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ARM64-SVE: Alphabetically order the SVE API (#105760)
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3 changed files with 1289 additions and 1129 deletions
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@ -4322,20 +4322,20 @@ namespace System.Runtime.Intrinsics.Arm
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internal Arm64() { }
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public static new bool IsSupported { get { throw null; } }
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}
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public static System.Numerics.Vector<sbyte> Abs(System.Numerics.Vector<sbyte> value) { throw null; }
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public static System.Numerics.Vector<double> Abs(System.Numerics.Vector<double> value) { throw null; }
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public static System.Numerics.Vector<short> Abs(System.Numerics.Vector<short> value) { throw null; }
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public static System.Numerics.Vector<int> Abs(System.Numerics.Vector<int> value) { throw null; }
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public static System.Numerics.Vector<long> Abs(System.Numerics.Vector<long> value) { throw null; }
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public static System.Numerics.Vector<sbyte> Abs(System.Numerics.Vector<sbyte> value) { throw null; }
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public static System.Numerics.Vector<float> Abs(System.Numerics.Vector<float> value) { throw null; }
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public static System.Numerics.Vector<double> Abs(System.Numerics.Vector<double> value) { throw null; }
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public static System.Numerics.Vector<float> AbsoluteCompareGreaterThan(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<double> AbsoluteCompareGreaterThan(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<float> AbsoluteCompareGreaterThanOrEqual(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<float> AbsoluteCompareGreaterThan(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<double> AbsoluteCompareGreaterThanOrEqual(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<float> AbsoluteCompareLessThan(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<float> AbsoluteCompareGreaterThanOrEqual(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<double> AbsoluteCompareLessThan(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<float> AbsoluteCompareLessThanOrEqual(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<float> AbsoluteCompareLessThan(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<double> AbsoluteCompareLessThanOrEqual(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<float> AbsoluteCompareLessThanOrEqual(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<byte> AbsoluteDifference(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
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public static System.Numerics.Vector<double> AbsoluteDifference(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<short> AbsoluteDifference(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
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@ -4346,16 +4346,16 @@ namespace System.Runtime.Intrinsics.Arm
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public static System.Numerics.Vector<ushort> AbsoluteDifference(System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right) { throw null; }
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public static System.Numerics.Vector<uint> AbsoluteDifference(System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right) { throw null; }
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public static System.Numerics.Vector<ulong> AbsoluteDifference(System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right) { throw null; }
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public static System.Numerics.Vector<sbyte> Add(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
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public static System.Numerics.Vector<byte> Add(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
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public static System.Numerics.Vector<double> Add(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<short> Add(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
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public static System.Numerics.Vector<int> Add(System.Numerics.Vector<int> left, System.Numerics.Vector<int> right) { throw null; }
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public static System.Numerics.Vector<long> Add(System.Numerics.Vector<long> left, System.Numerics.Vector<long> right) { throw null; }
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public static System.Numerics.Vector<byte> Add(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
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public static System.Numerics.Vector<sbyte> Add(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
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public static System.Numerics.Vector<float> Add(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<ushort> Add(System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right) { throw null; }
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public static System.Numerics.Vector<uint> Add(System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right) { throw null; }
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public static System.Numerics.Vector<ulong> Add(System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right) { throw null; }
