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Comes in handy when needing to quickly diagnose failures in score importers without having to fabricate a replay or import data locally or do other similar shenanigans.
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Text;
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using McMaster.Extensions.CommandLineUtils;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Online;
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using PerformanceCalculator.Difficulty;
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using PerformanceCalculator.Leaderboard;
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using PerformanceCalculator.Performance;
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using PerformanceCalculator.Profile;
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using PerformanceCalculator.Simulate;
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namespace PerformanceCalculator
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{
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[Command("dotnet PerformanceCalculator.dll")]
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[Subcommand(typeof(DifficultyCommand))]
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[Subcommand(typeof(ModsCommand))]
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[Subcommand(typeof(PerformanceListingCommand))]
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[Subcommand(typeof(ProfileCommand))]
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[Subcommand(typeof(SimulateListingCommand))]
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[Subcommand(typeof(LeaderboardCommand))]
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[Subcommand(typeof(LegacyScoreAttributesCommand))]
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[Subcommand(typeof(LegacyScoreConversionCommand))]
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[HelpOption("-?|-h|--help")]
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public class Program
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{
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public static readonly EndpointConfiguration ENDPOINT_CONFIGURATION = new ProductionEndpointConfiguration();
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public static void Main(string[] args)
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{
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Console.OutputEncoding = Encoding.UTF8;
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Logger.Enabled = false;
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LegacyDifficultyCalculatorBeatmapDecoder.Register();
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CommandLineApplication.Execute<Program>(args);
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}
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public int OnExecute(CommandLineApplication app, IConsole console)
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{
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console.WriteLine("You must specify a subcommand.");
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app.ShowHelp();
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return 1;
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}
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}
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}
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