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Use argon skin for object inspection (#262)

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StanR 2025-05-13 18:05:10 +05:00 committed by GitHub
parent d72a13ae16
commit 414c762b2b
Signed by: github
GPG key ID: B5690EEEBB952194

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@ -26,6 +26,7 @@ using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Skinning;
using osuTK.Input;
namespace PerformanceCalculatorGUI.Screens.ObjectInspection
@ -133,7 +134,7 @@ namespace PerformanceCalculatorGUI.Screens.ObjectInspection
timeline = new Timeline(new TimelineBlueprintContainer())
}
},
rulesetContainer = new Container
rulesetContainer = new RulesetSkinProvidingContainer(rulesetInstance, playableBeatmap, null)
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,