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165 lines
7.5 KiB
C#
165 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Alba.CsConsoleFormat;
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using JetBrains.Annotations;
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using McMaster.Extensions.CommandLineUtils;
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using Newtonsoft.Json;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace PerformanceCalculator.Profile
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{
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[Command(Name = "profile", Description = "Computes the total performance (pp) of a profile.")]
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public class ProfileCommand : ApiCommand
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{
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[UsedImplicitly]
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[Argument(0, Name = "user", Description = "User ID is preferred, but username should also work.")]
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public string ProfileName { get; }
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[UsedImplicitly]
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[Option(Template = "-r|--ruleset:<ruleset-id>", Description = "The ruleset to compute the profile for.\n"
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+ "Values: 0 - osu!, 1 - osu!taiko, 2 - osu!catch, 3 - osu!mania")]
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[AllowedValues("0", "1", "2", "3")]
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public int? Ruleset { get; }
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private const int max_api_scores = 200;
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private const int max_api_scores_in_one_query = 100;
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public override void Execute()
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{
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var displayPlays = new List<UserPlayInfo>();
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var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? 0);
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string rulesetApiName = LegacyHelper.GetRulesetShortNameFromId(Ruleset ?? 0);
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Console.WriteLine("Getting user data...");
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var userData = GetJsonFromApi<APIUser>($"users/{ProfileName}/{ruleset.ShortName}");
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Console.WriteLine("Getting user top scores...");
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var apiScores = new List<SoloScoreInfo>();
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for (int i = 0; i < max_api_scores; i += max_api_scores_in_one_query)
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{
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apiScores.AddRange(GetJsonFromApi<List<SoloScoreInfo>>($"users/{userData.Id}/scores/best?mode={rulesetApiName}&limit={max_api_scores_in_one_query}&offset={i}"));
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Thread.Sleep(200);
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}
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foreach (var play in apiScores)
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{
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var working = ProcessorWorkingBeatmap.FromFileOrId(play.BeatmapID.ToString());
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Mod[] mods = play.Mods.Select(x => x.ToMod(ruleset)).ToArray();
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var scoreInfo = play.ToScoreInfo(mods, working.BeatmapInfo);
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scoreInfo.Ruleset = ruleset.RulesetInfo;
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var difficultyCalculator = ruleset.CreateDifficultyCalculator(working);
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var difficultyAttributes = difficultyCalculator.Calculate(scoreInfo.Mods);
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var performanceCalculator = ruleset.CreatePerformanceCalculator();
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var ppAttributes = performanceCalculator?.Calculate(scoreInfo, difficultyAttributes);
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var thisPlay = new UserPlayInfo
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{
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Beatmap = working.BeatmapInfo,
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LocalPP = ppAttributes?.Total ?? 0,
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LivePP = play.PP ?? 0.0,
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Mods = scoreInfo.Mods.Select(m => m.Acronym).ToArray(),
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MissCount = play.Statistics.GetValueOrDefault(HitResult.Miss),
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Accuracy = scoreInfo.Accuracy * 100,
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Combo = play.MaxCombo,
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MaxCombo = difficultyAttributes.MaxCombo
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};
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displayPlays.Add(thisPlay);
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}
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var localOrdered = displayPlays.OrderByDescending(p => p.LocalPP).ToList();
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var liveOrdered = displayPlays.OrderByDescending(p => p.LivePP).ToList();
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int index = 0;
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double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play.LocalPP);
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double totalLivePP = (double)(userData.Statistics.PP ?? 0);
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index = 0;
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double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play.LivePP);
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//todo: implement properly. this is pretty damn wrong.
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double playcountBonusPP = (totalLivePP - nonBonusLivePP);
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totalLocalPP += playcountBonusPP;
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double totalDiffPP = totalLocalPP - totalLivePP;
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if (OutputJson)
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{
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string json = JsonConvert.SerializeObject(new
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{
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userData.Username,
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LivePp = totalLivePP,
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LocalPp = totalLocalPP,
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PlaycountPp = playcountBonusPP,
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Scores = localOrdered.Select(item => new
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{
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BeatmapId = item.Beatmap.OnlineID,
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BeatmapName = item.Beatmap.ToString(),
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item.Combo,
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item.Accuracy,
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item.MissCount,
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item.Mods,
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LivePp = item.LivePP,
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LocalPp = item.LocalPP,
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PositionChange = liveOrdered.IndexOf(item) - localOrdered.IndexOf(item)
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})
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});
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Console.Write(json);
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}
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else
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{
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OutputDocument(new Document(
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new Span($"User: {userData.Username}"), "\n",
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new Span($"Live PP: {totalLivePP:F1} (including {playcountBonusPP:F1}pp from playcount)"), "\n",
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new Span($"Local PP: {totalLocalPP:F1} ({totalDiffPP:+0.0;-0.0;-})"), "\n",
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new Grid
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{
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Columns =
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{
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GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto
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},
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Children =
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{
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new Cell("#"),
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new Cell("beatmap"),
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new Cell("max combo"),
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new Cell("accuracy"),
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new Cell("misses"),
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new Cell("mods"),
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new Cell("live pp"),
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new Cell("local pp"),
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new Cell("pp change"),
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new Cell("position change"),
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localOrdered.Select(item => new[]
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{
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new Cell($"{localOrdered.IndexOf(item) + 1}"),
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new Cell($"{item.Beatmap.OnlineID} - {item.Beatmap}"),
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new Cell($"{item.Combo}/{item.MaxCombo}x") { Align = Align.Right },
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new Cell($"{Math.Round(item.Accuracy, 2)}%") { Align = Align.Right },
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new Cell($"{item.MissCount}") { Align = Align.Right },
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new Cell($"{(item.Mods.Length > 0 ? string.Join(", ", item.Mods) : "None")}") { Align = Align.Right },
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new Cell($"{item.LivePP:F1}") { Align = Align.Right },
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new Cell($"{item.LocalPP:F1}") { Align = Align.Right },
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new Cell($"{item.LocalPP - item.LivePP:F1}") { Align = Align.Right },
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new Cell($"{liveOrdered.IndexOf(item) - localOrdered.IndexOf(item):+0;-0;-}") { Align = Align.Center },
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})
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}
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})
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);
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}
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}
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}
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}
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