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osu-tools/PerformanceCalculator/Simulate/ManiaSimulateCommand.cs
2019-01-24 18:48:24 +09:00

59 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using JetBrains.Annotations;
using McMaster.Extensions.CommandLineUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace PerformanceCalculator.Simulate
{
[Command(Name = "simulate mania", Description = "Computes the performance (pp) of a simulated osu!mania play.")]
public class ManiaSimulateCommand : SimulateCommand
{
[UsedImplicitly]
[Required, FileExists]
[Argument(0, Name = "beatmap", Description = "Required. The beatmap file (.osu).")]
public override string Beatmap { get; }
[UsedImplicitly]
[Option(Template = "-s|--score <score>", Description = "Score. An integer 0-1000000.")]
public override int Score { get; } = 1000000;
[UsedImplicitly]
[Option(CommandOptionType.MultipleValue, Template = "-m|--mod <mod>", Description = "One for each mod. The mods to compute the performance with."
+ " Values: hr, dt, fl, 4k, 5k, etc...")]
public override string[] Mods { get; }
public override Ruleset Ruleset => new ManiaRuleset();
protected override int GetMaxCombo(IBeatmap beatmap) => 0;
protected override Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood)
{
var totalHits = beatmap.HitObjects.Count;
// Only total number of hits is considered currently, so specifics don't matter
return new Dictionary<HitResult, int>
{
{ HitResult.Perfect, totalHits },
{ HitResult.Great, 0 },
{ HitResult.Ok, 0 },
{ HitResult.Good, 0 },
{ HitResult.Meh, 0 },
{ HitResult.Miss, 0 }
};
}
protected override void WritePlayInfo(ScoreInfo scoreInfo, IBeatmap beatmap)
{
WriteAttribute("Score", scoreInfo.TotalScore.ToString(CultureInfo.InvariantCulture));
}
}
}