},ch.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},al.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),ic.extractUrlBase(t)},al.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},th.prototype.center=function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},th.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},th.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},th.prototype.size=function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)},Pt.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Pt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Pt.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Pt.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},Pt.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},Jt.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ai.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},ih.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},yt.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},yt.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},yt.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},yt.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},se.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},se.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},se.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Lt).setFromMatrixColumn(this,3)},se.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},se.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},se.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},se.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},se.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},se.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},se.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},se.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},se.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},se.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},se.prototype.makeFrustum=function(t,e,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,s)},se.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},Ne.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},At.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},At.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},re.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},re.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},re.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},je.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},je.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},je.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},je.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},je.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},je.barycoordFromPoint=function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),je.getBarycoord(t,e,n,i,r)},je.normal=function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),je.getNormal(t,e,n,i)},Bl.prototype.extractAllPoints=function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},Bl.prototype.extrude=function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new fo(this,t)},Bl.prototype.makeGeometry=function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new bo(this,t)},vt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},vt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},vt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Lt.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},Lt.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},Lt.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},Lt.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},Lt.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},Lt.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},Lt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},Lt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},Lt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},St.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},St.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ce.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},Ce.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Ce.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},Ce.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Ce.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(Ce.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Wn.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(Wn.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Ks.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Kn.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(zl.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(sn.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===nt},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(nt)}}}),sn.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},sn.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},sn.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},En.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},En.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new sn(arguments[1],arguments[2])))},En.prototype.addDrawCall=function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},En.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},En.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},En.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},En.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(En.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Ts.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},Ts.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},fo.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},fo.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},fo.