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osu-tools/PerformanceCalculator/Difficulty/DifficultyCommand.cs
2019-01-24 18:48:24 +09:00

111 lines
5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using McMaster.Extensions.CommandLineUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Taiko.Difficulty;
namespace PerformanceCalculator.Difficulty
{
[Command(Name = "difficulty", Description = "Computes the difficulty of a beatmap.")]
public class DifficultyCommand : ProcessorCommand
{
[UsedImplicitly]
[Required, FileOrDirectoryExists]
[Argument(0, Name = "path", Description = "Required. A beatmap file (.osu), or a folder containing .osu files to compute the difficulty for.")]
public string Path { get; }
[UsedImplicitly]
[Option(CommandOptionType.SingleOrNoValue, Template = "-r|--ruleset:<ruleset-id>", Description = "Optional. The ruleset to compute the beatmap difficulty for, if it's a convertible beatmap.\n"
+ "Values: 0 - osu!, 1 - osu!taiko, 2 - osu!catch, 3 - osu!mania")]
[AllowedValues("0", "1", "2", "3")]
public int? Ruleset { get; }
[UsedImplicitly]
[Option(CommandOptionType.MultipleValue, Template = "-m|--m <mod>", Description = "One for each mod. The mods to compute the difficulty with."
+ "Values: hr, dt, hd, fl, ez, 4k, 5k, etc...")]
public string[] Mods { get; }
public override void Execute()
{
if (Directory.Exists(Path))
{
foreach (string file in Directory.GetFiles(Path, "*.osu", SearchOption.AllDirectories))
{
var beatmap = new ProcessorWorkingBeatmap(file);
Console.WriteLine(beatmap.BeatmapInfo.ToString());
processBeatmap(beatmap);
}
}
else
processBeatmap(new ProcessorWorkingBeatmap(Path));
}
private void processBeatmap(WorkingBeatmap beatmap)
{
// Get the ruleset
var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? beatmap.BeatmapInfo.RulesetID);
var attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(getMods(ruleset).ToArray());
writeAttribute("Ruleset", ruleset.ShortName);
writeAttribute("Stars", attributes.StarRating.ToString(CultureInfo.InvariantCulture));
switch (attributes)
{
case OsuDifficultyAttributes osu:
writeAttribute("Aim", osu.AimStrain.ToString(CultureInfo.InvariantCulture));
writeAttribute("Speed", osu.SpeedStrain.ToString(CultureInfo.InvariantCulture));
writeAttribute("MaxCombo", osu.MaxCombo.ToString(CultureInfo.InvariantCulture));
writeAttribute("AR", osu.ApproachRate.ToString(CultureInfo.InvariantCulture));
writeAttribute("OD", osu.OverallDifficulty.ToString(CultureInfo.InvariantCulture));
break;
case TaikoDifficultyAttributes taiko:
writeAttribute("HitWindow", taiko.GreatHitWindow.ToString(CultureInfo.InvariantCulture));
writeAttribute("MaxCombo", taiko.MaxCombo.ToString(CultureInfo.InvariantCulture));
break;
case CatchDifficultyAttributes c:
writeAttribute("MaxCombo", c.MaxCombo.ToString(CultureInfo.InvariantCulture));
writeAttribute("AR", c.ApproachRate.ToString(CultureInfo.InvariantCulture));
break;
case ManiaDifficultyAttributes mania:
writeAttribute("HitWindow", mania.GreatHitWindow.ToString(CultureInfo.InvariantCulture));
break;
}
Console.WriteLine();
}
private void writeAttribute(string name, string value) => Console.WriteLine($"{name.PadRight(15)}: {value}");
private List<Mod> getMods(Ruleset ruleset)
{
var mods = new List<Mod>();
if (Mods == null)
return mods;
var availableMods = ruleset.GetAllMods().ToList();
foreach (var modString in Mods)
{
Mod newMod = availableMods.FirstOrDefault(m => string.Equals(m.Acronym, modString, StringComparison.CurrentCultureIgnoreCase));
if (newMod == null)
throw new ArgumentException($"Invalid mod provided: {modString}");
mods.Add(newMod);
}
return mods;
}
}
}