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public static System.Numerics.Vector<float> Add(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<double> Add(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<double> AddAcross(System.Numerics.Vector<double> value) { throw null; }
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public static System.Numerics.Vector<long> AddAcross(System.Numerics.Vector<short> value) { throw null; }
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public static System.Numerics.Vector<long> AddAcross(System.Numerics.Vector<int> value) { throw null; }
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@ -4584,16 +4584,16 @@ namespace System.Runtime.Intrinsics.Arm
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public static System.Numerics.Vector<ushort> ConditionalExtractLastActiveElementAndReplicate(System.Numerics.Vector<ushort> mask, System.Numerics.Vector<ushort> fallback, System.Numerics.Vector<ushort> data) { throw null; }
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public static System.Numerics.Vector<uint> ConditionalExtractLastActiveElementAndReplicate(System.Numerics.Vector<uint> mask, System.Numerics.Vector<uint> fallback, System.Numerics.Vector<uint> data) { throw null; }
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public static System.Numerics.Vector<ulong> ConditionalExtractLastActiveElementAndReplicate(System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> fallback, System.Numerics.Vector<ulong> data) { throw null; }
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public static System.Numerics.Vector<sbyte> ConditionalSelect(System.Numerics.Vector<sbyte> mask, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
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public static System.Numerics.Vector<byte> ConditionalSelect(System.Numerics.Vector<byte> mask, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
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public static System.Numerics.Vector<double> ConditionalSelect(System.Numerics.Vector<double> mask, System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<short> ConditionalSelect(System.Numerics.Vector<short> mask, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
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public static System.Numerics.Vector<int> ConditionalSelect(System.Numerics.Vector<int> mask, System.Numerics.Vector<int> left, System.Numerics.Vector<int> right) { throw null; }
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public static System.Numerics.Vector<long> ConditionalSelect(System.Numerics.Vector<long> mask, System.Numerics.Vector<long> left, System.Numerics.Vector<long> right) { throw null; }
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public static System.Numerics.Vector<byte> ConditionalSelect(System.Numerics.Vector<byte> mask, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
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public static System.Numerics.Vector<sbyte> ConditionalSelect(System.Numerics.Vector<sbyte> mask, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
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public static System.Numerics.Vector<float> ConditionalSelect(System.Numerics.Vector<float> mask, System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<ushort> ConditionalSelect(System.Numerics.Vector<ushort> mask, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right) { throw null; }
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public static System.Numerics.Vector<uint> ConditionalSelect(System.Numerics.Vector<uint> mask, System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right) { throw null; }
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public static System.Numerics.Vector<ulong> ConditionalSelect(System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right) { throw null; }
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public static System.Numerics.Vector<float> ConditionalSelect(System.Numerics.Vector<float> mask, System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<double> ConditionalSelect(System.Numerics.Vector<double> mask, System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<double> ConvertToDouble(System.Numerics.Vector<int> value) { throw null; }
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public static System.Numerics.Vector<double> ConvertToDouble(System.Numerics.Vector<long> value) { throw null; }
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public static System.Numerics.Vector<double> ConvertToDouble(System.Numerics.Vector<float> value) { throw null; }
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@ -4648,11 +4648,11 @@ namespace System.Runtime.Intrinsics.Arm
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public static System.Numerics.Vector<ushort> CreateBreakBeforePropagateMask(System.Numerics.Vector<ushort> mask, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right) { throw null; }
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public static System.Numerics.Vector<uint> CreateBreakBeforePropagateMask(System.Numerics.Vector<uint> mask, System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right) { throw null; }
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public static System.Numerics.Vector<ulong> CreateBreakBeforePropagateMask(System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right) { throw null; }
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public static unsafe System.Numerics.Vector<sbyte> CreateBreakPropagateMask(System.Numerics.Vector<sbyte> totalMask, System.Numerics.Vector<sbyte> fromMask) { throw null; }
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public static unsafe System.Numerics.Vector<byte> CreateBreakPropagateMask(System.Numerics.Vector<byte> totalMask, System.Numerics.Vector<byte> fromMask) { throw null; }
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public static unsafe System.Numerics.Vector<short> CreateBreakPropagateMask(System.Numerics.Vector<short> totalMask, System.Numerics.Vector<short> fromMask) { throw null; }
