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45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-tools/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Scoring.Legacy;
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namespace PerformanceCalculator
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{
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/// <summary>
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/// A <see cref="LegacyScoreParser"/> which has a predefined beatmap and rulesets.
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/// </summary>
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public class ProcessorScoreParser : LegacyScoreParser
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{
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private readonly WorkingBeatmap beatmap;
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public ProcessorScoreParser(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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protected override Ruleset GetRuleset(int rulesetId)
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{
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switch (rulesetId)
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{
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case 0:
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return new OsuRuleset();
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case 1:
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return new TaikoRuleset();
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case 2:
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return new CatchRuleset();
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case 3:
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return new ManiaRuleset();
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}
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return null;
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}
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protected override WorkingBeatmap GetBeatmap(string md5Hash) => beatmap;
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}
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}
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