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55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Edit;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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namespace PerformanceCalculatorGUI.Screens.ObjectInspection
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{
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public partial class TaikoObjectInspectorRuleset : DrawableTaikoEditorRuleset
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{
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private readonly TaikoDifficultyHitObject[] difficultyHitObjects;
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[Resolved]
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private ObjectDifficultyValuesContainer objectDifficultyValuesContainer { get; set; }
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public TaikoObjectInspectorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods, ExtendedTaikoDifficultyCalculator difficultyCalculator, double clockRate)
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: base(ruleset, beatmap, mods)
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{
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difficultyHitObjects = difficultyCalculator.GetDifficultyHitObjects(beatmap, clockRate)
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.Cast<TaikoDifficultyHitObject>().ToArray();
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}
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public override bool PropagatePositionalInputSubTree => false;
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public override bool PropagateNonPositionalInputSubTree => false;
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public override bool AllowBackwardsSeeks => true;
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protected override Playfield CreatePlayfield() => new TaikoObjectInspectorPlayfield();
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protected override void Update()
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{
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base.Update();
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objectDifficultyValuesContainer.CurrentDifficultyHitObject.Value = difficultyHitObjects.LastOrDefault(x => x.StartTime < Clock.CurrentTime);
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}
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private partial class TaikoObjectInspectorPlayfield : TaikoPlayfield
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{
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protected override GameplayCursorContainer CreateCursor() => null;
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public TaikoObjectInspectorPlayfield()
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{
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DisplayJudgements.Value = false;
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}
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}
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}
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}
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