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public static unsafe System.Numerics.Vector<int> CreateBreakPropagateMask(System.Numerics.Vector<int> totalMask, System.Numerics.Vector<int> fromMask) { throw null; }
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public static unsafe System.Numerics.Vector<long> CreateBreakPropagateMask(System.Numerics.Vector<long> totalMask, System.Numerics.Vector<long> fromMask) { throw null; }
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public static unsafe System.Numerics.Vector<byte> CreateBreakPropagateMask(System.Numerics.Vector<byte> totalMask, System.Numerics.Vector<byte> fromMask) { throw null; }
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public static unsafe System.Numerics.Vector<sbyte> CreateBreakPropagateMask(System.Numerics.Vector<sbyte> totalMask, System.Numerics.Vector<sbyte> fromMask) { throw null; }
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public static unsafe System.Numerics.Vector<ushort> CreateBreakPropagateMask(System.Numerics.Vector<ushort> totalMask, System.Numerics.Vector<ushort> fromMask) { throw null; }
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public static unsafe System.Numerics.Vector<uint> CreateBreakPropagateMask(System.Numerics.Vector<uint> totalMask, System.Numerics.Vector<uint> fromMask) { throw null; }
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public static unsafe System.Numerics.Vector<ulong> CreateBreakPropagateMask(System.Numerics.Vector<ulong> totalMask, System.Numerics.Vector<ulong> fromMask) { throw null; }
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@ -4720,8 +4720,8 @@ namespace System.Runtime.Intrinsics.Arm
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public static System.Numerics.Vector<byte> CreateWhileLessThanOrEqualMask8Bit(long left, long right) { throw null; }
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public static System.Numerics.Vector<byte> CreateWhileLessThanOrEqualMask8Bit(uint left, uint right) { throw null; }
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public static System.Numerics.Vector<byte> CreateWhileLessThanOrEqualMask8Bit(ulong left, ulong right) { throw null; }
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public static System.Numerics.Vector<float> Divide(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<double> Divide(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<float> Divide(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
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public static System.Numerics.Vector<int> DotProduct(System.Numerics.Vector<int> addend, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
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public static System.Numerics.Vector<long> DotProduct(System.Numerics.Vector<long> addend, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
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public static System.Numerics.Vector<uint> DotProduct(System.Numerics.Vector<uint> addend, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
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@ -4946,6 +4946,16 @@ namespace System.Runtime.Intrinsics.Arm
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public static ulong GetActiveElementCount(System.Numerics.Vector<ushort> mask, System.Numerics.Vector<ushort> from) { throw null; }
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public static ulong GetActiveElementCount(System.Numerics.Vector<uint> mask, System.Numerics.Vector<uint> from) { throw null; }
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public static ulong GetActiveElementCount(System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> from) { throw null; }
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public static System.Numerics.Vector<byte> InsertIntoShiftedVector(System.Numerics.Vector<byte> left, byte right) { throw null; }
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public static System.Numerics.Vector<double> InsertIntoShiftedVector(System.Numerics.Vector<double> left, double right) { throw null; }
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public static System.Numerics.Vector<short> InsertIntoShiftedVector(System.Numerics.Vector<short> left, short right) { throw null; }
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public static System.Numerics.Vector<int> InsertIntoShiftedVector(System.Numerics.Vector<int> left, int right) { throw null; }
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public static System.Numerics.Vector<long> InsertIntoShiftedVector(System.Numerics.Vector<long> left, long right) { throw null; }
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public static System.Numerics.Vector<sbyte> InsertIntoShiftedVector(System.Numerics.Vector<sbyte> left, sbyte right) { throw null; }
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public static System.Numerics.Vector<float> InsertIntoShiftedVector(System.Numerics.Vector<float> left, float right) { throw null; }
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public static System.Numerics.Vector<ushort> InsertIntoShiftedVector(System.Numerics.Vector<ushort> left, ushort right) { throw null; }
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public static System.Numerics.Vector<uint> InsertIntoShiftedVector(System.Numerics.Vector<uint> left, uint right) { throw null; }
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public static System.Numerics.Vector<ulong> InsertIntoShiftedVector(System.Numerics.Vector<ulong> left, ulong right) { throw null; }
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public static System.Numerics.Vector<byte> LeadingSignCount(System.Numerics.Vector<sbyte> value) { throw null; }
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public static System.Numerics.Vector<ushort> LeadingSignCount(System.Numerics.Vector<short> value) { throw null; }
