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final cleanup

This commit is contained in:
srb2thepast 2023-01-10 17:50:17 -05:00
parent a3001c6c8c
commit 10b1fb236f
4 changed files with 8 additions and 28 deletions

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;

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@ -4,9 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -14,7 +12,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osuTK; using osuTK;
namespace PerformanceCalculatorGUI.Screens.ObjectInspection namespace PerformanceCalculatorGUI.Screens.ObjectInspection
@ -122,7 +119,8 @@ namespace PerformanceCalculatorGUI.Screens.ObjectInspection
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}); });
for (int i = 1; i < InternalDict.Keys.Count; i++) { for (int i = 1; i < InternalDict.Keys.Count; i++)
{
string group = InternalDict.Keys.ElementAt(i); string group = InternalDict.Keys.ElementAt(i);
switchContainer.Add(new SpriteText switchContainer.Add(new SpriteText
{ {
@ -147,7 +145,8 @@ namespace PerformanceCalculatorGUI.Screens.ObjectInspection
UpdateToggles(); UpdateToggles();
} }
public bool GroupExists(string name) { public bool GroupExists(string name)
{
return InternalDict.ContainsKey(name); return InternalDict.ContainsKey(name);
} }

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@ -3,7 +3,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -13,13 +12,10 @@ using osu.Framework.Input.Events;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
@ -27,13 +23,8 @@ using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Menu;
using osuTK.Graphics.ES31;
using osuTK.Input; using osuTK.Input;
using SharpGen.Runtime.Win32;
using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Preprocessing;
using FFmpeg.AutoGen;
using System;
using osu.Framework.Timing; using osu.Framework.Timing;
namespace PerformanceCalculatorGUI.Screens.ObjectInspection namespace PerformanceCalculatorGUI.Screens.ObjectInspection
@ -122,7 +113,7 @@ namespace PerformanceCalculatorGUI.Screens.ObjectInspection
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Masking = true, Masking = true,
CornerRadius = 15f, CornerRadius = 15f,
Padding = new MarginPadding() { Left = side_bar_width , Right = 0}, Padding = new MarginPadding() { Left = side_bar_width, Right = 0 },
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = clock, Child = clock,
}); });
@ -303,8 +294,8 @@ namespace PerformanceCalculatorGUI.Screens.ObjectInspection
var amt = 0.25; var amt = 0.25;
amt = e.ControlPressed ? amt * 2: amt; amt = e.ControlPressed ? amt * 2 : amt;
amt = e.ShiftPressed ? amt * 0.5: amt; amt = e.ShiftPressed ? amt * 0.5 : amt;
if (e.Key == Key.Q) if (e.Key == Key.Q)
{ {
clock.SeekBackward(amount: amt); clock.SeekBackward(amount: amt);

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@ -3,7 +3,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -16,18 +15,10 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using System; using System;
using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators; using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using SharpCompress.Common;
using osu.Framework.Utils; using osu.Framework.Utils;
using Remotion.Linq.Clauses.ResultOperators;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Skinning;
using NUnit.Framework.Internal;
using osu.Game.Screens.Edit;
namespace PerformanceCalculatorGUI.Screens.ObjectInspection namespace PerformanceCalculatorGUI.Screens.ObjectInspection
{ {
@ -79,7 +70,7 @@ namespace PerformanceCalculatorGUI.Screens.ObjectInspection
OsuHitObject baseHit = (OsuHitObject)osuDiffHit.BaseObject; OsuHitObject baseHit = (OsuHitObject)osuDiffHit.BaseObject;
string groupName = osuDiffHit.BaseObject.GetType().Name; string groupName = osuDiffHit.BaseObject.GetType().Name;
valueList.AddGroup(groupName,new string[] { "Slider", "HitCircle","Spinner" }); valueList.AddGroup(groupName, new string[] { "Slider", "HitCircle", "Spinner" });
valueList.SetValue(groupName, "Position", baseHit.StackedPosition); valueList.SetValue(groupName, "Position", baseHit.StackedPosition);
valueList.SetValue(groupName, "Strain Time", osuDiffHit.StrainTime); valueList.SetValue(groupName, "Strain Time", osuDiffHit.StrainTime);
valueList.SetValue(groupName, "Aim Difficulty", AimEvaluator.EvaluateDifficultyOf(osuDiffHit, true)); valueList.SetValue(groupName, "Aim Difficulty", AimEvaluator.EvaluateDifficultyOf(osuDiffHit, true));