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187 lines
7.4 KiB
C#
187 lines
7.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Alba.CsConsoleFormat;
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using JetBrains.Annotations;
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using McMaster.Extensions.CommandLineUtils;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring.Legacy;
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namespace PerformanceCalculator.Difficulty
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{
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[Command(Name = "legacy-score-attributes", Description = "Computes the legacy scoring attributes of a beatmap.")]
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public class LegacyScoreAttributesCommand : ProcessorCommand
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{
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[UsedImplicitly]
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[Argument(0, Name = "path", Description = "Required. A beatmap file (.osu), beatmap ID, or a folder containing .osu files to compute the difficulty for.")]
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public string Path { get; }
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[UsedImplicitly]
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[Option(CommandOptionType.SingleOrNoValue, Template = "-r|--ruleset:<ruleset-id>", Description = "Optional. The ruleset to compute the beatmap difficulty for, if it's a convertible beatmap.\n"
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+ "Values: 0 - osu!, 1 - osu!taiko, 2 - osu!catch, 3 - osu!mania")]
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[AllowedValues("0", "1", "2", "3")]
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public int? Ruleset { get; }
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[UsedImplicitly]
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[Option(CommandOptionType.MultipleValue, Template = "-m|--m <mod>", Description = "One for each mod. The mods to compute the difficulty with."
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+ "Values: hr, dt, hd, fl, ez, 4k, 5k, etc...")]
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public string[] Mods { get; }
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public override void Execute()
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{
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var resultSet = new ResultSet();
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if (Directory.Exists(Path))
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{
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foreach (string file in Directory.GetFiles(Path, "*.osu", SearchOption.AllDirectories))
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{
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try
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{
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var beatmap = new ProcessorWorkingBeatmap(file);
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resultSet.Results.Add(processBeatmap(beatmap));
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}
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catch (Exception e)
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{
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resultSet.Errors.Add($"Processing beatmap \"{file}\" failed:\n{e.Message}");
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}
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}
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}
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else
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resultSet.Results.Add(processBeatmap(ProcessorWorkingBeatmap.FromFileOrId(Path)));
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if (OutputJson)
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{
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string json = JsonConvert.SerializeObject(resultSet);
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Console.WriteLine(json);
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}
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else
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{
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var document = new Document();
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foreach (string error in resultSet.Errors)
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document.Children.Add(new Span(error), "\n");
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if (resultSet.Errors.Count > 0)
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document.Children.Add("\n");
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foreach (var group in resultSet.Results.GroupBy(r => r.RulesetId))
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{
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var ruleset = LegacyHelper.GetRulesetFromLegacyID(group.First().RulesetId);
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document.Children.Add(new Span($"ruleset: {ruleset.ShortName}"), "\n");
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Grid grid = new Grid();
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bool firstResult = true;
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foreach (var result in group)
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{
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// Headers
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if (firstResult)
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{
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foreach (string column in new[] { "Beatmap", "Mods", "Accuracy score", "Combo score", "Bonus score ratio", "Mod multiplier" })
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{
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grid.Columns.Add(GridLength.Auto);
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grid.Children.Add(new Cell(column));
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}
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}
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// Values
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grid.Children.Add(new Cell($"{result.BeatmapId} - {result.Beatmap}"));
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grid.Children.Add(new Cell(string.Join(", ", result.Mods.Select(mod => mod.Acronym))));
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grid.Children.Add(new Cell($"{result.ScoreAttributes.AccuracyScore:N0}") { Align = Align.Right });
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grid.Children.Add(new Cell($"{result.ScoreAttributes.ComboScore:N0}") { Align = Align.Right });
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grid.Children.Add(new Cell($"{result.ScoreAttributes.BonusScoreRatio:N6}") { Align = Align.Right });
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grid.Children.Add(new Cell($"{result.ModMultiplier:N4}") { Align = Align.Right });
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firstResult = false;
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}
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document.Children.Add(grid, "\n");
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}
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OutputDocument(document);
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}
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}
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private Result processBeatmap(WorkingBeatmap beatmap)
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{
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var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? beatmap.BeatmapInfo.Ruleset.OnlineID);
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var mods = getMods(ruleset);
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var legacyRuleset = (ILegacyRuleset)ruleset;
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var simulator = legacyRuleset.CreateLegacyScoreSimulator();
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var playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
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var attributes = simulator.Simulate(beatmap, playableBeatmap);
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var conversionInfo = LegacyBeatmapConversionDifficultyInfo.FromBeatmap(playableBeatmap);
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double modMultiplier = simulator.GetLegacyScoreMultiplier(mods, conversionInfo);
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return new Result
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{
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RulesetId = ruleset.RulesetInfo.OnlineID,
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BeatmapId = beatmap.BeatmapInfo.OnlineID,
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Beatmap = beatmap.BeatmapInfo.ToString(),
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Mods = mods.Select(m => new APIMod(m)).ToList(),
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ScoreAttributes = attributes,
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ModMultiplier = modMultiplier
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};
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}
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private Mod[] getMods(Ruleset ruleset)
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{
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var mods = new List<Mod>();
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if (Mods == null)
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return Array.Empty<Mod>();
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var availableMods = ruleset.CreateAllMods().ToList();
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foreach (string modString in Mods)
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{
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Mod newMod = availableMods.FirstOrDefault(m => string.Equals(m.Acronym, modString, StringComparison.OrdinalIgnoreCase));
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if (newMod == null)
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throw new ArgumentException($"Invalid mod provided: {modString}");
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mods.Add(newMod);
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}
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return mods.ToArray();
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}
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private class ResultSet
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{
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[JsonProperty("errors")]
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public List<string> Errors { get; set; } = new List<string>();
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[JsonProperty("results")]
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public List<Result> Results { get; set; } = new List<Result>();
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}
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private class Result
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{
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[JsonProperty("ruleset_id")]
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public int RulesetId { get; set; }
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[JsonProperty("beatmap_id")]
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public int BeatmapId { get; set; }
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[JsonProperty("beatmap")]
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public string Beatmap { get; set; }
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[JsonProperty("mods")]
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public List<APIMod> Mods { get; set; }
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[JsonProperty("score_attributes")]
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public LegacyScoreAttributes ScoreAttributes { get; set; }
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[JsonProperty("mod_multiplier")]
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public double ModMultiplier { get; set; }
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}
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}
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}
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