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108 lines
4.6 KiB
C#
108 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace PerformanceCalculatorGUI.Screens.ObjectInspection
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{
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public partial class OsuObjectInspectorRuleset : DrawableOsuEditorRuleset
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{
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private readonly OsuDifficultyHitObject[] difficultyHitObjects;
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[Resolved]
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private ObjectDifficultyValuesContainer objectDifficultyValuesContainer { get; set; }
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public OsuObjectInspectorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods, ExtendedOsuDifficultyCalculator difficultyCalculator, double clockRate)
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: base(ruleset, beatmap, mods)
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{
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difficultyHitObjects = difficultyCalculator.GetDifficultyHitObjects(beatmap, clockRate).Cast<OsuDifficultyHitObject>().ToArray();
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}
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protected override void Update()
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{
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base.Update();
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objectDifficultyValuesContainer.CurrentDifficultyHitObject.Value = difficultyHitObjects.LastOrDefault(x => x.StartTime <= Clock.CurrentTime);
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}
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public override bool PropagatePositionalInputSubTree => false;
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public override bool PropagateNonPositionalInputSubTree => false;
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public override bool AllowBackwardsSeeks => true;
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protected override Playfield CreatePlayfield() => new OsuObjectInspectorPlayfield(difficultyHitObjects);
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private partial class OsuObjectInspectorPlayfield : OsuPlayfield
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{
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private readonly IReadOnlyList<OsuDifficultyHitObject> difficultyHitObjects;
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protected override GameplayCursorContainer CreateCursor() => null;
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public OsuObjectInspectorPlayfield(IReadOnlyList<OsuDifficultyHitObject> difficultyHitObjects)
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{
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this.difficultyHitObjects = difficultyHitObjects;
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HitPolicy = new AnyOrderHitPolicy();
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DisplayJudgements.Value = false;
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}
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protected override void OnNewDrawableHitObject(DrawableHitObject d)
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{
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base.OnNewDrawableHitObject(d);
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d.ApplyCustomUpdateState += updateState;
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}
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private void updateState(DrawableHitObject hitObject, ArmedState state)
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{
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if (hitObject is DrawableSliderRepeat repeat)
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{
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repeat.Arrow.ApplyTransformsAt(hitObject.StateUpdateTime, true);
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repeat.Arrow.ClearTransformsAfter(hitObject.StateUpdateTime, true);
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}
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// adjust the visuals of top-level object types to make them stay on screen for longer than usual.
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switch (hitObject)
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{
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case DrawableSlider:
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case DrawableHitCircle:
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var nextHitObject = difficultyHitObjects.FirstOrDefault(x => x.StartTime > hitObject.StartTimeBindable.Value)?.BaseObject;
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if (nextHitObject != null)
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{
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// Get the existing fade out transform
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var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
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if (existing == null)
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return;
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hitObject.RemoveTransform(existing);
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using (hitObject.BeginAbsoluteSequence(hitObject.StartTimeBindable.Value))
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{
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double hitObjectDuration = hitObject.HitObject.GetEndTime() - hitObject.StartTimeBindable.Value;
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hitObject.Delay(hitObjectDuration)
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.FadeTo(0.25f, 200f, Easing.Out)
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.Delay(nextHitObject.StartTimeBindable.Value - hitObject.StartTimeBindable.Value - hitObjectDuration)
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.FadeOut(100f, Easing.Out)
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.Expire();
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}
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}
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break;
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}
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}
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}
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}
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}
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