This commit is contained in:
erkkon 2023-07-28 15:47:27 +02:00
parent 74c21b1036
commit a7ccd5455d
4 changed files with 9 additions and 13 deletions

View file

@ -1,6 +0,0 @@
Header add Access-Control-Allow-Origin "*"
Header add Access-Control-Allow-Methods: "GET,POST,OPTIONS,DELETE,PUT"
Header set Cross-Origin-Embedder-Policy "require-corp"
Header set Cross-Origin-Opener-Policy "same-origin"
Header set Cross-Origin-Resource-Policy "same-site"

View file

@ -32,7 +32,6 @@ var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _ready():
paused.visible = false
timer_label.set_text((str(seconds) + "s"))
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if DataManager.get_data("sensitivity_game_value"):
conversion_sensitivity = DataManager.get_data("sensitivity_game_value")
if DataManager.get_data("sensitivity"):

View file

@ -89,8 +89,8 @@ func _on_menu_pressed():
func full_screen_requested():
if (DisplayServer.window_get_mode() < 3):
full_screen_needed.visible = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
full_screen_needed.visible = true
get_tree().paused = true

View file

@ -56,7 +56,12 @@ var models3d: Dictionary = {
# Called when the node enters the scene tree for the first time.
func _ready():
if OS.has_feature("web"):
slider_quality.visible = false
resolution_label.visible = false
exit_button.visible = false
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
AddGamesSensitivities()
if DataManager.get_data("resolution"):
slider_quality.value = DataManager.get_data("resolution")
@ -104,10 +109,10 @@ func AddGames():
gamelist.add_child(hboxc)
func startTraining(type):
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if !OS.has_feature("web"):
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
Global.game_type = models3d[type]
get_tree().change_scene_to_file("res://scenes/levels/World.tscn")
Global.game_type = models3d[type]
get_tree().change_scene_to_file("res://scenes/levels/World.tscn")
func update_resolution_label() -> void:
@ -117,8 +122,6 @@ func update_resolution_label() -> void:
func _on_play_pressed():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
var keys = []
for key in models3d.keys():
keys.push_back(key)