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public static System.Numerics.Vector<uint> LeadingSignCount(System.Numerics.Vector<int> value) { throw null; }
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@ -4958,26 +4968,50 @@ namespace System.Runtime.Intrinsics.Arm
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public static System.Numerics.Vector<uint> LeadingZeroCount(System.Numerics.Vector<uint> value) { throw null; }
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public static System.Numerics.Vector<ulong> LeadingZeroCount(System.Numerics.Vector<long> value) { throw null; }
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public static System.Numerics.Vector<ulong> LeadingZeroCount(System.Numerics.Vector<ulong> value) { throw null; }
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public static System.Numerics.Vector<byte> InsertIntoShiftedVector(System.Numerics.Vector<byte> left, byte right) { throw null; }
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public static System.Numerics.Vector<double> InsertIntoShiftedVector(System.Numerics.Vector<double> left, double right) { throw null; }
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public static System.Numerics.Vector<short> InsertIntoShiftedVector(System.Numerics.Vector<short> left, short right) { throw null; }
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public static System.Numerics.Vector<int> InsertIntoShiftedVector(System.Numerics.Vector<int> left, int right) { throw null; }
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public static System.Numerics.Vector<long> InsertIntoShiftedVector(System.Numerics.Vector<long> left, long right) { throw null; }
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public static System.Numerics.Vector<sbyte> InsertIntoShiftedVector(System.Numerics.Vector<sbyte> left, sbyte right) { throw null; }
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public static System.Numerics.Vector<float> InsertIntoShiftedVector(System.Numerics.Vector<float> left, float right) { throw null; }
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public static System.Numerics.Vector<ushort> InsertIntoShiftedVector(System.Numerics.Vector<ushort> left, ushort right) { throw null; }
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public static System.Numerics.Vector<uint> InsertIntoShiftedVector(System.Numerics.Vector<uint> left, uint right) { throw null; }
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public static System.Numerics.Vector<ulong> InsertIntoShiftedVector(System.Numerics.Vector<ulong> left, ulong right) { throw null; }
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public static unsafe System.Numerics.Vector<sbyte> LoadVector(System.Numerics.Vector<sbyte> mask, sbyte* address) { throw null; }
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public static unsafe System.Numerics.Vector<byte> LoadVector(System.Numerics.Vector<byte> mask, byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<double> LoadVector(System.Numerics.Vector<double> mask, double* address) { throw null; }
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public static unsafe System.Numerics.Vector<short> LoadVector(System.Numerics.Vector<short> mask, short* address) { throw null; }
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public static unsafe System.Numerics.Vector<int> LoadVector(System.Numerics.Vector<int> mask, int* address) { throw null; }
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public static unsafe System.Numerics.Vector<long> LoadVector(System.Numerics.Vector<long> mask, long* address) { throw null; }
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public static unsafe System.Numerics.Vector<byte> LoadVector(System.Numerics.Vector<byte> mask, byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<sbyte> LoadVector(System.Numerics.Vector<sbyte> mask, sbyte* address) { throw null; }
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public static unsafe System.Numerics.Vector<float> LoadVector(System.Numerics.Vector<float> mask, float* address) { throw null; }
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public static unsafe System.Numerics.Vector<ushort> LoadVector(System.Numerics.Vector<ushort> mask, ushort* address) { throw null; }
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public static unsafe System.Numerics.Vector<uint> LoadVector(System.Numerics.Vector<uint> mask, uint* address) { throw null; }
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public static unsafe System.Numerics.Vector<ulong> LoadVector(System.Numerics.Vector<ulong> mask, ulong* address) { throw null; }
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public static unsafe System.Numerics.Vector<float> LoadVector(System.Numerics.Vector<float> mask, float* address) { throw null; }
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public static unsafe System.Numerics.Vector<double> LoadVector(System.Numerics.Vector<double> mask, double* address) { throw null; }
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public static unsafe System.Numerics.Vector<byte> LoadVector128AndReplicateToVector(System.Numerics.Vector<byte> mask, byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<double> LoadVector128AndReplicateToVector(System.Numerics.Vector<double> mask, double* address) { throw null; }
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public static unsafe System.Numerics.Vector<short> LoadVector128AndReplicateToVector(System.Numerics.Vector<short> mask, short* address) { throw null; }
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public static unsafe System.Numerics.Vector<int> LoadVector128AndReplicateToVector(System.Numerics.Vector<int> mask, int* address) { throw null; }
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public static unsafe System.Numerics.Vector<long> LoadVector128AndReplicateToVector(System.Numerics.Vector<long> mask, long* address) { throw null; }
