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Add taiko and catch object inspectors
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Catch.Edit;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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namespace PerformanceCalculatorGUI.Screens.ObjectInspection
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{
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internal class CatchObjectInspectorRuleset : DrawableCatchRuleset
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{
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private readonly CatchDifficultyHitObject[] difficultyHitObjects;
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public CatchObjectInspectorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods, ExtendedCatchDifficultyCalculator difficultyCalculator, double clockRate)
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: base(ruleset, beatmap, mods)
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{
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difficultyHitObjects = difficultyCalculator.GetDifficultyHitObjects(beatmap, clockRate)
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.Select(x => (CatchDifficultyHitObject)x).ToArray();
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}
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public override bool PropagatePositionalInputSubTree => false;
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public override bool PropagateNonPositionalInputSubTree => false;
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protected override Playfield CreatePlayfield() => new CatchObjectInspectorPlayfield(Beatmap.Difficulty, difficultyHitObjects);
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private class CatchObjectInspectorPlayfield : CatchEditorPlayfield
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{
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private readonly IReadOnlyList<CatchDifficultyHitObject> difficultyHitObjects;
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protected override GameplayCursorContainer CreateCursor() => null;
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public CatchObjectInspectorPlayfield(IBeatmapDifficultyInfo difficulty, IReadOnlyList<CatchDifficultyHitObject> difficultyHitObjects)
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: base(difficulty)
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{
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this.difficultyHitObjects = difficultyHitObjects;
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DisplayJudgements.Value = false;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var dho in difficultyHitObjects)
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{
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HitObjectContainer.Add(new CatchInspectorDrawableHitObject(dho));
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}
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}
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private class CatchInspectorDrawableHitObject : DrawableCatchHitObject
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{
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private readonly CatchDifficultyHitObject dho;
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public CatchInspectorDrawableHitObject(CatchDifficultyHitObject dho)
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: base(new CatchInspectorHitObject(dho.BaseObject))
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{
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this.dho = dho;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ObjectInspectionPanel panel;
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AddInternal(panel = new ObjectInspectionPanel
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{
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X = -50
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});
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panel.AddParagraph($"Strain Time: {dho.StrainTime:N3}");
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panel.AddParagraph($"Normalized Position: {dho.NormalizedPosition:N3}");
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}
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private class CatchInspectorHitObject : CatchHitObject
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{
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public CatchInspectorHitObject(HitObject obj)
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{
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StartTime = obj.StartTime;
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}
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}
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}
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}
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}
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}
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