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osu-tools/PerformanceCalculator/ProcessorWorkingBeatmap.cs
2019-01-24 18:48:24 +09:00

69 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
namespace PerformanceCalculator
{
/// <summary>
/// A <see cref="WorkingBeatmap"/> which reads from a .osu file.
/// </summary>
public class ProcessorWorkingBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
/// <summary>
/// Constructs a new <see cref="ProcessorWorkingBeatmap"/> from a .osu file.
/// </summary>
/// <param name="file">The .osu file.</param>
/// <param name="beatmapId">An optional beatmap ID (for cases where .osu file doesn't have one).</param>
public ProcessorWorkingBeatmap(string file, int? beatmapId = null)
: this(readFromFile(file), beatmapId)
{
}
private ProcessorWorkingBeatmap(Beatmap beatmap, int? beatmapId = null)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
break;
case 1:
beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
break;
case 2:
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
break;
case 3:
beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
break;
}
if (beatmapId.HasValue)
beatmap.BeatmapInfo.OnlineBeatmapID = beatmapId;
}
private static Beatmap readFromFile(string filename)
{
using (var stream = File.OpenRead(filename))
using (var streamReader = new StreamReader(stream))
return Decoder.GetDecoder<Beatmap>(streamReader).Decode(streamReader);
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
}
}