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Use argon skin for object inspection (#262)
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1 changed files with 2 additions and 1 deletions
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@ -26,6 +26,7 @@ using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Skinning;
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using osuTK.Input;
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namespace PerformanceCalculatorGUI.Screens.ObjectInspection
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@ -133,7 +134,7 @@ namespace PerformanceCalculatorGUI.Screens.ObjectInspection
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timeline = new Timeline(new TimelineBlueprintContainer())
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}
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},
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rulesetContainer = new Container
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rulesetContainer = new RulesetSkinProvidingContainer(rulesetInstance, playableBeatmap, null)
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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