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commit
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4 changed files with 9 additions and 13 deletions
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@ -1,6 +0,0 @@
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Header add Access-Control-Allow-Origin "*"
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Header add Access-Control-Allow-Methods: "GET,POST,OPTIONS,DELETE,PUT"
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Header set Cross-Origin-Embedder-Policy "require-corp"
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Header set Cross-Origin-Opener-Policy "same-origin"
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Header set Cross-Origin-Resource-Policy "same-site"
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@ -32,7 +32,6 @@ var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _ready():
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paused.visible = false
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timer_label.set_text((str(seconds) + "s"))
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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if DataManager.get_data("sensitivity_game_value"):
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conversion_sensitivity = DataManager.get_data("sensitivity_game_value")
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if DataManager.get_data("sensitivity"):
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@ -89,8 +89,8 @@ func _on_menu_pressed():
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func full_screen_requested():
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if (DisplayServer.window_get_mode() < 3):
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full_screen_needed.visible = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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full_screen_needed.visible = true
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get_tree().paused = true
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@ -56,7 +56,12 @@ var models3d: Dictionary = {
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if OS.has_feature("web"):
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slider_quality.visible = false
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resolution_label.visible = false
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exit_button.visible = false
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else:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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AddGamesSensitivities()
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if DataManager.get_data("resolution"):
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slider_quality.value = DataManager.get_data("resolution")
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@ -104,10 +109,10 @@ func AddGames():
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gamelist.add_child(hboxc)
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func startTraining(type):
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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if !OS.has_feature("web"):
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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Global.game_type = models3d[type]
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get_tree().change_scene_to_file("res://scenes/levels/World.tscn")
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Global.game_type = models3d[type]
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get_tree().change_scene_to_file("res://scenes/levels/World.tscn")
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func update_resolution_label() -> void:
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@ -117,8 +122,6 @@ func update_resolution_label() -> void:
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func _on_play_pressed():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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var keys = []
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for key in models3d.keys():
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keys.push_back(key)
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