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public static unsafe System.Numerics.Vector<sbyte> LoadVector128AndReplicateToVector(System.Numerics.Vector<sbyte> mask, sbyte* address) { throw null; }
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public static unsafe System.Numerics.Vector<float> LoadVector128AndReplicateToVector(System.Numerics.Vector<float> mask, float* address) { throw null; }
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public static unsafe System.Numerics.Vector<ushort> LoadVector128AndReplicateToVector(System.Numerics.Vector<ushort> mask, ushort* address) { throw null; }
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public static unsafe System.Numerics.Vector<uint> LoadVector128AndReplicateToVector(System.Numerics.Vector<uint> mask, uint* address) { throw null; }
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public static unsafe System.Numerics.Vector<ulong> LoadVector128AndReplicateToVector(System.Numerics.Vector<ulong> mask, ulong* address) { throw null; }
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public static unsafe System.Numerics.Vector<short> LoadVectorByteNonFaultingZeroExtendToInt16(byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<int> LoadVectorByteNonFaultingZeroExtendToInt32(byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<long> LoadVectorByteNonFaultingZeroExtendToInt64(byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<ushort> LoadVectorByteNonFaultingZeroExtendToUInt16(byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<uint> LoadVectorByteNonFaultingZeroExtendToUInt32(byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<ulong> LoadVectorByteNonFaultingZeroExtendToUInt64(byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<short> LoadVectorByteZeroExtendToInt16(System.Numerics.Vector<short> mask, byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<int> LoadVectorByteZeroExtendToInt32(System.Numerics.Vector<int> mask, byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<long> LoadVectorByteZeroExtendToInt64(System.Numerics.Vector<long> mask, byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<ushort> LoadVectorByteZeroExtendToUInt16(System.Numerics.Vector<ushort> mask, byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<uint> LoadVectorByteZeroExtendToUInt32(System.Numerics.Vector<uint> mask, byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<ulong> LoadVectorByteZeroExtendToUInt64(System.Numerics.Vector<ulong> mask, byte* address) { throw null; }
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public static unsafe System.Numerics.Vector<int> LoadVectorInt16NonFaultingSignExtendToInt32(short* address) { throw null; }
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public static unsafe System.Numerics.Vector<long> LoadVectorInt16NonFaultingSignExtendToInt64(short* address) { throw null; }
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public static unsafe System.Numerics.Vector<uint> LoadVectorInt16NonFaultingSignExtendToUInt32(short* address) { throw null; }
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public static unsafe System.Numerics.Vector<ulong> LoadVectorInt16NonFaultingSignExtendToUInt64(short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorInt16SignExtendToInt32(System.Numerics.Vector<int> mask, short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorInt16SignExtendToInt64(System.Numerics.Vector<long> mask, short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorInt16SignExtendToUInt32(System.Numerics.Vector<uint> mask, short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorInt16SignExtendToUInt64(System.Numerics.Vector<ulong> mask, short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorInt32NonFaultingSignExtendToInt64(int* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorInt32NonFaultingSignExtendToUInt64(int* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorInt32SignExtendToInt64(System.Numerics.Vector<long> mask, int* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorInt32SignExtendToUInt64(System.Numerics.Vector<ulong> mask, int* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<byte> LoadVectorNonFaulting(byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<double> LoadVectorNonFaulting(double* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<short> LoadVectorNonFaulting(short* address) { throw null; }
|
||||
|
@ -4998,52 +5032,30 @@ namespace System.Runtime.Intrinsics.Arm
|
|||
public static unsafe System.Numerics.Vector<ushort> LoadVectorNonTemporal(System.Numerics.Vector<ushort> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorNonTemporal(System.Numerics.Vector<uint> mask, uint* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorNonTemporal(System.Numerics.Vector<ulong> mask, ulong* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<byte> LoadVector128AndReplicateToVector(System.Numerics.Vector<byte> mask, byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<double> LoadVector128AndReplicateToVector(System.Numerics.Vector<double> mask, double* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<short> LoadVector128AndReplicateToVector(System.Numerics.Vector<short> mask, short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVector128AndReplicateToVector(System.Numerics.Vector<int> mask, int* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVector128AndReplicateToVector(System.Numerics.Vector<long> mask, long* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<sbyte> LoadVector128AndReplicateToVector(System.Numerics.Vector<sbyte> mask, sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<float> LoadVector128AndReplicateToVector(System.Numerics.Vector<float> mask, float* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ushort> LoadVector128AndReplicateToVector(System.Numerics.Vector<ushort> