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Update UsingYourBuild.md
Apparently it needs a PlatformTarget to be specified as well when targeting x64 architecture
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@ -47,10 +47,13 @@ dotnet new console
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In order to update with your local changes, the application needs to be self-contained, as opposed to running on the
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shared framework. In order to do that you will need to add a `RuntimeIdentifier` to your project.
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You also need to add a `PlatformTarget`, otherwise the default would be `x86`, and that would generate an incompatibility error.
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```xml
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<PropertyGroup>
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...
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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```
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