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Refactor GetMaxCombo
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parent
156867cba3
commit
6edaf218ff
5 changed files with 1 additions and 10 deletions
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@ -35,9 +35,6 @@ namespace PerformanceCalculator.Simulate
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public override Ruleset Ruleset => new CatchRuleset();
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public override Ruleset Ruleset => new CatchRuleset();
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protected override int GetMaxCombo(IBeatmap beatmap) => beatmap.HitObjects.Count(h => h is Fruit)
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+ beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet));
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protected override Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood)
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protected override Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood)
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{
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{
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var maxCombo = GetMaxCombo(beatmap);
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var maxCombo = GetMaxCombo(beatmap);
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@ -35,8 +35,6 @@ namespace PerformanceCalculator.Simulate
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public override Ruleset Ruleset => new ManiaRuleset();
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public override Ruleset Ruleset => new ManiaRuleset();
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protected override int GetMaxCombo(IBeatmap beatmap) => 0;
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protected override Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood)
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protected override Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood)
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{
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{
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// One judgement per normal note. Two judgements per hold note (head + tail).
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// One judgement per normal note. Two judgements per hold note (head + tail).
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@ -43,8 +43,6 @@ namespace PerformanceCalculator.Simulate
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public override Ruleset Ruleset => new OsuRuleset();
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public override Ruleset Ruleset => new OsuRuleset();
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protected override int GetMaxCombo(IBeatmap beatmap) => beatmap.GetMaxCombo();
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protected override Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood)
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protected override Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood)
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{
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{
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int countGreat;
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int countGreat;
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@ -83,7 +83,7 @@ namespace PerformanceCalculator.Simulate
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OutputPerformance(scoreInfo, performanceAttributes, difficultyAttributes);
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OutputPerformance(scoreInfo, performanceAttributes, difficultyAttributes);
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}
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}
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protected abstract int GetMaxCombo(IBeatmap beatmap);
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protected static int GetMaxCombo(IBeatmap beatmap) => beatmap.GetMaxCombo();
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protected abstract Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood);
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protected abstract Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood);
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@ -31,8 +31,6 @@ namespace PerformanceCalculator.Simulate
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public override Ruleset Ruleset => new TaikoRuleset();
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public override Ruleset Ruleset => new TaikoRuleset();
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protected override int GetMaxCombo(IBeatmap beatmap) => beatmap.HitObjects.OfType<Hit>().Count();
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protected override Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood)
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protected override Dictionary<HitResult, int> GenerateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countMeh, int? countGood)
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{
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{
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var totalResultCount = GetMaxCombo(beatmap);
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var totalResultCount = GetMaxCombo(beatmap);
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