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVector128AndReplicateToVector(System.Numerics.Vector<uint> mask, uint* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVector128AndReplicateToVector(System.Numerics.Vector<ulong> mask, ulong* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<short> LoadVectorByteZeroExtendToInt16(System.Numerics.Vector<short> mask, byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorByteZeroExtendToInt32(System.Numerics.Vector<int> mask, byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorByteZeroExtendToInt64(System.Numerics.Vector<long> mask, byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ushort> LoadVectorByteZeroExtendToUInt16(System.Numerics.Vector<ushort> mask, byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorByteZeroExtendToUInt32(System.Numerics.Vector<uint> mask, byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorByteZeroExtendToUInt64(System.Numerics.Vector<ulong> mask, byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorInt16SignExtendToInt32(System.Numerics.Vector<int> mask, short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorInt16SignExtendToInt64(System.Numerics.Vector<long> mask, short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorInt16SignExtendToUInt32(System.Numerics.Vector<uint> mask, short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorInt16SignExtendToUInt64(System.Numerics.Vector<ulong> mask, short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorInt32SignExtendToInt64(System.Numerics.Vector<long> mask, int* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorInt32SignExtendToUInt64(System.Numerics.Vector<ulong> mask, int* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<short> LoadVectorSByteNonFaultingSignExtendToInt16(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorSByteNonFaultingSignExtendToInt32(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorSByteNonFaultingSignExtendToInt64(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ushort> LoadVectorSByteNonFaultingSignExtendToUInt16(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorSByteNonFaultingSignExtendToUInt32(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorSByteNonFaultingSignExtendToUInt64(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<short> LoadVectorSByteSignExtendToInt16(System.Numerics.Vector<short> mask, sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorSByteSignExtendToInt32(System.Numerics.Vector<int> mask, sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorSByteSignExtendToInt64(System.Numerics.Vector<long> mask, sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ushort> LoadVectorSByteSignExtendToUInt16(System.Numerics.Vector<ushort> mask, sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorSByteSignExtendToUInt32(System.Numerics.Vector<uint> mask, sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorSByteSignExtendToUInt64(System.Numerics.Vector<ulong> mask, sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorUInt16ZeroExtendToInt32(System.Numerics.Vector<int> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorUInt16ZeroExtendToInt64(System.Numerics.Vector<long> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorUInt16ZeroExtendToUInt32(System.Numerics.Vector<uint> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorUInt16ZeroExtendToUInt64(System.Numerics.Vector<ulong> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorUInt32ZeroExtendToInt64(System.Numerics.Vector<long> mask, uint* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorUInt32ZeroExtendToUInt64(System.Numerics.Vector<ulong> mask, uint* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<short> LoadVectorByteNonFaultingZeroExtendToInt16(byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorByteNonFaultingZeroExtendToInt32(byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorByteNonFaultingZeroExtendToInt64(byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ushort> LoadVectorByteNonFaultingZeroExtendToUInt16(byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorByteNonFaultingZeroExtendToUInt32(byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorByteNonFaultingZeroExtendToUInt64(byte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorUInt16NonFaultingZeroExtendToInt32(ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorUInt16NonFaultingZeroExtendToInt64(ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorUInt16NonFaultingZeroExtendToUInt32(ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorUInt16NonFaultingZeroExtendToUInt64(ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorUInt16ZeroExtendToInt32(System.Numerics.Vector<int> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorUInt16ZeroExtendToInt64(System.Numerics.Vector<long> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorUInt16ZeroExtendToUInt32(System.Numerics.Vector<uint> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorUInt16ZeroExtendToUInt64(System.Numerics.Vector<ulong> mask, ushort* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorUInt32NonFaultingZeroExtendToInt64(uint* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorUInt32NonFaultingZeroExtendToUInt64(uint* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorUInt32ZeroExtendToInt64(System.Numerics.Vector<long> mask, uint* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorUInt32ZeroExtendToUInt64(System.Numerics.Vector<ulong> mask, uint* address) { throw null; }
|
||||
public static unsafe (System.Numerics.Vector<byte>, System.Numerics.Vector<byte>) Load2xVectorAndUnzip(System.Numerics.Vector<byte> mask, byte* address) { throw null; }
|
||||
public static unsafe (System.Numerics.Vector<double>, System.Numerics.Vector<double>) Load2xVectorAndUnzip(System.Numerics.Vector<double> mask, double* address) { throw null; }
|
||||
public static unsafe (System.Numerics.Vector<short>, System.Numerics.Vector<short>) Load2xVectorAndUnzip(System.Numerics.Vector<short> mask, short* address) { throw null; }
