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https://github.com/Nokorpo/LibreAim.git
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website
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7 changed files with 247 additions and 7 deletions
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@ -41,9 +41,9 @@ It features a variety of different training modes, including:
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### For more information:
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🌐 Visit the Open Aim Trainer website
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🌐 Visit the Open Aim Trainer website [Website](https://openaimtrainer.com/)
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💬 Join the Open Aim Trainer Discord server
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💬 Join the Open Aim Trainer Discord server [Discord](https://discord.com/invite/bbKAEF6QQs)
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### Basic structure
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BIN
other/web/icon.ico
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other/web/icon.ico
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other/web/icon.png
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other/web/icon.png.import
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other/web/icon.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dhct4vjtjvj4r"
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path="res://.godot/imported/icon.png-d93f9a76445af69bb45cbf486e36dffc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://other/web/icon.png"
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dest_files=["res://.godot/imported/icon.png-d93f9a76445af69bb45cbf486e36dffc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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other/web/index.html
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other/web/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Open Aim Trainer</title>
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<meta name="description"
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content="Open Aim Trainer is a free and open source aim trainer that allows you to improve your aim in both 2D and 3D games. Made with the Godot game engine.">
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<meta name="keywords"
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content="Open Aim Trainer, aim trainer, Godot game engine, 2D games, 3D games, improve aim, training modes, customizable settings, free, open source">
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<link rel="icon" href="icon.ico" type="image/x-icon">
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<link rel="icon" href="icon.png" type="image/png">
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.4/css/all.min.css">
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</head>
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<body>
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<header>
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<h1>OpenAimTrainer</h1>
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<a href="https://github.com/erkkon/OpenAimTrainer" target="_blank" class="github-link">
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<i class="fab fa-github"></i>
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</a>
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</header>
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<main>
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<button class="button" onclick="window.location.href='./game'">Train!</button>
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<section>
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<h2>About Open Aim Trainer</h2>
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<p>🎯 <strong>Open Aim Trainer</strong> is a free and open source aim trainer that allows you to improve
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your aim in both 2D and 3D games. It is made with the <strong>Godot game engine</strong>, which is a
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free and open source game engine that is easy to learn and use.</p>
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<p>It features a variety of different training modes, including:</p>
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<ul>
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<li>🧍 <strong>Static targets</strong>: These targets stay in one place, so you can focus on improving
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your accuracy.</li>
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<li>🏃 <strong>Moving targets</strong>: These targets move around, so you need to track them with your
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crosshair.</li>
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</ul>
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<p>⚙️ Open Aim Trainer also features a variety of customization options, so you can tailor the training to
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your specific needs. You can choose the type of targets, the speed of the targets, and the scoring
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system.</p>
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<p>🏆 Whether you're a beginner or a pro, Aim Trainer is a great way to improve your aim in any game. It's
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free, open source, and easy to use. So what are you waiting for? Start training today!</p>
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</section>
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<section>
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<h2>Features</h2>
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<ul>
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<li>🏎️ Made with the Godot game engine</li>
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<li>👟 Variety of training modes</li>
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<li>⚙️ Customizable settings</li>
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<li>🆓 Free and open source</li>
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</ul>
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</section>
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<section>
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<h2>Benefits</h2>
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<ul>
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<li>🎯 Improve your aim in any game</li>
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<li>🤯 Tailor the training to your specific needs</li>
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<li>💪 Easy to use</li>
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</ul>
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</section>
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<section>
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<h2>Get started</h2>
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<ol>
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<li>⏬ Download the latest version of Open Aim Trainer</li>
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<li>🖥️ Install the game on your computer</li>
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<li>🏁 Start training!</li>
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</ol>
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</section>
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<section>
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<h2>For more information</h2>
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<ul>
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<li>🌐 Visit the <a href="https://openaimtrainer.com/" target="_blank">Open Aim Trainer
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website</a></li>
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<li>💬 Join the Open Aim Trainer <a href="https://discord.com/invite/bbKAEF6QQs"
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target="_blank">Discord server</a></li>
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</ul>
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</section>
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<section>
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<h2>Basic structure</h2>
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<pre>
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/project-root
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├── project.gd
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├── README.md
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├── assets
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│ ├── images
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│ ├── sounds
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│ ├── fonts
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│ └── models
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├── scenes
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│ ├── ui
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│ ├── characters
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│ └── levels
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├── scripts
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│ ├── ui
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│ ├── characters
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│ └── levels
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└── resources
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└── shaders
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</pre>
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</section>
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</main>
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<footer>
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<p>© 2023 Open Aim Trainer. All rights reserved.</p>
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</footer>
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</body>
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</html>
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<style>
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/* Reset some default styles to improve consistency */
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body, h1, h2, h3, p, ul, ol {
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margin: 0;
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padding: 0;
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}
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body {
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font-family: Arial, sans-serif;
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line-height: 1.6;
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color: #333;
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}
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header {
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background-color: #007BFF;
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padding: 1rem;
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text-align: center;
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color: #FFF;
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}
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header h1 {
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font-size: 2rem;
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}
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main {
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max-width: 800px;
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margin: 0 auto;
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padding: 2rem;
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}
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section {
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margin-bottom: 2rem;
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}
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section h2 {
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font-size: 1.8rem;
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margin-bottom: 0.5rem;
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}
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ul, ol {
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padding-left: 1.5rem;
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}
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ul li, ol li {
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margin-bottom: 0.5rem;
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}
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pre {
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background-color: #F0F0F0;
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padding: 1rem;
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white-space: pre-wrap;
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}
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a {
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color: #007BFF;
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}
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footer {
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background-color: #EEE;
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text-align: center;
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padding: 1rem;
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font-size: 0.8rem;
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color: #777;
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}
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.button {
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display: block;
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font-size: 100px;
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margin: 0 auto;
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margin-top: 50px;
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margin-bottom: 50px;
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padding: 10px 20px;
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border: 1px solid #ccc;
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border-radius: 5px;
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background-color: #fff;
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color: #333;
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text-decoration: none;
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cursor: pointer;
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transition: all 0.2s;
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}
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.button:hover {
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background-color: #ddd;
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color: #fff;
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}
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.button:active {
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background-color: #bbb;
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color: #fff;
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outline: none;
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}
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.github-link {
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position: absolute;
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top: 5px;
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right: 10px;
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font-size: 3.0rem;
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color: #FFF;
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}
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</style>
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@ -71,7 +71,3 @@ esc={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="gl_compatibility"
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@ -1,6 +1,6 @@
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extends Node
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const IS_WEB_EXPORTED = true
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const IS_WEB_EXPORTED = false
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func string_to_vector3d(string_vector: String) -> Vector3:
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var components_str = string_vector.substr(1, string_vector.length() - 2)
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|
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