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131 lines
5.6 KiB
C#
131 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Alba.CsConsoleFormat;
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using JetBrains.Annotations;
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using McMaster.Extensions.CommandLineUtils;
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using Newtonsoft.Json;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Mods;
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namespace PerformanceCalculator.Leaderboard
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{
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[Command(Name = "leaderboard", Description = "Computes the performance (pp) for every player in a part of the leaderboard.")]
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public class LeaderboardCommand : ApiCommand
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{
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[UsedImplicitly]
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[Option(Template = "-r|--ruleset:<ruleset-id>", Description = "The ruleset to compute the leaderboard for.\n"
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+ "Values: 0 - osu!, 1 - osu!taiko, 2 - osu!catch, 3 - osu!mania")]
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[AllowedValues("0", "1", "2", "3")]
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public int? Ruleset { get; }
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[UsedImplicitly]
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[Option(Template = "-l|--limit:<amount-of-players>", Description = "How many players to compute (max. 50)")]
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public int? Limit { get; } = 10;
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[UsedImplicitly]
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[Option(Template = "-p|--page:<page-number>", Description = "Leaderboard page number.")]
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public int? LeaderboardPage { get; } = 1;
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public override void Execute()
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{
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string rulesetApiName = LegacyHelper.GetRulesetShortNameFromId(Ruleset ?? 0);
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var leaderboard = GetJsonFromApi<GetTopUsersResponse>($"rankings/{rulesetApiName}/performance?cursor[page]={LeaderboardPage - 1}");
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var calculatedPlayers = new List<LeaderboardPlayerInfo>();
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foreach (var player in leaderboard.Users)
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{
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if (calculatedPlayers.Count >= Limit)
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break;
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var plays = new List<(double local, double live)>();
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var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? 0);
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Console.WriteLine($"Calculating {player.User.Username} top scores...");
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foreach (var play in GetJsonFromApi<List<SoloScoreInfo>>($"users/{player.User.Id}/scores/best?mode={rulesetApiName}&limit=100"))
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{
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var working = ProcessorWorkingBeatmap.FromFileOrId(play.BeatmapID.ToString());
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Mod[] mods = play.Mods.Select(x => x.ToMod(ruleset)).ToArray();
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var scoreInfo = play.ToScoreInfo(mods);
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scoreInfo.Ruleset = ruleset.RulesetInfo;
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var score = new ProcessorScoreDecoder(working).Parse(scoreInfo);
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var difficultyCalculator = ruleset.CreateDifficultyCalculator(working);
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var difficultyAttributes = difficultyCalculator.Calculate(scoreInfo.Mods);
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var performanceCalculator = ruleset.CreatePerformanceCalculator();
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plays.Add((performanceCalculator?.Calculate(score.ScoreInfo, difficultyAttributes).Total ?? 0, play.PP ?? 0.0));
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}
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var localOrdered = plays.Select(x => x.Item1).OrderByDescending(x => x).ToList();
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var liveOrdered = plays.Select(x => x.Item2).OrderByDescending(x => x).ToList();
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int index = 0;
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double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play);
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double totalLivePP = (double)(player.PP ?? 0);
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index = 0;
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double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play);
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//todo: implement properly. this is pretty damn wrong.
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double playcountBonusPP = (totalLivePP - nonBonusLivePP);
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totalLocalPP += playcountBonusPP;
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calculatedPlayers.Add(new LeaderboardPlayerInfo
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{
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LivePP = totalLivePP,
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LocalPP = totalLocalPP,
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Username = player.User.Username
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});
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}
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calculatedPlayers = calculatedPlayers.OrderByDescending(x => x.LocalPP).ToList();
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var liveOrderedPlayers = calculatedPlayers.OrderByDescending(x => x.LivePP).ToList();
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if (OutputJson)
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{
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string json = JsonConvert.SerializeObject(calculatedPlayers);
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Console.Write(json);
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}
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else
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{
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OutputDocument(new Document(
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new Grid
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{
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Columns =
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{
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GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto
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},
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Children =
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{
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new Cell("#"),
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new Cell("username"),
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new Cell("live pp"),
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new Cell("local pp"),
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new Cell("pp change"),
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calculatedPlayers.Select(item => new[]
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{
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new Cell($"{liveOrderedPlayers.IndexOf(item) - calculatedPlayers.IndexOf(item):+0;-0;-}"),
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new Cell($"{item.Username}"),
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new Cell($"{item.LivePP:F1}") { Align = Align.Right },
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new Cell($"{item.LocalPP:F1}") { Align = Align.Right },
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new Cell($"{item.LocalPP - item.LivePP:F1}") { Align = Align.Right }
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})
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}
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})
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);
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}
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}
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}
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}
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