|
||||
|
@ -5074,18 +5086,6 @@ namespace System.Runtime.Intrinsics.Arm
|
|||
public static unsafe (System.Numerics.Vector<ushort>, System.Numerics.Vector<ushort>, System.Numerics.Vector<ushort>, System.Numerics.Vector<ushort>) Load4xVectorAndUnzip(System.Numerics.Vector<ushort> mask, ushort* address) { throw null; }
|
||||
public static unsafe (System.Numerics.Vector<uint>, System.Numerics.Vector<uint>, System.Numerics.Vector<uint>, System.Numerics.Vector<uint>) Load4xVectorAndUnzip(System.Numerics.Vector<uint> mask, uint* address) { throw null; }
|
||||
public static unsafe (System.Numerics.Vector<ulong>, System.Numerics.Vector<ulong>, System.Numerics.Vector<ulong>, System.Numerics.Vector<ulong>) Load4xVectorAndUnzip(System.Numerics.Vector<ulong> mask, ulong* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorInt16NonFaultingSignExtendToInt32(short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorInt16NonFaultingSignExtendToInt64(short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorInt16NonFaultingSignExtendToUInt32(short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorInt16NonFaultingSignExtendToUInt64(short* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorInt32NonFaultingSignExtendToInt64(int* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorInt32NonFaultingSignExtendToUInt64(int* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<short> LoadVectorSByteNonFaultingSignExtendToInt16(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<int> LoadVectorSByteNonFaultingSignExtendToInt32(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<long> LoadVectorSByteNonFaultingSignExtendToInt64(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ushort> LoadVectorSByteNonFaultingSignExtendToUInt16(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<uint> LoadVectorSByteNonFaultingSignExtendToUInt32(sbyte* address) { throw null; }
|
||||
public static unsafe System.Numerics.Vector<ulong> LoadVectorSByteNonFaultingSignExtendToUInt64(sbyte* address) { throw null; }
|
||||
public static System.Numerics.Vector<byte> Max(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
|
||||
public static System.Numerics.Vector<double> Max(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
|
||||
public static System.Numerics.Vector<short> Max(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
|
||||
|
@ -5134,16 +5134,16 @@ namespace System.Runtime.Intrinsics.Arm
|
|||
public static System.Numerics.Vector<float> MinNumber(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
|
||||
public static System.Numerics.Vector<double> MinNumberAcross(System.Numerics.Vector<double> value) { throw null; }
|
||||
public static System.Numerics.Vector<float> MinNumberAcross(System.Numerics.Vector<float> value) { throw null; }
|
||||
public static System.Numerics.Vector<sbyte> Multiply(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
|
||||
public static System.Numerics.Vector<byte> Multiply(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
|
||||
public static System.Numerics.Vector<double> Multiply(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
|
||||
public static System.Numerics.Vector<short> Multiply(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
|
||||
public static System.Numerics.Vector<int> Multiply(System.Numerics.Vector<int> left, System.Numerics.Vector<int> right) { throw null; }
|
||||
public static System.Numerics.Vector<long> Multiply(System.Numerics.Vector<long> left, System.Numerics.Vector<long> right) { throw null; }
|
||||
public static System.Numerics.Vector<byte> Multiply(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
|
||||
public static System.Numerics.Vector<sbyte> Multiply(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
|
||||
public static System.Numerics.Vector<float> Multiply(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
|
||||
public static System.Numerics.Vector<ushort> Multiply(System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right) { throw null; }
|
||||
public static System.Numerics.Vector<uint> Multiply(System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right) { throw null; }
|
||||
public static System.Numerics.Vector<ulong> Multiply(System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right) { throw null; }
|
||||
public static System.Numerics.Vector<float> Multiply(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
|
||||
public static System.Numerics.Vector<double> Multiply(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
|
||||
public static System.Numerics.Vector<byte> MultiplyAdd(System.Numerics.Vector<byte> addend, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
|
||||
public static System.Numerics.Vector<short> MultiplyAdd(System.Numerics.Vector<short> addend, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
|
||||
public static System.Numerics.Vector<int> MultiplyAdd(System.Numerics.Vector<int> addend, System.Numerics.Vector<int> left, System.Numerics.Vector<int> right) { throw null; }
|
||||
|
@ -5369,7 +5369,6 @@ namespace System.Runtime.Intrinsics.Arm
|
|||
public static unsafe void Scatter(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> indicies, System.Numerics.Vector<ulong> data) { throw null; }
|
||||
public static unsafe void Scatter(System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> addresses, System.Numerics.Vector<ulong> data) { throw null; }
|
||||
public static unsafe void Scatter(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> indicies, System.Numerics.Vector<ulong> data) { throw null; }
|
||||
|
||||
// public static unsafe void Scatter16BitNarrowing(System.Numerics.Vector<int> mask, System.Numerics.Vector<uint> addresses, System.Numerics.Vector<int> data) { throw null; }
|
||||
public static unsafe void Scatter16BitNarrowing(System.Numerics.Vector<long> mask, System.Numerics.Vector<ulong> addresses, System.Numerics.Vector<long> data) { throw null; }
