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https://github.com/Nokorpo/LibreAim.git
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Merge branch 'develop'
This commit is contained in:
commit
b455203cad
3 changed files with 56 additions and 18 deletions
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@ -29,6 +29,10 @@ window/size/borderless=true
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window/stretch/mode="viewport"
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window/stretch/aspect="expand"
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[gui]
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theme/default_theme_scale=4.0
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[input]
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left={
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@ -13,40 +13,50 @@ script = ExtResource("1_lgjmg")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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offset_right = 83.0
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offset_bottom = 151.0
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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[node name="Play" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/HBoxContainer"]
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layout_mode = 2
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[node name="Play" type="Button" parent="MarginContainer/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Play"
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[node name="ResolutionLabel" type="Label" parent="MarginContainer/VBoxContainer"]
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[node name="ResolutionLabel" type="Label" parent="MarginContainer/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Resolution"
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[node name="QualitySlider" type="HSlider" parent="MarginContainer/VBoxContainer"]
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[node name="QualitySlider" type="HSlider" parent="MarginContainer/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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min_value = 0.25
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max_value = 2.0
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step = 0.05
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value = 1.0
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[node name="Options" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="Options" type="Button" parent="MarginContainer/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Options"
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[node name="OptionButton" type="OptionButton" parent="MarginContainer/VBoxContainer"]
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[node name="OptionButton" type="OptionButton" parent="MarginContainer/HBoxContainer/VBoxContainer"]
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visible = false
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layout_mode = 2
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[node name="Quit" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="Quit" type="Button" parent="MarginContainer/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Quit"
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[connection signal="pressed" from="MarginContainer/VBoxContainer/Play" to="." method="_on_play_pressed"]
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[connection signal="value_changed" from="MarginContainer/VBoxContainer/QualitySlider" to="." method="_on_quality_slider_value_changed"]
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[connection signal="item_selected" from="MarginContainer/VBoxContainer/OptionButton" to="." method="_on_option_button_item_selected"]
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[connection signal="pressed" from="MarginContainer/VBoxContainer/Quit" to="." method="_on_quit_pressed"]
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[node name="VBoxContainer2" type="VBoxContainer" parent="MarginContainer/HBoxContainer"]
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layout_mode = 2
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[node name="Control" type="Control" parent="."]
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layout_mode = 2
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anchors_preset = 0
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[connection signal="pressed" from="MarginContainer/HBoxContainer/VBoxContainer/Play" to="." method="_on_play_pressed"]
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[connection signal="value_changed" from="MarginContainer/HBoxContainer/VBoxContainer/QualitySlider" to="." method="_on_quality_slider_value_changed"]
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[connection signal="item_selected" from="MarginContainer/HBoxContainer/VBoxContainer/OptionButton" to="." method="_on_option_button_item_selected"]
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[connection signal="pressed" from="MarginContainer/HBoxContainer/VBoxContainer/Quit" to="." method="_on_quit_pressed"]
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@ -1,8 +1,8 @@
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extends Control
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@onready var ResOptionButton = $MarginContainer/VBoxContainer/OptionButton
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@onready var resolution_label := $MarginContainer/VBoxContainer/ResolutionLabel
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@onready var ResOptionButton = $MarginContainer/HBoxContainer/VBoxContainer/OptionButton
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@onready var resolution_label := $MarginContainer/HBoxContainer/VBoxContainer/ResolutionLabel
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@onready var gamelist := $MarginContainer/HBoxContainer/VBoxContainer2
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#var Resoltuions: Dictionary = {
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# "3840x2160" : Vector2(3840,2160),
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@ -10,11 +10,34 @@ extends Control
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# "1920x1080" : Vector2(1920,1080)
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# }
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var models3d = [
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"3d_head_level_v1",
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"3d_multiple_basic_targets_movement_v1",
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"3d_multiple_basic_targets_v1",
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"3d_multiple_medium_targets_v1"
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]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# AddResolutions()
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AddGames()
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get_viewport().size_changed.connect(self.update_resolution_label)
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update_resolution_label()
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func AddGames():
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for model in models3d:
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var button = Button.new()
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# button.texture = preload("assets/images/" + model)
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button.text = model
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button.name = model
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button.pressed.connect(startTraining.bind(button.name))
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gamelist.add_child(button)
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func startTraining(type):
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Global.game_type = type
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get_tree().change_scene_to_file("res://scenes/levels/World.tscn")
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#func AddResolutions():
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# var count = 0
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@ -36,8 +59,9 @@ func update_resolution_label() -> void:
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func _on_play_pressed():
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get_tree().change_scene_to_file("res://scenes/levels/World.tscn")
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Global.game_type = "3d_multiple_basic_targets_movement_v1"
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var random_index = randi() % models3d.size()
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var random_element = models3d[random_index]
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startTraining(random_element)
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#func _on_option_button_item_selected(index):
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