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121 lines
4.7 KiB
C#
121 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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namespace PerformanceCalculatorGUI.Screens.ObjectInspection
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{
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public partial class TaikoObjectInspectorRuleset : DrawableTaikoRuleset, IDebugListUpdater
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{
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private readonly TaikoDifficultyHitObject[] difficultyHitObjects;
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[Resolved]
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private DebugValueList debugValueList { get; set; }
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private DifficultyHitObject lasthit;
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public TaikoObjectInspectorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods, ExtendedTaikoDifficultyCalculator difficultyCalculator, double clockRate)
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: base(ruleset, beatmap, mods)
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{
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difficultyHitObjects = difficultyCalculator.GetDifficultyHitObjects(beatmap, clockRate)
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.Select(x => (TaikoDifficultyHitObject)x).ToArray();
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}
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public override bool PropagatePositionalInputSubTree => false;
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public override bool PropagateNonPositionalInputSubTree => false;
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protected override Playfield CreatePlayfield() => new TaikoObjectInspectorPlayfield(difficultyHitObjects);
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protected override void Update()
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{
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base.Update();
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var returnedhit = ObjectInspector.GetCurrentHit(Playfield, difficultyHitObjects, lasthit, Clock);
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if (returnedhit != null)
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{
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lasthit = returnedhit;
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UpdateDebugList(debugValueList, lasthit);
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}
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}
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protected void UpdateDebugList(DebugValueList valueList, DifficultyHitObject curDiffHit)
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{
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TaikoDifficultyHitObject taikoDiffHit = (TaikoDifficultyHitObject)curDiffHit;
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string groupName = taikoDiffHit.BaseObject.GetType().Name;
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valueList.AddGroup(groupName, new string[] { "Hit", "Swell", "DrumRoll" });
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valueList.SetValue(groupName, $"Delta Time", taikoDiffHit.DeltaTime);
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valueList.SetValue(groupName, $"Rhythm Difficulty", taikoDiffHit.Rhythm.Difficulty);
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valueList.SetValue(groupName, $"Rhythm Ratio", taikoDiffHit.Rhythm.Ratio);
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valueList.UpdateValues();
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}
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private partial class TaikoObjectInspectorPlayfield : TaikoPlayfield
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{
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private readonly IReadOnlyList<TaikoDifficultyHitObject> difficultyHitObjects;
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protected override GameplayCursorContainer CreateCursor() => null;
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public TaikoObjectInspectorPlayfield(IReadOnlyList<TaikoDifficultyHitObject> difficultyHitObjects)
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{
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this.difficultyHitObjects = difficultyHitObjects;
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DisplayJudgements.Value = false;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var dho in difficultyHitObjects)
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{
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HitObjectContainer.Add(new TaikoInspectorDrawableHitObject(dho));
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}
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}
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private partial class TaikoInspectorDrawableHitObject : DrawableTaikoHitObject
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{
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private readonly TaikoDifficultyHitObject dho;
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public TaikoInspectorDrawableHitObject(TaikoDifficultyHitObject dho)
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: base(new TaikoInspectorHitObject(dho.BaseObject))
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{
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this.dho = dho;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ObjectInspectionPanel panel;
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AddInternal(panel = new ObjectInspectionPanel());
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panel.AddParagraph($"Delta Time: {dho.DeltaTime:N3}");
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panel.AddParagraph($"Rhythm Difficulty: {dho.Rhythm.Difficulty:N3}");
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panel.AddParagraph($"Rhythm Ratio: {dho.Rhythm.Ratio:N3}");
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => true;
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private class TaikoInspectorHitObject : TaikoHitObject
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{
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public TaikoInspectorHitObject(HitObject obj)
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{
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StartTime = obj.StartTime;
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}
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}
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}
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}
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}
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}
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