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Ss.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Yc.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Xe.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new tn}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(Jn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),_s.prototype.clearTarget=function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},_s.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},_s.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},_s.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},_s.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},_s.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},_s.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},_s.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},_s.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},_s.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},_s.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},_s.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},_s.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},_s.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},_s.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},_s.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},_s.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},_s.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},_s.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},_s.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},_s.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},_s.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},_s.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},_s.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},_s.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(_s.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Y:X}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(us.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Tt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Ac.prototype.load=function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new gc).load(t,(function(t){e.setBuffer(t)})),this},Dc.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},ti.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},ti.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},_t.crossOrigin=void 0,_t.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new dl;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new hl;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},_t.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const tu={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:e}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=e),t.ACESFilmicToneMapping=4,t.AddEquation=n,t.AddOperation=2,t.AdditiveAnimationBlendMode=q,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=Kl,t.AmbientLightProbe=yc,t.AnimationClip=el,t.AnimationLoader=class extends al{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new ll(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Mh.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Mh,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=Ac,t.AudioAnalyser=Dc,t.AudioContext=fc,t.AudioListener=class extends Ce{constructor(){super(),this.type="AudioListener",this.context=fc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new wc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Mc,Sc,Tc),Ec.set(0,0,-1).applyQuaternion(Sc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Mc.x,t),e.positionY.linearRampToValueAtTime(Mc.y,t),e.positionZ.linearRampToValueAtTime(Mc.z,t),e.forwardX.linearRampToValueAtTime(Ec.x,t),e.forwardY.linearRampToValueAtTime(Ec.y,t),e.forwardZ.linearRampToValueAtTime(Ec.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Mc.x,Mc.y,Mc.z),e.setOrientation(Ec.x,Ec.y,Ec.z,n.x,n.y,n.z)}},t.AudioLoader=gc,t.AxesHelper=Eh,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Eh(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new ul(t)},t.Bone=$s,t.BooleanKeyframeTrack=Yo,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new bh(t,e)},t.Box2=th,t.Box3=Pt,t.Box3Helper=class extends va{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new En;i.setIndex(new sn(n,1)),i.setAttribute("position",new mn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new la({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=qn,t.BoxGeometry=qn,t.BoxHelper=bh,t.BufferAttribute=sn,t.BufferGeometry=En,t.BufferGeometryLoader=ac,t.ByteType=1010,t.Cache=il,t.Camera=Qn,t.CameraHelper=class extends va{constructor(t){const e=new En,n=new la({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new tn(16755200),o=new tn(16711680),l=new tn(43775),c=new tn(16777215),h=new tn(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new mn(i,3)),e.setAttribute("color",new mn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;xh.