|
||||
// public static unsafe void Scatter16BitNarrowing(System.Numerics.Vector<uint> mask, System.Numerics.Vector<uint> addresses, System.Numerics.Vector<uint> data) { throw null; }
|
||||
|
@ -5518,16 +5517,16 @@ namespace System.Runtime.Intrinsics.Arm
|
|||
public static unsafe void StoreNonTemporal(System.Numerics.Vector<ushort> mask, ushort* address, System.Numerics.Vector<ushort> data) { throw null; }
|
||||
public static unsafe void StoreNonTemporal(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> data) { throw null; }
|
||||
public static unsafe void StoreNonTemporal(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> data) { throw null; }
|
||||
public static System.Numerics.Vector<sbyte> Subtract(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
|
||||
public static System.Numerics.Vector<byte> Subtract(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
|
||||
public static System.Numerics.Vector<double> Subtract(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
|
||||
public static System.Numerics.Vector<short> Subtract(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
|
||||
public static System.Numerics.Vector<int> Subtract(System.Numerics.Vector<int> left, System.Numerics.Vector<int> right) { throw null; }
|
||||
public static System.Numerics.Vector<long> Subtract(System.Numerics.Vector<long> left, System.Numerics.Vector<long> right) { throw null; }
|
||||
public static System.Numerics.Vector<byte> Subtract(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
|
||||
public static System.Numerics.Vector<sbyte> Subtract(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
|
||||
public static System.Numerics.Vector<float> Subtract(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
|
||||
public static System.Numerics.Vector<ushort> Subtract(System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right) { throw null; }
|
||||
public static System.Numerics.Vector<uint> Subtract(System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right) { throw null; }
|
||||
public static System.Numerics.Vector<ulong> Subtract(System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right) { throw null; }
|
||||
public static System.Numerics.Vector<float> Subtract(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
|
||||
public static System.Numerics.Vector<double> Subtract(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
|
||||
public static System.Numerics.Vector<byte> SubtractSaturate(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
|
||||
public static System.Numerics.Vector<short> SubtractSaturate(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
|
||||
public static System.Numerics.Vector<int> SubtractSaturate(System.Numerics.Vector<int> left, System.Numerics.Vector<int> right) { throw null; }
|
||||
|
@ -5586,16 +5585,16 @@ namespace System.Runtime.Intrinsics.Arm
|
|||
public static System.Numerics.Vector<float> TrigonometricSelectCoefficient(System.Numerics.Vector<float> value, System.Numerics.Vector<uint> selector) { throw null; }
|
||||
public static System.Numerics.Vector<double> TrigonometricStartingValue(System.Numerics.Vector<double> value, System.Numerics.Vector<ulong> sign) { throw null; }
|
||||
public static System.Numerics.Vector<float> TrigonometricStartingValue(System.Numerics.Vector<float> value, System.Numerics.Vector<uint> sign) { throw null; }
|
||||
public static System.Numerics.Vector<sbyte> UnzipEven(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
|
||||
public static System.Numerics.Vector<byte> UnzipEven(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
|
||||
public static System.Numerics.Vector<double> UnzipEven(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
|
||||
public static System.Numerics.Vector<short> UnzipEven(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
|
||||
public static System.Numerics.Vector<int> UnzipEven(System.Numerics.Vector<int> left, System.Numerics.Vector<int> right) { throw null; }
|
||||
public static System.Numerics.Vector<long> UnzipEven(System.Numerics.Vector<long> left, System.Numerics.Vector<long> right) { throw null; }
|
||||
public static System.Numerics.Vector<byte> UnzipEven(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
|
||||
public static System.Numerics.Vector<sbyte> UnzipEven(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right) { throw null; }
|
||||
public static System.Numerics.Vector<float> UnzipEven(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
|
||||
public static System.Numerics.Vector<ushort> UnzipEven(System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right) { throw null; }
|
||||
public static System.Numerics.Vector<uint> UnzipEven(System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right) { throw null; }
|
||||
public static System.Numerics.Vector<ulong> UnzipEven(System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right) { throw null; }
|
||||
public static System.Numerics.Vector<float> UnzipEven(System.Numerics.Vector<float> left, System.Numerics.Vector<float> right) { throw null; }
|
||||
public static System.Numerics.Vector<double> UnzipEven(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
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public static System.Numerics.Vector<byte> UnzipOdd(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right) { throw null; }
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public static System.Numerics.Vector<double> UnzipOdd(System.Numerics.Vector<double> left, System.Numerics.Vector<double> right) { throw null; }
|
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public static System.Numerics.Vector<short> UnzipOdd(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right) { throw null; }
|
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|
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Loading…
Add table
Add a link
Reference in a new issue