// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; namespace PerformanceCalculatorGUI { public interface IExtendedDifficultyCalculator { Skill[] GetSkills(); DifficultyHitObject[] GetDifficultyHitObjects(IBeatmap beatmap, double clockRate); } }