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https://github.com/Nokorpo/LibreAim.git
synced 2025-06-11 02:13:43 +09:00
Customizable target height and radius
New gamemode configuration settings
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parent
2a0d36886d
commit
2ec4a8ade6
6 changed files with 27 additions and 11 deletions
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@ -10,6 +10,9 @@ movement={
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"x": 0,
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"y": 0
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}
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size=1
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size={
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"radius": 0.5,
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"height": 1
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}
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health=0
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initial_targets=1
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@ -10,6 +10,9 @@ movement={
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"x": 5,
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"y": 5
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}
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size=2
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size={
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"radius": 1,
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"height": 2
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}
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health=0
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initial_targets=6
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@ -10,6 +10,9 @@ movement={
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"x": 0,
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"y": 0
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}
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size=2
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size={
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"radius": 1,
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"height": 2
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}
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health=0
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initial_targets=3
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@ -10,6 +10,9 @@ movement={
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"x": 15,
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"y": 0
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}
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size=2
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size={
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"radius": 1,
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"height": 4
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}
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health=3
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initial_targets=1
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@ -2,7 +2,8 @@
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[ext_resource type="Script" path="res://scenes/game_world/target.gd" id="1_mc4da"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_ccits"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_do5mn"]
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height = 1.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nkxxc"]
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albedo_color = Color(1, 1, 0, 1)
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@ -10,10 +11,10 @@ emission_enabled = true
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emission = Color(1, 0.74902, 0, 1)
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emission_energy_multiplier = 0.5
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[sub_resource type="SphereMesh" id="SphereMesh_gr1eg"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_xrxto"]
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material = SubResource("StandardMaterial3D_nkxxc")
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height = 1.0
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radial_segments = 32
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rings = 16
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[node name="Target" type="CharacterBody3D" groups=["Enemy"]]
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collision_mask = 2
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@ -21,8 +22,8 @@ motion_mode = 1
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script = ExtResource("1_mc4da")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_ccits")
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shape = SubResource("CapsuleShape3D_do5mn")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D"]
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mesh = SubResource("SphereMesh_gr1eg")
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mesh = SubResource("CapsuleMesh_xrxto")
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skeleton = NodePath("../..")
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@ -21,8 +21,11 @@ func _ready():
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material_override.set_emission(Global.string_to_color(DataManager.get_data(category, "TargetColor")))
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mesh.material_override = material_override
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func init(size = 0.5, movement = {"x": 0, "y": 0}):
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scale = Vector3(size, size, size)
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func init(size = {"radius": .5, "height": 1}, movement = {"x": 0, "y": 0}):
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$CollisionShape3D.shape.radius = size.radius
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$CollisionShape3D.shape.height = size.height
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$CollisionShape3D/MeshInstance3D.mesh.radius = size.radius
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$CollisionShape3D/MeshInstance3D.mesh.height = size.height
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current_velocity = Vector3(randf_range(-movement.x, movement.x),\
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randf_range(-movement.y, movement.y), 0)
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