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),_h("c",e,t,xh,0,0,-1),_h("t",e,t,xh,0,0,1),_h("n1",e,t,xh,-1,-1,-1),_h("n2",e,t,xh,1,-1,-1),_h("n3",e,t,xh,-1,1,-1),_h("n4",e,t,xh,1,1,-1),_h("f1",e,t,xh,-1,-1,1),_h("f2",e,t,xh,1,-1,1),_h("f3",e,t,xh,-1,1,1),_h("f4",e,t,xh,1,1,1),_h("u1",e,t,xh,.7,1.1,-1),_h("u2",e,t,xh,-.7,1.1,-1),_h("u3",e,t,xh,0,2,-1),_h("cf1",e,t,xh,-1,0,1),_h("cf2",e,t,xh,1,0,1),_h("cf3",e,t,xh,0,-1,1),_h("cf4",e,t,xh,0,1,1),_h("cn1",e,t,xh,-1,0,-1),_h("cn2",e,t,xh,1,0,-1),_h("cn3",e,t,xh,0,-1,-1),_h("cn4",e,t,xh,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=La,t.CatmullRomCurve3=wl,t.CineonToneMapping=3,t.CircleBufferGeometry=Ca,t.CircleGeometry=Ca,t.ClampToEdgeWrapping=u,t.Clock=wc,t.Color=tn,t.ColorKeyframeTrack=Zo,t.CompressedTexture=Aa,t.CompressedTextureLoader=class extends al{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Aa,o=new ll(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=sl,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ra,t.DirectionalLight=Ql,t.DirectionalLightHelper=class extends Ce{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new En;i.setAttribute("position",new mn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new la({fog:!1,toneMapped:!1});this.lightPlane=new ma(i,r),this.add(this.lightPlane),i=new En,i.setAttribute("position",new mn([0,0,0,0,0,1],3)),this.targetLine=new ma(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){fh.setFromMatrixPosition(this.light.matrixWorld),gh.setFromMatrixPosition(this.light.target.matrixWorld),vh.subVectors(gh,fh),this.lightPlane.lookAt(gh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(gh),this.targetLine.scale.z=vh.length()}},t.DiscreteInterpolant=qo,t.DodecahedronBufferGeometry=Na,t.DodecahedronGeometry=Na,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new sn(t,e).setUsage(nt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=nt,t.DynamicReadUsage=35049,t.EdgesGeometry=Ha,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new va(new Ha(t.geometry),new la({color:void 0!==e?e:16777215}))},t.EllipseCurve=ml,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=fe,t.EventDispatcher=rt,t.ExtrudeBufferGeometry=fo,t.ExtrudeGeometry=fo,t.FaceColors=1,t.FileLoader=ll,t.FlatShading=1,t.Float16BufferAttribute=pn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new mn(t,e)},t.Float32BufferAttribute=mn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new fn(t,e)},t.Float64BufferAttribute=fn,t.FloatType=b,t.Fog=Ms,t.FogExp2=bs,t.Font=dc,t.FontLoader=class extends al{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new ll(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new dc(t)}},t.FrontSide=0,t.Frustum=ai,t.GLBufferAttribute=Jc,t.GLSL1="100",t.GLSL3=it,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=mh,t.Group=gs,t.HalfFloatType=M,t.HemisphereLight=Fl,t.HemisphereLightHelper=class extends Ce{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new xo(e);i.rotateY(.5*Math.PI),this.material=new en({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new sn(s,3)),this.add(new Wn(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");dh.copy(this.light.color),ph.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new rl(e);r=new cl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(Dh),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Uh=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Qh(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Jh(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?Rh:0,Rh,Rh),o.setRenderTarget(i),u&&o.render(Bh,r),o.render(t,r)}o.toneMapping=h,o.outputEncoding=c,o.autoClear=l}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Qh()):null==this._equirectShader&&(this._equirectShader=Jh());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Wn(Fh[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=Ih[t.encoding],s.outputEncoding.value=Ih[e.texture.encoding],Zh(e,0,0,3*Rh,2*Rh),n.setRenderTarget(e),n.render(r,zh)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;eDh&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,zh)}},t.ParametricBufferGeometry=_o,t.ParametricGeometry=_o,t.Particle=function(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new ks(t)},t.ParticleBasicMaterial=function(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new xa(t)},t.ParticleSystem=function(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Sa(t,e)},t.ParticleSystemMaterial=function(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new xa(t)},t.Path=Nl,t.PerspectiveCamera=Kn,t.Plane=Ne,t.PlaneBufferGeometry=ci,t.PlaneGeometry=ci,t.PlaneHelper=class extends ma{constructor(t,e=1,n=16776960){const i=n,r=new En;r.setAttribute("position",new mn([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),r.computeBoundingSphere(),super(r,new la({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new En;s.setAttribute("position",new mn([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),s.computeBoundingSphere(),this.add(new Wn(s,new en({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?1:0,this.lookAt(this.plane.normal),super.updateMatrixWorld(t)}},t.PointCloud=function(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Sa(t,e)},t.PointCloudMaterial=function(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new xa(t)},t.PointLight=Yl,t.PointLightHelper=class extends Wn{constructor(t,e,n){super(new Mo(e,4,2),new en({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},t.Points=Sa,t.PointsMaterial=xa,t.PolarGridHelper=class extends va{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new tn(r),s=new tn(s);const a=[],o=[];for(let n=0;n<=e;n++){const i=n/e*(2*Math.PI),l=Math.sin(i)*t,c=Math.cos(i)*t;a.push(0,0,0),a.push(l,0,c);const h=1&n?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let e=0;e<=n;e++){const l=1&e?r:s,c=t-t/n*e;for(let t=0;t div { + text-align: center; +} + +#overlay > div > button { + height: 20px; + background: transparent; + color: #ffffff; + outline: 1px solid #ffffff; + border: 0; + cursor: pointer; +} + +#overlay > div > p { + color: #777777; + font-size: 12px; +} diff --git a/source/public/projects/3d/index.html b/source/public/projects/3d/index.html new file mode 100644 index 0000000..36cfde5 --- /dev/null +++ b/source/public/projects/3d/index.html @@ -0,0 +1,15 @@ + + + + + + 3D + + + + + + +
