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do not wait 1 msec in suspension.
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commit
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1 changed files with 44 additions and 2 deletions
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@ -3205,6 +3205,35 @@ COR_PRF_SUSPEND_REASON GCSuspendReasonToProfSuspendReason(ThreadSuspend::SUSPEND
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}
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#endif // PROFILING_SUPPORTED
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// exponential spinwait with an approximate time limit for waiting in microsecond range.
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// when iteration == -1, only usecLimit is used
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void SpinWait(int iteration, int usecLimit)
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{
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LARGE_INTEGER li;
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QueryPerformanceCounter(&li);
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int64_t startTicks = li.QuadPart;
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QueryPerformanceFrequency(&li);
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int64_t ticksPerSecond = li.QuadPart;
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int64_t endTicks = startTicks + (usecLimit * ticksPerSecond) / 1000000;
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int l = min((unsigned)iteration, 30);
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for (int i = 0; i < l; i++)
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{
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for (int j = 0; j < (1 << i); j++)
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{
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System_YieldProcessor();
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}
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QueryPerformanceCounter(&li);
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int64_t currentTicks = li.QuadPart;
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if (currentTicks > endTicks)
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{
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break;
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}
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}
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}
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//************************************************************************************
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//
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// SuspendRuntime is responsible for ensuring that all managed threads reach a
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@ -3340,6 +3369,7 @@ void ThreadSuspend::SuspendRuntime(ThreadSuspend::SUSPEND_REASON reason)
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DWORD dbgStartTimeout = GetTickCount();
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#endif
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int retries = 0;
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while (true)
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{
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Thread* thread = NULL;
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@ -3557,7 +3587,7 @@ void ThreadSuspend::SuspendRuntime(ThreadSuspend::SUSPEND_REASON reason)
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if (g_SystemInfo.dwNumberOfProcessors > 1 && (hasProgress || !observeOnly))
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{
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// small pause
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YieldProcessorNormalized();
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SpinWait(-1, 5);
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STRESS_LOG1(LF_SYNC, LL_INFO1000, "Spinning, %d threads remaining\n", countThreads);
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observeOnly = true;
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@ -3578,7 +3608,19 @@ void ThreadSuspend::SuspendRuntime(ThreadSuspend::SUSPEND_REASON reason)
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// milliseconds, causing long GC pause times.
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STRESS_LOG1(LF_SYNC, LL_INFO1000, "Waiting for suspend event %d threads remaining\n", countThreads);
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DWORD res = g_pGCSuspendEvent->Wait(PING_JIT_TIMEOUT, FALSE);
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// DWORD res = g_pGCSuspendEvent->Wait(PING_JIT_TIMEOUT, FALSE);
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SpinWait(retries++, 100);
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// make sure our spining is not starving other threads, but not too often,
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// this can cause a 1-15 msec delay, depending on OS, and that is a lot while
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// very rarely needed, since threads are supposed to be releasing their CPUs
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if ((retries & 127) == 0)
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{
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SwitchToThread();
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}
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DWORD res = WAIT_OBJECT_0;
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#ifdef TIME_SUSPEND
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g_SuspendStatistics.wait.Accumulate(
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