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Merge pull request #198 from Givikap120/better_accuracy_estimator
Reworked hit result generator based on accuracy
This commit is contained in:
commit
085a853461
2 changed files with 120 additions and 22 deletions
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@ -62,19 +62,68 @@ namespace PerformanceCalculator.Simulate
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{
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// Let Great=6, Good=2, Meh=1, Miss=0. The total should be this.
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// Total result count excluding countMiss
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var targetTotal = (int)Math.Round(accuracy * totalResultCount * 6);
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int relevantResultCount = totalResultCount - countMiss;
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// Start by assuming every non miss is a meh
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// Accuracy excluding countMiss. We need that because we're trying to achieve target accuracy without touching countMiss
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// This is how much increase is needed by greats and goods
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// So it's better to pretened that there were 0 misses in the 1st place
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var delta = targetTotal - (totalResultCount - countMiss);
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double relevantAccuracy = accuracy * totalResultCount / relevantResultCount;
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// Each great increases total by 5 (great-meh=5)
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// Clamp accuracy to account for user trying to break the algorithm by inputting impossible values
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countGreat = delta / 5;
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relevantAccuracy = Math.Clamp(relevantAccuracy, 0, 1);
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// Each good increases total by 1 (good-meh=1). Covers remaining difference.
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countGood = delta % 5;
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// Main curve for accuracy > 25%, the closer accuracy is to 25% - the more 50s it adds
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// Mehs are left over. Could be negative if impossible value of amountMiss chosen
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if (relevantAccuracy >= 0.25)
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countMeh = totalResultCount - countGreat - countGood - countMiss;
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{
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// Main curve. Zero 50s if accuracy is 100%, one 50 per 9 100s if accuracy is 75% (excluding misses), 4 50s per 9 100s if accuracy is 50%
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double ratio50To100 = Math.Pow(1 - (relevantAccuracy - 0.25) / 0.75, 2);
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// Derived from the formula: Accuracy = (6 * c300 + 2 * c100 + c50) / (6 * totalHits), assuming that c50 = c100 * ratio50to100
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double count100Estimate = 6 * relevantResultCount * (1 - relevantAccuracy) / (5 * ratio50To100 + 4);
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// Get count50 according to c50 = c100 * ratio50to100
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double count50Estimate = count100Estimate * ratio50To100;
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// Round it to get int number of 100s
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countGood = (int?)Math.Round(count100Estimate);
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// Get number of 50s as difference between total mistimed hits and count100
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countMeh = (int?)(Math.Round(count100Estimate + count50Estimate) - countGood);
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}
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// If accuracy is between 16.67% and 25% - we assume that we have no 300s
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else if (relevantAccuracy >= 1.0 / 6)
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{
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// Derived from the formula: Accuracy = (6 * c300 + 2 * c100 + c50) / (6 * totalHits), assuming that c300 = 0
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double count100Estimate = 6 * relevantResultCount * relevantAccuracy - relevantResultCount;
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// We only had 100s and 50s in that scenario so rest of the hits are 50s
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double count50Estimate = relevantResultCount - count100Estimate;
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// Round it to get int number of 100s
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countGood = (int?)Math.Round(count100Estimate);
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// Get number of 50s as difference between total mistimed hits and count100
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countMeh = (int?)(Math.Round(count100Estimate + count50Estimate) - countGood);
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}
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// If accuracy is less than 16.67% - it means that we have only 50s or misses
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// Assuming that we removed misses in the 1st place - that means that we need to add additional misses to achieve target accuracy
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else
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{
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// Derived from the formula: Accuracy = (6 * c300 + 2 * c100 + c50) / (6 * totalHits), assuming that c300 = c100 = 0
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double count50Estimate = 6 * relevantResultCount * relevantAccuracy;
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// We have 0 100s, because we can't start adding 100s again after reaching "only 50s" point
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countGood = 0;
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// Round it to get int number of 50s
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countMeh = (int?)Math.Round(count50Estimate);
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// Fill the rest results with misses overwriting initial countMiss
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countMiss = (int)(totalResultCount - countMeh);
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}
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// Rest of the hits are 300s
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countGreat = (int)(totalResultCount - countGood - countMeh - countMiss);
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}
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}
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return new Dictionary<HitResult, int>
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return new Dictionary<HitResult, int>
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@ -127,19 +127,68 @@ namespace PerformanceCalculatorGUI
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}
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}
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else
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else
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{
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{
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// Let Great=6, Good=2, Meh=1, Miss=0. The total should be this.