+ + diff --git a/hexo/source/projects/3d/index.js b/source/public/projects/3d/index.js similarity index 100% rename from hexo/source/projects/3d/index.js rename to source/public/projects/3d/index.js diff --git a/source/public/robots.txt b/source/public/robots.txt new file mode 100644 index 0000000..f8279a8 --- /dev/null +++ b/source/public/robots.txt @@ -0,0 +1,5 @@ +# https://www.robotstxt.org/robotstxt.html +User-agent: * +Allow: / +# Sitemap: /sitemap.xml +Disallow: diff --git a/source/src/App.test.tsx b/source/src/App.test.tsx new file mode 100644 index 0000000..65b2a7b --- /dev/null +++ b/source/src/App.test.tsx @@ -0,0 +1,8 @@ +import { render } from "@testing-library/react" +import App from "./App" + +test("renders content", () => { + const { getByTestId } = render() + const content = getByTestId("content") + expect(content).toBeInTheDocument() +}) diff --git a/source/src/App.tsx b/source/src/App.tsx new file mode 100644 index 0000000..c91f12d --- /dev/null +++ b/source/src/App.tsx @@ -0,0 +1,253 @@ +import React from "react" +import { Switch, Route } from "react-router-dom" +import styled, { ThemeProvider, createGlobalStyle } from "styled-components" +import { HelmetProvider } from "react-helmet-async" +import storage from "local-storage-fallback" +import { isIE } from "react-device-detect" + +import theming from "./theming" + +import Spinner from "./components/Spinner" +import Navbar from "./components/Navbar" +import Footer from "./components/Footer" + +import PostList from "./pages/PostList" +import Search from "./pages/Search" +import Page from "./pages/Page" +import NotFound from "./pages/NotFound" +import Portfolio from "./pages/Portfolio" + +// Theme that will be used throughout the website +const GlobalStyle = createGlobalStyle<{ theme: { currentTheme: string } }>` +body { + overflow-x: hidden; + overflow-y: scroll; +} + +html, body, #root { + min-height: 100vh; + margin: 0; + display: flex; + flex-flow: column; + background-color: ${(props) => + theming.theme(props.theme.currentTheme, { + light: theming.light.backgroundColor1, + dark: theming.dark.backgroundColor1, + })}; + color: ${(props) => + theming.theme(props.theme.currentTheme, { + light: theming.light.color1, + dark: theming.dark.color1, + })}; + font-size: ${theming.size.medium}; + font-family: ${theming.font.regular}; + -webkit-font-smoothing: antialiased; + -moz-osx-font-smoothing: grayscale; + text-rendering: optimizeLegibility; +} + +body::-webkit-scrollbar { + width: ${theming.size.x_small}; +} + +body::-webkit-scrollbar-track { + border-radius: ${theming.size.x2_small}; + background: rgba(0,0,0,0.06); + box-shadow: inset 0 0 5px rgb(0 0 0 / 10%); +} + +body::-webkit-scrollbar-thumb { + border-radius: ${theming.size.x2_small}; + background: rgba(0,0,0,0.1); + box-shadow: inset 0 0 10px rgb(0 0 0 / 20%); +} + +#content { + display:inline-block; + flex: 1 1 auto; + margin-bottom: 3rem; + margin-top: 3rem; +} + +code { + font-family: ${theming.font.code}; +} + +.link-color a { + text-decoration: none; + color: ${theming.color.linkColor}; + + &:visited { + color: ${theming.color.linkColor}; + } +} + +p { + line-height: 1.5rem; +} + +blockquote { + background-color: ${(props) => + theming.theme(props.theme.currentTheme, { + light: "rgba(0, 0, 0, 5%)", + dark: "rgba(255, 255, 255, 3%)", + })}; + + border-left: ${(props) => + theming.theme(props.theme.currentTheme, { + light: "0.4rem solid rgba(0, 0, 0, 10%)", + dark: "0.4rem solid rgba(255, 255, 255, 5%)", + })}; + padding-top: 0.1rem; + padding-right: 1rem; + padding-bottom: 0.1rem; + padding-left: 1.5rem; +} + +.card { + margin: auto; + background-color: ${(props) => + theming.theme(props.theme.currentTheme, { + light: "white", + dark: "#2F3136", + })}; + padding: 2rem; + border-radius: 6px; + box-shadow: 0 4px 10px rgb(0 0 0 / 5%), 0 0 1px rgb(0 0 0 / 10%); + + @media screen and (max-width: ${theming.size.screen_size1}) { + & { + width: 100%; + } + } +} + +.main-content { + margin-top: 3rem; + width: 50%; + + @media screen and (max-width: ${theming.size.screen_size1}) { + & { + width: 70%; + } + } +} + +* { + transition: color 0.1s linear; +} +` + +const StyledP = styled.p` + margin: auto; + font-size: 2rem; + margin-top: 2rem; + text-align: center; + font-family: ${theming.font.regular}; +` + +interface AppProps {} + +interface AppState { + isLoading: boolean + currentTheme: string + currentLanguage: string +} + +export default class App extends React.Component { + constructor(props) { + super(props) + this.state = { + isLoading: true, + currentTheme: storage.getItem("theme") || "dark", // get theme from storage and set to "dark" mode if not set already + currentLanguage: storage.getItem("lang") || "en", // get language from storage and set to "en" if not set already + } + } + + componentDidMount() { + // show loading screen until all fonts are loaded. + // Experimental feature. Not fully supported on all browsers (IE, I'm looking at you). + // https://developer.mozilla.org/en-US/docs/Web/API/FontFaceSet + + // checks if document.fonts.onloadingdone is supported on the browser + if (typeof document.fonts.onloadingdone != undefined) { + document.fonts.onloadingdone = () => { + this.setState({ isLoading: false }) + } + } else { + this.setState({ isLoading: false }) + } + } + + componentDidUpdate(_, prevState) { + if (this.state.currentTheme !== prevState.currentTheme) { + // save theme when it is changed + storage.setItem("theme", this.state.currentTheme) + } + + if (this.state.currentLanguage !== prevState.currentLanguage) { + // save language when it is changed + storage.setItem("lang", this.state.currentLanguage) + } + } + + render() { + if (isIE) + return ( + <> + + Internet Explorer is not supported. + + + ) + else + return ( + + + this.setState({ currentTheme: setThemeTo }), // make setTheme function available in other components + }} + > + + +
+ {this.state.isLoading ? ( + + ) : ( + + + + + + + + + + + + + + + + + + + {({ match }) => ( + + )} + + + )} +
+