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Update UsingYourBuild.md

Apparently it needs a PlatformTarget to be specified as well when targeting x64 architecture

Commit migrated from 4d371b081a
This commit is contained in:
Bruno Tagliapietra 2018-02-13 08:35:22 +13:00 committed by GitHub
parent 2a88895795
commit 99bda83c25

View file

@ -47,10 +47,13 @@ dotnet new console
In order to update with your local changes, the application needs to be self-contained, as opposed to running on the
shared framework. In order to do that you will need to add a `RuntimeIdentifier` to your project.
You also need to add a `PlatformTarget`, otherwise the default would be `x86`, and that would generate an incompatibility error.
```xml
<PropertyGroup>
...
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
```