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// Total result count excluding countMiss
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var targetTotal = (int)Math.Round(accuracy * totalResultCount * 6);
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int relevantResultCount = totalResultCount - countMiss;
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// Start by assuming every non miss is a meh
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// Accuracy excluding countMiss. We need that because we're trying to achieve target accuracy without touching countMiss
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// This is how much increase is needed by greats and goods
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// So it's better to pretened that there were 0 misses in the 1st place
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var delta = targetTotal - (totalResultCount - countMiss);
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double relevantAccuracy = accuracy * totalResultCount / relevantResultCount;
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// Each great increases total by 5 (great-meh=5)
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// Clamp accuracy to account for user trying to break the algorithm by inputting impossible values
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countGreat = delta / 5;
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relevantAccuracy = Math.Clamp(relevantAccuracy, 0, 1);
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// Each good increases total by 1 (good-meh=1). Covers remaining difference.
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countGood = delta % 5;
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// Main curve for accuracy > 25%, the closer accuracy is to 25% - the more 50s it adds
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// Mehs are left over. Could be negative if impossible value of amountMiss chosen
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if (relevantAccuracy >= 0.25)
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countMeh = totalResultCount - countGreat - countGood - countMiss;
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{
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// Main curve. Zero 50s if accuracy is 100%, one 50 per 9 100s if accuracy is 75% (excluding misses), 4 50s per 9 100s if accuracy is 50%
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double ratio50To100 = Math.Pow(1 - (relevantAccuracy - 0.25) / 0.75, 2);
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// Derived from the formula: Accuracy = (6 * c300 + 2 * c100 + c50) / (6 * totalHits), assuming that c50 = c100 * ratio50to100
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double count100Estimate = 6 * relevantResultCount * (1 - relevantAccuracy) / (5 * ratio50To100 + 4);
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// Get count50 according to c50 = c100 * ratio50to100
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double count50Estimate = count100Estimate * ratio50To100;
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// Round it to get int number of 100s
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countGood = (int?)Math.Round(count100Estimate);
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// Get number of 50s as difference between total mistimed hits and count100
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countMeh = (int?)(Math.Round(count100Estimate + count50Estimate) - countGood);
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}
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// If accuracy is between 16.67% and 25% - we assume that we have no 300s
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else if (relevantAccuracy >= 1.0 / 6)
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{
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// Derived from the formula: Accuracy = (6 * c300 + 2 * c100 + c50) / (6 * totalHits), assuming that c300 = 0
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double count100Estimate = 6 * relevantResultCount * relevantAccuracy - relevantResultCount;
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// We only had 100s and 50s in that scenario so rest of the hits are 50s
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double count50Estimate = relevantResultCount - count100Estimate;
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// Round it to get int number of 100s
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countGood = (int?)Math.Round(count100Estimate);
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// Get number of 50s as difference between total mistimed hits and count100
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countMeh = (int?)(Math.Round(count100Estimate + count50Estimate) - countGood);
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}
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// If accuracy is less than 16.67% - it means that we have only 50s or misses
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// Assuming that we removed misses in the 1st place - that means that we need to add additional misses to achieve target accuracy
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else
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{
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// Derived from the formula: Accuracy = (6 * c300 + 2 * c100 + c50) / (6 * totalHits), assuming that c300 = c100 = 0
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double count50Estimate = 6 * relevantResultCount * relevantAccuracy;
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// We have 0 100s, because we can't start adding 100s again after reaching "only 50s" point
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countGood = 0;
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// Round it to get int number of 50s
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countMeh = (int?)Math.Round(count50Estimate);
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// Fill the rest results with misses overwriting initial countMiss
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countMiss = (int)(totalResultCount - countMeh);
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}
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// Rest of the hits are 300s
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countGreat = (int)(totalResultCount - countGood - countMeh - countMiss);
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}
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}
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return new Dictionary<HitResult, int>
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return new Dictionary<HitResult, int>
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